Forum Index Duelist [3.7] Smashing Cyclone - PermaStun Everything Even Shaper - 1Mil+ DPS - All Content - HC Viable

History

Another 3.7 Cyclone build! Wooo...

But seriously, This build Stunlocks EVERYTHING, ALL AT ONCE. Even Shaper.

(Except stun immune enemies), But you can still run them, you just have to actually try.

e.g. i.e. too wit: Phoenix is stun immune, but I've still taken him out deathless, just like any other build, by *gasp* actually dodging his big 'splotion!

You still have max (6+) endurance charges as well as crazy leech, regen, and armor, so you can face tank anything else. With the right gear it can tank Shaper's slam. This is proven by my Shaper fight video, along with my incredible lack of skill! (I failed to dodge it, like a n00b)

Also as a bonus, it seems a lot harder to die if the enemies don't attack, because they're too busy being stunned.

Pros
1. Stunlock EVERYTHING
2. 1Mil+ DPS (decent boss killer)
3. Large AOE & Mobility (good map clear)
4. Tanky (HC viable)
5. Easy play style (almost too easy)
6. Mostly affordable (not SSF)
1. Did I mention Stunlocks everything?

Cons
1. You forget how to play the game because it is too easy.
2. ???
3. Profit

Technically it doesn't do 10 million DPS, so it's not as amazing as some builds out there. But eh, I personally like not dying.

I should mention this functions just fine without a 6link. It's not as fast on a 5link, but still does all the same stuff, even stunning Shaper.

Introductions, Abbreviations & Build Mechanics: (please save questions till the end of the tour~)

Spoiler
This build Came about when I was looking at this neato Weapon:
Tidebreaker
Imperial Maul
Click to expand
  • 30% increased Stun Duration on Enemies
  • Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
  • +40 to Intelligence
  • Adds 78 to 360 Physical Damage
  • 10% increased Physical Damage per Endurance Charge
  • 30% reduced Enemy Stun Threshold with this Weapon
  • The sea strikes the rock relentlessly.

    Whether in one day or in ten thousand years,

    eventually the rock will crumble,

    and the Brine King's domain will grow.


    So I said to myself, "Ya know, I've heard stunning things can be effective, can I take this to the max?"

    Then I replied "Why did I say that out loud to myself?"

    Then I yelled "Don't make fun of myself because I'm Crazy!!! Now do carry on..."

    And I did. I made a build.

    It works by getting all reduced enemies stun threshold (REST) to the point where if we tickle them they are stunned (93% REST), dabble in a little Increased Stun Duration (ISD) and some RAW PURE PHYSICAL DAMAGE! YEEHAW!

    With the New and Improved (mostly the same) passive tree, which has a lot of extra AOE and Stun for Maces, and the reworked Melee skills. I thought, why not Zoidberg? er I mean- Cyclone.

    But alas, twas not enough to stun the creator of the Atlas of worlds. Oh hey, Weapons swap- HEAVY STRIKE! *Mr. Torgue air guitar vocals*

    BAM! Shaper is now Perma-Stunned!

    So what's next? Oh, wait, no that's pretty much it. Get some tank on I guess?


    Passives & Ascendancy: (does anyone else remember that DOS game? that was a good game.)
    Spoiler
    Now for the actual build guide...

    Aw screw that, Here's a PoB Link!
    https://pastebin.com/1QgmBmhK

    Okay okay, Here are some Passive tree's I won't be completely lazy about this.
    45 Points: www.poeurl.com/cwIv (Note: No Mace Specific or Endurance for easy leveling)
    85 Points: www.poeurl.com/cwIx (You should start focusing on Maces and Tankiness)
    105 Points: www.poeurl.com/cwIy (Second verse, same as the first, a little bit louder, and a little bit worse)
    121 Points: www.poeurl.com/cwIB (these last nodes are just niceties)

    At any point you need Dex or Int for gear. Do not hesitate to grab those 30 point nodes you pass by. One passive point is worth being able to equip better gear!

    Ascendancy Order. To be honest, this is personal preference, any order is good. But I really don't like dying, so this is the order I chose.

    Endless Hunger -> Brutal Fervour -> Impact -> Headsman

    Bane of Legends is a viable choice, but I prefer the survive-ability of Brutal Fervour. Also we already have built in Cull! Looking at you- Skull Cracking (Passive Tree)

    For Bandits, genocide is not always the answer. Oak is strait up perfect for our build

    Ah yes, The Pantheon, the one thing I always forget to look at (I was level 93 before I was reminded, I had useless crap selected)

    We have a couple options, Major Solaris once upgraded is great defensive option, since we rarely get hit. But if you don't have a anti-freeze flask I recommend Brine King with the freeze upgrade.

    For Minor I use Rylatha upgraded for that insta-heal boom. But Garukhan upgraded would offer a wee bit more clear speed.


    Equipment: (no not that kind!)
    Spoiler
    Tidebreaker
    Imperial Maul
    Click to expand
  • 30% increased Stun Duration on Enemies
  • Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
  • +40 to Intelligence
  • Adds 78 to 360 Physical Damage
  • 10% increased Physical Damage per Endurance Charge
  • 30% reduced Enemy Stun Threshold with this Weapon
  • The sea strikes the rock relentlessly.

    Whether in one day or in ten thousand years,

    eventually the rock will crumble,

    and the Brine King's domain will grow.

    Tidebreaker
    Imperial Maul
    Click to expand
  • 30% increased Stun Duration on Enemies
  • Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
  • +40 to Intelligence
  • Adds 80 to 341 Physical Damage
  • 10% increased Physical Damage per Endurance Charge
  • 30% reduced Enemy Stun Threshold with this Weapon
  • The sea strikes the rock relentlessly.

    Whether in one day or in ten thousand years,

    eventually the rock will crumble,

    and the Brine King's domain will grow.

    Devoto's Devotion
    Nightmare Bascinet
    Click to expand
  • +50 to Dexterity
  • 10% reduced Global Physical Damage
  • 16% increased Attack Speed
  • 169% increased Armour and Evasion
  • +20% to Chaos Resistance
  • 20% increased Movement Speed
  • Mercury Footprints
  • Swift as thought are the actions of Man

    when borne on wings of divine providence.

    Kaom's Heart
    Glorious Plate
    Click to expand
  • Has no Sockets
  • 26% increased Fire Damage
  • +500 to maximum Life
  • The warrior who

    fears will fall.

    Empire's Grasp
    Goliath Gauntlets
    Click to expand
  • Socketed Gems are Supported by Level 10 Knockback
  • +599 to Armour
  • Knockback direction is reversed
  • "I like my vassals at sword point,

    but my enemies as close as the hilt."

    - Emperor Chitus

    Redblade Tramplers
    Ancient Greaves
    Click to expand
  • Adds 3 to 7 Physical Damage to Attacks
  • 10% reduced Enemy Stun Threshold
  • 194% increased Armour
  • +69 to maximum Life
  • +22% to Fire Resistance
  • 25% increased Movement Speed
  • Unaffected by Burning Ground
  • Our home was swallowed beneath

    the great mountain for our complacency.

    Now we must prove our value to the Molten One

    by sating his hunger for life.

    Ryslatha's Coil
    Studded Belt
    Click to expand
  • 30% increased Stun Duration on Enemies
  • +36 to Strength
  • 34% more Maximum Physical Attack Damage
  • 30% less Minimum Physical Attack Damage
  • Adds 1 to 19 Physical Damage to Attacks
  • +89 to maximum Life
  • Gain 50 Life when you Stun an Enemy
  • All creatures have the potential for greatness

    or unequivocal failure.

    Death Coil
    Two-Stone Ring
    Click to expand
  • +16% to Fire and Cold Resistances
  • Adds 7 to 14 Cold Damage to Attacks
  • +14% to Fire Resistance
  • +28% to Cold Resistance
  • +45% to Lightning Resistance
  • +54 to maximum Life
  • Agony Coil
    Two-Stone Ring
    Click to expand
  • +16% to Cold and Lightning Resistances
  • Adds 15 to 26 Fire Damage to Attacks
  • Adds 7 to 15 Cold Damage to Attacks
  • +32% to Fire Resistance
  • +44% to Cold Resistance
  • +38% to Lightning Resistance
  • +55 to maximum Life
  • Rift Charm
    Onyx Amulet
    Click to expand
  • +14 to all Attributes
  • +30 to Intelligence
  • +32 to maximum Energy Shield
  • +57 to maximum Life
  • +39 to maximum Mana
  • +16% to all Elemental Resistances
  • +15% to Fire and Lightning Resistances
  • Panicked Divine Life Flask of Staunching
    -
    Click to expand
  • 25% reduced Amount Recovered
  • Instant Recovery when on Low Life
  • Immunity to Bleeding during Flask effect Removes Bleeding on use
  • Perpetual Sulphur Flask of Warding
    -
    Click to expand
  • Creates Consecrated Ground on Use
  • 31% increased Charge Recovery
  • Immune to Curses during Flask effect Removes Curses on use
  • Lion's Roar
    Granite Flask
    Click to expand
  • Adds Knockback to Melee Attacks during Flask effect
  • Knocks Back Enemies in an Area when you use a Flask
  • 75% chance to cause Enemies to Flee on use
  • 20% more Melee Physical Damage during effect
  • A sprinkle of hunger, a spoonful of menace

    and three generous cups of Might.

    Chemist's Silver Flask of Heat
    -
    Click to expand
  • 22% reduced Charges used
  • Immunity to Freeze and Chill during Flask effect Removes Freeze and Chill on use
  • Ample Quicksilver Flask of Adrenaline
    -
    Click to expand
  • +14 to Maximum Charges
  • 25% increased Movement Speed during Flask effect
  • Scroll of Wisdom
    -
    Click to expand
  • Identifies an item
  • Portal Scroll
    -
    Click to expand
  • Creates a portal to town

  • Yes I included scrolls. WHAT! you need them don't you? Could you imagine playing this game with out wisdom scrolls?

    Detailed Item Breakdown: (Hammertime! Break it down.)
    Spoiler
    Tidebreaker
    Imperial Maul
    Click to expand
  • 30% increased Stun Duration on Enemies
  • Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
  • +40 to Intelligence
  • Adds 78 to 360 Physical Damage
  • 10% increased Physical Damage per Endurance Charge
  • 30% reduced Enemy Stun Threshold with this Weapon
  • The sea strikes the rock relentlessly.

    Whether in one day or in ten thousand years,

    eventually the rock will crumble,

    and the Brine King's domain will grow.

    Tidebreaker
    Imperial Maul
    Click to expand
  • 30% increased Stun Duration on Enemies
  • Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
  • +40 to Intelligence
  • Adds 80 to 341 Physical Damage
  • 10% increased Physical Damage per Endurance Charge
  • 30% reduced Enemy Stun Threshold with this Weapon
  • The sea strikes the rock relentlessly.

    Whether in one day or in ten thousand years,

    eventually the rock will crumble,

    and the Brine King's domain will grow.

    Tidebreaker is the core of this build! Highly suggested. One thing to keep in mind Tidebreaker has a really nice 7th link often overlooked. Because if you combine that with 10% increased damage per Endurance Charge, HOOWEE! That's some damage right thar!

    The most important stat on this is 30% Reduced Enemy Stun Threshold (REST).

    I recommend a second Tidebreaker on your weapon swap for single target. I used Heavy Strike to proc Stun on even the toughest of enemies.

    Until you can get Tidebreaker, any good two handed mace is a good option. Like Kongor's Undying Rage, or even a Brain Rattler.
    Redblade Tramplers
    Ancient Greaves
    Click to expand
  • Adds 3 to 7 Physical Damage to Attacks
  • 10% reduced Enemy Stun Threshold
  • 194% increased Armour
  • +69 to maximum Life
  • +22% to Fire Resistance
  • 25% increased Movement Speed
  • Unaffected by Burning Ground
  • Our home was swallowed beneath

    the great mountain for our complacency.

    Now we must prove our value to the Molten One

    by sating his hunger for life.


    Redblade Tramplers, arguably the next most important piece of gear. All around good stats for our build but most importantly more REST, try to get 10%.



    The Rest of these Items are not as important to the build.
    Devoto's Devotion
    Nightmare Bascinet
    Click to expand
  • +50 to Dexterity
  • 10% reduced Global Physical Damage
  • 16% increased Attack Speed
  • 169% increased Armour and Evasion
  • +20% to Chaos Resistance
  • 20% increased Movement Speed
  • Mercury Footprints
  • Swift as thought are the actions of Man

    when borne on wings of divine providence.


    Devoto's Devotion is basically best in slot for any Cyclone build. A rare helm with life and resists is a perfectly good alternative. Should be your last upgrade.
    Kaom's Heart
    Glorious Plate
    Click to expand
  • Has no Sockets
  • 26% increased Fire Damage
  • +500 to maximum Life
  • The warrior who

    fears will fall.


    Koam's Heart, a lot of life! Not necessary but a really good quality of life upgrade. A rare chest with a lot of life and/or resists and/or armor is a good alternative.
    Empire's Grasp
    Goliath Gauntlets
    Click to expand
  • Socketed Gems are Supported by Level 10 Knockback
  • +599 to Armour
  • Knockback direction is reversed
  • "I like my vassals at sword point,

    but my enemies as close as the hilt."

    - Emperor Chitus

    Tombfist
    Steelscale Gauntlets
    Click to expand
  • Has 1 Abyssal Socket
  • 6% increased maximum Life
  • With a Murderous Eye Jewel Socketed, Intimidate Enemies for 4 seconds on Hit with Attacks
  • With a Searching Eye Jewel Socketed, Maim Enemies for 4 seconds on Hit with Attacks
  • "Ever watched a man crush another man's skull?

    Hard to feel hope after that."


    I personally prefer the play style with Empires Grasp, especially once you get Lion's Roar Flask, the reverse knockback is gold for mapping and even taking out tough enemies in my opinion. Also invaluable when using Heavy Strike on the weapon swap.

    Tombfist with a Murderous Eye Jewel in it, does help with several bosses. And is an overall good option. Again you can use a rare with life and resists here as well.
    Ryslatha's Coil
    Studded Belt
    Click to expand
  • 30% increased Stun Duration on Enemies
  • +36 to Strength
  • 34% more Maximum Physical Attack Damage
  • 30% less Minimum Physical Attack Damage
  • Adds 1 to 19 Physical Damage to Attacks
  • +89 to maximum Life
  • Gain 50 Life when you Stun an Enemy
  • All creatures have the potential for greatness

    or unequivocal failure.

    Perseverance
    Vanguard Belt
    Click to expand
  • +303 to Armour and Evasion Rating
  • 7% increased maximum Life
  • +29% to Cold Resistance
  • 1% increased Attack Damage per 300 of the lowest of Armour and Evasion Rating
  • 16% chance to gain Fortify when you Stun an Enemy with Melee Damage
  • You have Onslaught while you have Fortify
  • "Some blows must be evaded. Some blows must be endured.

    The trick is to tell them apart."

    - Daresso, the Sword King


    Ryslatha's Coil was made for this build. Best damage and survive-ability in my opinion.

    Perseverance is a good budget option. The nearly permanent Fortify and Onslaught is great especially if you don't have a 6-link yet.
    Death Coil
    Two-Stone Ring
    Click to expand
  • +16% to Fire and Cold Resistances
  • Adds 7 to 14 Cold Damage to Attacks
  • +14% to Fire Resistance
  • +28% to Cold Resistance
  • +45% to Lightning Resistance
  • +54 to maximum Life
  • Agony Coil
    Two-Stone Ring
    Click to expand
  • +16% to Cold and Lightning Resistances
  • Adds 15 to 26 Fire Damage to Attacks
  • Adds 7 to 15 Cold Damage to Attacks
  • +32% to Fire Resistance
  • +44% to Cold Resistance
  • +38% to Lightning Resistance
  • +55 to maximum Life
  • Rift Charm
    Onyx Amulet
    Click to expand
  • +14 to all Attributes
  • +30 to Intelligence
  • +32 to maximum Energy Shield
  • +57 to maximum Life
  • +39 to maximum Mana
  • +16% to all Elemental Resistances
  • +15% to Fire and Lightning Resistances

  • Rings and Amulet, Resists, Resists, and more Resists. If you can add some life on there. As you can see i buy 1c Rings with resists on them, then self craft life and get a 40c+ ring for next to nothing. Works really well.
    Panicked Divine Life Flask of Staunching
    -
    Click to expand
  • 25% reduced Amount Recovered
  • Instant Recovery when on Low Life
  • Immunity to Bleeding during Flask effect Removes Bleeding on use
  • Perpetual Sulphur Flask of Warding
    -
    Click to expand
  • Creates Consecrated Ground on Use
  • 31% increased Charge Recovery
  • Immune to Curses during Flask effect Removes Curses on use
  • Lion's Roar
    Granite Flask
    Click to expand
  • Adds Knockback to Melee Attacks during Flask effect
  • Knocks Back Enemies in an Area when you use a Flask
  • 75% chance to cause Enemies to Flee on use
  • 20% more Melee Physical Damage during effect
  • A sprinkle of hunger, a spoonful of menace

    and three generous cups of Might.

    Chemist's Silver Flask of Heat
    -
    Click to expand
  • 22% reduced Charges used
  • Immunity to Freeze and Chill during Flask effect Removes Freeze and Chill on use
  • Ample Quicksilver Flask of Adrenaline
    -
    Click to expand
  • +14 to Maximum Charges
  • 25% increased Movement Speed during Flask effect

  • I like my safety, so I still run a life flask on pretty much everything except CI. The only real important flask is Lions Roar for the extra damage, since we are pure Physical. The rest are based on play-style and preference.
    Scroll of Wisdom
    -
    Click to expand
  • Identifies an item
  • Portal Scroll
    -
    Click to expand
  • Creates a portal to town

  • YA GOTTA HAVE THESE!

    Wealthy people upgrade could get +1 Endurance charges on corruptions.



    Gem Links: (they're so perdy. I like Cobalt, is that a gem?)
    Spoiler
    Feel free to reference my gear. They are in order from top to bottom because I'm that OCD! (actually for real diagnosed)

    Cyclone Tidebreaker G-B-R-R-R-R: Cyclone -> Infused Channelling -> Pulverise -> Brutality -> Melee Phys(5Link) -> Fortify(6Link)

    Heavy Strike Tidebreaker R-R-R-R-R-R: Heavy Strike -> Chance to Bleed/Stun -> Brutality -> Ruthless -> Melee Phys(5Link) -> Fortify(6Link)

    Chance to Bleed is more DPS, but some monsters might break the stunlock.

    4Link R-R-R-R: Cast When Damage Taken(20) -> Immortal Call -> Punishment -> Increased Duration.

    Yes still Immortal call. It works so well since we get max endurance charges every 1/4 of a second. Increased Duration works on Immortal Call and Punishments Curse duration AND the buff duration from attacking the monster cursed! Maxing it out has the best effect on bosses, and it's just not needed mapping.

    4Link R-R-R-R: Pride -> Blood and Sand (blood stance) -> Flesh and Stone -> Maim

    Flesh and Stone gets the percent benefit from the Maim gem while linked.

    4Link R-G-G-R: Leap Slam -> Faster Attacks -> Blood Rage -> Ancestral Warchief

    All utility. The blood Rage gives us frenzy charges for faster clearing. Did you notice in all my videos I forgot to use it? I'm that bad. It does actually help.


    Leveling The Build: (how I mine fish?)
    Spoiler
    So you can level this build any way you want! Some are just better then others. For example, if you really wanted to you could level gearless and punch act 5 Kitava in the face! This will be tragically slow, and won't really work after act 5, but you could do it. Regardless I don't recommend it, (for your sanity's sake).

    You could; however, level with heavy strike and ancestral call. "Like what I did" as a league start.

    Honestly, any physical melee skill would work great depending on the weapon used. Heavy Strike, Ground Slam, Cleave, Sunder, Sweep, Reave, etc.

    Heavy Strike hit's like a Mac Truck and when you throw some AOE support gems on it it can still be better then some base AOE skills, and one shot most packs.

    I linked R-R-R-R-R-R: Heavy Strike -> Ancestral Call -> Melee Splash -> Pulverize -> Melee Phys -> Stun

    Interestingly enough I found if the boss had adds I would do more damage with the Ancestral Call, Melee Splash, & Pulverize combo, then with just more single target damage gems.

    Items that work well while leveling:
    Spoiler

    Tabula Rasa
    Simple Robe
    Click to expand
  • +2 to Level of Socketed Aura Gems
  • Goldrim
    Leather Cap
    Click to expand
  • +50 to Evasion Rating
  • 10% increased Rarity of Items found
  • +39% to all Elemental Resistances
  • Reflects 4 Physical Damage to Melee Attackers
  • No metal slips as easily through the fingers as gold.

    Wanderlust
    Wool Shoes
    Click to expand
  • +5 to Dexterity
  • +11 to maximum Energy Shield
  • 27% increased Mana Regeneration Rate
  • 20% increased Movement Speed
  • Cannot be Frozen
  • All the world is my home.

    Blackheart
    Iron Ring
    Click to expand
  • Adds 1 to 4 Physical Damage to Attacks
  • 5% increased Global Physical Damage
  • Adds 1 to 3 Chaos Damage to Attacks
  • +22 to maximum Life
  • Regenerate 3 Life per second
  • 10% chance to Cause Monsters to Flee
  • Fear is highly infectious.

    Blackheart
    Iron Ring
    Click to expand
  • Adds 1 to 4 Physical Damage to Attacks
  • 5% increased Global Physical Damage
  • Adds 1 to 3 Chaos Damage to Attacks
  • +22 to maximum Life
  • Regenerate 3.5 Life per second
  • 10% chance to Cause Monsters to Flee
  • Fear is highly infectious.

    Last Resort
    Nailed Fist
    Click to expand
  • +3 Life gained for each Enemy hit by Attacks
  • 25% increased Attack Speed when on Low Life
  • 94% increased Physical Damage
  • Adds 2 to 10 Physical Damage
  • 100% increased Claw Physical Damage when on Low Life
  • 100% increased Accuracy Rating when on Low Life
  • Desperate times demand desperate measures.

    Last Resort
    Nailed Fist
    Click to expand
  • +3 Life gained for each Enemy hit by Attacks
  • 25% increased Attack Speed when on Low Life
  • 81% increased Physical Damage
  • Adds 2 to 10 Physical Damage
  • 100% increased Claw Physical Damage when on Low Life
  • 100% increased Accuracy Rating when on Low Life
  • Desperate times demand desperate measures.


    Like any build these are just great level 1 uniques. But they are in no way necessary.

    On a second character of a league I will typically have those equipped and these items waiting in my inventory, to be used as soon as I hit the appropriate level.
    Ondar's Clasp
    Wrapped Mitts
    Click to expand
  • 30% increased Attack Speed when on Full Life
  • Adds 1 to 13 Lightning Damage to Attacks
  • +73 to Accuracy Rating
  • 20% increased Movement Speed when on Low Life
  • A single lightning strike fells a man.

    A single knife stroke fells an empire.

    Wurm's Molt
    Leather Belt
    Click to expand
  • +38 to maximum Life
  • +27 to Strength
  • +28 to Intelligence
  • +18% to Cold Resistance
  • 0.4% of Physical Attack Damage Leeched as Life
  • 0.4% of Physical Attack Damage Leeched as Mana
  • They say a lifetime of wisdom is carried

    in every skin the great beasts shed.

    The Screaming Eagle
    Jade Hatchet
    Click to expand
  • Socketed Gems are supported by Level 2 Chance to Flee
  • Adds 15 to 27 Physical Damage
  • +15 to maximum Life
  • +5 Life gained on Kill
  • 10% increased Movement Speed
  • The eagle knows nothing

    but the scream and the strike.

    The Screaming Eagle
    Jade Hatchet
    Click to expand
  • Socketed Gems are supported by Level 2 Chance to Flee
  • Adds 14 to 30 Physical Damage
  • +11 to maximum Life
  • +5 Life gained on Kill
  • 10% increased Movement Speed
  • The eagle knows nothing

    but the scream and the strike.


    I don't look back when I take off! Literally, I often don't return to town until I've reached the act 2 town, with this gear in hand. That's the point when I like to think about what I'm doing with my life, then I remember I'm playing a game to relax from 80 hours of work, and then plan out my character; and finally allocate those pesky passive points piling up.


    Hrimnor's Hymn
    Sledgehammer
    Click to expand
  • 45% increased Stun Duration on Enemies
  • +10 to Strength
  • 188% increased Physical Damage
  • 15% reduced Enemy Stun Threshold
  • 1% of Physical Attack Damage Leeched as Life
  • 44% increased Stun Duration on Enemies
  • "The crack of bone, the spray of blood.

    Is there sweeter music?"

    - Hrimnor of the Ezomytes.

    Geofri's Baptism
    Brass Maul
    Click to expand
  • 30% increased Stun Duration on Enemies
  • 200% increased Physical Damage
  • Adds 11 to 23 Cold Damage
  • 12% increased Stun Duration on Enemies
  • Never deal Critical Strikes
  • "One quick tap is all the persuasion you'll need."

    - Archbishop Geofri of Phrecia Cathedral

    Jorrhast's Blacksteel
    Steelhead
    Click to expand
  • 45% increased Stun Duration on Enemies
  • 25% chance to Trigger Level 20 Animate Weapon on Kill
  • 200% increased Physical Damage
  • 9% increased Attack Speed
  • 12% increased Cast Speed
  • 30% less Animate Weapon Duration
  • Weapons you Animate create an additional copy
  • His flesh had long turned to dust,

    but his vengeance lived on

    in every scrap of iron he touched.


    You can probably keep using whatever you want till Cyclone. But I was invested into maces for Heavy Strike. So when level appropriate I used these.

    Geofri's Baptism Will really get you far for it's level. Same with Jorrhast's Blacksteel, it doesn't look like much, but the attack speed and damage is a nice improvement, and works till mid-high 60's in level.
    Weight of the Empire
    Crimson Jewel
    Click to expand
  • 10% increased Global Physical Damage
  • With at least 40 Strength in Radius, Heavy Strike has a 20% chance to deal Double Damage
  • Ondar not only betrayed his emperor,

    He betrayed his friend.

    And in his dying moments, Chitus ensured,

    That Ondar felt the full weight of his guilt.

    Weight of the Empire
    Crimson Jewel
    Click to expand
  • 10% increased Global Physical Damage
  • With at least 40 Strength in Radius, Heavy Strike has a 20% chance to deal Double Damage
  • Ondar not only betrayed his emperor,

    He betrayed his friend.

    And in his dying moments, Chitus ensured,

    That Ondar felt the full weight of his guilt.


    These help if you have them and can socket them, but are not required.
    Belt of the Deceiver
    Heavy Belt
    Click to expand
  • +30 to Strength
  • 18% increased Global Physical Damage
  • You take 30% reduced Extra Damage from Critical Strikes
  • +36 to maximum Life
  • +12% to all Elemental Resistances
  • Nearby Enemies are Intimidated
  • In battle, virtue matters not.

    Only victory.

    Ambu's Charge
    Crusader Chainmail
    Click to expand
  • 203% increased Armour and Energy Shield
  • +71 to maximum Life
  • +15% to all Elemental Resistances
  • Gain an Endurance Charge when you take a Critical Strike
  • Share Endurance Charges with nearby party members
  • Regenerate 2% of Life per second if you have been Hit Recently
  • Nothing stops the pain like a courageous rush into battle.

    Skullhead
    Secutor Helm
    Click to expand
  • 75% increased Armour and Evasion
  • +60 to maximum Life
  • +61 to maximum Mana
  • +20% to all Elemental Resistances
  • Minions have +10% Chance to Block Attack Damage
  • Minions have +305 to Armour
  • Minions Regenerate 2% of Life per second
  • All that was left of the Iron King was his bleached skull.

    Yet it was all the Iron King needed.

    Carnage Heart
    Onyx Amulet
    Click to expand
  • +11 to all Attributes
  • +30 to all Attributes
  • +19% to all Elemental Resistances
  • 1.38% of Physical Attack Damage Leeched as Life
  • 50% increased total Recovery per second from Life Leech
  • 39% increased Damage while Leeching
  • Extra gore
  • Forged from the blood of countless wars,

    its thirst has only begun.

    Daresso's Salute
    Citrine Amulet
    Click to expand
  • +22 to Strength and Dexterity
  • 50% reduced maximum Energy Shield
  • +37% to Fire Resistance
  • +31% to Cold Resistance
  • 10% increased Movement Speed when on Full Life
  • +2 to Melee Weapon and Unarmed Attack range
  • 60% increased Melee Damage when on Full Life
  • "A bit short in the arm, are you?

    Then you'll be short of a head soon enough."

    - Daresso the Daring


    Other useful Mid-Level Uniques. You may have spotted a theme here; Life, Resists, & some Damage, the staples of leveling. A lot of these uniques are highly underrated for how good they are at getting you to and sometimes through white maps.
    Thief's Torment
    Prismatic Ring
    Click to expand
  • +10% to all Elemental Resistances
  • 15% increased Quantity of Items found
  • Can't use other Rings
  • +20% to all Elemental Resistances
  • +56 Life gained for each Enemy hit by your Attacks
  • +30 Mana gained for each Enemy hit by your Attacks
  • 50% reduced Effect of Curses on you
  • The ring I stole,

    My finger they took,

    A shrouded mind,

    Cut their curses short,

    As I drained their spirit

    And stole their soul.

    A blessing is often a curse.


    Once you have cyclone, as long as you have enough life to not get one shot. This thing will single-handedly keep you alive, and have no worry for mana (go ahead and reserve 90%+ of it for moar damage!).
    Beast Coat
    Astral Plate
    Click to expand
  • +12% to all Elemental Resistances
  • +357 to Armour
  • +28 to maximum Life
  • +40% to Cold Resistance
  • +38% to Lightning Resistance
  • +84 to maximum Life
  • Torment Visor
    Ezomyte Burgonet
    Click to expand
  • +83 to maximum Life
  • +26% to Cold Resistance
  • +45% to Lightning Resistance
  • +27% to Fire Resistance
  • Gale League
    Serpentscale Boots
    Click to expand
  • 18% increased Armour and Evasion
  • +54 to maximum Life
  • +22% to Fire Resistance
  • +13% to Cold Resistance
  • +20% to Lightning Resistance
  • 9% increased Stun and Block Recovery
  • 24% increased Movement Speed
  • Behemoth Pendant
    Turquoise Amulet
    Click to expand
  • +23 to Dexterity and Intelligence
  • Adds 4 to 7 Fire Damage to Attacks
  • 5% increased Armour
  • +57 to maximum Life
  • +30% to Fire Resistance
  • +30% to Cold Resistance
  • +28% to Lightning Resistance
  • I gave away my gloves =(
    If you find yourself starting to go splat to often you may just need to pick up some rares with life and resists, until you get your end game gear. I used that body armor till I got my Koam's Heart. And my first few Guardians I was still using that helm.
    Kongor's Undying Rage
    Terror Maul
    Click to expand
  • 30% increased Stun Duration on Enemies
  • Adds 48 to 395 Physical Damage
  • 32% increased Critical Strike Chance
  • +18% to all Elemental Resistances
  • Hits can't be Evaded
  • Your Critical Strikes do not deal extra Damage
  • You gain Onslaught for 4 seconds on Critical Strike
  • Command like a king and nothing will stand in your way.

    Carcass Jack
    Varnished Coat
    Click to expand
  • 149% increased Evasion and Energy Shield
  • +54 to maximum Life
  • +10% to all Elemental Resistances
  • 42% increased Area of Effect
  • 42% increased Area Damage
  • Extra gore
  • "...The discomfort shown by the others is amusing, but none

    can deny that my work has made quite the splash..."

    - Maligaro's Journal


    If you can't afford expensive uniques at a leagues start, these are good alternatives till the cash is in hand, or the price drops.



    Videos: (fun for the whole family!)
    Spoiler
    Chimera: https://www.youtube.com/watch?v=NNWbN-vndWk (A general video, showing the full range of utility)
    T16 Maps: https://www.youtube.com/watch?v=KCiQ3Msn_Gc (Map clearing potential, please don't hurt yourself laughing at my lack of skill)
    Shaper: https://www.youtube.com/watch?v=_RY6456rCaI (Full run deathless! Perma-Stunned)

    Okay, now that you've seen how bad I really am at this game. You can all have confidence, that with this build, you can beat the hard stuff too! With very little effort or skill!

    I'll just leave this here: https://www.youtube.com/watch?v=VJ1dYrjuYf4


    FAQ's: (did I miss anything?)
    Spoiler
    Bah, I'll add crap as I get asked questions.

    For realzies though, if there is something I forgot, let me know! I handle constructive criticism very well! And I desperately need improvement!


    Fin.

    Sir_Ramsis_XIII
    Jul 26, 2019 09:30:39 AM

    Hey thanks for the build. Which Pantheon do you use ?

    Ideris
    Jul 27, 2019 12:47:41 PM

    "
    Hey thanks for the build. Which Pantheon do you use ?


    Ah yes, The Pantheon, the one thing I always forget to look at (I was level 93 before you reminded me to check it. I had useless crap selected. LOL)

    We have a couple options, Major Solaris once upgraded is great defensive option, since we rarely get hit. But if you don't have a anti-freeze flask I recommend Brine King with the freeze upgrade.

    For Minor I will use Rylatha upgraded for that insta-heal boom. But Garukhan upgraded would offer a wee bit more clear speed.

    Sir_Ramsis_XIII
    Jul 27, 2019 22:58:38 PM

    Very nice build and guide. was glad to watch you make it a success. keep it up!!!

    Dexamd
    Jul 27, 2019 23:27:27 PM

    How do you sustain mana in this build?

    aloeus
    Jul 28, 2019 02:27:43 AM

    Neato, I love the stun approach :D

    tdl_derp
    Jul 28, 2019 04:00:38 AM

    Very new to the game, in order to get the perma stun you must switch from cyclone tidebreaker and heavey strike tidebreaker when exactly , do I need to do this always or only when boss fighting?

    CatNipples
    Jul 28, 2019 13:49:10 PM

    "

    Very new to the game, in order to get the perma stun you must switch from cyclone tidebreaker and heavey strike tidebreaker when exactly , do I need to do this always or only when boss fighting?


    it appears that you only need to switch during a single target.

    Darkchyld187
    Jul 28, 2019 21:34:38 PM

    "
    aloeus wrote:
    How do you sustain mana in this build?


    I actually grabbed 1 0.15% Mana Leech Jewel, any tiny amount will do it. You could also craft -Manacost on rings.

    "
    Very new to the game, in order to get the perma stun you must switch from cyclone tidebreaker and heavey strike tidebreaker when exactly , do I need to do this always or only when boss fighting?


    Honestly only Big Solo Bosses do you need to switch. Basically Guardians or Shaper. Most t15 Map Bosses are stunned by the Cyclone.

    "
    Neato, I love the stun approach :D


    I never knew how awesome it was till this build attempt. Me too now!

    Sir_Ramsis_XIII
    Jul 30, 2019 03:36:35 AM

    I really like the inclusion of Empire's Grasp in this build, to negate the drawback of using Lion's Roar. Since you are relying on Perma-Stun as a primary defense, having a boss KB's out of your attacking range would suck.

    Well laid-out build guide. Going in my Bookmarks!

    MoonfireArt
    Jul 30, 2019 05:29:16 AM
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