Forum Index Duelist [3.8] Ground Slam Dualwield Slayer - Stun all content

History

Hello, Exile! This is my first guide for a build that I was trying to perfect for several leagues. Idea was simple - to create a build that can stun all content without Heavy Strike AOE limitations. And so finally in 3.7 build recived buffs it deserves (actually, sometimes it feels like buffs are too much). We can have stuns, damage and full screen AOE with the most satisfying ability in the game for me - Vaal Ground Slam.

Pros:
+ High DPS (1.5-3 mil depending on gear)
+ High AOE (Vaal ground slam can cover the whole screen)
+ Can stunock anything
+ Cheap to start
+ Can do any map mods

Cons:
- Half of your survivability comes from stuns, so probably not really hardcore viable
- Some of high tier betrayal encounters can kill you
- With all bis uniques getting res capped can be a problem

3.8 changes:
With slayer, pulverise and utmost might changes build was nerfed a bit, but not much.

Current stats:
- 6000 HP
- 2+ mil Shaper dps (without Vaal Ground Slam)
- 77% / 76% / 76% resists
- All charges while mapping, endurance charges on bosses
- 23% physical damage reduction with endurance charges
- 24% reduced damage taken from hits from Fortify

Why Slayer?
Main idea with the build in 3.7 was to push GS AOE to the reasonable limit. Slayer gives a lot of AOE and damage.

Why dualwield?
You can get 20%+ reduced enemy stun threshold with 1h maces. Also, faster attack speed for better feel of the build.

Ascendancy

Spoiler
Overhelm - allows us to use relatively cheap 1h maces with 5% crit and crit multi

Impact - lots of aoe while mapping and 15% more damage upclose (and we want to be close since Ground Slam gets bonus damage as well)

Headsman - just damage and reflect immune

Bane of legends - 20% cull is noticable on shaper and 20% attacke and move speed helps with clearspeed a lot

----------------
Brutal Fervour - can be used instead of Bane of Legends to increase survivability, for softcore I dont think it is needed


POB and passive tree
Spoiler
Path of building

50% more damage to closer targets (GS), 15% more damage from Impact are not counted in POB. Also, Pride is bugged, it is currently counted as increased damage taken instead of more.

Tree


Gems
Spoiler
Body armor:
Vaal Ground Slam - Brutality - Fortify - Melee Physical Damage - Ruthless - Pulverise

Options:
Pulverise -> Increased Area of Effect / Maim if your weapon attack speed is low (or just for faster mapping). In theory Multistrike would be better, but I believe it is bugged right now
Pulverise -> Concentrated effect for bosses if you want to push dps to the maximum

4link 1:
Pride - Flesh and Stone - Maim - Enlighten

4link 2:
Cast when damage taken - Immortal call - Increased duration - Summon Ice Golem

Low level CWDT setup for the lasy

3link 1:
Leap Slam - Faster Attacks - Blood Magic

3link 2:
Ancestral Warchief - Brutality - Melee Physical Damage

I dont use Vaal version because I want to have Vaal Ground Slam as often as possible.

3link 3:
Blood Rage - Blood and Sand - Dash

I like playing with Dash, but it would be replaced with War Banner when I will get level 4 enlighten

1link (add to any 3link):
Precision (level 1)



Gear
Spoiler

Weapons
Pandemonium Crusher
Nightmare Mace
Click to expand
  • 10% reduced Enemy Stun Threshold
  • 188% increased Physical Damage
  • 20% increased Attack Speed
  • +37% to Global Critical Strike Multiplier
  • +4 Life gained on Kill
  • +24 to Accuracy Rating
  • Adds 14 to 29 Physical Damage
  • Gale Batter
    Auric Mace
    Click to expand
  • 15% reduced Enemy Stun Threshold
  • +1 to Level of Socketed Gems
  • 168% increased Physical Damage
  • 25% increased Attack Speed
  • +38% to Global Critical Strike Multiplier
  • +6% to Fire Resistance
  • Gain 10% of Physical Damage as Extra Chaos Damage
  • Adds 17 to 28 Physical Damage

  • You want 1H maces with "reduced enemy stun threshold" implicit, 1.5+ attack speed (maybe lower, but I for me it does not feel good without multistrike).
    350-380 dps weapons without crit but with crit multi are cheap and will give you more damage than 400-420dps weapons without crit mlti.

    Alternatives
    Spoiler
    Callinellus Malleus
    Auric Mace
    Click to expand
  • 15% reduced Enemy Stun Threshold
  • 198% increased Physical Damage
  • Adds 7 to 21 Physical Damage
  • 17% reduced Enemy Stun Threshold with this Weapon
  • Cannot Knock Enemies Back
  • All Attack Damage Chills when you Stun
  • To neither ebb nor flow,

    but weather the rising tide,

    outlast, unshifting and unshifted,

    until the waters recede and we stand together.


    Cheap starter weapons. Dont use with pulverise due to low attack speed


    Helmet
    Starkonja's Head
    Silken Hood
    Click to expand
  • +54 to Dexterity
  • 50% reduced Damage when on Low Life
  • 10% increased Attack Speed
  • 25% increased Global Critical Strike Chance
  • 123% increased Evasion Rating
  • +86 to maximum Life
  • 150% increased Global Evasion Rating when on Low Life
  • There was no hero made out of Starkonja's death,

    but merely a long sleep made eternal.



    Alternatives
    Spoiler
    Abyssus
    Ezomyte Burgonet
    Click to expand
  • +21 to all Attributes
  • Adds 40 to 60 Physical Damage to Attacks
  • +122% to Melee Critical Strike Multiplier
  • 110% increased Armour
  • 47% increased Physical Damage taken
  • When you have slain all of your enemies,

    what is left to fear?


    Only if you want to pust your damage for the limits in the bossfights.

    Or rare helmet with a lot of life, "Nearby Enemies take 9% increased Physical Damage" mod and some resists.


    Body armor
    Death Keep
    Majestic Plate
    Click to expand
  • +104 to maximum Life
  • 5% increased maximum Life
  • Regenerate 9.2 Life per second
  • +33% to Lightning Resistance
  • 7% increased maximum Life
  • 7% increased maximum Mana

  • Any life and resist body armor. BIS would be Rare armor with maim and crit chance, but you can use Belly of the Beast for more life or Carcass Jack for more AOE.

    Gloves
    Demon Paw
    Titan Gauntlets
    Click to expand
  • +420 to Accuracy Rating
  • +25 to Armour
  • +103 to maximum Life
  • +36% to Cold Resistance
  • 0.37% of Physical Attack Damage Leeched as Mana
  • 12% increased Attack Speed

  • Rare gloves with life, resists, 12%+ attack speed. For more expensive version add accuracy rating.

    Boots
    Redblade Tramplers
    Ancient Greaves
    Click to expand
  • Adds 3 to 9 Physical Damage to Attacks
  • 10% reduced Enemy Stun Threshold
  • 155% increased Armour
  • +70 to maximum Life
  • +30% to Fire Resistance
  • 25% increased Movement Speed
  • Unaffected by Burning Ground
  • Our home was swallowed beneath

    the great mountain for our complacency.

    Now we must prove our value to the Molten One

    by sating his hunger for life.



    Alternative - rare boots with life, resists and 25%+ movement speed.
    See "Stun calculations" for more info.

    Belt
    Oblivion Cord
    Leather Belt
    Click to expand
  • +38 to maximum Life
  • 15% reduced Enemy Stun Threshold
  • +25 to maximum Energy Shield
  • +97 to maximum Life
  • +42% to Fire Resistance
  • +45% to Cold Resistance
  • +274 to Armour and Evasion Rating

  • Rare belt with life, resistances and 15% reuced enemy stun threshold.

    Amulet
    Hate Heart
    Agate Amulet
    Click to expand
  • +24 to Strength and Intelligence
  • 25% increased Spell Damage
  • +36% to Global Critical Strike Multiplier
  • +39 to maximum Energy Shield
  • +10% to all Elemental Resistances
  • +43% to Lightning Resistance
  • +49 to maximum Life

  • Look for life, crit multi and resistances.

    Rings
    Mark of the Elder
    Steel Ring
    Click to expand
  • Adds 3 to 14 Physical Damage to Attacks
  • 20% chance to Trigger Level 20 Tentacle Whip on Kill
  • Adds 28 to 46 Cold Damage to Attacks
  • 9% increased maximum Energy Shield
  • 9% increased maximum Life
  • 76% increased Attack Damage if your other Ring is a Shaper Item
  • Cannot be Stunned by Attacks if your other Ring is an Elder Item
  • Be not stirred by the Void.

    Spirit Grasp
    Two-Stone Ring
    Click to expand
  • +16% to Fire and Lightning Resistances
  • Adds 6 to 10 Physical Damage to Attacks
  • +63 to maximum Life
  • Curse Enemies with Level 12 Assassin's Mark on Hit
  • 41% increased Elemental Damage with Attack Skills
  • +27% to Cold Resistance

  • Craft -mana cost of skills if you can afford it.
    Assasins mark on hit helps, but not necessary - I've done all content without it.

    Alternative - any rare rings with added physical damage.

    Flasks
    Bubbling Divine Life Flask of Staunching
    -
    Click to expand
  • 50% reduced Amount Recovered
  • 135% increased Recovery rate
  • 50% of Recovery applied Instantly
  • Immunity to Bleeding during Flask effect Removes Bleeding on use
  • Experimenter's Diamond Flask of Heat
    -
    Click to expand
  • Immunity to Freeze and Chill during Flask effect Removes Freeze and Chill on use
  • 38% increased Duration
  • Chemist's Silver Flask of Warding
    -
    Click to expand
  • 25% reduced Charges used
  • Immune to Curses during Flask effect Removes Curses on use
  • Lion's Roar
    Granite Flask
    Click to expand
  • Adds Knockback to Melee Attacks during Flask effect
  • Knocks Back Enemies in an Area when you use a Flask
  • 75% chance to cause Enemies to Flee on use
  • 24% more Melee Physical Damage during effect
  • A sprinkle of hunger, a spoonful of menace

    and three generous cups of Might.

    Surgeon's Quicksilver Flask of Adrenaline
    -
    Click to expand
  • 20% chance to gain a Flask Charge when you deal a Critical Strike
  • 29% increased Movement Speed during Flask effect


  • Jewels
    Rapid Expansion
    Crimson Jewel
    Click to expand
  • 10% increased Global Physical Damage
  • With at least 40 Strength in Radius, Ground Slam has a 35% chance to grant an Endurance Charge when you Stun an Enemy
  • With at least 40 Strength in Radius, Ground Slam has a 50% increased angle
  • Chitus began to aggressively expand his empire

    into neighbouring nations at great human cost.

    But for absolute power, there is no price

    that a Perandus won't pay.


    Always use at least 1 Rapid Expansion, 2 is good for maping
    Fulgent Splinter
    Crimson Jewel
    Click to expand
  • 14% increased Weapon Damage while Dual Wielding
  • +18% to Critical Strike Multiplier with One Handed Melee Weapons
  • +14% to Melee Critical Strike Multiplier
  • +13% to Lightning Resistance

  • Rest are any rare jewels with damage (get as many crit multi increases as you can)


    Bandits
    Spoiler
    Alira is the best


    Videos


    Stun calculations
    Spoiler
    I'm gonna use Shapes as my benchmark for stuns. This section will have some general numbers
    According to poe.db and poe wiki Shaper has 18 328 731 health (I remember him having 20mil, so idk whats up with it).
    All calcualtions are based on formulas from wiki.

    We have 88% reduced stun threshold
    25% from skill
    20% from weapons (can be more)
    10% from boots
    15% from belt
    18% from tree

    Witch means that effective Shaper health againts stun would be 16.5% of max or 3 024 240 health.
    Since we are pure phys - we can divide this number by 1.25.
    So Shaper effective health is 2 419 392.

    To have minimum stun chance (20%) we need to deal 10% of effective max life in a single blow and to have 100% stun chance we need to deal damage equal to 50% of effective max life.
    20% stun chance - 241 939 damage
    100% stun chance - 1 209 696 damage

    If we account for 50% more damage to closer targets from ground Slam and 15% more damage from Impact (since it isnt calculated in pob):

    20% stun chance - 140 254 damage
    100% stun chance - 701 273 damage

    Now, this is not exact science - with a bit of testing I found that to reliably stun shaper you need to have around 50% stun chance with average crit (without accounting for Ruthless). Or around 350k damage with crit.

    You can check average crit damage in pob:

    Shleppel
    Jul 02, 2019 20:45:21 PM

    I wanted to do something similar, nice to see it works out well in the actual game and not just in theory. Like your build, thanks for sharing it, will definitely try it out.

    sirdond
    Jul 05, 2019 16:33:02 PM

    Trying it, very smooth leveling through A1-A3 with two Gorebreaker.

    Question: Don't you think Punishment (with Blasphemy) would be better than Pride? You are losing a little amount of more physical damage (35% vs 39% at lvl20), but it gives a 19% AS boost (24% with Q20) which IMHO more than compensates the loss. It would also make Enlighten unnecessary even when using War Banner.

    halaci
    Jul 05, 2019 23:33:22 PM

    "
    halaci wrote:
    Trying it, very smooth leveling through A1-A3 with two Gorebreaker.

    Question: Don't you think Punishment (with Blasphemy) would be better than Pride? You are losing a little amount of more physical damage (35% vs 39% at lvl20), but it gives a 19% AS boost (24% with Q20) which IMHO more than compensates the loss. It would also make Enlighten unnecessary even when using War Banner.

    Glad you like it!

    Punishment is generally very bad curse. You need to be hit wilth melee attack to activate it and with this build you will get hit almost only with ranged and only sometimes because you stun everything. And it has 66% less effect on bosses. And locks you out of Assasins Mark on hit.
    I would advise against it.

    Shleppel
    Jul 06, 2019 07:57:41 AM

    So, I just leveled one to 70.
    I did start out with dual Gorebreaker and switched those to dual Flesh-eater at lvl32 and added in Haemophilia at lvl43. The Flesh-eater+Haemophilia+Ground Slam trio synergises so well, they carried me to lvl70 (I used Tabula, but one gem was Onslaught support and one was Stun support, so not really a full 6L damage, and only swapped those 2 out in my late 60s and until I picked up the Fortify nodes). Also Thief's Torment is a huge help if you can get one, but not needed at all.

    Skilltree-wise I first went like this:Art of Gladiator -> Brinkmanship -> straight for Barbarism, Bone Breaker, Skull Cracking -> 2 jewel slot for 2 Rapid expansion
    From there it's preference if you want life or defense or damage. I wouldn't take crit nodes until lategame.
    Overall the leveling was really smooth and fast.

    sirdond
    Jul 06, 2019 15:10:17 PM

    double post, sorry

    sirdond
    Jul 06, 2019 15:12:19 PM

    "
    Shleppel wrote:
    "
    halaci wrote:
    Trying it, very smooth leveling through A1-A3 with two Gorebreaker.

    Question: Don't you think Punishment (with Blasphemy) would be better than Pride? You are losing a little amount of more physical damage (35% vs 39% at lvl20), but it gives a 19% AS boost (24% with Q20) which IMHO more than compensates the loss. It would also make Enlighten unnecessary even when using War Banner.

    Glad you like it!

    Punishment is generally very bad curse. You need to be hit wilth melee attack to activate it and with this build you will get hit almost only with ranged and only sometimes because you stun everything. And it has 66% less effect on bosses. And locks you out of Assasins Mark on hit.
    I would advise against it.


    My bad, in this case I completely misunderstood the mechanics of it, thanks for the clarification.

    halaci
    Jul 06, 2019 18:17:31 PM

    Had a smack on shaper, it was a really easy fight overall, I could stun him ~95% of the time.

    sirdond
    Jul 08, 2019 20:22:00 PM

    "
    sirdond wrote:
    Had a smack on shaper, it was a really easy fight overall, I could stun him ~95% of the time.

    I updated guide with some light stun calculations - I dont think that stun mastery is needed, it is generally 3 wasted points.

    Shleppel
    Jul 11, 2019 07:27:33 AM

    Nice guide, having some fun with it so far. This and sweep are both sleeper skills that are a bit under the radar due to cyclone being so insane right now. Switched in a shockwave gem to try it out. Not sure how it calculates damage wise, pob shows it doing almost as much as the main slam on its own. It seems like it might be more useful mapping to get the proc on the first hit instead of waiting on ruthless to kick in on the third attack. If the damage from selecting ground slam and then selecting shockwave are added together it would be a big dps increase overall but I don’t know if that’s how it works.

    warmuth
    Jul 19, 2019 12:35:52 PM
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