Forum Index Witch [3.8] Elementalist Storm Brand-Autobomber: a semi-autobomber build that can farm Uber Elder!

History

Do you enjoy playing autobomber? Are you frustrated that even mirror tier autobomber build can't take on end game bosses? Do you wanna try an autobomber build that is not an assassin? Do you want to see what it feels like to dual wield Shimmerons and be like a god?

If yes, look no further. Welcome to my Elementalist Storm brand semi-autobomber build. I am still min-maxing it as of now, but I have done >100 T16 maps and killed Uber Elder many times without any problem.




Game play videos

Spoiler


T16 Hydra:
https://www.youtube.com/watch?v=kM8Jk7pgjmw&feature=youtu.be
(Thanks to FairgravesCanSuckIt)

T16 Elder Glacier (with Headhunter)
https://www.youtube.com/watch?v=iyHtu2LtGKs&feature=youtu.be
(Thanks to FairgravesCanSuckIt)




Change log
Spoiler

10/24/19: T16 hydra video linked, thanks to FairgravesCanSuckIt.
10/20/19: Min-maxed gears added. POB changed. Added Vaal discipline to get more ES. Currently sitting at 8.1k eHP.


Intro (Please read this first)
Spoiler


What is an Autobomber build?

An autobomber build uses Herald of Ice and Herald of Thunder to trigger each other and as a result, you just need a skill to initiate the process, and from then on it pretty much became autonomous, hence the name "Autobomber"

Why not assassin?

Traditional Assassin Autobomber builds are good at clearing but not so good with bosses. Also to get into T15s and up, gearing can get quite expensive, and it often feels squishy (because pretty much have to use Coming Calamity). Personally, I enjoy a somewhat budge build (below 7 ex) that can clear fast and take on all end-game contents, especially Uber-Elder, because I like farming them brothers. It can be difficult for an assassin autobomber to do that.

Why elementalist?

A. Reduced Heralds mana reservation so that we don't have to use Coming Calamity. We use a rare armour to get more life/ES.

B. Because we use two Shimmerons to give the two Heralds skills crit chance, we need high life/ES regen to combat the side effects. Golems take care of that, and they also give 40% MORE damage to both heralds, and not many ascendencies can do that.

Core Build Mechanics?

1. We dual wield Shimmerons and use 6 power charges to give both Herald skills and strom brand +3.6% crit chance and +120% crit multi.

2. To combat the degen (-600 life/sec) from Shimmerons, we use stone golem and scale the heck out of golem buff effect for being a Elementalists. We use primordial chain, anima stone and two others primordial jewels to get 9 golems total, and > %500 effect of buff granted by golems.

3. With the ascendancy "Mastermind of Discord" we get 25% reduced mana reservation for heralds. This means we can use both herald skills without Coming Calamity. The damage is lower yes, but it is enough to clear T16 maps.

4. Bosses and beefy rares won't die to the heralds. That's alright we also got storm brands. Use brand recall to recast them without having to stop in mapping. This is a semi-autobomber build but not having to stop and cast. For bosses, storm brands melt them, and you have nothing else to do besides dodging/running clockwise, making it quite easy.



Contents I have done with this build
Spoiler

All guardians deathless
Uber Elder deathless
Delve 250+ (Can definitely go deeper)
T14 Blighted Maps (So easy, brand skills are perfect for this league mechanic)




Pro's & Con's
Spoiler


+ Budget Friendly (3-4 ex to get started, ~15 ex to min-max)
+ Scale well into the end game
+ Fast and satisfying clear
+ 2-3 M Shaper DPS with Storm brand
+ Immune to elemental aliments
+ >30 % physical damage reduction (Chaos golem)
+ 39 % chance to block spell hits (dual Shimmerons)



- Golems die occasionally to Leagion rares/Minotaur. Kill them before they kill you.
- 7-8 K eHP, not the highest, but high phys damage reduction and spell block makes it a pretty beefy build.
- No ele-reflect map
- No regen/60% less recovery map can be annoying but doable with Cinderswallow Urn



Gearing
Spoiler

My current Gear
Spoiler

Shimmeron
Tornado Wand
Click to expand
  • 36% increased Spell Damage
  • 32% increased Spell Damage
  • Adds 28 to 104 Lightning Damage to Spells
  • +10% to Critical Strike Multiplier per Power Charge
  • +0.3% Critical Strike Chance per Power Charge
  • +2% Chance to Block Spell Damage per Power Charge
  • Adds 3 to 9 Lightning Damage to Spells per Power Charge
  • 200 Lightning Damage taken per second per Power Charge if your Skills have dealt a Critical Strike Recently
  • All at once, a calmness would encompass them,

    and all at once, it would be torn away,

    unveiling forms no sound mind could grasp.

    Shimmeron
    Tornado Wand
    Click to expand
  • 38% increased Spell Damage
  • 37% increased Spell Damage
  • Adds 32 to 98 Lightning Damage to Spells
  • +10% to Critical Strike Multiplier per Power Charge
  • +0.3% Critical Strike Chance per Power Charge
  • +2% Chance to Block Spell Damage per Power Charge
  • Adds 3 to 9 Lightning Damage to Spells per Power Charge
  • 200 Lightning Damage taken per second per Power Charge if your Skills have dealt a Critical Strike Recently
  • All at once, a calmness would encompass them,

    and all at once, it would be torn away,

    unveiling forms no sound mind could grasp.

    Death Halo
    Hubris Circlet
    Click to expand
  • Socketed Gems are Supported by Level 20 Innervate
  • Socketed Spells have +3% to Critical Strike Chance
  • 18% increased Effect of Shock
  • Can have multiple Crafted Modifiers
  • +43 to maximum Energy Shield
  • 108% increased Energy Shield
  • +27 to maximum Life
  • Carrion Cloak
    Vaal Regalia
    Click to expand
  • +90 to maximum Energy Shield
  • 90% increased Energy Shield
  • Can have multiple Crafted Modifiers
  • +22 to Intelligence
  • +19% to Fire and Lightning Resistances
  • +15% to Quality
  • Gain 10% of Maximum Life as Extra Maximum Energy Shield
  • Eagle Hold
    Fingerless Silk Gloves
    Click to expand
  • 16% increased Spell Damage
  • +39 to Intelligence
  • +8 to maximum Energy Shield
  • 76% increased Energy Shield
  • +73 to maximum Life
  • +11 to maximum Mana
  • +45% to Fire Resistance
  • +30 to Dexterity
  • Havoc Spark
    Sorcerer Boots
    Click to expand
  • 91% increased Energy Shield
  • +85 to maximum Life
  • Regenerate 8 Life per second
  • +46% to Cold Resistance
  • 30% increased Movement Speed
  • +30 to Dexterity
  • Storm Tether
    Chain Belt
    Click to expand
  • +20 to maximum Energy Shield
  • +45 to maximum Energy Shield
  • 10% increased maximum Energy Shield
  • +75 to maximum Life
  • +45% to Fire Resistance
  • +37% to Cold Resistance
  • +45% to Lightning Resistance
  • 16% increased Damage
  • The Primordial Chain
    Coral Amulet
    Click to expand
  • Regenerate 3 Life per second
  • +3 to maximum number of Golems
  • You cannot have non-Golem Minions
  • 25% reduced Golem Size
  • Golems Deal 43% less Damage
  • Golems have 37% less Life
  • Golems have 93% increased Movement Speed
  • Primordial
  • The leash of the lifegiver

    binds in both directions.

    Demon Spiral
    Topaz Ring
    Click to expand
  • +24% to Lightning Resistance
  • +20 to Strength
  • 15% increased Global Accuracy Rating
  • +45 to maximum Energy Shield
  • 10% increased Light Radius
  • Curse Enemies with Level 8 Assassin's Mark on Hit
  • +54 to maximum Life
  • Oblivion Knuckle
    Unset Ring
    Click to expand
  • Has 1 Socket
  • 8% increased Cold Damage
  • +40 to maximum Energy Shield
  • +61 to maximum Life
  • +36% to Cold Resistance
  • +32% to Lightning Resistance
  • 17% faster start of Energy Shield Recharge
  • Cinderswallow Urn
    Silver Flask
    Click to expand
  • Recharges 1 Charge when you Consume an Ignited corpse
  • Enemies Ignited by you during Flask Effect take 10% increased Damage
  • Recover 3% of Life when you Kill an Enemy during Flask Effect
  • Recover 1% of Mana when you Kill an Enemy during Flask Effect
  • Recover 2% of Energy Shield when you Kill an Enemy during Flask Effect
  • 9% increased Movement Speed during Flask effect
  • 50% Chance to avoid being Stunned during Flask Effect
  • A controlled burn is sometimes necessary for new life.

    Experimenter's Quicksilver Flask of Warding
    -
    Click to expand
  • Immune to Curses during Flask effect Removes Curses on use
  • 35% increased Duration
  • Ample Diamond Flask of Staunching
    -
    Click to expand
  • +10 to Maximum Charges
  • Immunity to Bleeding during Flask effect Removes Bleeding on use
  • Atziri's Promise
    Amethyst Flask
    Click to expand
  • 2% of Chaos Damage Leeched as Life during Flask effect
  • Gain 16% of Physical Damage as Extra Chaos Damage during effect
  • Gain 15% of Elemental Damage as Extra Chaos Damage during effect
  • "Death needs not your understanding. It needs only your loyalty."

    - Atziri, Queen of the Vaal

    Seething Divine Life Flask of Heat
    -
    Click to expand
  • 66% reduced Amount Recovered
  • Instant Recovery
  • Immunity to Freeze and Chill during Flask effect Removes Freeze and Chill on use
  • Militant Faith
    Timeless Jewel
    Click to expand
  • Carved to glorify 9712 new faithful converted by High Templar Dominus Passives in radius are Conquered by the Templars
  • 4% reduced Duration of Curses on you per 10 Devotion
  • 4% increased Damage with Brand Skills per 10 Devotion
  • Historic
  • They believed themselves the utmost faithful, but that conviction became oppression.

    The Anima Stone
    Prismatic Jewel
    Click to expand
  • +1 to maximum number of Golems
  • +1 to maximum number of Summoned Golems if you have 3 Primordial Items Socketed or Equipped
  • All revere the earth they walk,

    For it wields strength beyond compare,

    Holds knowledge more than thought,

    Stands long after all else falls.

    Primordial Eminence
    Viridian Jewel
    Click to expand
  • Golems have 17% increased Attack and Cast Speed
  • 30% increased Effect of Buffs granted by your Golems
  • Golems have +936 to Armour
  • Primordial
  • "Kings fall, empires crumble, mortals perish.

    All turn to earth and sand."

    - Maraketh proverb

    Primordial Harmony
    Cobalt Jewel
    Click to expand
  • Golem Skills have 26% increased Cooldown Recovery Speed
  • Golems have 38% increased Cooldown Recovery Speed
  • 16% increased Golem Damage for each Type of Golem you have Summoned
  • Summoned Golems Regenerate 2% of their Life per second
  • Primordial
  • "A stone is not a stone.

    It is but one part of a fortress."

    - Ezomyte proverb

    Watcher's Eye
    Prismatic Jewel
    Click to expand
  • 6% increased maximum Energy Shield
  • 4% increased maximum Life
  • 4% increased maximum Mana
  • +28 Energy Shield gained for each Enemy Hit while affected by Discipline
  • Your Hits Intimidate Enemies for 4 seconds while you are using Pride
  • Gain a Flask Charge when you deal a Critical Strike while affected by Precision
  • One by one, they stood their ground against a creature

    they had no hope of understanding, let alone defeating,

    and one by one, they became a part of it.





    Core Uniques
    Spoiler



    Shimmeron
    Tornado Wand
    Click to expand
  • 36% increased Spell Damage
  • 32% increased Spell Damage
  • Adds 28 to 104 Lightning Damage to Spells
  • +10% to Critical Strike Multiplier per Power Charge
  • +0.3% Critical Strike Chance per Power Charge
  • +2% Chance to Block Spell Damage per Power Charge
  • Adds 3 to 9 Lightning Damage to Spells per Power Charge
  • 200 Lightning Damage taken per second per Power Charge if your Skills have dealt a Critical Strike Recently
  • All at once, a calmness would encompass them,

    and all at once, it would be torn away,

    unveiling forms no sound mind could grasp.

    Shimmeron
    Tornado Wand
    Click to expand
  • 38% increased Spell Damage
  • 37% increased Spell Damage
  • Adds 32 to 98 Lightning Damage to Spells
  • +10% to Critical Strike Multiplier per Power Charge
  • +0.3% Critical Strike Chance per Power Charge
  • +2% Chance to Block Spell Damage per Power Charge
  • Adds 3 to 9 Lightning Damage to Spells per Power Charge
  • 200 Lightning Damage taken per second per Power Charge if your Skills have dealt a Critical Strike Recently
  • All at once, a calmness would encompass them,

    and all at once, it would be torn away,

    unveiling forms no sound mind could grasp.

    The Primordial Chain
    Coral Amulet
    Click to expand
  • Regenerate 3 Life per second
  • +3 to maximum number of Golems
  • You cannot have non-Golem Minions
  • 25% reduced Golem Size
  • Golems Deal 43% less Damage
  • Golems have 37% less Life
  • Golems have 93% increased Movement Speed
  • Primordial
  • The leash of the lifegiver

    binds in both directions.

    The Anima Stone
    Prismatic Jewel
    Click to expand
  • +1 to maximum number of Golems
  • +1 to maximum number of Summoned Golems if you have 3 Primordial Items Socketed or Equipped
  • All revere the earth they walk,

    For it wields strength beyond compare,

    Holds knowledge more than thought,

    Stands long after all else falls.

    Primordial Eminence
    Viridian Jewel
    Click to expand
  • Golems have 17% increased Attack and Cast Speed
  • 30% increased Effect of Buffs granted by your Golems
  • Golems have +936 to Armour
  • Primordial
  • "Kings fall, empires crumble, mortals perish.

    All turn to earth and sand."

    - Maraketh proverb

    Primordial Harmony
    Cobalt Jewel
    Click to expand
  • Golem Skills have 26% increased Cooldown Recovery Speed
  • Golems have 38% increased Cooldown Recovery Speed
  • 16% increased Golem Damage for each Type of Golem you have Summoned
  • Summoned Golems Regenerate 2% of their Life per second
  • Primordial
  • "A stone is not a stone.

    It is but one part of a fortress."

    - Ezomyte proverb




    Note: Get +10% to Critical Strike Multiplier per Power Charge on both Shimmerons. They are very cheap. Get Low rolls on less life for Golems on primordial chain.


    Shaper Helmet
    Spoiler

    Death Halo
    Hubris Circlet
    Click to expand
  • Socketed Gems are Supported by Level 20 Innervate
  • Socketed Spells have +3% to Critical Strike Chance
  • 18% increased Effect of Shock
  • Can have multiple Crafted Modifiers
  • +43 to maximum Energy Shield
  • 108% increased Energy Shield
  • +27 to maximum Life


  • Note: For the Shaped Helmet, need to get +3% critical strike change to socked spells, as well as supported by Innervate. This is where we get psedo-5 links for both Heralds. Then get as much life/ES as you can. I bought mine for 2 ex. Key note: Do not get supported by Increase Area of Effect, or your mana-reservation will exceed 100%. We got plenty increased AOE from Pendulum of Destruction




    Unique Timeless Jewel:
    Spoiler


    Militant Faith
    Timeless Jewel
    Click to expand
  • Carved to glorify 9712 new faithful converted by High Templar Dominus Passives in radius are Conquered by the Templars
  • 4% reduced Duration of Curses on you per 10 Devotion
  • 4% increased Damage with Brand Skills per 10 Devotion
  • Historic
  • They believed themselves the utmost faithful, but that conviction became oppression.



    Note: 18% more spell damage, and we can't generate frenzy charges anyway. However, you can get two frenzy charges from two rings by crafting "+1 to minimum frenzy charge".


    Shaped Ring:
    Spoiler

    Demon Spiral
    Topaz Ring
    Click to expand
  • +24% to Lightning Resistance
  • +20 to Strength
  • 15% increased Global Accuracy Rating
  • +45 to maximum Energy Shield
  • 10% increased Light Radius
  • Curse Enemies with Level 8 Assassin's Mark on Hit
  • +54 to maximum Life


  • Curse with Assassin's mark on hit. Greatly increases your heralds' crit chance hence the ping-pong of the two heralds, so it is almost a must.


    The other rare ring, body armour, gloves, belt and boots
    Spoiler


    Stats priority: Life > ES> Resists > Dex/Strength.

    Armour: 6-linked Vaal Regalia is relatively cheap due to the div card "The Ethereal". On the armour, get "Gain 10% of Maximum Life as Extra Energy Shield", amazing mod for hybrid life-ES build. I crafted mine with just dense fossil and then multimod. Offensive option would be a Shaped Vaal Regalia crafted with "supported with level 1 arcane surge" and/or "+# crit chance to spells". This can be fossil crafted with Aetheric Fossil + Dense Fossil (both are pretty cheap). However, honestly the extra damage isn't needed.

    Boots: Good movement speed on boots always help with clear speed. The rests are just fill in the resist and dex that you need.

    Rare rings: Can craft "+ 1 to minimum frenzy charge", decent boost to DPS.




    Gem Setup
    Spoiler


    Armour:
    5L: Storm brand- Inspiration- Conc effect - Power charge on crit - Energy Leech
    6L: Storm brand- Inspiration- Conc effect - Power charge on crit - Energy Leech-Controlled Destruction



    Helmets:

    Herald of ice-Herald of thunder-Added cold damage-increased critical strikes


    Gloves and boots:

    Lightning golem - Fire golem - Ice golem - minion life support

    Stone golem - Chaos golem - Brand recall - Empower (lev 3-4)

    Weapons 1:

    CWDT (lev 1)-Immortal call (lev 3)- Wave of conviction (lev 1)

    Weapons 2:

    Flame dash (lev 20) - arcane surge (lev 5), Vaal Discipline (unlinked, to get over 7.5 K eHP fairly easily)

    Unset rings:

    Phase run




    Passive Tree and leveling tips


    Ascendancy
    Spoiler


    Liege of the Primordial > Elemancer > Pendulum of Destruction > Mastermind of Discord




    Bandits, Pantheons, Anointment
    Spoiler


    Bandits: Kill all
    Pantheons: Soul of Lunaris, Soul of Shakari (Can use other minor gods as well.)
    Anointment: I took Explosive runes to save points it is also very cheap to anoint.




    Play style
    Spoiler
    You phase run/flame dash from pack to pack, and recall your brand as you go, your heralds/brands will shock/shatter pretty much everything. Very smooth and lay back play style.
    Bossing: Storm brands are one of the best boss killing skills. You cast them onto the bosses, and wait for them to die. With 2-3 M shaper DPS coming from this build, you can easily instant phase Uber-Elder. This is the first build I did uber elder deathless


    POB
    Spoiler


    https://pastebin.com/dgPhgqJ3






    Concluding remarks
    Spoiler


    This is my 2nd build guide so I apology for any ambiguities. Also I can't post videos since my laptop isn't up for it. If have questions I will answer to the best I can. I welcome any comment and suggestions to further improve this build. Lastly, if you can record a short video of gameplay (or just gif) please upload it so that others can see what this build can really do. Thank you!

    wodeljn
    Oct 19, 2019 21:31:03 PM

    Build looks great and I'm leveling to try it now! How is the survivability?

    Also I noticed you had pain attunement and low life in PoB but I don't see how that is enabled?

    x23dong
    Oct 20, 2019 03:22:59 AM

    "
    x23dong wrote:
    Build looks great and I'm leveling to try it now! How is the survivability?

    Also I noticed you had pain attunement and low life in PoB but I don't see how that is enabled?


    The survivability isn't bad and I mostly die due to lags. Also tend to die when golems are killed by legion rares, just gotta kill them before they kill you. Pain attunement is transformed into Inner Conviction via Militant Faith socketed within range.

    wodeljn
    Oct 20, 2019 08:07:43 AM

    Min-maxed gears updated. Minor skill tree changes. Added discipline to get more eHP.

    wodeljn
    Oct 21, 2019 06:00:19 AM

    Can you record a movie or two? Perfect two movies that will actually close all the questions -- the rest would be just flavour -- is one non-chimera guardian to show both map clear and boss damage, and Uber Elder. The second is not needed for me, I know that storm brand Uber Elder is a breeze. But I'm very interested in looking at T16 process.

    UPDATE: read that you can't go videos, sorry, didn't notice at first read.

    dim.kiriyenko
    Oct 21, 2019 06:33:04 AM

    "
    dim.kiriyenko wrote:
    Can you record a movie or two? Perfect two movies that will actually close all the questions -- the rest would be just flavour -- is one non-chimera guardian to show both map clear and boss damage, and Uber Elder. The second is not needed for me, I know that storm brand Uber Elder is a breeze. But I'm very interested in looking at T16 process.


    My current laptop won't allow me to record :( I will upload these videos once I get a new one in a few weeks. Non-chimera guardians took 6-8 seconds depending on map mods, with 2.5 M Shaper DPS this makes sense. It is not the highest of DPS but will suffice.

    wodeljn
    Oct 21, 2019 06:55:49 AM

    How are you summoning your golems? multiple stone and 1 of each of the rest?

    Dezyr
    Oct 21, 2019 22:59:04 PM

    "
    Dezyr wrote:
    How are you summoning your golems? multiple stone and 1 of each of the rest?


    I don't think it matters as long as there is at least one of each. They all got similar life pools. Stone would be the most important so having several of those would be the safest option.

    wodeljn
    Oct 22, 2019 01:01:45 AM

    G'day pal,

    I did this build of yours, it's pretty spectacular. Great job on the build, and I've done a little video of a hydra kill for you to demonstrate its power. My PoB is slightly different to yours, just because of gearing mainly. I snuck Precision onto the build, no Herald of Ash. PoB: https://pastebin.com/nZTvBdVv Good stuff, once again.

    Video: https://youtu.be/kM8Jk7pgjmw

    FairgravesCanSuckIt
    Oct 24, 2019 12:39:40 PM

    "
    G'day pal,

    I did this build of yours, it's pretty spectacular. Great job on the build, and I've done a little video of a hydra kill for you to demonstrate its power. My PoB is slightly different to yours, just because of gearing mainly. I snuck Precision onto the build, no Herald of Ash. PoB: https://pastebin.com/nZTvBdVv Good stuff, once again.

    Video: https://youtu.be/kM8Jk7pgjmw


    Thanks Pal, your video has been linked in the build. Precision is good, especially if you can get the watcher's eye jewel with + crit multi when affected by Precision, would be a decent damage boost. A small tip: when fighting hydra, try to flame dash right behind her that way she can't hit you and it makes it easier to dodge the water balls, from my experience :).

    wodeljn
    Oct 24, 2019 17:12:40 PM
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