Forum Index Duelist [3.7] INSPIRED HEADHUNTER CYCLONE - ULTIMATE 5 Way Emblem Legion Carry And Map Clear

History



VIDEO GUIDE: https://www.youtube.com/watch?v=UgUDmOzkkKc

VIDEO GUIDE - LONG VERSION

https://www.youtube.com/watch?v=Od2S_mvxxEw
Please remember this video contains certain outdated information, especially regarding the curse effectiveness and the old version of the build was built around different curse effectiveness. It still provides very detailed information about other aspects of the build.


Follow me on Twitch: https://www.twitch.tv/whissp_

UPDATE ON THE CURSE EFFECT: YOU NEED ONLY 45% INCREASED TEMP CHAINS CURSE EFFECT (with Solstice Vigil) TO REACH THE 75% SLOWER EXPIRY OF BUFFS / DEBUFFS CAP.

WITHOUT SOLSTICE VIGIL THE CURSE EFFECT CAP IS 127.5%



Video explaining curse effect: https://www.youtube.com/watch?v=ajqyaFQeZKU

FAQ

Q: I can't fit in all the auras!
A: U gotta use Enlighten 4

Q: My Temp Chains runs out all the time!
A: Use Herald of Ice (instead of Hatred) + Herald of Thunder curse on hit Temp Chains in gloves. This setup doesn't work in 5-way conflict zone because you can't shatter enemies there, but is great for mapping.

Q: Should I craft quality + AS on foil or pure AS?
A: Depends whether you hit something good when crafting +3 range. If you get a phys dps prefix on top of +3 hybrid AS is better. Otherwise on pure +3 hybrid AS is better on Slayer and pure AS is better on Berserker.

Q: Do I need 3 Inspireds?
A: https://www.youtube.com/watch?v=UBdhF0b3d4k






WHO IS THIS BUILD FOR

Play this build if

You want to carry 5 emblem Legion fight
You want to annihilate maps with insane clear speed
You want to reach level 100

Don’t play this build if

1. You are on budget – play pure physical impale cyclone instead (https://www.youtube.com/watch?v=B38iYMe09cg). This build is made around Headhunter and it should be your priority getting it over other pieces of gear (like weapons or jewels).
2. You have low-end PC or if you suffer from epilepsy. If you get over 70 HH stacks there are a lot of blinking lights even without MTX.
3. You want to do bosses like Uber Elder, Uber Atziri or Aul. Pure Physical Impale builds are better when it comes to bossing.



POB

SLAYER: https://pastebin.com/zBrAVSbi (timeless Jewels are not in POB yet) - updated on 29.06.2019
Version without Inspired Learnings: https://pastebin.com/gJZYaB6Q


BERSERKER: https://pastebin.com/Qu7J1yHu updated on 01.07.2019
Version without Inspired Learnings: https://pastebin.com/0Jw3Yj81



SLAYER OR BERSERKER?

Berserk
-
Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Lose 5 Rage per second
  • At least 5 Rage required to start Berserking
  • 20% more Damage with Attacks
  • 20% more Attack Speed
  • 30% more Movement Speed
  • 19% less Damage taken
  • Each second, 20% more Rage loss Rate
  • 20% increased Attack Damage
  • This Skill's Cooldown does not recover during its effect
  • Rage Support
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • Supported Skills deal 10% increased Attack Damage
  • Supported Attacks deal 4 to 8 added Physical Damage with Weapons per 10 Rage
  • Supported Attacks deal 43 to 79 added Physical Damage with Weapons while you have at least 10 Rage
  • Supported Skills grant 1 Rage on Melee Hit, no more than once every 0.4 seconds

  • Slayer is slightly better for mapping and Berserker is 100% better as 5-way Emblem carry.

    Slayer gets slightly larger AOE, which serves as protection when clearing maps and also gets reduced damage taken from crits.

    Berserker can utilize the skill Berserk very well due to increased rate of rage generation. Crave the Slaughter from ascendancy stacks together with the Rage support gem. Berserk is arguably the best DPS cooldown in 5-way emblem fight because it multiplies damage and movement speed. However it is not as good in maps where you have to pick up items or interact with other league mechanics. In 5-way conflict replace Leap Slam gem with Berserk gem. Also remember the Vaal Double Strike clones snapshot the Berserk.

    Berserker also has more efficient tree pathing (even though it may not seem like it) and allows for more damage and extra jewel slot (which is very important for the build).



    BUFF EXTENSION MECHANICS – THE JUICE

    Headhunter
    Leather Belt
    Click to expand
  • +40 to maximum Life
  • +41 to Strength
  • +52 to Dexterity
  • +54 to maximum Life
  • 24% increased Damage with Hits against Rare monsters
  • When you Kill a Rare monster, you gain its Modifiers for 20 seconds
  • "A man's soul rules from a cavern of bone, learns and

    judges through flesh-born windows. The heart is meat.

    The head is where the Man is."

    - Lavianga, Advisor to Kaom

    Inspired Learning
    Crimson Jewel
    Click to expand
  • With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds
  • If you do not learn from a won battle

    then you have already lost the war.


    Headhunter and Inspired Learning jewels steal buffs from monsters, which by default last 20 seconds. With Shaper’s Presence from Solstice Vigil and reflected Temporal Chains through Shackles of the Wretched, the buffs will last over one minute. If buffs last longer, it allows for stacking even more buffs and clearing faster, creating snowball effect.
    How much curse effect I need?

    Solstice Vigil
    Onyx Amulet
    Click to expand
  • +16 to all Attributes
  • 22% increased Damage
  • +54 to maximum Life
  • Regenerate 2.7 Mana per second
  • Temporal Chains has 100% reduced Mana Reservation
  • Gain Shaper's Presence for 10 seconds when you kill a Rare or Unique Enemy
  • Time, like light, can be refracted into all its myriad colours.

    The first shade is beautiful, but the last will drive the unwary insane.

    Shackles of the Wretched
    Chain Gloves
    Click to expand
  • Curses in this item are reflected back to you
  • 52% increased Stun and Block Recovery
  • You cannot be Chilled for 3 seconds after being Chilled
  • You cannot be Frozen for 3 seconds after being Frozen
  • You cannot be Ignited for 3 seconds after being Ignited
  • You cannot be Shocked for 3 seconds after being Shocked
  • You grant 5 Frenzy Charges to allies on Death
  • Captivity breeds creativity.


    https://www.youtube.com/watch?v=ajqyaFQeZKU
    45% increased curse effect for Temporal Chains is required to reach the cap for the slower expiry of buffs and debuffs on your character, which is 75%. In other words, if you reach 45% curse effect on Temporal Chains, buffs and debuffs will expire on your character 75% slower. This is with Shaper’s Presence from Solstice Vigil active. Shaper’s presence just helps us reach the 75% slower expiry cap, without it 127.5% Temporal chains curse effect would be required. These calculations are taking the reduced curse effectiveness on players into account.

    The line on Temporal Chains gem that says "40% REDUCED EFFECT OF CURSE ON PLAYERS" is ADDITIVE and not multiplicative, meaning a 40% increased curse effect will nullify it.

    What are the sources of curse effect?

    Conqueror's Potency
    Cobalt Jewel
    Click to expand
  • 4% increased Effect of your Curses
  • Flasks applied to you have 8% increased Effect
  • 3% increased effect of Non-Curse Auras from your Skills
  • What you earn is almost as important as what you take.


    With Temporal Chains helmet enchant (30%) and quality Curse on Hit support gem (10-11%) you get 41% Temporal Chains curse effect, which puts you very close to the cap (45%). It is possible to reach the cap with Conqueror's Potency, which also increases damage thanks to additional flask and aura effectiveness (only for Hatred).
    1. Temporal Chains curse effect helmet enchant (30%)
    2. Quality support gem Curse on Hit (10-11%)
    Other sources of curse effect that are not as efficient
    3. Old skill tree nodes (e.g. Skittering Runes)
    4. Glorious Vanity Legion jewels – they randomly corrupt nodes in their radius. My jewel has number 1643 and gives me 36% curse effect. Your skill tree may end up very differently, based on how many pathing nodes you take. When divining these jewels, remember to try them out in different jewel slots. With very good pathing it may be a consideration to replace even Inspired Learning with Glorious Vanity. More about Timeless jewels here: https://www.youtube.com/watch?v=YwwsXIjiUTs


    Do I need Inspired Learning jewels if I have Headhunter?

    Inspired Learning
    Crimson Jewel
    Click to expand
  • With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds
  • If you do not learn from a won battle

    then you have already lost the war.


    Build works without the jewels, however they increase the effectiveness of Headhunter by 60% on average. Here is further explanation: https://www.youtube.com/watch?v=UBdhF0b3d4k

    Do I need damage from the skill tree and the gear if I just steal all damage from monsters?

    Damage is very important. Without it the ramp-up (or start-up) is slower. The faster the buffs are acquired after killing rare monsters, the sooner your character becomes virtually invulnerable and be able to one-shot any boss.

    Why not go pure phys Impale with this build?

    The affixes from rare monsters we steal that give us most damage are “Gain 25% of Physical Damage as Extra Fire Damage“ and “ Gain 25% of Physical Damage as Extra Cold Damage“.



    EQUIPMENT

    All gear

    Doom Song
    Jewelled Foil
    Click to expand
  • +25% to Global Critical Strike Multiplier
  • Item sells for much more to vendors
  • +3 to Weapon range
  • Can have up to 3 Crafted Modifiers
  • 117% increased Physical Damage
  • Adds 16 to 27 Physical Damage
  • 18% increased Attack Speed
  • Attacks with this Weapon Penetrate 14% Elemental Resistances
  • Prismatic Eclipse
    Twilight Blade
    Click to expand
  • 40% increased Global Accuracy Rating
  • +8% Chance to Block Attack Damage while Dual Wielding
  • Adds 68 to 72 Physical Damage
  • 25% increased Global Physical Damage with Weapons per Red Socket
  • 12% increased Global Attack Speed per Green Socket
  • 0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
  • +2 to Melee Weapon Range per White Socket
  • "A raging Solaris seared and contorted the orb's surface.

    A despairing Lunaris filled the scars with her tears.

    Yet Viridi remained, trapped within, forever more."

    - Azmerian Creation Myth

    Carcass Jack
    Varnished Coat
    Click to expand
  • 130% increased Evasion and Energy Shield
  • +58 to maximum Life
  • +11% to all Elemental Resistances
  • 48% increased Area of Effect
  • 43% increased Area Damage
  • Extra gore
  • "...The discomfort shown by the others is amusing, but none

    can deny that my work has made quite the splash..."

    - Maligaro's Journal

    Pandemonium Loop
    Sapphire Ring
    Click to expand
  • +28% to Cold Resistance
  • +39 to Intelligence
  • +41 to maximum Life
  • +44% to Fire Resistance
  • +36% to Lightning Resistance
  • -9 to Total Mana Cost of Skills
  • Brimstone Band
    Ruby Ring
    Click to expand
  • +25% to Fire Resistance
  • +42 to Intelligence
  • +67 to maximum Life
  • +57 to maximum Mana
  • +13% to all Elemental Resistances
  • +14% to Fire and Cold Resistances
  • Solstice Vigil
    Onyx Amulet
    Click to expand
  • +16 to all Attributes
  • 22% increased Damage
  • +54 to maximum Life
  • Regenerate 2.7 Mana per second
  • Temporal Chains has 100% reduced Mana Reservation
  • Gain Shaper's Presence for 10 seconds when you kill a Rare or Unique Enemy
  • Time, like light, can be refracted into all its myriad colours.

    The first shade is beautiful, but the last will drive the unwary insane.

    Onslaught Dome
    Samite Helmet
    Click to expand
  • +96 to maximum Life
  • +42% to Cold Resistance
  • +46% to Lightning Resistance
  • Regenerate 1% of Life per second
  • +1 to Level of Socketed Melee Gems
  • +1 to Melee Weapon and Unarmed Attack range
  • Shackles of the Wretched
    Chain Gloves
    Click to expand
  • Curses in this item are reflected back to you
  • 52% increased Stun and Block Recovery
  • You cannot be Chilled for 3 seconds after being Chilled
  • You cannot be Frozen for 3 seconds after being Frozen
  • You cannot be Ignited for 3 seconds after being Ignited
  • You cannot be Shocked for 3 seconds after being Shocked
  • You grant 5 Frenzy Charges to allies on Death
  • Captivity breeds creativity.

    Headhunter
    Leather Belt
    Click to expand
  • +40 to maximum Life
  • +41 to Strength
  • +52 to Dexterity
  • +54 to maximum Life
  • 24% increased Damage with Hits against Rare monsters
  • When you Kill a Rare monster, you gain its Modifiers for 20 seconds
  • "A man's soul rules from a cavern of bone, learns and

    judges through flesh-born windows. The heart is meat.

    The head is where the Man is."

    - Lavianga, Advisor to Kaom

    Kaom's Roots
    Titan Greaves
    Click to expand
  • Has no Sockets
  • Cannot be Knocked Back
  • +174 to maximum Life
  • Action Speed cannot be modified to below base value
  • Unwavering Stance
  • Don't flinch. It's a waste of good hitting time.

    The Wise Oak
    Bismuth Flask
    Click to expand
  • During Flask Effect, 10% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest
  • During Flask Effect, Damage Penetrates 15% Resistance of each Element for which your Uncapped Elemental Resistance is highest
  • The summer sun dries the soil and burns the leaves.

    The autumn rain extinguishes the flames.

    The spring bloom shades the wet earth.

    Nature is an eternal tug of war.

    Alchemist's Quicksilver Flask of Adrenaline
    -
    Click to expand
  • 30% increased Movement Speed during Flask effect
  • 25% increased effect
  • 33% reduced Duration
  • Lion's Roar
    Granite Flask
    Click to expand
  • Adds Knockback to Melee Attacks during Flask effect
  • Knocks Back Enemies in an Area when you use a Flask
  • 75% chance to cause Enemies to Flee on use
  • 25% more Melee Physical Damage during effect
  • A sprinkle of hunger, a spoonful of menace

    and three generous cups of Might.

    Cinderswallow Urn
    Silver Flask
    Click to expand
  • Recharges 1 Charge when you Consume an Ignited corpse
  • Enemies Ignited by you during Flask Effect take 10% increased Damage
  • Recover 3% of Life when you Kill an Enemy during Flask Effect
  • Recover 1% of Mana when you Kill an Enemy during Flask Effect
  • Recover 3% of Energy Shield when you Kill an Enemy during Flask Effect
  • 67% increased Critical Strike Chance during Flask Effect
  • A controlled burn is sometimes necessary for new life.

    Atziri's Promise
    Amethyst Flask
    Click to expand
  • 2% of Chaos Damage Leeched as Life during Flask effect
  • Gain 20% of Physical Damage as Extra Chaos Damage during effect
  • Gain 15% of Elemental Damage as Extra Chaos Damage during effect
  • "Death needs not your understanding. It needs only your loyalty."

    - Atziri, Queen of the Vaal

    Taste of Hate
    Sapphire Flask
    Click to expand
  • 20% of Physical Damage from Hits taken as Cold Damage during Flask effect
  • Gain 20% of Physical Damage as Extra Cold Damage during effect
  • 30% chance to Avoid being Chilled during Flask effect
  • 30% chance to Avoid being Frozen during Flask effect
  • A sip will freeze your lips,

    A swig will chill your heart,

    A glass will still your soul.

    Chemist's Diamond Flask of Staunching
    -
    Click to expand
  • 22% reduced Charges used
  • Immunity to Bleeding during Flask effect Removes Bleeding on use
  • Dying Sun
    Ruby Flask
    Click to expand
  • 3% increased Charges used
  • Skills fire 2 additional Projectiles during Flask Effect
  • 19% increased Area of Effect during Flask Effect
  • All things must die.

    Whether you burn out or explode is up to you.

    Inspired Learning
    Crimson Jewel
    Click to expand
  • With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds
  • If you do not learn from a won battle

    then you have already lost the war.

    Inspired Learning
    Crimson Jewel
    Click to expand
  • With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds
  • If you do not learn from a won battle

    then you have already lost the war.

    Inspired Learning
    Crimson Jewel
    Click to expand
  • With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds
  • If you do not learn from a won battle

    then you have already lost the war.

    Warlord's Reach
    Crimson Jewel
    Click to expand
  • 8% increased Attack Damage
  • +1 to Melee Weapon and Unarmed Attack range
  • A steady hand can hold back an army.

    Transcendent Flesh
    Crimson Jewel
    Click to expand
  • -1 Strength per 1 Strength on Allocated Passives in Radius
  • 1% additional Physical Damage Reduction per 10 Strength on Allocated Passives in Radius
  • +5% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius
  • We are as much shaped by what we do

    as what is done to us.

    Conqueror's Potency
    Cobalt Jewel
    Click to expand
  • 4% increased Effect of your Curses
  • Flasks applied to you have 8% increased Effect
  • 3% increased effect of Non-Curse Auras from your Skills
  • What you earn is almost as important as what you take.

    Glyph Splinter
    Crimson Jewel
    Click to expand
  • Corrupted Blood cannot be inflicted on you
  • 6% increased Attack Speed with One Handed Melee Weapons
  • +15% to Critical Strike Multiplier with One Handed Melee Weapons
  • 12% increased Stun and Block Recovery
  • Sinvicta's Mettle
    Ezomyte Axe
    Click to expand
  • 200% increased Physical Damage
  • 10% increased Attack Speed
  • 2% increased Area of Effect per 25 Rampage Kills
  • Gain a Frenzy Charge on every 50th Rampage Kill
  • Rampage
  • War is a thriving infection.

    It numbs the heart and eats away at the soul

    until only emptiness remains.



    Belt

    Headhunter
    Leather Belt
    Click to expand
  • +40 to maximum Life
  • +41 to Strength
  • +52 to Dexterity
  • +54 to maximum Life
  • 24% increased Damage with Hits against Rare monsters
  • When you Kill a Rare monster, you gain its Modifiers for 20 seconds
  • "A man's soul rules from a cavern of bone, learns and

    judges through flesh-born windows. The heart is meat.

    The head is where the Man is."

    - Lavianga, Advisor to Kaom


    Headhunter
    The character is built around it. Without is character doesn’t work. If you want budget cyclone, go for pure physical impale version https://www.youtube.com/watch?v=B38iYMe09cg

    Gloves

    Shackles of the Wretched
    Chain Gloves
    Click to expand
  • Curses in this item are reflected back to you
  • 52% increased Stun and Block Recovery
  • You cannot be Chilled for 3 seconds after being Chilled
  • You cannot be Frozen for 3 seconds after being Frozen
  • You cannot be Ignited for 3 seconds after being Ignited
  • You cannot be Shocked for 3 seconds after being Shocked
  • You grant 5 Frenzy Charges to allies on Death
  • Captivity breeds creativity.


    Shackles of the Wretched
    Herald of Thunder with Curse on Hit reflects Temporal Chains on the player. Level or quality of Temporal chains doesn’t matter for the purposes of slower expiry of buffs / debuffs. The curse on hit implicit from corruption doesn’t work, the curse needs to be socketed in order to be reflected. The best lab enchant is “of reflection” to create clones of yourself. The best corruption is Elemental Weakness on Hit implicit (especially with Hatred cold conversion Watcher’s Eye), which requires +1 curse corruption on amulet. It is possible to have only one curse limit and still use Elemental Weakness Shackles, but you need to keep track of the duration remaining on your Temporal chains. When it runs out you stop cycloning to let the Herald of Thunder hit something. While doable, I don’t recommend this setup because it is not very enjoyable to play in my opinion.

    Boots

    Kaom's Roots
    Titan Greaves
    Click to expand
  • Has no Sockets
  • Cannot be Knocked Back
  • +174 to maximum Life
  • Action Speed cannot be modified to below base value
  • Unwavering Stance
  • Don't flinch. It's a waste of good hitting time.


    Kaom’s Roots
    They prevent the self-slow from Temporal Chains, however player keeps the slower expiry of buffs / debuffs. They also provide Chill and Freeze immunity. Best lab enchant and corruption are movement speed.

    Helmet

    Onslaught Dome
    Samite Helmet
    Click to expand
  • +96 to maximum Life
  • +42% to Cold Resistance
  • +46% to Lightning Resistance
  • Regenerate 1% of Life per second
  • +1 to Level of Socketed Melee Gems
  • +1 to Melee Weapon and Unarmed Attack range
  • The Gull
    Raven Mask
    Click to expand
  • Trigger Level 1 Create Lesser Shrine when you Kill an Enemy
  • 127% increased Evasion and Energy Shield
  • +34 to maximum Energy Shield
  • +70 to maximum Life
  • +34% to Cold Resistance
  • 75% increased Effect of Shrine Buffs on you
  • 50% increased Duration of Shrine Effects on you
  • "It is the Gull that delivers Man unto Ancestor.

    The consumer of our flesh. The seeder of our

    souls unto the earth. We give the Gull his life.

    The Gull gives us our Way."

    - Lavianga, Advisor to Kaom


    30% Temporal Chains curse effect enchant
    Options here are either a rare helmet with life, resists and +1 range or The Gull. Rare helmet is generally better in 5 Emblem Legion fight and The Gull is generally better when mapping. It also depends on your personal preference if you want to click on the little shrines granted by The Gull. I personally don’t like The Gull because my clicking accuracy is low and when I finally hit the shrine, I could have cleared half of the map. Worth noting that there are new sextants which spawn additional shrines in the maps and The Gull increases effectiveness of all shrines. The important thing here is to get the 30% increased Temporal Chains curse effect enchant, regardless which helmet you choose.

    Amulet

    Solstice Vigil
    Onyx Amulet
    Click to expand
  • +16 to all Attributes
  • 22% increased Damage
  • +54 to maximum Life
  • Regenerate 2.7 Mana per second
  • Temporal Chains has 100% reduced Mana Reservation
  • Gain Shaper's Presence for 10 seconds when you kill a Rare or Unique Enemy
  • Time, like light, can be refracted into all its myriad colours.

    The first shade is beautiful, but the last will drive the unwary insane.


    Solstice Vigil
    After killing a rare monster player gets Shaper’s Presence buff, which extends the duration of buffs and debuffs on player by 33%. It stacks ADDITIVELY with Temporal Chains, which means we need to reach 42% slower expiry of buffs on Temporal Chains to hit the 75% slower expiry cap (you can’t extend the buffs and debuffs on a player by more than 75%). That is achieved by reaching 45% curse effectiveness. The best corruption is +1 maximum curse limit to allow Elemental Weakness on Shackles.

    Weapons

    Prismatic Eclipse
    Twilight Blade
    Click to expand
  • 40% increased Global Accuracy Rating
  • +8% Chance to Block Attack Damage while Dual Wielding
  • Adds 68 to 72 Physical Damage
  • 25% increased Global Physical Damage with Weapons per Red Socket
  • 12% increased Global Attack Speed per Green Socket
  • 0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
  • +2 to Melee Weapon Range per White Socket
  • "A raging Solaris seared and contorted the orb's surface.

    A despairing Lunaris filled the scars with her tears.

    Yet Viridi remained, trapped within, forever more."

    - Azmerian Creation Myth


    Prismatic Eclipse
    With 3 white sockets it gives GLOBAL +6 to weapon range, which gets added on top of our other weapon. White sockets can be obtained either through Vorici crafting table in Syndicate safehouse, double corruption in the Temple or Beastcraft.


    Doom Song
    Jewelled Foil
    Click to expand
  • +25% to Global Critical Strike Multiplier
  • Item sells for much more to vendors
  • +3 to Weapon range
  • Can have up to 3 Crafted Modifiers
  • 117% increased Physical Damage
  • Adds 16 to 27 Physical Damage
  • 18% increased Attack Speed
  • Attacks with this Weapon Penetrate 14% Elemental Resistances
  • Deafening Essence of Dread
    -
    Click to expand
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
  • Wand: (47-52)% increased Projectile Speed
  • Bow: +2 to Level of Socketed Bow Gems
  • Melee Weapon: +3 to Weapon range
  • Body Armour: (401-440) to Armour
  • Helmet: (139-180) to Armour
  • Shield: (401-440) to Armour
  • Other Armour: (61-75) to Armour
  • Quiver: (47-52)% increased Projectile Speed
  • Amulet: (23-24)% increased Armour
  • Ring: (201-300) to Armour
  • Belt: (420-480) to Armour

  • Rare Essence-crafted Jewelled Foil
    Use Deafening Essence of Dread on iLv 83 Jewelled Foil. This essence guarantees +3 LOCAL range on crafted weapon. Foils have 14 base range and the essence will create 17 range foil. After hitting the essence, you need to Annul bad mods and then multimod affixes that increase damage. You may get lucky and hit some high damage mod alongside the essence, in which case remember there is Beastcrafing, which allows item splitting or imprinting. Remember to use Perfect Fossil before crafting anything else (or you will have to corrupt your weapon with beastcraft to get 30% quality later). With 17 LOCAL range on the foil and +6 GLOBAL range on the Prismatic Eclipse, Cyclone will have 23 base range.

    Body Armor

    Carcass Jack
    Varnished Coat
    Click to expand
  • 130% increased Evasion and Energy Shield
  • +58 to maximum Life
  • +11% to all Elemental Resistances
  • 48% increased Area of Effect
  • 43% increased Area Damage
  • Extra gore
  • "...The discomfort shown by the others is amusing, but none

    can deny that my work has made quite the splash..."

    - Maligaro's Journal


    Dusk Pelt
    Astral Plate
    Click to expand
  • +12% to all Elemental Resistances
  • Item sells for much more to vendors
  • Socketed Gems are Supported by Level 1 Maim
  • Socketed Attacks have -15 to Total Mana Cost
  • +62 to Armour
  • +155 to maximum Life
  • Regenerate 1% of Life per second
  • 8% increased maximum Life
  • 7% increased maximum Mana

  • Carcass jack or Rare
    Body armour slot allows for most variability and you can practically use whatever chest you want but I recommend Carcass or a rare body armor. Carcass Jack gives more AOE. Rare armor can have +1 curse mastercraft or -15 mana cost to socketed gems from Serrated Fossil, which would enable for better rings. Check https://poedb.tw/us/mod.php?cn=Body+Armour&an=str_armour for more details.

    Rings

    Pandemonium Loop
    Sapphire Ring
    Click to expand
  • +28% to Cold Resistance
  • +39 to Intelligence
  • +41 to maximum Life
  • +44% to Fire Resistance
  • +36% to Lightning Resistance
  • -9 to Total Mana Cost of Skills
  • Brimstone Band
    Ruby Ring
    Click to expand
  • +25% to Fire Resistance
  • +42 to Intelligence
  • +67 to maximum Life
  • +57 to maximum Mana
  • +13% to all Elemental Resistances
  • +14% to Fire and Cold Resistances

  • Rares
    Rings are the only place on this build where you can fix your resists and Intelligence requirement. Without -15 mana cost body armor the rings must have open prefix for flat reduced mana cost. There is no way to get enough mana from mana leech or mana regen.

    Flasks

    Lion's Roar
    Granite Flask
    Click to expand
  • Adds Knockback to Melee Attacks during Flask effect
  • Knocks Back Enemies in an Area when you use a Flask
  • 75% chance to cause Enemies to Flee on use
  • 25% more Melee Physical Damage during effect
  • A sprinkle of hunger, a spoonful of menace

    and three generous cups of Might.


    Lion’s Roar
    More damage. Improves Molten Shell.

    Cinderswallow Urn
    Silver Flask
    Click to expand
  • Recharges 1 Charge when you Consume an Ignited corpse
  • Enemies Ignited by you during Flask Effect take 10% increased Damage
  • Recover 3% of Life when you Kill an Enemy during Flask Effect
  • Recover 1% of Mana when you Kill an Enemy during Flask Effect
  • Recover 3% of Energy Shield when you Kill an Enemy during Flask Effect
  • 67% increased Critical Strike Chance during Flask Effect
  • A controlled burn is sometimes necessary for new life.


    Cinderswallow Urn
    Ignited enemies take 10% increased damage and grants Onslaught. Also grants up to 3% life and 3% ES recovery on kill, which is great defensive mechanic.

    Atziri's Promise
    Amethyst Flask
    Click to expand
  • 2% of Chaos Damage Leeched as Life during Flask effect
  • Gain 20% of Physical Damage as Extra Chaos Damage during effect
  • Gain 15% of Elemental Damage as Extra Chaos Damage during effect
  • "Death needs not your understanding. It needs only your loyalty."

    - Atziri, Queen of the Vaal


    Atziri’s Promise
    Multiplies all damage as extra chaos damage.

    Alchemist's Quicksilver Flask of Adrenaline
    -
    Click to expand
  • 30% increased Movement Speed during Flask effect
  • 25% increased effect
  • 33% reduced Duration

  • Alchemist’s Quicksilver Flask of Adrenaline
    It may seem that the duration with the Alchemist’s prefix is very low, however remember Solstice Vigil and Temporal Chains increase also flask effect duration, which makes this flask last almost 15 seconds.
    Optional flasks in the fifth slot

    Taste of Hate
    Sapphire Flask
    Click to expand
  • 20% of Physical Damage from Hits taken as Cold Damage during Flask effect
  • Gain 20% of Physical Damage as Extra Cold Damage during effect
  • 30% chance to Avoid being Chilled during Flask effect
  • 30% chance to Avoid being Frozen during Flask effect
  • A sip will freeze your lips,

    A swig will chill your heart,

    A glass will still your soul.


    Taste of Hate
    Small damage boost for the start-up and good defensive boost at the same time. Becomes less useful once you acquire HH buffs due to diminishing returns.

    Chemist's Diamond Flask of Staunching
    -
    Click to expand
  • 22% reduced Charges used
  • Immunity to Bleeding during Flask effect Removes Bleeding on use

  • Diamond or Sulphur flask with Bleed immunity
    You don’t have to use a jewel with Corrupting Blood immunity (corruption implicit). Also grants damage boost for the start-up.

    Dying Sun
    Ruby Flask
    Click to expand
  • 3% increased Charges used
  • Skills fire 2 additional Projectiles during Flask Effect
  • 19% increased Area of Effect during Flask Effect
  • All things must die.

    Whether you burn out or explode is up to you.


    Dying Sun
    Increased AOE.

    The Wise Oak
    Bismuth Flask
    Click to expand
  • During Flask Effect, 10% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest
  • During Flask Effect, Damage Penetrates 15% Resistance of each Element for which your Uncapped Elemental Resistance is highest
  • The summer sun dries the soil and burns the leaves.

    The autumn rain extinguishes the flames.

    The spring bloom shades the wet earth.

    Nature is an eternal tug of war.


    The Wise Oak
    If resists are balanced it can be great during start-up while being still relevant after getting HH stacks. After stealing resistance affix from a rare monster, it gives extra resist to all elemental resistances, which means it won’t mess up your Wise Oak balancing. Also keep in mind flask with curse immunity removes Temporal Chains, which means Elemental Weakness maps can be dangerous and this flask helps with that.



    Offhand

    Sinvicta's Mettle
    Ezomyte Axe
    Click to expand
  • 200% increased Physical Damage
  • 10% increased Attack Speed
  • 2% increased Area of Effect per 25 Rampage Kills
  • Gain a Frenzy Charge on every 50th Rampage Kill
  • Rampage
  • War is a thriving infection.

    It numbs the heart and eats away at the soul

    until only emptiness remains.


    Sinvicta’s Mettle
    Weapon swapping (default keybind X) into Sinvicta’s Mettle and killing at least one monster will start the Rampage counter. Swap back to main weapons and the rampage will still persist. At 1000 Rampage stacks character gains 50% movement speed and 100% increased damage. The AOE per Rampage from Sinvicta’s isn’t active once you swap back to swords.


    Jewels

    Inspired Learning
    Crimson Jewel
    Click to expand
  • With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds
  • If you do not learn from a won battle

    then you have already lost the war.

    Inspired Learning
    Crimson Jewel
    Click to expand
  • With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds
  • If you do not learn from a won battle

    then you have already lost the war.

    Inspired Learning
    Crimson Jewel
    Click to expand
  • With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds
  • If you do not learn from a won battle

    then you have already lost the war.


    3x Inspired Learning
    3 Inspired Learnings will approximately multiply the effectiveness of Headhunter by 60%. More about it here: (https://www.youtube.com/watch?v=UBdhF0b3d4k). Inspired Learnings also steal random modifiers and can steal same modifier multiple times. That can result in some very lucky starts in 5 Emblem fights if Inspired Learnings steal extra damage affixes from one monster multiple times, which will snowball into stealing more affixes faster.

    Warlord's Reach
    Crimson Jewel
    Click to expand
  • 8% increased Attack Damage
  • +1 to Melee Weapon and Unarmed Attack range
  • A steady hand can hold back an army.


    Warlord’s Reach
    Extra range. 5% extra AOE implicit corruption is best. Can’t get Corrupting Blood immunity on it, because it’s a quest reward jewel (iLv 1).

    Transcendent Flesh
    Crimson Jewel
    Click to expand
  • -1 Strength per 1 Strength on Allocated Passives in Radius
  • 1% additional Physical Damage Reduction per 10 Strength on Allocated Passives in Radius
  • +5% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius
  • We are as much shaped by what we do

    as what is done to us.


    Transcendent Flesh
    On the left side of the tree gives +75% crit multi and can be potentially used as Corrupted Blood immunity if corrupted. It is replaceable with high DPS jewel, like Watcher's Eye or a Timeless Jewel from Legion.

    Glyph Splinter
    Crimson Jewel
    Click to expand
  • Corrupted Blood cannot be inflicted on you
  • 6% increased Attack Speed with One Handed Melee Weapons
  • +15% to Critical Strike Multiplier with One Handed Melee Weapons
  • 12% increased Stun and Block Recovery

  • Corrupting Blood immunity jewel

    Conqueror's Potency
    Cobalt Jewel
    Click to expand
  • 4% increased Effect of your Curses
  • Flasks applied to you have 8% increased Effect
  • 3% increased effect of Non-Curse Auras from your Skills
  • What you earn is almost as important as what you take.


    Conqueror's Potency
    Without it the curse effectiveness is 40 - 41% and the jewel helps reach the 45% cap. Increases Hatred effectiveness. increases flask effectiveness.

    Lethal Pride
    Timeless Jewel
    Click to expand
  • Commanded leadership over 16363 warriors under Kaom Passives in radius are Conquered by the Karui
  • Historic
  • They believed themselves the greatest warriors, but that savagery turned upon their own.


    Timeless Jewel
    Timeless jewels can be very powerful compared to regular (or abyss) rare jewels. Some examples of powerful modifiers are: chance to Intimidate on Hit, chance to deal Double damage, chance to inflict Cold / Fire Exposure, etc. More about Timeless jewels here: https://www.youtube.com/watch?v=YwwsXIjiUTs

    Watcher's Eye
    Prismatic Jewel
    Click to expand
  • 4% increased maximum Energy Shield
  • 5% increased maximum Life
  • 5% increased maximum Mana
  • +1.77% to Critical Strike Chance while affected by Hatred
  • 31% of Physical Damage Converted to Fire Damage while affected by Anger
  • One by one, they stood their ground against a creature

    they had no hope of understanding, let alone defeating,

    and one by one, they became a part of it.


    Watcher's Eye
    Best mod is Hatred with critical strike chance for fast startup. Hatred cold conversion is good especially with Elemental weakness Shackles. Berserker has one extra jewel slot and it is easier to fit in.




    SKILL GEM SETUP, GEM LINKS

    Body armor

    Carcass Jack
    Varnished Coat
    Click to expand
  • 130% increased Evasion and Energy Shield
  • +58 to maximum Life
  • +11% to all Elemental Resistances
  • 48% increased Area of Effect
  • 43% increased Area Damage
  • Extra gore
  • "...The discomfort shown by the others is amusing, but none

    can deny that my work has made quite the splash..."

    - Maligaro's Journal


    Cyclone – Infused Channeling – Pulverise – Rage – Fortify – Melee Physical Damage

    Helmet

    Onslaught Dome
    Samite Helmet
    Click to expand
  • +96 to maximum Life
  • +42% to Cold Resistance
  • +46% to Lightning Resistance
  • Regenerate 1% of Life per second
  • +1 to Level of Socketed Melee Gems
  • +1 to Melee Weapon and Unarmed Attack range

  • Hatred – Blood and Sand – Herald of Ash – level 4 Enlighten
    Level 4 Enlighten is necessary. Double level 3 Enlighten (in gloves) doesn’t work. Make sure to have all auras and heralds in gloves and helmet, otherwise it’s impossible to weapon swap.

    Shackles of the Wretched

    Shackles of the Wretched
    Chain Gloves
    Click to expand
  • Curses in this item are reflected back to you
  • 52% increased Stun and Block Recovery
  • You cannot be Chilled for 3 seconds after being Chilled
  • You cannot be Frozen for 3 seconds after being Frozen
  • You cannot be Ignited for 3 seconds after being Ignited
  • You cannot be Shocked for 3 seconds after being Shocked
  • You grant 5 Frenzy Charges to allies on Death
  • Captivity breeds creativity.


    Low level Herald of Thunder (as much as your Intelligence allows) – Temporal Chains – Curse on Hit – movement skill
    Quality and level of Temporal Chains doesn’t matter for self-cursing, only the quality of Curse on Hit support gem matters.

    Weapon 1 - VDS

    Doom Song
    Jewelled Foil
    Click to expand
  • +25% to Global Critical Strike Multiplier
  • Item sells for much more to vendors
  • +3 to Weapon range
  • Can have up to 3 Crafted Modifiers
  • 117% increased Physical Damage
  • Adds 16 to 27 Physical Damage
  • 18% increased Attack Speed
  • Attacks with this Weapon Penetrate 14% Elemental Resistances

  • Vaal Double Strike – Maim – Melee Physical Damage Support
    Clones from Vaal DS help a lot during start-up in 5 Emblem fight to kill first few rare monsters as fast as possible to start stacking HH buffs and kill the generals even in the first round. They also provide protection from monsters when looting in maps. Maim support also increases Cyclone damage. Remember the clones are not classified as minions and are snapshots of your character instead and they copy HH buffs from your character (multiple auras don’t stack). Close Combat support instead of Melee Physical Damage is a consideration, but at the time of writing the guide I didn’t know how the radius scales with the clones.

    Weapon 2

    Prismatic Eclipse
    Twilight Blade
    Click to expand
  • 40% increased Global Accuracy Rating
  • +8% Chance to Block Attack Damage while Dual Wielding
  • Adds 68 to 72 Physical Damage
  • 25% increased Global Physical Damage with Weapons per Red Socket
  • 12% increased Global Attack Speed per Green Socket
  • 0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
  • +2 to Melee Weapon Range per White Socket
  • "A raging Solaris seared and contorted the orb's surface.

    A despairing Lunaris filled the scars with her tears.

    Yet Viridi remained, trapped within, forever more."

    - Azmerian Creation Myth


    Cast When Damage Taken level 1 – level 5 Punishment – high level Steelskin or Vaal Molten Shell
    CWDT Punishment can occasionally give 27% MORE melee damage and 17% increased attack speed. The Punisher procs at the same time when CWDT procs, which means the enemy hits only once to grant you the buff. +1 curse on amulet or body armor Isn’t required for this curse, the Punisher buff stays on player even when the Punishment curse is overwritten with other curses

    Vaal Molten Shell is better for mapping and Steelskin is better for 5 Emblem fight. Armour affixes can be stolen from rare monsters and you can end up with 30 000 shield. It also stacks with regular Molten Shell. In 5 Emblem conflict I prefer Steelskin, because VMS will share soul-gain with Vaal Double Strike, making Vaal Double Strike charge up slower. In my opinion it is important to proc VDS as soon as possible in the Timeless Conflict to start stacking HH buffs immediately and then you can kill the generals even on the first round. There is no way you would die after getting enough stacks and Steelskin in theory provides better initial shield against the first few packs compared to the regular Molten Shell.



    PANTHEON

    Lunaris gives 8% movement speed alongside defensive bonuses.

    Shakari gives poison immunity, which would otherwise be lethal. When extending the duration of buffs and debuffs, 2 second poison will last 10 seconds instead and will stack. Bleed and Ignite are bad as well but at least they don’t stack.

    Garukhan gives extra movement speed for farming low-tier content where poison immunity isn’t needed.


    BANDITS

    Start with Alira for mana regen, resists and crit multi. Later switch to 2 points.


    GAMEPLAY TIPS AND TRICKS

    1. Run every map with Beyond (5 chaos) for more HH stacks
    2. Curse Immune maps are possible, but you won’t have enough time to loot or interact with certain mechanics without your stacks falling off
    3. Start clearing in Blood Stance with Steelskin or regular Molten Shell Active
    4. Use Vaal Double Strike as soon as possible to kill any nearby rare monsters (in 5 Emblem fight some rare monsters can be tanky or have stacked proximity shields). Remember to use VDS after using flasks, because they snapshot a copy of your character (including HH buffs).
    5. Weapon-swap into Sinvicta’s Mettle to get at least 1 kill and you rampage counter starts. Swap to axe only if you have stolen some affixes from monsters, otherwise you may be lacking damage.
    6. Weapon-swap back to dual-wield
    7. Swap from Blood to Sand Stance after getting enough HH stacks


    PROOF THAT HEADHUNTER INCREASES AOE

    https://www.youtube.com/watch?v=5fHsCuGe4rs
    (It got most likely patched, haven't played cyclone since the patch)



    whissp_
    Jun 27, 2019 07:47:57 AM

    Seems cheap.

    Kross0m
    Jun 27, 2019 09:52:38 AM

    I'm running a Zerker variant of the build!

    Just missing 1 inspired at this point and a better main hand. <3 Thanks for a fun time Whisp!

    lehuukha
    Jun 27, 2019 13:34:02 PM

    shit build, cant see screen

    Giloushaker1
    Jun 27, 2019 22:21:37 PM

    I tried the build but can't kill Hillock wtf....

    Tacolino
    Jun 27, 2019 22:23:59 PM

    Its POGGERS

    Kari500
    Jun 28, 2019 06:25:39 AM

    Seeing this build on your stream INSPIRES me to farm more.

    iconofsin
    Jun 28, 2019 06:26:52 AM

    this is the best guide I've ever seen thanks

    DFTC123
    Jun 28, 2019 11:50:44 AM

    not even hc viable..

    IHadToChangeMyName
    Jun 28, 2019 12:32:10 PM

    "
    not even hc viable..
    HC in 2019 4Head

    Cenxi
    Jun 28, 2019 16:28:45 PM
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