Forum Index Templar [3.8]CodRayZeal's Iron Commander Hierophant (10 Siege Ballistas @ 300k dps)

History



Foreword

It's been a long time since I was able to get the Iron Commander unique bow to work effectively however I have kept trying as I really enjoy the playstyle.
Finally its possible without shopping for crazy bow jewels thanks to a few uniques added and changed since my last successful attempt


Blight

So far it works pretty well for blight, no maraketh jewel yet but still acing most blight encounters in maps.

PoB https://pastebin.com/gYxC57jn
Blight gear update
Some Red Maps


Concept

Using the Iron Commander unique bow allows us to get an additional Siege Ballista per 200 Dexterity, combined with other uniques which provide benefit from dexterity
as well as uniques that boost our dexterity we are able to relatively comfortably achieve 8-10 Siege Ballistas.


Understanding Dexterity Breakpoints

This is where the build gets a little bit complicated as more dexterity is only really worth getting over other stats if you hit a breakpoint which occurs every 200 dexterity, for comparison's sake:
199 dexterity grants you
398 Accuracy
99 Life
19.9% Elemental Damage
19-38 Cold Damage
meanwhile 200 dexterity grants you all of the above as well as
3% more damage(Ritual of Awakening) and 1 additional Ballista(Iron Commander)
so if you're sitting on 1300 Dexterity perhaps compromise lowering Dexterity to 1200 while gaining other damage/defense stats instead.

Bandit

Help Alira, the crit multi and all res are very much a boon to this build and it would be difficult to use 2 points more effectively than this.

Pantheon

Soul of Lunaris with Captured Ambrius Legion Slayer is pretty important as it allows us to avoid chains and not die instantly to a chaining attack.
Lesser pantheon either Soul of Garukhan with the upgrade or Soul of Shakari with the upgrade.

Path of Building

The Cost Effective lvl 95

https://pastebin.com/DLe9s6Yk

The Version I ran until I felt like messing with Inspired Learning.
Lvl 80 with 10% Maraketh jewel

https://pastebin.com/RAv1j2LK

A Version using a 10% Maraketh jewel at a much lower level.
Higher Life+Lower Damage

https://pastebin.com/3EKrgYWD

In case you don't think the build has enough life. Dropping 2 Dex breakpoints for about 2k life.

Ascendancy

Pursuit of Faith grants us an additional totem as well as some duration and attack speed as well as a lot of damage when clearing.

Ritual of Awakening grants a massive boost to placement speed, 3% more damage per ballista and a decent amount of both life and mana regen per totem.

Conviction of Power allows for easy generation of both power and endurance charges.

Divine Guidance gives us a little more EHP.

Gear

The Weapon

Iron Commander
Death Bow
Click to expand
  • 50% increased Critical Strike Chance
  • Adds 12 to 21 Physical Damage
  • 20% increased Attack Speed
  • 14% increased Totem Life
  • 14% increased Totem Placement speed
  • Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity
  • Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity
  • The Eternals commanded an army that need not eat, sleep, or breathe

    without the usual depravities of necromancy.


    As mentioned before gives us an additional Siege Ballista for every 200 Dexterity.

    In addition to that it has a fairly solid attack speed and critical hit chance making critical strikes and flat added damage a really nice way to boost our damage.

    Iron Commander however adds a mediocre amount of flat damage to our attacks, even with heavily stacked dexterity so we will have to get it from somewhere else.

    The Other Uniques

    Damage


    Hyrri's Ire
    Zodiac Leather
    Click to expand
  • +49 to Dexterity
  • 153% increased Evasion Rating
  • 25% increased Chill Duration on Enemies
  • Adds 188 to 246 Cold Damage to Bow Attacks
  • 10% chance to Dodge Attack Hits
  • 10% chance to Dodge Spell Hits
  • Hyrri loosed a barrage of arrows,

    tipped with a poisoned hatred

    only oppression can ferment.



    Hyrri's Ire grants us substantial evasion as well as a little bit of dodge and dexterity making it a good fit for Siege Ballista, although the greatest benefit it
    brings to the table is a substantial amount of added cold damage to bow attacks making up a large percentage of our flat damage.

    Fractal Thoughts
    Vaal Mask
    Click to expand
  • 178% increased Evasion and Energy Shield
  • +40% to Critical Strike Multiplier if Dexterity is higher than Intelligence
  • 15% increased Dexterity if Strength is higher than Intelligence
  • 1% increased Elemental Damage per 10 Dexterity
  • +2 to Maximum Life per 10 Intelligence
  • "The more the warrior understood Tangmazu's gift, the less the mask aided him.

    His dreams were filled with divine laughter."

    - Tenth Song of the Islands



    New to Legion League we have the unique helmet Fractal Thoughts which pretty much feels like it was made for this build, by stacking dexterity we gain 1% increased elemental damage per 10 dexterity, totaling around 120-140% increased elemental damage
    In addition to that as long as our dexterity is higher than our intelligence(always) we gain up to 40% Critical Strike Multiplier further boosting our DPS
    Furthermore having more Strength than Intelligence(something you have to make certain of) grants us 15% increased Dexterity!
    Lastly it grants us a decent amount of life by giving us 2 life per 10 Intelligence(we have around 350)

    Hyrri's Demise
    Sharktooth Arrow Quiver
    Click to expand
  • Point Blank
  • +26 to all Attributes
  • 10% increased Attack Speed
  • +3 Life gained for each Enemy hit by your Attacks
  • 10% increased Area of Effect
  • Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity
  • Adds 1 to 2 Fire Damage to Attacks per 10 Strength
  • Adds 0 to 3 Lightning Damage to Attacks per 10 Intelligence
  • Hyrri's quick thinking led to victory,

    but it came at the cost of respect.



    This Fated version of Hyrri's Bite grants us flat damage per 10 of each stat with 1-2 cold per 10 dex, 1-2 fire per 10 strength and 0-3 lightning per 10 Intelligence
    It is therefore understandably powerful for this build as it adds over 100-200 flat cold damage as well as a bit of the other 2 elements, not only that but it also grants us 20-30 all attributes and 10% increased Attack Speed.

    Defense


    Garukhan's Flight
    Stealth Boots
    Click to expand
  • +40 to Dexterity
  • 331% increased Evasion Rating
  • 30% increased Movement Speed
  • Immune to Burning Ground, Shocked Ground and Chilled Ground
  • Regenerate 100 Life per second while moving
  • +2 to Maximum Life per 10 Dexterity
  • The higher you soar, the further you must fall.


    Garukhan's Flight grants us 2 life per 10 Dexterity meaning that these boots are in fact more powerful than Kaom's roots for us, they also grant a large movement speed bonus as well as immunity to elemental ground effects.

    Ideal Enchants here are 120% critical strike chance or 10% elemental penetration, both of which have requirements that are easily met by totem builds.

    Dex Stacking


    Astramentis
    Onyx Amulet
    Click to expand
  • +16 to all Attributes
  • +100 to all Attributes
  • -4 Physical Damage taken from Attack Hits
  • Mindless rage will shake the world,

    Cunning lies will bend it.

    Reckless haste will break the world,

    And into darkness send it.



    Almost all attribute stacking builds start out with an Astramentis, however the fact that we are using Cyclopean coil and gain damage from all 3 attributes means that Astramentis is nearly Best in Slot for the build(there are some shaper amulets as well as talismans(talismen?) that can compete)

    Given the other uniques we have equipped a perfect Astramentis grants us:
    34.8% Elemental Damage
    184 Life
    22-99 flat elemental damage

    Breakdown

    11.6% Increased Elemental Damage (Fractal Thoughts)
    23.2% Increased Damage(Cyclopean Coil)
    58 Life(Garukhan's Flight)
    58 Life(Fractal Thoughts)
    58 Life(Strength)
    11-22 Cold Damage(Hyrri's Demise)
    0-33 Lightning Damage(Hyrri's Demise)
    11-22 Fire Damage(Hyrri's Demise)

    Cyclopean Coil
    Leather Belt
    Click to expand
  • +39 to maximum Life
  • +79 to maximum Life
  • 15% increased Attributes
  • Cannot be Frozen if Dexterity is higher than Intelligence
  • Cannot be Ignited if Strength is higher than Dexterity
  • Cannot be Shocked if Intelligence is higher than Strength
  • 1% increased Damage per 5 of your lowest Attribute
  • With the patience of a prowling lion,

    the Shade watched the Scholar.


    Cyclopean Coil grants us up to 120 life as well as up to 15% increased Attributes, in addition to that it will always make us immune to frozen since our Dex will be higher than Int. Lastly it grants a pretty decent damage boost since our lowest attribute (Int) is at around 300 at least providing a 60% damage boost.

    Brutal Restraint
    Timeless Jewel
    Click to expand
  • Denoted service of 1331 dekhara in the akhara of Asenath Passives in radius are Conquered by the Maraketh
  • Historic
  • They believed themselves the most ordered, but that tradition turned their forests to salt.


    A Timeless Jewel new to Legion league grants assorted bonuses to dexterity/projectile attacks depending on its seed, the one listed here grants a massive 20% increased dexterity as well as a little bit of extra damage, socketed to the left of the templar we have plenty of notables in range to pick from. It is worth noting that you don't need this exact one and one of the more fun gambles for me was buying a cheap maraketh jewel and spending just about every divine I got on it in an effort to get a 20% one.

    Fluid Motion
    Viridian Jewel
    Click to expand
  • +24 to Dexterity
  • Strength from Passives in Radius is Transformed to Dexterity
  • Even the strongest of steel can be made to bend.


    When socketed to the left of the Marauder it is able to give us insane amounts of dexterity from the converted strength, going down here also allows us an easier time making sure our strength is higher than our intelligence for Fractal Thoughts' 15% dexterity bonus.

    Careful Planning
    Viridian Jewel
    Click to expand
  • +21 to Dexterity
  • Intelligence from Passives in Radius is Transformed to Dexterity
  • "Greatly outnumbered, Deshret dressed her personal guard

    in identical garb. When the Empire rode north, Deshret and

    her guard took turns revealing themselves, creating the illusion

    of speed beyond the capabilities of even the Virtue Gems."

    - History of the Maraketh


    Similar to Fluid Motion this allows us to convert the massive amount of intelligence at the top of the tree into dexterity.

    Misc

    Lioneye's Fall
    Viridian Jewel
    Click to expand
  • Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers
  • The shield crab does not leave his shell unless it is forced to,

    and even then, it knows to keep its distance.


    Since we're focusing to the left of the tree there aren't many bow nodes that can help us, however using Lioneye's Fall just above Resolute Technique we can convert nearby melee crit and staff crit nodes granting us the following:
    125% Critical Strike Chance with bows
    60% Critical Strike Multiplier with bows
    90% Global Critical Strike Chance
    30% Global Critical Strike Multiplier
    6% Block+Spell Block

    Transcendent Flesh
    Crimson Jewel
    Click to expand
  • -1 Strength per 1 Strength on Allocated Passives in Radius
  • 1% additional Physical Damage Reduction per 10 Strength on Allocated Passives in Radius
  • +5% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius
  • We are as much shaped by what we do

    as what is done to us.



    NO LONGER RECOMMENDED

    One of these jewels can later be socketed down by the marauder(around the time we can get 1400 Dex without the Fluid Motion down there) granting us 75% Critical Strike Multiplier and an additional 3% physical damage reduction which stacks on top of our endurance charges if upgraded.

    Watcher's Eye
    Prismatic Jewel
    Click to expand
  • 5% increased maximum Energy Shield
  • 6% increased maximum Life
  • 5% increased maximum Mana
  • Cannot be Blinded while affected by Precision
  • Damage Penetrates 13% Cold Resistance while affected by Hatred
  • Unaffected by Shocked Ground while affected by Purity of Lightning
  • One by one, they stood their ground against a creature

    they had no hope of understanding, let alone defeating,

    and one by one, they became a part of it.



    A pretty solid jewel to fit into most builds that use at least 1 aura, mods that benefit us greatly are:
    Hatred: Critical Strike Chance, Cold Damage, Cold Penetration, Phys converted to Cold
    Precision: Attack Damage, Critical Strike Multiplier, Attack Speed
    and any combination of 2 or 3 of these would likely be Best in Slot for one of our open jewel sockets.

    Brawn
    Crimson Jewel
    Click to expand
  • 6% increased Dexterity
  • 6% increased Strength
  • 10% reduced Intelligence
  • "Take your time, make all your plans.

    Then tell me which plan

    pulls my axe from your ribs."

    - Barkhul, the Butcher



    When you just need a little more Dexterity or a little less Intelligence to round out your stats correctly this Jewel can be a boon

    Rain of Splinters
    Crimson Jewel
    Click to expand
  • 1% reduced Mana Reserved
  • 30% reduced Totem Damage
  • Totems fire 2 additional Projectiles
  • "If one is an annoyance

    then a hundred is a threat."

    - Ancient Karui Proverb


    Rain of Splinters grants us an additional 2 projectiles while costing us a little bit of damage, pretty nice to boost the coverage of our Ballistae though.

    Rares

    We only have 3 slots left for rares and since none of our uniques have any resists this is where we need to get them.

    Behemoth Grasp
    Serpentscale Gauntlets
    Click to expand
  • Grants Level 20 Aspect of the Crab Skill
  • +50 to Dexterity
  • +23 to Evasion Rating
  • +106 to maximum Life
  • +35% to Lightning Resistance
  • 23% of Physical Damage Converted to Cold Damage

  • Gloves can be tricky since there are some nice ways to increase our damage, but I highly recommend prioritizing defense here, these gloves grant substantial life, substantial dexterity and some resistance, additionally they have physical converted to cold crafted on them to convert some of our physical damage into bonus cold damage

    Hypnotic Circle
    Two-Stone Ring
    Click to expand
  • +15% to Cold and Lightning Resistances
  • +53 to Dexterity
  • Adds 3 to 7 Cold Damage to Attacks
  • +76 to maximum Life
  • +42 to maximum Mana
  • +15% to all Elemental Resistances
  • +43% to Cold Resistance
  • Honour Band
    Two-Stone Ring
    Click to expand
  • +12% to Fire and Cold Resistances
  • +50 to Dexterity
  • +75 to maximum Life
  • 6% increased Rarity of Items found
  • +32% to Fire Resistance
  • 22% increased Elemental Damage with Attack Skills

  • Both our rings have high life and dexterity, following that we need to fix our resists here and only after that can we look at damage bonuses such as Elemental Damage With Attacks, there is plenty of room for improvement here but it is going to cost you.
    Feel free to compromise on dexterity in any of these 3 items IF that missing dexterity doesn't cost you a breakpoint.

    Flasks

    Seething Divine Life Flask of Staunching
    -
    Click to expand
  • 66% reduced Amount Recovered
  • Instant Recovery
  • Immunity to Bleeding during Flask effect Removes Bleeding on use
  • Chemist's Silver Flask of Warding
    -
    Click to expand
  • 24% reduced Charges used
  • Immune to Curses during Flask effect Removes Curses on use
  • Alchemist's Quicksilver Flask of Adrenaline
    -
    Click to expand
  • 30% increased Movement Speed during Flask effect
  • 25% increased effect
  • 33% reduced Duration
  • Chemist's Diamond Flask of the Order
    -
    Click to expand
  • 24% reduced Charges used
  • 76% increased Critical Strike Chance during Flask Effect
  • The Wise Oak
    Bismuth Flask
    Click to expand
  • During Flask Effect, 10% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest
  • During Flask Effect, Damage Penetrates 15% Resistance of each Element for which your Uncapped Elemental Resistance is highest
  • The summer sun dries the soil and burns the leaves.

    The autumn rain extinguishes the flames.

    The spring bloom shades the wet earth.

    Nature is an eternal tug of war.


    We use one Seething Divine Life Flask of Staunching along with a Quicksilver of Adrenaline for movespeed, a Diamond Flask of the Order for a massive effective crit boost and a Silver Flask of Warding to remove curses while also granting us a decent duration Onslaught. Lastly we use a Wise Oak(provided our cold resist is highest) to provide up to 15% extra cold penetration, you could also balance your resists but this becomes tiresome rather quickly. Another option here is Taste of Hate which will make us a bit more tanky and also boost our DPS a decent amount.


    Gem Setup

    Weapon 6 Links

    Siege Ballista
    Our main skill, wouldnt really work without it.
    Added Cold Damage
    A large portion of our flat damage is added here
    Elemental Damage with Attacks
    A massive boost to all of our elemental damage
    Cold Penetration
    Makes sure that we always deal significant damage even when monsters have overcapped resists.
    Minion and Totem Elemental Resistance
    Caps our totem's resists making them tankier while also providing a decent More damage bonus
    Hypothermia
    Since our targets are typically guaranteed to be chilled either by our attack or by cold snap this is a great option for bossing.

    Body Armour up to 6 links

    Interchangeable with weapon since neither has a bonus to socketed gems, also far less necessary to have 6-linked(you can even 2-3 link the cold snap without losing much damage).
    Cold Snap, Bonechill, Spell Cascade, Hypothermia, Faster Casting, Unbound Ailments
    A decent option for boosting our damage and slowing enemies, boosting the chill effect both boosts the slow and the damage increase from Bonechill.

    Other

    Vaal Rain of Arrows, Blind, Curse on Hit, Projectile Weakness
    A great "set it and forget it" method of applying our curse as well as occasionally blinding and slowing the boss down substantially
    Hatred, Precision, Enlighten
    Hatred provides a substantial damage boost while Precision grants a small crit and accuracy bonus, Precision should be kept at a level where your 10% of damage taken from mana before life covers your life pool.
    Steelskin
    Our "Oh Shit" button in case we run too far ahead of our totems or see something about to hit us
    Frost Bomb, Spell Cascade
    Another damage boost which applies cold exposure to enemies granting 25% reduced cold resist
    Flame Dash
    My movement skill of choice since if you cast it infrequently it is instant
    Phase Run
    Another "Oh shit" button for when I find myself in the middle of the Legions when the timer runs out.


    A Note on Leveling

    It may seem interesting to level with Siege Ballista as soon as possible but I recommend leveling as a standard elemental bow build(Rain of Arrows with a high attack speed bow and flat elemental damage wherever you can get it) up until the point where your totem placement speed becomes acceptable to you and you have at least 6 Siege Ballistas, before then your Ballistas will likely only be useful on bosses. During the Leveling process it may also be viable to use Multiple Totems Support on your Siege Ballistas for an additional 3 Ballistas. Once you are purely into Siege Ballista it is recommended that you only stack dexterity once you hit another breakpoint, this will cost you a few regrets but it'll make it easier to gear during the early endgame and will allow for you to only need to fiddle with your gear every time you are nearing a potential breakpoint.


    Leveling advice from other players

    If you have leveling advice don't hesitate to share with the rest of the class.
    "
    IchiMorghulis wrote:
    A quick update, I'm lvl 75 now and the build feels very strong. I was able to transition to siege ballista at around level 47 (600+ dex for six totems). I thought I'll share my leveling gears for those looking to start this build.

    Level 1 - I swapped out Goldrim for Asenath at level 8 since there's hardly much ele damage before act 6 anyway. Once I equip storm cloud, I swapped out the Blackhearts for a couple of rare rings. I use Vaal RoA and Vaal Burning Arrow for single target.
    Spoiler
    Goldrim
    Leather Cap
    Click to expand
  • +50 to Evasion Rating
  • 10% increased Rarity of Items found
  • +40% to all Elemental Resistances
  • Reflects 4 Physical Damage to Melee Attackers
  • No metal slips as easily through the fingers as gold.

    Asenath's Mark
    Iron Circlet
    Click to expand
  • 15% increased Attack Speed
  • 15% increased Cast Speed
  • +48 to maximum Energy Shield
  • 30% increased Mana Regeneration Rate
  • 5% increased Movement Speed
  • 12% increased Stun and Block Recovery
  • Asenath's mind was as quick and nimble

    as the fingers that drew her bowstring.

    Lochtonial Caress
    Iron Gauntlets
    Click to expand
  • 14% increased Attack Speed
  • 15% increased Cast Speed
  • +25 to maximum Life
  • 13% reduced maximum Mana
  • 10% chance to gain a Power, Frenzy or Endurance Charge on Kill
  • Conduit
  • Why cling to your sanity? It offers you nothing.

    Surrender to me, and I will grant you everything.

    Wanderlust
    Wool Shoes
    Click to expand
  • +5 to Dexterity
  • +15 to maximum Energy Shield
  • 40% increased Mana Regeneration Rate
  • 20% increased Movement Speed
  • Cannot be Frozen
  • All the world is my home.

    Tabula Rasa
    Simple Robe
    Click to expand
    Hyrri's Bite
    Sharktooth Arrow Quiver
    Click to expand
  • +4 Life gained for each Enemy hit by your Attacks
  • +23 to Strength
  • +40 to Dexterity
  • +16 to Intelligence
  • Adds 10 to 20 Cold Damage to Attacks
  • 8% increased Attack Speed
  • +2 Life gained for each Enemy hit by your Attacks
  • 10% increased Area of Effect
  • A Karui woman's place was not the

    battlefield, but the hearth.

    Hyrri changed all of that.

    Storm Cloud
    Long Bow
    Click to expand
  • No Physical Damage
  • Adds 1 to 85 Lightning Damage
  • 37% increased Attack Speed
  • Centuries of development in steel armoursmithing

    turned the armies of the Eternal Empire

    into very effective lightning rods.

    Darkness Enthroned
    Stygian Vise
    Click to expand
  • Has 1 Abyssal Socket
  • Has 1 Abyssal Socket
  • 50% increased Effect of Socketed Jewels
  • Hold in your hand the darkness

    and never will the light blind you.

    Humming Searching Eye Jewel of Praxis
    -
    Click to expand
  • Adds 1 to 20 Lightning Damage to Bow Attacks
  • 24% increased Mana Regeneration Rate while moving
  • Enthralling Prism
    Searching Eye Jewel
    Click to expand
  • +22 to maximum Life
  • +23 to maximum Mana
  • 5% chance to gain Onslaught for 4 seconds on Kill
  • 3% chance to gain Phasing for 4 seconds on Kill
  • Blackheart
    Iron Ring
    Click to expand
  • Adds 1 to 4 Physical Damage to Attacks
  • 5% increased Global Physical Damage
  • Adds 1 to 3 Chaos Damage to Attacks
  • +30 to maximum Life
  • Regenerate 3.8 Life per second
  • 10% chance to Cause Monsters to Flee
  • Fear is highly infectious.

    Blackheart
    Iron Ring
    Click to expand
  • Adds 1 to 4 Physical Damage to Attacks
  • 5% increased Global Physical Damage
  • Adds 1 to 3 Chaos Damage to Attacks
  • +30 to maximum Life
  • Regenerate 3.8 Life per second
  • 10% chance to Cause Monsters to Flee
  • Fear is highly infectious.

    Karui Ward
    Jade Amulet
    Click to expand
  • +25 to Dexterity
  • +30 to Strength
  • +100 to Accuracy Rating
  • 30% increased Projectile Speed
  • 10% increased Movement Speed
  • 30% increased Projectile Damage
  • "Shoot first, ask no questions."

    - Karui wisdom

    Vaal Burning Arrow
    -
    Click to expand
  • Level 13
  • Quality +20%
  • 50% of Physical Damage Converted to Fire Damage
  • Deals 171.6% of Base Damage
  • 60% increased Ignite Duration on enemies
  • 42% chance to Ignite enemies
  • 54% more Damage with Ignite


  • Level 20+ - Prismweave, Berek's Pass, and Sacrificial Heart gives you a ton of added elemental damage, Karui Charge is also useful. We need a lot of damage on gears since we are only taking pathing nodes. This got me to the point where I can transition into Siege Ballista.
    Spoiler
    The Tempest
    Long Bow
    Click to expand
  • No Physical Damage
  • 100% increased Lightning Damage
  • Adds 1 to 85 Lightning Damage
  • 47% increased Attack Speed
  • Where steel-grey clouds gather and crash together,

    a storm is sure to follow.

    Hrimsorrow
    Goathide Gloves
    Click to expand
  • +24 to Strength
  • Adds 7 to 15 Cold Damage to Spells and Attacks
  • +49 to Evasion Rating
  • +29% to Cold Resistance
  • 50% of Physical Damage Converted to Cold Damage
  • Reflects 10 Cold Damage to Melee Attackers
  • Of ancient giants, none remain,

    Their only trace is timeless pain.

    Tombfist
    Steelscale Gauntlets
    Click to expand
  • Has 1 Abyssal Socket
  • 6% increased maximum Life
  • With a Murderous Eye Jewel Socketed, Intimidate Enemies for 4 seconds on Hit with Attacks
  • With a Searching Eye Jewel Socketed, Maim Enemies for 4 seconds on Hit with Attacks
  • "Ever watched a man crush another man's skull?

    Hard to feel hope after that."

    Prismweave
    Rustic Sash
    Click to expand
  • 24% increased Global Physical Damage
  • Adds 8 to 16 Fire Damage to Attacks
  • Adds 6 to 13 Cold Damage to Attacks
  • Adds 1 to 30 Lightning Damage to Attacks
  • +8% to all Elemental Resistances
  • 30% increased Elemental Damage with Attack Skills during any Flask Effect
  • 10% increased Elemental Damage with Attack Skills
  • Nothing is as vivid as the rage of battle

    Berek's Pass
    Two-Stone Ring
    Click to expand
  • +12% to Fire and Cold Resistances
  • 25% increased Fire Damage
  • Adds 21 to 50 Cold Damage to Spells and Attacks
  • +30 to maximum Energy Shield
  • 30% increased Damage while Ignited
  • +5000 to Armour while Frozen
  • "From Frost's ice-bound pass

    Berek taunted and jeered

    Until furious Flame scaled the mountain

    Berek escaped through the thaw

    And Frost's tortured moans."

    - Berek and the Untamed

    Berek's Pass
    Two-Stone Ring
    Click to expand
  • +13% to Fire and Cold Resistances
  • 25% increased Fire Damage
  • Adds 20 to 44 Cold Damage to Spells and Attacks
  • +40 to maximum Energy Shield
  • 30% increased Damage while Ignited
  • +5000 to Armour while Frozen
  • "From Frost's ice-bound pass

    Berek taunted and jeered

    Until furious Flame scaled the mountain

    Berek escaped through the thaw

    And Frost's tortured moans."

    - Berek and the Untamed

    Sacrificial Heart
    Paua Amulet
    Click to expand
  • 25% increased Mana Regeneration Rate
  • Adds 25 to 36 Fire Damage
  • Adds 22 to 35 Cold Damage
  • Adds 2 to 50 Lightning Damage
  • Gain a Power Charge when you use a Vaal Skill
  • 10 Life gained for each Enemy Hit if you have used a Vaal Skill Recently
  • 10% increased Movement Speed if you have used a Vaal Skill Recently
  • The seed of life, saved and savoured.

    {This item can be transformed on the Altar of Sacrifice along with Vial of Sacrifice}

    Herald of Thunder
    -
    Click to expand
  • Level 10
  • Quality +10%
  • Deals 6 to 301 Lightning Damage
  • Cannot inflict Shock
  • Base duration is 6.00 seconds
  • 7% increased Lightning Damage
  • Adds 8 to 31 Lightning Damage to Spells
  • Adds 8 to 31 Lightning Damage to Attacks
  • Herald of Ice
    -
    Click to expand
  • Level 10
  • Quality +11%
  • Deals 99 to 149 Cold Damage
  • Damage cannot be Reflected
  • Adds 15 to 23 Cold Damage to Spells
  • 8% increased Cold Damage
  • Adds 15 to 23 Cold Damage to Attacks


  • A Note on Speed Clearing/Farming Monoliths

    While our damage is great, it is often overkill for regular clearing so all we really need to do to boost our clearspeed/defense while mapping is swap out 3 gems, First switching Hypothermia for Greater Multiple Projectiles boosting our area coverage substantially, Next we switch out Cold Penetration for Faster attacks(Optional) so that our totems fire their first shot quicker, Lastly for a great defensive boost we switch Minion and Totem Elemental Resistance with Elemental Proliferation which ensure that what we're running into is usually frozen.
    Another great speed clearing tip is to switch Wise Oak for The Dying Sun for even more area coverage from the additional projectiles.

    If you think there is anything else I could add then please let me know.

    codraziel
    Jul 04, 2019 20:01:11 PM

    Very interesting well-written guide, I plan to give it a try!

    What do you think about using a 6l Wildwrap instead of Hyrri's Ire?
    Its the fated version of Briskwrap, gives 15% inc Dex and some cold resists.
    You lose out on the 10% dodge, but would the 15% inc dex be worth it?

    Zacharygabriel10
    Jul 06, 2019 01:29:58 AM

    "
    Very interesting well-written guide, I plan to give it a try!

    What do you think about using a 6l Wildwrap instead of Hyrri's Ire?
    Its the fated version of Briskwrap, gives 15% inc Dex and some cold resists.
    You lose out on the 10% dodge, but would the 15% inc dex be worth it?


    It is absolutely an option, but only if it will give you a dex breakpoint over Hyrri's with really nice flat damage on jewelery, but if you get to that point you may want to consider an elder chest with:
    flat Life
    12% increased maximum Life
    12% increased Dexterity
    Attacks have +x% to Critical Strike Chance
    6% increased Attributes(Crafted)

    Edit: its also worth noting that the dodge is just a bonus here, that flat cold damage is pretty much impossible to beat DPS-wise, but a 6L wildwrap would be really cheap this league so thats worth considering, even though a 6L iron commander is also really cheap. I would even justify using QotF if your intention is white map Monolith Farming

    codraziel
    Jul 06, 2019 02:32:03 AM

    Thanks for the guide.

    GGZII
    Jul 07, 2019 03:21:09 AM

    What are the contrasts between this build and the other Deadeye one?

    MeLikeChoco
    Jul 14, 2019 23:32:57 PM

    "
    MeLikeChoco wrote:
    What are the contrasts between this build and the other Deadeye one?


    The biggest contrast between a hierophant version and a deadeye would be the bonuses from Ritual of Awakening which includes(at 10 totems) 30% more damage, 5% of your mana regenerated(which is then scaled by regular %mana regen) and 10% life Regeneration for you and your totems as well as a crapton of placement speed and endurance/power charge generation when you place totems.

    smaller notable boosts include an additional totem and 10% Mind over Matter.

    codraziel
    Jul 15, 2019 00:21:29 AM

    How do you feel about the ring The Taming for this build? Hyrri's Demise ensures we hit all 3 elements, allowing us to ignite, shock, and chill/freeze. There's no dex on the ring, but perhaps the ring itself is worth 200 dex.

    MeLikeChoco
    Jul 16, 2019 05:58:27 AM

    Well, while happily farming Glacier, Chris gave me a sign that I should play you build next.

    Iron Commander
    Death Bow
    Click to expand
  • 38% increased Critical Strike Chance
  • Adds 9 to 16 Physical Damage
  • 17% increased Attack Speed
  • 20% increased Totem Life
  • 14% increased Totem Placement speed
  • Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity
  • Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity
  • The Eternals commanded an army that need not eat, sleep, or breathe

    without the usual depravities of necromancy.



    Now I haven't play bow for a few years now, but I always wanted to try out Siege Ballista. I got a couple of questions.

    Do I go for Ancestral Bond early and play RoA totems until I can swap into Siege Ballista or self attack with RoA until transitioning to Siege Ballista?

    Which nodes on you tree do you pick up last, say your last 15 points?

    Looking forward to getting started with this.

    IchiMorghulis
    Jul 16, 2019 09:03:08 AM

    "
    IchiMorghulis wrote:
    Well, while happily farming Glacier, Chris gave me a sign that I should play you build next.

    Iron Commander
    Death Bow
    Click to expand
  • 38% increased Critical Strike Chance
  • Adds 9 to 16 Physical Damage
  • 17% increased Attack Speed
  • 20% increased Totem Life
  • 14% increased Totem Placement speed
  • Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity
  • Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity
  • The Eternals commanded an army that need not eat, sleep, or breathe

    without the usual depravities of necromancy.



    Now I haven't play bow for a few years now, but I always wanted to try out Siege Ballista. I got a couple of questions.

    Do I go for Ancestral Bond early and play RoA totems until I can swap into Siege Ballista or self attack with RoA until transitioning to Siege Ballista?

    Which nodes on you tree do you pick up last, say your last 15 points?

    Looking forward to getting started with this.


    Play self attack RoA until you have Ritual of Awakening at which point you can switch to pure ballistas with a quality multiple totems support and a faster attacks gem(otherwise they are a bit slow while leveling).

    as for leveling what I did was spec into and out of "Primal Manifestation" as I was leveling until I could reach the next dexterity breakpoint, I would recommend traveling to the witch and marauder large stat nodes first and converting them, picking up the crit nodes last(specifically the lioneye's fall setup)

    codraziel
    Jul 16, 2019 13:00:45 PM

    Thank you so much for this build.
    I really love ballistas.
    However, I am new :( never try stack stat build and this guide looks not cheap.

    Could you please help us (new) update passives tree level by level and item progression so we can follow? Thank you so much.

    leohero923
    Jul 16, 2019 16:00:20 PM
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