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[3.8] Huy’s Crit Shockwave Staff Cyclone Berserker Guide: The Pepega Great League Starter!



3.8 Updates
9.30.19: The AoE Nerf to Cyclone doesn't hurt the build much at all since we don't scale super hard into it. They are buffing the range nodes on the tree so that's pretty Pog. Pulverize hurts a bit but now we will do even more damage so it's fine :).

With the splitting of -mana cost reduction for non channeling and channeling skills, we can only craft up to -3 mana cost for channeling skill for each piece of jewelry (2 rings and 1 amulet). If you are running into mana problems, you can drop the banner for a bit extra mana to work with. Another nice addition new to blight is anointing, in which you can anoint Lucidity, which gives -3 mana cost of channeling skills and 30% increased damage. Hope that helps~

Since Shockwave was not touched at all, the build is still in a very strong spot. It might even be an even better/easier league start since people will overreact with the other nerfs and gear for the build will be even cheaper ;P. Good luck and have fun in Blight! See you around here or on stream~ I'll be working on a new guide (hopefully released earlier in the league) and my service thread (https://respoe.xyz/forum/view-thread/2575156).

Hello, I’m Huy. 👋 I’ve been playing Path of Exile on and off for about 6 years. After numerous requests, I’m finally writing my second guide after 2 years (first guide: Huy SRS)! This build was played for the entirety of Legion League and was able to complete all the services provided here: Service Thread. I started the league with this character and did everything (up to Uber Elder) with a reasonable budget. Since I enjoyed the character so much, I continued to min/max the character for the rest of the league to what you see currently. It starts off solid on a budget and then has the potential to scale into absolute insanity with proper investment. 💥

I get very excited about theory-crafting and both welcome and encourage discussion about this build both in the forums and on my Discord (You're Invited)! Catch me at https://www.twitch.tv/iHuy or in game @iHuy and feel free to ask any questions or make suggestions. Thanks!



About Shockwave

☝ Extremely Accurate Diagram of Shockwave Support

Shockwave
-
Click to expand
  • Level 21 (Max)
  • Quality +23%
  • Supported Skills deal 11% increased Melee Damage
  • Supported Skills will Trigger Shockwave on Melee Hit
  • Supported Skills can only be used with Maces, Sceptres and Staves

  • This new support gem is a core mechanic of the build!
    • It’s a support gem that triggers when you hit a monster every 0.71 seconds (gains cool down reduction with level).
    • Shockwave benefits from the support gems linked to the trigger skill (i.e. Cyclone).
    • Therefore, we maximize the benefit of shockwave by only linking gems that work with both cyclone and shockwave. This means that shockwave benefits off the increased + more aoe from support gems + skill tree.
    • It provides amazing clear by extending the effective aoe of your attacks as well as providing burst damage.
    • It's super satisfying! you can jump into a pack, tap cyclone once, and it EXPLODES!

    * Lv21 shockwave gives +1 radius. 😉
    * Weapon range doesn’t affect it (only affects cyclone).
    * Attack speed doesn’t affect it.
    * Only works with staves (and maces).

    Pros + Cons
    Pros
    • Relatively budget build to start (SSF viable!). Uber Elder is relatively cheap (at the time of writing this guide 😏).
    • Able to scale to crazy levels with proper investment.
    • Super Flexible Build: good clear with solid bossing. Any Content in the Game. Any map mods (as long as both reflects are not together, any mod is doable with proper swaps).
    • Able to 5 Emblem Carry with full 6-man Party (w/ proper pepega gear).
    • Smooth Mapping with satifying boombooms from shockwave and speed from cyclone w/ big boi AOE.
    • Strong Boss Killer: Uber Elder, Uber Atziri, Aul, etc. with vaal double strike + impale.
    • Fast and fun Delving (still testing 500+ depth).
    • Any map (including Hall of Grandmasters).
    • Any map map mod: Physical Reflect - swap in Hrimsorrow/burn + Physical to Lightning Support. Elemental Reflect - swap in Brutality Support. Both Reflect - Cry.
    • Shockwave is super satisfying burst while cyclone provides smooth movement through packs, they work very well together 🙂.
    • Shockwave can bypass proximity shield (since the origin of the shockwave is from the monster).
    • Great sustain with multiple sources: regen, leech, high effectiveness blood of karui (up to 3k/s), warcry with warbringer (25%/1.74s).
    • Layered defenses with atk block, spell block, fortify, 5 endurance charges, armor, evasion, immortal call.
    • 0 mana cost for skills so you can 100% reserve your mana. also don’t have to worry about no regen.

    Cons
    • Complex character with a lot of mechanics that work together. not having proper links, mechanics active will be a big hindrance.
    • Need to swap a lot of gear for different types of content (for reflect, etc).
    • The super pepega version can be quite expensive to min max (as it usually is with most builds).
    • Very socket intensive (ideally able to do with 2 unset rings).


    Defense
    • 5 Endurance Charges (generated with Enduring Cry, Smashing Strikes - Endurance Charge on Critical Strikes).
    • Regen (out regens Blood Magic).
    • War Bringer: 25% instant Life/Mana recovery every 1.74 seconds (AoE covers multiple screens).
    • Leech: Hits leech cap with enough damage.
    • Cast When Damage Taken + Immortal Call (consumes the maximum 5 endurance charges for high physical damage mitigation).
    • Block: With Judgement Staff = 28% Attack Block, 10% Spell Block. With Glancing Blows (from Lethal Pride w/ Kiloava) = 56% Block, 20% Spell Block. This is the same mitigation, but the damage is spread out more consistently. Power Charge on Block (from Whirling Barrier) and our great sustain shines here.
    • Uses Both Armour + Evasion (~10k each w/ flask up).
    • Blind on Hit (via abyssal or timeless jewel).
    • Berserk (High uptime with double generation via Crave the Slaughter + Rage Support).
    • Cannot be Stunned (above 25 Rage via Rite of Ruin + while Cycloning).
    • >190% life from the tree. Able to reach 6.5k+ life with decent gear.

    Offense
    • 3-4 Power Charges, 3 Frenzy Charges.
    • Crit: 100% Crit Chance (w/ Diamond Flask) attainable with Brutal Restraint w/ Nasima (Nullify Blind with “Hit’s Can’t Be Evaded”.
    • Hit: 100% with Hits Can’t Be Evaded Staff.
    • Impale: 92% chance to impale with Vaal Double Strike w/ Impale Support. 52%-92% chance to impale for Cyclone + Shockwave (dependent if Impale Support is used for extra single target, purely optional).
    • AoE Clear: w/ 7L Cyclone + 6L Shockwave.
    • Single Target: 6L Vaal Double Strike + 7L Cyclone + 6L Shockwave = GG.
    • Vaal Double Strike is Pog because the clones do not take damage (thus can take full advantage of Damage on Full Life Support).
    • Vaal Ancestral Warchief is decent for early on but end game dies too easily due to lack of Resist + Life vs the hardest content. Dead = 0 dps.
    • Rage: 3.3 rage/s generation from Crave the Slaughter + 2.5 rage/s = 5.8 rage/s = 8.6 s for max rage, at 50 stacks.
    • Berserk: relatively long up time due to high rage generation.
    • Onslaught on kill (via Abyssal Jewel or Brutal Restraint notable).
    • Unholy Might on kill (via Abyssal Jewel).
    • Maim on crit (from Dismembering). High effective maim froom Flesh and Stone linked to Maim.
    • 5 Auras Setup: Pride, Flesh and Stone, Blood and Sand, Dread/War Banner, Precision.
    • Minimum Shock (via Shock on Focus Ring): 20% even vs Bosses.
    • Assassin's Mark on Hit Ring.

    Miscellaneous Quality of Life
    • 0 mana cost for all skills: can reserve 100% of mana, no regen = no problem.
    • BIG Range/AOE: up to ~50 units. Shockwave also extends the AOE from due to how it works mechanically.
    • Extra Flask Usages (Through Arcane Chemistry 15% & 19+% Reduced Flask Charge Used Belt).
    • Can Freeze/Shatter, Shock, Ignite for a phys build (with a Three Hands Talisman).
    • Rampage (from Uniques).
    • Shockwave goes through Proximity Shield!



    Trees and PoBs
    Bandit: Help Alira (20% Multi, 5 Mana Regen, 15 All Resist).
    * 22 Passives From Quests
    * 50 Points Leveling Tree: poeurl.com/cxd6
    * 100 Points Mapping Tree: poeurl.com/cxd7
    * 121 Points Lv100 Tree: poeurl.com/cxd8
    * Full Pepega*** Tree: poeurl.com/cxd9
    * Detailed PoB: https://pastebin.com/NmwJyuWj
    ** If stat points are needed (i.e. Intelligence or Dexterity), get them (Expertise, Proficiency, Ancestral Knowledge, Hard Knocks)!
    *** Pepega means fully min maxed to be able to do 5 Emblem Carries (Headhunter + 2 Inspired Learnings) and everything else with one skill tree and multiple sets.

    Ascendancy

    1. Aspect of Carnage
    2. Crave the Slaughter
    3. Rite of Ruin
    4. War Bringer
    WHY NO BLITZ?! ISNT THAT THE BEST THING EVAARR?!
    Blitz is cool and all but attack speed doesn’t do anything for shockwave (since it’s cooldown based), while aspect of carnage’s 40% more damage does. Besides, we already have decent attack speed and things get a bit buggy when it goes too fast ;P. Also Warbringer is really really good. Big opportunity cost.

    Pantheon
    Major

    • General Mapping: Soul of Lunaris
    • Maybe Boss: Soul of Solaris

    Minor


    • General Mapping: Soul of Ryslatha.
    • Emblems Carries/Max Speed: Soul of Garukhan



    Gems
    Cyclone/Shockwave (AoE Clear)
    Cyclone + Shockwave + Pulverize + *Fortify + Rage + Melee Physical Damage + *Energy Leech/*Increased Area of Effect
    Cyclone
    -
    Click to expand
  • Level 21 (Max)
  • Quality +23%
  • Deals 54.5% of Base Damage
  • 30 to 45 Added Attack Physical Damage
  • 11% increased Area of Effect
  • 8% increased Area of Effect per 1 additional Melee range
  • 30% less Movement Speed
  • First Hit deals 50% less Damage
  • Gains 1 Stage every 0.1 seconds while Channelling
  • Maximum 7 Stages
  • +1 to radius per Stage
  • Lose 1 Stage every 0.3 seconds while not Channelling
  • Shockwave
    -
    Click to expand
  • Level 21 (Max)
  • Quality +23%
  • Supported Skills deal 11% increased Melee Damage
  • Supported Skills will Trigger Shockwave on Melee Hit
  • Supported Skills can only be used with Maces, Sceptres and Staves
  • Pulverise Support
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • Supported Skills have 35% increased Area of Effect
  • Supported Skills deal 10% increased Area Damage
  • Supported Skills have 15% less Attack Speed
  • Supported Skills deal 60% more Melee Area Damage
  • Fortify Support
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • Supported Skills deal 10% increased Attack Damage
  • Supported Skills grant Fortify on Melee hit
  • Supported Skills have 35% increased Fortify duration
  • Supported Skills deal 35% more Damage with Ailments caused by Melee Hits
  • Supported Skills deal 35% more Melee Damage
  • Rage Support
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • Supported Skills deal 10% increased Attack Damage
  • Supported Attacks deal 4 to 8 added Physical Damage with Weapons per 10 Rage
  • Supported Attacks deal 43 to 79 added Physical Damage with Weapons while you have at least 10 Rage
  • Supported Skills grant 1 Rage on Melee Hit, no more than once every 0.4 seconds
  • Melee Physical Damage Support
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • Supported Skills deal 50% more Melee Physical Damage
  • Supported Skills deal 50% more Damage with Bleeding and Poison caused by Melee Hits
  • Supported Skills deal 10% increased Melee Physical Damage
  • Energy Leech Support
    -
    Click to expand
  • Level 21 (Max)
  • Quality +23%
  • Supported Skills deal 11% increased Damage while Leeching Energy Shield
  • Supported Skills have 1.9% of Damage Leeched as Energy Shield
  • Supported Skills deal 25% more Damage while on Full Energy Shield
  • Supported Skills deal 40% more Damage while Leeching Energy Shield
  • Increased Area of Effect Support
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • Supported Skills have 50% increased Area of Effect
  • Supported Skills deal 10% increased Area Damage

    • The cool thing about this setup is that Shockwave is a support gem that grants an active skill that benefits off the proper support gems linked to the main skill (ie cyclone)
    • Fortify: omit if you have fortify staff
    • Energy Leech: a fantastic 6th gem because it functions very well when you have blood rage, which means you will always be leeching and getting the solid damage boost
    • Increased Area of Effect: when you feel like you have enough damage and want more aoe clear, you can swap this in instead of Energy Leech.
    • If you have a white socket (via vorici research), you can try using impale for more single target (ie uber elder + deep delve bossing).
    • WHY NO INFUSED CHANNELING?! Infused channeling is great for pure cyclone but shockwave is not a channeling skill so it doesn’t support it (we want to double dip ;P).

    Vaal Double Strike (Single Target)
    Vaal Double Strike + Damage on Full Life + Melee Physical Damage + Impale + Ruthless + Increased Critical Damage or Maim (dependent on your colors and crit chance)
    Vaal Double Strike
    -
    Click to expand
  • Level 21 (Max)
  • Quality +23%
  • Deals 113.1% of Base Damage
  • 11% increased Attack Speed
  • +3 to Melee range
  • 25% chance to cause Bleeding
  • Adds 121 to 181 Physical Damage against Bleeding Enemies
  • Damage on Full Life Support
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • Supported Attack Skills deal 50% more Damage while on Full Life
  • Supported Skills deal 10% increased Damage
  • Melee Physical Damage Support
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • Supported Skills deal 50% more Melee Physical Damage
  • Supported Skills deal 50% more Damage with Bleeding and Poison caused by Melee Hits
  • Supported Skills deal 10% increased Melee Physical Damage
  • Impale Support
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • Supported Attacks have 40% chance to Impale Enemies on Hit
  • Supported Attacks have 61% increased Impale Effect
  • Supported Skills deal 16% more Physical Damage
  • Enemies Impaled by Supported Skills have -30% to Total Physical Damage Reduction against Impale Hits
  • Ruthless Support
    -
    Click to expand
  • Level 21 (Max)
  • Quality +23%
  • Every third Attack with Supported Melee Attacks deals a Ruthless Blow
  • Ruthless Blows with Supported Skills deal 135% more Melee Damage
  • Ruthless Blows with Supported Skills deal 135% more Damage with Bleeding caused by Melee Hits
  • Ruthless Blows with Supported Skills have a base Stun Duration of 0.8 seconds
  • Supported Skills deal 11% increased Attack Damage
  • Increased Critical Damage Support
    -
    Click to expand
  • Level 21 (Max)
  • Quality +23%
  • Supported Skills have +122% to Critical Strike Multiplier
  • Maim Support
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • Supported Skills deal 30% more Physical Damage
  • Supported Attacks have 30% chance to Maim on Hit
  • Supported Skills deal 10% increased Physical Damage
  • Enemies Maimed by Supported Skills take 15% increased Physical Damage

    • Vaal Double Strike is a great single target skill because you can still cyclone/shockwave while it is active. Thus, you are hitting the boss/tough monster with a 7L cyclone + 6L shockwave + 6L vds at max girth.
    • WHY NO VAAL ANCESTRAL WARCHIEF?! DOESN’T THAT GIB ME MOAR TOOL TIP DPS?!"] On paper, vaal ancestral warchief looks good. It has solid damage + also gives you more damage while active. However, since we are not a specialized totem build, there’s no investment in totem life nor resistances, which means that they simply die too fast to tough encounters. Dead = 0 DPS. Meanwhile, vaal double strike is super Pog because the minions take all of your stats (+ cosmetics!) and are invincible (that’s why damage on full life is incredible on them). The damage they do is just crazy 😄.


    Auras
    Blood and Sand, Pride, Flesh and Stone + Maim, Dread Banner, Precision (lv1)
    Blood and Sand
    -
    Click to expand
  • Level 7 (Max)
  • Melee Skills deal 16% more Area Damage while in Blood Stance
  • Melee Skills have 5% less Area of Effect while in Blood Stance
  • Melee Skills have 16% more Area of Effect while in Sand Stance
  • Melee Skills deal 5% less Area Damage while in Sand Stance
  • 60% increased Cooldown Recovery Speed
  • Pride
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • +10 to radius
  • 40% increased Area of Effect
  • Nearby Enemies take at least 19% more Physical Damage, raising up to 39% as they stay in the Aura for 4 seconds
  • Flesh and Stone
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • Nearby Enemies are Blinded while in Sand Stance You take 11% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance Nearby Enemies are Maimed while in Blood Stance
  • 63% increased Cooldown Recovery Speed
  • Enemies Maimed by this Skill take 16% increased Physical Damage
  • Maim Support
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • Supported Skills deal 30% more Physical Damage
  • Supported Attacks have 30% chance to Maim on Hit
  • Supported Skills deal 10% increased Physical Damage
  • Enemies Maimed by Supported Skills take 15% increased Physical Damage
  • Dread Banner
    -
    Click to expand
  • Level 20 (Max)
  • Quality +23%
  • 11% increased effect of Aura
  • You and nearby Allies have 20% chance to Impale Enemies on Hit with Attacks
  • You and nearby Allies have 19% increased Impale Effect
  • Gain 1 Stage when you Impale an Enemy while carrying the Banner, up to 5 per second
  • +1 second to Base Placed Banner Duration per Stage
  • When placed, 8% increased Area of Effect per Stage
  • When placed, 1% increased Aura effect per Stage
  • Base Duration of 10.00 seconds after being Placed
  • Nearby Enemies have 21% less Accuracy Rating
  • Gain Fortify for 0.05 seconds per Stage on Placing the Banner
  • 2% increased Fortify effect per Stage
  • Precision
    -
    Click to expand
  • Level 1
  • Quality +20%
  • 40% increased Area of Effect
  • You and nearby allies gain 40% increased Critical Strike Chance
  • You and nearby allies gain +93 to Accuracy Rating

    • I normally keep things on blood stance for more damage.
    • Flesh and Stone + Maim is a very powerful combination (only extra 3% reservation). Really cool mechanic where maim adds on to the effectiveness of Flesh and Stone (blood stance).
    • It’s difficult to get the proper mana # to use precision so don’t worry about it if you can’t fit it in (it’s really only there mostly for my watcher’s eye).
    • To fully use the aura setup, you want to get all your skills to 0 mana if possible. Craft -mana cost on your rings. if you need a crafting service 💯 (https://respoe.xyz/forum/view-thread/2575156).

    Trigger
    Cast When Damage Taken + Immortal Call + *Blood Rage + *Assassin's Mark/Enfeeble (if space + no curse on hit ring) + *Increased Duration (if space)
    Cast when Damage Taken Support
    -
    Click to expand
  • Level 1
  • Quality +20%
  • This Gem can only Support Skill Gems requiring Level 38 or lower
  • Supported Skills deal 70% less Damage
  • You cannot Cast Supported Triggerable Spells directly
  • Trigger Supported Spells when you take a total of 528 Damage
  • Supported Skills deal 10% increased Damage
  • Immortal Call
    -
    Click to expand
  • Level 3
  • Quality +23%
  • Base duration is 1.00 seconds
  • 23% increased Skill Effect Duration
  • 20% increased Buff Duration per Endurance Charge removed
  • This Skill's Cooldown does not recover during its effect
  • 26% less Elemental Damage taken
  • 26% less Physical Damage taken
  • 15.0% less Physical Damage taken per Endurance Charge removed
  • Blood Rage
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Base duration is 10.80 seconds
  • 20% increased Attack Speed
  • 1.2% of Attack Physical Damage Leeched as Life
  • You take 4% of your Maximum Life per second as Physical Damage
  • You take 4% of your Maximum Energy Shield per second as Physical Damage
  • 25% chance to gain a Frenzy Charge on Kill
  • Increased Duration Support
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • Supported Skills have 75% increased Skill Effect Duration

    • I like to keep CWDT at level 1 so it procs as much as possible.
    • Lv1 CWDT means you can use a Lv3 Immortal Call. Even though it’s low level, it’s still quite effective.
    • Use a lv7 blood rage if you don’t want to manually cast it. Otherwise, a lv20 blood rage will give a bit more attack speed + you have more control.


    Movement
    Leap Slam + Faster Attacks
    Leap Slam
    -
    Click to expand
  • Level 20 (Max)
  • Quality +23%
  • 39% increased Stun Duration against Enemies that are on Full Life
  • Deals 120% of Base Damage
  • +0.55 seconds to Attack Time
  • 23% increased Stun Duration on enemies
  • Damaging Hits always Stun Enemies that are on Full Life
  • Faster Attacks Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills have 54% increased Attack Speed

    • Leap Slam feels great! With how the build functions, you can leap slam into a pack, tap cyclone once, and if you have enough damage, the pack will explode and you can proceed to the next pack. It's an extremely satisfying playstyle.

    Warcry
    Enduring Cry or Rallying Cry
    Enduring Cry
    -
    Click to expand
  • Level 21 (Max)
  • Quality +23%
  • Base duration is 0.75 seconds
  • 69% increased Area of Effect
  • 37 Endurance Charges granted per one hundred nearby enemies
  • Regenerate 414 Life per second
  • Rallying Cry
    -
    Click to expand
  • Level 21 (Max)
  • Quality +23%
  • Base duration is 8.00 seconds
  • 34% increased Skill Effect Duration
  • 180% increased Damage per one hundred nearby Enemies
  • 17% increased Damage
  • Regenerate 15.5 Mana per second

  • With staff’s Smashing Strikes Notable (10% endurance charge on melee crit), we generate sufficient endurance charges to be fully active + immortal call consumption. However, you can still opt to use it for more consistency in single target situation + the great regen.
    Rallying Cry is pretty straight forward for just pure damage

    Berserk
    Berserk
    Berserk
    -
    Click to expand
  • Level 21 (Max)
  • Quality +23%
  • Lose 5 Rage per second
  • At least 5 Rage required to start Berserking
  • 20% more Damage with Attacks
  • 20% more Attack Speed
  • 30% more Movement Speed
  • 20% less Damage taken
  • Each second, 20% more Rage loss Rate
  • 23% increased Attack Damage
  • This Skill's Cooldown does not recover during its effect

    • There are different schools of thoughts on when to use berserk. Personally, I treat it more as a speed + defensive boost, since once you lose the majority of your rage, you’d actually do less damage. However, for the first few seconds or so, you are a GOD.
    • I tend to use it when it’s at 50 rage stacks. Because we generate lots of rage as a Berserker + utilize the rage gem, it lasts quite long if you are continually hitting stuff. 🙂



    Leveling and Early Map Gear
    50 Points Leveling Tree: poeurl.com/cxd6
    If leveling as Solo Self Found or no budget, progress as normal with any two hander.
    Use the whetstone + rustic sash recipe to craft decent % phys weapon on usable bases
    • Generic twink items: tabula rasa, wanderlust, goldrim, praxis (or any elreon jewelry), wyrmsign, belt of the deceiver, sacrificial heart, seven league steps
    • Twink weapons: (almost any usable uniques/high dps weps for their level) ie geofris baptism, stormheart
    • Focus on maxing out your resistances, then getting more life. The build has more than enough damage from the ascendancy + passives so survival is key!
    • Grabbing Resolute Technique early on while leveling helps with accuracy. When you transition to crit though, remember to unspec out of it! If you are having accuracy issues, take Eagle Eye and/or Reflexes on the tree. You can also get accuracy on amulet, helmet, rings, or abyssal jewels as a suffix.

    100 Points Mapping Tree: poeurl.com/cxd7
    Early Leveling Examples
    Tabula Rasa
    Simple Robe
    Click to expand
    Goldrim
    Leather Cap
    Click to expand
  • +33 to Evasion Rating
  • 10% increased Rarity of Items found
  • +36% to all Elemental Resistances
  • Reflects 4 Physical Damage to Melee Attackers
  • No metal slips as easily through the fingers as gold.

    The Stormheart
    Royal Staff
    Click to expand
  • +18% Chance to Block Attack Damage while wielding a Staff
  • 94% increased Physical Damage
  • Adds 31 to 45 Cold Damage
  • Adds 9 to 83 Lightning Damage
  • 31% increased Critical Strike Chance
  • Cannot be Shocked while Chilled
  • 50% chance to Shock Chilled Enemies
  • When the storm comes,

    the safest place to be is the centre.

    Wyrmsign
    Wyrmscale Gauntlets
    Click to expand
  • Socketed Gems are Supported by Level 5 Concentrated Effect
  • 122% increased Armour and Evasion
  • +69 to maximum Life
  • 4% reduced Mana Cost per Endurance Charge
  • Gain Rampage while at Maximum Endurance Charges
  • Lose all Endurance Charges when Rampage ends
  • Those who witness the shimmering scales of the wyrm

    know only fear for the rest of their lives.

    Fortunately, the rest of their lives

    can be measured in seconds.

    Belt of the Deceiver
    Heavy Belt
    Click to expand
  • +35 to Strength
  • 23% increased Global Physical Damage
  • You take 30% reduced Extra Damage from Critical Strikes
  • +38 to maximum Life
  • +11% to all Elemental Resistances
  • Nearby Enemies are Intimidated
  • In battle, virtue matters not.

    Only victory.

    Wanderlust
    Wool Shoes
    Click to expand
  • +5 to Dexterity
  • +19 to maximum Energy Shield
  • 32% increased Mana Regeneration Rate
  • 20% increased Movement Speed
  • Cannot be Frozen
  • All the world is my home.

    Praxis
    Paua Ring
    Click to expand
  • +20 to maximum Mana
  • +32 to maximum Mana
  • Regenerate 5.7 Mana per second
  • -6 to Total Mana Cost of Skills
  • 8% of Damage taken gained as Mana over 4 seconds when Hit
  • The Thaumaturgical masters of the Eternal Empire,

    as unpredictable and varied as they were,

    all understood one thing:

    Free thinking leads to free action.

    Praxis
    Paua Ring
    Click to expand
  • +20 to maximum Mana
  • +32 to maximum Mana
  • Regenerate 5.7 Mana per second
  • -6 to Total Mana Cost of Skills
  • 8% of Damage taken gained as Mana over 4 seconds when Hit
  • The Thaumaturgical masters of the Eternal Empire,

    as unpredictable and varied as they were,

    all understood one thing:

    Free thinking leads to free action.


    Early Mapping Examples
    Hegemony's Era
    Judgement Staff
    Click to expand
  • +18% Chance to Block Attack Damage while wielding a Staff
  • +6% Chance to Block Attack Damage while wielding a Staff
  • Adds 167 to 205 Physical Damage
  • 16% increased Attack Speed
  • 30% increased Critical Strike Chance
  • +1 to Maximum Power Charges
  • 10% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage
  • The right to rule demands mental acuity,

    a strong arm,

    And a tenacious sense of justice.

    Starkonja's Head
    Silken Hood
    Click to expand
  • +69 to Dexterity
  • 50% reduced Damage when on Low Life
  • 10% increased Attack Speed
  • 25% increased Global Critical Strike Chance
  • 105% increased Evasion Rating
  • +96 to maximum Life
  • 150% increased Global Evasion Rating when on Low Life
  • There was no hero made out of Starkonja's death,

    but merely a long sleep made eternal.

    Miracle Jack
    Colosseum Plate
    Click to expand
  • +89 to maximum Life
  • Regenerate 6.9 Life per second
  • +42% to Cold Resistance
  • +35% to Lightning Resistance
  • Blood of the Karui
    Sanctified Life Flask
    Click to expand
  • 100% increased Life Recovered
  • 15% increased Recovery rate
  • Recover Full Life at the end of the Flask Effect
  • "Kaom fought and killed for his people.

    Kaom bled for his people.

    And so the people gave, the people bled,

    So their King might go on."

    - Lavianga, Advisor to Kaom

    Chemist's Jade Flask of Warding
    -
    Click to expand
  • 24% reduced Charges used
  • Immune to Curses during Flask effect Removes Curses on use
  • Lion's Roar
    Granite Flask
    Click to expand
  • Adds Knockback to Melee Attacks during Flask effect
  • Knocks Back Enemies in an Area when you use a Flask
  • 75% chance to cause Enemies to Flee on use
  • 22% more Melee Physical Damage during effect
  • A sprinkle of hunger, a spoonful of menace

    and three generous cups of Might.

    Chemist's Diamond Flask of Staunching
    -
    Click to expand
  • 22% reduced Charges used
  • Immunity to Bleeding during Flask effect Removes Bleeding on use
  • Alchemist's Quicksilver Flask of Adrenaline
    -
    Click to expand
  • 28% increased Movement Speed during Flask effect
  • 25% increased effect
  • 33% reduced Duration


  • End Game Gear Sets
    Basic Budget Uber Elder Viable Transition
    • Gloves: Wyrmsign/Shadow & Dust → Null and Void
    • Weapon: Hegemony's Era → Fortify Staff
    • Chest: Tabula Rasa/Any 6L (even vaaled) with proper colors/5L Carcass Jack (basically divine) → 6L Carcass
    • Helm: Starkonja/regular rare helm, can craft +1 range (my personal favorite enchant is Immortal Call duration, though the new Berserk enchant looks really nice)
    • Amulet: Open prefix (to craft +1 Range) + Life + Crit Multi + Stats (3-6c)
    • Rings: (-) mana cost (tier 2 cost 3c for -6 to 7) rings/praxis → (-) mana cost unset ring + Assassin's Mark on hit ring
    • Belt: Belt of the Deceiver → 19+ % reduced flask charges stygian (+ unholy might on kill + onslaught on kill)
    • Boots: Regular (25%+ Movespeed) Rare boots (with resists and Dexterity/Intelligence) → Cannot be Frozen + 30% move speed + life + resists + stats
    • Flasks (super important): Blood of the Karui, Chemist’s Jade of Warding (use the Menagerie), Lion’s Roar/Rumi's Concoction, Chemist’s Diamond Flask of Staunching (of Heat if no anti freeze boots), Alchemist’s Quicksilver of Adrenaline
    • Jewels: Lethal Pride with Kiloava

    Budget Uber Elder Example
    Hegemony's Era
    Judgement Staff
    Click to expand
  • +18% Chance to Block Attack Damage while wielding a Staff
  • +6% Chance to Block Attack Damage while wielding a Staff
  • Adds 167 to 205 Physical Damage
  • 16% increased Attack Speed
  • 30% increased Critical Strike Chance
  • +1 to Maximum Power Charges
  • 10% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage
  • The right to rule demands mental acuity,

    a strong arm,

    And a tenacious sense of justice.

    Miracle Jack
    Colosseum Plate
    Click to expand
  • +89 to maximum Life
  • Regenerate 6.9 Life per second
  • +42% to Cold Resistance
  • +35% to Lightning Resistance
  • Starkonja's Head
    Silken Hood
    Click to expand
  • +69 to Dexterity
  • 50% reduced Damage when on Low Life
  • 10% increased Attack Speed
  • 25% increased Global Critical Strike Chance
  • 105% increased Evasion Rating
  • +96 to maximum Life
  • 150% increased Global Evasion Rating when on Low Life
  • There was no hero made out of Starkonja's death,

    but merely a long sleep made eternal.

    Null and Void
    Legion Gloves
    Click to expand
  • +20 to Strength
  • 155% increased Armour and Energy Shield
  • +63 to maximum Life
  • 33% increased Mana Regeneration Rate
  • Removes Elemental Ailments on Rampage
  • Gain Immunity to Physical Damage for 1.5 seconds on Rampage
  • Rampage
  • What is freedom but a clean slate

    in an unclean world?

    Pain Snare
    Stygian Vise
    Click to expand
  • Has 1 Abyssal Socket
  • +10 to Armour
  • +63 to maximum Life
  • +32% to Fire Resistance
  • 20% reduced Flask Charges used
  • +20% to Fire and Lightning Resistances
  • Anarchy Goad
    Two-Toned Boots
    Click to expand
  • +12% to Fire and Lightning Resistances
  • +50 to Strength
  • +69 to maximum Life
  • Regenerate 3.4 Life per second
  • +25% to Cold Resistance
  • 30% increased Movement Speed
  • 11% chance to Dodge Spell Hits
  • Cannot be Frozen
  • Dire Twirl
    Unset Ring
    Click to expand
  • Has 1 Socket
  • +79 to maximum Life
  • +75 to maximum Mana
  • +31% to Cold Resistance
  • +30% to Lightning Resistance
  • -8 to Total Mana Cost of Skills
  • -9 to Total Mana Cost of Skills
  • Kraken Eye
    Unset Ring
    Click to expand
  • Has 1 Socket
  • +32 to Intelligence
  • +33% to Fire Resistance
  • +11 Life gained for each Enemy hit by your Spells
  • Curse Enemies with Level 12 Assassin's Mark on Hit
  • 34% increased Elemental Damage with Attack Skills
  • +53 to maximum Life
  • Storm Charm
    Monkey Twins Talisman
    Click to expand
  • 8% increased Area of Effect
  • +45 to Dexterity
  • +38% to Global Critical Strike Multiplier
  • +63 to maximum Life
  • +48% to Cold Resistance
  • 0.4% of Cold Damage Leeched as Life
  • 13% increased Melee Damage
  • 7% increased Area of Effect
  • 10% increased Area Damage
  • +1 to Melee Weapon and Unarmed Attack range
  • The first ones marked their hunting grounds

    with blood and piss.

    We have tried to paint our future in words.

    Now we shall paint with inks of savagery.

    - The Wolven King

    Blood of the Karui
    Sanctified Life Flask
    Click to expand
  • 100% increased Life Recovered
  • 15% increased Recovery rate
  • Recover Full Life at the end of the Flask Effect
  • "Kaom fought and killed for his people.

    Kaom bled for his people.

    And so the people gave, the people bled,

    So their King might go on."

    - Lavianga, Advisor to Kaom

    Chemist's Jade Flask of Warding
    -
    Click to expand
  • 24% reduced Charges used
  • Immune to Curses during Flask effect Removes Curses on use
  • Lion's Roar
    Granite Flask
    Click to expand
  • Adds Knockback to Melee Attacks during Flask effect
  • Knocks Back Enemies in an Area when you use a Flask
  • 75% chance to cause Enemies to Flee on use
  • 22% more Melee Physical Damage during effect
  • A sprinkle of hunger, a spoonful of menace

    and three generous cups of Might.

    Chemist's Diamond Flask of Staunching
    -
    Click to expand
  • 22% reduced Charges used
  • Immunity to Bleeding during Flask effect Removes Bleeding on use
  • Alchemist's Quicksilver Flask of Adrenaline
    -
    Click to expand
  • 28% increased Movement Speed during Flask effect
  • 25% increased effect
  • 33% reduced Duration


  • Normal Mapping (All Tiers Viable) Min/Maxed
    Doom Chant
    Judgement Staff
    Click to expand
  • +18% Chance to Block Attack Damage while wielding a Staff
  • Socketed Gems are Supported by Level 20 Fortify
  • 133% increased Physical Damage
  • 20% increased Attack Speed
  • 20% increased Attack Speed if you've Killed Recently
  • Can have up to 3 Crafted Modifiers
  • Adds 23 to 40 Physical Damage
  • 24% increased Critical Strike Chance
  • Hits can't be Evaded
  • +18% to Quality
  • Carcass Jack
    Varnished Coat
    Click to expand
  • +2 to Level of Socketed Trap or Mine Gems
  • 50% increased Damage
  • 122% increased Evasion and Energy Shield
  • +53 to maximum Life
  • +10% to all Elemental Resistances
  • 48% increased Area of Effect
  • 46% increased Area Damage
  • Extra gore
  • "...The discomfort shown by the others is amusing, but none

    can deny that my work has made quite the splash..."

    - Maligaro's Journal

    Woe Halo
    Fluted Bascinet
    Click to expand
  • +18 to Evasion Rating
  • +115 to maximum Life
  • +48% to Fire Resistance
  • +40% to Cold Resistance
  • +40% to Lightning Resistance
  • 10% of Physical Damage from Hits taken as Fire Damage
  • +1 to Level of Socketed Melee Gems
  • +1 to Melee Weapon and Unarmed Attack range
  • Null and Void
    Legion Gloves
    Click to expand
  • +30 to Strength
  • 175% increased Armour and Energy Shield
  • +70 to maximum Life
  • 34% increased Mana Regeneration Rate
  • Removes Elemental Ailments on Rampage
  • Gain Immunity to Physical Damage for 1.5 seconds on Rampage
  • Rampage
  • What is freedom but a clean slate

    in an unclean world?

    Agony Tread
    Hydrascale Boots
    Click to expand
  • +30 to Strength
  • +55 to Dexterity
  • +78 to maximum Life
  • +30% to Cold Resistance
  • 30% increased Movement Speed
  • 12% chance to Dodge Spell Hits
  • Cannot be Frozen
  • Soul Shackle
    Stygian Vise
    Click to expand
  • Has 1 Abyssal Socket
  • +41 to maximum Energy Shield
  • +99 to maximum Life
  • 11% increased Stun Duration on Enemies
  • 17% reduced Flask Charges used
  • 18% increased Flask Effect Duration
  • 8% chance for Flasks you use to not consume Charges
  • Gale Knuckle
    Unset Ring
    Click to expand
  • Has 1 Socket
  • +37 to Intelligence
  • Adds 1 to 2 Cold Damage to Attacks
  • +73 to maximum Life
  • +75 to maximum Mana
  • +39% to Cold Resistance
  • -8 to Total Mana Cost of Skills
  • Shock nearby Enemies for 4 Seconds when you Focus
  • Doom Knuckle
    Two-Stone Ring
    Click to expand
  • +16% to Fire and Lightning Resistances
  • +47% to Lightning Resistance
  • Curse Enemies with Level 12 Assassin's Mark on Hit
  • Can have up to 3 Crafted Modifiers
  • 18% increased Damage
  • +48 to maximum Life
  • -9 to Total Mana Cost of Skills
  • Sorrow Pendant
    Three Hands Talisman
    Click to expand
  • Gain 11% of Physical Damage as Extra Damage of a random Element
  • +36 to Strength
  • Adds 22 to 34 Fire Damage to Attacks
  • +20% to Global Critical Strike Multiplier
  • +81 to maximum Life
  • +14% to all Elemental Resistances
  • 15% increased Melee Damage
  • +1 to Melee Weapon and Unarmed Attack range
  • We breed thoughts of single mind,

    fashion tools of single purpose.

    While the First Ones bring to bear

    anything that the wildlands provide.

    - The Wolven King

    Blood of the Karui
    Sanctified Life Flask
    Click to expand
  • 100% increased Life Recovered
  • 20% increased Recovery rate
  • Recover Full Life at the end of the Flask Effect
  • "Kaom fought and killed for his people.

    Kaom bled for his people.

    And so the people gave, the people bled,

    So their King might go on."

    - Lavianga, Advisor to Kaom

    Chemist's Jade Flask of Warding
    -
    Click to expand
  • 24% reduced Charges used
  • Immune to Curses during Flask effect Removes Curses on use
  • Lion's Roar
    Granite Flask
    Click to expand
  • Adds Knockback to Melee Attacks during Flask effect
  • Knocks Back Enemies in an Area when you use a Flask
  • 75% chance to cause Enemies to Flee on use
  • 25% more Melee Physical Damage during effect
  • A sprinkle of hunger, a spoonful of menace

    and three generous cups of Might.

    Chemist's Diamond Flask of Staunching
    -
    Click to expand
  • 24% reduced Charges used
  • Immunity to Bleeding during Flask effect Removes Bleeding on use
  • Alchemist's Quicksilver Flask of Adrenaline
    -
    Click to expand
  • 30% increased Movement Speed during Flask effect
  • 25% increased effect
  • 33% reduced Duration
  • Lethal Pride
    Timeless Jewel
    Click to expand
  • Commanded leadership over 12309 warriors under Kiloava Passives in radius are Conquered by the Karui
  • Historic
  • They believed themselves the greatest warriors, but that savagery turned upon their own.

    Brutal Restraint
    Timeless Jewel
    Click to expand
  • Denoted service of 4505 dekhara in the akhara of Nasima Passives in radius are Conquered by the Maraketh
  • Historic
  • They believed themselves the most ordered, but that tradition turned their forests to salt.

    Transcendent Flesh
    Crimson Jewel
    Click to expand
  • -1 Strength per 1 Strength on Allocated Passives in Radius
  • 1% additional Physical Damage Reduction per 10 Strength on Allocated Passives in Radius
  • +5% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius
  • We are as much shaped by what we do

    as what is done to us.

    Fulgent Splinter
    Crimson Jewel
    Click to expand
  • +16% to Critical Strike Multiplier with Two Handed Melee Weapons
  • 7% increased maximum Life
  • +15% to Fire Resistance
  • +12% to Fire and Lightning Resistances
  • Morbid Sphere
    Murderous Eye Jewel
    Click to expand
  • +22 to maximum Life
  • Adds 4 to 5 Physical Damage to Mace and Sceptre Attacks
  • 5% chance to Gain Unholy Might for 4 seconds on Melee Kill
  • 4% chance to Blind Enemies on Hit with Attacks
  • Watcher's Eye
    Prismatic Jewel
    Click to expand
  • 6% increased maximum Energy Shield
  • 4% increased maximum Life
  • 5% increased maximum Mana
  • 58% increased Attack Damage while affected by Precision
  • You have Phasing while affected by Haste
  • 12% chance to deal Double Damage while using Pride
  • One by one, they stood their ground against a creature

    they had no hope of understanding, let alone defeating,

    and one by one, they became a part of it.

    Headhunter
    Leather Belt
    Click to expand
  • +40 to maximum Life
  • +47 to Strength
  • +49 to Dexterity
  • +53 to maximum Life
  • 30% increased Damage with Hits against Rare monsters
  • When you Kill a Rare monster, you gain its Modifiers for 20 seconds
  • "A man's soul rules from a cavern of bone, learns and

    judges through flesh-born windows. The heart is meat.

    The head is where the Man is."

    - Lavianga, Advisor to Kaom



    Bossing (All Bosses, i.e. Uber Elder etc) Min/Maxed
    Doom Chant
    Judgement Staff
    Click to expand
  • +18% Chance to Block Attack Damage while wielding a Staff
  • Socketed Gems are Supported by Level 20 Fortify
  • 133% increased Physical Damage
  • 20% increased Attack Speed
  • 20% increased Attack Speed if you've Killed Recently
  • Can have up to 3 Crafted Modifiers
  • Adds 23 to 40 Physical Damage
  • 24% increased Critical Strike Chance
  • Hits can't be Evaded
  • +18% to Quality
  • Carcass Jack
    Varnished Coat
    Click to expand
  • +2 to Level of Socketed Trap or Mine Gems
  • 50% increased Damage
  • 122% increased Evasion and Energy Shield
  • +53 to maximum Life
  • +10% to all Elemental Resistances
  • 48% increased Area of Effect
  • 46% increased Area Damage
  • Extra gore
  • "...The discomfort shown by the others is amusing, but none

    can deny that my work has made quite the splash..."

    - Maligaro's Journal

    Woe Halo
    Fluted Bascinet
    Click to expand
  • +18 to Evasion Rating
  • +115 to maximum Life
  • +48% to Fire Resistance
  • +40% to Cold Resistance
  • +40% to Lightning Resistance
  • 10% of Physical Damage from Hits taken as Fire Damage
  • +1 to Level of Socketed Melee Gems
  • +1 to Melee Weapon and Unarmed Attack range
  • Agony Tread
    Hydrascale Boots
    Click to expand
  • +30 to Strength
  • +55 to Dexterity
  • +78 to maximum Life
  • +30% to Cold Resistance
  • 30% increased Movement Speed
  • 12% chance to Dodge Spell Hits
  • Cannot be Frozen
  • Soul Shackle
    Stygian Vise
    Click to expand
  • Has 1 Abyssal Socket
  • +41 to maximum Energy Shield
  • +99 to maximum Life
  • 11% increased Stun Duration on Enemies
  • 17% reduced Flask Charges used
  • 18% increased Flask Effect Duration
  • 8% chance for Flasks you use to not consume Charges
  • Gale Knuckle
    Unset Ring
    Click to expand
  • Has 1 Socket
  • +37 to Intelligence
  • Adds 1 to 2 Cold Damage to Attacks
  • +73 to maximum Life
  • +75 to maximum Mana
  • +39% to Cold Resistance
  • -8 to Total Mana Cost of Skills
  • Shock nearby Enemies for 4 Seconds when you Focus
  • Doom Knuckle
    Two-Stone Ring
    Click to expand
  • +16% to Fire and Lightning Resistances
  • +47% to Lightning Resistance
  • Curse Enemies with Level 12 Assassin's Mark on Hit
  • Can have up to 3 Crafted Modifiers
  • 18% increased Damage
  • +48 to maximum Life
  • -9 to Total Mana Cost of Skills
  • Sorrow Pendant
    Three Hands Talisman
    Click to expand
  • Gain 11% of Physical Damage as Extra Damage of a random Element
  • +36 to Strength
  • Adds 22 to 34 Fire Damage to Attacks
  • +20% to Global Critical Strike Multiplier
  • +81 to maximum Life
  • +14% to all Elemental Resistances
  • 15% increased Melee Damage
  • +1 to Melee Weapon and Unarmed Attack range
  • We breed thoughts of single mind,

    fashion tools of single purpose.

    While the First Ones bring to bear

    anything that the wildlands provide.

    - The Wolven King

    Blood of the Karui
    Sanctified Life Flask
    Click to expand
  • 100% increased Life Recovered
  • 20% increased Recovery rate
  • Recover Full Life at the end of the Flask Effect
  • "Kaom fought and killed for his people.

    Kaom bled for his people.

    And so the people gave, the people bled,

    So their King might go on."

    - Lavianga, Advisor to Kaom

    Lion's Roar
    Granite Flask
    Click to expand
  • Adds Knockback to Melee Attacks during Flask effect
  • Knocks Back Enemies in an Area when you use a Flask
  • 75% chance to cause Enemies to Flee on use
  • 25% more Melee Physical Damage during effect
  • A sprinkle of hunger, a spoonful of menace

    and three generous cups of Might.

    Chemist's Jade Flask of Warding
    -
    Click to expand
  • 24% reduced Charges used
  • Immune to Curses during Flask effect Removes Curses on use
  • Chemist's Diamond Flask of Staunching
    -
    Click to expand
  • 24% reduced Charges used
  • Immunity to Bleeding during Flask effect Removes Bleeding on use
  • Alchemist's Quicksilver Flask of Adrenaline
    -
    Click to expand
  • 30% increased Movement Speed during Flask effect
  • 25% increased effect
  • 33% reduced Duration
  • Brutal Restraint
    Timeless Jewel
    Click to expand
  • Denoted service of 4505 dekhara in the akhara of Nasima Passives in radius are Conquered by the Maraketh
  • Historic
  • They believed themselves the most ordered, but that tradition turned their forests to salt.

    Lethal Pride
    Timeless Jewel
    Click to expand
  • Commanded leadership over 12309 warriors under Kiloava Passives in radius are Conquered by the Karui
  • Historic
  • They believed themselves the greatest warriors, but that savagery turned upon their own.

    Fulgent Splinter
    Crimson Jewel
    Click to expand
  • +16% to Critical Strike Multiplier with Two Handed Melee Weapons
  • 7% increased maximum Life
  • +15% to Fire Resistance
  • +12% to Fire and Lightning Resistances
  • Transcendent Flesh
    Crimson Jewel
    Click to expand
  • -1 Strength per 1 Strength on Allocated Passives in Radius
  • 1% additional Physical Damage Reduction per 10 Strength on Allocated Passives in Radius
  • +5% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius
  • We are as much shaped by what we do

    as what is done to us.

    Watcher's Eye
    Prismatic Jewel
    Click to expand
  • 6% increased maximum Energy Shield
  • 4% increased maximum Life
  • 5% increased maximum Mana
  • 58% increased Attack Damage while affected by Precision
  • You have Phasing while affected by Haste
  • 12% chance to deal Double Damage while using Pride
  • One by one, they stood their ground against a creature

    they had no hope of understanding, let alone defeating,

    and one by one, they became a part of it.

    Morbid Sphere
    Murderous Eye Jewel
    Click to expand
  • +22 to maximum Life
  • Adds 4 to 5 Physical Damage to Mace and Sceptre Attacks
  • 5% chance to Gain Unholy Might for 4 seconds on Melee Kill
  • 4% chance to Blind Enemies on Hit with Attacks
  • Doom Mitts
    Spiked Gloves
    Click to expand
  • 20% increased Melee Damage
  • +52 to Strength
  • 12% increased Attack Speed
  • +79 to maximum Life
  • 12% increased Rarity of Items found
  • +1 to Level of Socketed Melee Gems
  • +1 to Melee Weapon and Unarmed Attack range


  • Emblem God (AKA Full Pepega)
    Doom Chant
    Judgement Staff
    Click to expand
  • +18% Chance to Block Attack Damage while wielding a Staff
  • Socketed Gems are Supported by Level 20 Fortify
  • 133% increased Physical Damage
  • 20% increased Attack Speed
  • 20% increased Attack Speed if you've Killed Recently
  • Can have up to 3 Crafted Modifiers
  • Adds 23 to 40 Physical Damage
  • 24% increased Critical Strike Chance
  • Hits can't be Evaded
  • +18% to Quality
  • Gale Knuckle
    Unset Ring
    Click to expand
  • Has 1 Socket
  • +37 to Intelligence
  • Adds 1 to 2 Cold Damage to Attacks
  • +73 to maximum Life
  • +75 to maximum Mana
  • +39% to Cold Resistance
  • -8 to Total Mana Cost of Skills
  • Shock nearby Enemies for 4 Seconds when you Focus
  • Doom Knuckle
    Two-Stone Ring
    Click to expand
  • +16% to Fire and Lightning Resistances
  • +47% to Lightning Resistance
  • Curse Enemies with Level 12 Assassin's Mark on Hit
  • Can have up to 3 Crafted Modifiers
  • 18% increased Damage
  • +48 to maximum Life
  • -9 to Total Mana Cost of Skills
  • Headhunter
    Leather Belt
    Click to expand
  • +40 to maximum Life
  • +47 to Strength
  • +49 to Dexterity
  • +53 to maximum Life
  • 30% increased Damage with Hits against Rare monsters
  • When you Kill a Rare monster, you gain its Modifiers for 20 seconds
  • "A man's soul rules from a cavern of bone, learns and

    judges through flesh-born windows. The heart is meat.

    The head is where the Man is."

    - Lavianga, Advisor to Kaom

    Inspired Learning
    Crimson Jewel
    Click to expand
  • With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds
  • If you do not learn from a won battle

    then you have already lost the war.

    Inspired Learning
    Crimson Jewel
    Click to expand
  • With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds
  • If you do not learn from a won battle

    then you have already lost the war.

    Brutal Restraint
    Timeless Jewel
    Click to expand
  • Denoted service of 4505 dekhara in the akhara of Nasima Passives in radius are Conquered by the Maraketh
  • Historic
  • They believed themselves the most ordered, but that tradition turned their forests to salt.

    Fulgent Splinter
    Crimson Jewel
    Click to expand
  • +16% to Critical Strike Multiplier with Two Handed Melee Weapons
  • 7% increased maximum Life
  • +15% to Fire Resistance
  • +12% to Fire and Lightning Resistances
  • Morbid Sphere
    Murderous Eye Jewel
    Click to expand
  • +22 to maximum Life
  • Adds 4 to 5 Physical Damage to Mace and Sceptre Attacks
  • 5% chance to Gain Unholy Might for 4 seconds on Melee Kill
  • 4% chance to Blind Enemies on Hit with Attacks
  • Watcher's Eye
    Prismatic Jewel
    Click to expand
  • 6% increased maximum Energy Shield
  • 4% increased maximum Life
  • 5% increased maximum Mana
  • 58% increased Attack Damage while affected by Precision
  • You have Phasing while affected by Haste
  • 12% chance to deal Double Damage while using Pride
  • One by one, they stood their ground against a creature

    they had no hope of understanding, let alone defeating,

    and one by one, they became a part of it.

    Bisco's Leash
    Heavy Belt
    Click to expand
  • +33 to Strength
  • 5% increased Quantity of Items found
  • +33% to Cold Resistance
  • 1% increased Rarity of Items found per 15 Rampage Kills
  • Rampage
  • You were always there, by my side,

    whether we sat or played.

    Our friendship was a joyful ride,

    I wish you could have stayed.

    Carcass Jack
    Varnished Coat
    Click to expand
  • 42% increased Damage
  • 120% increased Evasion and Energy Shield
  • +51 to maximum Life
  • +12% to all Elemental Resistances
  • 41% increased Area of Effect
  • 43% increased Area Damage
  • Extra gore
  • "...The discomfort shown by the others is amusing, but none

    can deny that my work has made quite the splash..."

    - Maligaro's Journal

    Abyssus
    Ezomyte Burgonet
    Click to expand
  • +21 to all Attributes
  • Adds 40 to 60 Physical Damage to Attacks
  • +117% to Melee Critical Strike Multiplier
  • 102% increased Armour
  • 40% increased Physical Damage taken
  • When you have slain all of your enemies,

    what is left to fear?

    Shackles of the Wretched
    Chain Gloves
    Click to expand
  • +1 to Maximum Frenzy Charges
  • Curses in this item are reflected back to you
  • 53% increased Stun and Block Recovery
  • You cannot be Chilled for 3 seconds after being Chilled
  • You cannot be Frozen for 3 seconds after being Frozen
  • You cannot be Ignited for 3 seconds after being Ignited
  • You cannot be Shocked for 3 seconds after being Shocked
  • You grant 4 Frenzy Charges to allies on Death
  • Captivity breeds creativity.

    Kaom's Roots
    Titan Greaves
    Click to expand
  • Has no Sockets
  • Cannot be Knocked Back
  • +197 to maximum Life
  • Action Speed cannot be modified to below base value
  • Unwavering Stance
  • Don't flinch. It's a waste of good hitting time.

    Atziri's Promise
    Amethyst Flask
    Click to expand
  • 2% of Chaos Damage Leeched as Life during Flask effect
  • Gain 20% of Physical Damage as Extra Chaos Damage during effect
  • Gain 15% of Elemental Damage as Extra Chaos Damage during effect
  • "Death needs not your understanding. It needs only your loyalty."

    - Atziri, Queen of the Vaal

    Dying Sun
    Ruby Flask
    Click to expand
  • 8% reduced Charges used
  • Skills fire 2 additional Projectiles during Flask Effect
  • 25% increased Area of Effect during Flask Effect
  • All things must die.

    Whether you burn out or explode is up to you.

    Solstice Vigil
    Onyx Amulet
    Click to expand
  • 5% Chance to Block Attack Damage
  • +15% to all Elemental Resistances
  • 25% increased Damage
  • +63 to maximum Life
  • Regenerate 2.1 Mana per second
  • Temporal Chains has 100% reduced Mana Reservation
  • Gain Shaper's Presence for 10 seconds when you kill a Rare or Unique Enemy
  • Time, like light, can be refracted into all its myriad colours.

    The first shade is beautiful, but the last will drive the unwary insane.

    Lion's Roar
    Granite Flask
    Click to expand
  • Adds Knockback to Melee Attacks during Flask effect
  • Knocks Back Enemies in an Area when you use a Flask
  • 75% chance to cause Enemies to Flee on use
  • 25% more Melee Physical Damage during effect
  • A sprinkle of hunger, a spoonful of menace

    and three generous cups of Might.

    Chemist's Diamond Flask of Staunching
    -
    Click to expand
  • 24% reduced Charges used
  • Immunity to Bleeding during Flask effect Removes Bleeding on use
  • Alchemist's Quicksilver Flask of Adrenaline
    -
    Click to expand
  • 30% increased Movement Speed during Flask effect
  • 25% increased effect
  • 33% reduced Duration

  • Explanation of Full Pepega Setup
    If you've gotten this far in terms of currency investment required to go full Pepega, you are probably an experienced player! The gist of this skill tree is to use 2 Inspired Learnings, but at the same time, still be flexible for other content in the game with gear swaps. The main this about the build is to extend the duration of Headhunter and Inspired buffs with Solstice Vigil and Self Temporal Chains via Shackles. The Helmet Enchant and quality on Curse on Hit is HUGE in doing so. If done properly, this build is strong enough to do full party 5 emblem carries with max (visual) rows, while at the same time still able to other content with proper gear swaps. Congrats! You've made it~🙌


    Gear Trade Links
    WIP: Eventually pathofexile.com/trade links for items will be here.




    About Shockwave (in case you didn't see it above)

    ☝ Extremely Accurate Diagram of Shockwave Support

    Shockwave
    -
    Click to expand
  • Level 21 (Max)
  • Quality +23%
  • Supported Skills deal 11% increased Melee Damage
  • Supported Skills will Trigger Shockwave on Melee Hit
  • Supported Skills can only be used with Maces, Sceptres and Staves

  • This new support gem is a core mechanic of the build!
    • It’s a support gem that triggers when you hit a monster every 0.71 seconds (gains cool down reduction with level).
    • Shockwave benefits from the support gems linked to the trigger skill (i.e. Cyclone).
    • Therefore, we maximize the benefit of shockwave by only linking gems that work with both cyclone and shockwave. This means that shockwave benefits off the increased + more aoe from support gems + skill tree.
    • It provides amazing clear by extending the effective aoe of your attacks as well as providing burst damage.
    • It's super satisfying! you can jump into a pack, tap cyclone once, and it EXPLODES!

    * Lv21 shockwave gives an extra +1 radius. 😉
    * Weapon range doesn’t affect it (that only affects cyclone).
    * Attack speed doesn’t affect it.
    * Only works with staves (and maces🤮).

    Godly Regeneration from Blood of the Karui
    Blood of the Karui
    Sanctified Life Flask
    Click to expand
  • 100% increased Life Recovered
  • 20% increased Recovery rate
  • Recover Full Life at the end of the Flask Effect
  • "Kaom fought and killed for his people.

    Kaom bled for his people.

    And so the people gave, the people bled,

    So their King might go on."

    - Lavianga, Advisor to Kaom

    • Well Rolled Blood of the Karui: 3679 hp over 2.5 s = 1471 hp/s x 1.5 (from Profane Chemistry) = 2207 hp/s
    • If used when on low life (via upgraded Soul of Ryslatha Minor Pantheon): 1471 hp/s x 2.1 = 3090 hp/s


    Crafting a Naisu Staff
    Use Judgement staff. Base stats is great and it’s the new warstaff, which means it can’t roll caster mods! Also the implicit is amazing, especially when paired with Kiloava for 2x chance to block.
    • Try getting an elder judgment staff. ilv85+ for a chance to get the ultimate staff with +2 weapon range if you annul off the multimod 🙏.
    • Use perfect fossil before crafting to get high quality.
    • Use alterations until you get fortify. Regal/Annul. Just a single fortify mod is enough to multimod with everything else

    Craft:

    Example:
    Glyph Spire
    Judgement Staff
    Click to expand
  • +18% Chance to Block Attack Damage while wielding a Staff
  • Socketed Gems are Supported by Level 18 Fortify
  • 125% increased Physical Damage
  • Can have up to 3 Crafted Modifiers
  • Adds 19 to 40 Physical Damage
  • 20% increased Attack Speed
  • 23% increased Critical Strike Chance
  • Hits can't be Evaded
  • +16% to Quality


  • About Timeless Jewels
    There are two timeless jewels that we can benefit from, Lethal Pride and Brutal Restraint.
    • Lethal Pride w/ Kiloava: highly recommended overall. kiloava doubles our atk/spell block while halving the mitigation. this makes damage taken more spread out and consistent, allowing our insane life sustaining mechanics to shine through. There are also many fantastic notables for this jewel: ie melee damage, melee crit, crit multi, intimidate on hit, life, chance to deal double damage, phys damage taken as fire, phys dmg gained as fire, life regen, fire resist
    • Brutal Restraint w/ Nasima: for a more specialized damage setup with a hits can’t be evaded staff. It’s much harder to get a good jewel with brutal restraint because there are less beneficial mods (and more ranger, summoner, random stuffs notables). It is nice to fill out the high dex requirements. Some notable notables 😜 : Onslaught for 8 sec on kill, crit chance, life, flask effectiveness, flask gained, phys dmg gained as cold, blind on hit, cold resist
    • Don’t stress too much on getting the perfect godly jewel. It’s a big hassle. just work with what you have and it will be ok 🙂, as long as you use the right general

    How to Do Physical or Elemental Reflect
    * For Physical reflect: Swap to Hrimsorrow/burn and Physical to Lightning Support for Full Elemental conversion.
    Hrimburn
    Goathide Gloves
    Click to expand
  • +20 to Strength
  • Adds 6 to 15 Cold Damage to Spells and Attacks
  • +44 to Evasion Rating
  • +20% to Cold Resistance
  • 50% of Physical Damage Converted to Cold Damage
  • Reflects 10 Cold Damage to Melee Attackers
  • Your Cold Damage can Ignite
  • Giant's blood you cannot tame,

    as wild as an unwatched flame.

    Physical to Lightning Support
    -
    Click to expand
  • Level 16
  • Quality +20%
  • Supported Skills deal 10% increased Lightning Damage
  • Supported Skills deal 10% increased Physical Damage
  • Supported Skills gain 25% of Physical Damage as Extra Lightning Damage
  • Supported Skills have 50% of Physical Damage Converted to Lightning Damage

  • * For Elemental Reflect (only needed if you do a significant amount of elemental damage): Simply Put in Brutality Support.
    Brutality Support
    -
    Click to expand
  • Level 13
  • Supported Skills deal 52% more Physical Damage
  • Supported Skills deal no Chaos Damage
  • Supported Skills deal no Elemental Damage

  • How to Do Hall of Grandmasters
    The Bossing Setup does pretty well with almost all the Grandmasters. The raw damage is enough to one shot most things. For the particular nasty DPS ones (Danzigg and Scorching Ray Boys), pop berserk and Vaal Double Strike. For the full blockers you can't one shot, use Balefire.
    Balefire
    Opal Sceptre
    Click to expand
  • 40% increased Elemental Damage
  • Grants Level 25 Scorching Ray Skill
  • 19% increased Cast Speed
  • Recover 1% of Life on Kill
  • Recover 2% of Mana on Kill
  • 10% increased Scorching Ray beam length
  • After the fires swept down from the sky and swallowed the city,

    all that lingered, as if locked in time,

    was a memory of that which was gone, a whisper of deeds undone.


    How to Turn on All Auras Fast (useful for pepega setup)
    Do a wep swap and have the auras you use on different hotkeys. 🤫



    Frequently Asked Questions (FAQ)
    • WHY NO BLITZ?! ISNT THAT THE BEST THING EVAARR?! Blitz is cool and all but attack speed doesn’t do anything for shockwave (since it’s cool down based), while aspect of carnage’s 40% more dmg does. Besides, we already have decent attack speed and things get a bit buggy when it goes too fast 🤪. Also Warbringer is really really good.
    • WHY NO INFUSED CHANNELING?! Infused channeling is great for cyclone but shockwave is not a channeling skill so we don’t use it (since we want to double dip ;P)
    • WHY U TAKING RESOLUTE TECHNIQUE EVEN THOUGH U R CRIT BUILD?! The keystone is modified by a timeless jewel (either Lethal Pride Kiloava or Brutal Restraint Nasima). And probably ;P
    • WHY STAFF?! AREN’T 2H AXE/SWORDS/DUAL WIELD WAAAAAAAY BETTER?! Those weapons are good in their own respective builds but Shockwave only works with staves and maces 😜 (and maces are LUL). Also the staff nodes above RT are amazing (offense + defense + quality of life) for so little investment!
    • WHY NO VAAL ANCESTRAL WARCHIEF?! DOESN’T THAT GIB ME MOAR TOOL TIP DPS?! On paper, vaal ancestral warchief looks good. It has solid damage + also gives you more damage while active. However, since we are not a specialized totem build, there’s no investment in totem life nor resistances, which means that they simply die too fast to tough encounters. Dead = 0 DPS. Meanwhile, vaal double strike is super Pog because the minions take all of your stats (+ cosmetics!) and are invincible (that’s why damage on full life is incredible on them). The damage they do is just crazy 😄
    • WHY CAN’T I USE ALL THESE AURAS?! Keep precision at level 1. If you don’t have sufficient mana due to levels/tree, you can substitute in a enlighten (this is why unset rings are godly). If you are having accuracy issues (before having “Hits Can’t Be Evaded” Staff, take Eagle Eye and/or Reflexes on the tree. You can also get accuracy on amulet, helmet, rings, or abyssal jewels as a suffix.
    • HAVE YOU TRIED REDUCED COOLDOWN MODS?! That's a great idea! I have tried them (and they're solid), but at the moment, my items slots are pretty locked since I went full Pepega. Feel free to fit it in as you see fit if your resistances and stat requirements are met.




    Memes and Dreams
    By Eisen



    Credits
    HUGE thanks goes out to Eisen and Melly for the amazing help with forum formatting, images, organization <3 Also a big thanks to my loyal viewers from twitch chat for the inspiration and support! :)

    Changelog

    Soon(tm)!

    iHuy
    Aug 11, 2019 08:18:32 AM

    [Reserved Just In Case]

    iHuy
    Aug 11, 2019 08:18:43 AM

    [Reserved Just In Case]

    iHuy
    Aug 11, 2019 08:18:50 AM

    [Reserved Just In Case]

    iHuy
    Aug 11, 2019 08:19:02 AM

    [Reserved Just In Case]

    iHuy
    Aug 11, 2019 08:19:14 AM

    Back when I started, I played your SRS build. I was super impressed with the quality of your build guides, and this is no exception. It shows that you really care about helping people by explaining the mechanics very clearly and the visuals you add are awesome! I will try this build for sure, keep up the great work Huy!

    Sirlongfelo
    Aug 11, 2019 08:28:38 AM

    Great guide with a ton of info, can tell many hours were poured into this guide. 10/10

    JSane
    Aug 11, 2019 09:58:19 AM

    🔥🔥🔥

    Pathfinder
    Aug 11, 2019 15:47:22 PM

    Huy took a tons of time building this guide putting a lot of effort into making it as much detail as possible i as a new play who start playing PoE 2 week ago i find the enjoyment of playing Huy build so much (tbh i was just running glacier over and over again Pepega). i was so confuse with the game so much i wanna quit playing at level 26 cuz but after i found huy stream i learn how to play the game and enjoy it thoroughly not just that huy is the nicest guy ive know by far he always repeat any question that ask even know it was written in the forum for the people who didnt read even know huy put so much time into it PepeHands.

    (This is not a sponsored comment :) his stream is very chill and cozy drop by sometimes )

    Raylexz
    Aug 12, 2019 07:33:25 AM

    So since Huy put a lot of effort into the guide I will try to put a lot of effort into offering some beginner perspective on the build. The post will be long so bear with me or opt out here ;).
    If you are super-advanced the stuff below is not for you probably.

    Video of T15 Bog with low gear:
    https://www.youtube.com/watch?v=k2NHHZw_-Dg&feature=youtu.be

    About Me


    I began playing POE in the middle of Betrayal, hence I consider myself a slightly advanced noob. I killed Uber Elder solo the first time this league using Mathil's Shock Nova build (I figured if I can kill him with that build I'll be able to kill him with anything). I also did the Wing challenges for the first time this league.

    I like trying out different things / builds in POE and strive to get better every league since I find this game to be quite fun. I am in Huy's guild but this post is not sponsored in any way -> this is meant to be an honest "build diary" of sorts for new players trying to decide if this could be something for them.
    I also wanted to give Huy some feedback.
    Anyhow, I would not gain anything by faking a post like this to begin with :).

    At the end of Betrayal I started leveling many builds in SSF to see if the builds had league starter potential (for me). So now, at pretty much the end of Legion I figured I would finally go somewhat Meta and try this out. Next I will try a GC Miner since I really loved my Trapsin back in the day...

    I met Huy by getting one of his services and pretty much started following him on stream directly afterwards. He is a very nice guy who is generally very helpful; he helped me a lot this league by answering many of my questions so I figured I could write a little review for him.


    Testing the Build / Starting Out

    To test the build I used standard leveling gear as mentioned in the guide, to be fair most of this stuff will not be available at the league start (or will be way overpriced). However, Tabula can be easily farmed ( I even switched from a +1 to Gems corrupted Tabula to a normal one for testing purposes), none of the rest is mandatory as it is only quality of life in the first few levels.

    I simulated the first few hours of mapping by using only fresh gems, Tabula und a 4-Link Edge of Madness I had. I did use my 7-League Step, but I do not consider this cheating since apart from movement speed they offer nothing that boosts anything. In fact they should be considered a hindrance since they provide no life or resists as normal boots would :D.

    Since I did not have a Vaal Double Strike I used Ancestral Protector for leveling.

    A10 Kitava went super smooth, I died a few times to random stuff because I suck at the game's mechanics.

    Generally I would recommend picking up life and resistance nodes first though since the character can feel squishy at times.


    First Notable Changes + Current Gear Status

    I started mapping as I would with any character, hitting T1-2 maps.
    My first notable drops within 5 hours of gameplay:
    - 1 Ex
    - 1/20 Dread Banner
    - Few Chayula splinters
    - 1 The Nurse (my first Doctor-related item ever lol).

    Using these drops I simulated some purchases and "sped up" the gearing process. Prices will be more expensive at league start of course or items may not yet be broadly available (21/23 Vaal Double Strike for example). However the Ex / Nurse I am "saving" for a Carcass Jack.

    I bought a Hegemony's Era Staff and 5 linked it myself (10C for the staff, + about 90 fusings, only looked for ok-ish phys roll), and decided to pretend that I did not have a 21/23 Vaal Double Strike that I bought for 100C so I kept using Ancestral Protector.

    Currently I dropped Blood and Sand since I could not fit it anywhere. While I did find an Unset Ring it had crap stats so I am not using it for now. To be fair the Unset Rings showcased by Huy would be part of the endgame chase.

    I am also not running any curse at the moment and none of the required flasks. My chance to hit is like 80ish percent (dropped Resolute Technique for the Timeless jewel), so all in all I am very far from the recommended stuff (remember I am pretending this is league start). My Cyclone is not level 20 either.

    My rings are all self-found, I am using the cheap mana enchant, my Stygian cost me 3C for the base + a few fossils for the craft (Jagged spam). My helm is also self-found and has no enchant. My gloves were actually also found while leveling this character, but would cost about 1-3 Chaos currently.

    I am not using a Watcher's Eye and my other Jewels were all self-found or crafted.

    I purchased 4 Timeless Jewels using my map luck and got one usable one, so I popped that in (some Fortify effect + some crit / crit multiplier).

    I did buy a 23 Quality Dread Banner since it was relatively cheap. A normal Dread Banner should suffice in any case.

    All in all the fossils / currency needed to reach this point could be easily farmed in low delves / low maps fairly quickly -> if you want to buy the fossils and resonators a few Chaos from low maps should be enough and easily attainable.

    There is of course also some crafting rng involved, but basic resistance + life gear is usually easy to come by / cheap to buy if you do not want to craft or run out of currency to craft.

    Time may be the only factor here that significantly differs from an actual league start test since you may need more time farming the fossils and jewels etc. However, since no crazy gear is involved or needed to reach + comfortably clear maps I believe this to be fully league start and SSF viable.

    You can check my current gear in the Valzerk profile. Hell, I have not even done the merc lab as of the time this was written. Since mapping was so much fun I have been doing that nonstop pretty much.


    Result!

    Well with my current piece of crap stuff, no merc lab etc...

    -> T15 Shaped Bog (comfortably) clear.

    So I am basically able to run T15 Maps (granted not very juiced, only alched) with almost no investment whatsoever.

    I am fully confident that this build will be able to down Uber Elder with a very low investment (prices will vary each league obviously).
    Please remember though that Uber Elder will take some practice in general.


    Thoughts and Prayers

    I have in the meantime built the recommended staff (got lucky on the rolls) and will buy a Carcass next. For me this could be a definite league starter as well as a character I might try pushing 100 with (without Chayula runs). Will try to kill Uber Elder and Shaper on as little budget as possible and update.

    The mapping is incredibly smooth and fun. Highly recommended if you like D2 / D3 Whirlwind playstyle.


    Pros and Cons

    + Very smooth and satisfying leveling + farming in maps.
    + You really feel the progression with better items.
    + Pretty much instantly viable for higher tiers, depending only somewhat initial drop luck.
    + With a few Chaos on Day 1 / 1-2 good drops you can easily purchase the necessary items to push into red maps. Most of the stuff is standard so prices should not see too much of a spike (Starkonja for example). Of course new Metas can influence the prices, however, rarity also plays a role.
    + Flexible in regards to leveling skill point progression. I for example will not take Life Flask nodes till much later and instead go for more gem sockets / res / pure life / crit.
    + Vaal Double Strike really is insane, popping Berserk + Vaal Double Strike feels good man (melt bosses).
    + Out-of-the-box damage is quite good, allowing for flexibility in the jewels (do not need crazy triple damage jewels as is the case with Essence Drain for example).
    + Actually not very many buttons in regular mapping scenarios (Enduring Cry + Berserk, Vaal Double Strike for tough mobs / boss only, never place Banner really).

    - Without high movement speed Cyclone can feel like poop (use Leap Slam to move between packs).
    - Low Gear + High Map Legions can feel unsatisfactory since you will be missing some damage for the big mobs even using Berserk.
    - Somewhat squishy while leveling (maybe I am dumb?).
    - Gem / Gear swapping can be bothersome if you are lazy like me.


    Suggestions for the Guide

    1. For full Ham-Mode do a basic crafting guide / insight into the Helmet + other pieces of gear -> What base + why, crafting steps as in the staff section.
    2. Make the gem priority a bit clearer in regards to the auras (e.g. I would keep Maim + Flesh and Stone for synergy at the beginning and drop blood and sand). The gem priority is pretty clear for the main links.


    General Tips for New Players from a newer Player

    I do not take credit for the information below. I am pretty much regurgitating well known streamers / guides / common sense in a summarized form since I thought new players might read this and find it helpful (without having to piece it together from various videos).

    - Downing Shaper and Uber Elder / T16 Bosses (especially deathless) will take practice. Do not use Huy / Streamer X as a reference, they have generally been playing for years. It took me 9 Sets to kill Uber Elder not deathless.
    - Try not to become a pro at all mechanics in one league, do not be disheartened if you do not make 500 Ex in one week. Set small goals and do what you think is fun.
    - On that note, an easy but grindy way to get some starter currency is to run low maps in bulk. Currency drops are not bound to map tiers. In fact many streamers actually run many many low maps (we are talking hundreds) to get their currency going (+ working with their teams but that is a different story :).
    - Another easy way to make some currency is to delve. Watch some delve guides and try it out. Pay attention to what the current meta is as this will affect what fossils will be valuable (e.g. Serrated for Maim Chests this league). Read up on where to find them -> Serrated in Frozen Hollows for example.
    - You can do plenty of content without needing Mirror-tier items.
    - Really really really get resistances maxed out and make sure to have useful crafts on your flasks :).
    - Do not think that you suck because you die more often than others or make less currency. We all start somewhere and the learning curve is steep in POE but really rewarding once you see yourself improving.
    - Do not min-max from the start. Hit resists, use jewels to your advantage to get missing resists, life, other stats etc. Worry about min-maxing when the time comes.
    - VAAL everything you can afford to lose, e.g. low gloves like Hrimsorrow, Sadima's Touch etc. Add 4 sockets, change the colors to something standard / usable for the item (maybe check a guide etc.), use a Whetstone or Armourer's Scrap to get 20% quality and then dump a VAAL Orb on the item. If you get lucky with a nice curse on hit or life on gloves for example (or all white sockets), the value of the item may go up quite a bit.
    - Always price check an item based on the rolls you have. A well rolled item may be a few Ex, the same item with bad rolls might only be 1 Chaos.
    - Play the game. POE rewards playing it moreso than other games. Plus you will become better at the core mechanics (ULab etc.) which then loops back into more currency etc.
    - Check out guides (like this one), follow them (for crafting, bossing, builds etc.). It helps, I learned this first hand. E.g. I used to hate ULab, now I do runs on good days to see if I can hit a good enchant. POE has a lot to offer if you are willing to invest some time :)


    Thanks for the excellent guide and all the help Huy, it has been a blast to play so far even though I swore I would never go back to SpinToWin :)

    PS.: I suck at this formatting thing.

    Valencius81
    Aug 12, 2019 22:40:32 PM
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