== short update after reading 3.8 patch notes ==
Vengeance's added physical damage got a big 66% nerf, but it also has a roughly 25% more damage effectiveness as a compensation.
This build damage got at least halved due to the change, but the build idea (vengeance as main damage source) is still viable and worth building around. The itemization needs adjustment, PotCG is no longer an ideal weapon since vengeance got 66% less "spellized", we should go back to some real weapons with decent damage now. At my first thought, dual-wielding Razor of the Seventh Sun and going full elemental conversion would be a way to go.
Might update the guide when I have time to revisit the build.
== Overview ==
In patch 3.7, most melee skills got "spellized" by GGG -- they make the gems to have built-in base damage just like spells. Among these skills, counter attacks (reckoning/riposte/vengeance) are the most spellized ones, they have some absurd level of base damage built-in which opens some new ways to build around them. I just wanted to exploit the shit out of them.
At first I made a facebreaker riposte/reckoning build, the damage is crazy but I found the playstyle is a bit too passive for me. And in some fights you just don't have enough things to block and end up having no damage cuz counter attacks never triggered. This makes the damage feels very inconsistent.
To fix this, I made this build as my 2nd iteration of counter-attack build: using Vengeance instead cuz it triggers when *hit* so it's possible to actively trigger it by self-hitting. Vengeance requires weapon to use so facebreaker is out, but luckily we have the unique staff Pillar of the Caged Gods that serves the same purpose -- providing a fat modifier to scale the built-in base damage.
Then I need to decide how to hit myself. I have 3 options on the table -- Scolds Bridle, Gluttony and Eye of Innocence. Gluttony triggers on *use*, I don't want to spam my right-click so gluttony is out; Scolds is good but it's nearly impossible to get a correctly enchanted one in current meta and the 30% cdr enchant is too important to give up, so I ended up using Eye of Innocence.
== Clips/Videos ==
Uber Elder 1m41s (feat. eating Elder ExpandingNova): https://youtu.be/ADowHAr_oEk
Uber Elder 1m55s: https://youtu.be/wtzoYxNhwLw
random T14 mapping (trying hard not to look like a generic cyclone build): https://youtu.be/EvsKQb17xoc
Uber Elder 2m15s: https://youtu.be/TpagX19kPLw
Shaper kill: https://youtu.be/aWHHIQrFuLk
0link cyclone minotaur kill: https://youtu.be/FDa5IAiwsHE
hydra/phoenix/minotaur kills: https://youtu.be/I5GVjKb_mjg
T11 elder kill: https://youtu.be/ji1YAwt-7SA
Bonus: 3link lv1 Incinerate Uber Elder kill -- just wanted to show it's not a cyclone build, vengeance is where the damage comes from: https://youtu.be/y6NvCaLw4FQ
== Pros & Cons ==
== Pros ==
1. Damage is good at a reasonable cost. 5m+ damage per vengeance triggered if crit, can even stun uber elder with 0 stun investment.
2. Perma endurance/frenzy charges generation. Makes ascendancy "Outmatch and Outlast" actually 100% useful in boss fights. (the gladiator feature people been asking for years)
3. Active playstyle compared to other counter attack builds.
4. 75/75 block with timeless jewel.
== Cons ==
1. Vengeance's AoE is not that big (compared to the new cyclone)
2. Vengeance's animation looks lame and hard to notice.
3. Looks just like a generic cyclone build due to cons#2 so it looks very lame.
== Core Idea TLDR ==
how to trigger vengeance?
1. Cyclone has fire damage
2. When cyclone crits, it ignites, when you ignite you take a hit from eye of innocence, which has a chance to trigger vengeance.
how to scale vengeance's damage?
1. base damage: all comes from vengeance's gem level
2. Pillar of the Caged God staff provides tons (2000%-ish) of increased to scale the base damage.
frenzy/endurance charge generation?
Eye of Innocence + Charge Offensive + Cyclone = perma frenzy/endurance charges generation on hit. (Raider/jugg: I feel robbed)
oh almost forgot staff has 10% chance to gain EC on crit.
== pob & calculations ==
This number is before gladiator's double and impale.
Vengeance has 40%+25%+20%=85% chance to impale; 59%+10%=69% increased impale effect.
True damage per vengeance triggered is:
1.49m*2*(1+0.85*0.5*(1+0.69)) = 5.12m
vengeance cooldown = 1.2s / (1+30%) = 0.92s
cyclone has 25%+20% chance to impale, 10% impale effect:
1.34m*(1+0.45*0.5*1.1) = 1.67m
so ideally the effective DPS of this build is 1.67+5.12/0.92 = 7.23m against shaper, buffed, including vaal warchief.
== Gears ==
Overall gears are pretty cheap. 6link PotCG is like 1ex, 2123 vengeance is 5c, 30% vengeance CDR enchant is like 1c, Eye of Innocence 1c, boots 1c, belts 1c... For the rest rares, just get strength resists and life.
Forged to rule the waves and tide
Destined to serve the monkey's paw
Strong as a tower of iron
Deft as the needle doubt
"...and so He said: 'Let only the good meet my gaze'
and no eye met His. So He called down the cleansing flames
and let black smoke sweep the Sinners away."
- Book of Innocence
Vaal bloodpriests were among the earliest intellectuals on record.
It was they who found that a newly freed soul would
desperately cling to any other source of life.
Alberon walked among the accursed,
and they welcomed him.
== Jewels and Timeless Jewel ==
For timeless jewel, I choose Lethal Pride - Kiloava, for the double block keystone. Other notables give me: 5% increased strength, 4% increased maximum life, 20% fire resist.
Ideally you want as many "5% increased strength" or "15% crit multi" as possible.
for other jewels, crit multi, strength, life and resits are all good affixes, this combination is quite cheap, I got mine less than 5c each.
== gem links ==
mapping & (single target) setups:
Vengeance - Pulverise - Brutality - mpd (bloodlust) - iAoE (conc effect) - Onslaught (impale)
cyclone - chance 2 bleed - pulverise (mpd) - infused channeling - fortify - maim
precision, pride, blood&sand, war banner
leap slam - vaal ancestral warchief - faster attack, blood rage
(optional) riposte - melee spalsh - mpd - brutality
== Bandits ==
== Discussion ==
1. Iron Fortress?
Overall it's still a good choice in this build.
2. Is impale on vengeance efficient?
|Jun 30, 2019 04:43:24 AM|
Be quiet make big money.gif
|Jun 30, 2019 07:05:17 AM|
i have already seen this build on reddit and its awesome. I started this concept as a reckoning/riposte facebreaker glad but the biggest problem for me was freeing the legion (even with vaal breach couldnt free up almost anything)
So i am rerolling into this.
Couple of questions:
1. Does riposte work with staff when u block? If so can the self inflicted fire damage via amulet by blocked by spell block and thus triggering riposte?
2. Glad violent retaliation - do u get phys damage and block chance everytime u block the eye of innocence fire hit?
3. Can u trigger vengenace with heartbound loop ring? Something like Cyclone-cwc-golem? Everytime u resummon the golem u should take the phys damage.
Thanks for your input and great job with the build.
|Jun 30, 2019 09:34:32 AM|
"1. Does riposte work with staff when u block? If so can the self inflicted fire damage via amulet by blocked by spell block and thus triggering riposte?
self-hitting cannot trigger riposte or reckoning.
"2. Glad violent retaliation - do u get phys damage and block chance everytime u block the eye of innocence fire hit?
that's an interesting question, honestly I was not sure if the self-inflicted hits can be blocked or not. I spent 20 regrets to swap to violent retaliation and did some test with scolds and gluttony, I never see my block chance increased by violent retaliation. I think that means self-inflicted hits cannot be blocked, which also explains why they never trigger riposte or reckoning.
"3. Can u trigger vengenace with heartbound loop ring? Something like Cyclone-cwc-golem? Everytime u resummon the golem u should take the phys damage.
heartbound loop can trigger vengeance but i don't think it will be efficient. Vengeance only has 44% chance to trigger when hit, you need to hit yourself rather frequently to make the trigger feels consistent.
|Jun 30, 2019 10:47:16 AM|
|Jun 30, 2019 10:47:17 AM|
Can i ask you how you can generate frenzy charges in boss fights (sry for my english)?
|Jul 02, 2019 10:02:24 AM|
I want take a try about sword/shield.
sword of pdps 370 more and shield of The Surrender
Shield for 4-link 30LV Reckoning
other part for 4-link 21LVRiposte and 4-link cyclone
chest for 6-link Vengeance
do it work?
|Jul 02, 2019 19:27:04 PM|
Can i ask you how you can generate frenzy charges in boss fights (sry for my english)?
you get endurance/frenzy charges from passive "Charging Offensive", you're constantly hitting yourself with eye of innocence.
|Jul 02, 2019 23:24:04 PM|
Wich Pantheons do you use?
|Jul 03, 2019 12:48:45 PM|
|Jul 03, 2019 15:53:57 PM|