Forum Index Scion [3.7] Cyclone CWC Shock Nova Ascendant

History

Youtube Video


POB
Spoiler
https://pastebin.com/5czs8mvq

Despite posting this as a 3.7 build, it is practically untouched for 3.8

Gear & Gem Links
Spoiler
Pandemonium Roar
Void Sceptre
Click to expand
  • 40% increased Elemental Damage
  • Adds 4 to 8 Physical Damage
  • 12% increased Cold Damage
  • +35 to maximum Mana
  • Minions deal 92% increased Damage
  • 16% increased Lightning Damage
  • Doryani's Catalyst
    Vaal Sceptre
    Click to expand
  • 32% increased Elemental Damage
  • Socketed Gems are Supported by Level 20 Elemental Proliferation
  • Adds 83 to 110 Physical Damage
  • 15% increased Attack Speed
  • 7% increased Cast Speed
  • 40% increased Global Critical Strike Chance
  • 0.2% of Elemental Damage Leeched as Life
  • 97% increased Elemental Damage
  • The result of the catalytic reaction would be either immortality for all,

    or death for all. It was a risk Doryani was willing to take.

    Crown of the Tyrant
    Magistrate Crown
    Click to expand
  • Has 1 Socket
  • +95 to maximum Life
  • Nearby Enemies have -10% to all Resistances
  • You and Nearby Allies have 64 to 96 added Fire Damage per Red Socket
  • You and Nearby Allies have 56 to 88 added Cold Damage per Green Socket
  • You and Nearby Allies have 16 to 144 added Lightning Damage per Blue Socket
  • You and Nearby Allies have 47 to 61 added Chaos Damage per White Socket
  • You will know if your subjects follow you from fear

    or respect when you have your first moment of weakness.

    If it's the former, they will tear you into pieces like rabid dogs.

    Fenumus' Shroud
    Widowsilk Robe
    Click to expand
  • +30 to Intelligence
  • 140% increased Energy Shield
  • Regenerate 96.3 Energy Shield per second
  • Enemies affected by your Spider's Webs deal 10% reduced Damage
  • Enemies affected by your Spider's Webs have -10% to All Resistances
  • 65% increased Aspect of the Spider Area of Effect
  • The First of the Night was the first explorer

    It was she who first braved night's terrors

    and found comfort in silence and solace.

    Fenumus' Weave
    Carnal Mitts
    Click to expand
  • Grants Level 20 Aspect of the Spider Skill
  • 123% increased Evasion and Energy Shield
  • +45 to maximum Life
  • 9% increased Attack and Cast Speed
  • 55% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs
  • Adds 10 to 15 Chaos Damage for each Spider's Web on the Enemy
  • A burden shared is a burden made lighter.

    The First of the Night teaches us that our burdens

    are not just ours to bear, but ours to use against oppressors.

    Apocalypse Hoof
    Sorcerer Boots
    Click to expand
  • +77 to maximum Life
  • +32 to maximum Mana
  • +44% to Cold Resistance
  • 30% increased Movement Speed
  • +19% to Fire and Cold Resistances

  • Yoke of Suffering
    Onyx Amulet
    Click to expand
  • +16 to all Attributes
  • +11% to Fire Resistance
  • +20% to Cold Resistance
  • +34% to Lightning Resistance
  • 30% reduced Duration of Ailments on Enemies
  • 6% chance to Shock
  • Enemies take 5% increased Damage for each type of Ailment you have inflicted on them
  • Your Elemental Damage can Shock
  • Let the unrepentant be dragged ever downwards by the weight of their sins.

    Mind Coil
    Opal Ring
    Click to expand
  • 25% increased Elemental Damage
  • +35 to maximum Energy Shield
  • +67 to maximum Life
  • 11% increased Mana Regeneration Rate
  • +10% to Fire Resistance
  • +21% to Lightning Resistance
  • -6 to Total Mana Cost of Skills
  • Beast Knot
    Opal Ring
    Click to expand
  • 25% increased Elemental Damage
  • +73 to maximum Life
  • +8% to all Elemental Resistances
  • +43% to Lightning Resistance
  • +13% to Fire and Cold Resistances
  • Onslaught Bind
    Stygian Vise
    Click to expand
  • Has 1 Abyssal Socket
  • +38 to maximum Energy Shield
  • +93 to maximum Life
  • Regenerate 12.3 Life per second
  • +33% to Fire Resistance
  • 11% increased Damage

  • Might of the Meek
    Crimson Jewel
    Click to expand
  • 50% increased Effect of non-Keystone Passive Skills in Radius
  • Notable Passive Skills in Radius grant nothing
  • Enough mice can kill a wolf.

    Might of the Meek
    Crimson Jewel
    Click to expand
  • 50% increased Effect of non-Keystone Passive Skills in Radius
  • Notable Passive Skills in Radius grant nothing
  • Enough mice can kill a wolf.

    Might of the Meek
    Crimson Jewel
    Click to expand
  • 50% increased Effect of non-Keystone Passive Skills in Radius
  • Notable Passive Skills in Radius grant nothing
  • Enough mice can kill a wolf.

    Unnatural Instinct
    Viridian Jewel
    Click to expand
  • Allocated Small Passive Skills in Radius grant nothing
  • Grants all bonuses of Unallocated Small Passive Skills in Radius
  • "I don't know how I know,

    I just know that I know."

    Pure Talent
    Viridian Jewel
    Click to expand
  • While your Passive Skill Tree connects to a class' starting location, you gain: Marauder: Melee Skills have 15% increased Area of Effect Duelist: 1% of Attack Damage Leeched as Life Ranger: 7% increased Movement Speed Shadow: +0.5% to Critical Strike Chance Witch: 0.5% of Mana Regenerated per second Templar: Damage Penetrates 5% Elemental Resistances Scion: +25 to All Attributes
  • The skilled know how to learn.

    The talented know who to learn from.

    Fulgent Prism
    Cobalt Jewel
    Click to expand
  • 7% increased maximum Life
  • Attacks have 5% chance to cause Bleeding
  • +9 to Strength and Dexterity
  • 16% increased Bleeding Duration
  • Cataclysm Sliver
    Crimson Jewel
    Click to expand
  • +1% Chance to Block Spell Damage while Dual Wielding
  • +13 to Dexterity
  • 7% increased maximum Life
  • 6% increased Poison Duration
  • 5% chance to Poison on Hit

  • Seething Hallowed Life Flask of Staunching
    -
    Click to expand
  • 66% reduced Amount Recovered
  • Instant Recovery
  • Immunity to Bleeding during Flask effect Removes Bleeding on use
  • The Wise Oak
    Bismuth Flask
    Click to expand
  • During Flask Effect, 10% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest
  • During Flask Effect, Damage Penetrates 15% Resistance of each Element for which your Uncapped Elemental Resistance is highest
  • The summer sun dries the soil and burns the leaves.

    The autumn rain extinguishes the flames.

    The spring bloom shades the wet earth.

    Nature is an eternal tug of war.

    Atziri's Promise
    Amethyst Flask
    Click to expand
  • 2% of Chaos Damage Leeched as Life during Flask effect
  • Gain 15% of Physical Damage as Extra Chaos Damage during effect
  • Gain 15% of Elemental Damage as Extra Chaos Damage during effect
  • "Death needs not your understanding. It needs only your loyalty."

    - Atziri, Queen of the Vaal

    Chemist's Basalt Flask of Heat
    -
    Click to expand
  • 22% reduced Charges used
  • Immunity to Freeze and Chill during Flask effect Removes Freeze and Chill on use
  • Perpetual Quicksilver Flask of Adrenaline
    -
    Click to expand
  • 35% increased Charge Recovery
  • 21% increased Movement Speed during Flask effect

  • I wanted to test Cyclone CWC builds as much as I could this league. I went with Ascendant in order to get the better part of Champion (for this concept): Taunt making enemies vulnerable, and free fortify. I then chose Elementalist in order to be Reflect-Proof and to further scale monster vulnerability through shocks and elemental penetration. It only made sense to toss Yoke of Suffering into the mix, which made me want to minmax Yoke's debuff as much as possible by including bleed and poison. Being immune to Ele Reflect, I ended up using both Heralds and Anger, while going Elemental Overload. As such, I tried playing with: (vaal) Ice Nova, which was good for legion mechanics, but lacking in other areas. Shock Nova, which yielded the best damage output while being complemented by area nodes. And Arc, which was far less inconsistent but at times felt better. Finding the right supports for a mixed-element caster that wants to proc ailments was rather odd. The three gems I found to fit the bill were: Controlled Destruction, Energy Leech (Solely for the damage, ignoring the leech), and Hypothermia. The scion starting area is still relevant for non-crit spell builds when taking Might of the Meek and Unnatural Instinct into account. Pure Talent is used mostly for the Elemental Penetration from Templar. Cerberus Limb was one of the easiest ways to sort out a source of Leech as a caster, and Lioneye's Remorse felt like the best shield to go with it. Aspect of the Spider further amplifies monster vulnerabilities, while asking for reduced reservation. Fenumus' Shroud grants more Elemental Penetration while giving some defensive bonuses. Fenumus' Weave not only grants the Aspect, but also makes poisoning more reliable.

    Parallel to this, I tried playing a Cyclone CWC SRS Champion, stacking STR and using the Baron in order to boost both my damage and my minions'. The scaling was rather poor, and I found myself stuck between wanting Melee Splash for my SRS to clear better while hampering their single target and being useless on my own, and using a different support for far better damage while relying on my own tiny Cyclone for clear. https://www.twitch.tv/airrowstv managed to handle this concept far better, ditching the STR and including Dancing Duo and Facebreakers into the mix.

    To whomever it may concern: I'll be running some stream tests at https://www.twitch.tv/lucksick/ today, and hopefully be able to stream over the weekend for Blight's launch. Regardless of how that goes, I wish you a nice league start and hope you're all doing well!~

    lucksickle
    Sep 06, 2019 04:46:32 AM
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