Forum Index Duelist [3.8] Champion Impale TS/Barrage | STRONG League Starter | Leveling guide | Still 8m+ DPS

History

Hey guys, can someone maybe assist me with my build, i have done this without following a guide, but i found this guide now just want to know what i should start changing first.

https://pastebin.com/D62cngxa

ysocalm
Aug 17, 2019 12:26:43 PM

"
ysocalm wrote:
Hey guys, can someone maybe assist me with my build, i have done this without following a guide, but i found this guide now just want to know what i should start changing first.

https://pastebin.com/D62cngxa


Your tree is generally okay but you may want to consider OP's tree. Also, check your impale chance in real game to see if it is necessary to take all impale nodes on tree, you can see my tree as a sample (I got 109% impale chance in real game).

Gem

- Why do you use mirage archer for barrage? I am not sure it is a boost for dps as you can only use 1 mirage archer at a time, so after you shoot once to spawn the TS mirage, you use barrage yourself.
- You do not have dread banner, for an impale build, I believe a 20/20 dread banner will outperform all aura you can get (maybe someone better at math than me can prove it :D). You can get rid of maim support to get the room for dread banner.
- Blood rage is also a huge dps boost, as well as easy frenzy charge generation for mapping, not a necessity but I see you use unnecessary gem like faster casting or portal where you can fit it in.

Gears

- Bow: Try to get 28% from hillock or just corrupt if for 30% with beastcraft, it will give much higher dps

- Helmet: Not sure why everyone wants devoto, I would prefer a good rare +1 TS enchant, +2 TS enchant is a luxury but if you can afford, still better.

- Chest: If you get rid of devoto, you do not need much res on chest and you can use daresso chest or a 7L chest here.

- Ring: Not sure what you want with poacher mark, perhaps the recovery? I believe assassin mark is much better than poacher mark as this build needs flat crit and frenzy charge can be generated with blood rage. If you want sheer dps, vulnerability is best but I prefer stable crit from assassin mark

- Ring/Amulet: Maybe upgrade for more crit chance, multiplier, accuracy, life, flat phys?

- Belt: Nomad is good overall but better change to something better in end game, rys coil has more life and similar dps (or higher, depending on your flat phys), good vise is better defensively

- Gloves and boots: I think they are okay but depending on other gears, they can be changed

- Jewel: Try to get another slot for a good defensive jewel (+2 impale watcher eye is best in dps but maybe a little pricey) this build lacks life so a lot of jewels can help you

wiwigvn
Aug 19, 2019 07:19:24 AM

"
wiwigvn wrote:
"
ysocalm wrote:
Hey guys, can someone maybe assist me with my build, i have done this without following a guide, but i found this guide now just want to know what i should start changing first.

https://pastebin.com/D62cngxa


Your tree is generally okay but you may want to consider OP's tree. Also, check your impale chance in real game to see if it is necessary to take all impale nodes on tree, you can see my tree as a sample (I got 109% impale chance in real game).

Gem

- Why do you use mirage archer for barrage? I am not sure it is a boost for dps as you can only use 1 mirage archer at a time, so after you shoot once to spawn the TS mirage, you use barrage yourself.
- You do not have dread banner, for an impale build, I believe a 20/20 dread banner will outperform all aura you can get (maybe someone better at math than me can prove it :D). You can get rid of maim support to get the room for dread banner.
- Blood rage is also a huge dps boost, as well as easy frenzy charge generation for mapping, not a necessity but I see you use unnecessary gem like faster casting or portal where you can fit it in.

Gears

- Bow: Try to get 28% from hillock or just corrupt if for 30% with beastcraft, it will give much higher dps

- Helmet: Not sure why everyone wants devoto, I would prefer a good rare +1 TS enchant, +2 TS enchant is a luxury but if you can afford, still better.

- Chest: If you get rid of devoto, you do not need much res on chest and you can use daresso chest or a 7L chest here.

- Ring: Not sure what you want with poacher mark, perhaps the recovery? I believe assassin mark is much better than poacher mark as this build needs flat crit and frenzy charge can be generated with blood rage. If you want sheer dps, vulnerability is best but I prefer stable crit from assassin mark

- Ring/Amulet: Maybe upgrade for more crit chance, multiplier, accuracy, life, flat phys?

- Belt: Nomad is good overall but better change to something better in end game, rys coil has more life and similar dps (or higher, depending on your flat phys), good vise is better defensively

- Gloves and boots: I think they are okay but depending on other gears, they can be changed

- Jewel: Try to get another slot for a good defensive jewel (+2 impale watcher eye is best in dps but maybe a little pricey) this build lacks life so a lot of jewels can help you



Hey, thanks alot for the reply, those are some really good points i will start changing things, the devoto i mainly used for leveling faster for the movespeed but that armor looks really nice, thanks again bud.

ysocalm
Aug 19, 2019 09:50:37 AM

Hit endgame now. Build is still fairly stupid.
Was killing shaper and guardians in < 3 seconds, on a 5l without point blank.
Shaper, red elder and guardians all done. Not tried uber yet as haven't got set up, plus still levelling.

Current gear, after some upgrades.

Arborix
Assassin Bow
Click to expand
  • Adds 115 to 259 Physical Damage
  • 69% increased Evasion Rating
  • Bow Attacks fire 2 additional Arrows
  • Every 16 seconds you gain Iron Reflexes for 8 seconds
  • 30% more Damage with Arrow Hits at Close Range while you have Iron Reflexes
  • 30% increased Attack, Cast and Movement Speed while you do not have Iron Reflexes
  • You have Far Shot while you do not have Iron Reflexes
  • Through droughts, fires, floods and frost,

    the ancient giants stand resolute,

    while deep in the rich, dark earth,

    their grasp stretches ever farther.

    Dread Veil
    Eternal Burgonet
    Click to expand
  • 30% increased Armour
  • +46% to Lightning Resistance
  • 12% increased Stun and Block Recovery
  • 24% increased Effect of Fortify on you
  • Nearby Enemies take 9% increased Physical Damage
  • +67 to maximum Life
  • Rigwald's Quills
    Two-Point Arrow Quiver
    Click to expand
  • 30% increased Global Accuracy Rating
  • -10% to Fire Resistance
  • +22% to Lightning Resistance
  • +7 Life gained for each Enemy hit by your Attacks
  • 20% reduced Projectile Speed
  • 45% increased Projectile Damage
  • Projectiles Fork
  • The fortunate inscribe their legacy

    in the pages of history books.

    The rest of us must leave our mark with our blood

    or the blood of others.

    Empyrean Clasp
    Mandible Talisman
    Click to expand
  • 6% increased Attack and Cast Speed
  • +50 to Strength
  • +44 to Intelligence
  • +36% to Global Critical Strike Multiplier
  • 20% increased Evasion Rating
  • +72 to maximum Life
  • +63 to maximum Mana
  • The First Ones hold us

    between two sharpened blades.

    That should we stray too far from the path,

    we find ourselves severed.

    - The Wolven King

    Viper Spiral
    Two-Stone Ring
    Click to expand
  • +16% to Fire and Lightning Resistances
  • +54 to Strength
  • Regenerate 13.9 Life per second
  • +58 to maximum Mana
  • Curse Enemies with Level 12 Assassin's Mark on Hit
  • +54 to maximum Life
  • Agony Grip
    Two-Stone Ring
    Click to expand
  • +16% to Fire and Cold Resistances
  • Adds 8 to 13 Physical Damage to Attacks
  • +414 to Accuracy Rating
  • +8 to maximum Energy Shield
  • +78 to maximum Life
  • +12% to all Elemental Resistances
  • +36% to Cold Resistance
  • Daresso's Defiance
    Full Dragonscale
    Click to expand
  • 169% increased Armour and Evasion
  • +73 to maximum Life
  • 0.4% of Physical Attack Damage Leeched as Life
  • 6% chance to Dodge Attack Hits
  • You lose all Endurance Charges when Hit
  • You gain an Endurance Charge on Kill
  • You gain Onslaught for 5 seconds per Endurance Charge when Hit
  • 98% increased Onslaught Effect
  • "When your back is against the wall,

    And your opponent is bleeding you dry,

    There is only one appropriate response:

    Unbridled, overwhelming violence."

    - Daresso, the Sword King

    Spirit Talons
    Gripped Gloves
    Click to expand
  • 18% increased Projectile Attack Damage
  • 13% increased Attack Speed
  • +19 to maximum Life
  • 3% increased maximum Life
  • +16% to Fire Resistance
  • 8% increased Attack and Cast Speed if you've Hit an Enemy Recently
  • +70 to maximum Life
  • The Nomad
    Studded Belt
    Click to expand
  • 22% increased Stun Duration on Enemies
  • +43 to Strength
  • +44 to Dexterity
  • 35% increased Global Physical Damage
  • 50% increased Flask Charges gained
  • +24% to all Elemental Resistances while you have at least 200 Strength
  • 46% increased Projectile Attack Damage while you have at least 200 Dexterity
  • Few men can guide their people

    like the Great Meginord of the North

    Tempest Tread
    Goliath Greaves
    Click to expand
  • +9 to Strength
  • 18% increased Armour
  • +48% to Fire Resistance
  • +46% to Lightning Resistance
  • 35% increased Movement Speed
  • +70 to maximum Life


  • Resistances are annoying. I'm hugely over cap on fire and lightning, but only just over on cold. If I could just get a decent cold roll somewhere I could drop cloth and chain, and switch out the Nomad. I slammed the boots - they had the 2 resistances and an open suffix, hoping for cold but I hit shit tier strength.
    I might have to swap to a stygian vise - not like damage is an issue anyway. Plus frees us at least 1 jewel socket so I can get damage there.
    Or roll another ass mark ring. I rolled that one before I got the boots, so used a fire/lightning two-stone.


    Helmet enchanted myself. Kind of lucky as it was the only uber lab helm enchant I've done all league (Bought other ones, and just enchanted boots). Had 1 enchant left after getting movement speed on boots (Gave up on hitting attack speed). But kind of unlucky too as I was about to enchant Fractal Thoughts - that's worth over 100ex with the enchant!

    Still can't 6l the chest, and am poor now. I'll have another go once I've farmed a bit.

    If anyone has any further gearing/tree advice - happily received.

    Carlovski
    Aug 19, 2019 10:43:42 AM

    Has anyone done the maths on how efficent the impale effect nodes are?
    Basically, is it worth grabbing both clusters if we are already capped on impale chance?

    Carlovski
    Aug 19, 2019 10:57:15 AM

    "
    Carlovski wrote:
    Has anyone done the maths on how efficent the impale effect nodes are?
    Basically, is it worth grabbing both clusters if we are already capped on impale chance?

    Forceful skewering feels like a waste for me. Maybe the 1st small node is ok to pick, but other two - probably no

    blg_RealiZe
    Aug 19, 2019 12:49:14 PM

    Once you have that point, taking the next 2 isn't a huge cost though (Assuming you want iron grip anyway) - I was more thinking about dropping swift skewering, which is 4 points plus a travel node.

    Carlovski
    Aug 19, 2019 15:03:36 PM

    You only need either forceful skewering or swift skewering, not both. Forceful skewering is better as you grab Iron Grip anyway.

    Krono555
    Aug 19, 2019 21:06:57 PM

    Hey,

    i just want to thank for this guide. I played mainly melee before this one.
    But with this build i managed the first time to kill shaper(first try deathless) and uber elder(second try 4 portals left).

    Let´s hope that there will be no big change in 3.8 for this one.

    Peace

    lzrproof
    Aug 19, 2019 21:18:26 PM

    Thoughts on what to burn the last of my currency on for this guy? He's already insane, I've done everything and cleared UE multiple times deathless but figured I'd just throw the last of my currency into him for the last week or so of the league. Sittin on 15 ex and 500 C.

    I have no idea if it's worth it but my Lethal Pride gives:
    5% Chance to Deal Double Damage on King of the Hill
    10% Increased Fortify on Master Fletcher
    0.4% Life leech on Heartseeker
    20% Increased Physical Damage on Fervour
    20% Increased Physical Damage on Herbalism
    4% Increased Life on Acuity
    A total of 62 additional strength on travel nodes as well


    Any thoughts on what to upgrade? Thanks for the great build, it's been a blast and actually got me away from my Cyclone character!

    totalhavok3
    Aug 19, 2019 22:47:59 PM
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