Forum Index Scion [3.7] Liggles' Immune Stormwall - crit/block staff cyclone | All content | Budget options

History






Face tanking a shaper slam (and showing shaper DPS) at level 87 without full pantheon upgrades (also: that regen is leech/life regen only - no life flask):



Corrupted t16 Minotaur with DPS flasks down at level 85:



Blocking without flasks:



Hi, and welcome to my 3.7 Stormwall Cyclone build guide. This build uses a (very!*) cheap unique staff (The Stormwall) in combination with the Scion ascendancy options, various passive nodes, and gear, to achieve a balanced combination of tankiness, life regen (12%+ a second), leech, ailment immunity and damage. This is currently a work in progress, but I have a path of building (up to 100) with my current gear (and some ideal gear options) available here: https://pastebin.com/npbv9TbZ

* The Stormheart, which upgrades to the stormwall via a prophecy, is currently going for (as of this writing) 15 chaos for a SIX LINK on legion SC, and the prophecy itself is 1 alch.

This build could likely be modified very efficiently for hardcore (I've played to the high 80s in HC, so I'm fairly confident in saying this - I've yet to die playing this build in SC). It's also a decent league starter that can scale - Please see the budget POB link for a (crude) example and section 4.3 on budget gearing :)




1.0 Introduction


LEVEL 100 PATH OF BUILDING: https://pastebin.com/npbv9TbZ (Moderate gear)

LEVEL 90 PATH OF BUILDING BUDGET GEAR: https://pastebin.com/guyTdy1h

PATHOFEXILE.COM TREE

POEPLANNER TREE

* Note - The path of exile/poeplanner links don't show gear/gems - hence the 'wierdness' in some areas of the tree.

1.1 Build overview


I've been playing path of exile on and off since open beta in 2012 but I've never made a (genuinely successful) build on my own. I also wanted to do something strong, yet "off meta" - Not many people seem to be playing ele conversion staff crit block cyclone. According to poebuilds.io - not a single player in Legion/HC Legion/SSF Legion or SSF HC Legion is using the Stormwall.


So, preamble aside - let's get into things! This build uses a (very!) cheap unique staff (The Stormwall) in combination with the Scion ascendancy options, various passive nodes, and gear, to achieve a balanced combination of tankiness, life regen (12%+ a second), leech, ailment immunity and damage.

The stormwall is a great staff for myriad reasons:

  • It's VERY cheap*
  • It has very high base phys
  • It gives 100% phys > ele conversion
  • It has very high base crit
  • It has 33% base attack block
  • It has a 30-40% chance to shock (for 20%) on block


* The Stormheart, which upgrades to the stormwall via a prophecy, is currently going for (as of this writing) 15 chaos for a SIX LINK on legion SC, and the prophecy itself is 1 alch.

Because we're using staves, we can pick up all the staff node goodies. This gives us endurance charge on crit, powercharge on block, armour on block, attack and spell block, and high crit chance.

So, we have a good and cheap weapon, some good defenses from staff block, high crit and 100% ele conversion. Now we can throw in some extras from the scion ascendancy options.

Templar - Inquistor.

  • Crit multi vs enemies affected by ailments (basically permanent - as we're high crit meaning we'll apply ailments)
  • Elemental immunity on consecrated ground
  • Ele penetration
  • Nearby enemies take extra elemental damage
  • Chance to create consecrated ground on attack vs rare/unique


Witch - Elementalist.

  • Elemental reflect immunity
  • Ele penetration
  • Increased effects of heralds, and we use two heralds
  • Shock always does a minimum of 10%
  • Can have two golems active


Now we're building synergy!

We're immune to all elemental affects, have good regen through the tree and consecrated ground (as we have multiple ways to generate consecrated ground - including flasks - but I'll come onto this later) and we're immune to ele reflect (phys isn't as issue as we have 100% conversion).

Poison immunity we can gave through the pantheon, and bleed immunity I get from my boots (Death's door); however, for a league starter you can get by without the boots, and just use a bleed removal flask.



1.2 Pros & Cons


Pros
  • Fast Clear
  • No Gem Swap
  • 6 Endurance charges with fast and auto generation
  • Moderate to high life pool
  • Moderate to high AoE and ST DPS
  • Can be a league starter
  • No need for flask micro management
  • Decently Tanky


Cons
  • Not taking loads of AoE Cyclone nodes makes it slower than other cyclone builds for mapping
  • Not amazing at the legion mechanic which requires huge AoE due to the above
  • Full ailment immunity (bleed) requires Death's Door boots which are 2ex+








2.0 - Skill Trees, Ascendancies & Leveling


2.1 - Ascendencies

1. Templar - Inquisitor
2. Witch - Elementalist
3. Path of the Templar


2.2 - Skill trees & Leveling


Level 100 - 128 points (https://pastebin.com/npbv9TbZ)

level 90 budget gear (https://pastebin.com/guyTdy1h)

2.2.1 - Mooginator's leveling guide


This amazing guide was put together in a reply to this guide by the awesome Mooginator, so all credit and thanks should go to him for this:

"
Mooginator wrote:
First, Liggles is awesome. Friendly and a very capable player. Second, this build is AWESOME, and I've taken Slayer & Champion Cyclone to 90+ and also done Zerker Cyclone. This is my favorite of all of them. The core reason is the mix of survivability with DPS and elemental damage (it's much more visually satisfying than pure phys). I'm currently L80 (made the character yesterday) and I've never had a single close call, emphasizing the fact it's hardcore viable. I also pull in well over 300M exp per map at L80. The build is fast. Waste Pools are your friend! While it doesn't have the AoE of Slayer (which is more than 2x in size) it just feels better with the damage combination of elemental paired with the HoA/HoP MTX.

So here's my leveling guide! Quick note - the DPS gets low around level 40-51 because we're using a L28 staff. Don't worry. When you switch to Martyr staff at 52 (for 8 levels until you can use your Stormwall) you won't have ANY DPS issues at all. Also, Molten Strike feels a bit clunky with a Staff. Don't worry, as soon as you hit 28 you switch to Cyclone and all is well.

Bandit: Kill All
Pantheon: Solaris/Shakari (Yugul for Shaper)
Temmplar(Inquisitor)->Witch(Elementalist->Path of Templar

Main: Cyclone+EDwA+Fort+FireDam+MPD+InfusedC
2H: Vengeance+Riposte+CoC+PurFlame || Chaos+Ice Golem
Gloves: FA+Leap
Boots: CWDT+MolShe+ID || EleWeak
Helm: Precision+HoA+HoP+BaS

Leveling Skills
Molten Strike + Ancestral Call + everything you use with Cyclone. Replace MS with Cyclone @ 28 and drop AC.

Leveling Items
1: 2x Brightbeak (Weapons)
1: Tabula Rasa (Chest)
1: Goldrim (Helm)
1: Lochtonial Caress (Gloves)
1: Wanderlust (Boots)
1: 2x Blackheart (Iron Rings)
5: Karui Ward (Amulet)
8: Meginord's Girdle (Belt)
13: Realmshaper (Staff)
22: Praxis (Ring)
24: Le Heup of All (Ring)
28: Stormheart (Staff)
28: Gifts from Above (Ring)
28: Daresso's Salute (Amulet - when switch to Cyclone)
35: Meganord's (Gloves)
52: Martyr of Innocence (Staff)
60: Stormwall (Staff)

Skill Progression
Constitution
Warrior's Blood
Steelwood Stance
Precision
Smashing Strikes
(Resistance Nodes)
Divine Judgment
Divine Wrath
Ophidian Aim
Blunt Trauma
One with the River
Serpent Stance
Purity of Flesh
Disembowling
Barbarism
2x Might of the Meek
(Nodes right of Warrior's Blood)
Transcendent Flesh Node
Endurance Node

Rest is health & Unnatural Instinct when you can afford it!



2.2.2 - Liggles' leveling guide

* TO BE COMPLETED *





2.3 - League starter

This build should be a pretty good choice for a league starter as the weapon is extremely cheap. You can farm up currency to hit endgame (shaper, uber elder) as you then progress through maps. Section 4.3 goes over the budget gearing options, and here is a level 90 budget gear PoB (https://pastebin.com/guyTdy1h)

I posted this in a reply on this thread about how to get a 6link stormwall as a 'league starter' (assuming you have no chaos). *Prices might fluctuate - this was true at the time of writing for Legion SC!

"
Grab yourself one of these (stormheart) 6 linked, and buy the prophecy to upgrade it for 1alch: http://poe.trade/search/onarikatokikah (you're just getting the 6 link stormheart on the cheap, here, you'll be getting a non-linked stormwall for level 60)

Then, for level 60, also buy a pre-upgraded (unlinked) stormwall for (as of right now) 3 chaos, and use that to finish the story/get to the map you need to upgrade your 6link stormheart. You can use a 4 to 5link chest (or 4-5 stormwall if you get 5 linked) for your cyclone setup during story/white maps with the non 6link stormwall (the prophecy is in a t10 map - but that should be easily doable at a reasonable level if you just run it as a white map and go for the boss). Once you have the 6 link stormwall you can replace your chest with a decent 'stat' chest - e.g. a defensive astral plate.



2.4 - Pantheon

I tend to upgrade all my pantheons, and switch out depending on the fight/mods. However the following are probably the most important to this build:

Major
  • Soul of Solaris provides many really nice defensive benefits for when you actually get hit


Minor
  • Soul of Shakari. Poison Immunity.
  • Soul of Yugul (upgraded) 5% Reduced cold damage taken if hit recently. Good for Über Elder / Shaper.









3.0 Bandits
Kill them all, or help alira. I need to properly sim which is better on Path of Building. I killed them all in my run through, but it's possible/likely Alira is better as we start hitting at 60-70% crit chance.





4.0 Gear, Gems & Links

4.1 Gear used in 3.7 Legion


WEAPON:
The Stormwall
Royal Staff
Click to expand
  • +18% Chance to Block Attack Damage while wielding a Staff
  • +15% Chance to Block Attack Damage while wielding a Staff
  • Adds 249 to 270 Physical Damage
  • 35% increased Critical Strike Chance
  • 50% of Physical Damage Converted to Cold Damage
  • 50% of Physical Damage Converted to Lightning Damage
  • Cannot be Shocked while Chilled
  • 33% chance to Chill Attackers for 4 seconds on Block
  • 38% chance to Shock Attackers for 4 seconds on Block
  • You cannot control the storm,

    but you can utilise it.



    Pretty self-explanatory - the build revolves around this. High crit, high phys, 33% attack block, 100% phys > ele conversion and chance to shock (for 20%) on block.

    ARMOUR:

    Onslaught Veil
    Samite Helmet
    Click to expand
  • +100 to maximum Life
  • 3% increased maximum Life
  • Regenerate 1.6 Life per second
  • +28% to Chaos Resistance
  • Regenerate 1% of Life per second
  • 38% increased Armour
  • +28 to maximum Life

  • Ideally this would have cyclone enchants but they're expensive and this was a really good defensive option for me.

    Pain Wrap
    Astral Plate
    Click to expand
  • +12% to all Elemental Resistances
  • Socketed Gems are Supported by Level 1 Maim
  • +89 to maximum Life
  • 4% increased maximum Life
  • +48% to Fire Resistance
  • 2% additional Physical Damage Reduction
  • 8% increased maximum Life
  • 8% increased maximum Mana

  • I crafted this, and I'd say it's a kinda BiS chest armour as it gives us a 7 link cyclone setup.

    Tombfist
    Steelscale Gauntlets
    Click to expand
  • Has 2 Abyssal Sockets
  • 6% increased maximum Life
  • With a Murderous Eye Jewel Socketed, Intimidate Enemies for 4 seconds on Hit with Attacks
  • With a Searching Eye Jewel Socketed, Maim Enemies for 4 seconds on Hit with Attacks
  • "Ever watched a man crush another man's skull?

    Hard to feel hope after that."


    Intimidate gives us 10% more attack damage vs the enemy, and Tombfist are just generally great gloves

    Blood Leash
    Stygian Vise
    Click to expand
  • Has 1 Abyssal Socket
  • +347 to Armour
  • +98 to maximum Life
  • +23% to Fire Resistance
  • +22% to Chaos Resistance
  • +20% to Cold and Lightning Resistances

  • Defensive stygian. When I'm richer I'll get one with a high elemental damage with attacks mod.

    Death's Door
    Crusader Boots
    Click to expand
  • +34 to Strength
  • 200% increased Armour and Energy Shield
  • +15% to all Elemental Resistances
  • 25% increased Movement Speed
  • +1 to Maximum Endurance Charges
  • 50% increased Elemental Ailment Duration on you
  • Bleeding cannot be inflicted on you
  • To extend your life as long as possible

    is to extend all the maladies that come with it.


    Bleed immunity, res, life, high armour and an extra endurance charge. The downside doesn't even affect us either, due to the fact we're almost always on consecrated ground which makes us immune to elemental ailments.

    JEWELLERY:

    Brood Heart
    Citrine Amulet
    Click to expand
  • +24 to Strength and Dexterity
  • +86 to maximum Life
  • 14% increased Mana Regeneration Rate
  • 0.39% of Fire Damage Leeched as Life
  • Gain 15% of Physical Damage as Extra Fire Damage
  • Regenerate 1.5% of Life per second
  • +25% to Lightning Resistance

  • Gives me some leech, life, and extra phys as fire, which is huge for this build.

    Woe Coil
    Two-Stone Ring
    Click to expand
  • +16% to Fire and Lightning Resistances
  • +12 to all Attributes
  • Adds 5 to 11 Physical Damage to Attacks
  • +62 to maximum Life
  • +40% to Cold Resistance
  • +30% to Chaos Resistance
  • -7 to Total Mana Cost of Skills

  • All around good item - good defensive and offensive mix. The -mana cost to skills means cyclone costs 1 mana on a 7 link setup.

    Gifts from Above
    Diamond Ring
    Click to expand
  • 30% increased Global Critical Strike Chance
  • Trigger Level 10 Consecrate when you deal a Critical Strike
  • 35% increased Global Critical Strike Chance
  • 14% increased Light Radius
  • 45% increased Rarity of Items Dropped by Enemies killed with a Critical Strike
  • 50% increased Damage while on Consecrated Ground
  • +5% Chance to Block Attack Damage while on Consecrated Ground
  • God blesses those who bless themselves.


    This ring is cheap and SO good for this build. Crit chance, chance to trigger consecrate ground on crit, 50% increased damage whilst on consecrated ground (which we are - a lot!) and 5% extra block on consecrated ground. So much utility for the minor cost.

    Might of the Meek
    Crimson Jewel
    Click to expand
  • 5% increased Damage
  • 50% increased Effect of non-Keystone Passive Skills in Radius
  • Notable Passive Skills in Radius grant nothing
  • Enough mice can kill a wolf.


    Might of the meek - we can use this with the scion life wheel to massively pump up the life % we get, and the resistances/life regen. See my PoB for it to make more sense!

    Unnatural Instinct
    Viridian Jewel
    Click to expand
  • 10% increased Global Critical Strike Chance
  • Allocated Small Passive Skills in Radius grant nothing
  • Grants all bonuses of Unallocated Small Passive Skills in Radius
  • "I don't know how I know,

    I just know that I know."


    Unnatural instinct - not required, and I've removed it in the budget version (TBC) - but this gives us lots of good small passives for 'free'

    Transcendent Flesh
    Crimson Jewel
    Click to expand
  • -1 Strength per 1 Strength on Allocated Passives in Radius
  • 1% additional Physical Damage Reduction per 10 Strength on Allocated Passives in Radius
  • +5% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius
  • We are as much shaped by what we do

    as what is done to us.


    Transcendent flesh - not required, and I've removed it in the budget version (TBC) - but this gives BIG damage and some phys damage reduction

    Pure Talent
    Viridian Jewel
    Click to expand
  • 10% increased Global Critical Strike Chance
  • While your Passive Skill Tree connects to a class' starting location, you gain: Marauder: Melee Skills have 15% increased Area of Effect Duelist: 1% of Attack Damage Leeched as Life Ranger: 7% increased Movement Speed Shadow: +0.5% to Critical Strike Chance Witch: 0.5% of Mana Regenerated per second Templar: Damage Penetrates 5% Elemental Resistances Scion: +25 to All Attributes
  • The skilled know how to learn.

    The talented know who to learn from.


    Pure talent - we are connected to THREE starting areas - so we get the templar bonus (ele pen), the marauder bonus (inc AoE range) and the scion bonus (25 all stats)



    FLASKS:
    Catalysed Divine Life Flask of Staunching
    -
    Click to expand
  • 50% increased Recovery rate
  • Immunity to Bleeding during Flask effect Removes Bleeding on use

  • Standard life flask. I should remove the bleed mod on this.
    Atziri's Promise
    Amethyst Flask
    Click to expand
  • 2% of Chaos Damage Leeched as Life during Flask effect
  • Gain 20% of Physical Damage as Extra Chaos Damage during effect
  • Gain 15% of Elemental Damage as Extra Chaos Damage during effect
  • "Death needs not your understanding. It needs only your loyalty."

    - Atziri, Queen of the Vaal


    Atziris is great for this build. We get 35% more damage with it up and good leach (and with my current gear, 75% chaos res).
    Rumi's Concoction
    Granite Flask
    Click to expand
  • +20% Chance to Block Attack Damage during Flask effect
  • +10% Chance to Block Spell Damage during Flask effect
  • "Yesterday I was clever, so I wanted to change the world.

    Today I am wise, so I am changing myself."

    -Rumi of the Vaal


    Extra block, spell block, and armour, for relatively small cost.
    Avenger's Sulphur Flask of Warding
    -
    Click to expand
  • Creates Consecrated Ground on Use
  • Recharges 3 Charges when you take a Critical Strike
  • Immune to Curses during Flask effect Removes Curses on use

  • 40% increased damage and immunity to everything while this up (as it gives curse immunity from the flask, and we already have immunity to everything else)
    Avenger's Quicksilver Flask of Adrenaline
    -
    Click to expand
  • Recharges 3 Charges when you take a Critical Strike
  • 30% increased Movement Speed during Flask effect

  • Movement flask - a diamond flask would be a better DPS option.



    4.2 Gems and Links

    MAIN 6 LINK SETUP:
    Cyclone
    -
    Click to expand
  • Level 20 (Max)
  • Quality +23%
  • Deals 54% of Base Damage
  • 28 to 42 Added Attack Physical Damage
  • 11% increased Area of Effect
  • 8% increased Area of Effect per 1 additional Melee range
  • 30% less Movement Speed
  • First Hit deals 50% less Damage
  • Gains 1 Stage every 0.2 seconds while Channelling
  • Maximum 6 Stages
  • +1 to radius per Stage
  • Lose 1 Stage every 0.3 seconds while not Channelling
  • Elemental Damage with Attacks Support
    -
    Click to expand
  • Level 18
  • Quality +20%
  • 10% increased Elemental Damage with Attack Skills
  • Supported Attack Skills deal 52% more Elemental Damage
  • Fortify Support
    -
    Click to expand
  • Level 19
  • Quality +23%
  • Supported Skills deal 11% increased Attack Damage
  • Supported Skills grant Fortify on Melee hit
  • Supported Skills have 33% increased Fortify duration
  • Supported Skills deal 33% more Damage with Ailments caused by Melee Hits
  • Supported Skills deal 33% more Melee Damage
  • Added Fire Damage Support
    -
    Click to expand
  • Level 21 (Max)
  • Quality +23%
  • Supported Skills deal 11% increased Fire Damage
  • Supported Skills gain 45% of Physical Damage as Extra Fire Damage
  • Melee Physical Damage Support
    -
    Click to expand
  • Level 19
  • Quality +20%
  • Supported Skills deal 48% more Melee Physical Damage
  • Supported Skills deal 48% more Damage with Bleeding and Poison caused by Melee Hits
  • Supported Skills deal 10% increased Melee Physical Damage
  • Infused Channelling Support
    -
    Click to expand
  • Level 21 (Max)
  • Totems cannot gain Infusion
  • Infusion lasts 6 seconds after you finish Channelling
  • Gain Infusion after Channelling a Supported Skill for 0.9 seconds
  • Supported Skills deal 40% more Damage
  • Infusion grants 10% more Damage of Types matching Supported Skill Gem's tags
  • While Channelling a Supported Skill, take 8% less Damage from Hits of types matching the Skill Gem's Tags


  • Standard 6 link setup for an ele conversion cyclone build. Infused channeling also gives us extra physical damage and AoE damage reduction, and fortify means we're a bit tankier. I have this in my body armour, so I get a free level 1 maim, too.

    MOVEMENT:
    Faster Attacks Support
    -
    Click to expand
  • Level 19
  • Supported Skills have 43% increased Attack Speed
  • Leap Slam
    -
    Click to expand
  • Level 19
  • 38% increased Stun Duration against Enemies that are on Full Life
  • Deals 118.9% of Base Damage
  • +0.55 seconds to Attack Time
  • Damaging Hits always Stun Enemies that are on Full Life


  • Self explanatory

    CWDT:
    Cast when Damage Taken Support
    -
    Click to expand
  • Level 1
  • Quality +20%
  • This Gem can only Support Skill Gems requiring Level 38 or lower
  • Supported Skills deal 70% less Damage
  • You cannot Cast Supported Triggerable Spells directly
  • Trigger Supported Spells when you take a total of 528 Damage
  • Supported Skills deal 10% increased Damage
  • Increased Duration Support
    -
    Click to expand
  • Level 19
  • Quality +23%
  • Supported Skills have 74% increased Skill Effect Duration
  • Molten Shell
    -
    Click to expand
  • Level 10
  • Quality +20%
  • Base duration is 3.00 seconds
  • 20% increased Skill Effect Duration
  • 282 additional Armour
  • This Skill's Cooldown does not recover during its effect
  • 75% of Damage from Hits is taken from the Buff before your Life or Energy Shield Buff can take Damage equal to 20% of your Armour, up to a maximum of 10000
  • Reflects 920% of Damage taken from Buff as Fire Damage when Buff expires or is depleted


  • This gives us a molten shell that procs pretty often for a little over 1k without a granite flask up. You can change this up to a higher CWDT level and use steelskin, or even immortal call. Lots of options here.

    CURSE:
    Elemental Weakness
    -
    Click to expand
  • Level 21 (Max)
  • Quality +23%
  • Base duration is 11.00 seconds
  • +10 to radius
  • Cursed enemies have -45% to Elemental Resistances

  • I manually cast this as it's such a big DPS upgrade for us. It lasts for ages, and it is easy to cast on bosses (only time I use it). I don't have it on CWDT as I want it on demand + high level.

    AURAS:
    Precision
    -
    Click to expand
  • Level 19
  • +18 to radius
  • You and nearby allies gain 58% increased Critical Strike Chance
  • You and nearby allies gain +677 to Accuracy Rating
  • Herald of Ash
    -
    Click to expand
  • Level 18
  • Base duration is 4.00 seconds
  • Gain 15% of your Physical Damage as Extra Fire Damage
  • 34% more Burning Damage
  • 12% more Spell Fire Damage
  • Base Burning Damage is 25% of Overkill Damage
  • Herald of Purity
    -
    Click to expand
  • Level 19
  • Base duration is 12.00 seconds
  • Maximum 4 Summoned Sentinels of Purity
  • Minions have 36% more Life
  • Adds 23 to 35 Physical Damage to Attacks
  • Adds 23 to 35 Physical Damage to Spells
  • Summon a Sentinel of Purity when you Kill an Enemy
  • 20% chance to Summon a Sentinel of Purity when you Hit a Rare or Unique Enemy
  • Minions deal 90% more Physical Damage
  • Blood and Sand
    -
    Click to expand
  • Level 5
  • Melee Skills deal 14% more Area Damage while in Blood Stance
  • Melee Skills have 5% less Area of Effect while in Blood Stance
  • Melee Skills have 14% more Area of Effect while in Sand Stance
  • Melee Skills deal 5% less Area Damage while in Sand Stance
  • 40% increased Cooldown Recovery Speed


  • Fairly standard aura setup. I need to sim the all heralds vs hatred properly, but this is what I'm using through intuition, and it's working

    UTILITY:
    Vengeance
    -
    Click to expand
  • Level 17
  • Quality +23%
  • Deals 241.6% of Base Damage
  • 45 to 68 Added Attack Physical Damage
  • 41% chance to Trigger this Skill when Hit
  • You cannot use this Attack directly
  • Riposte
    -
    Click to expand
  • Level 13
  • Deals 204.2% of Base Damage
  • 25 to 37 Added Attack Physical Damage
  • Trigger this Skill when you Block
  • You cannot use this Attack directly
  • +1 to Melee range
  • Cast On Critical Strike Support
    -
    Click to expand
  • Level 18
  • Supported Skills deal 37% more Spell Damage
  • Supported Attacks will Trigger a Supported Spell when you Crit an Enemy
  • You cannot Cast Supported Triggerable Spells directly
  • Purifying Flame
    -
    Click to expand
  • Level 21 (Max)
  • Quality +23%
  • Deals 892 to 1338 Physical Damage
  • 50% of Physical Damage Converted to Fire Damage
  • Base duration is 4.00 seconds
  • +3 to radius
  • +7 to radius of Consecrated Ground
  • 11% increased Area of Effect
  • Shockwave deals 25% less Damage
  • Summon Chaos Golem
    -
    Click to expand
  • Level 18
  • Maximum 1 Summoned Golem
  • 64% increased Minion Maximum Life
  • Golems grant 4% additional Physical Damage Reduction
  • Summon Flame Golem
    -
    Click to expand
  • Level 18
  • Maximum 1 Summoned Golem
  • 64% increased Minion Maximum Life
  • Golems Grant 19% increased Damage


  • Vengeance and Riposte on CoC Purifying flame, Chaos Golem + Flame Golem

    Vengeance triggers on hit, and we have little to no evasion, so we get hit a lot (a block counts as a 'hit'). With our high crit, this triggers A LOT so I always have my chaos golem (extra phys reduction) and flame golem (more damage) up. Purifying flame is also good as it creates consecrated ground.

    I'm tempted to take off riposte and throw in a second cyclone so I can have it more on demand. Perhaps even take off vengeance too (for bosses) and have wave of conviction so we can get the debuff that gives on a second cyclone (we only have to spin for a few seconds)



    4.3 Budget gear options

    TBC - but please see my budget level 90 tree https://pastebin.com/guyTdy1h for some examples.

    Helmet:

    Rare helmet with life and resistances.

    Belt:

    Good rare stygian or:
    Belt of the Deceiver
    Heavy Belt
    Click to expand
  • +35 to Strength
  • 16% increased Global Physical Damage
  • You take 30% reduced Extra Damage from Critical Strikes
  • +38 to maximum Life
  • +12% to all Elemental Resistances
  • Nearby Enemies are Intimidated
  • In battle, virtue matters not.

    Only victory.

    :

    Boots:

    Any rare with movespeed, life, and res.

    Gloves:

    1 socket tombfist for intimidate (if not using belt of the deceiver) otherwise a good rare or Meginord's vise (1c unique)

    Body armour:

    Wall of brambles is a decent and cheap choice, especially through leveling. Otherwise an astral plate with life and res. If you can, get socketed gems are supported by level 1 maim, too.

    Neck:

    Rare with life, resistances you're missing, crit damage/multi, extra phys as elemental. If you want leech, ensure you get "x% cold/fire/lightning leeched as life" too.

    Rings:

    Gifts from Above
    Diamond Ring
    Click to expand
  • 30% increased Global Critical Strike Chance
  • Trigger Level 10 Consecrate when you deal a Critical Strike
  • 35% increased Global Critical Strike Chance
  • 14% increased Light Radius
  • 45% increased Rarity of Items Dropped by Enemies killed with a Critical Strike
  • 50% increased Damage while on Consecrated Ground
  • +5% Chance to Block Attack Damage while on Consecrated Ground
  • God blesses those who bless themselves.



    This is cheap and so good it's worth putting in the budget options

    Woe Coil
    Two-Stone Ring
    Click to expand
  • +16% to Fire and Lightning Resistances
  • +12 to all Attributes
  • Adds 5 to 11 Physical Damage to Attacks
  • +62 to maximum Life
  • +40% to Cold Resistance
  • +30% to Chaos Resistance
  • -7 to Total Mana Cost of Skills


  • A rare kinda like this. The -mana cost of skills is imperative, as it makes your cyclone cost 1 mana/be 'free'.







    5.0 Tips and tricks


    • Switch to blood stance before bosses, and back to sand for map clear (The amount of times I forget to do this and sit in sand stance forever...)
    • Keep your quicksilver up for speed during maps, and get one with recharges on crit
    • Pre-channel cyclone to get infused channeling before you engage a boss
    • If you're using the 5link utility setup in weapon/chest with CoC summon golems, take CoC out and manually cast the golems before a boss if they're not alive
    • Precast rumil's concoction and your sulphur (consecrated ground) flask as you engage a hard boss
    • Remember to cast ele weakness on hard bosses, it's a major dps increase
    • Perhaps the most important tip (for poe in general!) - learn how to set up search filters on poe.trade/the main site - you can snipe some really good deals this way






    6.0 FAQ and Priorities

    * TO BE COMPLETED *





    7.0 Videos


    Corrupted t15 Desert Spring with the worst possible damage mods for the build (reduced crit damage, ele equilibrium) and a divine vessel on the boss:

    Video













    9.0 Changelog

    • 29/06/2019: Added shaper gif
    • 27/06/2019: Updated bandits
    • 27/06/2019: Updated league starter section
    • 27/06/2019: Added Mooginator's levelling guide
    • 25/06/2019: Fixed formatting
    • 25/06/2019: Added tips and tricks
    • 25/06/2019: Added t15 map video
    • 23/06/2019: Updated title
    • 23/06/2019: Added corrupted t16 minotaur gif
    • 23/06/2019: Added blocking gif
    • 23/06/2019: Added budget gear examples
    • 23/06/2019: Added gem links
    • 23/06/2019: Added some jewels
    • 23/06/2019: Added budget gear PoB link
    • 23/06/2019: Added ending comment
    • 23/06/2019: Useful links section updated
    • 23/06/2019: Gear update + justifications
    • 23/06/2019: Build guide first published





    Questions? Please check the FAQ first, and then post a comment in this thread if you can't find an answer there. If you want me or someone else to check the gear on you character, please ensure that your character tab is not set to private.

    Liggles
    Jun 23, 2019 01:24:09 AM

    Reserved.

    Liggles
    Jun 23, 2019 01:24:21 AM

    I am going to give this build a try.

    Very very unique take on cyclone and I have been itching to play an ascendant. I will let you know how leveling goes today.

    Looked up the gear on trade site and it is indeed very cheap :D

    Brutalist808
    Jun 23, 2019 17:16:12 PM

    About to try this too but pn ps4.

    6link storm heart cost me 1ex here.

    I was surprised *anyone* had a 6 link stormheart lol.

    There were like 4 for sale. The one i bought was colored correctly for cyclone tho: 1g1b4r

    Will update on my experience.

    kandidar
    Jun 23, 2019 18:03:42 PM

    "
    kandidar wrote:
    About to try this too but pn ps4.

    6link storm heart cost me 1ex here.

    I was surprised *anyone* had a 6 link stormheart lol.

    There were like 4 for sale. The one i bought was colored correctly for cyclone tho: 1g1b4r

    Will update on my experience.


    Let me know how it goes :)

    Honestly I think the same - Do some people just throw the odd fusing at random items and get lucky?! Do they have them drop 6 linked? Heh. The prophecy upgrade requires mapping, but you can either do that for yourself in advance if you have an existing mapping char, or look to buy a stormwall itself (they're cheap on Legion SC on PC too for what they are - around 80 chaos for a 6link) if you want it at level 60.

    Liggles
    Jun 23, 2019 18:39:13 PM

    Wow. Great looking build. Really thinking outside the box here I woulda never come up with this haha. Very cool will need to try this out.no need to have two 6Ls correct?

    rozakk
    Jun 23, 2019 19:56:37 PM

    "
    rozakk wrote:
    Wow. Great looking build. Really thinking outside the box here I woulda never come up with this haha. Very cool will need to try this out.no need to have two 6Ls correct?


    Thanks! :) I'm not a fan of spellcasters on the whole so I was really hype this league with the melee changes - but at the same time I didn't wanna do a standard cyclone/impale slayer or zerker - so I worked on this!

    But to answer your question - yeah, my second 6-link is just utility stuff with vengeance - CoC golem summons + purifying flame. You could manually summon the golems, or have a 4/5 link with cyclone/CoC > Golems/Purifying flame (or however you want) and just spin for a few seconds with that two summon the golems/apply consecrated ground. So you can get the weapon 6-linked for cheap, and then get a stat stick astral plate chest (like mine, but not linked) also cheap and just have one 6-link setup.

    Liggles
    Jun 23, 2019 21:11:09 PM

    You know I need to try it and I feel confident, that will get to lvl 90 with this build in HC!

    Oh and one very important thing for 1.0

    You can convert the links directly to a clickable link with the URL thing in the header

    e.g.
    LEVEL 100 POEPLANNER

    is working like this [#url="link"]name[/url] (remove #)

    EDIT:
    You can also add multiple trees in POB for leveling (best I think to put is in the budget version) and clear up your items so we can imagine how much res we need and what could be the average life like this for the example

    nikidino8
    Jun 24, 2019 00:48:24 AM

    A few thoughts, questions, notes:

    1. Ice Golem instead of Flame Golem should suit the build better. If you want more offense, remove Chaos Golem instead.
    2. I'm curious what triggers more often, Riposte or Vengeance (guess the hit based one). I'd remove one of them and replace it with your already suggested Wave of Conviction.
    3. Rage looks quite good instead of Added Fire for Cyclone, especially when combined with a 1L Berserk. It's ramp-up damage though.
    4. Maybe Chain Hook fits better than Leap Slam when you use Berserk, I'm personally a Leap Slam fan and didn't try out Chain Hook yet as mobility skill.
    5. Activating flasks in PoB is...meh. Also the shock flag is...meh, bc it gives the maximum possible shock, i.e. 50% instead of the 10% elementalist one and falsifies dps.
    6. A Lethal Pride jewel is very good for staff users (can be socketed next to RT). I use that spot for my Pillar Champ and get nice offense and defense (crit multi, stronger Fortify effect, reduced incoming crit damage etc.). Also it gives strength = life for the smaller nodes. Depending on the jewel one can take more notables in that area (life + reduced mana, Endurance charge, reduced incoming crit damage).
    7. There's still room for a banner (War banner for accuracy or Dread banner for defense) in case you feel comfortable with your mana.
    8. What about a Precision Watcher's Eye? The flask one seems nice or the crit multi one.
    9. How good/bad is the knockback from Blunt Trauma? I hear Knockback is generally annoying for Cyclone, e.g. with Lion's Roar. Does Empire's Grasp make sense? You'd lose Intimidate that way though.
    10. Blood Rage is a solid option. Shouldn't be noticable with your high regen (and leech increases).

    olsev_baiden
    Jun 24, 2019 08:54:59 AM

    Started a new Scion the moment this build went live and it is performing VERY well. I used molten strike until I got clone. Still low level so will update on more of the leveling process.

    Prime_Kronos
    Jun 24, 2019 12:24:15 PM
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