Forum Index Announcements New Gems for Summoners in Path of Exile: Blight


Are you sure these are not added as game UI

Aug 24, 2019 03:08:26 AM

Arthur606 wrote:
Are you sure these are not added as game UI
A very good question, given that other games give you these kinds of things ...

1. Without asking you to give something else up in exchange (ie: a gem slot)
2. While also giving your more flexibility and ease about swapping different minion stances during gameplay and/or directing them to attack specific mobs.

Gem swaps are an awkward substitute for being able to interact directly and quickly with a minion UI on screen to change the stance for particular minion types. Also, why not just add a "minion attack this" cursor to the UI for characters that have minions, which we can set to a hotkey?

Aug 24, 2019 05:46:39 AM

I got into PoE through minion builds and it is still my favourite play style. I am planning on a minion instability skele build for 3.8 and these gems may help to increase the clear speed significantly.

Aug 24, 2019 19:38:31 PM

One other question... one of the major support gems for minions used to be multistrike. In particular for zombies. As the faster attack speed reduced the time minions used to 'recover'(wait for the attack to finish) after attacking an enemy which dies in 1 hit. Will multistrike receive a re-work as well(even if only for minions), as personally I preferred the more attack speed.

On zombies which kill white monsters in 1-hit, and then 'recover' before they move onto the next target, the nerfed multistrike means they lose alot of damage, due to the extra damage hits being mostly unused, but they do suffer from the extra 'recover' time after a kill. Which amounts to alot of idle standing around for them.

Aug 24, 2019 20:30:48 PM

Boy would I like the old Arc Totems / Traps now :D:D:D memba them before the nerf...

Aug 24, 2019 21:28:46 PM

Is this going to comply with totems

Aug 25, 2019 05:32:22 AM

I really want to try phantasms again now.

Aug 25, 2019 18:01:33 PM

Edimasta wrote:
I don't see this as the best solution... Deathmark should be a Curse, not a support gem for the Minion. And the Aggressive / Defensive should be one gem that can be toggled... like blood and sand stance.

As it is now we constantly have to swap gems, and that is more than annoying. Sorry GGG... not your best solution :(

i don't see a Problem with Deathmark being both at the same time.
Think about how it works, it gives mod's to the Minion it's linked to and it has functionality similar to a curse.
If Deathmark would be a real curse, then how would you be able to limit it's function to certain Minions you use?


Aug 26, 2019 14:32:43 PM

So sad those new gems wasn't in Legion. the builds with the legion zombie gloves would be so much better.

Aug 26, 2019 23:25:12 PM

hopefully someone can answer this...and hopefully it has not already been asked (sorry if that is the case). The infernal legion gem, coupled with the unstable minon keystone, making skellies walking time bombs. Would that still apply if the skelly times out after 20 seconds? will that count as a death? Let's say the damage taken from the new legion gem is not sufficient to kill the skelly, and he reaches the 20 second time limit. will he disappear or go boom?

Aug 28, 2019 04:54:27 AM
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