Forum Index Duelist [3.7] Voidforge Static Strike Slayer || 8.5 mill+ Shaper DPS Buffed || Uber Elder Deathless

History




INTRODUCTION

Welcome to my guide!

This is a powerful off-meta build which blows up content using the under-rated Static Strike skill.

I believe this is the strongest Static Strike build guide out there currently.

The gem interaction between Static Strike and Phase Run is unique in that the Static Strike beams can gain the DPS bonus from Phase Run for the full duration of Phase Run. This, and the fact that the Static Strike beam attack rate is not dependent on attack speed, is what makes this build strong and special.

I have played Path of Exile for many years and I have a lot of experience, so I poop you not that this is good build. See it to believe it in my videos!


_-*-_STRIKE. SPRINT. LOOT. REPEAT._-*-_


If the above sounds like a fun playstyle to you then please read on!

Credits to Mathil's Voidforge Static Strike Raider build in which this build was inspired by.


VIDEOS

Spoiler
Uber Elder Deathless: https://youtu.be/6dMrAuaOs0I

I realised after the kill that I had the "Chain" gem socketed to Static Strike as opposed to "Hypothermia", so Uber Elder should have died a lot quicker!

That computer freeze almost killed me also.



Maze of the Minotaur Map (T16): https://youtu.be/-IEocVWkp6c

Showcase of the Static Strike Slayer in a map.


Guardian of the Phoenix Kill (T16): https://youtu.be/xQgk_xQFl18

Showcase of a boss kill. Credits to Tecken1407.


5 Emblem Legion Encounter: https://youtu.be/J_AorEghSQs

Showcase of the Static Strike Slayer in the 5 Emblem Legion Encounter. Apologies about the laptop performance while video recording



PROS, CONS AND PLAYSTYLE OF BUILD

Spoiler
PROS:
+ High DPS (8.5M+ Shaper DPS fully buffed comprising of 4M/2M/2.5M DPS from melee hit/beam/totem respectively | 3.5M+ Shaper DPS while mobile with Phase Run active | DPS is actually higher with nearby enemies due to Overwhelm Ascendancy | high crit. chance | 100% hit chance | no need to constantly click on monsters as Static Strike beams self-target)
+ High AOE (clear maps fast due to Static Strike beams chaining | 8 beams from helm enchant with Chain hits 32 targets)
+ High Defences (5.8k HP | 2300 life leeched per second + overleech | 78% max res | constant fortify + 6% reduced damage taken + 10% reduced elemental damage taken | positive chaos res | attacks can blind | 62% attack dodge 40% spell dodge with flasks up | additional defences from Pantheon)
+ Attacks have high chance to Shock and Freeze
+ High Mobility (+175% movement speed)
+ Immune to Stun and Bleeding from Ascendancy
+ No Mana Problems due to mana leech and Static Strike beam having duration


CONS:
- Need to land a hit to start Static Strike beams (which is hard to do when mobs are blowing up, timing is important, see my Playstyle Section and Head Enchant explanation)
- Can take spike physical damage and die if not careful
- Cannot do elemental reflect maps and no leech maps are painful
- Resistance balancing is required for The Wise Oak flask


PLAYSTYLE:
-Cast Blood Rage once at start of map.
-Activate your flasks (4.8 sec)
-Hit once with Static Strike (4.9 sec)
-Cast Phase Run (7+ sec)
-Run through monsters and watch them explode.
-Where you need a single target DPS boost, activate Ancestral Warchief and continuously attack with Static Strike

See it in action in the Maze of the Minotaur (T16) video!



POB SKILL TREE, BANDITS AND PANTHEON

Spoiler
POB SKILL TREE:
https://pastebin.com/sY5n4yjq

Noteables:
-Vaal Pact (life leech doubled, no life regeneration)
-Acrobatics (+30% chance to dodge attacks, less armour, energy shield and block)
-Phase Acrobatics (+30% chance to dodge spells)

Ascendancy Points:
Slayer: Overwhelm -> Endless Hunger -> Brutal Fervour -> Headsman

Note: If you really like overleech then you can get Endless Hunger and Brutal Fervour before Overwhelm. You can also swap Headsman for Impact if you prefer a larger hit range and more AOE (paired with Blood and Sand).


BANDITS:
Help Alira.


PANTHEON:
-Major God: Soul of Lunaris
-Minor God: Soul of Garukhan

Note: You can choose other Gods if you prefer.



POB DPS CALCS (HOW TO)
Spoiler
Single Target DPS while Attacking:

PoB setup is Ancestral Warchief totem activated, Phase Run de-activated, “Always Moving” de-activated

Melee DPS: 4 mill
Beam DPS: 2 mill
Totem DPS: 2.5 mill
TOTAL DPS: 8.5 mill+


AOE DPS while Moving:

PoB setup is Ancestral Warchief totem de-activated, Phase Run activated, “Always Moving” activated

Beam/TOTAL DPS: 3.5 mill+

Note that DPS is actually higher when there are nearby enemies due to Overwhelm Ascendancy (10 nearby monsters = +100% Critical Strike Multiplier).

You may also notice that my gem qualities in PoB are not even 20% (how noob I know)



GEAR AND ENCHANTS

Spoiler
My current gear is below. There is room to choose different gear if you prefer. My choice of gear provides chaos resistance and I am aware that there is room for improvement (e.g. my current helm has an empty prefix, my boots can be greatly improved, I could get an expensive Watcher's Eye and/or Timeless Jewel). If you want gear ideas I suggest you look at Mathil's Voidforge Static Strike Raider build (e.g. he uses Abyssus and other shaper/elder rares).

Stats to look for on rares: Life, Critical Strike Chance, Critical Strike Multiplier, Flat Physical Damage, Elemental Damage with Attacks, Resists (which need to be balanced for The Wise Oak flask) and Intelligence (for gems). Syndicate crafts can also be quite strong.

Helm Enchant: I recommend Static Strike has +2 Maximum Beam Targets. 45% increased Static Strike Duration is another option however I do not like how it causes Static Strike beam duration to become out of sync with flask durations.

Glove Corruption: Your choice of Elemental Weakness, Enfeeble or Temporal Chains.

Boot Enchant: Spell dodge is a good choice but you can choose any as you prefer.

Voidforge
Infernal Sword
Click to expand
  • 30% increased Global Accuracy Rating
  • 97% increased Physical Damage
  • 7% increased Attack Speed
  • +97 to maximum Life
  • Your Elemental Damage can Shock
  • Gain 300% of Weapon Physical Damage as Extra Damage of a random Element
  • 20% increased Area of Effect for Attacks
  • Deal no Non-Elemental Damage
  • A weapon born of nothingness,

    can only create more nothingness.

    Rage Halo
    Lion Pelt
    Click to expand
  • +17 to Evasion Rating
  • +111 to maximum Life
  • +21% to Fire Resistance
  • +24% to Lightning Resistance
  • +14% to Cold and Chaos Resistances
  • Loreweave
    Elegant Ringmail
    Click to expand
  • Has 6 Sockets
  • +19 to all Attributes
  • Adds 6 to 33 Physical Damage to Attacks
  • 60% increased Global Critical Strike Chance
  • +29 to maximum Energy Shield
  • +55 to maximum Life
  • +38 to maximum Mana
  • 25% increased Rarity of Items found
  • 32% increased Elemental Damage
  • Your Maximum Resistances are 78%
  • When it comes to finding a use for surplus,

    a rich man has within himself

    boundless creativity.

    Shaper's Touch
    Crusader Gloves
    Click to expand
  • Curse Enemies with Level 12 Elemental Weakness on Hit
  • 119% increased Armour and Energy Shield
  • +4 Accuracy Rating per 2 Intelligence
  • +1 Life per 4 Dexterity
  • +2 Mana per 4 Strength
  • 2% increased Energy Shield per 10 Strength
  • 2% increased Evasion Rating per 10 Intelligence
  • 2% increased Melee Physical Damage per 10 Dexterity
  • By my hand, the inert is given life.

    By my hand, that which rots is reborn.

    There is nothing that cannot be changed.

    Nothing.

    Sorrow Tread
    Wyrmscale Boots
    Click to expand
  • +75 to maximum Life
  • +24% to Fire Resistance
  • +11% to Lightning Resistance
  • 30% increased Movement Speed
  • 12% chance to Dodge Attack Hits
  • +35% to Cold Resistance
  • Nemesis Strap
    Heavy Belt
    Click to expand
  • +30 to Strength
  • +34 to maximum Energy Shield
  • +94 to maximum Life
  • +37% to Fire Resistance
  • +40% to Cold Resistance
  • +32% to Chaos Resistance
  • 32% increased Elemental Damage with Attack Skills
  • Hate Rosary
    Lapis Amulet
    Click to expand
  • +27 to Intelligence
  • Adds 8 to 13 Physical Damage to Attacks
  • +139 to Accuracy Rating
  • +37% to Global Critical Strike Multiplier
  • +55 to maximum Life
  • +14% to all Elemental Resistances
  • 35% increased Damage while Leeching
  • Hate Finger
    Topaz Ring
    Click to expand
  • +21% to Lightning Resistance
  • +23 to Dexterity
  • Adds 6 to 15 Physical Damage to Attacks
  • +13% to all Elemental Resistances
  • +33% to Lightning Resistance
  • 35% increased Elemental Damage with Attack Skills
  • +53 to maximum Life
  • Agony Hold
    Two-Stone Ring
    Click to expand
  • +16% to Cold and Lightning Resistances
  • +27 to Intelligence
  • Adds 6 to 10 Physical Damage to Attacks
  • +61 to maximum Life
  • +23% to Fire Resistance
  • +27% to Chaos Resistance
  • 22% increased Elemental Damage with Attack Skills
  • Oblivion Splinter
    Crimson Jewel
    Click to expand
  • +17% to Critical Strike Multiplier with Two Handed Melee Weapons
  • 12% increased Critical Strike Chance with Elemental Skills
  • +14% to Melee Critical Strike Multiplier
  • +16% to Critical Strike Multiplier with Lightning Skills
  • Kraken Star
    Viridian Jewel
    Click to expand
  • 16% increased Global Physical Damage
  • 17% increased Critical Strike Chance with Two Handed Melee Weapons
  • +15% to Melee Critical Strike Multiplier
  • +12% to Critical Strike Multiplier with Elemental Skills
  • Whispering Beak
    Murderous Eye Jewel
    Click to expand
  • +29 to maximum Life
  • Adds 4 to 5 Physical Damage to Sword Attacks
  • 3% chance to gain Onslaught for 4 seconds on Kill
  • Gain 4% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently
  • Chemist's Diamond Flask of Warding
    -
    Click to expand
  • 25% reduced Charges used
  • Immune to Curses during Flask effect Removes Curses on use
  • Lion's Roar
    Granite Flask
    Click to expand
  • Adds Knockback to Melee Attacks during Flask effect
  • Knocks Back Enemies in an Area when you use a Flask
  • 75% chance to cause Enemies to Flee on use
  • 25% more Melee Physical Damage during effect
  • A sprinkle of hunger, a spoonful of menace

    and three generous cups of Might.

    The Wise Oak
    Bismuth Flask
    Click to expand
  • During Flask Effect, 10% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest
  • During Flask Effect, Damage Penetrates 15% Resistance of each Element for which your Uncapped Elemental Resistance is highest
  • The summer sun dries the soil and burns the leaves.

    The autumn rain extinguishes the flames.

    The spring bloom shades the wet earth.

    Nature is an eternal tug of war.

    Surgeon's Quicksilver Flask of Adrenaline
    -
    Click to expand
  • 20% chance to gain a Flask Charge when you deal a Critical Strike
  • 30% increased Movement Speed during Flask effect
  • Surgeon's Quartz Flask of Heat
    -
    Click to expand
  • 20% chance to gain a Flask Charge when you deal a Critical Strike
  • Immunity to Freeze and Chill during Flask effect Removes Freeze and Chill on use



  • GEMS

    Spoiler
    My recommended gem links are below. There is room to choose different skills as you prefer e.g. up to you if you want to choose a skill other than Vengeance.

    Static Strike:
    Static Strike
    -
    Click to expand
  • Level 21 (Max)
  • Quality +23%
  • Deals 162.8% of Base Damage
  • Base duration is 4.00 seconds
  • Chains +1 Times
  • 23% increased Skill Effect Duration
  • 60% of Physical Damage Converted to Lightning Damage
  • +3 to Melee range
  • Beams Hit Enemies every 0.40 seconds
  • Beams deal 54% less Damage while Stationary
  • Beams deal 30% less Damage while Moving
  • 6 maximum Beam Targets
  • 10% increased Beam frequency per Buff stack
  • Melee Physical Damage Support
    -
    Click to expand
  • Level 20 (Max)
  • Supported Skills deal 49% more Melee Physical Damage
  • Supported Skills deal 49% more Damage with Bleeding and Poison caused by Melee Hits
  • Elemental Damage with Attacks Support
    -
    Click to expand
  • Level 20 (Max)
  • Supported Attack Skills deal 54% more Elemental Damage
  • Fortify Support
    -
    Click to expand
  • Level 20 (Max)
  • Supported Skills grant Fortify on Melee hit
  • Supported Skills have 34% increased Fortify duration
  • Supported Skills deal 34% more Damage with Ailments caused by Melee Hits
  • Supported Skills deal 34% more Melee Damage
  • Damage on Full Life Support
    -
    Click to expand
  • Level 20 (Max)
  • Supported Attack Skills deal 49% more Damage while on Full Life
  • Chain Support
    -
    Click to expand
  • Level 20 (Max)
  • Supported Skills Chain +2 times
  • Supported Skills deal 11% less Damage with Hits


  • Note: Chain is recommended for fast map clearing and Hypothermia or Ruthless for bosses.

    Ancestral Warchief:
    Ancestral Warchief
    -
    Click to expand
  • Level 20 (Max)
  • Summons a Totem which uses the Supported Skill
  • Totem lasts 12 seconds
  • Deals 133% of Base Damage
  • 18% more Melee Damage while Totem is Active
  • 50% increased Totem Placement speed
  • +10 to Melee range
  • Melee Physical Damage Support
    -
    Click to expand
  • Level 20 (Max)
  • Supported Skills deal 49% more Melee Physical Damage
  • Supported Skills deal 49% more Damage with Bleeding and Poison caused by Melee Hits
  • Elemental Damage with Attacks Support
    -
    Click to expand
  • Level 20 (Max)
  • Supported Attack Skills deal 54% more Elemental Damage
  • Ruthless Support
    -
    Click to expand
  • Level 20 (Max)
  • Every third Attack with Supported Melee Attacks deals a Ruthless Blow
  • Ruthless Blows with Supported Skills deal 132% more Melee Damage
  • Ruthless Blows with Supported Skills deal 132% more Damage with Bleeding caused by Melee Hits
  • Ruthless Blows with Supported Skills have a base Stun Duration of 0.8 seconds
  • Concentrated Effect Support
    -
    Click to expand
  • Level 20 (Max)
  • Supported Skills deal 54% more Area Damage
  • Supported Skills have 30% less Area of Effect
  • Hypothermia Support
    -
    Click to expand
  • Level 20 (Max)
  • Supported Skills have 20% increased Effect of Chill on Enemies
  • Supported Skills have 10% chance to Freeze Enemies which are Chilled
  • Supported Skills deal 39% more Cold Damage Over Time
  • Supported Skills deal 39% more Damage with Hits and Ailments against Chilled Enemies


  • Note: Alternatively swap Hypothermia for Elemental Focus

    Phase Run and Steelskin
    Phase Run
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Base duration is 1.80 seconds
  • Base secondary duration is 0.20 seconds
  • 49% increased Movement Speed
  • 30% more Melee Physical Damage
  • 100% increased Skill Duration per Frenzy Charge removed
  • 50% reduced Visibility to Enemies
  • Buff grants Phasing
  • Steelskin
    -
    Click to expand
  • Level 21 (Max)
  • Base duration is 1.50 seconds
  • This Skill's Cooldown does not recover during its effect
  • 70% of Damage from Hits is taken from the Buff before Life or Energy Shield Buff can take 2403 Damage
  • Increased Duration Support
    -
    Click to expand
  • Level 20 (Max)
  • Supported Skills have 64% increased Skill Effect Duration


  • Vengeance:
    Vengeance
    -
    Click to expand
  • Level 21 (Max)
  • Quality +23%
  • Deals 259.5% of Base Damage
  • 60 to 91 Added Attack Physical Damage
  • 41% chance to Trigger this Skill when Hit
  • You cannot use this Attack directly
  • Pulverise Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +10%
  • Supported Skills have 34% increased Area of Effect
  • Supported Skills deal 5% increased Area Damage
  • Supported Skills have 15% less Attack Speed
  • Supported Skills deal 59% more Melee Area Damage
  • Increased Area of Effect Support
    -
    Click to expand
  • Level 20 (Max)
  • Supported Skills have 49% increased Area of Effect


  • Note: I choose Vengeance as it importantly helps prevent stun lock by starting your leech should you get hit before activating Static Strike. With enough DPS Vengeance also 1 shots packs.

    Auras:
    Hatred
    -
    Click to expand
  • Level 20 (Max)
  • +19 to radius
  • You and nearby allies gain 25% of Physical Damage as Extra Cold Damage
  • You and nearby allies deal 18% more Cold Damage
  • Herald of Purity
    -
    Click to expand
  • Level 20 (Max)
  • Base duration is 12.00 seconds
  • Maximum 4 Summoned Sentinels of Purity
  • Minions have 38% more Life
  • Adds 25 to 37 Physical Damage to Attacks
  • Adds 25 to 37 Physical Damage to Spells
  • Summon a Sentinel of Purity when you Kill an Enemy
  • 20% chance to Summon a Sentinel of Purity when you Hit a Rare or Unique Enemy
  • Minions deal 95% more Physical Damage
  • Precision
    -
    Click to expand
  • Level 1
  • You and nearby allies gain 40% increased Critical Strike Chance
  • You and nearby allies gain +93 to Accuracy Rating
  • War Banner
    -
    Click to expand
  • Level 20 (Max)
  • You and nearby allies gain 21% increased Accuracy Rating
  • Nearby Enemies take 11% increased Physical Damage
  • Gain 1 Stage when you Kill an Enemy while carrying the Banner
  • +1 second to Base Placed Banner Duration per Stage
  • When placed, 8% increased Area of Effect per Stage
  • When placed, 1% increased Aura effect per Stage
  • Base Duration of 10.00 seconds after being Placed
  • Gain Adrenaline for 0.05 seconds per Stage on Placing the Banner


  • Note: War Banner can be switched with Dread Banner or Blood and Sand as preferred.

    My other gems:
    Blood Rage
    -
    Click to expand
  • Level 20 (Max)
  • Base duration is 10.80 seconds
  • 15% increased Attack Speed
  • 1.2% of Attack Physical Damage Leeched as Life
  • You take 4% of your Maximum Life per second as Physical Damage
  • You take 4% of your Maximum Energy Shield per second as Physical Damage
  • 25% chance to gain a Frenzy Charge on Kill
  • Dash
    -
    Click to expand
  • Level 20 (Max)
  • 57% increased Cooldown Recovery Speed
  • This Skill's Cast Speed cannot be modified


  • Note: Blood Rage generates frenzy charges for more damage and extends the duration of Phase Run. Dash is my choice of movement skill as we do not need to constantly use it (due to phase run), is almost instant cast (excellent for Uber Elder) and saves gem slots (as it does not need Faster Attacks).



    Q&A

    Spoiler
    Q: Why not Berserker?

    Spoiler
    A: You can go Berserker if you like. I haven't experimented much with Berserker however a quick PoB check tells me the below.


    PoB Check: https://pastebin.com/U3TXB9qF


    Relative to Slayer:
    +Significantly more DPS while still and attacking, and a little more DPS while moving. This would be due to the higher attack speed of Berserker (beams don't rely on attack speed but attacks do).
    +More movement speed.
    -More prone to stun (Slayer only needs to be leeching to be immune, Berserker needs 25 rage). This can be a big deal. You'll realise how important stun immunity is once you've died a few times to stun lock.
    -No overleech (you could use Soul Tether but this will cost you stats)
    -Take more damage (Berserker has "take more damage" while Slayer has "take reduced damage" and "enemies have -critical strike multiplier").
    -Not bleed immune (you need to change your flasks).
    -Slayer can get greater AOE (for map clearing) by taking Impact over Headsman Ascendancy.


    Single Target DPS while Attacking:

    PoB setup is Ancestral Warchief totem activated, Phase Run de-activated, “Always Moving” de-activated

    Melee DPS: 7 mill (vs. 4 mill)
    Beam DPS: 2.75 mill (vs. 2 mill)
    Totem DPS: 5 mill (vs 2.5. mill)
    TOTAL DPS: 14.75 mill+ (vs. 8.5 mill+)


    AOE DPS while Moving:

    PoB setup is Ancestral Warchief totem de-activated, Phase Run activated, “Always Moving” activated

    Beam/TOTAL DPS: 4.5 mill+ (vs 3.5 mill+)

    Q: Is Shaper's Touch BiS?

    Spoiler
    -I use this glove because it is accessible, strong and the curse on hit corruption is common.
    -Note that this build has high dexterity so this unique glove adds a lot of increased melee physical damage.
    -Mathil used a rare glove with conversion and his curse on hit is on a ring (assassins mark).
    -You may be able to theory craft a better and achievable glove so please feel free to experiment if you wish.

    Q: Why not Abyssus?

    Spoiler
    -If DPS is life then you can go Abyssus. It does add a ton of damage.
    -You would need to re-balance your resistances if you wore Abyssus. This would likely mean you need to forego chaos resistance which further lowers your defences.
    -It is safer and more noobie-friendly without it. Suggest you look at my Maze of the Minotaur T16 video. When I just engage the boss, I didn't have flasks up and the boss wasn't blinded yet. You'll notice I take a spike of damage from 2 hits (one from the boss and the other from rocks). I probably would have died there if I had Abyssus on.

    Q: Leveling Tips?

    Spoiler
    I won't provide a level by level guide but some tips are below.

    -You can use and level with Static Strike as early as level 12.
    -To level and progress through to maps quickly, weapon and boots are most important.
    -Swords: 2 x Redbeak (level 1), 2 x The Tempestuous Steel (Level 20), Terminus Est (Level 51), Voidforge (Level 67).

    Note that the damage boost of Voidforge is massive and I would suggest getting a 6L rare chest (to 6L Static Strike) while you cannot afford a 6L Voidforge and 6L Loreweave yet.

    -Tabula Rasa (chest) and Wanderlust (boots) are obvious leveling uniques.
    -Other pieces are non-essential in getting you to maps quickly. I suggest you just use the gear you pick up, or buy cheap temporary gear (see gear section for desired stats), to save your currency.
    -The above assumes you have access to uniques.

    This build was my league starter so I had to make do with the best gear I could find while leveling.


    Thank you for reading my guide. If you liked it and would like to see another one of my older guides, please search up “[3.5] Sustainable Deadeye Summoner || 8.3k eHP | Devouring Diadem | 1 mill+ DPS Uber Elder Deathless”.

    I strongly encourage people to craft their own builds versus playing meta!

    -StrikeAndHike (LvL 94 Static Strike Slayer)

    talonaus86
    Jun 27, 2019 16:40:03 PM

    Hey there! Build looks great. Love the interaction between PR and SS. Any videos on Legion? I'd love to know how this build performs for Legion encounters. Would like to try this build for clearing the 5-Emblem Legion and other challenges.

    toilet94
    Jun 28, 2019 08:47:03 AM

    "
    Any videos on Legion? I'd love to know how this build performs for Legion encounters. Would like to try this build for clearing the 5-Emblem Legion and other challenges.


    Sorry I don't have a video and I've used up all my emblems at the moment. I have done the 5 emblem and I was able to clear the bosses quite a few rounds (I didn't count though). All the bosses went down quite quickly except the templar boss but I think it's because he's naturally tanky.

    Note that this build doesn't break out Legion encounters like ED (ED is quite broken for this mechanic).

    If I can help with any more information feel free to ask.

    talonaus86
    Jun 28, 2019 10:59:45 AM

    "
    Any videos on Legion? I'd love to know how this build performs for Legion encounters. Would like to try this build for clearing the 5-Emblem Legion and other challenges.


    I bought some emblems and made a video for you.

    My laptop struggled while recording but it will give you an idea of what the build is like in there.

    https://youtu.be/J_AorEghSQs

    talonaus86
    Jun 28, 2019 20:25:38 PM

    "
    talonaus86 wrote:
    "
    Any videos on Legion? I'd love to know how this build performs for Legion encounters. Would like to try this build for clearing the 5-Emblem Legion and other challenges.


    I bought some emblems and made a video for you.

    My laptop struggled while recording but it will give you an idea of what the build is like in there.

    https://youtu.be/J_AorEghSQs


    Thanks so much! Wow, I'm actually really amazed by the results. The bosses other than templar were done in seconds. Thanks again, I'll definitely give this build a go once I'm able. UPVOTES!!!

    toilet94
    Jun 29, 2019 13:06:44 PM

    Very interesting build...I played a lot in the past with this gem when i started the game...1 hand + shield:)
    i wanna try again but i don't know what is the best...slayer or berserker vers.? ty

    BeneTleilax
    Jun 30, 2019 06:41:45 AM

    "
    Very interesting build...I played a lot in the past with this gem when i started the game...1 hand + shield:)
    i wanna try again but i don't know what is the best...slayer or berserker vers.? ty


    I haven't experimented with Berserker much but I did a quick check for you anyway. I hope the below helps. Feel free to experiment more.


    PoB Test: https://pastebin.com/U3TXB9qF


    Relative to Slayer:
    +Significantly more DPS while still and attacking, and a little more DPS while moving. This would be due to the higher attack speed of Berserker (beams don't rely on attack speed but attacks do).
    +More movement speed.
    -More prone to stun (Slayer only needs to be leeching to be immune, Berserker needs 25 rage). This can be a big deal. You'll realise how important stun immunity is once you've died a few times to stun lock.
    -No overleech (you could use Soul Tether but this will cost you stats)
    -Take more damage (Berserker has "take more damage" while Slayer has "take reduced damage" and "enemies have -critical strike multiplier").
    -Not bleed immune (you need to change your flasks).
    -Slayer can get greater AOE (for map clearing) by taking Impact over Headsman Ascendancy.


    Single Target DPS while Attacking:

    PoB setup is Ancestral Warchief totem activated, Phase Run de-activated, “Always Moving” de-activated

    Melee DPS: 7 mill (vs 4 mill)
    Beam DPS: 2.75 mill (vs 2 mill)
    Totem DPS: 5 mill (vs 2.5 mill)
    TOTAL DPS: 14.75 mill+ (vs 8.5 mill+)


    AOE DPS while Moving:

    PoB setup is Ancestral Warchief totem de-activated, Phase Run activated, “Always Moving” activated

    Beam/TOTAL DPS: 4.5 mill+ (vs 3.5 mill+)

    talonaus86
    Jun 30, 2019 11:33:29 AM

    Is shaper gloves really BiS or is other rare glove better?

    Tecken1407
    Jun 30, 2019 13:10:42 PM

    "

    Is shaper gloves really BiS or is other rare glove better?


    I use this glove because it is accessible, strong and the curse on hit corruption is common. Mathil used a rare glove with conversion and his curse on hit is on a ring (assassins mark).

    Feel free to do some theory crafting yourself and push this build to its limits with a rare glove. If you come up with something good and achievable please share as I'm sure other community members will benefit with what you come up with.

    talonaus86
    Jun 30, 2019 13:39:36 PM

    "
    talonaus86 wrote:
    "

    Is shaper gloves really BiS or is other rare glove better?


    I use this glove because it is accessible, strong and the curse on hit corruption is common. Mathil used a rare glove with conversion and his curse on hit is on a ring (assassins mark).

    Feel free to do some theory crafting yourself and push this build to its limits with a rare glove. If you come up with something good and achievable please share as I'm sure other community members will benefit with what you come up with.


    Alright thanks, do you think abyssus helmet would be too risky?

    Tecken1407
    Jun 30, 2019 13:58:09 PM
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