Forum Index Duelist [3.7] HEMORRHAGE! Flicker Strike 100% Bleed Focus. ~900k Shaper DPS. Max block Gladiator

History

Hi guys. Here is finally the guide of my Flicker Strike Gladiator with 100% Bleeding Focus





...

Progress 2019-06-30: Uber Elder finally down (very sloppy - so no Video)




Update 3.8: Nothing changed but Multistrike got nerfed (for bleeders). We get Bleeding multiplier from tree, yes. But this doesn't compensate. I calculated an estimate loss of damage of around 15%. This isn't much, but it's also annoying 8[








Spoiler


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PoB pastebin of my character who just downed Uber Elder

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Pain Sever
Royal Axe
Click to expand
  • Adds 18 to 31 Physical Damage
  • 16% increased Critical Strike Chance
  • 10% chance to cause Bleeding on Hit
  • 23% increased Damage with Bleeding
  • 60% chance for Bleeding inflicted with this Weapon to deal 100% more Damage
  • 98% increased Physical Damage
  • Skull Mark
    Angelic Kite Shield
    Click to expand
  • +12% to all Elemental Resistances
  • +19 to Intelligence
  • +66 to maximum Life
  • +45% to Lightning Resistance
  • 8% increased Area of Effect
  • 1% increased Damage per 1% Chance to Block Attack Damage
  • +20% to Fire and Cold Resistances
  • Morbid Star
    Necromancer Circlet
    Click to expand
  • 18% reduced Attribute Requirements
  • +49 to Intelligence
  • +52 to maximum Mana
  • Nearby Enemies take 9% increased Physical Damage
  • +68 to maximum Life
  • Dusk Finger
    Steel Ring
    Click to expand
  • Adds 3 to 13 Physical Damage to Attacks
  • +75 to maximum Life
  • Regenerate 14 Life per second
  • +37 to maximum Mana
  • 15% increased Rarity of Items found
  • 30% increased Damage with Ailments
  • Adds 6 to 10 Physical Damage to Attacks
  • Grim Knot
    Steel Ring
    Click to expand
  • Adds 3 to 14 Physical Damage to Attacks
  • +31 to Intelligence
  • Adds 5 to 9 Physical Damage to Attacks
  • +35 to maximum Energy Shield
  • +47 to maximum Life
  • 40% increased Damage with Ailments
  • +28% to Cold Resistance
  • Dread Charm
    Spinefuse Talisman
    Click to expand
  • 7% increased Quantity of Items found
  • +41 to Strength
  • Adds 11 to 25 Physical Damage to Attacks
  • +41 to maximum Life
  • 16% increased Mana Regeneration Rate
  • 15% increased Global Physical Damage
  • We Ezomytes are beasts of burden

    bearing wealth of an empire on our backs,

    growing lean and strong

    while our masters grow fat and weak.

    - The Wolven King

    Vixen's Entrapment
    Embroidered Gloves
    Click to expand
  • Curse Enemies with Level 10 Vulnerability on Hit
  • Trigger Socketed Curse Skill when you cast a Curse Skill
  • +77 to maximum Energy Shield
  • 0.2% of Spell Damage Leeched as Energy Shield for each Curse on Enemy
  • You can apply an additional Curse
  • Curse Skills have 11% increased Cast Speed
  • "One coy look. One blown kiss. One word spoken.

    One night I wish I'd forget."

    Hypnotic Suit
    Commander's Brigandine
    Click to expand
  • Socketed Gems are Supported by Level 1 Maim
  • +15 to Armour
  • 35% increased Armour and Evasion
  • +23 to maximum Life
  • 15% increased Stun and Block Recovery
  • Reflects 30 Physical Damage to Melee Attackers
  • +19% to Fire and Lightning Resistances
  • The Red Trail
    Titan Greaves
    Click to expand
  • 69% increased Armour
  • +66 to maximum Life
  • 25% increased Movement Speed
  • 10% additional Physical Damage Reduction while stationary
  • Gain a Frenzy Charge on Hit while Bleeding
  • 15% increased Movement Speed while Bleeding
  • 50% chance to be inflicted with Bleeding when Hit by an Attack
  • Gore Footprints
  • We leave a trail, that we may know

    where never we will return.

    Sorrow Harness
    Stygian Vise
    Click to expand
  • Has 1 Abyssal Socket
  • +16 to maximum Energy Shield
  • +75 to maximum Life
  • +41% to Fire Resistance
  • +43% to Cold Resistance
  • +35% to Lightning Resistance
  • Saturated Divine Life Flask of Reflexes
    -
    Click to expand
  • 50% increased Amount Recovered
  • 33% reduced Recovery rate
  • 74% increased Evasion Rating during Flask effect
  • Alchemist's Basalt Flask of Heat
    -
    Click to expand
  • Immunity to Freeze and Chill during Flask effect Removes Freeze and Chill on use
  • 25% increased effect
  • 33% reduced Duration
  • Ample Quicksilver Flask of Heat
    -
    Click to expand
  • +11 to Maximum Charges
  • Immunity to Freeze and Chill during Flask effect Removes Freeze and Chill on use
  • Alchemist's Quartz Flask of Fending
    -
    Click to expand
  • Adds Knockback to Melee Attacks during Flask effect
  • 25% increased effect
  • 33% reduced Duration
  • Rumi's Concoction
    Granite Flask
    Click to expand
  • +19% Chance to Block Attack Damage during Flask effect
  • +8% Chance to Block Spell Damage during Flask effect
  • "Yesterday I was clever, so I wanted to change the world.

    Today I am wise, so I am changing myself."

    -Rumi of the Vaal








    Spoiler


    This is a build focused on the Bleeding Ailment, applied by Flicker Strike.
    With Crimson Dance (CD) we can apply 8 stacks of bleeding. The biggest bleeding instance will overwrite the weaker ones. Meaning: When you attack very fast with Multistrike+Flicker you will get 8 large CD bleeds on the enemy.


    More details in the background section.



    background

    Thanks to 3.7 Multistrike received the necessary rework to make this build possible.
    Bleeding builds don't really benefit from very fast Attack Speed, like the old Multistrike was.

    But now:

    "
    Multistrike

    Now grants supported skills 35% more melee attack speed at gem level 1 (from 75% more), up to 44% more at gem level 20 (from 94% more).
    Now causes the first repeat of supported skills to deal 40% more damage at gem level 1, up to 50% more at gem level 20.
    Now causes the second repeat of supported skills to deal 80% more damage at gem level 1, up to 99% more at gem level 20


    So these repeats also give us MORE Bleeding Damage, not just Attack Damage (which wouldn't benefit our Bleeding Damage).

    Flicker on it's own has a quite low base damage. It didn't really got these insane flat physical damage additions other skills received. Still with 160% base damage it has a nice multiplier, good enough to clear the endgame.
    You maintain Frenzy Charges with
    The Red Trail
    Titan Greaves
    Click to expand
  • 69% increased Armour
  • +66 to maximum Life
  • 25% increased Movement Speed
  • 10% additional Physical Damage Reduction while stationary
  • Gain a Frenzy Charge on Hit while Bleeding
  • 15% increased Movement Speed while Bleeding
  • 50% chance to be inflicted with Bleeding when Hit by an Attack
  • Gore Footprints
  • We leave a trail, that we may know

    where never we will return.


    The Golden Rule
    Viridian Jewel
    Click to expand
  • 30% increased Armour while Bleeding
  • Bleeding you inflict is Reflected to you
  • +1% to Chaos Resistance per Poison on you
  • Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you
  • Hurt as you would be hurt.

    Watcher's Eye
    Prismatic Jewel
    Click to expand
  • 4% increased maximum Energy Shield
  • 6% increased maximum Life
  • 6% increased maximum Mana
  • +7% chance to Evade Attacks while affected by Grace
  • Unaffected by Bleeding while affected by Malevolence
  • One by one, they stood their ground against a creature

    they had no hope of understanding, let alone defeating,

    and one by one, they became a part of it.




    And also Flicker Strike is nice for clearing with Melee Splash+Bleed Explosions by our Ascendancy.

    And also it's pretty fun :)


    Some Damage numbers:
    When PoB shows you for your flicker strike 30.000 bleeding DPS it's in fact the sum of:

    30000
    30000
    30000

    45000
    45000
    45000

    60000
    60000
    60000


    times 1.6 because of Delve mod. So 600k DPS.








    Spoiler

    You can pump a lot of money into the build. I'd say the most expensive thing is the Axe / Fossil crafting.
    I'd say you will need around 2 exa to get this build to a very good state.



    Spoiler

    PRO

    1) Safe mapper thanks to Flicker's unpredictable bouncing (even for the enemy) and max block.

    2) Really good clear speed. I usually clear all the monsters in Legion Encounters (playing T15+ only).

    3) Kiting bleeding enemies can make beating them a simple task.

    4) No mana problems while mapping.

    5) Cheap to start. Expensive to master (for me this is a PRO – you have an aim).

    CON

    1) Crafting with Fossils can be annoying. Once you have your Axe & Body Armour, it's cool, tho.

    2) DoTs can be a pain for you. For instance, when Shaper uses his beam and I flicker into it, my health drops pretty fast.

    3) Setup of Resists/Intelligence @ gear can be tricky for beginners








    Spoiler

    Lvl 91 Tree

    Jewels:
    Watcher's Eye
    Prismatic Jewel
    Click to expand
  • 4% increased maximum Energy Shield
  • 6% increased maximum Life
  • 6% increased maximum Mana
  • +7% chance to Evade Attacks while affected by Grace
  • Unaffected by Bleeding while affected by Malevolence
  • One by one, they stood their ground against a creature

    they had no hope of understanding, let alone defeating,

    and one by one, they became a part of it.

    The Golden Rule
    Viridian Jewel
    Click to expand
  • 30% increased Armour while Bleeding
  • Bleeding you inflict is Reflected to you
  • +1% to Chaos Resistance per Poison on you
  • Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you
  • Hurt as you would be hurt.

    Loath Joy
    Cobalt Jewel
    Click to expand
  • 11% increased Damage over Time
  • 14% increased Global Physical Damage
  • 5% increased maximum Life
  • +10% to Fire and Cold Resistances


  • + Intuitive Leap Jewel:




    Ascendancy
    1) Blood in the Eyes
    2) Gratuitous Violence (now your clear speed is insane)
    3) Painforged
    4) Versatile Combatant (now your defense is insane)

    Bandits
    Kill all for +2 Passives

    Pantheon
    Shakaari for poison immunity, because why not?
    Arakaali because we fear Chaos damage in general. Or Lunaris.

    Leveling

    No special routes here. I went left for Resolute Technique first (100% Hit).




    Spoiler

    Helmet
    Spoiler

    Morbid Star
    Necromancer Circlet
    Click to expand
  • 18% reduced Attribute Requirements
  • +49 to Intelligence
  • +52 to maximum Mana
  • Nearby Enemies take 9% increased Physical Damage
  • +68 to maximum Life

  • Use Jagged Fossil + 1-slot Resonator to create those. Aim for open prefix (for Life) or open suffix (for Res)

    ...And of course the Physical Dmg Mod

    Chest
    Spoiler

    Hypnotic Suit
    Commander's Brigandine
    Click to expand
  • Socketed Gems are Supported by Level 1 Maim
  • +15 to Armour
  • 35% increased Armour and Evasion
  • +23 to maximum Life
  • 15% increased Stun and Block Recovery
  • Reflects 30 Physical Damage to Melee Attackers
  • +19% to Fire and Lightning Resistances

  • Just buy any STR-requirement 6L body chest and spam Serrated Fossil + 1-slot resonator on it until you have Maim.

    Weapon
    Spoiler

    Pain Sever
    Royal Axe
    Click to expand
  • Adds 18 to 31 Physical Damage
  • 16% increased Critical Strike Chance
  • 10% chance to cause Bleeding on Hit
  • 23% increased Damage with Bleeding
  • 60% chance for Bleeding inflicted with this Weapon to deal 100% more Damage
  • 98% increased Physical Damage

  • Use Corroded + Jagged Fossil to create this baby.
    Must have Bleeding Delve mod and either 90%+ increased physical damage OR 15~30 flat added physical damage AND an open prefix, so you can craft the corresponding part.

    Or just have Delve mod and %phys and flat phys ;-)

    Inferior examples:
    Doom Bite
    Royal Axe
    Click to expand
  • +20 to Dexterity
  • Adds 9 to 23 Physical Damage
  • 9% chance to gain an Endurance Charge when you Hit a Bleeding Enemy
  • 60% chance for Bleeding inflicted with this Weapon to deal 100% more Damage
  • Plague Spawn
    Royal Axe
    Click to expand
  • Socketed Gems are Supported by Level 20 Melee Physical Damage
  • 134% increased Physical Damage
  • 36% increased Physical Weapon Damage while Dual Wielding
  • 0.34% of Physical Attack Damage Leeched as Life
  • 16% increased Stun Duration on Enemies
  • 30% increased Damage with Bleeding
  • 60% chance for Bleeding inflicted with this Weapon to deal 100% more Damage


  • Gloves
    Spoiler

    Just buy any set of gloves with
    Curse enemies with Level x Vulnerability on hit

    I was lucky to get one with +1 curse so I can make use of CWDT+Enfeeble, additionally.

    Boots
    Spoiler

    The Red Trail
    Titan Greaves
    Click to expand
  • 69% increased Armour
  • +66 to maximum Life
  • 25% increased Movement Speed
  • 10% additional Physical Damage Reduction while stationary
  • Gain a Frenzy Charge on Hit while Bleeding
  • 15% increased Movement Speed while Bleeding
  • 50% chance to be inflicted with Bleeding when Hit by an Attack
  • Gore Footprints
  • We leave a trail, that we may know

    where never we will return.


    Mandatory for Frenzy Charge generation.

    Jewellery
    Spoiler

    Dusk Finger
    Steel Ring
    Click to expand
  • Adds 3 to 13 Physical Damage to Attacks
  • +75 to maximum Life
  • Regenerate 14 Life per second
  • +37 to maximum Mana
  • 15% increased Rarity of Items found
  • 30% increased Damage with Ailments
  • Adds 6 to 10 Physical Damage to Attacks
  • Grim Knot
    Steel Ring
    Click to expand
  • Adds 3 to 14 Physical Damage to Attacks
  • +31 to Intelligence
  • Adds 5 to 9 Physical Damage to Attacks
  • +35 to maximum Energy Shield
  • +47 to maximum Life
  • 40% increased Damage with Ailments
  • +28% to Cold Resistance
  • Dread Charm
    Spinefuse Talisman
    Click to expand
  • 7% increased Quantity of Items found
  • +41 to Strength
  • Adds 11 to 25 Physical Damage to Attacks
  • +41 to maximum Life
  • 16% increased Mana Regeneration Rate
  • 15% increased Global Physical Damage
  • We Ezomytes are beasts of burden

    bearing wealth of an empire on our backs,

    growing lean and strong

    while our masters grow fat and weak.

    - The Wolven King


    You can throw a lot of money (Corroded Fossils) on Steel Rings.
    Mainly you want some INT, Life and Physical Damage to Attacks.
    If you have problems with capping resistances you can use a common resist-ring to solve all problems.

    Belt
    Spoiler

    Sorrow Harness
    Stygian Vise
    Click to expand
  • Has 1 Abyssal Socket
  • +16 to maximum Energy Shield
  • +75 to maximum Life
  • +41% to Fire Resistance
  • +43% to Cold Resistance
  • +35% to Lightning Resistance

  • Nice Stygian Vise with high resists and Life is BiS.
    For Abyss jewel aim for INT/Res/Life/Damage over Time while holding a shield

    Flasks
    Spoiler

    Saturated Divine Life Flask of Reflexes
    -
    Click to expand
  • 50% increased Amount Recovered
  • 33% reduced Recovery rate
  • 74% increased Evasion Rating during Flask effect
  • Alchemist's Basalt Flask of Heat
    -
    Click to expand
  • Immunity to Freeze and Chill during Flask effect Removes Freeze and Chill on use
  • 25% increased effect
  • 33% reduced Duration
  • Ample Quicksilver Flask of Heat
    -
    Click to expand
  • +11 to Maximum Charges
  • Immunity to Freeze and Chill during Flask effect Removes Freeze and Chill on use
  • Alchemist's Quartz Flask of Fending
    -
    Click to expand
  • Adds Knockback to Melee Attacks during Flask effect
  • 25% increased effect
  • 33% reduced Duration
  • Rumi's Concoction
    Granite Flask
    Click to expand
  • +19% Chance to Block Attack Damage during Flask effect
  • +8% Chance to Block Spell Damage during Flask effect
  • "Yesterday I was clever, so I wanted to change the world.

    Today I am wise, so I am changing myself."

    -Rumi of the Vaal


    ... Just defensive flasks. And please put 20% quality on your flasks (not like me :P)





    Spoiler

    Why no Bleeding immunity flask instead of Watcher's eye?
    Spoiler
    You need to be bleeding to have Frenzy Charge generation on hit. Bleeding immunity would remove the "debuff". Without Watcher's Eye you would permanently die.

    Why no other Melee Skill?
    Spoiler
    Because Flicker Strike has a huge Attack Speed multiplier. The base damage is OK-ish. If you'd use Puncture, Lacerate or anything else you would have around 50% of your attack speed and applying 8 bleeding stacks would be tough.
    I hate having a ramp up time for damage. You solve this issue with Flicker's speed.




    airparisderjesus
    Jul 01, 2019 00:08:18 AM

    added another Phoenix map video, switched Unbound Ailments for Melee Physical Damage... Probably the better choice

    scratching 900k single target DPS

    airparisderjesus
    Jul 03, 2019 16:43:56 PM

    Played for a week with your build, and already killed the Shaper with one death. The gear cost me around 100c since it's the middle of the season. Other than that T16 maps are cleared deathles and mapping is really quick.

    Ancient0Exile
    Aug 03, 2019 02:13:17 AM

    Dear airparisderjesus
    Can i use sword instead of axe ?

    0912341412
    Aug 13, 2019 22:04:06 PM

    hi ! I modified a bit the build, a "optimised" it with MF ^^
    now I have 165% rarity increased + 1m2 shaper dps deathless with only 3-4 ex !

    DevilsNode
    Aug 24, 2019 21:16:39 PM

    Sorry for late response.

    Yes you can go for a self crafted sword but Axes have this potential "Culling Strike" mod, which gives you also %increased physical damage (local). this offers best crafting possibilties but ye sword is alright, too

    airparisderjesus
    Sep 11, 2019 20:56:13 PM
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