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History

INTRODUCTION



Hello boys and girls!

This build is Necromancer variant of my Volatile Dead Chieftain character. I wanted to try same idea with Necro because of reworked ascendancy. This build turned up really well. I like this variation even more than original Chieftain.

My Chieftain build posted here:
https://respoe.xyz/forum/view-thread/2626591

OVERVIEW

Pros:
+ Great single target
+ Great mapper
+ Great delver
+ All content doable
+ Fun to play

Cons:
- Might be hard to setup
- Need some item swaps for elemental reflect
- FPS drops

VIDEOS

| T16 Arcade (crafted rare Staff) | PoE 3.8 Blight
| Uber Atziri Full Run | PoE 3.8 Blight
| Full Shaper Run | PoE 3.8 Blight
| 7 Lane Blight Corrupted T16 | PoE 3.8 Blight
| T16 City Square using Detonate Dead | PoE 3.8 Blight
| Inpulsa Action in Delve 200+ (monster lvl 83) | PoE 3.8 Blight
| 9k EHP + MoM + Fortify in flask setup demo | PoE 3.8 Blight
| Soulwrest + Indigon 40% MoM inside corrupted T16 map | PoE 3.8 Blight




BUILD IDEA / MECHANIC

The idea is to cast Volatile Dead without any headake that comes with this skill. I mean we don't want to create corpses manually and we don't want to stand still while casting. So I choose Cyclone + Cast While Channeling combination to trigger Volatile Dead.

Next step is to give our character some kind of passive skill that creates corpses infinitely. We want to cast Volatile Dead in any situation (even in hideout). I decided to use CWDT setups to trigger Unearth and Desecrate. Last thing to do is to find the way to deal damage ourself constantly. I found 2 effective solutions.

Solution #1: Soulwrest

Soulwrest
Ezomyte Staff
Click to expand
  • +18% Chance to Block Attack Damage while wielding a Staff
  • Trigger Level 20 Summon Phantasm Skill when you Consume a corpse
  • 120% increased Spell Damage
  • 30% increased Cast Speed
  • 82% increased Mana Regeneration Rate
  • Minions deal 48 to 69 additional Physical Damage
  • If you Consumed a corpse Recently, you and nearby Allies Regenerate 5% of Life per second
  • Death is but the start of your servitude.

    Heartbound Loop
    Moonstone Ring
    Click to expand
  • Anger has 19% increased Aura Effect
  • Regenerate 14.4 Life per second
  • 26% increased Mana Regeneration Rate
  • Minions have 15% increased maximum Life
  • Minions have 10% increased Area of Effect
  • 350 Physical Damage taken on Minion Death
  • When the axe finally fell, Seryl shared his pain,

    and the last thought that flickered through his

    fading mind was her broken, shattered scream.



    1. We are consuming corpses by casting Volatile Dead.
    2. Soulwrest keeps summoning phantasms until we have maximum amount of them.
    3. After that on each new cast we will kill old phantasm and resummon new one.
    4. Heartbound Loop will deal us 350 physical damage for each killed phantasm. It is more then enough to constantly trigger CWDT.

    6l Soulwrest cost me around 50c in 3.7 so I used this combination from start of the Legion league until late endgame. I even killed Shaper and red Elder using Soulwrest. But damage output was not as great as I wanted it to be so I switched to "Solution #2".

    Solution #2: Scold's Bridle (My personal favorite)

    Scold's Bridle
    Mind Cage
    Click to expand
  • 93% increased Spell Damage
  • 15% reduced Cast Speed
  • +48 to maximum Mana
  • Your Skills deal you 400% of Mana Spent on Skill Mana Costs as Physical Damage
  • "The sharper the pain, the sharper the mind.

    A curious paradox."

    - Shavronne of Umbra

    Doedre's Malevolence
    Velvet Gloves
    Click to expand
  • +20 to Intelligence
  • 58% increased Spell Damage
  • Adds 52 to 76 Chaos Damage to Spells
  • 15% reduced Cast Speed
  • +81 to maximum Energy Shield
  • +50 to Total Mana Cost of Skills
  • It was Doedre who learned that pain is just

    as much about fear as it is about injury.

    Disintegrator
    Maelström Staff
    Click to expand
  • +20% Chance to Block Attack Damage while wielding a Staff
  • Adds 263 to 353 Physical Damage
  • Adds 378 to 575 Physical Damage to Spells
  • +1 to Maximum Siphoning Charges per Elder or Shaper Item Equipped
  • 25% chance to gain a Siphoning Charge when you use a Skill
  • Adds 13 to 15 Physical Damage to Attacks and Spells per Siphoning Charge
  • Gain 4% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge
  • 1% additional Physical Damage Reduction from Hits per Siphoning Charge
  • 0.2% of Damage Leeched as Life per Siphoning Charge
  • Take 150 Physical Damage per Second per Siphoning Charge if you've used a Skill Recently
  • Blurred is the boundary

    between creator and destroyer.



    1. This helm and gloves make manacost of Cyclone extreamly high.
    2. We are dealing phys damage to ourself and triggering CWDT.
    3. We can use any weapon now, but I prefer Disintegrator because it deals damage to us aswell and it boosts our damage like no other weapon.

    For this setup we need a lot of mana regen. New Necromancer's Essence Glutton Acnedancy point gives us huge mana regen because we are consuming corpses all the time.

    Spirit offering should mitigate all damage from Scold's Bridle. We just need enough HP (around 4-4,5k to start) because Spirit offering gives us amount of ES based on our maximum life.

    If you want to use MoM here some items that helping us to sustain mana even better:
    Watcher's Eye
    Prismatic Jewel
    Click to expand
  • 4% increased maximum Energy Shield
  • 4% increased maximum Life
  • 4% increased maximum Mana
  • 8% additional Physical Damage Reduction while affected by Determination
  • 33% of Physical Damage Converted to Fire Damage while affected by Anger
  • 20% of Damage taken gained as Mana over 4 seconds when Hit while affected by Clarity
  • One by one, they stood their ground against a creature

    they had no hope of understanding, let alone defeating,

    and one by one, they became a part of it.

    Ghoul Torc
    Amber Amulet
    Click to expand
  • +30 to Strength
  • +26% to Global Critical Strike Multiplier
  • 20% increased maximum Energy Shield
  • +86 to maximum Life
  • +38% to Lightning Resistance
  • +6% to Chaos Resistance
  • +32 to maximum Mana
  • 5% of Damage taken gained as Mana over 4 seconds when Hit
  • Bramble Finger
    Two-Stone Ring
    Click to expand
  • +15% to Cold and Lightning Resistances
  • +1 to maximum Energy Shield
  • +78 to maximum Life
  • 10% increased Mana Regeneration Rate
  • +44% to Cold Resistance
  • +36% to Lightning Resistance
  • +29 to maximum Mana
  • 4% of Damage taken gained as Mana over 4 seconds when Hit
  • Cinderswallow Urn
    Silver Flask
    Click to expand
  • Recharges 1 Charge when you Consume an Ignited corpse
  • Enemies Ignited by you during Flask Effect take 10% increased Damage
  • Recover 2% of Life when you Kill an Enemy during Flask Effect
  • Recover 3% of Mana when you Kill an Enemy during Flask Effect
  • Recover 3% of Energy Shield when you Kill an Enemy during Flask Effect
  • 15% of Damage Taken from Hits is Leeched as Life during Flask Effect
  • A controlled burn is sometimes necessary for new life.


    *Avoid all armour on tree and items to make this setup work effectively.
    Fortify in flask Idea for Blight
    I've been testing new funny setup. It's caled "Fortify in a flask 9k EHP MoM volatile dead Necro tank" lul. Basicly I annointed Hardened Scars point which gives me Fortify during effect of life flask. For that point I crafted Foreboding Hybrid Flask which works even if we on full life. That means we can have fortify buff whenever we want by the press of the button.

    The Stampede
    Assassin's Boots
    Click to expand
  • 101% increased Evasion and Energy Shield
  • 38% increased Stun and Block Recovery
  • Travel Skills have 70% increased Cooldown Recovery Speed
  • 40% increased Mana Regeneration Rate while moving
  • Your Movement Speed is 150% of its base value
  • Relentlessness. Nothing more, nothing less.

    {This item can be anointed by Cassia}

    Foreboding Hallowed Hybrid Flask of Staunching
    -
    Click to expand
  • 66% increased Amount Recovered
  • Mana Recovery occurs instantly at the end of the Flask effect
  • Immunity to Bleeding during Flask effect Removes Bleeding on use


  • Here is video demonstration:
    https://youtu.be/JnPpUccg9aA

    Right now this thing is blight specific mechanic.


    Solution #3: Soulwrest Indigon 40% MoM

    Items + Gems

    Soulwrest
    Ezomyte Staff
    Click to expand
  • +18% Chance to Block Attack Damage while wielding a Staff
  • Trigger Level 20 Summon Phantasm Skill when you Consume a corpse
  • 138% increased Spell Damage
  • 25% increased Cast Speed
  • 83% increased Mana Regeneration Rate
  • Minions deal 49 to 75 additional Physical Damage
  • If you Consumed a corpse Recently, you and nearby Allies Regenerate 5% of Life per second
  • Death is but the start of your servitude.

    Cloak of Defiance
    Lacquered Garb
    Click to expand
  • 399% increased Evasion and Energy Shield
  • +129 to maximum Mana
  • Regenerate 1% of Mana per second
  • 10% of Damage is taken from Mana before Life
  • Mind Over Matter
  • When the throat roars,

    As eyes weep,

    When the hand grips hard

    With trembling fingers,

    When belly twists

    Yet legs stand strong,

    That is the work

    Of the Defiant Heart.

    Indigon
    Hubris Circlet
    Click to expand
  • 159% increased Energy Shield
  • 6% increased maximum Mana
  • Recover 10% of Life when you use a Mana Flask
  • Non-instant Mana Recovery from Flasks is also Recovered as Life
  • 59% increased Mana Cost of Skills for each 200 total Mana you have Spent Recently
  • 24% increased Spell Damage for each 200 total Mana you have Spent Recently, up to 2000%
  • Where the body's limits begin,

    the mind's limits end.

    Doedre's Malevolence
    Velvet Gloves
    Click to expand
  • +20 to Intelligence
  • 52% increased Spell Damage
  • Adds 55 to 73 Chaos Damage to Spells
  • 15% reduced Cast Speed
  • +82 to maximum Energy Shield
  • +50 to Total Mana Cost of Skills
  • It was Doedre who learned that pain is just

    as much about fear as it is about injury.

    The Stampede
    Assassin's Boots
    Click to expand
  • 130% increased Evasion and Energy Shield
  • 39% increased Stun and Block Recovery
  • Travel Skills have 51% increased Cooldown Recovery Speed
  • 31% increased Mana Regeneration Rate while moving
  • Your Movement Speed is 150% of its base value
  • Relentlessness. Nothing more, nothing less.

    {This item can be anointed by Cassia}

    Heartbound Loop
    Moonstone Ring
    Click to expand
  • +22 to maximum Energy Shield
  • Regenerate 11.4 Life per second
  • 40% increased Mana Regeneration Rate
  • Minions have 15% increased maximum Life
  • Minions have 10% increased Area of Effect
  • 350 Physical Damage taken on Minion Death
  • When the axe finally fell, Seryl shared his pain,

    and the last thought that flickered through his

    fading mind was her broken, shattered scream.

    Pandemonium Scarab
    Amber Amulet
    Click to expand
  • +30 to Strength
  • +37% to Global Critical Strike Multiplier
  • 11% increased Rarity of Items found
  • +37% to Fire Resistance
  • +36% to Lightning Resistance
  • +54 to maximum Life
  • Wrath Knuckle
    Coral Ring
    Click to expand
  • +29 to maximum Life
  • +59 to maximum Life
  • +44% to Fire Resistance
  • +20 Life gained for each Enemy hit by your Attacks
  • +27 to maximum Mana
  • 4% of Damage taken gained as Mana over 4 seconds when Hit
  • Eagle Twine
    Stygian Vise
    Click to expand
  • Has 1 Abyssal Socket
  • +94 to maximum Life
  • +43% to Cold Resistance
  • +24% to Lightning Resistance
  • +20% to Cold and Lightning Resistances
  • Seething Divine Life Flask of Staunching
    -
    Click to expand
  • 66% reduced Amount Recovered
  • Instant Recovery
  • Immunity to Bleeding during Flask effect Removes Bleeding on use
  • Perpetual Diamond Flask of Warding
    -
    Click to expand
  • 31% increased Charge Recovery
  • Immune to Curses during Flask effect Removes Curses on use
  • Enduring Eternal Mana Flask of Heat
    -
    Click to expand
  • Immunity to Freeze and Chill during Flask effect Removes Freeze and Chill on use
  • 25% reduced Duration
  • Flask Effect is not removed at Full Mana
  • Cinderswallow Urn
    Silver Flask
    Click to expand
  • Recharges 1 Charge when you Consume an Ignited corpse
  • Enemies Ignited by you during Flask Effect take 10% increased Damage
  • Recover 2% of Life when you Kill an Enemy during Flask Effect
  • Recover 3% of Mana when you Kill an Enemy during Flask Effect
  • Recover 3% of Energy Shield when you Kill an Enemy during Flask Effect
  • 15% of Damage Taken from Hits is Leeched as Life during Flask Effect
  • A controlled burn is sometimes necessary for new life.

    Atziri's Promise
    Amethyst Flask
    Click to expand
  • 2% of Chaos Damage Leeched as Life during Flask effect
  • Gain 19% of Physical Damage as Extra Chaos Damage during effect
  • Gain 15% of Elemental Damage as Extra Chaos Damage during effect
  • "Death needs not your understanding. It needs only your loyalty."

    - Atziri, Queen of the Vaal

    Militant Faith
    Timeless Jewel
    Click to expand
  • Carved to glorify 5987 new faithful converted by High Templar Venarius Passives in radius are Conquered by the Templars
  • 1% reduced Mana Cost of Skills per 10 Devotion
  • 4% reduced Elemental Ailment Duration on you per 10 Devotion
  • Historic
  • They believed themselves the utmost faithful, but that conviction became oppression.

    Watcher's Eye
    Prismatic Jewel
    Click to expand
  • 4% increased maximum Energy Shield
  • 4% increased maximum Life
  • 4% increased maximum Mana
  • 1.44% of Damage leeched as Life while affected by Vitality
  • 26% increased Mana Recovery Rate while affected by Clarity
  • One by one, they stood their ground against a creature

    they had no hope of understanding, let alone defeating,

    and one by one, they became a part of it.



    Basically this is combination of both my standart variants, but this one should be a bit tankier.

    I saw main mechanic in the Akane's video. Take a look at his demonstration of The Agnostic + Indigon + Enduring Mana Flask setup: https://youtu.be/2hoqHFR93iw

    Basically we are using Militant Faith unique jewel wich gives us The Agnostic skill point. The Agnostic gives us interesting skill:

    - While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life

    With Enduring Mana Flask, Indigon and Cloak of Defiance we can maintain almost full life and mana all the time while spinning.

    Level 95 passive tree

    I'm not using Spirit Offering in this setup because it kills my character so I changed Mistress of Sacrifice for Commander of Darkness ascendancy point.


    My personal favorite setup is #2 so I will mostly talk about that variant of the build

    SKILL TREE

    Level 40

    Level 70

    Level 90

    Level 100

    Pastebin code for PoB
    Pastebin code for Chieftain variant

    Bandits: Kill All

    Pantheon:
    - Major: Arakaali (Stun Immune) or Brine King (DoT mitigation)
    - Minor: Shakari (DoT mitigation) or Yugul (Elemental reflect immune setup).

    Ascendancy:
    Essence Glutton -> Plaguebringer -> Mistress of Sacrifice -> Corpse Pact.

    Actually for leveling I took Commander of Darknes first because Necro is my league starter and I needed additional resists. When I had all mandatory Items I just removed it.

    GEAR


    My current gear in Blight

    Doedre's Malevolence
    Velvet Gloves
    Click to expand
  • +20 to Intelligence
  • 52% increased Spell Damage
  • Adds 55 to 73 Chaos Damage to Spells
  • 15% reduced Cast Speed
  • +82 to maximum Energy Shield
  • +50 to Total Mana Cost of Skills
  • It was Doedre who learned that pain is just

    as much about fear as it is about injury.

    The Stampede
    Assassin's Boots
    Click to expand
  • 130% increased Evasion and Energy Shield
  • 39% increased Stun and Block Recovery
  • Travel Skills have 51% increased Cooldown Recovery Speed
  • 31% increased Mana Regeneration Rate while moving
  • Your Movement Speed is 150% of its base value
  • Relentlessness. Nothing more, nothing less.

    {This item can be anointed by Cassia}

    Pandemonium Scarab
    Amber Amulet
    Click to expand
  • +30 to Strength
  • +37% to Global Critical Strike Multiplier
  • 11% increased Rarity of Items found
  • +37% to Fire Resistance
  • +36% to Lightning Resistance
  • +54 to maximum Life
  • Wrath Knuckle
    Coral Ring
    Click to expand
  • +29 to maximum Life
  • +59 to maximum Life
  • +44% to Fire Resistance
  • +20 Life gained for each Enemy hit by your Attacks
  • +27 to maximum Mana
  • 4% of Damage taken gained as Mana over 4 seconds when Hit
  • Eagle Twine
    Stygian Vise
    Click to expand
  • Has 1 Abyssal Socket
  • +94 to maximum Life
  • +43% to Cold Resistance
  • +24% to Lightning Resistance
  • +20% to Cold and Lightning Resistances
  • Seething Divine Life Flask of Staunching
    -
    Click to expand
  • 66% reduced Amount Recovered
  • Instant Recovery
  • Immunity to Bleeding during Flask effect Removes Bleeding on use
  • Perpetual Diamond Flask of Warding
    -
    Click to expand
  • 31% increased Charge Recovery
  • Immune to Curses during Flask effect Removes Curses on use
  • Enduring Eternal Mana Flask of Heat
    -
    Click to expand
  • Immunity to Freeze and Chill during Flask effect Removes Freeze and Chill on use
  • 25% reduced Duration
  • Flask Effect is not removed at Full Mana
  • Cinderswallow Urn
    Silver Flask
    Click to expand
  • Recharges 1 Charge when you Consume an Ignited corpse
  • Enemies Ignited by you during Flask Effect take 10% increased Damage
  • Recover 2% of Life when you Kill an Enemy during Flask Effect
  • Recover 3% of Mana when you Kill an Enemy during Flask Effect
  • Recover 3% of Energy Shield when you Kill an Enemy during Flask Effect
  • 15% of Damage Taken from Hits is Leeched as Life during Flask Effect
  • A controlled burn is sometimes necessary for new life.

    Atziri's Promise
    Amethyst Flask
    Click to expand
  • 2% of Chaos Damage Leeched as Life during Flask effect
  • Gain 19% of Physical Damage as Extra Chaos Damage during effect
  • Gain 15% of Elemental Damage as Extra Chaos Damage during effect
  • "Death needs not your understanding. It needs only your loyalty."

    - Atziri, Queen of the Vaal

    Watcher's Eye
    Prismatic Jewel
    Click to expand
  • 4% increased maximum Energy Shield
  • 4% increased maximum Life
  • 4% increased maximum Mana
  • 1.44% of Damage leeched as Life while affected by Vitality
  • 26% increased Mana Recovery Rate while affected by Clarity
  • One by one, they stood their ground against a creature

    they had no hope of understanding, let alone defeating,

    and one by one, they became a part of it.

    Demon Call
    Eclipse Staff
    Click to expand
  • 100% increased Global Critical Strike Chance
  • Socketed Gems are Supported by Level 20 Cast While Channelling
  • 20% increased Attack Speed
  • 20% chance to deal Double Damage
  • Can have multiple Crafted Modifiers
  • 68% increased Spell Damage
  • Adds 43 to 95 Fire Damage to Spells
  • 29% chance to deal Double Damage while Focussed
  • Gain 7% of Non-Chaos Damage as extra Chaos Damage
  • Disintegrator
    Maelström Staff
    Click to expand
  • +20% Chance to Block Attack Damage while wielding a Staff
  • Adds 256 to 351 Physical Damage
  • Adds 385 to 585 Physical Damage to Spells
  • +1 to Maximum Siphoning Charges per Elder or Shaper Item Equipped
  • 25% chance to gain a Siphoning Charge when you use a Skill
  • Adds 14 to 15 Physical Damage to Attacks and Spells per Siphoning Charge
  • Gain 4% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge
  • 1% additional Physical Damage Reduction from Hits per Siphoning Charge
  • 0.2% of Damage Leeched as Life per Siphoning Charge
  • Take 150 Physical Damage per Second per Siphoning Charge if you've used a Skill Recently
  • Blurred is the boundary

    between creator and destroyer.

    Inpulsa's Broken Heart
    Sadist Garb
    Click to expand
  • +74 to maximum Life
  • 25% increased Damage if you have Shocked an Enemy Recently
  • 22% increased Effect of Shock
  • Shocked Enemies you Kill Explode, dealing 5% of their Maximum Life as Lightning Damage which cannot Shock
  • Unaffected by Shock
  • Don't hesitate; bring death to all, conclusively and swiftly,

    or they will give you the same treatment.

    Carcass Jack
    Varnished Coat
    Click to expand
  • 140% increased Evasion and Energy Shield
  • +69 to maximum Life
  • +10% to all Elemental Resistances
  • 42% increased Area of Effect
  • 47% increased Area Damage
  • Extra gore
  • "...The discomfort shown by the others is amusing, but none

    can deny that my work has made quite the splash..."

    - Maligaro's Journal

    Scold's Bridle
    Mind Cage
    Click to expand
  • 92% increased Spell Damage
  • 15% reduced Cast Speed
  • +41 to maximum Mana
  • Your Skills deal you 400% of Mana Spent on Skill Mana Costs as Physical Damage
  • "The sharper the pain, the sharper the mind.

    A curious paradox."

    - Shavronne of Umbra

    Circle of Anguish
    Synthesised Ruby Ring
    Click to expand
  • Pride has 20% increased Aura Effect
  • +27 to Strength
  • Adds 20 to 34 Fire Damage
  • +23% to Fire Resistance
  • Herald of Ash has 37% reduced Mana Reservation
  • Herald of Ash has 89% increased Buff Effect
  • I condemned an innocent man to the pyres, but to admit this mistake is to condemn myself.

    My only choice is to strive harder.

    Circle of Anguish
    Synthesised Ruby Ring
    Click to expand
  • 8% increased Elemental Damage
  • 15% reduced Reflected Damage taken
  • +26 to Strength
  • Adds 23 to 26 Fire Damage
  • +30% to Fire Resistance
  • Herald of Ash has 36% reduced Mana Reservation
  • Herald of Ash has 87% increased Buff Effect
  • I condemned an innocent man to the pyres, but to admit this mistake is to condemn myself.

    My only choice is to strive harder.



    My final gear for Legion

    Doedre's Malevolence
    Velvet Gloves
    Click to expand
  • +20 to Intelligence
  • 52% increased Spell Damage
  • Adds 55 to 73 Chaos Damage to Spells
  • 15% reduced Cast Speed
  • +82 to maximum Energy Shield
  • +50 to Total Mana Cost of Skills
  • It was Doedre who learned that pain is just

    as much about fear as it is about injury.

    Rune Stride
    Sorcerer Boots
    Click to expand
  • +8 to maximum Energy Shield
  • +18 to maximum Life
  • Regenerate 4.2 Life per second
  • +46% to Cold Resistance
  • 35% increased Movement Speed
  • 6% increased Movement Speed if you've Hit an Enemy Recently
  • +65 to maximum Life
  • Bubbling Eternal Life Flask of Staunching
    -
    Click to expand
  • 50% reduced Amount Recovered
  • 135% increased Recovery rate
  • 50% of Recovery applied Instantly
  • Immunity to Bleeding during Flask effect Removes Bleeding on use
  • Perpetual Diamond Flask of Warding
    -
    Click to expand
  • 31% increased Charge Recovery
  • Immune to Curses during Flask effect Removes Curses on use
  • Chemist's Quicksilver Flask of Heat
    -
    Click to expand
  • 25% reduced Charges used
  • Immunity to Freeze and Chill during Flask effect Removes Freeze and Chill on use
  • Cinderswallow Urn
    Silver Flask
    Click to expand
  • Recharges 1 Charge when you Consume an Ignited corpse
  • Enemies Ignited by you during Flask Effect take 10% increased Damage
  • Recover 1% of Life when you Kill an Enemy during Flask Effect
  • Recover 1% of Mana when you Kill an Enemy during Flask Effect
  • Recover 2% of Energy Shield when you Kill an Enemy during Flask Effect
  • 11% increased Movement Speed during Flask effect
  • 50% Chance to avoid being Stunned during Flask Effect
  • A controlled burn is sometimes necessary for new life.

    Atziri's Promise
    Amethyst Flask
    Click to expand
  • 2% of Chaos Damage Leeched as Life during Flask effect
  • Gain 19% of Physical Damage as Extra Chaos Damage during effect
  • Gain 15% of Elemental Damage as Extra Chaos Damage during effect
  • "Death needs not your understanding. It needs only your loyalty."

    - Atziri, Queen of the Vaal

    Watcher's Eye
    Prismatic Jewel
    Click to expand
  • 5% increased maximum Energy Shield
  • 5% increased maximum Life
  • 4% increased maximum Mana
  • 20% of Damage taken gained as Mana over 4 seconds when Hit while affected by Clarity
  • 30% increased Energy Shield Recovery Rate while affected by Discipline
  • One by one, they stood their ground against a creature

    they had no hope of understanding, let alone defeating,

    and one by one, they became a part of it.

    The Stampede
    Assassin's Boots
    Click to expand
  • 130% increased Evasion and Energy Shield
  • 39% increased Stun and Block Recovery
  • Travel Skills have 51% increased Cooldown Recovery Speed
  • 31% increased Mana Regeneration Rate while moving
  • Your Movement Speed is 150% of its base value
  • Relentlessness. Nothing more, nothing less.

    {This item can be anointed by Cassia}

    Pandemonium Scarab
    Amber Amulet
    Click to expand
  • +30 to Strength
  • +37% to Global Critical Strike Multiplier
  • 11% increased Rarity of Items found
  • +37% to Fire Resistance
  • +36% to Lightning Resistance
  • +54 to maximum Life
  • Circle of Anguish
    Synthesised Ruby Ring
    Click to expand
  • -33 Fire Damage taken from Hits
  • +23 to Strength
  • Adds 22 to 32 Fire Damage
  • +21% to Fire Resistance
  • Herald of Ash has 88% increased Buff Effect
  • +1% to maximum Fire Resistance while affected by Herald of Ash
  • I condemned an innocent man to the pyres, but to admit this mistake is to condemn myself.

    My only choice is to strive harder.

    Circle of Anguish
    Synthesised Ruby Ring
    Click to expand
  • 30% increased Mana Regeneration Rate
  • +22 to Strength
  • Adds 25 to 27 Fire Damage
  • +21% to Fire Resistance
  • Herald of Ash has 81% increased Buff Effect
  • +1% to maximum Fire Resistance while affected by Herald of Ash
  • I condemned an innocent man to the pyres, but to admit this mistake is to condemn myself.

    My only choice is to strive harder.

    Mark of the Shaper
    Opal Ring
    Click to expand
  • Adds 8 to 16 Fire Damage to Spells and Attacks
  • 20% chance to Trigger Level 20 Summon Volatile Anomaly on Kill
  • Adds 17 to 53 Lightning Damage to Spells
  • 6% increased maximum Energy Shield
  • 10% increased maximum Life
  • 74% increased Spell Damage if your other Ring is an Elder Item
  • Cannot be Stunned by Spells if your other Ring is a Shaper Item
  • Let madness take control.

    Wrath Knuckle
    Coral Ring
    Click to expand
  • +29 to maximum Life
  • +59 to maximum Life
  • +44% to Fire Resistance
  • +20 Life gained for each Enemy hit by your Attacks
  • 15% increased Fire Damage
  • Bisco's Leash
    Heavy Belt
    Click to expand
  • +26 to Strength
  • 5% increased Quantity of Items found
  • +27% to Cold Resistance
  • 1% increased Rarity of Items found per 15 Rampage Kills
  • Rampage
  • You were always there, by my side,

    whether we sat or played.

    Our friendship was a joyful ride,

    I wish you could have stayed.

    Eagle Twine
    Stygian Vise
    Click to expand
  • Has 1 Abyssal Socket
  • +94 to maximum Life
  • +43% to Cold Resistance
  • +24% to Lightning Resistance
  • +20% to Fire and Lightning Resistances


  • Swaps for Elemental Reflect

    Wrath Knuckle
    Coral Ring
    Click to expand
  • +29 to maximum Life
  • +59 to maximum Life
  • +44% to Fire Resistance
  • +20 Life gained for each Enemy hit by your Attacks
  • 15% increased Fire Damage
  • Bisco's Leash
    Heavy Belt
    Click to expand
  • +26 to Strength
  • 5% increased Quantity of Items found
  • +27% to Cold Resistance
  • 1% increased Rarity of Items found per 15 Rampage Kills
  • Rampage
  • You were always there, by my side,

    whether we sat or played.

    Our friendship was a joyful ride,

    I wish you could have stayed.

    Soul Tether
    Cloth Belt
    Click to expand
  • 24% increased Stun and Block Recovery
  • +26 to Intelligence
  • Your Energy Shield starts at zero
  • You cannot Recharge Energy Shield
  • You cannot Regenerate Energy Shield
  • You lose 5% of Energy Shield per second
  • Life Leech effects are not removed at Full Life Life Leech effects Recover Energy Shield instead while on Full Life
  • Gain 6% of Maximum Life as Extra Maximum Energy Shield
  • Vaal bloodpriests were among the earliest intellectuals on record.

    It was they who found that a newly freed soul would

    desperately cling to any other source of life.



    Soulwrest build variant

    Eagle Twine
    Stygian Vise
    Click to expand
  • Has 1 Abyssal Socket
  • +94 to maximum Life
  • +43% to Cold Resistance
  • +24% to Lightning Resistance
  • +20% to Fire and Lightning Resistances
  • Scold's Bridle
    Mind Cage
    Click to expand
  • 93% increased Spell Damage
  • 15% reduced Cast Speed
  • +48 to maximum Mana
  • Your Skills deal you 400% of Mana Spent on Skill Mana Costs as Physical Damage
  • "The sharper the pain, the sharper the mind.

    A curious paradox."

    - Shavronne of Umbra

    Disintegrator
    Maelström Staff
    Click to expand
  • +20% Chance to Block Attack Damage while wielding a Staff
  • Adds 263 to 353 Physical Damage
  • Adds 378 to 575 Physical Damage to Spells
  • +1 to Maximum Siphoning Charges per Elder or Shaper Item Equipped
  • 25% chance to gain a Siphoning Charge when you use a Skill
  • Adds 13 to 15 Physical Damage to Attacks and Spells per Siphoning Charge
  • Gain 4% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge
  • 1% additional Physical Damage Reduction from Hits per Siphoning Charge
  • 0.2% of Damage Leeched as Life per Siphoning Charge
  • Take 150 Physical Damage per Second per Siphoning Charge if you've used a Skill Recently
  • Blurred is the boundary

    between creator and destroyer.

    Carcass Jack
    Varnished Coat
    Click to expand
  • 139% increased Evasion and Energy Shield
  • +50 to maximum Life
  • +9% to all Elemental Resistances
  • 41% increased Area of Effect
  • 48% increased Area Damage
  • Extra gore
  • "...The discomfort shown by the others is amusing, but none

    can deny that my work has made quite the splash..."

    - Maligaro's Journal

    Mark of the Shaper
    Opal Ring
    Click to expand
  • 17% increased Elemental Damage
  • 20% chance to Trigger Level 20 Summon Volatile Anomaly on Kill
  • Adds 15 to 56 Lightning Damage to Spells
  • 8% increased maximum Energy Shield
  • 10% increased maximum Life
  • 65% increased Spell Damage if your other Ring is an Elder Item
  • Cannot be Stunned by Spells if your other Ring is a Shaper Item
  • Let madness take control.

    Ghoul Torc
    Amber Amulet
    Click to expand
  • +30 to Strength
  • +26% to Global Critical Strike Multiplier
  • 20% increased maximum Energy Shield
  • +86 to maximum Life
  • +38% to Lightning Resistance
  • +6% to Chaos Resistance
  • +32 to maximum Mana
  • 5% of Damage taken gained as Mana over 4 seconds when Hit
  • Bramble Finger
    Two-Stone Ring
    Click to expand
  • +15% to Cold and Lightning Resistances
  • +1 to maximum Energy Shield
  • +78 to maximum Life
  • 10% increased Mana Regeneration Rate
  • +44% to Cold Resistance
  • +36% to Lightning Resistance
  • +29 to maximum Mana
  • 4% of Damage taken gained as Mana over 4 seconds when Hit
  • Hypnotic League
    Ancient Greaves
    Click to expand
  • +30 to Armour
  • +115 to maximum Life
  • +11% to Lightning Resistance
  • 30% increased Movement Speed
  • 22% increased Stun and Block Recovery
  • +19% to Cold and Lightning Resistances
  • Soul Tether
    Cloth Belt
    Click to expand
  • 25% increased Stun and Block Recovery
  • +33 to Intelligence
  • Your Energy Shield starts at zero
  • You cannot Recharge Energy Shield
  • You cannot Regenerate Energy Shield
  • You lose 5% of Energy Shield per second
  • Life Leech effects are not removed at Full Life Life Leech effects Recover Energy Shield instead while on Full Life
  • Gain 5% of Maximum Life as Extra Maximum Energy Shield
  • Vaal bloodpriests were among the earliest intellectuals on record.

    It was they who found that a newly freed soul would

    desperately cling to any other source of life.

    Doedre's Malevolence
    Velvet Gloves
    Click to expand
  • +20 to Intelligence
  • 58% increased Spell Damage
  • Adds 52 to 76 Chaos Damage to Spells
  • 15% reduced Cast Speed
  • +81 to maximum Energy Shield
  • +50 to Total Mana Cost of Skills
  • It was Doedre who learned that pain is just

    as much about fear as it is about injury.

    Bubbling Divine Life Flask of Staunching
    -
    Click to expand
  • 50% reduced Amount Recovered
  • 135% increased Recovery rate
  • 50% of Recovery applied Instantly
  • Immunity to Bleeding during Flask effect Removes Bleeding on use
  • Avenger's Diamond Flask of Warding
    -
    Click to expand
  • Recharges 3 Charges when you take a Critical Strike
  • Immune to Curses during Flask effect Removes Curses on use
  • Experimenter's Quicksilver Flask of Heat
    -
    Click to expand
  • Immunity to Freeze and Chill during Flask effect Removes Freeze and Chill on use
  • 32% increased Duration
  • The Wise Oak
    Bismuth Flask
    Click to expand
  • During Flask Effect, 10% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest
  • During Flask Effect, Damage Penetrates 13% Resistance of each Element for which your Uncapped Elemental Resistance is highest
  • The summer sun dries the soil and burns the leaves.

    The autumn rain extinguishes the flames.

    The spring bloom shades the wet earth.

    Nature is an eternal tug of war.




    GEMS AND LINKS

    Main damage setup:
    1. Cyclone / Incinerate
    2. Cast while Channelling
    3. Volatile Dead
    4. Spell Cascade
    5. Concentrated Effect
    6. Elemental Focus / Energy leech / Fire Penetration / Combustion
    For Shaper's CwC staff:
    7. Hypothermia

    CWDT #1:
    1. Cast when Damage Taken | lvl 1
    2. Unearth | lvl 8
    3. Greater Multiple Projectiles
    4. Volley

    CWDT #2:
    1. Cast when Damage Taken | lvl 1
    2. Assassin's Mark | lvl 5
    3. Desecrate | lvl 7
    4. Spell Cascade

    CWDT #3:
    1. Cast when Damage Taken | lvl 1
    2. Wave of Conviction | lvl 7
    3. Spirit Offering | lvl 8

    Mobility:
    1. Flame Dash
    2. Arcane Surge | lvl {7 - 12}

    Auras:
    1. Anger / Zealotry
    2. Herald of Ash
    3. Clarity | lvl 1

    Optional Gems:
    1. Summon Ice Golem
    2. Vaal Righteous Fire

    DPS CALCULATIONS

    PoB says that with Disintegrator 1 ball deals ~ 522 000 damage. We have 6 balls per 1 Volatile Dead cast. We cast Volatile Dead each 0,35 seconds (2,86 casts per second).

    522 000 * 6 * 2.86 = 8 957 520 dps
    Cyclone itself deals 127 389 dps

    So in total we are dealing around 9 million dps against mobs and 5.5 million dps against Shaper. The damage is actually INSANE. Most of the time we will have a lot more balls before boss spawned, which means we can deal huge burst damage and almost oneshoot every boss in the game. And I still have a lot of things to improve. Crafted Shaper's Staff with CwC mod on it can boost ball damage up to 800k and total dps gonna be around 14 mill.



    Q&A

    "
    SiCH13 wrote:
    "
    KleeziE wrote:
    Having a hard time sustaining w/ mana... even with Atziri's Foible

    With your posted current gear, are you able to sustain it because its only a 4L? How do you plan on sustaining a 6L? It that just the min-maxing enchants etc?

    Just feel like im missing something or I just need to constantly spam mana pots :(


    I'm sustaining mana on both characters (Necro and Chieftain) with 6L setup even in my hideout. But for Chieftain it's a bit trickier to sustain mana than for Necro.

    1. Use high level clarity
    2. Try to find watcher's eye with clarity mod on it. Like this one:
    Cinderswallow Urn
    Silver Flask
    Click to expand
  • Recharges 1 Charge when you Consume an Ignited corpse
  • Enemies Ignited by you during Flask Effect take 10% increased Damage
  • Recover 2% of Life when you Kill an Enemy during Flask Effect
  • Recover 3% of Mana when you Kill an Enemy during Flask Effect
  • Recover 3% of Energy Shield when you Kill an Enemy during Flask Effect
  • 15% of Damage Taken from Hits is Leeched as Life during Flask Effect
  • A controlled burn is sometimes necessary for new life.


    3. Invest some skill points on tree to Mana regeneration rate.
    4. Craft Betrayal master mod "Damage taken gained as mana" on your rare rings and amulet. If you haven't unlocked one, there are a lot of crafting services. Here are my collection:
    Watcher's Eye
    Prismatic Jewel
    Click to expand
  • 4% increased maximum Energy Shield
  • 4% increased maximum Life
  • 4% increased maximum Mana
  • 8% additional Physical Damage Reduction while affected by Determination
  • 33% of Physical Damage Converted to Fire Damage while affected by Anger
  • 20% of Damage taken gained as Mana over 4 seconds when Hit while affected by Clarity
  • One by one, they stood their ground against a creature

    they had no hope of understanding, let alone defeating,

    and one by one, they became a part of it.

    Fevered Mind
    Cobalt Jewel
    Click to expand
  • 28% increased Spell Damage
  • 100% increased Mana Cost of Skills
  • In sickness, the insane becomes sane.

    Foe Sanctuary
    Crypt Armour
    Click to expand
  • +26 to Dexterity
  • +15 to Intelligence
  • +99 to maximum Life
  • +53 to maximum Mana
  • 17% reduced Reflected Elemental Damage taken
  • +16 to Strength
  • +14% to Quality
  • Sibyl's Lament
    Coral Ring
    Click to expand
  • +23 to maximum Life
  • Adds 14 to 23 Fire Damage to Attacks
  • 18% reduced Rarity of Items found
  • Left ring slot: 40% reduced Reflected Elemental Damage taken
  • Right ring slot: 40% reduced Reflected Physical Damage taken
  • 23% increased Elemental Damage with Attack Skills
  • The portrait reflected his pain,

    a pain that she could never see.

    Torment Band
    Two-Stone Ring
    Click to expand
  • +13% to Fire and Cold Resistances
  • +39 to Dexterity
  • +32 to maximum Energy Shield
  • +14% to all Elemental Resistances
  • 15% reduced Reflected Elemental Damage taken
  • +51 to maximum Life

  • 5. Use Praxis or Victario's Flight. They are super cheap.
    Soulwrest
    Ezomyte Staff
    Click to expand
  • +18% Chance to Block Attack Damage while wielding a Staff
  • Trigger Level 20 Summon Phantasm Skill when you Consume a corpse
  • 120% increased Spell Damage
  • 30% increased Cast Speed
  • 82% increased Mana Regeneration Rate
  • Minions deal 48 to 69 additional Physical Damage
  • If you Consumed a corpse Recently, you and nearby Allies Regenerate 5% of Life per second
  • Death is but the start of your servitude.

    Ghoul Corona
    Fluted Bascinet
    Click to expand
  • +68 to Armour
  • +128 to maximum Life
  • +34% to Lightning Resistance
  • 11% increased Stun and Block Recovery
  • +32% to Cold Resistance
  • Rift Nails
    Vaal Gauntlets
    Click to expand
  • +17 to Armour
  • +94 to maximum Life
  • +40% to Lightning Resistance
  • +2 Life gained for each Enemy hit by your Attacks
  • +4 Mana gained on Kill
  • +54 to maximum Mana



  • Proof of concept and items showcase for both character:
    Volatile Dead Chieftain | Showcase and Spinning in HO
    Volatile Dead Necromancer | Showcase and Spinning in HO


    "
    SiCH13 wrote:
    "
    Tupactheon wrote:
    any budget gear to start with? i mean soulwrest is 2,2exp right now.


    I know dude. For some reason in this league Soulwrest is insanely expensive. I bought 2 6-linked soulwrests in 3.7 for about 50c each. That's why it was so easy to start.

    In 3.8 I farmed Blood Aqueduct using Incinerate-CwC-VD-Concentrated-Combustion for Tabula rasa divination cards because we need any 6-link to start. After I discovered that can't afford Soulwrest I started to farm Jungle Valley map for 5-linked staff divination cards. My gem setup for Tabula was:

    Cyclone - CwC - VD - Desecrate - Spell Cascade - Concentrated

    It was enough for early mapping. Then lucky exalted orb dropped and I bought Disintegrator because it was much cheaper than Soulwrest and much better in terms of dps. After I bought Scold's for 8c and Doedre's for 10c and build started to work properly.

    Total cost: 1 lucky Exalt + 18c


    "
    JermStudDog wrote:
    "
    BigGrizzlyD wrote:
    The original build does look sweet, but im curious what exactly does necro provide compared to chief?


    Pros of Necro over Chieftain:

    Better Positioning on the Passive Tree - Witch is right in the middle of where this build wants to be on the tree, you end up with something like 20 passive points that are more flexible than if you are running a marauder, this results in more optimized passives and more power at the end-game as a result.

    Easier leveling experience - start with incinerate, add CwC + VD when you get the gems. That takes you all the way into maps with a pain-free experience.

    Easier transition into the build - Once you have Essence Glutton + any 5 link, you can set up Cyclone + CwC + VD + Spell Cascade + Desecrate and transition into a weaker version of this build. Add in Doedre's Malevolence + Mistress of Sacrifice and you can transition into the full build easily and painlessly.

    Stronger Defense - I have accidentally powered through 20+ Corrupted Blood stacks without even noticing, the free ES generated from Spirit Offering is insane for tanking.

    Flexibility - I have recently been experimenting with Flesh Offering for white maps and it works extremely well. With a single gem swap, we can gain 17% movement speed at the cost of survivability, that's something chieftain doesn't have the option of doing.

    Easier Mana Management - Because your mana concerns are taken care of by the ascendancy class alone, you are free to invest your $$$ into survivability and damage, meaning your character gains more raw power at a fraction of the cost.

    The benefits of Chieftain are basically all damage-related, he does a TON of damage once you get him set up, but Necromancer has competing damage as well. Free 20% bonus damage from Shock on Corpse Pact, 15% bonus chaos damage from Spirit Offering, 10% more bonus damage Plaguebringer, and the passive minion damage bonuses from the passive tree and your ascendancy points once you pick up Spiritual Aid. Her damage package isn't quite as good as Chieftains, but it is a real package and leaves little room for Chieftain to truly be the better class in comparison.


    "
    SiCH13 wrote:
    "
    AisaHimegami wrote:
    btw i feel like MoM is kinda wasted, as we nearly reserve all our mana anyway or?


    My Necro gaining 28% of incoming damage as mana (20% from Watcher's eye + 8% from Battle Rouse passive skill). That means I can use MoM almost for free. With master crafted mod on amulet and rings it's possible to have up to 46%.

    You can easily skip MoM if you can't sustain mana effectively. I personaly don't have any problems with mana even in maps with no mana regen. The only massive problem for MoM characters is DoT.

    UPD: Do not recommend to use MoM for Chieftains).

    "
    AisaHimegami wrote:
    "
    xenochaos1 wrote:
    Can I get some advise/experience on those items? I am not rich enought to try them all....which combination would be best?

    CHEST:
    I cant decide between impulsa, carcass jack or infernal mantle

    BOOT:
    how good are the Stampede boot? why should I use this over a rare ?

    RING:
    2x circle of anguish VS 1xMark of the shaper+1x Elder ring?
    which is better?

    AMULET:
    How good is impresence VS a rare ring ?

    BELT:
    bisco leash VS rare


    I will try to give you my opinion, although it might differ from OPs :)

    Chest:

    Pure damagewise, there should be nothing beating out a Shaper Occultists Vestment with "Spells have 1.x% to critical strike chance" (The tier1 mod and the higher u go to 1.5% the better). If you are lucky and get some nice Resistance ontop of that, you can look for more dmg on other stuff, like amulets or belts.

    Looking at Uniques there is no right or wrong as it comes down to preference.

    Inpulsas: offer u good chunk of HP, even more AOE due to the explosions, aswell as shock immunity and a good dmg boost when u shocked an enemy recently. Im not to familiar but the inc shock effect should also provide some more dps gain, although i am not sure how much.

    Carcas Jack: again offer you a good chunk of hp, the inc dmg should end up a bit lower than that of an inpulsa, but is also gives u some all-resistance which can help to free up a jewel for example.

    Infernal Mantle: No Life, but a good chunk of energy shield. If u run anger instead of zealotry in your chest and stick with the CWC staff it could be an upgrade, but be aware, we reserve so much mana that you would constantly be taking the "25% increased spell damage taken"

    Boots:

    I think the stampede boots are only good when using the "Disintegrator" staff and having to flame dash super often to keep the siphoning charges up. A good pair for rare boots with Resist, Life and MS offer more utility and defensive traits.

    Ring:

    2x Circle of anguish again beats out MotS+Elder ring damagae wise and thats only with the Buff effect increase. If you would get Buff effect and fire damage this dmg gap would only increase (please note that they are rather expensive if u go for both mods).

    MotS + Elder allows you to get some more resistances via the elder ring if u are struggling to cap urs and it also allows u to pick up some more health if u feel that u are on the low end of hp.

    Amulet:

    With 2x Circle of anguish we already have tons of fire resistance and need to try and get some lightning/cold resis, so i think a rare amulett should be better, as it will help you to resistance cap easier. Also Using an impresence would mean we had to drop Assasins mark and use flammability + blasphemy, so we cannot generate power charges and also loose the life + mana on kill from Assasins mark.

    Please note that you could potentially pick up the Whispers of doom note in the skill tree. That would allow you to apply 2 curses, so you could use assasins mark and flammibility, but we do not have the sockets for that. So you would probably have to drop ice golem and place flammibility into the spirit offering CWDT setup (CWDT-Spirit Offering-Assasins Mark- Flammability).
    This would also mean that again the impresence would be rather useless, cuz we would not benefit from the mana reduction.

    Belt:

    Biscos for magic find, e.g. when spamming T4 burial chambers. a good rare belt (pref. stygian vise) for everything else. Belt should have Life and resists as you need them. If u are decent on resistances you can go and try to fossil craft a stygian vise using: "Prismatic", "Pristine", "Scorched" fossils in a 3 socket resonator. With decent luck u can get a stygian vise with Life, some fire + lightning resistance, Ele dmg and fire dmg, this would be another boost for our dps.

    Sol Collar
    Onyx Amulet
    Click to expand
  • +13 to all Attributes
  • +29% to Global Critical Strike Multiplier
  • 15% increased Evasion Rating
  • +38% to Cold Resistance
  • +20% to Lightning Resistance
  • +52 to maximum Life


  • I hope this was indepth enough. As i said at the start this is only my opinion after playing this build up to lvl 92. Im still working on my version, but sich13 will probably agree with the points i made :D

    "
    SiCH13 wrote:
    "
    evilrulz37 wrote:
    Truly loving this build.

    Just got my hands on a CWC staff, wondering what crafts are optimal on it?


    I found few great staffs in the league. I'll give some mods here so you can simply copy it and paste into your PoB to test.

    Demon Call

    This staff is actually one that I'm using now. Don't forget to check "you are focused" in PoB's configuration.


    Rarity: RARE
    Demon Call
    Eclipse Staff
    Unique ID: 2c5d7b69897c920f05d9f478e4136c454853512c9c2cecbe12ec449c0ef21935
    Shaper Item
    Item Level: 77
    Quality: 30
    Sockets: G-B-G-W-W-B
    LevelReq: 70
    Implicits: 1
    100% increased Global Critical Strike Chance
    Socketed Gems are Supported by Level 20 Cast While Channelling
    20% increased Attack Speed
    20% chance to deal Double Damage
    {crafted}Can have multiple Crafted Modifiers
    {crafted}68% increased Spell Damage
    {crafted}Adds 43 to 95 Fire Damage to Spells
    {crafted}29% chance to deal Double Damage while Focussed
    {crafted}Gain 7% of Non-Chaos Damage as extra Chaos Damage

    Armageddon Call

    Rarity: RARE
    Armageddon Call
    Eclipse Staff
    Shaper Item
    Item Level: 85
    Quality: 20
    Sockets: B-B-B-W-W-B
    LevelReq: 70
    Implicits: 1
    100% increased Global Critical Strike Chance
    Socketed Gems are Supported by Level 20 Cast While Channelling
    Socketed Gems are Supported by Level 16 Power Charge On Critical Strike
    69% increased Spell Damage
    {crafted}Can have multiple Crafted Modifiers
    {crafted}Adds 50 to 83 Fire Damage to Spells
    {crafted}28% increased Cast Speed
    {crafted}9% chance to deal Double Damage
    {crafted}{range:0.5}(67-75)% increased Spell Damage
    {crafted}{range:0.5}Gain (7-8)% of Non-Chaos Damage as extra Chaos Damage

    Dread Call

    Rarity: RARE
    Dread Call
    Eclipse Staff
    Shaper Item
    Item Level: 80
    Quality: 20
    Sockets: B-B-B-G-B-G
    LevelReq: 70
    Implicits: 1
    100% increased Global Critical Strike Chance
    Socketed Gems are Supported by Level 20 Cast While Channelling
    Adds 51 to 99 Fire Damage to Spells
    19% increased Attack Speed
    20% chance to deal Double Damage
    {crafted}Can have multiple Crafted Modifiers
    {crafted}70% increased Spell Damage
    {crafted}10% chance to deal Double Damage
    {crafted}Gain 8% of Non-Chaos Damage as extra Chaos Damage

    Entropy Mast

    Rarity: RARE
    Entropy Mast
    Eclipse Staff
    Shaper Item
    Item Level: 80
    Quality: 20
    Sockets: B B R-B
    LevelReq: 70
    Implicits: 1
    100% increased Global Critical Strike Chance
    Socketed Gems are Supported by Level 20 Cast While Channelling
    17% increased Attack Speed
    20% chance to deal Double Damage
    {crafted}Can have multiple Crafted Modifiers
    {crafted}{range:1}(67-75)% increased Spell Damage
    {crafted}{range:0.134}Gain (7-8)% of Non-Chaos Damage as extra Chaos Damage
    {crafted}{range:0.5}Adds (41-55) to (83-96) Fire Damage to Spells
    {crafted}{range:0.5}(76-105)% increased Critical Strike Chance for Spells

    "
    SiCH13 wrote:
    "
    xenochaos1 wrote:
    how would you guys modify the build to give it more speed?

    and how much movement speed do I need to beat the stampede boot?

    tankiness and DPS of his build is AWESOME but it feel so slow compared to my deadeye or pathfinder

    so i want to find a way to make this build maybe a bit less DPS but a lot faster


    I think this build can't be as fast as deadeye or pathfinder). But you can try some thing.

    1. Take few more nodes with movement speed on tree.
    For example: Precision, Nimbleness, Fangs of the viper
    2. You can annoint Art of Lynx skill point or Quickstep or Avatar of the Hunt.
    3. Find boots with great ms roll on them. Like this ones:
    Rune Stride
    Sorcerer Boots
    Click to expand
  • +8 to maximum Energy Shield
  • +18 to maximum Life
  • Regenerate 4.2 Life per second
  • +46% to Cold Resistance
  • 35% increased Movement Speed
  • 6% increased Movement Speed if you've Hit an Enemy Recently
  • +69 to maximum Life

  • 4. Try Bisco's belt with Rampage. That give you a bit more speed:
    Bisco's Leash
    Heavy Belt
    Click to expand
  • +26 to Strength
  • 5% increased Quantity of Items found
  • +27% to Cold Resistance
  • 1% increased Rarity of Items found per 15 Rampage Kills
  • Rampage
  • You were always there, by my side,

    whether we sat or played.

    Our friendship was a joyful ride,

    I wish you could have stayed.


    The Retch belt is great alternative too.
    5. Cinderswallow have great modifier that gives movement speed:
    Cinderswallow Urn
    Silver Flask
    Click to expand
  • Recharges 1 Charge when you Consume an Ignited corpse
  • Enemies Ignited by you during Flask Effect take 10% increased Damage
  • Recover 3% of Life when you Kill an Enemy during Flask Effect
  • Recover 1% of Mana when you Kill an Enemy during Flask Effect
  • Recover 3% of Energy Shield when you Kill an Enemy during Flask Effect
  • 11% increased Movement Speed during Flask effect
  • 50% Chance to avoid being Stunned during Flask Effect
  • A controlled burn is sometimes necessary for new life.



    Kartikdon's Build Version

    "
    Kartikdon wrote:
    Just finished a VD scolds build. Was going to write a guide on it but you got this one going and they are similar enough warrant not doing it. And you did a nice write up already. So I will just leave you with my findings.

    My personal thoughts when comparing the two is a rare over disintegrator. You obviously seem to be transitioning to that though already.
    Victory Bond
    Leather Belt
    Click to expand
  • +40 to maximum Life
  • +26 to Strength
  • +27 to maximum Energy Shield
  • +96 to maximum Life
  • +35% to Cold Resistance
  • +28% to Lightning Resistance
  • 8% increased Elemental Damage with Attack Skills


  • Assassin's mark doesn't add any value vs solo bosses really and I didn't need it for mapping so I went with Impresence for the free Flammability and got lucky on my helm enchant. Never did get around to working in a second curse. Never needed it. Would have been Ele Weakness.
    Gluttony
    Leather Belt
    Click to expand
  • +39 to maximum Life
  • +64 to maximum Life
  • Culling Strike against Enemies Cursed with Poacher's Mark
  • Curse Enemies with Level 30 Poacher's Mark on Hit, which can apply to Hexproof Enemies
  • Take 199 Physical Damage when you use a Movement Skill
  • You have no Armour or Maximum Energy Shield
  • What started as a desire to feed

    became a desire to learn...

    Heartbound Loop
    Moonstone Ring
    Click to expand
  • Anger has 19% increased Aura Effect
  • Regenerate 14.4 Life per second
  • 26% increased Mana Regeneration Rate
  • Minions have 15% increased maximum Life
  • Minions have 10% increased Area of Effect
  • 350 Physical Damage taken on Minion Death
  • When the axe finally fell, Seryl shared his pain,

    and the last thought that flickered through his

    fading mind was her broken, shattered scream.



    Also I was very happy with Charging Offensive for my anointment. Perma Frenzy and Endurance charges without sacrificing any of the builds capabilities. Scolds just builds them charges and never lets them drop.

    As far as a personal choice I just went with a juicy life rare chest with gain % life on kill.
    Kaom's Heart
    Glorious Plate
    Click to expand
  • 40% increased Damage
  • 4% additional Physical Damage Reduction while stationary
  • Has no Sockets
  • 36% increased Fire Damage
  • +500 to maximum Life
  • The warrior who

    fears will fall.

    . Build has a crap ton of damage and really doesn't need anymore. Ended up around the 8.5kehp mark with room to reach 9k ehp.

    Also I dropped HoA in favor of Aspect of the Spider. 15% more damage and hinder. Pairs nicely with the Impresence slow effect.

    Ended up with a sub 1.5min Uber Elder deathless clear. Smooth and tanky. This build has taken some stupid hits and lived. Could invest more into the build but it melts already and is pretty damn tanky as is.

    This is a good build for anyone to play and the budget for its capability is pretty damn low. You won't go wrong following this guide.



    Updates:
    [3.8] Buffed - YAY! Desecrate now have no cooldown. More corpses = more damage.
    [3.8.1] Fix - Fixed a bug introduced in 3.8.0 where Volatile Dead's targeting was very indecisive.

    Build Guide Still In Progress. I will gladly accept any advice...

    SiCH13
    Sep 17, 2019 23:09:38 PM

    Ah, this harkens back to zerphi pp vd a bit. HAd so much fun with that because VD is just such a fun skill to watch IMO. I may try VD later in league once i get my standard necro-ing out of the way.

    Any thoughts on if its worth trying PPs again with the buffs this league?

    Aevaris
    Sep 18, 2019 02:07:15 AM

    I didn't try new PP. They just reduced CD a bit as I remember. But it's still nerfed to the ground imo.

    SiCH13
    Sep 18, 2019 04:23:55 AM

    This looks really fun. Im planning on trying this with a Trickster. It might be harder to get the same damage output, but it would probably be a bit more tanky with high Evasion+ES and the ghost shroud mechanic. Solution #2 wouldnt work obviously with Weave of Arcane. CI could be an option too, since its way easier to get ES than life in that area of the passive tree.

    e: http://poeurl.com/cz9s this is what i first came up with as a tree. you could run discipline+anger+HoA with enlighten lvl 3.

    jan_zippo
    Sep 18, 2019 12:48:02 PM

    Yeah, dude. CI version is what I want to try at some point. Trickster may be a great choice.

    SiCH13
    Sep 18, 2019 16:21:56 PM

    Playing around in PoB with some shaper CwC staves.

    Basicly none is an upgrade over Disintegrator so am I missing something or is there nothing besides a mirror tier godly rolled rare, that might be an upgrade weapon wise?

    Currently trying to figure out where we might squeeze out more dmg besides better watchers eye.

    AisaHimegami
    Sep 18, 2019 20:13:47 PM

    @AisaHimegami

    I'm also didn't find rare weapon that can be better then Disintegrator or Martyr of Innocence. There might be some kind of upgrade on the market but it's not budget at all.

    I think that jewels, rings and amulet can be upgraded because mine is basically trash. Belt is not great too. Helmet can be enchanted. Boots can be enchanted. So there are a lot of things to do.

    SiCH13
    Sep 18, 2019 21:00:08 PM

    I currently run this build with a 7l shaper staff with CwC and 20% Double Damage:

    Demon Cry
    Lathi
    Click to expand
  • +18% Chance to Block Attack Damage while wielding a Staff
  • Socketed Gems are Supported by Level 18 Cast While Channelling
  • Adds 22 to 42 Physical Damage
  • 18% increased Attack Speed
  • 67% increased Critical Strike Chance for Spells
  • +31% to Global Critical Strike Multiplier
  • 10% chance to gain a Power Charge on Critical Strike
  • 20% chance to deal Double Damage
  • 75% increased Fire Damage


  • While it's damage isn't really any better than Disintegrator, it does have a couple major benefits.

    1) You don't have to deal with the self-dot of Disintegrator.

    2) You can drop down to literally just having 1 Fevered Mind Jewel and no other mana increasing effects - increased attack speed becomes a good thing because you need to get enough self-damage to consistently proc desecrate, and make enough corpses to allow Corpse Pact to take over and buff your attack speed to the moon.

    3) You don't do phys damage anymore, so phys reflect maps become viable.

    While a typical 7l Shaper staff doesn't do MORE damage than Disintegrator, it doesn't do less either, and the other benefits are enough to make it super worthwhile once you can afford it.

    JermStudDog
    Sep 18, 2019 21:08:38 PM

    Updated videos section. Added Uber Atziri full run. Using elemental reflect immune gear.

    UPD: [3.8.1] Fix - Fixed a bug introduced in 3.8.0 where Volatile Dead's targeting was very indecisive.

    SiCH13
    Sep 18, 2019 23:59:39 PM

    Ok Trickster might have been a bad choice xD. Im lvl 70 with 1,6k hp and 5,6k ES and just oneshotting myself from the 350phys dmg per minion since i have no armor what so ever. Or am i missing something? You are using Gluttony but dont die from the phys dmg?

    e: ok ive found you can easily trigger your cwdt with Eye of Innocence https://pathofexile.gamepedia.com/Eye_of_Innocence aswell. You want to run combustion with it until your crit chance is high enough to rely on crit ignites alone

    jan_zippo
    Sep 19, 2019 23:02:24 PM
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