Forum Index Duelist [3.8] Puncture Gladiator Bleed Bow | Crimson Dance | Resolute Technique | Meme

History

First of all, this is not a starter build and I may not able to provide detailed leveling process for this build as I did not start from zero.

I did this build as in 3.8, Bleed has a little buffs as GGG trying to make all damage to have DOT Multiplier, from Cold DOT to Chaos DOT to Fire and Physical DOT. (@GGG WeirdChamp) Some of the Bleed nodes changed from x% increased Bleeding Damage to +X% to Damage over Time Multiplier for Bleeding, and there are other nodes providing DOT Multiplier, which give more damage as compared to old "increased Bleeding damage" nodes.

What is this a quite meme build?
This build is not a starter build as mentioned because it need much currency to make this build work, such as high dps bow, Lioneye's Fall(s), elder gears and etc.

Even with GOOD gears, you can only deal about (yeah, FeelsBadMan just) 1M Bleed DPS and only at 8 stacks of bleed from Crimson Dance.

If you meme enough, you can do fully elder gears (even uniques) as Blasphemers Grasp
provides increase ailments damage per elder item.


What is Puncture
Puncture is a physical damage skill which focus on Bleed.

Puncture
-
Click to expand
  • Level 1
  • Deals 134.7% of Base Damage
  • Base duration is 8.00 seconds
  • 3 to 4 Added Attack Physical Damage
  • Causes Bleeding
  • 30% more Damage with Bleeding

  • Increase to Physical damage, Damage over Time, Damage over Time Multiplier, Damage over Time Multiplier for Bleeding, Bleeding damage, Flat physical damage, Ailments can only increase Bleed DPS.
    Increase in Projectile, Attack damage will not add Bleeding damage.


    Pros and Cons

    Pros
    - Not a Point Blank Bow build
    - A Pure physical damage

    Cons
    - Cannot do has Physical-reflect-mod map
    - Has no good clear speed and damage
    - Need much currency to start
    - Not a instant kill mobs build
    - Not a high DPS boss killer
    - Require dodge skill
    - Not very tanky
    - Vulnerable to DOT
    - Cannot facetank
    - Not leech viable


    Mechanics

    Bleed is the main Boss DPS instead of Hit, damage can be increased as mentioned above at Puncture gem section. From Passive tree and Ascendancy, this build has 100% chance to apply bleeding on enemy with any bow skill that deal physical damage.

    Resolute Technique is decided to be used as it is quite difficult to get Accuracy rating from Passive tree, as well as Critical chance and multiplier.

    Crimson Dance is used as bosses such as Elder and Shaper do not move frequently, so repeatedly hit and run or skill to dodge, up to 8 times in about 7+ seconds to inflict 8 times of bleeding.

    Dodge by yourself can be said that the main defense for this build because even with 50% Physical Damage reduction graphically, but actually physical damage reduction will reduce with increase of enemy physical damage. The higher the enemy physical damage hit, the less effective the armour will reduce physical damage.


    Passive Skill Tree

    Poe Planner (Lv90): www.poeurl.com/cBf6
    Path of Building (Lv90): https://pastebin.com/T1gPucvs

    Lioneye's Fall position:
    1. www.poeurl.com/cBf3
    - You have to get the jewel socket 1st
    - Go Razor's Edge 1st then Slaughter
    - Theoretically, this jewel gives 192% hit and ailments damage.
    - Unfortunately Cleaving node is not taken as it is not in range of the jewel, it works in PoB but actually not works in actual POE.

    2. www.poeurl.com/cBf6
    - If you have a 2nd jewel
    - Go Spinecruncher circle 1st then Splitting Strikes bottom path
    - Unfortunately 1st point of Axe damage is not in range of the jewel.
    - Theoretically, this jewel gives 126% hit and ailments damage.

    The tree path may vary according to playstyle. For me, I go 1st jewel path first, and get the 2nd jewel about Lv 80, finally grab the rest %hp points

    I took the Cloth and Chain node on the bottom middle of Duelist tree starting as I lack of resistances. You may replace it with some DPS or hp nodes.


    Ascendancy

    1. Arena Challenger
    - for Quality of Life during leveling, just Sand stance most of the time for clearing, and Blood stance for boss

    2. Blood in the Eyes
    - almost 100% maim (because there is a map mod of "65% to avoid bleeding")

    3. Gratuitous Violence
    - increase damage with bleeding, almost 100% explode bleeding mobs

    4. Outmatch and Outlast
    - more physical damage at max frenzy during clearing as you only gain frenzy on killing mobs, unfortunately not on boss
    - you will not gain endurance charge if there is no Off Hand weapon for bow (weSmart)


    Gems Link

    The number in front is DPS priority which depend on no. of links.
    The gem order is the sequence to obtain while leveling through acts from rewards or vendors.

    Main DPS: Puncture
    5 Chance to Bleed
    2 Vicious Projectile
    4 Deadly Ailments
    3 Brutality
    6 Swift Affliction
    - Do not have quality on Puncture because it will bleed faster for 10% on 20% quality (reduce the duration of bleeding), which is worse for Crimson Dance's Bleed stacking.

    Clearing: Split Arrow
    5 Mirage Archer
    4 Maim
    2 Vicious Projectile
    3 Brutality
    6 Chain
    - 6th link may vary and use other clearing skill such as Tornado shot or etc. with your playstyle.
    - during leveling, I swapped between Puncture with Split Arrow for boss and clearing

    Aura:
    Flesh and Stone + Maim
    - main aura for Arena Challenger, toggle between Blood(on boss) and Sand(clearing) stances
    - supported by Maim to increase effect of maim (increase physical damage) in Blood stance

    Pride
    - more physical damage taken for enemy

    War Banner
    - increased physical damage with 10% of mana reservation

    Movement:
    Dash
    - useful to dodge narrow projectile and hit

    Blink arrow + Faster attack
    - travel further or between gap


    Gear

    My Current Gear

    Wrath Thirst
    Harbinger Bow
    Click to expand
  • 50% increased Critical Strike Chance
  • Socketed Gems are Supported by Level 16 Vicious Projectiles
  • 172% increased Physical Damage
  • 22% increased Critical Strike Chance
  • +148 to Accuracy Rating
  • +50% to Critical Strike Multiplier if you haven't dealt a Critical Strike Recently
  • Adds 21 to 41 Physical Damage
  • Drillneck
    Penetrating Arrow Quiver
    Click to expand
  • Arrows Pierce an additional Target
  • 9% increased Attack Speed
  • +350 to Evasion Rating
  • +41 to maximum Life
  • Adds 12 to 21 Physical Damage to Bow Attacks
  • Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
  • "Why waste such a fine arrow on just one man?"

    - Kiravi, Vaal Archer

    Agony Visage
    Lion Pelt
    Click to expand
  • Socketed Attacks have +2% to Critical Strike Chance
  • +59 to Evasion Rating
  • 97% increased Evasion Rating
  • +86 to maximum Life
  • +34% to Cold Resistance
  • 22% increased Stun and Block Recovery
  • Blasphemer's Grasp
    Assassin's Mitts
    Click to expand
  • Curse Enemies with Level 12 Vulnerability on Hit
  • +40 to Dexterity
  • 171% increased Evasion and Energy Shield
  • +52 to maximum Life
  • +6 to Maximum Life per Elder Item Equipped
  • 15% increased Damage with Ailments per Elder Item Equipped
  • 8% increased Effect of non-Damaging Ailments per Elder Item Equipped
  • Remove an Ailment when you use a Flask if all Equipped Items are Elder Items
  • Reaching nature's limits,

    many sought power in the unnatural.

    Dusk Spur
    Titan Greaves
    Click to expand
  • 62% increased Armour
  • +76 to maximum Life
  • Regenerate 5.9 Life per second
  • +38% to Cold Resistance
  • +41% to Lightning Resistance
  • 22% increased Movement Speed
  • Kaom's Heart
    Glorious Plate
    Click to expand
  • 4% additional Physical Damage Reduction while stationary
  • Has no Sockets
  • 23% increased Fire Damage
  • +500 to maximum Life
  • The warrior who

    fears will fall.

    Plague Locket
    Amber Amulet
    Click to expand
  • +29 to Strength
  • +44 to Intelligence
  • Adds 9 to 21 Physical Damage to Attacks
  • +86 to maximum Life
  • 21% increased Rarity of Items found
  • +30 to Dexterity
  • Morbid Band
    Topaz Ring
    Click to expand
  • +29% to Lightning Resistance
  • Adds 7 to 14 Physical Damage to Attacks
  • 18% increased Global Accuracy Rating
  • +17% to Global Critical Strike Multiplier
  • +39% to Cold Resistance
  • +52 to maximum Life
  • Damnation Nail
    Coral Ring
    Click to expand
  • +29 to maximum Life
  • +11 to maximum Life
  • +48% to Fire Resistance
  • +45% to Lightning Resistance
  • +19 Life gained for each Enemy hit by your Attacks
  • Adds 7 to 10 Physical Damage to Attacks
  • Honour Shackle
    Leather Belt
    Click to expand
  • +39 to maximum Life
  • +53 to Strength
  • +93 to maximum Life
  • +68 to maximum Mana
  • +43% to Fire Resistance
  • +13% to Fire and Lightning Resistances
  • The Crimson Storm
    Steelwood Bow
    Click to expand
  • 4% increased Movement Speed
  • 168% increased Physical Damage
  • 25% increased Critical Strike Chance
  • 50% chance to inflict Bleeding on Critical Strike with Attacks
  • Enemies you inflict Bleeding on grant 91% increased Flask Charges
  • Adds 101 to 154 Physical Damage against Bleeding Enemies
  • 50% chance to Maim Enemies on Critical Strike with Attacks
  • 8% increased Attack Speed
  • +8% to Quality
  • "There were no survivors. It had only been fired twice."

    - Order of the Djinn inscription





    Quiver
    Drillneck
    Penetrating Arrow Quiver
    Click to expand
  • Arrows Pierce an additional Target
  • 9% increased Attack Speed
  • +350 to Evasion Rating
  • +41 to maximum Life
  • Adds 12 to 21 Physical Damage to Bow Attacks
  • Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
  • "Why waste such a fine arrow on just one man?"

    - Kiravi, Vaal Archer


    Unique: Drillneck
    - very cheap, increased ailments when pierce, flat physical damage, attack speed

    Bow
    Unique:
    Lioneye's Glare, Imperial Bow

    - quite cheap as compared to other unique bow, good attack speed, hit cannot be evaded (you can skip Resolute Technique)
    - but DPS has wide range


    Arborix
    Assassin Bow
    Click to expand
  • Adds 103 to 265 Physical Damage
  • 69% increased Evasion Rating
  • Bow Attacks fire 2 additional Arrows
  • Every 16 seconds you gain Iron Reflexes for 8 seconds
  • 30% more Damage with Arrow Hits at Close Range while you have Iron Reflexes
  • 30% increased Attack, Cast and Movement Speed while you do not have Iron Reflexes
  • You have Far Shot while you do not have Iron Reflexes
  • Through droughts, fires, floods and frost,

    the ancient giants stand resolute,

    while deep in the rich, dark earth,

    their grasp stretches ever farther.


    (ignore the gem as it is from another build)
    Arborix, Assassin Bow
    - best unique bow, high pDPS, 8sec of 30% more attack speed & movement speed then 8sec of Iron Reflex, can skip Iron Reflex keystone
    - but during Iron Reflex, "more arrow damage on hits" does not work for Bleed as Bleed is not a hit but an ailment.

    Rare: High pDPS Elder Bow + Vicious Projectile support
    - Only do if you have more currency as the Bleed damage is about 20% more damage as compared to average Arborix.
    - Theoretically, Bleed damage from a 270 pDPS, Lv 20 Vicious Projectile Bow is equivalent to a 400pDPS Bow, while Vicious Projectile support gem is replaced by Maim support gem.

    Gloves
    Blasphemer's Grasp
    Assassin's Mitts
    Click to expand
  • Curse Enemies with Level 12 Vulnerability on Hit
  • +40 to Dexterity
  • 171% increased Evasion and Energy Shield
  • +52 to maximum Life
  • +6 to Maximum Life per Elder Item Equipped
  • 15% increased Damage with Ailments per Elder Item Equipped
  • 8% increased Effect of non-Damaging Ailments per Elder Item Equipped
  • Remove an Ailment when you use a Flask if all Equipped Items are Elder Items
  • Reaching nature's limits,

    many sought power in the unnatural.


    Unique: Blasphemer's Grasp
    - cheap, uncorrupted's one is good to go
    - more Bleeding damage and life if you have more elder items equipped, Dexterity to use Bow

    Body Armour
    Kaom's Heart
    Glorious Plate
    Click to expand
  • Has no Sockets
  • 35% increased Fire Damage
  • +500 to maximum Life
  • The warrior who

    fears will fall.

    Hypnotic Carapace
    Glorious Plate
    Click to expand
  • Socketed Gems are Supported by Level 1 Maim
  • Socketed Attacks have -15 to Total Mana Cost
  • +51 to maximum Life
  • 3% increased maximum Life
  • Regenerate 21 Life per second
  • 5% increased maximum Life
  • 8% increased maximum Mana

  • (ignore the gem as it is from another build)

    Rare:
    6L Evasian Rating/Armour-based

    - since Iron Reflex is taken or Arborix is used, ER body armour and other ER gears can be used as they will be converted to armour
    - have some life, resistances
    - if you have currency, you can use Elder-based body amrour Fossil-craft with Serrated Fossil to get "Supported by Level 1 Maim"


    Tabula Rasa
    Simple Robe
    Click to expand

    Unique:
    Tabula Rasa
    - 6L white, recommended for leveling as the Bows have to always be replaced for higher and higher pDPS while leveling

    Kaom's Heart
    - huge flat life, allowing more offensive nodes over life nodes
    - have to use 2nd weapon or gems swapping

    Belly of the Beast
    Full Wyrmscale
    Click to expand
  • 196% increased Armour
  • 37% increased maximum Life
  • +15% to all Elemental Resistances
  • 50% increased Flask Life Recovery rate
  • Extra gore
  • There is no safer place

    Than the Belly of the Beast


    Belly of the Beast
    - huge %life, allowing 2nd set of bow skill on body armour and weapon
    - may have to get more flat life on gear and life nodes on tree to get high maximum life

    For the rest of the items, cap your resistances, get some flat life, stats (mostly Dex & Int) to use gems and items

    Helmet, Boots
    Goldrim
    Leather Cap
    Click to expand
  • +32 to Evasion Rating
  • 10% increased Rarity of Items found
  • +38% to all Elemental Resistances
  • Reflects 4 Physical Damage to Melee Attackers
  • No metal slips as easily through the fingers as gold.


    Unique Helmet: Goldrim
    - good resistances (can be used until maps)

    Rare Helmet/Boots
    - may have some increase defense (AR/ER) mods
    - If you have currency, you may use Elder-based to increase Bleeding damage from Blasphemer's Grasp
    - For helmet, Fossil-craft with Jagged Fossil to get "Nearby enemy has -9% Physical Damage Reduction" giving more DPS

    Amulet, rings
    Rare Amulet, rings
    - some additional flat physical damage
    - If you have currency, you may use Elder-based to increase Bleeding damage
    - but high flat physical damage (T1/T2) gives more Bleeding damage than Elder-based items
    - Solution, just use Elder-based with flat physical damage
    - For amulet, you can roll up to "+16% to Physical Damage over Time Multiplier" which is a huge DPS boost

    Unique Amulet: Impresence (Physical)
    - allowing use of Blasphemer support + Vulnerability set of gems with 0% mane reservation, flat life, Armour and physical damage, Elder-based item
    - but required 2 gem slots, high Int requirement for Blasphemer support (or up the gem level up to your Int)

    Belt
    Rare Stygian Vise
    - allowing use of Abyss Jewel with flat life, flat physical damage to attack/bow, stats or resistances if you need
    - but only high flat physical damage can have more Bleed DPS than a Elder-Based belt

    Rare Elder-based Leather Belt / Rustic Sash
    - choose between more life or a little damage boost

    Flask
    Blood of the Karui
    Sanctified Life Flask
    Click to expand
  • 100% increased Life Recovered
  • 5% increased Recovery rate
  • Recover Full Life at the end of the Flask Effect
  • "Kaom fought and killed for his people.

    Kaom bled for his people.

    And so the people gave, the people bled,

    So their King might go on."

    - Lavianga, Advisor to Kaom

    Avenger's Basalt Flask of Grounding
    -
    Click to expand
  • Recharges 3 Charges when you take a Critical Strike
  • Immunity to Shock during Flask effect Removes Shock on use
  • Experimenter's Silver Flask of Warding
    -
    Click to expand
  • Immune to Curses during Flask effect Removes Curses on use
  • 34% increased Duration
  • Chemist's Quartz Flask of Heat
    -
    Click to expand
  • 25% reduced Charges used
  • Immunity to Freeze and Chill during Flask effect Removes Freeze and Chill on use
  • Quicksilver Flask of Staunching
    -
    Click to expand
  • Immunity to Bleeding during Flask effect Removes Bleeding on use


  • Life Flask
    Magic: Panic (Instant recovery on low life) Divine Life flask of Stauching (Remove bleed on use and during flask effect)
    - you may replace Stauching to any suffix you like, I use this setup because I do not always get bleed or bleed charges from Corrupting Blood modded mobs can be removed after those mobs are killed

    Unique: Blood of the Karui
    - high recovery rate, full life at the end of flask effect
    - need to have more suffix on other flask, no cheap

    Utility flask
    - according to your preference with prefix and suffix
    - For me, I did most of Warding to immune to curse, of Heat to immune to freeze
    - Quartz flask grants Phasing to pass through mobs pack as the mobs will die to Bleed DOT
    - Sliver flask increased attack speed to apply Bleeding stack quickly with Crimson Dance
    - Basalt flask to reduce physical damage taken from enemy physical hit such as Elder/Shaper

    Jewel
    Useful mods
    x% increased Maximum Life (Prefix)
    - further amplify flat life or if you want more life

    x% increased Attack Speed or with Bows (Suffix/Prefix)
    - with usage of high Physical Bow which normally has low APS, increase APS is quite necessary to inflict 8 stacks of Bleed quickly

    + x% to Physical Damage over Time Multiplier, x% increase Damage with Bleeding
    - further increase Bleed DPS, while Multiplier gives higher Bleed DPS than equivalent "increase damage with bleeding".

    Attacks have x% chance to cause Bleeding, x% increase Bleeding Duration
    - only increase duration is notable as we always cause bleeding, increase duration make more time to inflict stack of bleeding with low APS, deal bleeding damage longer means more total damage



    Maps and Bosses

    I did not test for all map mods or bosses, so I will briefly mark out some notable parts.

    Bad map mods
    - "Monsters reflect 18% of Physical Damage", we only do physical damage, this is the 100% not doable map mod

    - "Monsters have a x% chance to avoid Bleeding", we will miss Bleed stack with Crimson Dance and reduce Bleeding damage even we have 100++% of Bleed chance, where it will be capped at 100% and with this mod, Bleed chance will drop to (100-x)%

    - "Players have x% less Recovery Rate of Life", doable, but we have no high regen and leech rate to overcome the less recovery if we take huge damage

    Noted Bosses
    Quick note:
    - Just dodge everything and hit when there is a chance/time
    - This build has low recovery from big damages, vulnerable to big physical damage as the mediocre amount of AR and AR has lesser reduction on increasing physical damage

    Brief explanation from experience:
    Shaper & Guardians

    Guardian of the Hydra
    - most of the skill can be dodged from Boss and Arena

    Guardian of the Phoenix
    - easily dodge all skill but need to kill the phoenix minions at the same time as they will do huge damage

    Guardian of the Minotaur
    - stay range as he only do melee attacks, but need to alert when he burrows as it will do multiple ticks of huge damage

    Guardian of the of the Chimera
    - especially on smoke phase doing damage that will always land on you, inflict DOT, sometime from Boss himself (bleed) or snake minion (poison) which make us difficult to recover

    Shaper
    - focus on dodging Balls/Slam while hit if the is a chance, proc DPS-flask during Beam

    Elder & Guardians

    Guardians
    - Overall, focus on dodging skill as they always do huge damage

    - Beware of DOT from The Constrictor (inflict poison), The Enslaver (inflict ignite)

    Elder
    - Siphon: since this build has low regen, but able to survive as AR reduces physical damage, proc flask if too low life

    - Tentacle slam: try to proc Quicksilver flask only at this moment or use movement skill effectively as this build has low movement speed, you may get stun by 1 hit and die from 2nd hit

    - Expanding Nova: you can chill a bit at the initial phase, but close to Elder when the Nova is going to explode

    - Locked phase: since this build is range then can just stick against Shaper while facing Null Portals, kill mobs as they will hit Shaper, alert when Shaper finished channeling as the arena will have some cold projectiles and tentacle slams

    Uber Elder

    I did Uber Elder with almost dodging every attacks because every enemies' attacks are able to stun the character, if lucky they will not land the next attack, if unlucky then I will die in next hit.

    The Bleed DPS seems promising for me, but have to keep the stacks by constantly hit and dodge and hit and dodge... until switch phases. Normally if I successfully landed 8 hits on them, I waited to the next phase because of the long duration of bleeding.

    I may not explain in detail as this build required dodging especially in big bosses, which quite not friendly with less experienced Uber Elder fighers.




    Why I actually want to do this build? (not important)

    I wanna do this build initially was wanted to make use of
    The Crimson Storm
    Steelwood Bow
    Click to expand
  • 4% increased Movement Speed
  • 141% increased Physical Damage
  • 34% increased Critical Strike Chance
  • 50% chance to inflict Bleeding on Critical Strike with Attacks
  • Enemies you inflict Bleeding on grant 75% increased Flask Charges
  • Adds 110 to 158 Physical Damage against Bleeding Enemies
  • 50% chance to Maim Enemies on Critical Strike with Attacks
  • 22% increased Attack Speed while a Rare or Unique Enemy is Nearby
  • "There were no survivors. It had only been fired twice."

    - Order of the Djinn inscription


    but failed because the low DPS, can always maim from Passive skill tree even without crit instead of this weapon.

    Secondly, make use of Yriel's Fostering (Bleed edition), but it was not used as also due to non-crit setup and low flat life.

    Thirdly, make a build to be Uber-Elder viable, but it was only in offensive way but not in defensive way.



    Conclusion
    Come to the end of my build, I would like to thanks and welcome for any views, comments, suggestion, sharing, questions, critiques in any aspects to improve my build.

    Reference
    Bleed
    Armour
    Crimson Dance

    Dew_utbal
    Oct 10, 2019 16:44:02 PM

    What's with your skill tree? All I see is a few axe, mace, and sword nodes.

    0piate
    Oct 16, 2019 09:06:12 AM

    "
    0piate wrote:
    What's with your skill tree? All I see is a few axe, mace, and sword nodes.


    Lioneye's Fall convert melee weapon and melee type modifiers in the radius to bow modifiers, especially for ailments which is bleed. Since axe, sword and mace are melee weapon type, thus their nodes are converted to bow type.

    Dew_utbal
    Oct 16, 2019 20:29:52 PM

    This worth making on league?

    Is the rare bow a big enough diff in damage vs the uniq?

    inflatablevillain
    Oct 24, 2019 02:49:24 AM

    "
    This worth making on league?

    Is the rare bow a big enough diff in damage vs the uniq?


    A 200dps lv16 Vicious Bow is equivalent with average 350dps Arborix, about 1M bleed dps after 7 hits. (but with my gear)

    This build might not worth because it has bad clear speed (vs Blight),
    Lioneye Fall is super expensive (1ex+ atm),
    6L Vicious Bow is also expensive at the market,
    Elder rings and amulet may expensive to meet the resistance cap,

    TBH, not recommended if you dont want your large amount of money being converted into a 1M bleed only if 7 hits applied.

    Dew_utbal
    Oct 24, 2019 12:26:40 PM
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