Forum Index Shadow [3.8] Ultimate EDTrickster [2M dps - UNKILLABLE] (ALL content)

History



■ Welcome to this guide, exile! ■

This is my take on ED-Contagion trickster. It took on all content in the game in 1.5 weeks, around 55 hours played at the time. It focuses on much more defenses than other ED guides you will find out there, while achieving similar to higher damage numbers. While there are many other ED guides out there, the concepts shown here are the ones that prove to work best overall to clear the most game content. Most of them are nothing new, but this guide compiles the best ones to provide a well rounded character for all content.

I have played more than 350 hours of ED trickster in legion (40/40 challenges) and have carried more than 130 uber elders, most of them deathless. I have killed depth 606 triple damage + AOE aul.

PoB:

Spoiler


[3.8] End Game Setup: https://pastebin.com/YswRuHBA

Warning! The pobs below are for 3.7 and do NOT work with the latest version of path of building for blight! I'll work on this later today, but for now "Chaos damage multiplier" isn't counted properly in the pastebins below:

[3.7] 10ex uber elder setup: https://pastebin.com/HdCce70y
[3.7] 3ex shaper viable setup: https://pastebin.com/7eGJV6Fk

[3.7]Compilation PoB by Prolix: https://pastebin.com/zShV8UMd



■ Build Overview ■

This build has around 1.1M ED dps, 7-8k EHP and 2k effective regeneration per second.
AS any ed build, it relies on Essence drain and contagion for map clear and regeneration. It also has a 6 free sockets in your chest where you can put any chaos dot skill (soulrend or bane) to effectively double your dps (2M total dps with soulrend).

It differs from other ED tricksters by being EXTREMELY TANKY, utilizing many defense layers to be very durable. It is hardcore viable.


■ Videos ■

Spoiler


■ T17 Uber elder week 1 legion deathless (trash gear)
https://www.youtube.com/watch?v=jciHSbYh5FA

■ Depth 606 insane AUL Extra cold + aoe + crit + chain + endurance(2nd try)
https://youtu.be/fjFgH-nYmSA?t=96

■ Extra cold + ignite + damage AUL (1st try)
https://www.youtube.com/watch?v=ef-rt1Q1HdA

Hard Minotaur full facetank:




■ Build Concept ■

Spoiler


■ OFFENSE ■

Essence Drain
-
Click to expand
  • Level 21 (Max)
  • Quality +20%
  • Deals 485 to 727 Chaos Damage
  • Deals 1683.9 Base Chaos Damage per second
  • Base duration is 3.80 seconds
  • 20% increased Chaos Damage
  • Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Regenerate 0.50% of Debuff Damage as Life


  • This is a chaos DOT build. There is absolutely nothing special. We scale spell damage, chaos damage, damage over time and most importantly: chaos DOT multiplier.
    We are NOT lowlife based so we are missing a quarter of the maximum theoretical ED damage, bu we more than make up for it in survivability. Lowlife also quickly becomes expensive.

    We also socket our gems in +x to level of socketed gems uniques and rares, to boost the base DOT of essence drain. They are items such as:
    Cane of Unravelling
    Ezomyte Staff
    Click to expand
  • +18% Chance to Block Attack Damage while wielding a Staff
  • +51% to Chaos Damage over Time Multiplier
  • 30% increased Chaos Damage
  • 2% increased Cast Speed per Power Charge
  • +2 to Level of all Chaos Spell Skill Gems
  • Gain a Power Charge after Spending a total of 200 Mana
  • Regenerate 2 Mana per Second per Power Charge
  • "Creation is the act of making the intangible tangible.

    To work backwards, to make the tangible intangible,

    is to step into the mind of a god."

    - Doryani, Queen's Thaumaturgist

    Agony Song
    Reflex Bow
    Click to expand
  • 4% increased Movement Speed
  • Item sells for much more to vendors
  • +1 to Level of Socketed Gems
  • Can have multiple Crafted Modifiers
  • +2 to Level of Socketed Support Gems
  • +39% to Chaos Damage over Time Multiplier
  • 19% increased Cast Speed
  • +19% to Fire and Lightning Resistances
  • 10% chance to gain Arcane Surge when you Kill an Enemy


  • Overall, there isn't many ways to scale our damage, as only the following are possible:
    - All increased damage sources (spell, dot, chaos...)
    - Chaos damage over time multiplier
    - ED gems level
    - Increased chaos damage taken by enemies
    - Lowlife for pain attunement
    And we scale all of these, except lowlife. While one could argue we can always fit a bit more increased damage sources, we're already above 800% total increased. It is difficult to get significantly more.

    ■ DEFENSE ■

    Now, the spicy part!
    Here are all of our defense layers:

    MAXIMUM DODGE: a lot of people have been saying it's bad, lately. That it doesn't prevent oneshots and is just giving you a false sense of security. These people are the ones taking acrobatics on the tree and calling it "heavy investment". They have30-40% dodge, they dodge one hit every three. We have 75% dodge, we dodge 3 hits every 4.
    This is the difference.
    45% evasion: on top of 75% dodge, we also have 45% chance to evade. On top of other small avoidance sources we also take, we end up having above 90% chance to not get hit when we're supposed to.
    Large EHP pool: We have 5.1k life and 2.5k es as MoM hybrid. ES is always up because of ghost dance and Wicked ward, both giving up big ES recovery. We stack faster ES recharge start to make wicked ward almost always active.


    20% phys mitigation: name says it all. We permanently have 3 endurance charges, and pantheon gives us up to 8% additional.
    Blind and chill: We blind and chill bosses. I can facetank deadly Minotaurs. It's situational, but really strong if you know how to use it. These come from our flasks, and can (should, probably) be used by most builds. Note that the blind chance is not used in avoidance calculations in this guide as it is highly situational.
    240% movement speed: really fast. We are hard to hit and can easily dodge telegraphed attacks such as syndicate haku/janus slams. (some of them will still hit you, but it's no problem since we have other defense layers. Just get hit 4head.) This amount of movement speed is nothing special as most builds can achieve it, but feels really nice with ED trickster as ED's playstyle allows us to be running almost all of the time instead of casting things.



    ■ Pros and cons ■

    Spoiler

    ■ PROS ■
    ■ Fast mapper
    ■ All endgame bosses viable, including deep delve bosses.
    ■ Hardcore viable
    ■ Cheap, clear upgrade path. Shaper 3EX, uber elder 8EX.
    ■ CONS ■
    ■ Doesn't do the DEEPEST delve bosses (4+ mods depth 1300 auls will kill you, but that's not really a build problem...)
    ■ You are a meta slave
    ■ Performs really poorly in the timeless domain, requires heavy swaps for HoGM (but can actually do it)
    ■ potentially clunky 1-2 playstyle (altho very fast)

    These pros and cons are pretty much what you would expect from any ED build. Here are other options for ED/contagion that are also great in what they do:
    ■ LowLife occultist or trickster: Lowlife doesn't synergise very well with trickster. That said, the limited damage scaling options mean LowLife will still be the best damage. Be warned that the damage isn't much higher, and LL trickster feels really squishy. I don't know how occultist feels, it could be an option.
    ■ Full tank trickster: it is possible to achieve really high tankyness by using a shield and swapping a few setups. We're looking at 11k ehp+ with 60% dodge and 45% block. Since we cannot use an ED bow, we cannot scale gem leves as efficiently and the damage is more or less divided by 3. ED's damage is already kind of low, you're reaching at most 400k singletarget with this. It just isn't worth it in my opinion. It will be the best setup if you have infinite currency and a +4 hyrri's ire, but don't count on that too much...

    If you want a good allrounded build that clears fast, has most of the damage scaling options available and can facetank the world, this is most likely the guide for you.

    Information for Halls of grandmasters:
    Spoiler

    After a discussion in this thread, here are a few tips to clear Halls of grandmasters with this build:

    "
    Darkxellmc wrote:
    The following is true for most builds. It'll work well here because of the heavy investment in spell damage/damage over time, but honnestly most builds can do this grayed out lines are optional:

    Get a saffel's frame, for more defenses.
    http://poe.trade/search/uragaatogoruok Get this item. You might as well take a 20% cast speed one, it's usually 1c.
    ■ Socket the following support gems in balefire (no need to link them): Burning damage, Elemental focus, controlled destruction.
    Socket in saffell's: CwDT - Phase run - Ice wall (all lowest level)
    ■ Put both in weapon swap. ED clears grandmasters really well, despite what people say. Go in the map.
    ■ When you encounter a CI exile, swap to balefire and nuke him. Scorching ray has busted pvp scaling, and cannot be blocked, dodged or evaded. It WILL kill.
    ■ Be VERY mindful if you see someone turning on righteous fire. He will most likely also use scorching ray. Run away and take him down from a distance, using balefire makes your beam 10% longer than theirs, you will outreach.
    You will die on the exiles using caustic arrow. They deal massive damage. If you're struggling too much, swap you pantheons to fully upgraded arakaali (keep shakari for minor). These are usually the last ones before the chest on the topleft branch, but that's not always the case. Keep your guard up.

    Last thing, don't do HoGM in hardcore. Just don't.
    that said, hope it helps. GL hf! ^^




    ■ Gear, gems and explanations ■

    Spoiler

    Finally, the core of the guide!

    My gear for reference:
    Spoiler

    ■ Equipment
    Agony Song
    Reflex Bow
    Click to expand
  • 4% increased Movement Speed
  • Item sells for much more to vendors
  • +1 to Level of Socketed Gems
  • Can have multiple Crafted Modifiers
  • +2 to Level of Socketed Support Gems
  • +39% to Chaos Damage over Time Multiplier
  • 19% increased Cast Speed
  • +19% to Fire and Lightning Resistances
  • 10% chance to gain Arcane Surge when you Kill an Enemy
  • Hyrri's Ire
    Zodiac Leather
    Click to expand
  • +46 to Dexterity
  • 217% increased Evasion Rating
  • 25% increased Chill Duration on Enemies
  • Adds 178 to 250 Cold Damage to Bow Attacks
  • 10% chance to Dodge Attack Hits
  • 10% chance to Dodge Spell Hits
  • Hyrri loosed a barrage of arrows,

    tipped with a poisoned hatred

    only oppression can ferment.

    Miracle Road
    Two-Toned Boots
    Click to expand
  • +12% to Fire and Cold Resistances
  • +77 to maximum Life
  • 30% increased Movement Speed
  • 12% chance to Dodge Attack Hits
  • Can have multiple Crafted Modifiers
  • Cannot be Frozen
  • +20% to Fire and Lightning Resistances
  • +20% to Cold and Lightning Resistances
  • Foe Ward
    Hubris Circlet
    Click to expand
  • Item sells for much more to vendors
  • +61 to maximum Energy Shield
  • Nearby Enemies have -9% to Chaos Resistance
  • Can have multiple Crafted Modifiers
  • 110% increased Energy Shield
  • +28 to maximum Life
  • +18% to Fire and Cold Resistances
  • Brood Talons
    Fingerless Silk Gloves
    Click to expand
  • 16% increased Spell Damage
  • Item sells for much more to vendors
  • +16% to Chaos Damage over Time Multiplier
  • Can have multiple Crafted Modifiers
  • +1 to Level of Socketed AoE Gems
  • 40% increased Armour, Evasion and Energy Shield
  • +97 to maximum Life
  • 9% increased Area of Effect
  • +17% to Fire and Cold Resistances
  • Soul Strike
    Spike-Point Arrow Quiver
    Click to expand
  • 30% increased Global Critical Strike Chance
  • +30 to Dexterity
  • Adds 15 to 31 Chaos Damage to Attacks
  • 12% increased Attack Speed
  • +119 to maximum Energy Shield
  • 80% faster start of Energy Shield Recharge
  • 40% reduced Energy Shield Recharge Rate
  • In this chaotic world

    The rewards of the Soul

    Outlast the rewards of the Flesh.

    Pain Finger
    Two-Stone Ring
    Click to expand
  • +16% to Fire and Lightning Resistances
  • +79 to maximum Life
  • +16% to all Elemental Resistances
  • Can have multiple Crafted Modifiers
  • 20% increased Damage
  • 23% faster start of Energy Shield Recharge
  • +1 to Minimum Endurance Charges
  • Horror Grasp
    Two-Stone Ring
    Click to expand
  • +16% to Cold and Lightning Resistances
  • +77 to maximum Life
  • +16% to all Elemental Resistances
  • Can have multiple Crafted Modifiers
  • 20% increased Damage
  • 18% faster start of Energy Shield Recharge
  • +1 to Minimum Endurance Charges
  • Woe Torc
    Onyx Amulet
    Click to expand
  • +16 to all Attributes
  • +16% to Chaos Damage over Time Multiplier
  • Can have multiple Crafted Modifiers
  • 15% increased maximum Energy Shield
  • +55 to maximum Life
  • +1 to Minimum Endurance Charges
  • 12% increased Area of Effect
  • 15% increased Area Damage
  • Sol Lash
    Stygian Vise
    Click to expand
  • Has 1 Abyssal Socket
  • Grants Level 20 Aspect of the Spider Skill
  • +97 to maximum Life
  • 17% reduced Flask Charges used
  • 17% increased Damage
  • +256 to Evasion Rating
  • +23 to maximum Energy Shield
  • Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearby
  • Hyrri's Ire
    Zodiac Leather
    Click to expand
  • +2 to Level of Socketed AoE Gems
  • +1% to all maximum Resistances
  • +46 to Dexterity
  • 203% increased Evasion Rating
  • 25% increased Chill Duration on Enemies
  • Adds 181 to 245 Cold Damage to Bow Attacks
  • 10% chance to Dodge Attack Hits
  • 10% chance to Dodge Spell Hits
  • Hyrri loosed a barrage of arrows,

    tipped with a poisoned hatred

    only oppression can ferment.


    ■ Flasks
    Bubbling Divine Life Flask of Staunching
    -
    Click to expand
  • 50% reduced Amount Recovered
  • 135% increased Recovery rate
  • 50% of Recovery applied Instantly
  • Immunity to Bleeding during Flask effect Removes Bleeding on use
  • Witchfire Brew
    Stibnite Flask
    Click to expand
  • Creates a Smoke Cloud on Use
  • 50% increased Charges used
  • 38% increased Damage Over Time during Flask Effect
  • Grants Level 21 Despair Curse Aura during Flask Effect
  • "Think of those that cursed us, judged us,

    and burned our sisters upon the pyre.

    Think of their names as you drink,

    and even their children will feel what we do to them today."

    -Vadinya, to her coven

    Chemist's Quartz Flask of Heat
    -
    Click to expand
  • 24% reduced Charges used
  • Immunity to Freeze and Chill during Flask effect Removes Freeze and Chill on use
  • Chemist's Aquamarine Flask of Warding
    -
    Click to expand
  • Creates Chilled Ground on Use
  • 22% reduced Charges used
  • Immune to Curses during Flask effect Removes Curses on use
  • Chemist's Quicksilver Flask of Adrenaline
    -
    Click to expand
  • 23% reduced Charges used
  • 28% increased Movement Speed during Flask effect

  • ■ Jewels


    ■ Boots
    Miracle Road
    Two-Toned Boots
    Click to expand
  • +12% to Fire and Cold Resistances
  • +77 to maximum Life
  • 30% increased Movement Speed
  • 12% chance to Dodge Attack Hits
  • Can have multiple Crafted Modifiers
  • Cannot be Frozen
  • +20% to Fire and Lightning Resistances
  • +20% to Cold and Lightning Resistances

  • MATATL's boots with up to 12% attack dodge are best in slot. They always come with 30% movement speed. Try to get life and resistances on top of the dodge/MS mod. A bad pair of boots with just MALTATL's prefix and some life will be good enough for uber elder, don't stress it too much.
    GEMS: I recommend placing a 4l wither totem here. If you can't afford red sockets or strength for increased duration, use faster casting instead. Don't use blight totems, it's lower range, worse hinder and takes a jewel slot. It's a noob trap.
    ENCHANT: Movement speed or Regeneration. I prefer movement speed.

    ■ Weapon
    Cane of Unravelling
    Ezomyte Staff
    Click to expand
  • +18% Chance to Block Attack Damage while wielding a Staff
  • +51% to Chaos Damage over Time Multiplier
  • 30% increased Chaos Damage
  • 2% increased Cast Speed per Power Charge
  • +2 to Level of all Chaos Spell Skill Gems
  • Gain a Power Charge after Spending a total of 200 Mana
  • Regenerate 2 Mana per Second per Power Charge
  • "Creation is the act of making the intangible tangible.

    To work backwards, to make the tangible intangible,

    is to step into the mind of a god."

    - Doryani, Queen's Thaumaturgist

    Agony Song
    Reflex Bow
    Click to expand
  • 4% increased Movement Speed
  • Item sells for much more to vendors
  • +1 to Level of Socketed Gems
  • Can have multiple Crafted Modifiers
  • +2 to Level of Socketed Support Gems
  • +39% to Chaos Damage over Time Multiplier
  • 19% increased Cast Speed
  • +19% to Fire and Lightning Resistances
  • 10% chance to gain Arcane Surge when you Kill an Enemy

  • This is the only piece of gear you should invest in up to uber elder. While the rest of items you wear can be 2 chaos trash, this one is important!
    If you are on a budget, get a 4-5 links Cane of unraveling.
    You should upgrade to a 6L one to do shaper. If you don't own a level 3 or 4 empower, use decay support instead.
    Decay Support
    -
    Click to expand
  • Level 1
  • Supported Skills inflict Decay on Hit, dealing 120 Chaos Damage per second for 8 seconds

  • Your endgame weapon should be an ED BOW and soul strike for better energy shield sustain. You can get a 6l base to craft on using divination cards. Roll +1 gems using alterations, regal-annul to make it rare and multimod. The crafts will cost you 4ex, the base around 2 to 3 ex.
    Imperial Legacy
    -
    Click to expand
  • {Six-Link Imperial Bow} {Item Level:} {100}
  • A life lost, A legacy born.

    The Porcupine
    -
    Click to expand
  • {Six-Link Short Bow} {Item Level:} {50}
  • The first quill separates the quick learners from the dead.

    Soul Strike
    Spike-Point Arrow Quiver
    Click to expand
  • 30% increased Global Critical Strike Chance
  • +30 to Dexterity
  • Adds 15 to 31 Chaos Damage to Attacks
  • 12% increased Attack Speed
  • +119 to maximum Energy Shield
  • 80% faster start of Energy Shield Recharge
  • 40% reduced Energy Shield Recharge Rate
  • In this chaotic world

    The rewards of the Soul

    Outlast the rewards of the Flesh.


    GEMS: There's no variation when it comes to ED. You may replace Empower by decay as stated above, but empower will be much better as soon as you have the ED BOW.

    ■ Gloves
    Glyph Grip
    Sorcerer Gloves
    Click to expand
  • Item sells for much more to vendors
  • +16% to Chaos Damage over Time Multiplier
  • Can have multiple Crafted Modifiers
  • +1 to Level of Socketed AoE Gems
  • 38% increased Energy Shield
  • +90 to maximum Life
  • 8% increased Area of Effect
  • +19% to Fire and Cold Resistances

  • If you are on a budget, life and resists will do up to uber elder. If you have a bit more to spend, elder gloves with chaos multiplier are great.
    GEMS: These games provide the most cast speed and AOE to contagion. There is no variation possible.
    ENCHANT: Of SPITE. Chills enemies around you when you get hit. awesome. Of LIGHT is also a somewhat decent choice but almost never actually triggers.

    ■ Helmet
    The Vertex
    Vaal Mask
    Click to expand
  • +1 to Level of Socketed Gems
  • Socketed Gems have 50% reduced Mana Cost
  • 279% increased Evasion and Energy Shield
  • +38 to maximum Energy Shield
  • +28% to Chaos Resistance
  • Enemies Cannot Leech Mana From you
  • "A queen should be seen, admired, but never touched."

    - Atziri, Queen of the Vaal

    Martyr's Crown
    Vine Circlet
    Click to expand
  • +196 to maximum Energy Shield
  • Reflects 5 Physical Damage to Melee Attackers
  • +5 Physical Damage taken from Attack Hits
  • Pain Attunement
  • Let it pierce you, let blood flow.

    Make more room for the soul to grow.


    Very cheap and difficult to beat! +1 gems allows us to have an additional level on enlighten as well as slightly boosted auras. It also gives the most ES out of any unique helmets, and also provides a lot of evasion. Best in slot, unless you obtain some truly insane rare hubris circlet. Martyr crown's is a good 1alch unique if you don't have access to vertex for some reason. I killed uber elder with it, it works. Just get high Energy shield to synergise with your ascendancy:

    GEMS: Auras linked to enlighten. Flame dash should be linked for the mana cost reduction. You don't need enlighten at all if you don't run aspect of the spider.
    ENCHANT: Don't bother, too expensive...
    Best in slot rare hubris:
    Spoiler
    Vertex can be beaten with a properly crafted rare. It is difficult to break 300es with more quality of life than vertex (750 eva and +1 gems), so Vertex is the go to helm as long as you can't afford a very well crafted helm like this:
    Foe Ward
    Hubris Circlet
    Click to expand
  • Item sells for much more to vendors
  • +61 to maximum Energy Shield
  • Nearby Enemies have -9% to Chaos Resistance
  • Can have multiple Crafted Modifiers
  • 110% increased Energy Shield
  • +28 to maximum Life
  • +18% to Fire and Cold Resistances

  • This is crafted on an already enchanted base hubris circlet (20ex this league) and by spamming dense/aberrant fossils to hit good ES (aim for 315+) and the chaos resistance mod.

    Shaper has 25% - 10% from witchfire brew chaos resistance, so this -9% is a 11% MORE damage multiplier. With the enchant giving you 4.5% more damage too, this helmet grants a total of 16% more damage compared to the vertex, with some life and resistances, and a bit more ES, but less evasion.



    ■ Body armor
    Hyrri's Ire
    Zodiac Leather
    Click to expand
  • +48 to Dexterity
  • 200% increased Evasion Rating
  • 25% increased Chill Duration on Enemies
  • Adds 175 to 255 Cold Damage to Bow Attacks
  • 10% chance to Dodge Attack Hits
  • 10% chance to Dodge Spell Hits
  • Hyrri loosed a barrage of arrows,

    tipped with a poisoned hatred

    only oppression can ferment.


    This pretty much best in slot. A very good rare will beat it, but Hyrri's Ire is the best chest available for the build. It has insane evasion, giving us 500 flat ES from our ascendancy.
    The dodge and spell dodge are also really cool, allowing us to reach dodge cap. Perfect form is an other option, but does not offer as many benefits as Hyrri's Ire. I'll go over it in the "popular alternatives" section.
    GEMS: I personally use a 5L soulrend for situations that need it (read: almost none). This is handy when there's an "allies cannot die" rare or totem in a pack, or to boost single target. A CWDT setup is also a viable option, and probably the one I will go for. Blight could also be an option because infused chanelling is a thing, but is a bit lower damage, as you can't really expect to reach 20 blight stacks.

    ■ Rings
    Pain Finger
    Two-Stone Ring
    Click to expand
  • +16% to Fire and Lightning Resistances
  • +79 to maximum Life
  • +16% to all Elemental Resistances
  • Can have multiple Crafted Modifiers
  • 20% increased Damage
  • 23% faster start of Energy Shield Recharge
  • +1 to Minimum Endurance Charges
  • Horror Grasp
    Two-Stone Ring
    Click to expand
  • +16% to Cold and Lightning Resistances
  • +77 to maximum Life
  • +16% to all Elemental Resistances
  • Can have multiple Crafted Modifiers
  • 20% increased Damage
  • 18% faster start of Energy Shield Recharge
  • +1 to Minimum Endurance Charges

  • Life, resists. The usual. Try to get +1 Min endurance charge if possible, it is a massive survivability boost.

    This is our way to generate endurance charges.

    ■ Amulet
    Woe Torc
    Onyx Amulet
    Click to expand
  • +16 to all Attributes
  • +16% to Chaos Damage over Time Multiplier
  • Can have multiple Crafted Modifiers
  • 15% increased maximum Energy Shield
  • +55 to maximum Life
  • +1 to Minimum Endurance Charges
  • 12% increased Area of Effect
  • 15% increased Area Damage

  • Again, aim for life, resists, and an endurance charge. You may also minmax it by having a chaos multiplier elder mod, but that's way more expensive. Not needed for uber elder, just get life and resistances.
    Once again, I cannot stress how good +1 min endurance is for a single suffix if you are rescapped already.

    ■ Belt
    Vengeance Bind
    Stygian Vise
    Click to expand
  • Has 1 Abyssal Socket
  • Grants Level 20 Aspect of the Spider Skill
  • +97 to maximum Life
  • 18% reduced Flask Charges used

  • Stygian vise with an onslaught jewel. On the belt itself, life and reduced flask charges used. This is a good spot to put aspect of the spider.

    ■ Jewels
    Watcher's Eye
    Prismatic Jewel
    Click to expand
  • 4% increased maximum Energy Shield
  • 6% increased maximum Life
  • 4% increased maximum Mana
  • +21% to Damage over Time Multiplier while affected by Malevolence
  • 48% reduced Reflected Elemental Damage taken while affected by Purity of Elements
  • 41% reduced Reflected Physical Damage taken while affected by Determination
  • One by one, they stood their ground against a creature

    they had no hope of understanding, let alone defeating,

    and one by one, they became a part of it.

    Maelström Pause
    Viridian Jewel
    Click to expand
  • 16% increased Mine Damage
  • 10% increased Damage over Time
  • 6% increased maximum Life
  • Gale Hope
    Cobalt Jewel
    Click to expand
  • 9% increased Damage
  • 7% increased maximum Life
  • Minions have 8% increased maximum Life
  • Plague Scar
    Crimson Jewel
    Click to expand
  • 13% increased Chaos Damage
  • 7% increased maximum Life
  • +9% to all Elemental Resistances
  • 8% increased Projectile Speed
  • Lethal Pride
    Timeless Jewel
    Click to expand
  • Commanded leadership over 10142 warriors under Kaom Passives in radius are Conquered by the Karui
  • Historic
  • They believed themselves the greatest warriors, but that savagery turned upon their own.

    The Green Nightmare
    Viridian Jewel
    Click to expand
  • Gain 5% of Cold Damage as Extra Chaos Damage
  • Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Chance to Dodge Attack Hits at 35% of its value
  • Passives granting Cold Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Frenzy Charge on Kill
  • We take root in the dirt

    and strangle those who tread upon it.


    On rare jewels, aim for LIFE at all costs, then any damage source that affects you, like in any other build.

    Green nightmare is a good option in the late game, as it gives frenzy charges on kill and a bit of dodge chance to reach cap without flasks. The 3% it gives puts us at 70% flat, which goes up to 75% with lunaris pantheon. Don't forget dodge as increasing returns for each point you get, so you really want to reach that magic 75% cap.

    Watcher's eye is really expensive this league, but pretty cool. The mod you are looking for is chaos multi while affected by malevolence. Due to the price, this should be one of your last upgrades. It boosts your damage by around 7% compared to a normal rare jewel.

    Lethal pride gives us strength. We need 111 to run increased duration. Lethal pride can add 4% life on nearby nodes, try to get as much strength (flat life) and 4ù hp increases as you can by divining it. I personally have 2 strength nodes and one +4% life node.


    Unique jewels placement
    Spoiler


    On lethal pride, aim for Strength and life notables. Fire res and totem placement speed are nice quality of life as well but should not be the focus.
    My jewel gives:



    ■ Flasks
    Bubbling Divine Life Flask of Staunching
    -
    Click to expand
  • 50% reduced Amount Recovered
  • 135% increased Recovery rate
  • 50% of Recovery applied Instantly
  • Immunity to Bleeding during Flask effect Removes Bleeding on use
  • Witchfire Brew
    Stibnite Flask
    Click to expand
  • Creates a Smoke Cloud on Use
  • 50% increased Charges used
  • 38% increased Damage Over Time during Flask Effect
  • Grants Level 21 Despair Curse Aura during Flask Effect
  • "Think of those that cursed us, judged us,

    and burned our sisters upon the pyre.

    Think of their names as you drink,

    and even their children will feel what we do to them today."

    -Vadinya, to her coven

    Chemist's Quartz Flask of Heat
    -
    Click to expand
  • 24% reduced Charges used
  • Immunity to Freeze and Chill during Flask effect Removes Freeze and Chill on use
  • Chemist's Aquamarine Flask of Warding
    -
    Click to expand
  • Creates Chilled Ground on Use
  • 22% reduced Charges used
  • Immune to Curses during Flask effect Removes Curses on use
  • Chemist's Quicksilver Flask of Adrenaline
    -
    Click to expand
  • 23% reduced Charges used
  • 28% increased Movement Speed during Flask effect

  • Classic flasks setup. Aquamaring is a 4uses flask with a belt mod, and synergises very well with the build. It also lasts 6.30 seconds, giving a total uptime of 25 seconds. It is basically always up, even on bosses. I would consider this better than a basalt. Witchfire brew is a must have, insane damage boost.

    If you don't like the aquamarine setup, you may use a jade flask for additional evasion or a basalt for additional physical damage mitigation.


    ■ Passive tree ■
    https://www.pathofexile.com/fullscreen-passive-skill-tree/3.8.0/AAAABAYCAQQHBbUG5wceCPQOSA-rES0RUBGWFr8ajRvIHNwfQSLqIvQkiyaIJpUsnDBxMgEzozY9OZk6QjpYPLZFnUkTSVFJsUt4TINMs1NSVUtVxlsmXEBca12OXfJeRWHiYqxn_GpDaoxsC2yMbRlw1HSBdZ52gnyDf8Z_-4Ieg9uESITFhTKHy4ngjDaNv48aj_qTH5MnlS6XlZf0mFOa4Ju1naqhL6Kjotmjo6QFpyunm6yYrUqw2LIZtNG1SLcwuQK7TbzqvorB88M6w23IDMgUylnPFc96z93QH9FF1CPXz9o72wvdX92o36DmWOha6Nbr7u-I7-vw1fGK9W_31_k3-aT66w==

    BANDITS: kill all of them! 2 passive points is better than anything they give.

    ■ Pantheon ■

    Spoiler






    ■ Leveling ■

    Spoiler

    Leveling is surprisingly smooth, as blight got massively buffed.
    It is a great League starter, but will not be the fastest.

    Level 4-12:
    Spoiler

    Grab blight in act one after killing hillock. Try to get a 3link setup with the following support gems:
    Blight
    -
    Click to expand
  • Level 1
  • Deals 3.1 Base Chaos Damage per second
  • Base duration is 2.50 seconds
  • Base secondary duration is 0.80 seconds
  • Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • 80% reduced Movement Speed
  • Debuff can have up to 20 layers of Damage
  • Arcane Surge Support
    -
    Click to expand
  • Level 1
  • Gain Arcane Surge after Spending a total of 15 Mana with Supported Skills
  • Arcane Surge grants 10% more Spell Damage Arcane Surge grants 10% increased Cast Speed Arcane Surge grants 0.5% of Mana Regenerated per second
  • Arcane Surge lasts 4 seconds
  • Supported Skills deal 10% more Spell Damage while you have Arcane Surge
  • Infused Channelling Support
    -
    Click to expand
  • Level 1
  • Totems cannot gain Infusion
  • Infusion lasts 6 seconds after you finish Channelling
  • Gain Infusion after Channelling a Supported Skill for 1.6 seconds
  • Supported Skills deal 20% more Damage
  • Infusion grants 10% more Damage of Types matching Supported Skill Gem's tags
  • While Channelling a Supported Skill, take 8% less Damage from Hits of types matching the Skill Gem's Tags

  • All these gems are purchaseable from Nessa in act 1 after killing Hillrake and getting a quicksilver flask.
    Skill tree:
    https://www.pathofexile.com/passive-skill-tree/3.7.3/AAAABAYAAAbnFr8mlWHiaox2gqLZpAWw2LTRtUjIDMgU9W8=



    Level 12-30:
    Spoiler

    Upgrade your blight setup with a 4 link if you can with:
    Blight
    -
    Click to expand
  • Level 1
  • Deals 3.1 Base Chaos Damage per second
  • Base duration is 2.50 seconds
  • Base secondary duration is 0.80 seconds
  • Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • 80% reduced Movement Speed
  • Debuff can have up to 20 layers of Damage
  • Arcane Surge Support
    -
    Click to expand
  • Level 1
  • Gain Arcane Surge after Spending a total of 15 Mana with Supported Skills
  • Arcane Surge grants 10% more Spell Damage Arcane Surge grants 10% increased Cast Speed Arcane Surge grants 0.5% of Mana Regenerated per second
  • Arcane Surge lasts 4 seconds
  • Supported Skills deal 10% more Spell Damage while you have Arcane Surge
  • Infused Channelling Support
    -
    Click to expand
  • Level 1
  • Totems cannot gain Infusion
  • Infusion lasts 6 seconds after you finish Channelling
  • Gain Infusion after Channelling a Supported Skill for 1.6 seconds
  • Supported Skills deal 20% more Damage
  • Infusion grants 10% more Damage of Types matching Supported Skill Gem's tags
  • While Channelling a Supported Skill, take 8% less Damage from Hits of types matching the Skill Gem's Tags
  • Void Manipulation Support
    -
    Click to expand
  • Level 1
  • Supported Skills deal 20% more Chaos Damage
  • Supported Skills deal 25% reduced Elemental Damage


  • Grab essence drain to boost your single target, but blight is still clearing well at this point. Try to grab a 3link essence drain:
    Essence Drain
    -
    Click to expand
  • Level 1
  • Deals 9 to 14 Chaos Damage
  • Deals 31.2 Base Chaos Damage per second
  • Base duration is 3.80 seconds
  • Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Regenerate 0.50% of Debuff Damage as Life
  • Void Manipulation Support
    -
    Click to expand
  • Level 1
  • Supported Skills deal 20% more Chaos Damage
  • Supported Skills deal 25% reduced Elemental Damage
  • Controlled Destruction Support
    -
    Click to expand
  • Level 1
  • Supported Skills have 100% reduced Critical Strike Chance
  • Supported Skills deal 25% more Spell Damage


  • Also, kill all bandits for 2 passive points.
    You should start to have close to capped resistances at this point, aim for 75% all elemental resistances. Chaos res doesn't matter.

    At this point, you might start to have a few alchs worth of currency to spend, consider buying these cheap uniques:
    Wanderlust
    Wool Shoes
    Click to expand
  • +5 to Dexterity
  • +14 to maximum Energy Shield
  • 34% increased Mana Regeneration Rate
  • 20% increased Movement Speed
  • Cannot be Frozen
  • All the world is my home.

    Lifesprig
    Driftwood Wand
    Click to expand
  • 9% increased Spell Damage
  • +1 to Level of Socketed Spell Gems
  • 24% increased Spell Damage
  • 5% increased Cast Speed
  • +18 to maximum Life
  • +20 to maximum Mana
  • Regenerate 6 Life over 1 second when you Cast a Spell
  • From the smallest seeds

    To the tallest redwoods,

    Life endures in Wraeclast.

    Goldrim
    Leather Cap
    Click to expand
  • +50 to Evasion Rating
  • 10% increased Rarity of Items found
  • +38% to all Elemental Resistances
  • Reflects 4 Physical Damage to Melee Attackers
  • No metal slips as easily through the fingers as gold.

    Crest of Perandus
    Pine Buckler
    Click to expand
  • 3% increased Movement Speed
  • +64 to maximum Life
  • Regenerate 7.4 Life per second
  • +30% to Lightning Resistance
  • 0.6% of Physical Attack Damage Leeched as Life
  • +5% Chance to Block
  • "With piety and justice."

    - Perandus family motto


    Skill tree:
    https://www.pathofexile.com/passive-skill-tree/3.7.3/AAAABAYAAAbnD6sWvxvIH0EkiyaVNj1JE1VLXfJh4mqMbIx2gongjDaTH5hTnaqi2aQFsNi00bVIuQLDOsgMyBTmWPVv



    Level 31-60:
    Spoiler

    At around level 30 (start of act 4), I would recommend starting to use contagion and essence drain combo. Drop blight and use a 4l essence drain:
    Essence Drain
    -
    Click to expand
  • Level 1
  • Deals 9 to 14 Chaos Damage
  • Deals 31.2 Base Chaos Damage per second
  • Base duration is 3.80 seconds
  • Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Regenerate 0.50% of Debuff Damage as Life
  • Void Manipulation Support
    -
    Click to expand
  • Level 1
  • Supported Skills deal 20% more Chaos Damage
  • Supported Skills deal 25% reduced Elemental Damage
  • Controlled Destruction Support
    -
    Click to expand
  • Level 1
  • Supported Skills have 100% reduced Critical Strike Chance
  • Supported Skills deal 25% more Spell Damage
  • Swift Affliction Support
    -
    Click to expand
  • Level 1
  • Supported Skills deal 25% more Damage over Time
  • 15% reduced Duration of Supported Skills and Damaging Ailments they inflict

  • as well as a 4 (drop faster casting if you have only 3 links) links contagion:
    Contagion
    -
    Click to expand
  • Level 1
  • Deals 3.5 Base Chaos Damage per second
  • Base duration is 5.00 seconds
  • Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Intensify Support
    -
    Click to expand
  • Level 1
  • Supported Skills have 35% increased Area of Effect
  • Supported Skills deal 10% more Area Damage per Intensity
  • Supported Skills have 12% less Area of Effect per Intensity
  • Supported Skills gain Intensity when used, up to a maximum of 4 Supported Skills lose Intensity every 0.25 seconds while moving, or immediately if you teleport
  • Increased Area of Effect Support
    -
    Click to expand
  • Level 1
  • Supported Skills have 30% increased Area of Effect
  • Faster Casting Support
    -
    Click to expand
  • Level 1
  • Supported Skills have 20% increased Cast Speed


  • Now is a good time to start to invest in dodge on the tree, start by taking 40% with acrobatics. Eldritch battery might also help with your mana issues if you have some ES on your gear. Use malevolence and discipline (swap discipline for purity of elements if you don't have enough resistances):
    Malevolence
    -
    Click to expand
  • Level 1
  • You and nearby allies deal 14% more Damage over Time
  • You and nearby allies have 10% increased Skill Effect Duration
  • Discipline
    -
    Click to expand
  • Level 1
  • You and nearby allies gain 60 additional Energy Shield
  • You and nearby Allies gain 30% increased Energy Shield Recharge rate
  • Purity of Elements
    -
    Click to expand
  • Level 1
  • You and nearby allies gain +12% to all Elemental Resistances

  • Skill tree:
    https://www.pathofexile.com/passive-skill-tree/3.7.3/AAAABAYCAAW1BucHHg5ID6sRlha_G8gfQSLqJIsmiCaVMHEyATY9OkJJE0lRS3hVS12OXfJeRWHiaoxsjHDUdoJ_xoIeieCMNo2_kx-VLphTnaqio6LZpAWw2LIZtNG1SLcwuQLB88M6yAzIFM961CPbC92o5ljoWujW8NX1b_mk-us=


    Level 60-early endgame:
    Spoiler

    If you own a 5link setup, use:
    Essence Drain
    -
    Click to expand
  • Level 1
  • Deals 9 to 14 Chaos Damage
  • Deals 31.2 Base Chaos Damage per second
  • Base duration is 3.80 seconds
  • Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Regenerate 0.50% of Debuff Damage as Life
  • Controlled Destruction Support
    -
    Click to expand
  • Level 1
  • Supported Skills have 100% reduced Critical Strike Chance
  • Supported Skills deal 25% more Spell Damage
  • Efficacy Support
    -
    Click to expand
  • Level 1
  • Supported Skills deal 10% more Spell Damage
  • Supported Skills deal 15% more Damage over Time
  • Supported Skills have 10% increased Skill Effect Duration
  • Void Manipulation Support
    -
    Click to expand
  • Level 1
  • Supported Skills deal 20% more Chaos Damage
  • Supported Skills deal 25% reduced Elemental Damage
  • Swift Affliction Support
    -
    Click to expand
  • Level 1
  • Supported Skills deal 25% more Damage over Time
  • 15% reduced Duration of Supported Skills and Damaging Ailments they inflict

  • Now is a good time to do the first 3 labs. See ascendancy choices in the passive skill tree.
    At level 62, you can start using the vertex to boost your auras a bit:
    The Vertex
    Vaal Mask
    Click to expand
  • +1 to Level of Socketed Gems
  • Socketed Gems have 50% reduced Mana Cost
  • 279% increased Evasion and Energy Shield
  • +38 to maximum Energy Shield
  • +28% to Chaos Resistance
  • Enemies Cannot Leech Mana From you
  • "A queen should be seen, admired, but never touched."

    - Atziri, Queen of the Vaal



    Your next upgrade should be a 5l cane of unraveling, this will allow you to clear up to red maps easely:
    Cane of Unravelling
    Ezomyte Staff
    Click to expand
  • +18% Chance to Block Attack Damage while wielding a Staff
  • +51% to Chaos Damage over Time Multiplier
  • 30% increased Chaos Damage
  • 2% increased Cast Speed per Power Charge
  • +2 to Level of all Chaos Spell Skill Gems
  • Gain a Power Charge after Spending a total of 200 Mana
  • Regenerate 2 Mana per Second per Power Charge
  • "Creation is the act of making the intangible tangible.

    To work backwards, to make the tangible intangible,

    is to step into the mind of a god."

    - Doryani, Queen's Thaumaturgist



    Notice that we don't take mind over matter. Take it when you have at least 2000 energy shield. This will happen when you obtain Hyrri's ire, most likely:
    Hyrri's Ire
    Zodiac Leather
    Click to expand
  • +48 to Dexterity
  • 200% increased Evasion Rating
  • 25% increased Chill Duration on Enemies
  • Adds 175 to 255 Cold Damage to Bow Attacks
  • 10% chance to Dodge Attack Hits
  • 10% chance to Dodge Spell Hits
  • Hyrri loosed a barrage of arrows,

    tipped with a poisoned hatred

    only oppression can ferment.



    Skill tree:
    https://www.pathofexile.com/passive-skill-tree/3.7.3/AAAABAYCAAQHBbUG5wceCPQOSA-rEZYWvxvIH0Ei6iL0JIsmiCaVLJwwcTIBM6M2PTpCOlhJE0lRSbFLeEyDTLNSr1VLVcZcQF2OXfJeRWHiZ_xqQ2qMbAtsjG0ZcNR0gXWedoJ_xoIeg9uHy4ngjDaNv4_6kx-TJ5Uul5WX9JhTnaqio6LZpAWnm6yYrUqw2LIZtNG1SLcwuQK86sHzwzrIDMgUzxXPetQj18_aO9sL3ajmWOha6NbviPDV9W_31_k3-aT66w==





    ■ Popular alternatives ■

    Spoiler

    Work in progress, sorry.
    Information is also available in the thread pages, if you want to read salty me explaining why some popular options are really not so great overall.

    Darkxellmc
    Jul 06, 2019 01:47:50 AM

    RESERVED

    Darkxellmc
    Jul 06, 2019 01:49:00 AM

    a POB would be great

    heehaw2002
    Jul 06, 2019 08:10:58 AM

    "
    heehaw2002 wrote:
    a POB would be great


    My profile Is public, but yeah, I'll add one.

    Darkxellmc
    Jul 06, 2019 10:42:28 AM

    Could you post leveling steps please. Cheers

    vosszaa
    Jul 07, 2019 00:54:13 AM

    Duplicate::::

    vosszaa
    Jul 07, 2019 00:54:23 AM

    Added a leveling section. Leveling is piss easy with this, but not very fast. It's pretty much the same for any Chaos dot shadow, so there's that.

    Darkxellmc
    Jul 07, 2019 16:23:07 PM

    Could you explain further your choice of the Green Nightmare Jewel, while I see the value of it, it looks like something you spec into as your last few points. Also, judging from your pictures, your lethal pride jewel appears to only be giving you extra strength, 4% life and some armour, am I missing something here?

    IchiMorghulis
    Jul 07, 2019 18:05:39 PM

    Thanks for the guide. I've been reading through ED/C builds for awhile now, and I think this one looks pretty great.

    I wanted to refer to the 3ex, 10ex, and endgame item sets side by side, so I made a single PoB that contains all three of them. Under the "Items" section of PoB, I can just flip between three different Item Sets now, instead of having to navigate between three different builds.

    I also compiled the three passive skill trees (111, 116, and 120 points).

    Here is a pastebin import code for that PoB: https://pastebin.com/zShV8UMd

    Figured I would share this compilation in case others want to see all three imports at once as well. I put a link to this thread in the "Notes" section and tried to make it clear that it's all Darkxellmc's work, and I just made a combination PoB out of the 3 provided in the OP. Hopefully that's alright. Or if Dark actually likes this idea and wants to run with it, feel free to do so.

    Prolix
    Jul 07, 2019 21:52:17 PM

    "
    IchiMorghulis wrote:
    Could you explain further your choice of the Green Nightmare Jewel, while I see the value of it, it looks like something you spec into as your last few points. Also, judging from your pictures, your lethal pride jewel appears to only be giving you extra strength, 4% life and some armour, am I missing something here?


    Yes, that's indeed something I grabbed very late, around 94-95. It is pretty expensive in terms of passive points (costing 5 points total), but I think it is worth it.

    Frenzies are a great damage and mapping speed boost for the build. I originally had them on my jewelry, but I prefer having 3 permanent endurances for the tankiness it provides. Green nightmare is a good solution to generate frenzies, as other ways are impractical.

    Green nightmare also conveniently puts us at 70% base dodge, which means we get capped (75%) from our pantheon. Without it, you need your quartz flask to be up all the time. Even tho we have 3 uses of quartz flasks, it isn't reliable enough for my liking.

    Darkxellmc
    Jul 07, 2019 22:40:51 PM
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