Forum Index Marauder Ground Slam Beserker, Uber Elder, New player friendly, Fast, League starter 3.8

History

First build guide, but i'll do my best. Feel free to ask questions or make suggestions so I can continue to update the guide

This is a build guide for Ground Slam. During mapping the leap slam can hit 4aps easy, which combos with the huge AoE and damage of ground slam to give very very fast clear speed. Uber elder was very easy with less than 10ex total investment, but less than 5ex should still function perfectly well. Good clear speed and great at bossing. Single target damage is great.

GUIDE HAS BEEN UPDATED FOR THE 3.8 PASSIVE TREE. MINOR NERFS TO THE BESERKER ASCENDANCY DO AFFECT THIS BUILD TO SOME DEGREE

PROS

Spoiler

- Not many people play ground slam so items for it are relatively cheap
- VERY fast mapper
- All content, bossing feels great
- Very budget friendly, good league starter
- Tanky with endurance charges up (not necessary), Tanked shaper slams easy
- Very good damage, killed shaper even with 5link and 3c rare axes
- High life total, 6-7k+, exceptional life leech
- Endurance and frenzy charge generation.
- Onslaught on kill

CONS
Spoiler

- Cant run phys reflect or no leech.
- Aspect of carnage ascendancy makes us take 10% more damage
- Between blood rage and Rite of Ruin ascendancy we take a fair bit of self
inflicted DoT
- Poor axe crit/accuracy nodes force us to use Resolute technique if on a
budget meaning that crit stats wont affect our damage (damage is fine)

PASSIVES & BANDITS:
Spoiler

- This is the 3.8 Resolute technique impale tree. Kill all bandits. (Hard knocks and proficiency might be necessary to get the required int/dex, though should only need 73 total int for lvl 3 enlighten (which is our only blue gem.) This is without vaal pact so that the life degen isn't as severe.

https://poeplanner.com/ABIAAQMAEiEAAH57jITEfuB2f55X5FFQR-8OFCCXeSgqi0-baoVS2WGtjc9-dqzqGPcyfNn467vtkc7z3WhlFHFkUsGj4mEwd1n-2XyCB_JB0iGezfKcbpf3vv5YODA2Yg487HGFj4MuOlJju02swmyuUHt0Zae8nxiRhmBhUsVTSHjcMgU8NugttMcZUWMaVZ-J0Cw7FCPqWK-pbnKv-O-T_8Aabzt4DbXycmxsRjIJNZLYvf4K8kU64f6PTeOmV3fjAdyE2Ud-vTZlTb6nYEFjcBHVV5dDMcMzWhpM_3Nnpo11TmXw2sEuU9NvdO0FLfxLFE167yGQ6hAW6SQ3-F9f0Kdt4NgAAAAAAA== 3.8 Passive RT Tree

Lab 1: Pain Reaver
Lab 2: Crave the Slaughter
Lab 3: Rite of Ruin
Lab 4: Aspect of Carnage

IMPALE
Spoiler

Impale Support
-
Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Attacks have 40% chance to Impale Enemies on Hit
  • Supported Attacks have 59% increased Impale Effect
  • Supported Skills deal 15% more Physical Damage

  • - impale gives us more damage, but doesnt show up on the tooltip. Once you go
    impale, you should go all the way, selecting the impale associated
    passives, equipping the impale support gem, and activating Dread Banner.
    Each impale wheel gives 20% impale chance (40% total), impale support gives
    a further 40% chance to impale, and dread banner gives 20% chance bringing
    our chance to impale up to 100%.
    - Impale functionally stores a percentage of the damage from a hit, and
    releases that percentage of the impaling hits damage every hit for 5 hits
    at which point that impale ends. Without impale effect, this means that the
    first hit will not do any extra damage from impale, but proceeding to
    attack 5 more times will mean the first hit in the end did 50% more damage.
    This doesnt help much for low life enemies (we kill them super quick
    anyways) but for high health bosses this is an effective 50% more damage
    multiplier for every hit after about a second of hitting the enemy. With
    impale effect this number can be much higher.
    - The impale support gem gives 60% impale effect with a lvl 21 20% quality OR
    lvl 20 23% quality gem. Dread banner gives ~20% impale effect. The impale
    passive nodes give a total of 30% impale effect. The combined total impale
    effect is around 110% effet. With the base effect averaging out to 50% more
    damage, this means impale instead grants ~105% MORE damage. It literally
    over doubles our damage
    - The champion ascendancy with +2 impale gives 144% more damage after hit 7
    instead of capping at ~105% on hit 5.

    LEVELING
    Spoiler

    THINGS TO NOTE
    *In case it wasn't clear, beserker is an ascendancy for marauder.
    *Every town has a skill gem vendor. Usually they will be the one selling
    flasks and letting you trade currency for another currency. You have to do
    specific quests to unlock the ability to buy specific gems at this vendor.
    *If you run out of scrolls, vendor orbs of transmutations. They sell for 4
    scrolls each and have almost no use or value in endgame
    *We are a pure physical attack build. we are looking for high physical damage
    axes as we level. if you feel any lacking damage its because you need a
    better weapon. As high physical damage axes are rare, use an axe and shield
    for the first few acts. eventually the attack speed we get from dual
    wielding will make dual wielding ideal even with one subpar weapon.
    *The things I specify in the acts below largely leaves out required quests.

    LAB TRIAL LOCATIONS
    Spoiler

    LAB 1: Level 33 zone. its ok to overlevel it so its alot easier.
    - Lower Prison (Act 1)
    - The Crypt Level 1 (Act 2)
    - The Chamber of Sins Level 2 (Act 2)
    - The Crematorium (Act 3)
    - The Catacombs (Act 3)
    - The Imperial Gardens (Act 3)

    LAB 2: Level 55 zone.
    - The Lower Prison (Act 6)
    - The Crypt (Act 7)
    - The Chamber of Sins Level 2 (Act 7)

    LAB 3: Level 68 Zone.
    - The Bath House (Act 8)
    - The Tunel (Act 9)
    - The Ossuary (Act 10)

    LAB 4: Level 75 zone.
    The trials are found in maps randomly. Can find someone who is offering trials they found in global, or buy the dream trial prophecy to force a trial spawn.
    - Trial of Piercing Truth
    - Trial of Swirling Fear
    - Trial of Crippling Grief
    - Trial of Burning Rage
    - Trial of Lingering Pain
    - Trial of Stinging Doubt

    ACT 1:
    Spoiler

    - The second you get to lioneye's watch you should get ground slam as a quest
    reward from Tarkleigh for killing hillock. if for some reason you didn't
    get this Nessa should be selling it in her second tab for a scroll of
    wisdom. Level at least 2 ground slam gems.
    Ground Slam
    -
    Click to expand
  • Level 1
  • Deals 95% of Base Damage
  • 2 to 3 Added Attack Physical Damage
  • 25% reduced Enemy Stun Threshold
  • Deals up to 40% more Damage to closer targets

  • *Iron rings will give us a significant amount of damage early on. equip 2 of
    them. As you level the damage these rings give will be less significant and
    you should prioritize resistance rings around act 4
    - After doing the medicine chest quest you should link onslaught support with
    ground slam and ruthless support for a 3link attack. When you kill brutus,
    grab leap slam from town. this 'attack' will be our mobility skill and
    should not be used to try to kill things.
    - Completing Breaking some eggs will give us Blood and Sand. level this gem.
    - Killing the crab in the flooded depths will give a passive point.
    - Giving the allflame to fairgraves will give us a passive point

    https://poeplanner.com/ABIAACMAEiEAAA57jITEfuB2f55X5FFQR-8OFCCXeSgqi0-baoVSAAAAAAA= Act 1 tree (13 levels and 2 passives from quests)

    ACT 2:
    Spoiler

    - Completing the way foreward will give a passive point (retrieved in act 1)
    - After killing the weaver, you should unlock melee physical damage support,
    and faster attacks support. Support ground slam with both of these gems.
    Buy another faster attacks support for your Leap slam for mobility.
    - After entering the vaal ruins through the tree roots, retrieve Herald of
    purity. This skill gives us a significant amount of damage. It will reserve
    25% of your mana when you activate it and should only need to be
    reactivated upon death.

    https://poeplanner.com/ABIAAD0AEiEAABt7jITEfuB2f55X5FFQR-8OFCCXeSgqi0-baoVS2WGtjc9-dqzqGPcyfNn462RSwaPiYTB3Wf4AAAAAAA== Act 2 tree (23 levels and 5 passives from quests)

    ACT 3:
    Spoiler

    - Completing Lost in Love will unlock the pride aura. This will reserve 50%
    of our mana. if mana is a serious issue, you dont have to enable this yet.
    This will greatly increase our damage against nearby enemies.
    - Finding the 3 platinum busts in the sewer gives us a passive point.
    (Victario's Sectrets)
    - In the gardens, go to the side zone called the library and complete the
    quest to find the golden pages so you will unlock Siosa as a gem vendor.
    Buy fortify support and at least level it in a gem slot if you have no
    4link.
    * During this act you may find a 4link item. Having a 4link for ground slam
    is more important than any other stats the item might have. Put fortify
    support as the 4th link

    https://poeplanner.com/ABIAAFUAEiEAACd7jITEfuB2f55X5FFQR-8OFCCXeSgqi0-baoVS2WGtjc9-dqzqGPcyfNn462RSwaPiYTB3Wf677ZHO891oZRRx2XyCBw487HGFj4Mu8kEAAAAAAA== (33 levels and 7 passives from quests)

    ACT 4:
    Spoiler

    - It is in act 4 when I suggest you do your first Labarynth. Overleveling the
    labarynth will make it significantly easier and will essentially guarantee
    a clear. The first lab is lvl 33. (Choose Pain Reaver), After you retrieve
    the mana leech ascendancy node, you should be able to reserve most of your
    mana.
    - Find and free desherets spirit in mine lvl 2. This is a passive point.
    - Completing act 4 by killing Malachai will unlock multistrike support.
    Replace faster attacks with multistrike for ground slam.

    https://poeplanner.com/ABIAAGsAEiEAADJ7jITEfuB2f55X5FFQR-8OFCCXeSgqi0-baoVS2WGtjc9-dqzqGPcyfNn462RSwaPiYTB3Wf677ZHO891oZRRx2XyCBw487HGFj4Mu8kHSIZ7N8pxul_e-OlK8nxiRrlAW6SQ3AAAAAAA= (41 levels and 8 passives from quests, 1st lab done)

    ACT 5:
    Spoiler

    - Find the miasmeter in the control blocks before you leave. This is a
    passive point. (In Service to Science)
    - Complete the Kitava's Torments quest for a passive point.
    *COMPLETING ACT 5 WILL GIVE -30% TO ALL RESISTANCES AND A 5% XP PENALTY FOR
    DEATHS

    https://poeplanner.com/ABIAAHkAEiEAADl7jITEfuB2f55X5FFQR-8OFCCXeSgqi0-baoVS2WGtjc9-dqzqGPcyfNn462RSwaPiYTB3Wf677ZHO891oZRRx2XyCBw487HGFj4Mu8kHSIZ7N8pxul_e-OlK8nxiRrlB7dGWn_EsUTYZgNugttBbpJDcAAAAAAA== (45 levels and 10 passives from quests)

    ACT 6:
    Spoiler

    - Complete the quest to fully clear the twilight strand to unlock lilly as a
    gem vendor for the rest of the story and 'act 11' town
    - Before you leave prisoner's gate, there is an arena in the zone where you
    should kill Abberath. This gives a passive point and is VERY easily missed.
    - Kill Tukohama for a passive point
    - In the Riverways is an entrance to the wetlands. GO THERE BEFORE THE
    SOUTHERN FOREST to kill the puppet mistress for a passive point.
    - DO NOT MISS retrieving the banner right at the entrance to the cavern of
    anger or you will have to go back. Go to the waypooint in the southern
    forest and go through the cave entrance if you did miss this.

    https://poeplanner.com/ABIAAIkAEiEAAEF7jITEfuB2f55X5FFQR-8OFCCXeSgqi0-baoVS2WGtjc9-dqzqGPcyfNn462RSwaPiYTB3Wf677ZHO891oZRRx2XyCBw487HGFj4Mu8kHSIZ7N8pxul_e-OlK8nxiRrlB7dGWn_EsUTYZgNugttMcZUWNju02swmxYr6lucq8W6SQ3AAAAAAA= (51 levels and 13 passives from quests)

    ACT 7:
    Spoiler

    - From the northern forest you must enter the dread thicket. Find all the
    fireflies and kill Gruthkul in this zone. Fireflies are necessary for
    progression and Gruthkul is a passive point.
    - In the Causeway right near the end is a chest with kirasha's star. This is
    a passive point, so make sure to grab this.
    - Kill Ralakesh in the ashen fields for a passive point

    https://poeplanner.com/ABIAAJcAEiEAAEh7jITEfuB2f55X5FFQR-8OFCCXeSgqi0-baoVS2WGtjc9-dqzqGPcyfNn462RSwaPiYTB3Wf677ZHO891oZRRx2XyCBw487HGFj4Mu8kHSIZ7N8pxul_e-OlK8nxiRrlB7dGWn_EsUTYZgNugttMcZUWNju02swmxYr6lucq-T__jvGlWfidAsOxQj6hbpJDcAAAAAAA== (55 levels and 16 passives from quests)

    ACT 8:
    Spoiler

    - Killing Yugul in the high gardens (zone off of bath house) will grant a
    passive point. (Left side of the act)
    - Close to the beginning of the quay will be the Ahnk of Eternity, very easy
    to miss. Take the Ahnk to the resurrection site in the same zone for a
    passsive point. (Right side)
    - Kill the gemling legion in the grain gate (Right side)
    - Do the 2nd lab if you haven't already (Crave the slaughter)

    https://poeplanner.com/ABIAALkAEiEAAFl7jITEfuB2f55X5FFQR-8OFCCXeSgqi0-baoVS2WGtjc9-dqzqGPcyfNn462RSwaPiYTB3Wf677ZHO891oZRRx2XyCBw487HGFj4Mu8kHSIZ7N8pxul_e-OlK8nxiRrlB7dGWn_EsUTYZgNugttMcZUWNju02swmxYr6lucq-T__jvGlWfidAsOxQj6sAabzt4DbXycmxsRjIJNZLYvf4K8kU64aZXTeP-jxbpJDf4X1_QAAAAAAA= (61 levels and 19 passives from quests, 2nd lab)

    ACT 9:
    Spoiler

    - You can choose to farm blood aqueducts over and over again for humility
    cards (9 of which make a tabula rasa) This may take a couple hours. Ctrl
    Click on the waypoint for blood aqueducts (FROM ANOTHER WAYPOINT)to make a
    fresh zone to run
    - Make sure to grab the bottled storm in the Vastiri Desert, then approach
    the wind wall right next to the waypoint in the zone to get the prompt to
    talk to sin. You need to go to the Oasis to kill Shakari for a passive
    - Kill Garukhan in the quarry for a passive point.

    https://poeplanner.com/ABIAALUAEiEAAFd7jITEfuB2f55X5FFQR-8OFCCXeSgqi0-baoVS2WGtjc9-dqzqGPcyfNn462RSwaPiYTB3Wf677ZHO891oZRRx2XyCBw487HGFj4Mu8kHSIZ7N8pxul_e-OlK8nxiRrlB7dGWn_EsUTYZgNugttMcZUWNju02swmxYr6lucq-T__jvGlWfidAsOxQj6sAabzt4DbXycmxsRjIJNZLYvf4K8kU64aZXTeP-jxbpJDcAAAAAAA== (65 levels and 21 passives from quests)

    ACT 10:
    Spoiler

    - Kill Vilenta in the control blocks for a passive point.
    * COMPLETING THIS ACT WILL GIVE ANOTHER -30 TO ALL RESISTS AND RAISE THE XP
    PENALTY FOR DEATHS TO 10%
    - After you complete act 10, type /pssives in game to see what passive giving
    quests you missed in the story. Go back and do these quests.
    - You can do the 3rd lab before or after killing kitava. (Choose Rite of
    Ruin)

    https://poeplanner.com/ABIAAMkAEiEAAGF7jITEfuB2f55X5FFQR-8OFCCXeSgqi0-baoVS2WGtjc9-dqzqGPcyfNn462RSwaPiYTB3Wf677ZHO891oZRRx2XyCBw487HGFj4Mu8kHSIZ7N8pxul_e-OlK8nxiRrlB7dGWn_EsUTYZgNugttMcZUWNju02swmxYr6lucq-T__jvGlWfidAsOxQj6sAabzt4DbXycmxsRjIJNZLYvf4K8kU64aZXTeP-j3fjAdyE2Ud-vTZlTRbpJDf4X1_Qp23g2AAAAAAA (68 levels and 24 passives from quests, 3 labs)

    LEVEL 80 TREE:

    LEVEL 90 TREE:

    LEVEL 100 TREE


    GEM LINKS
    Spoiler

    * You can click on the little boxes above each weapon slot in the inventory
    to bring up the weapon swap slot. Hitting X after equipping a weapon there
    will let you swap between weapons. Put 2 3 socket weapons or a 6 socket
    weapon in this slot so you can level 6 additional gems, rolls dont matter.
    It should be noted that you cannot use the gems in those weapons unless
    you have swapped to that weapon. We only do this to give those gems xp.

    * Vendor a level 20 gem and one gemcutter's prism to get a lvl 1 20% quality
    gem. This only works if the gem is uncorrupted. Do this with all gems as
    soon as they hit level 20 (leave one high level ground slam). The damage
    loss will be very short lived as the gems will level very fast. DO NOT
    MAKE YOUR ONLY GROUND SLAM LEVEL ONE. YOU WILL REGRET IT. Level at least 2
    ground slams so you can 20% quality ONE and use the other without
    quality for a while.

    MAIN SKILL (6link)
    Spoiler

    Ground Slam
    -
    Click to expand
  • Level 21 (Max)
  • Quality +23%
  • Deals 126.6% of Base Damage
  • 81 to 122 Added Attack Physical Damage
  • 25% reduced Enemy Stun Threshold
  • +7 to radius
  • 11% increased Area of Effect
  • 23% increased Stun Duration on enemies
  • Deals up to 50% more Damage to closer targets

  • - [Ground Slam] or Vaal Ground slam. Vaal Ground slam damage is unimpressive
    and it is harder to get a high level high quality vaal ground slam than
    normal ground slam which is why I suggest you simply use the non vaal
    version. Quality on this gem gives 0.5% AoE and 1% Stun duration per
    quality. Strive for a 20% quality gem. I managed to buy a 21/23 ground
    slam for 5c because no one is playing the skill. NOTE: The gem inherently
    gives up to 50% more damage for closer enemies so for optimal damage you
    need to be in their faces. That 50% more damage multiplier doesn't
    show in tooltip.
    Multistrike Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills Repeat 2 additional times
  • Supported Skills have 44% more Melee Attack Speed
  • Supported Skills deal 10% less Attack Damage
  • Supported Skills deal 10% increased Melee Physical Damage
  • First Repeat of Supported Skills deals 22% more Damage
  • Second Repeat of Supported Skills deals 44% more Damage

  • - [Multistrike Support]. First Priority. Mostly because it gives us so much
    attack speed, but also gives significant damage on the reapeats. Less mana
    spent per second. Quality on this gem gives 0.5% increased melee physical
    damage
    Melee Physical Damage Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +21%
  • Supported Skills deal 49% more Melee Physical Damage
  • Supported Skills deal 49% more Damage with Bleeding and Poison caused by Melee Hits
  • Supported Skills deal 10% increased Melee Physical Damage

  • - [Melee Physical Damage Support]. Outright damage. Being pure physical this
    gem gives very significant damage. Quality on this gem gives 0.5%
    increased melee physical damage
    Fortify Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills deal 10% increased Attack Damage
  • Supported Skills grant Fortify on Melee hit
  • Supported Skills have 34% increased Fortify duration
  • Supported Skills deal 34% more Damage with Ailments caused by Melee Hits
  • Supported Skills deal 34% more Melee Damage

  • - [Fortify Support]. Gives good damage and guaranteed permanent fortify. All
    the damage reduction we can get will make the build feel smoother for
    being in enemies and bosses faces. Each quality gives 0.5% attack damage
    Impale Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Attacks have 40% chance to Impale Enemies on Hit
  • Supported Attacks have 59% increased Impale Effect
  • Supported Skills deal 15% more Physical Damage

  • - [Impale Support] 40% chance to impale and significant impale effect.
    The damage this gem gives wont show up on the tooltip But I assure you
    it is more damage. Quality on this gem gives impale effect, make 20
    quality a priority. Make sure if your using this gem that you have the
    impale nodes in the passive tree and have dread banner active.
    Pulverise Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills have 34% increased Area of Effect
  • Supported Skills deal 10% increased Area Damage
  • Supported Skills have 15% less Attack Speed
  • Supported Skills deal 59% more Melee Area Damage

  • - [Pulverize Support] ~60% Area damage and a significant amount of AoE. The
    tradeoff is 15% less attack speed. With pulverize support being buffed in
    3.8, it became worth the attack speed penalty.

    RESERVATIONS (4 link and Standalone)
    Spoiler

    Herald of Purity
    -
    Click to expand
  • Level 20 (Max)
  • Quality +18%
  • Base duration is 12.00 seconds
  • Maximum 4 Summoned Sentinels of Purity
  • 18% increased Minion Movement Speed
  • Minions have 38% more Life
  • Adds 25 to 37 Physical Damage to Attacks
  • Adds 25 to 37 Physical Damage to Spells
  • Summon a Sentinel of Purity when you Kill an Enemy
  • 20% chance to Summon a Sentinel of Purity when you Hit a Rare or Unique Enemy
  • Minions deal 95% more Physical Damage

  • - [Herald of Purity] Gives a bunch of flat physical damage and gives minions
    that can help distract bosses during boss fights such as with chimera.
    This skill has 25% mana reservation. Quality gives 1% minion movement
    speed which doesnt really matter for us
    Pride
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • +10 to radius
  • 40% increased Area of Effect
  • Nearby Enemies take at least 19% more Physical Damage, raising up to 39% as they stay in the Aura for 4 seconds

  • - [Pride] gives nearby enemies increased physical damage if they are close
    to us, up to 39% at lvl 20. This damage is as effective as another link in
    our ground slam, but it wont show up on tooltip. This aura reserves 50% of
    our mana. Each quality gives 1% AoE, which helps if you need to stay
    farther away due to deadly effects.
    Dread Banner
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • 10% increased effect of Aura
  • You and nearby Allies have 20% chance to Impale Enemies on Hit with Attacks
  • You and nearby Allies have 19% increased Impale Effect
  • Gain 1 Stage when you Impale an Enemy while carrying the Banner, up to 5 per second
  • +1 second to Base Placed Banner Duration per Stage
  • When placed, 8% increased Area of Effect per Stage
  • When placed, 1% increased Aura effect per Stage
  • Base Duration of 10.00 seconds after being Placed
  • Nearby Enemies have 21% less Accuracy Rating
  • Gain Fortify for 0.05 seconds per Stage on Placing the Banner
  • 2% increased Fortify effect per Stage

  • - [Dread banner] We mostly use this for the 20% chance to impale and the
    impale effect. I tend to forget to pick the banner up after I place it,
    which means I lose this bonus, so I just always have it reserving mana.
    Placing the banner only really gives fortify effect which will make us
    only slightly tankier. This banner reserves 10% mana. Quality on this gem
    gives 0.5% effect of the banner
    Enlighten Support
    -
    Click to expand
  • Level 3 (Max)

  • - [Enlighten Support] In order to fit the last (Blood and sand) aura we need
    an enlighten as we would have only 5% of our mana unreserved without it. A
    lvl 3 enlighten is perfectly fine, and quality on this gem doesnt matter
    (as it only makes it gain xp faster and lvl 3 is 'max').
    YOU CAN TAKE THE CHAPION OF THE CAUSE PASSIVE IF YOU DONT HAVE A LEVEL 3 or 4 ENLIGHTEN. (3 passives to take it)
    Blood and Sand
    -
    Click to expand
  • Level 6 (Max)
  • Melee Skills deal 15% more Area Damage while in Blood Stance
  • Melee Skills have 5% less Area of Effect while in Blood Stance
  • Melee Skills have 15% more Area of Effect while in Sand Stance
  • Melee Skills deal 5% less Area Damage while in Sand Stance
  • 50% increased Cooldown Recovery Speed

  • - [Blood and Sand] Reserves 10% of our mana and gives us either 15% AoE or
    15% more damage. The AoE difference with Sand stand is almost unnoticable,
    so staying in blood stance permanently is ideal. Feel free to try both.
    This gem (or dread banner) dont need to be linked with enlighten as long
    as the other is. This is the last priority aura, so if you have to drop
    one then drop this one. Quality gives cooldown recovery speed for
    switching between stances, which doesnt matter as you shouldnt be
    switching over and over again

    MOVEMENT SKILL (3 link)
    Spoiler

    Leap Slam
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • 40% increased Stun Duration against Enemies that are on Full Life
  • Deals 121.1% of Base Damage
  • +0.55 seconds to Attack Time
  • 20% increased Stun Duration on enemies
  • Damaging Hits always Stun Enemies that are on Full Life

  • - [Leap Slam] With the new changes to this skill, it attacks faster and wont
    fail to attack if your cursor is too far away. Quality on this gem gives
    1% stun duration, and levels give 1% stun duration and base damage.
    Neither quality nor level actually matter for this gem.
    Faster Attacks Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills have 54% increased Attack Speed

  • - [Faster Attacks] is absolutely essential for fast mapping as leap slam is
    the entirety of our mobility. With our rage, blood rage, frenzy charges,
    and onslaught, leap slam can have over 5 attacks per second with almost
    no investment. Quality gives 0.5% attack speed each. A level 11 20quality
    faster attacks is the same as a level 20 with no quality. Make quality a
    priority. THIS GEM REQUIRES 111 DEX AT LVL 20.
    Blood Magic Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills have 10% reduced Mana Cost
  • Supported Skills Spend Life instead of Mana

  • - [Blood magic] This allows us to spam leap slam without taking all our mana
    which may prevent us from using ground slam. It also allows us to get out
    of danger when out of mana. We can even leech mana with this if we run
    out while in no regen maps. Level and quality both reduce the cost of leap
    slam.

    CWDT SETUP (2 link)
    Spoiler

    Cast when Damage Taken Support
    -
    Click to expand
  • Level 14
  • This Gem can only Support Skill Gems requiring Level 64 or lower
  • Supported Skills deal 18% less Damage
  • You cannot Cast Supported Triggerable Spells directly
  • Trigger Supported Spells when you take a total of 1980 Damage

  • - [Cast When Damage Taken Support] will free cast linked skills so long as
    the supported skill requires the same or lower level that the CWDT does. I
    have 7k life and so keep CWDT at lvl 14 (casts with just under 2k damage
    taken). I suggest a lower level for lower life totals, as the higher the
    gem the less often it will proc. PAY CLOSE ATTENTION to the level
    requirement of both this gem and the supported one. Do not let the
    supported skill outlevel this or it will no longer free cast. Quality on
    this gem gives 0.5% increased damage which does nothing for us
    Steelskin
    -
    Click to expand
  • Level 18
  • Quality +20%
  • Base duration is 1.50 seconds
  • 10% increased Cooldown Recovery Speed
  • This Skill's Cooldown does not recover during its effect
  • 70% of Damage from Hits is taken from the Buff before Life or Energy Shield Buff can take 1711 Damage

  • - [Steelskin] I chose steelskin instead of immortal call because I dont want
    to lose my endurance charges while im mapping. only takes one perfectly
    timed hit to oneshot without endurance charges. Steelskin gives 70% damage
    reduction untill the total damage the skill shields against is consumed. I
    keep this at lvl 18 to get the most effect from my lvl 14cwdt, and at this
    lvl it shields against 1711 damage.

    * Supporting this setup with increased duration will make the buff longer,
    but it will also make the cooldown longer. I have found that I overall
    take more damage when I add increased duration, which is why I dont.
    * Right click on the plus sign under the minimap to make the gemup
    message go away. At the bottom of your inventory is that message should
    you choose to level it up again.

    BURST EFFECT BUFFS
    Spoiler

    Vaal Haste
    -
    Click to expand
  • Level 20 (Max)
  • Quality +13%
  • +19 to radius
  • 26% increased Area of Effect
  • You and nearby allies gain 9% increased Movement Speed
  • You and nearby allies gain 16% increased Cast Speed
  • You and nearby allies gain 16% increased Attack Speed

  • - [Vaal Haste] We only use this gem for the vaal version. Activating this
    skill will give 31% attack speed and 13% movespeed for 4 seconds without
    the need to reserve anything. It should be noted that the soul gain
    prevention of this skill has a cooldown, and other vaal skills share
    this cooldown, so generally you should save all vaal skills to hit at
    once. Spreading out when you use the skills means the others will take far
    longer to be usable again. Quality on this gem only gives area of effect
    meaning party members can gain this buff from farther away. quality doesnt
    change anything in any way for solo play. THIS GEM REQUIRES 155 DEX AT LVL
    20. CAN LEAVE UNDERLEVELED IF YOU CANT GET ENOUGH DEX.
    Tombfist
    Steelscale Gauntlets
    Click to expand
  • Curse Enemies with Level 12 Temporal Chains on Hit
  • Has 1 Abyssal Socket
  • 6% increased maximum Life
  • With a Murderous Eye Jewel Socketed, Intimidate Enemies for 4 seconds on Hit with Attacks
  • With a Searching Eye Jewel Socketed, Maim Enemies for 4 seconds on Hit with Attacks
  • "Ever watched a man crush another man's skull?

    Hard to feel hope after that."


    - [Vaal Ancestral Warchief Totem] The vaal version of the skill gives up to
    32% MORE damage, and the skill inherently can have 2 totems active. The
    skill being able to save 2 charges means we can hit this twice for 64%
    MORE damage for boss deletion. This skill shares soul gain prevention with
    vaal haste, but nothing prevents you from hitting both at the same time
    for absurd burst damage. I generally dont suggest you waste time casting
    the non vaal version of this skill.
    Blood Rage
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Base duration is 10.80 seconds
  • 20% increased Attack Speed
  • 1.2% of Attack Physical Damage Leeched as Life
  • You take 4% of your Maximum Life per second as Physical Damage
  • You take 4% of your Maximum Energy Shield per second as Physical Damage
  • 25% chance to gain a Frenzy Charge on Kill

  • - [Blood Rage] This should typically only be used for the map, although it
    will likely remain active when you enter the bosses arena. We mostly use
    this for frenzy charge generation on kill. If you dont waste time when you
    go into the arena then the frenzy charges should still be up allowing you
    to delete the boss. You can choose to hit this in boss fights where there
    are alot of boss minions so you can retain your frenzy charges. The issue
    with blood rage is it takes 4% of your life per second which can really
    add up when you have to wait inbetween boss phases. I use blood rage for
    the phoenix and in between chimera's phases. but not generally for hydra
    and never for minotaur. (These are the t16 map bosses) THIS GEM REQUIRES
    155 DEX AT LVL 20. YOU ONLY GAIN MINIMAL ATTACK SPEED AND DURATION WITH
    LEVELS NEITHER OF WHICH ARE NECESSARY.

    * Increased duration support will increase the duration of the buff from
    these skills but it will also increase the soul gain prevention. If you're
    only planning on using the vaal skills for the boss (you really dont need
    them during the map) then this is a perfectly viable support. I dont use
    increased duration mostly because of a shortage of gem slots (running
    kaom's roots) and that even shaper wont last the duration of these skills
    if you keep hitting him.

    ADDITIONAL OPTIONS
    Spoiler

    - Between tombfist and kaom's roots there aren't additional gem slots in my
    suggested setup.
    - If your using rare gloves or rare boots and have extra slots you can fit a
    curse setup such as vulnerability, enfeeble, or temporal chains. However
    Tombfists with curse on hit temp chains or enfeeble is a very good
    defensive bonus and usually less than 30 chaos. It should be noted that
    you can only apply one curse to an enemy, so youll either use curse on hit
    implicit gloves OR something like orb of storms, cwdt, curse on hit,
    and your selected curse (only the orb of storms and CWDT need to be about
    level 1 to be free cast, the curse on hit and curse should be leveled to
    lvl 20.) You can choose to manually cast curses but this will
    significantly hurt the potential clear speed having to stop and cast.
    - Decoy totem linked with increased totem life is an option to temporarily
    distract bosses to make it safer for you, however this will affect your
    ability to use ancestral warchief totem.


    ITEMS
    Spoiler

    * Prioritize capping resists, and getting high life on items before worrying
    about damage (with the exception of the weapons) High life total is the
    single biggest form of mitigation (assuming res capped). 6k life should be
    easily obtainable with only half decent gear.

    JEWELS: (The only REQUIRED uniques, use 2)
    Rapid Expansion
    Crimson Jewel
    Click to expand
  • You cannot be Maimed
  • 12% increased Global Physical Damage
  • With at least 40 Strength in Radius, Ground Slam has a 35% chance to grant an Endurance Charge when you Stun an Enemy
  • With at least 40 Strength in Radius, Ground Slam has a 50% increased angle
  • Chitus began to aggressively expand his empire

    into neighbouring nations at great human cost.

    But for absolute power, there is no price

    that a Perandus won't pay.

    Rapid Expansion
    Crimson Jewel
    Click to expand
  • Corrupted Blood cannot be inflicted on you
  • 12% increased Global Physical Damage
  • With at least 40 Strength in Radius, Ground Slam has a 35% chance to grant an Endurance Charge when you Stun an Enemy
  • With at least 40 Strength in Radius, Ground Slam has a 50% increased angle
  • Chitus began to aggressively expand his empire

    into neighbouring nations at great human cost.

    But for absolute power, there is no price

    that a Perandus won't pay.


    - These jewels generate endurance charges, giving us some when we stun
    enemies (we will naturally stun lower health enemies because we hit so
    hard). The increased angle means instead of being a kind of cone, it will
    expand to be a circle that reaches even behind us. It wont increase the
    range. This is absolutely essential for our clear speed and defense
    *Note that if you want to do Atziri, you need to take out these jewels so
    you can ensure you only hit one Atziri image at once, unless you want to
    oneshot yourself on the one holding the mirror.
    Loath Eye
    Crimson Jewel
    Click to expand
  • 6% increased maximum Life
  • 10% increased Melee Damage
  • 12% increased Damage with One Handed Weapons

  • - The 3rd jewel can be a rare with life, resists, and/or damage stats.
    - You must have a Murderous eye jewel to socket in your tombfist if your
    using one
    - If you have a few exalts to spare, you can get a watchers eye with the
    "Impales last 2 additional hits while affecter by pride" mod. This a an
    incredible amount of extra damage for a single jewel socket.



    HELMET:
    Bramble Halo
    Gladiator Helmet
    Click to expand
  • +41 to Strength
  • +14 to Armour
  • +80 to maximum Life
  • +44% to Fire Resistance
  • +37% to Cold Resistance
  • 39% increased Armour
  • +27 to maximum Life

  • *Rare helmet with high life and resists, and maybe a dex or int
    roll.
    Starkonja's Head
    Silken Hood
    Click to expand
  • +58 to Dexterity
  • 50% reduced Damage when on Low Life
  • 10% increased Attack Speed
  • 25% increased Global Critical Strike Chance
  • 100% increased Evasion Rating
  • +99 to maximum Life
  • 150% increased Global Evasion Rating when on Low Life
  • There was no hero made out of Starkonja's death,

    but merely a long sleep made eternal.


    *Starkonja's Head; has life, attack speed, and up to 70 dex potentially
    solving all dex problems. It just has no resists. It's commonly enchanted
    so even enchanted it should be relatively cheap.

    - Enchant is by no means required (I dont use one) but 40% Ground
    slam damage or increased Ground slam angle (basically makes it a full
    circle around you instead of most of one) are good options.



    GLOVES: (I found temporal chains curse on hit to be best defensive)
    Hypnotic Grip
    Crusader Gloves
    Click to expand
  • +25 to Strength
  • +84 to maximum Life
  • +34 to maximum Mana
  • +43% to Cold Resistance
  • +25% to Lightning Resistance
  • Adds 5 to 7 Physical Damage to Attacks

  • *Rare with life and resists, with maybe some attack speed or flat
    phys damage depending on your budget.\
    Tombfist
    Steelscale Gauntlets
    Click to expand
  • Curse Enemies with Level 12 Temporal Chains on Hit
  • Has 1 Abyssal Socket
  • 6% increased maximum Life
  • With a Murderous Eye Jewel Socketed, Intimidate Enemies for 4 seconds on Hit with Attacks
  • With a Searching Eye Jewel Socketed, Maim Enemies for 4 seconds on Hit with Attacks
  • "Ever watched a man crush another man's skull?

    Hard to feel hope after that."


    *Tombfist: These gloves have up to 6% life and an abyssal socket, Most
    importantly, it is corrupted frequently, So temporal chains curse on hit
    implicits are
    cheap. Vulnerability curse on hit gloves are usually a few exalts but are
    BiS for bossing as temp chains almost doesnt affect bosses such as shaper
    and uber elder. Socket it with a murderous eye jewel to intimidate
    enemies (which despite saying they take increased damage, it
    actually acts multiplicitively with your damage increases making it a 10%
    more damage multiplier)
    Wyrmsign
    Wyrmscale Gauntlets
    Click to expand
  • Curse Enemies with Level 11 Temporal Chains on Hit
  • Socketed Gems are Supported by Level 5 Concentrated Effect
  • 133% increased Armour and Evasion
  • +51 to maximum Life
  • 4% reduced Mana Cost per Endurance Charge
  • Gain Rampage while at Maximum Endurance Charges
  • Lose all Endurance Charges when Rampage ends
  • Those who witness the shimmering scales of the wyrm

    know only fear for the rest of their lives.

    Fortunately, the rest of their lives

    can be measured in seconds.


    *WyrmSign: it has life and gives rampage at max endurance charges (which
    the threshhold jewels for ground slam generate) Rampage gives damage and
    speed based on how many kills you have, and getting kills refreshes its
    duration. While its not commonly corrupted I managed to corrupt temp
    chains on a pair. The gloves are cheap and temp chains implicit is
    actually relitively common so its not unrealistic to corrupt it yourself.
    It just might take a few tries. For the actual map portion of maps, this
    will give you as much if not more damage than the tombfist as long as you
    keep your kill streak going. For bosses this will give you no benifit
    unless the boss has a steady stream of minions which is why I consider
    tombfist to be better in general



    BOOTS:
    Kaom's Roots
    Titan Greaves
    Click to expand
  • 6% increased maximum Life
  • Has no Sockets
  • Cannot be Knocked Back
  • +181 to maximum Life
  • Action Speed cannot be modified to below base value
  • Unwavering Stance
  • Don't flinch. It's a waste of good hitting time.


    *Kaom's Roots: They give up to 200 life, and immunity to stun and freeze
    (even tho it states cannot be slowed below base value, this applies to
    freezes as 0 speed is below base value) A corruption implicit of %life is
    rather cheap as people tend to prefer + max charges, but either work
    well. I have boots with implicit 6% life. While it has no movespeed, that
    doesnt affect clear speed as the entirety of our movement comes from
    spamming leap slam which is unaffected by movespeed.
    Gale Dash
    Shagreen Boots
    Click to expand
  • 33% increased Evasion Rating
  • +36% to Fire Resistance
  • +44% to Cold Resistance
  • 30% increased Movement Speed
  • 16% increased Stun and Block Recovery
  • +70 to maximum Life

  • *Rare Boots: Life, resists and even some movespeed are fine if you really
    want the gem slots or movespeed. Be aware that Kaom's roots give more
    life than a rare can. You just have to be above 25 rage to be immune to
    stun, and you have to run a freeze flask.



    BODY ARMOUR:
    Tabula Rasa
    Simple Robe
    Click to expand

    *For super budget use a rare 5link (good into red maps) or a tabula rasa.
    Belly of the Beast
    Full Wyrmscale
    Click to expand
  • 153% increased Armour
  • 39% increased maximum Life
  • +13% to all Elemental Resistances
  • 50% increased Flask Life Recovery rate
  • Extra gore
  • There is no safer place

    Than the Belly of the Beast


    *Belly of the Beast: High life and some resists. This is the ideal option
    for a mid range budget
    Miracle Salvation
    Astral Plate
    Click to expand
  • +12% to all Elemental Resistances
  • +13 to Strength
  • +145 to maximum Life
  • 5% increased maximum Life
  • +42% to Cold Resistance
  • +18% to Lightning Resistance
  • 8% increased maximum Life
  • 8% increased maximum Mana

  • *Fossil crafted rares can give as much if not more life total and more
    total resists, and elder bases especially so with an elder 12% life
    roll, upwards of 125 flat life, and 8% crafted life. Can also go for
    supported by lvl 1 main for even more damage. This can be extremely
    expensive to craft, especially if you want a ton of resists. Do
    NOT try crafting one of these chests on anything lower than ilvl 86, and
    its very highly suggested you get a 6link base before you craft it to
    give you less of a headache. Be prepared to loose currency.



    BELT:
    Sorrow Girdle
    Heavy Belt
    Click to expand
  • +32 to Strength
  • +11 to Armour
  • +92 to maximum Life
  • +35% to Fire Resistance
  • +39% to Lightning Resistance
  • 19% increased Flask Mana Recovery rate
  • +20% to Fire and Lightning Resistances

  • *Rare with high life and resists. Life, global physical damage, or
    strength are viable implicits, with a stygian vise being the best and
    most expensive (rare) option.
    Headhunter
    Leather Belt
    Click to expand
  • +40 to maximum Life
  • +53 to Strength
  • +44 to Dexterity
  • +55 to maximum Life
  • 30% increased Damage with Hits against Rare monsters
  • When you Kill a Rare monster, you gain its Modifiers for 20 seconds
  • "A man's soul rules from a cavern of bone, learns and

    judges through flesh-born windows. The heart is meat.

    The head is where the Man is."

    - Lavianga, Advisor to Kaom


    *Headhunter is BiS in almost every build. Not useful in bossing but
    actually so good its unbalanced in mapping. Can be extremely expensive
    depending on current prices (I bought mine for 160ex in Legion League)
    Dont expect to have this, very few players ever get one. I never really
    even used it for this build specifically.



    AMULET:
    *Rare with high life, and dex/int. Physical damage to attacks, global
    phyical damage (fossil mod) and resists are all viable stats. Importance
    is to res cap and have enough stats to use the items and gems
    Carnage Heart
    Onyx Amulet
    Click to expand
  • +16 to all Attributes
  • +40 to all Attributes
  • +15% to all Elemental Resistances
  • 1.26% of Physical Attack Damage Leeched as Life
  • 50% increased total Recovery per second from Life Leech
  • 33% increased Damage while Leeching
  • Extra gore
  • Forged from the blood of countless wars,

    its thirst has only begun.


    *Carnage heart. This unique amulet gives a ton of int and dex, and some
    leech and damage while leeching. Only bad thing about it is it doesn't
    give much life (only what comes from the 50ish strength)



    RINGS
    Carrion Gyre
    Steel Ring
    Click to expand
  • Adds 4 to 14 Physical Damage to Attacks
  • +29 to Dexterity
  • +3 to maximum Energy Shield
  • +79 to maximum Life
  • +38% to Fire Resistance
  • +22% to Cold Resistance
  • Adds 7 to 9 Physical Damage to Attacks
  • Blood Spiral
    Steel Ring
    Click to expand
  • Adds 4 to 13 Physical Damage to Attacks
  • +34 to Strength
  • +48 to Dexterity
  • Adds 7 to 13 Physical Damage to Attacks
  • +39% to Cold Resistance
  • 0.36% of Physical Attack Damage Leeched as Mana
  • +54 to maximum Life
  • Screaming Essence of Contempt
    -
    Click to expand
  • Upgrades a normal item to rare with one guaranteed property
  • One Handed Weapon: Adds (13-17) to (26-30) Physical Damage
  • Two Handed Weapon: Adds (21-27) to (42-48) Physical Damage
  • Gloves: Adds (4-5) to (8-9) Physical Damage to Attacks
  • Other Armour: Reflects (51-100) Physical Damage to Melee Attackers
  • Quiver: Adds (4-5) to (8-9) Physical Damage to Attacks
  • Amulet: Adds (9-12) to (19-22) Physical Damage to Attacks
  • Ring: Adds (6-8) to (12-13) Physical Damage to Attacks
  • Belt: Reflects (51-100) Physical Damage to Melee Attackers

  • *Rare rings with life, resists, and if you can, damage stats. Steel rings
    are ideal and you can craft them using essences of contempt to have the
    implicit and a normal roll of flat physical damage to attacks

    *Thief's Torment. While this unique ring disables the other ring slot, it
    gives some all resist and life on hit which isn't bad. It also gives up
    to 16% quantity of items found which does mean more currency and items
    will drop. This item will not give as much functional value as rare rings
    but it is an option should you choose to use it.



    WEAPONS: DUAL WIELD AXES
    Bramble Edge
    Infernal Axe
    Click to expand
  • 169% increased Physical Damage
  • Adds 17 to 32 Physical Damage
  • Adds 21 to 38 Cold Damage
  • 14% reduced Enemy Stun Threshold
  • Gain 10% of Physical Damage as Extra Chaos Damage
  • +590 to Accuracy Rating
  • 15% increased Attack Speed
  • Brood Slayer
    Infernal Axe
    Click to expand
  • 163% increased Physical Damage
  • Adds 8 to 113 Lightning Damage
  • 27% increased Attack Speed
  • 13% reduced Enemy Stun Threshold
  • +1 Mana gained on Kill
  • Gain 9% of Physical Damage as Extra Chaos Damage
  • Adds 15 to 27 Physical Damage

  • - We dual wield for the attack speed it can give us. This is also the reason
    we choose axes over maces which tend to be slower. Swords, daggers, and
    claws don't work with ground slam.
    Soul Taker
    Siege Axe
    Click to expand
  • 111% increased Physical Damage
  • Adds 10 to 20 Physical Damage
  • 24% increased Attack Speed
  • +21% to Cold Resistance
  • Insufficient Mana doesn't prevent your Melee Attacks
  • Your Physical Damage can Chill
  • It is too easy for the soul to escape from an open heart.


    *Soul Taker: A relitively high pdps unique axe with no downsides and lets
    you attack if you have no mana. Overall not a bad choice untill you can
    afford much higher damage rares.

    *Jack, the axe: This a a very cheap unique axe with over 250 pdps. The
    tradeoff is that it reduces our leech rate by 50%, so only ever use one,
    and aim to replace it quickly.

    *Rare axes are ideal. Because we dont care about accuracy or crit chance,
    we can exclusively use pdps (Physical DPS) as a measure of how good our
    weapon is. I killed The Shaper with 250 pdps axes which at the time were
    worth 3chaos (only a week into league). With a few exalts to spare you
    should be able to get 400pdps axes for around 2ex or less each depending
    on how far into the league it is.

    - There is a neat pdps box in both poe.trade and pathofexile.com/trade.
    Simply filter for one handed axes and put the desired pdps in the box
    Blood Edge
    Royal Axe
    Click to expand
  • +8 to Dexterity
  • 121% increased Physical Damage
  • Adds 9 to 106 Lightning Damage
  • +9 Life gained on Kill
  • +405 to Accuracy Rating
  • Adds 6 to 15 Physical Damage

  • - To calculate pdps, add the low end of the damage range and The high end of the damage range, then divide that number by two. example: (145+277)/2 = 211. That number is the average damage per hit. Just take the damage per hit and multiply by the attacks per second example: (211*1.2) = 253.2. That number is the pdps of the weapon (pdps is entirely calculated off of physical damage, but you can use the elemental damage range to get the edps (elemental dps)

    FLASKS
    Spoiler

    Catalysed Eternal Life Flask of Staunching
    -
    Click to expand
  • 50% increased Recovery rate
  • Immunity to Bleeding during Flask effect Removes Bleeding on use
  • Bubbling Divine Life Flask of Staunching
    -
    Click to expand
  • 50% reduced Amount Recovered
  • 135% increased Recovery rate
  • 50% of Recovery applied Instantly
  • Immunity to Bleeding during Flask effect Removes Bleeding on use

  • - Life flask(s). You can either use a catalysed eternal life flask or a
    Bubbling divine life flask depending on preference. This flask should have
    immune to bleeding as its the ailment that kills us the fastest.
    Blood of the Karui
    Sanctified Life Flask
    Click to expand
  • 100% increased Life Recovered
  • 15% increased Recovery rate
  • Recover Full Life at the end of the Flask Effect
  • "Kaom fought and killed for his people.

    Kaom bled for his people.

    And so the people gave, the people bled,

    So their King might go on."

    - Lavianga, Advisor to Kaom

    Forbidden Taste
    Quartz Flask
    Click to expand
  • Recover 98% of Life on use
  • 8% of Maximum Life taken as Chaos Damage per second
  • Your reach exceeds your grasp.


    - When your health approaches 7k+ life you should also use a Blood of the
    Karui which heals you at the end of its effect. Forbidden taste can
    instantly heal you to full but then gives a 4 sec life degen as chaos
    damage. Blood of the Karui takes time before it actually heals you and the
    degen from forbidden taste can put you low enough after to get you killed.
    Either work and have their trade offs.
    Atziri's Promise
    Amethyst Flask
    Click to expand
  • 2% of Chaos Damage Leeched as Life during Flask effect
  • Gain 17% of Physical Damage as Extra Chaos Damage during effect
  • Gain 10% of Elemental Damage as Extra Chaos Damage during effect
  • "Death needs not your understanding. It needs only your loyalty."

    - Atziri, Queen of the Vaal


    - If your not running brutality support in your 6link , you can use an
    Atziri's promise which gives 15-20% ofphysical as extra chaos, which can
    act as a more multiplier because most enemies have no chaos resistance. The
    chaos resistance can be usefull sometimes too.
    Sin's Rebirth
    Stibnite Flask
    Click to expand
  • Creates a Smoke Cloud on Use
  • Gain Unholy Might during Flask Effect
  • Immunity to Ignite during Flask effect Removes Burning on use
  • And from the ashes he rose, like a black cloud.

    The Sin of one became the Sin of many.


    - With Kaom's roots we cant evade, meaning the evasion rating and smoke cloud
    are pretty much useless. Ignite usually isnt a particularly damaging
    debuff. However the Unholy Might means we get 30% of physical damage as
    extra chaos meaning this flask can be even more damage than Lion's Roar
    depending on gear. Unfortunately this flask can be pretty expensive
    depending on what builds are popular and how old the league is.
    Lion's Roar
    Granite Flask
    Click to expand
  • Adds Knockback to Melee Attacks during Flask effect
  • Knocks Back Enemies in an Area when you use a Flask
  • 75% chance to cause Enemies to Flee on use
  • 25% more Melee Physical Damage during effect
  • A sprinkle of hunger, a spoonful of menace

    and three generous cups of Might.


    - Lion's Roar gives up to 25% more phys multiplier for your ground slam. For
    bosses immune to knockback this is an incredible damage increase. The
    issue with this flask is that it gives knockback and you do less damage to
    farther enemies meaning you can actually lose damage for hitting the
    flask. This isnt necessarily bad tho as some enemies like red beasts can be
    very deadly in melee range meaning you can keep things at bay, using the
    flask purely for the defense the range gives. Overall a very useful flask
    although the build functions perfectly fine without it.
    Experimenter's Basalt Flask of Warding
    -
    Click to expand
  • Immune to Curses during Flask effect Removes Curses on use
  • 37% increased Duration

  • - A basalt flask gives 15% physical damage reduction which is very good as
    generally you'll die to mostly physical damage. You can put curse or freeze
    immunity on this flask
    Experimenter's Quartz Flask of Dousing
    -
    Click to expand
  • Immunity to Ignite during Flask effect Removes Burning on use
  • 35% increased Duration

  • - A quartz flask gives 10% attack and 10% attack dodge. This averages out to
    10% damage reduction but it can take a hit that would have well over
    oneshot you and make it do no damage.

    *Since we don't crit with resolute technique we don't use a diamond flask.
    Choosing to gear crit would necessitate the use of this flask

    PANTHEON:
    Spoiler

    - I chose Soul of Lunaris and Soul of Gruthkul for the physical damage
    reduction they give. Soul of Shakari with The Terror of the Infinite Drifts
    unlocked using a divine vessel with a desert spring map will make you
    immune to poison, which is another option for the minor god. Pantheon is
    entirely personal preference and matters little.

    CHAMPION ASCENCANCY (ALTERNATE CLASS CHOICE):
    Spoiler

    - Had an idea that dualist could work for the build since the tree goes so
    close to the dualist starting area and champion gives 2 extra impale
    stacks.

    * Advantages for going champion:
    - Maintain 100% hit chance (Worthy foe) without having to sacrifice crits
    - Banner is free, some aura effect, and the ability to pick up precision.
    - 2 extra impale stacks (almost makes up for the missing 40% more damage)
    - Worthy Foe makes up for the rest of the missing 40% plus some.
    - Instead of taking more damage, the ascendancy makes enemies deal less
    damage to us. Despite having just a little less life from tree, should
    be tankier.
    - No self inflicted degen from ascendancy.

    * Disadvantages for going champion:
    - Crit items (weapons mainly) can get expensive. Might be hard to have
    more dps with champion on a budget.
    - A fair bit less attack speed as champion. Feels more sluggish in
    comparison.

    * Conclusion:
    - Basically trading 75% increased (not more) attack speed for the ability
    to crit. Champion should be a little tankier, more damage, but more
    expensive to gear. Clear speed will be a little slower. The beserker
    nerfs potentially made champion a better choice in comparison.

    * Changes:
    - Elder attack base crit on chest or glove attack base crit corruption
    implicit can help increase crit chance significantly.
    - Change inspirational for unstoppable hero if your not running kaom's
    roots.
    - Use precision instead of enlighten. Keeping it level 1 basically gives
    us free 40% increased crit chance. Levels raise the amount of mana it
    reserves in trade for flat accuracy rating which isn't necessary.
    - Once you hit something once, you have 100% hit chance for that enemy
    (Worthy Foe) so accuracy isnt all that important. (90%+ hit chance
    should be fine). While taunt doesnt make elder/shaper retarget,
    they are still taunted for this purpose.
    - Starkonja's Head's crit chance and attack speed makes it potentially
    BiS for champion.
    - Grab crit mods on amulet, jewel(s), weapons (at least crit chance), and
    the above mentioned sources.

    Passive tree if you want to try champion. Help Alira.
    https://poeplanner.com/ABIAAQEAEjQBAH2bLV85ivDEgrCrvqdgQWNwEdVXl0Mx2sF07QUteu_DM1oaZU29Nkd-qW5yr0YO-O_AGm87eA218jWS2L3-CvJFOuH-j03jpldybGxGMglYrzboLbTHGVFjGlWfidAsOxQj6oZgOlK8nxiRFE38Sw487HGFj4MuFHHZfIIH8kH46_PdaGW77ZHO6hh2rM9-rY33MpJ9PT7lz2RSwaPiYTB3Wf6XCNyMkw9hIcSkF5uxHep_hO9M_3Nnpo11TmXwrlBlp04qj2DSIZ7N8pxul_e-3COYb1uvFHUY210sfwdmTMt6LlPTb_5rE8mh2TQ-G0aLpvAm3odiFyyUAAAAAAA=

    Ascendancy:
    Conqueror
    Master of Metal
    Worthy Foe
    Inspirational

    Ekule731
    Jun 28, 2019 00:49:42 AM

    Can you post the skills tree plz

    Patrozor
    Jul 27, 2019 23:34:16 PM

    Hey Ekule! Thanks for sharing your build! I'm kinda of a new player and have a question. Isn't getting a 21/23 vaal ground slam strictly better than a regular 21/23? I have the option to use the vaal skill but if we don't it's the same gem right? Thank you

    Xibanga
    Aug 25, 2019 14:33:25 PM

    "
    Xibanga wrote:
    Hey Ekule! Thanks for sharing your build! I'm kinda of a new player and have a question. Isn't getting a 21/23 vaal ground slam strictly better than a regular 21/23? I have the option to use the vaal skill but if we don't it's the same gem right? Thank you


    Im not OP, but yes Vaal GS is strictly better at same lvl and same quality as regular GS

    Vaal GS is pretty amazing overall, huge AoE, good dmg, guaranteed stuns

    use it and abuse it!

    frawrst
    Aug 26, 2019 03:41:33 AM

    "
    Xibanga wrote:
    Hey Ekule! Thanks for sharing your build! I'm kinda of a new player and have a question. Isn't getting a 21/23 vaal ground slam strictly better than a regular 21/23? I have the option to use the vaal skill but if we don't it's the same gem right? Thank you


    The actual ground slam portion of the vaal gem is in fact identical to the normal version. If you would prefer to have the option to use the vaal version then yes the vaal gem is better.

    Ekule731
    Sep 06, 2019 13:28:27 PM

    "
    Patrozor wrote:
    Can you post the skills tree plz


    I didnt realize there was a way to specifically link a clickable url when I made the initial build guide. It has been updated with the final suggested passive tree and passive tree states for different levels. Different viable versions of the passive tree are a work in process

    Ekule731
    Sep 06, 2019 15:15:06 PM

    Giving this build a try, don't really have any question atm, nice guide. Keep us updated on your progress this league OP !

    blaupe
    Sep 09, 2019 19:25:46 PM

    Great guide, thank you for this! :)

    fallenwar7
    Sep 14, 2019 16:13:15 PM
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