Forum Index Scion [3.8] CI Aura Bot (19Auras / Aspect / Smite / Party Fortify / Tanky)

History

3.8 Changes:
With recent changes coming along in 3.8 it is very well possible that the most optimal class for aurabot will be an Aura Guardian. This does not mean that scionbot is dead, Not much was lost. Some Attack/Cast Speed from Necro and 10% Aura Effect from guardian. The build and tree have not changed, just the overall power of the build was slightly nerfed.

I will be updating everything up for 3.8 as well as completing the Anointable Passives Section but I will also make either a full Aura Guardian or Full Aura necro Guide that borrows a lot from the scion aurabot the capitalize on the strengths of the new changes! will have a link once its up!



Table of Content
  • Introcution
  • Pros and Cons
  • F.A.Q
  • Starting Gear
  • Aura, Gems and Links
  • Endgame Gear
  • Passive Tree
  • Pantheon/Ascendancy
  • Timeless
  • Anointing
  • Pictures and Videos



With the Changes that came to 3.7 I haven't really seen any detailed Guide to Scion Aura Bots that are good and min maxed so I decided to make my own.

If you want see just how much DPS/Stats my current set up gives here is a Jewel you can add into PoB to see your DPS with me.
Aura Bot in a Jewel

Aura Bot
Prismatic Jewel
Quality: 0
Implicits: 0
[Anger]
Adds 331 to 467 Fire Damage to Spells
Adds 364 to 519 Fire Damage to Attacks
[Hatred]
Gain 73% of Physical Damage as Extra Cold Damage
51% More Cold Damage
[Wrath]
Adds 51 to 832 Lightning Damage to Attacks
59% more Lightning Damage with spells
[Haste]
46% increased attack and cast speed
27% increased movement speed
[Zealotry]
43% more spell damage
114% increased Critical strike chance with spells
[Malevolence]
42% increased skill effect duration
44% more damage over time
[Smite]
+42% chance to shock
Adds 26 to 490 Lightning Damage
[Discipline]
+584 to Energy shield
66% increased Energy Shield Recharge rate
[Grace]
+5742 Evasion rating
[Determination]
113% More Armour
[Purity of Fire/Ice/Lightning/Elements]
+11 to maximum Cold Resistance
+11 to maximum Fire Resistance
+11 to maximum Lightning Resistance
+158% all elemental resistances
[Vitality]
1.56% of life regenerated per second
[Clarity]
+6.54 Mana Regeneration
[Precision]
133% increased critical strike chance
+1734 accuracy
[War Banner]
46% increased Accuracy
[Necro Ascendency]
124% increased attack and cast speed
[Guardian Ascendency]
+36% Physical Damage Reduction

What do I know?
I have quite a bit of experience gearing and min maxing an aura bot. I have been helping my friends min max Aura bots since Breach League and we have done many different variants (Mana Guard/Necro/Scion/Tribunal Mask/Etc) and we always try to push for exceptionally high level of gear and high number of Auras. For Synthesis League I made a 16Aura+Aspect Occultist that also self casted 5 Curses with the new Vixen's gloves all while having All Curse and Aura Effectiveness on try on top of over 10k es.

With the addition of Wicked Ward to the Passive Tree I thought it would be perfect to make a Max Aura Stacking (or almost) Scion Aurabot
(you know the one people kept saying was dead because Mortal Conviction only lets you have 1 Aura)

Mortal Conviction?
So let's get this out first, Aura Stacking Aura Bots are in fact NOT dead.
Contrary to the outrage that some people had on reddit when Mortal Conviction change was shown.
People saying "oh no BM variant is dead", yes it is but the build itself is not.
Yes it's more expensive.. but should someone really be able to run 20Auras+2Blasphemies on a 20c budget cause 1 notable is op, IMO probably not.
You can STILL not go CI and reserve Auras on Life using Prism Guardian / Blood Magic Support Gem to run more auras on a budget.

2 Finale things before we start.
First, you do NOT need to run all auras or be able to run all auras to be effective. Losing 2k ES to run 1 more useless Aura is not worth it. (What Auras when dead)
And Second, I do not believe in Shav's and IMO any non-Victario's influence (for Aura stacking builds) is not a real Aura Bot.

Now that that's out of the way lets get into it.



FAQ

  • I've read that it's not possible to run almost every Aura and not be squishy, is that true?

No That is in fact NOT true it strongly depends on your gear and your character level, I am Currently every single Aura (minus Pride) and have 9.6k ES, 86/86/87 Max Resistances and over 60k Armour with flasks up, and there is still MUCH improvement I can have on my gear still (See Bellow Pictures of stats and Videos of Content done).

  • What content have you done with this build/setup?

Currently Chaining Elder T16s max juiced (double beyond, 3-4sextants, etc.) Have no trouble surviving or staying alive.
Have also done Many 5 Way legion map without breaking a sweat. Turns out that with 24% Phys Mitigation, 50k Armour, 9.5kes, and 86/86/87 Resistances its really hard to die.

  • How to deal with Stun without Eye of Chayula?

Until You can afford you Skyforth (which will be our stun "immunity") you will be using Soul of the Brine King.
Getting Stunned every so often will not kill you, getting stun lock tho will.

  • Vitality and Skyforth???

Yes yes, Vitality does NOT work for you since we are running Skyforth, but who ever said it was for us? Not every carry is vaal pact, and ALL our auras give other bonuses as well. But yes, Vitality is at the bottom of your priorities once you acquire skyforth boots.

  • How on Earth are you many Auras on Mana!?

Since Incursion there is a new Implicit you can get on Jewels (and Abyss Jewels) that gives us 1% Reduced Mana Reserved, enough Jewels with this corruption Paired with Victario's Influence and other sources of Reduced Reservation such Skyforth allow us to run that many auras on mana alone.

  • You are not pathing from witch any reason?

Yes, the ES nodes from witch are DOG SH*T and are NEVER worth taking. Saving 2 points by not pathing through which and sticking to Scion start is much more efficient.

  • How much does it cost for X number of Auras?

This depends greatly on your gear level and luck at corrupting jewels/finding good deals. But with less than 2ex investment you can easily run 10-12 Auras depending on which auras you want.

The cost of build can go anywhere between 50c to 100ex depending on what and how much you want to invest into

  • You said All Auras Minus Pride, why not run it?

If I were to corrupt both my watcher's Eye and Timeless Jewel with 1% Reservation I would be able to fit it in as well. I chose not to because: 1, I value those 2 Jewels way more than Pride Aura. 2, The people I play with and most builds that scale well with aura bots do not do Physical Damage.
Pride is also not a Aura that buffs your allies, but one that DEBUFFS your enemies meaning it does not give the bonuses from your ascendancy.

  • Timeless Jewels?

Timeless Jewels are insane. Two in particular for Aura bots are very good Glorious Vanity and Elegant Hubris.
Both have the potential to turn notables that we are not using into XX% increased effect of non-curse Auras.
What this means is we can finally exceed the limit of Aura Effectiveness available on the tree and have more powerful Auras than ever. (FOR EXAMPLE: +11 Max Resistance Purities vs the old +9)

  • Why CI and not LL

LL is really good because it can offset some of the Reservation costs from Mana to Life with items such as Prism Guardian and Blood Magic Support Gem. Reducing the cost of the build (since less Jewels are Required)

However I you will need to run a form of "Chaos Damage Does not bypass Energy Shield" and since you need to run Victario's you will have to run the flask which to me is not fun and clunky and potentially hurts survivability. All while also need some Chaos Resistance.

  • Why Not Life?

I find the life build variant very interesting and is quite a but cheaper. However I personally Enjoy CI more, and CI has a much easier time getting a larger EHP pool. On top of now having access to the Amazing Wicked Ward Keystone.

  • How good is Wicked Ward?

If you're CI and running Skyforth its a must and is the GREATEST buff to come to CI Scion Aurabot. With Some investment into Faster ES Start (Rings/Tree/Jewel) it only takes about 1.2 sec for Recharge to start and when it does you are practically immortal. The down side does not apply to this build at all since we will not be running any form of Leech or ES Regen.

  • I don't have friends to play with how do I find groups?

You can post in Global 820 that you are a Aura Bot LF Work, just please make sure that you split loot. You are not a slave. Aura bots do NOT work for Free.




Pros:
+ Can run up to ALL Auras + Aspect + Blasphemy (with Alpha's Howl)
+ Can run Rare Fossil Crafted Hubris While for massive ES gains
+ High ES Pool (potentially over 10k ES WITHOUT a clarity watcher's eye)
+ High Armour (40k+ with no flasks active upwards of 75k~80k with flasks)
+ Wicked Ward is Insane survivability makes you almost immortal when ES recharge starts
+ Perma Group Fortify
+ 45%+ Chance to shock thanks to smite to you and allies
+ Blind All Enemies around you thanks to the new Flesh and Stone Aura (Sand Stance)
+ Can take Elemental Equilibrium (+ Avatar of Fire if needed)
+ Can spec into +1 Curse if so desired
+ CI! no need for chaos resistance, nor elixir with Victario's
+ Can be very active play style if you so chose With Vigilance Strike and Smite
+ A LOT of room for min-maxing and improvement if you like always having something you can upgrade
+ Unlike the Puny old Blood Magic Variant can use Clarity Extra ES Watcher's Eye for even more ES
+ With Timeless Jewels it is possible to achieve much higher levels of aura effectiveness
(currently I'm at 124% meaning Purities give +11 max res instead of +9, which is insanely broken.)

Cons:
- Can be rough to get up and running
- Skyforth adds a cost to entry to be able to run more than 2 DPS auras
- Some Gear might require crafting from the end user as it may not be available or overpriced
- While you do have Wicked Ward, there is no ES Regen via Zealots Oath (Skyforth)
- Leveling can be a bit of a pain
- As with all Aura bots you require a carry to party with
- Corrupting/Buying Jewels can be expensive (especially if unlucky)
- Difficult to add multiple curses without significant cost to ES pool and Money




For Gear There are a few required Uniques and Then some upgrade paths down the line.
Cheap/Starting Gear

  • Chest

Victario's Influence
Lacquered Garb
Click to expand
  • +1 to Level of Socketed Aura Gems
  • Socketed Gems are Supported by Level 30 Generosity
  • Socketed Gems have 30% reduced Mana Reservation
  • 144% increased Evasion and Energy Shield
  • 29% increased Area of Effect of Aura Skills
  • 14% increased effect of Non-Curse Auras from your Skills
  • "Every life is a story.

    If you're not writing your own,

    you'd better know who's writing it for you!"

    - Victario, the People's Poet


    Victario's Influence is your Core Chest Piece, it boost the hell out of the socketed Auras and Reduces the mana resevation for 30% which is huge.

    This is where we will be socketing our 6 Damage Auras (or 5 + an Empower) Such as Anger/Hatred/Wrath/Zealotry/Haste/Malevolence

    Try to get a chest piece with 14-15% increased effect of non-curse auras find one with as much ES as you can afford, the AoE Roll does not matter at all, our radius will be so big that the impact is negligible.


    • Helmet

    Alpha's Howl
    Sinner Tricorne
    Click to expand
  • +2 to Level of Socketed Aura Gems
  • 92% increased Evasion Rating
  • +28% to Cold Resistance
  • 25% chance to Avoid being Chilled
  • Cannot be Frozen
  • 8% reduced Mana Reserved
  • Nature respects the strong

    And paints the snow red

    With the blood of the weak


    Alpha's Howl is the go to Aura Helm, its cheap, it gives global 8% Reduced Mana Reserved, +2 to Aura Gems for level 23 Purity Setup

    It is possible to upgrade from a Alpha's Howl to a Rare Hubris crafted Via Fossils, but this requires more investment in other departments of the build that will be explained later into the guide.


    • Shield

    Ghoul Pith
    Titanium Spirit Shield
    Click to expand
  • Socketed Gems have 15% reduced Mana Reservation
  • +12 to maximum Energy Shield
  • 89% increased Energy Shield
  • 36% increased Energy Shield
  • +26 to maximum Life

  • You should be using a Shaped Shield itemLevel 80+ (Prefferable an iLvl 84 Titanium Shield) rolled with Socketed Gems Have 15% Reduced Mana Reservation
    They are not too hard to roll, you can spam Alteration untill you hit the mod (make sure its 15% not 10%) regal and craft Flat Energy Shield (or %increassed if theres already a flat roll)


    • Amulet

    Sorrow Scarab
    Onyx Amulet
    Click to expand
  • +16 to all Attributes
  • +23 to Intelligence
  • 20% increased Spell Damage
  • 5% reduced Mana Reserved
  • 20% increased maximum Energy Shield

  • An Shaped Amulet wit 5%Reduced Mana Reseved mod is REQUIRED, we need as much Reduced Mana Reserved (or RMR) as possible and as youll see later 5% is a lot.
    The mod can only roll on Shaped Amulets with itemLevel 82+, I Recomend an Onyx Amulet Base, since we'll be using Shaper's Touch Str is also ES, and we need a lot of Dex.


    • Weapon

    Ephemeral Edge
    Dusk Blade
    Click to expand
  • 40% increased Global Accuracy Rating
  • +10 to Intelligence
  • 150% increased Physical Damage
  • 50% increased Global Critical Strike Chance
  • 50% increased maximum Energy Shield
  • 10% reduced maximum Life
  • 1% of Physical Attack Damage Leeched as Mana
  • In the rift between future and past,

    life passes quickly.


    Tried and True Empheral Edge, 50% Energy shield is a lot escpially from a weapon slot will help you with your ES Pool, Alternatively you can use Heartbreaker for A little less ES but Faster Start of ES Recharge Rate.


    • Belt

    Bated Breath
    Chain Belt
    Click to expand
  • 5% increased Dexterity
  • 5% increased Intelligence
  • +25 to Intelligence
  • 10% increased Damage
  • +25 to maximum Energy Shield
  • 20% increased maximum Energy Shield
  • 50% increased Energy Shield Recharge Rate
  • At knifepoint, a moment's hesitation means death.


    You can use a Bathed Breath for starters but you will want to eventually upgrade to an Darkness Entromed socking 2 Abyss Jewels with 1% Redcued Mana Resreved Corruption


    • Gloves

    Shaper's Touch
    Crusader Gloves
    Click to expand
  • +2 to Level of Socketed AoE Gems
  • 111% increased Armour and Energy Shield
  • +4 Accuracy Rating per 2 Intelligence
  • +1 Life per 4 Dexterity
  • +2 Mana per 4 Strength
  • 2% increased Energy Shield per 10 Strength
  • 2% increased Evasion Rating per 10 Intelligence
  • 2% increased Melee Physical Damage per 10 Dexterity
  • By my hand, the inert is given life.

    By my hand, that which rots is reborn.

    There is nothing that cannot be changed.

    Nothing.


    Shaper's Touch Gloves with +2 AoE or +2 Aura Corruption
    Its hard to get gloves that will gives you more defenses than these. They give a massive chunk of ES and quite a but of evasion which (spoiler alert) we'll convert to aromor.


    • Boots

    Sin Trek
    Stealth Boots
    Click to expand
  • +27 to Dexterity
  • +20 to Intelligence
  • 92% increased Evasion Rating
  • +104 to maximum Energy Shield
  • 30% increased Movement Speed
  • Enemies Cannot Leech Life From you
  • Do not let them step on your feet. Keep them at bay.


    For Starters you will want Sintreks, They provide a lot of ES, Movement Speed and help dex.

    Skyforth
    Sorcerer Boots
    Click to expand
  • +93 to maximum Mana
  • 30% increased Movement Speed
  • 25% chance to gain a Power Charge on Critical Strike
  • 6% reduced Mana Reserved
  • You have no Life Regeneration
  • Stun Threshold is based on 500% of your Mana instead of Life
  • The quick die young, the brilliant go mad,

    and the powerful stand alone in a wasteland of their own creation.


    However you should be saving up for a Skyforth, since this will be the single biggest jump of Reduce Mana Resevation will be getting, At the time of writing they sell for 2 exalts, so save up your money for a pair.


    • Rings

    Death Circle
    Moonstone Ring
    Click to expand
  • +25 to maximum Energy Shield
  • Grants Level 20 Aspect of the Spider Skill
  • 7% increased Cast Speed
  • +45 to maximum Energy Shield
  • 9% increased maximum Energy Shield
  • +41 to maximum Mana
  • 11% increased Mana Regeneration Rate
  • 15% faster start of Energy Shield Recharge
  • Phoenix Twirl
    Moonstone Ring
    Click to expand
  • +20 to maximum Energy Shield
  • Adds 9 to 18 Cold Damage to Attacks
  • +46 to maximum Energy Shield
  • 8% increased maximum Energy Shield
  • +15% to all Elemental Resistances
  • 0.21% of Physical Attack Damage Leeched as Life
  • Entropy Grip
    Unset Ring
    Click to expand
  • Has 1 Socket
  • +3 to Level of Socketed Gems
  • +36 to Dexterity
  • +33 to Intelligence
  • 18% increased Lightning Damage
  • +47 to maximum Energy Shield
  • 17% faster start of Energy Shield Recharge
  • Vivinsect
    Unset Ring
    Click to expand
  • Has 1 Socket
  • +5 to Level of Socketed Aura Gems
  • Socketed Gems have 10% increased Mana Reservation
  • +21 to all Attributes
  • Regenerate 15 Life per second for each Uncorrupted Item Equipped
  • -2 to Total Mana Cost of Skills for each Corrupted Item Equipped
  • +13 to Strength and Intelligence
  • "Fusing the parasite with another ring has manifested unpredictable effects.

    I theorise the sacrificial vessel's level of anguish is a key variable."

    - Arzaak, Syndicate Researcher


    I recommend searching for Moonstone rings on poe.trade with a %Energy Shield/Flat energy Hybrid roll and/or a +3 Unset Ring. If you have left over mana you can use a Vivinsect ring for more ES with socketed Discipline.


    • Jewels

    Conqueror's Efficiency
    Crimson Jewel
    Click to expand
  • 1% reduced Mana Reserved
  • 3% reduced Mana Cost of Skills
  • 4% increased Skill Effect Duration
  • 2% reduced Mana Reserved
  • The stone may yet bleed.

    Might of the Meek
    Crimson Jewel
    Click to expand
  • 1% reduced Mana Reserved
  • 50% increased Effect of non-Keystone Passive Skills in Radius
  • Notable Passive Skills in Radius grant nothing
  • Enough mice can kill a wolf.

    Conqueror's Potency
    Cobalt Jewel
    Click to expand
  • 1% reduced Mana Reserved
  • 4% increased Effect of your Curses
  • Flasks applied to you have 8% increased Effect
  • 3% increased effect of Non-Curse Auras from your Skills
  • What you earn is almost as important as what you take.


    There are a few required Jewels: Conqeror's Efficency, Conqueror's Potency and Might of the Meek (Ideally you want them to also have the 1% RMR Corruption but they can be a little expsensive so youll need to either corrupt your own or save up money for them)
    Pure Talent
    Viridian Jewel
    Click to expand
  • 1% reduced Mana Reserved
  • While your Passive Skill Tree connects to a class' starting location, you gain: Marauder: Melee Skills have 15% increased Area of Effect Duelist: 1% of Attack Damage Leeched as Life Ranger: 7% increased Movement Speed Shadow: +0.5% to Critical Strike Chance Witch: 0.5% of Mana Regenerated per second Templar: Damage Penetrates 5% Elemental Resistances Scion: +25 to All Attributes
  • The skilled know how to learn.

    The talented know who to learn from.

    Behemoth Wisdom
    Cobalt Jewel
    Click to expand
  • 1% reduced Mana Reserved
  • +8 to all Attributes
  • 3% increased Attack Speed
  • +15% to Critical Strike Multiplier with Cold Skills
  • Minions deal 15% increased Damage
  • Energy From Within
    Cobalt Jewel
    Click to expand
  • 1% reduced Mana Reserved
  • 3% increased maximum Energy Shield
  • Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield
  • The Azmeri ascetics learnt the power

    of going without the body's ordinary cravings.

    Carrion Joy
    Viridian Jewel
    Click to expand
  • 1% reduced Mana Reserved
  • +7 to all Attributes
  • 15% increased Trap Damage
  • 15% increased Cold Damage
  • 11% increased Area Damage
  • Intuitive Leap
    Viridian Jewel
    Click to expand
  • 1% reduced Mana Reserved
  • Passives in Radius can be Allocated without being connected to your tree
  • The carpenter who picks up a blade is not mad.

    He's ambitious.

    Frozen Trail
    Cobalt Jewel
    Click to expand
  • 1% reduced Mana Reserved
  • 8% increased Projectile Damage
  • With at least 40 Intelligence in Radius, Frostbolt fires 2 additional Projectiles
  • With at least 40 Intelligence in Radius, Frostbolt Projectiles gain 40% increased Projectile Speed per second
  • The Maraketh knew that a mountain path

    free of vegetation was cut by regular avalanches,

    and so the advancing Eternals were unwittingly drawn into a deathtrap.

    The Vigil
    Crimson Jewel
    Click to expand
  • 1% reduced Mana Reserved
  • 13% increased Armour
  • With at least 40 Strength in Radius, Vigilant Strike Fortifies you and Nearby Allies for 12 seconds
  • When Voll took the throne,

    He swore to care for the empire with eyes open.

    And so he looked to the salvation of his people,

    Blind to the damnation in his hands.


    As well as any Jewel (can be any as long as it has corruption, such as threshold jew) with 1% Reduced Mana Corruption, you can use cheap jewels until you can afford/corrupt your own, To slowly corrupt your own i recommend rolling for flat ES on abyss jewels regaling and corrupting should be much cheaper on than buying them out right.

    Make sure you are running 1 "The Vigil" Jewel for Party Fortify.

    Intuitive Leap ONLY WITH corruption is worth using if you can save 3 or more points, for me personally I am using 2 (see spoiler bellow)
    PLEASE DO NOT USE INTUITIVE LEAP IF IT DOES NOT HAVE 1% CORRUPTION
    Intuitive Leap





    For Might of the Meek you want to socket this in the Right Scion Jewel as shown bellow and NOT spec a point into the Aura Notable. Placing the Jewel here will lose us a total of 3% effect of auras and 50% AoE (not very important) but more importantly it will make the 4% Reduced mana Reserved nod into 6%, effectively giving us a very cheap (15c) 2% (or 3 with corruption) Jewel, as well as making the ES nodes up top 9% Energy Shield.
    Might of the Meek
    Flasks
    First lets get this out of the way, I've had a lot of people come to me and ask for help and one think I have noticed way to often is the use of Life Flasks While CI.
    Life Flask DO NOT WORK for ES, they do nothing for a CI build.

    • Affixes on Flasks:

    There are 3 things we absolutely must solve: Bleed Immunity (of Staunching), Ignite Immunity (of Dousing), Cure Immunity (of Warding)

    If you are not Using a Alpha's Howl and are using a Rare Crafted Helmet like
    Carrion Shelter
    Hubris Circlet
    Click to expand
  • +37 to Intelligence
  • +57 to maximum Energy Shield
  • 114% increased Energy Shield
  • 10% increased Stun and Block Recovery
  • 5% reduced Mana Reserved
  • +13 to all Attributes

  • You will not have the Freeze Immunity from Alpha's Howl which you will need to get (of Heat)
    Another good affix to have on flask is shock immunity (of Grounding)

    For Prefixes Both Chemist's and Experimenter's are great it just depends on what you personally prefer.

    • Now for Flasks to run

    There are a lot of different options but there is 2 flask that in my opinion Everyone should run those Jade Flask and Quick Silver. Jade is a Massive Armour boost thanks to Iron Reflex + the good amount of %Evasion we have from Int (thanks to Shaper's Touch. Quicksilver is just a must to be able to keep up with any fast carry so you do now fall behind.
    Experimenter's Jade Flask of Staunching
    -
    Click to expand
  • Immunity to Bleeding during Flask effect Removes Bleeding on use
  • 36% increased Duration
  • Alchemist's Quicksilver Flask of Adrenaline
    -
    Click to expand
  • 24% increased Movement Speed during Flask effect
  • 25% increased effect
  • 33% reduced Duration

    • Other flask options:

    Experimenter's Basalt Flask of Heat
    -
    Click to expand
  • Immunity to Freeze and Chill during Flask effect Removes Freeze and Chill on use
  • 39% increased Duration
  • Experimenter's Granite Flask of Grounding
    -
    Click to expand
  • Immunity to Shock during Flask effect Removes Shock on use
  • 40% increased Duration

  • If you want more Physical Damage Mitigation (Really good for Legion)
    Chemist's Ruby Flask of Heat
    -
    Click to expand
  • 24% reduced Charges used
  • Immunity to Freeze and Chill during Flask effect Removes Freeze and Chill on use
  • Chemist's Topaz Flask of Staunching
    -
    Click to expand
  • 25% reduced Charges used
  • Immunity to Bleeding during Flask effect Removes Bleeding on use
  • Chemist's Sapphire Flask of Dousing
    -
    Click to expand
  • 24% reduced Charges used
  • Immunity to Ignite during Flask effect Removes Burning on use

  • Any or All Elemental Flasks you think you might need.
    Chemist's Silver Flask of Warding
    -
    Click to expand
  • 23% reduced Charges used
  • Immune to Curses during Flask effect Removes Curses on use

  • Silver Flask: If you want more speed!
    The Wise Oak
    Bismuth Flask
    Click to expand
  • During Flask Effect, 10% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest
  • During Flask Effect, Damage Penetrates 11% Resistance of each Element for which your Uncapped Elemental Resistance is highest
  • The summer sun dries the soil and burns the leaves.

    The autumn rain extinguishes the flames.

    The spring bloom shades the wet earth.

    Nature is an eternal tug of war.


    Wise oak: If you have all your resits balanced and another way to get Freeze or Ignite Immunity (like a watchers eye)


    As your slowly getting more and more Jewel Sockets and more and more RMR Jewels, you will be able to slowly run more and more auras.
    List of Auras

    • REQUIRED AURAS:

    -Purity of Ice
    -Purity of Fire
    -Purity of Lightning
    -Purity of Elements
    -Discipline

    • Defensive Auras

    -Flesh and Stone
    -Grace
    -Determination
    -Vitality

    • Offensive Auras

    -Anger
    -Hatred
    -Wrath
    -Zealotry
    -Haste
    -Malevolence
    -Pride

    • Other Auras

    -Clarity
    -Precision
    -Aspect of the Spider
    -Banner (Dread or War)

    Link's and Setups depend vastly on the amount of total Reduced mana Reserved you have. Here are some rules to guide you.

    You should always run your Offensives Auras in your Chest which ever one it is you are running.
    You should Run any another High Mana Reservation Auras Left on your Shield such Grace/Determination.
    You should NEVER Use an Enlighten in your Chest and Shield.
    You should ALWAYS try to run your 3 Purities in a +2 Level Item (Alpha's Howl or glove corruption) (With Enlighten)
    Always Try to fit in at least a Level 1 Precision and Clarity, they have small flat costs.

    REMEMBER your survivability is more important than MAX OMEGA DMG but cant stay alive, if you're dead, you're not giving anything and you'll be forced to do the walk of shame (Turn on all auras one by one)

    Generic Setups
    • Boots
    Smite - Vigilant Strike - Ancestral Call - 1 Aura such as Clarity
    Smite is a Free Aura that costs no mana, it is Essentially a mini Wrath
    Vigilant Strike paired with The Vigil Jewel Will Grant 30+ Sec of fortify to the whole party
    Ancestral Call is to help extend the range of Vigilant Strike since it's tiny.

    • Weapon
    Phase Run - Flame Dash - Enhance or Curse or Banner
    Phase Run Helps you go Fast and and not get body blocked.
    Flame Dash is just an amazing movement skill and helps you get over obstacles
    Enhance Helps with Flame Dash Cooldown and gives more speed to Phase Run.

    • Chest
    Any 6 Offensive Auras
    You can run any 6 Offensive Auras here or if you are short on mana you can run 5 Auras + Flesh and Stone
    Given enough RMR jewels Auras in Chest will cost 0% mana you can then run 5 Auras+Empower to maximise Damage
    Chose Any Auras that will benefit your party the most.

    • Shield
    Vaal Grace - Determination - Most expensive Aura Left you want to run
    You'll always be running these 2 Auras in shield since they are 50% Auras. The Final Aura can be Purity of Elements or Vitality or a 50% Offensive Aura you want to run but no more space in Chest.

    • +2 Aura/AoE Gems 4Link (Gloves or Helm)
    Purity of Ice - Fire - Lightning - Enlighten
    You want your purities to be Level 21 and in a +2 Item to reach level 23 for the +5 Maximum Resistances.

    • Last 4Link (Gloves or Helm)
    Precision - Flesh and Stone - Purity of Elements - Vitality
    These are just examples but any Aura you are not running and can fit.

    • Ring
    Vaal Discipline
    Vaal Discipline (and earlier Vaal Grace) This League is very rippy, you need panic buttons and defensive boosts in Legion encounters.


    Molten Shell:
    Vaal Molten Shell
    -
    Click to expand
  • Level 20 (Max)
  • Quality +19%
  • Base duration is 3.00 seconds
  • 19% increased Skill Effect Duration
  • 858 additional Armour
  • This Skill's Cooldown does not recover during its effect
  • 75% of Damage from Hits is taken from the Buff before your Life or Energy Shield Buff can take Damage equal to 20% of your Armour, up to a maximum of 10000
  • Reflects 3000% of Damage taken from Buff as Fire Damage when Buff expires or is depleted

  • Molten Shell/Vaal Molten Shell is actaully insane for us. We have so much armour from Grace/Determination/Iron Reflex that when we pop just a Jade Flask we should be getting the maximum out of Molten Shell

    Molten Shell Gives us up to a 10k Effective Health Shield where 75% of all damage hits this pool BEFORE life or ES
    Vaal Molten Shell does the same only up to 30k and 80% of damage.

    For Delving this is a must! Paired with The abusred amount of Armour, High Max Res, High ES Pool, Fortify, Flesh and Stone it is vitually impossible to die even at depths ~1000 while motlten shell is up.



    Endgame Gear

    • Chest

    Victario's Influence
    Lacquered Garb
    Click to expand
  • +1 to Level of Socketed Aura Gems
  • Socketed Gems are Supported by Level 30 Generosity
  • Socketed Gems have 30% reduced Mana Reservation
  • 144% increased Evasion and Energy Shield
  • 29% increased Area of Effect of Aura Skills
  • 14% increased effect of Non-Curse Auras from your Skills
  • "Every life is a story.

    If you're not writing your own,

    you'd better know who's writing it for you!"

    - Victario, the People's Poet


    Ideally at this point you want a 6L Victario's to use an Empower (but if anything you can always use a 5L)


    • Helmet

    Carrion Shelter
    Hubris Circlet
    Click to expand
  • +37 to Intelligence
  • +57 to maximum Energy Shield
  • 114% increased Energy Shield
  • 10% increased Stun and Block Recovery
  • 5% reduced Mana Reserved
  • +13 to all Attributes

  • Rare Hubris with Enchant vs Alpha's Howl With Enchant

    Rare Hubris's (iLvl84) with enchants are generally very cheap only a few chaos and will cost you much much less to craft than an Alpha's Howl with Enchant all while giving you over 1.5k more ES than an alpha's howl.
    Here are some reduced mana resevation enchants that you can chose from in the end they will all act the same and in rare circumstances only a 1% difference:
    Grace 15%, Determination 15% Are the 2 (BIS) or Any 50% Aura that you socketed in Shield
    Other options that will will work the same or 1 more % reservation are
    Discipline, Any Purity, Vitality,

    Once you have your Base you want to quality it up to 28-30% quality using perfect fossiles then craft it using Dense+Bound Fossiles until you can hit Reduced Mana Reserved Suffix AND some Decent ES anything above 280 should be fine.

    However you will lose 3% RMR so you will need more jewels before you can make the swap

    Alpha's Howl With Enchant However will allow you to run less Jewels but at the cost of your ES pool.


    • Weapon

    Foe Fang
    Tiger Hook
    Click to expand
  • 6% chance to Dodge Attack Hits
  • Socketed Movement Skills have no Mana Cost
  • +27 to Strength
  • Adds 4 to 59 Lightning Damage
  • Minions deal 49% increased Damage
  • Auras from your Skills grant 2% increased Damage to you and Allies
  • +2 to Level of Socketed Support Gems

  • For an end game weapon what you want is a Rare Shaped Tiger Hook with 2 mods, 1st is "Auras from your Skills grand 2% increased Damage" obtainable via Bound Fossils and the second is "Socketed Movement Skills Cost no Mana". The latter is not that important but is a huge quality of life especially for no Regen Maps.


    • Gloves

    Shaper's Touch
    Crusader Gloves
    Click to expand
  • +2 to Level of Socketed AoE Gems
  • 111% increased Armour and Energy Shield
  • +4 Accuracy Rating per 2 Intelligence
  • +1 Life per 4 Dexterity
  • +2 Mana per 4 Strength
  • 2% increased Energy Shield per 10 Strength
  • 2% increased Evasion Rating per 10 Intelligence
  • 2% increased Melee Physical Damage per 10 Dexterity
  • By my hand, the inert is given life.

    By my hand, that which rots is reborn.

    There is nothing that cannot be changed.

    Nothing.


    No changes here but if you're running a Hubris you should place your purities in glove from now on for level 23 Purties


    • Boots

    Skyforth
    Sorcerer Boots
    Click to expand
  • +93 to maximum Mana
  • 30% increased Movement Speed
  • 25% chance to gain a Power Charge on Critical Strike
  • 6% reduced Mana Reserved
  • You have no Life Regeneration
  • Stun Threshold is based on 500% of your Mana instead of Life
  • The quick die young, the brilliant go mad,

    and the powerful stand alone in a wasteland of their own creation.


    At this point you should be running skyforth


    • Belt

    Darkness Enthroned
    Stygian Vise
    Click to expand
  • Has 1 Abyssal Socket
  • Has 1 Abyssal Socket
  • 50% increased Effect of Socketed Jewels
  • Hold in your hand the darkness

    and never will the light blind you.


    The only way to get more Reduced Rservation is through Abyss Jewels in Darkness Enthroned
    At some point you will have to drop your bathed breath for these if you want to run more Auras.


    • Jewels

    If you already have all your Jewels Corruption on all your Jewels (Belt/Tree/Uniques) you should focus on upgrading them to ones with flat ES where ever possible.
    To Run Every single Aura minus one 50% Aura you will need:
    -12 Jewels with Corruption (with Rare 5% Hubris and Enchant)
    -9 Jewels with Corruption (with Alpha's Howl and Enchant)
    -11 Jewels with Corruption (with Alphas Howl and no Enchant)

    If you are NOT running might of the meek add 2 to the above.


    Passive Tree and PoB

    Bandits: KILL ALL

    Level 79 Passive Tree:
    http://poeurl.com/ct57

    After Level 79 Start taking more Jewel Sockets Slowly
    Level 90 Passive Tree:
    poeurl.com/ct59

    Level 100 Tree Using Intuitive Leap to save points:
    poeurl.com/ct6a

    My Current PoB: [Level 96]
    https://pastebin.com/wGL4MEWF

    Key Stones

    • Chaos Inoculation

    - We're going CI cause we will be reserving all our Auras on our Mana, this will also allow us to never have to worry about chaos damage and map mods such as desecrated ground. And since we're running Victario's we will not have to run Coruscating Elixir with CI.

    • Wicked Ward

    The Addition of Wicked Ward is amazing for this build, Paired with Faster Start of Energy Shield Recharge Rate from tree and craft on rings, it is an amazing defensive tool making you almost unkillable once your recharge starts. The Down side doesn't affect us at all since we will be running skyforth and will not have any Regen.

    • Iron Reflex

    Once you start Running Grace Aura you should take this Keystone it will greatly increass your survivability (especailly paired with Determination). There is a lot of physical damage going around now from Legion, as well as regular mobs hitting like trucks.

    • Elemental Equilibrium

    If your carry is doing Fire or Cold Damage (AND YOU HAVE NO SOURCES OF FLAT DAMAGE) you can spend 1 point into EE and proc it with Smite which will only deal lightning damage. It is a great damage boost! If however your carry is Lightning Damage please take Avatar of Fire as well.

    • Zealot's Oath

    This Key stone does NOT work when you start running with a skyforth. So if you take it prior to help with survival respect it once you equipe a skyforth.

    • Blood Magic/Mortal Conviction

    bLoOd mAgiC iN 3.7 oMeGAlUL.



    Ascendency

    • Order

    Normal: +20 Str/Int and Passives point on the way to Templar
    Cruel: Guardian Ascendency and +40 Int
    Merc: Passive Point leading to Witch Necromancer Ascendency
    Uber: Passive Behind Which and Path from Which

    • Bonuses

    Guardian:
    -All Auras Also Grant +1% Physical Damage Reduction (Scales with Aura Effectiveness)
    -10% Increased Effect of Non-Curse Auras
    -Conduit (share Charges with party Members)

    Necromancer:
    -All your Auras Also Grant 3% attack and cast speed (Scales with Aura Effectiveness)
    -20% Skill effect Duration
    Pantheon

    Major:
    Brine King until you get a skyforth.
    Lunaris Maxed out for Mapping
    Solaris Maxed our for Bossing

    Minor:
    Garukhan Maxed for Mapping
    Abberath for Mapping if Burning Ground Annoys you and for Atziri
    Yugul Maxed out for Shaper/Elder


    • What is a Timeless Jewel?

    A timeless jewel is a Unique that drops in the Legion Challenge league.
    They have a radius and change the passive tree within that radius.

    • Types of Timeless Jewels

    There are 5 Different Types of Jewel shown bellow all affecting the tree differently for the purposes of this guide we will want the Red one Glorious Vanity.
    Lethal Pride
    Timeless Jewel
    Click to expand
  • Commanded leadership over 16357 warriors under Rakiata Passives in radius are Conquered by the Karui
  • Historic
  • They believed themselves the greatest warriors, but that savagery turned upon their own.

    Elegant Hubris
    Timeless Jewel
    Click to expand
  • Commissioned 14820 coins to commemorate Cadiro Passives in radius are Conquered by the Eternal Empire
  • Historic
  • They believed themselves better than the past, but that confidence brought about nightmare.

    Glorious Vanity
    Timeless Jewel
    Click to expand
  • Bathed in the blood of 1411 sacrificed in the name of Zerphi Passives in radius are Conquered by the Vaal
  • Historic
  • They believed themselves the pinnacle of civilisation, but that height toppled their empire.

    Militant Faith
    Timeless Jewel
    Click to expand
  • Carved to glorify 3771 new faithful converted by High Templar Venarius Passives in radius are Conquered by the Templars
  • Channelling Skills deal 4% increased Damage per 10 Devotion
  • +2% to all Elemental Resistances per 10 Devotion
  • Historic
  • They believed themselves the utmost faithful, but that conviction became oppression.

    Brutal Restraint
    Timeless Jewel
    Click to expand
  • Denoted service of 6400 dekhara in the akhara of Deshret Passives in radius are Conquered by the Maraketh
  • Historic
  • They believed themselves the most ordered, but that tradition turned their forests to salt.



    • What does it all mean on the Jewel?

    Most of it is just Fluff there are 3 important things however:
    -1. The Base (shown above)
    This determines how the Jewel affects the tree

    -2. The Name (ex: Zerphi on the Glorious Vanity)
    There are 3 different names for each base, it determines what it will change all Keystones in its radius to. (ex: Zerphi will change all Keystones to Eternal Youth

    -3. The Number (ex: 1411 on the Glorious Vanity)
    Each Jewel has a number which has ~8000 different possibilities (~16000 for Elegant Hubris) The number is what determines EXACTLY what nodes change to what. Every 1411 jewel for example will affect the Tree exactly the same (minus the keystone)

    • What is important for Aura bot?

    What we are looking for as Aura bots is a Glorious Vanity Jewel that changes the tree in certain location so that we have access to more Aura Effect Nodes. (see Pic in spoiler bellow)
    Example

    We are looking for as many of these nodes in a short amount of points as possible to up the effectiveness of our Auras.

    • How much Aura Effectiveness do we need?

    The Skill tree I provide has a total of 91% Increased Non-Curse Aura effectiveness. (Can have 94% if taking Devotion as well)

    There are different thresholds at which aura effectiveness is much better for example: Purities have +5 Max resistances at level 23. Meaning that for every 20% aura effectiveness we have they will grant 1% more (rounded down)

    Some small math
    +5 Maximum Resistance + 91% Aura effect = 9.55
    Rounded down => +9% max resistance
    If we were to have 100% it would be come +10% max Res
    at 120 -> +11 and so on.

    There are different thresholds at which aura effectiveness becomes vastly better here are all of them
    Thresholds
    • 100%
    +10 Max Res Purities, up from +9
    +2% Physical Damage Reduction for all Auras not in Chest, up from 1%
    6% increased attack/cast speed for all Auras not in Chest, up from 5%
    • 120%
    +11 Max Res Purities, up from +10
    8% increased attack/cast speed for all Auras in Chest, up from 7%
    • 140%
    +12 Max Res Purities, up from +11
    7% increased attack/cast speed for all Auras not in Chest, up from 6%
    • 151%
    This is When Auras in Victario's have 200% (151+49)
    +3% Physical Damage Reduction for all Auras in Chest, up from 2%
    9% increased attack/cast speed for all Auras in Chest, up from 8%
    • 160%
    +13 Max Res Purities, up from +12

    • What Numbers are good?

    I'm not going to list all numbers I know and exactly what they do (though i will give a few examples). But here is trade list of Numbers I have listed that I have found/seen/think are good.
    https://www.pathofexile.com/trade/search/Legion/9gmdZ8IK

    • Example Seeds:
    5115
    5071
    4416
    4064
    7556




    With the introduction to Anointing Amulet's and specific uniques from Blight League we now get 1 Free notable to allocate

    This section will have more detail soon, still need too see availablity of oils, how timeless jewel seeds change as well as tree changes. But early look suggest that the best Notable to Anoint will be Soul of Steel, Unnarutal Calm or some Notable that synergieses with a timeless jewel you have pontentiallu saving you many points!



    Pictures








    More Coming Soon
    Videos

    Coming Soon


    I Will be trying to fix and add other things, if you have criticism, suggestions or questions feel free to let me know! Cheers!

    _Nuk
    Jun 21, 2019 09:43:37 AM


    3.7

    Gear and Gem Setup

    Victario's Influence
    Lacquered Garb
    Click to expand
  • +1 to Level of Socketed Gems
  • +1 to Level of Socketed Aura Gems
  • Socketed Gems are Supported by Level 30 Generosity
  • Socketed Gems have 30% reduced Mana Reservation
  • 132% increased Evasion and Energy Shield
  • 23% increased Area of Effect of Aura Skills
  • 15% increased effect of Non-Curse Auras from your Skills
  • "Every life is a story.

    If you're not writing your own,

    you'd better know who's writing it for you!"

    - Victario, the People's Poet

    Empower Support
    -
    Click to expand
  • Level 4 (Max)
  • Quality +20%
  • This Gem gains 100% increased Experience
  • +3 to Level of Supported Active Skill Gems
  • Anger
    -
    Click to expand
  • Level 20 (Max)
  • +19 to radius
  • You and nearby allies deal 109 to 155 additional Fire Damage with Attacks
  • You and nearby allies deal 99 to 140 additional Fire Damage with Spells
  • Wrath
    -
    Click to expand
  • Level 21 (Max)
  • +20 to radius
  • You and nearby allies deal 17 to 267 additional Lightning Damage with Attacks
  • You and nearby allies deal 21% more Spell Lightning Damage
  • Malevolence
    -
    Click to expand
  • Level 20 (Max)
  • +19 to radius
  • You and nearby allies deal 20% more Damage over Time
  • You and nearby allies have 19% increased Skill Effect Duration
  • Hatred
    -
    Click to expand
  • Level 21 (Max)
  • +20 to radius
  • You and nearby allies gain 26% of Physical Damage as Extra Cold Damage
  • You and nearby allies deal 19% more Cold Damage
  • Zealotry
    -
    Click to expand
  • Level 20 (Max)
  • +19 to radius
  • You and nearby allies have a 10% chance to create Consecrated Ground on Hitting a Rare or Unique Enemy, lasting 8 seconds
  • You and nearby allies have 39% increased Spell Critical Strike Chance
  • You and nearby allies deal 15% more Spell Damage


  • Shaper's Touch
    Crusader Gloves
    Click to expand
  • +2 to Level of Socketed AoE Gems
  • 111% increased Armour and Energy Shield
  • +4 Accuracy Rating per 2 Intelligence
  • +1 Life per 4 Dexterity
  • +2 Mana per 4 Strength
  • 2% increased Energy Shield per 10 Strength
  • 2% increased Evasion Rating per 10 Intelligence
  • 2% increased Melee Physical Damage per 10 Dexterity
  • By my hand, the inert is given life.

    By my hand, that which rots is reborn.

    There is nothing that cannot be changed.

    Nothing.

    Enlighten Support
    -
    Click to expand
  • Level 4 (Max)
  • Quality +9%
  • This Gem gains 45% increased Experience
  • Purity of Lightning
    -
    Click to expand
  • Level 21 (Max)
  • +20 to radius
  • You and nearby allies gain 42% additional Lightning Resistance
  • You and nearby allies gain 4% additional maximum Lightning Resistance
  • Purity of Fire
    -
    Click to expand
  • Level 21 (Max)
  • +20 to radius
  • You and nearby allies gain 42% additional Fire Resistance
  • You and nearby allies gain 4% additional maximum Fire Resistance
  • Purity of Ice
    -
    Click to expand
  • Level 21 (Max)
  • +20 to radius
  • You and nearby allies gain 42% additional Cold Resistance
  • You and nearby allies gain 4% additional maximum Cold Resistance


  • Skyforth
    Sorcerer Boots
    Click to expand
  • +93 to maximum Mana
  • 30% increased Movement Speed
  • 25% chance to gain a Power Charge on Critical Strike
  • 6% reduced Mana Reserved
  • You have no Life Regeneration
  • Stun Threshold is based on 500% of your Mana instead of Life
  • The quick die young, the brilliant go mad,

    and the powerful stand alone in a wasteland of their own creation.

    War Banner
    -
    Click to expand
  • Level 21 (Max)
  • You and nearby allies gain 21% increased Accuracy Rating
  • Nearby Enemies take 12% increased Physical Damage
  • Gain 1 Stage when you Kill an Enemy while carrying the Banner
  • +1 second to Base Placed Banner Duration per Stage
  • When placed, 8% increased Area of Effect per Stage
  • When placed, 1% increased Aura effect per Stage
  • Base Duration of 10.00 seconds after being Placed
  • Gain Adrenaline for 0.05 seconds per Stage on Placing the Banner
  • Flesh and Stone
    -
    Click to expand
  • Level 20 (Max)
  • Nearby Enemies are Blinded while in Sand Stance You take 11% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance Nearby Enemies are Maimed while in Blood Stance
  • 50% increased Cooldown Recovery Speed
  • Enemies Maimed by this Skill take 16% increased Physical Damage
  • Purity of Elements
    -
    Click to expand
  • Level 20 (Max)
  • +19 to radius
  • You and nearby allies gain +27% to all Elemental Resistances
  • Vaal Molten Shell
    -
    Click to expand
  • Level 20 (Max)
  • Quality +19%
  • Base duration is 3.00 seconds
  • 19% increased Skill Effect Duration
  • 858 additional Armour
  • This Skill's Cooldown does not recover during its effect
  • 75% of Damage from Hits is taken from the Buff before your Life or Energy Shield Buff can take Damage equal to 20% of your Armour, up to a maximum of 10000
  • Reflects 3000% of Damage taken from Buff as Fire Damage when Buff expires or is depleted

  • Have Added Molten Shell Into my build now

    Carrion Shelter
    Hubris Circlet
    Click to expand
  • +37 to Intelligence
  • +57 to maximum Energy Shield
  • 114% increased Energy Shield
  • 10% increased Stun and Block Recovery
  • 5% reduced Mana Reserved
  • +13 to all Attributes
  • Smite
    -
    Click to expand
  • Level 21 (Max)
  • Deals 219.2% of Base Damage
  • Base duration is 4.00 seconds
  • 50% of Physical Damage Converted to Lightning Damage
  • +7 to radius
  • +3 to Melee range
  • 20% less Area Damage
  • Aura grants 20% chance to Shock
  • Aura grants 13 to 239 added Lightning Damage
  • Ancestral Call Support
    -
    Click to expand
  • Level 1
  • Supported Skills deal 19% less Damage
  • Supported Strike Skills target 2 additional nearby Enemies
  • Vigilant Strike
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Deals 260% of Base Damage
  • Can't be Evaded
  • Grants Fortify on Melee Hit
  • 210% increased Fortify duration
  • +4 to Melee range
  • Clarity
    -
    Click to expand
  • Level 1
  • You and nearby Allies Regenerate 2.9 Mana per second


  • Fate Wish
    Titanium Spirit Shield
    Click to expand
  • Socketed Gems have 15% reduced Mana Reservation
  • +1% to all maximum Resistances
  • Can have multiple Crafted Modifiers
  • +25 to Strength
  • +66 to maximum Energy Shield
  • 74% increased Energy Shield
  • +18% to Quality
  • Vaal Grace
    -
    Click to expand
  • Level 21 (Max)
  • +20 to radius
  • You and nearby allies gain 2700 additional Evasion Rating
  • Haste
    -
    Click to expand
  • Level 21 (Max)
  • +20 to radius
  • You and nearby allies gain 9% increased Movement Speed
  • You and nearby allies gain 16% increased Cast Speed
  • You and nearby allies gain 17% increased Attack Speed
  • Determination
    -
    Click to expand
  • Level 21 (Max)
  • +20 to radius
  • You and nearby allies gain 52% more Armour

  • Got Super Lucky crafting this new shield well worth the small ES loss, also moved Haste out side for more MS for myself

    Beast Gutter
    Tiger Hook
    Click to expand
  • 6% chance to Dodge Attack Hits
  • Socketed Movement Skills have no Mana Cost
  • 0.22% of Physical Attack Damage Leeched as Mana
  • Minions deal 51% increased Damage
  • Auras from your Skills grant 2% increased Damage to you and Allies
  • Regenerate 0.4% of Mana per second if you've Hit an Enemy Recently
  • +2 to Level of Socketed Support Gems
  • Phase Run
    -
    Click to expand
  • Level 21 (Max)
  • Quality +23%
  • Base duration is 1.80 seconds
  • Base secondary duration is 0.20 seconds
  • 51% increased Movement Speed
  • 30% more Melee Physical Damage
  • 100% increased Skill Duration per Frenzy Charge removed
  • 50% reduced Visibility to Enemies
  • Buff grants Phasing
  • Enhance Support
    -
    Click to expand
  • Level 4 (Max)
  • +24% to Quality of Supported Active Skill Gems
  • Flame Dash
    -
    Click to expand
  • Level 20 (Max)
  • Quality +23%
  • Deals 479 to 718 Fire Damage
  • Deals 1262.7 Base Fire Damage per second
  • Base duration is 4.00 seconds
  • 99% increased Cooldown Recovery Speed

  • I like moving fast, +2 Support Gems to Enhance helps just that

    Vivinsect
    Unset Ring
    Click to expand
  • Has 1 Socket
  • +5 to Level of Socketed Aura Gems
  • Socketed Gems have 10% increased Mana Reservation
  • +22 to all Attributes
  • Regenerate 15 Life per second for each Uncorrupted Item Equipped
  • -2 to Total Mana Cost of Skills for each Corrupted Item Equipped
  • +17 to Strength and Intelligence
  • "Fusing the parasite with another ring has manifested unpredictable effects.

    I theorise the sacrificial vessel's level of anguish is a key variable."

    - Arzaak, Syndicate Researcher

    Vaal Discipline
    -
    Click to expand
  • Level 21 (Max)
  • +20 to radius
  • You and nearby allies gain 221 additional Energy Shield
  • You and nearby Allies gain 30% increased Energy Shield Recharge rate
  • Beast Turn
    Unset Ring
    Click to expand
  • Has 1 Socket
  • Grants Level 20 Aspect of the Spider Skill
  • +38 to Intelligence
  • Adds 1 to 2 Physical Damage to Attacks
  • +47 to maximum Energy Shield
  • 8% increased maximum Energy Shield
  • +15% to all Elemental Resistances
  • 23% faster start of Energy Shield Recharge
  • Precision
    -
    Click to expand
  • Level 7
  • +6 to radius
  • You and nearby allies gain 46% increased Critical Strike Chance
  • You and nearby allies gain +305 to Accuracy Rating
  • Morbid Braid
    Onyx Amulet
    Click to expand
  • +16 to all Attributes
  • Grants Level 22 Vitality Skill
  • 10% increased Evasion Rating
  • 15% increased maximum Energy Shield
  • +49 to maximum Mana
  • 5% reduced Mana Reserved
  • +17 to Strength and Intelligence

  • Vivinsect Helps me get stats and a little more ES, +3 Ring will work just as fine too. Amulet is not Great but I like the Grants Vitality it frees me a Gem Slot.

    Darkness Enthroned
    Stygian Vise
    Click to expand
  • Has 1 Abyssal Socket
  • Has 1 Abyssal Socket
  • 50% increased Effect of Socketed Jewels
  • Hold in your hand the darkness

    and never will the light blind you.

    Grim Lens
    Ghastly Eye Jewel
    Click to expand
  • 1% reduced Mana Reserved
  • +27 to maximum Energy Shield
  • Minions deal 10 to 14 additional Physical Damage
  • Minions have 5% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed
  • Grim Stare
    Ghastly Eye Jewel
    Click to expand
  • 1% reduced Mana Reserved
  • +31 to maximum Energy Shield
  • +21 to maximum Life
  • Minions deal 17% increased Damage if you've used a Minion Skill Recently


  • Experimenter's Jade Flask of Staunching
    -
    Click to expand
  • Immunity to Bleeding during Flask effect Removes Bleeding on use
  • 36% increased Duration
  • Experimenter's Basalt Flask of Heat
    -
    Click to expand
  • Immunity to Freeze and Chill during Flask effect Removes Freeze and Chill on use
  • 39% increased Duration
  • Experimenter's Silver Flask of Warding
    -
    Click to expand
  • Immune to Curses during Flask effect Removes Curses on use
  • 36% increased Duration
  • Alchemist's Quicksilver Flask of Adrenaline
    -
    Click to expand
  • 24% increased Movement Speed during Flask effect
  • 25% increased effect
  • 33% reduced Duration
  • Experimenter's Granite Flask of Grounding
    -
    Click to expand
  • Immunity to Shock during Flask effect Removes Shock on use
  • 40% increased Duration

  • Jewels

    The Vigil
    Crimson Jewel
    Click to expand
  • 1% reduced Mana Reserved
  • 13% increased Armour
  • With at least 40 Strength in Radius, Vigilant Strike Fortifies you and Nearby Allies for 12 seconds
  • When Voll took the throne,

    He swore to care for the empire with eyes open.

    And so he looked to the salvation of his people,

    Blind to the damnation in his hands.

    Efficient Training
    Crimson Jewel
    Click to expand
  • 1% reduced Mana Reserved
  • +23 to Strength
  • Intelligence from Passives in Radius is Transformed to Strength
  • Working smart and working hard aren't mutually exclusive.

    Conqueror's Potency
    Cobalt Jewel
    Click to expand
  • 1% reduced Mana Reserved
  • 4% increased Effect of your Curses
  • Flasks applied to you have 8% increased Effect
  • 3% increased effect of Non-Curse Auras from your Skills
  • What you earn is almost as important as what you take.

    Conqueror's Efficiency
    Crimson Jewel
    Click to expand
  • 1% reduced Mana Reserved
  • 3% reduced Mana Cost of Skills
  • 4% increased Skill Effect Duration
  • 2% reduced Mana Reserved
  • The stone may yet bleed.

    Pure Talent
    Viridian Jewel
    Click to expand
  • 1% reduced Mana Reserved
  • While your Passive Skill Tree connects to a class' starting location, you gain: Marauder: Melee Skills have 15% increased Area of Effect Duelist: 1% of Attack Damage Leeched as Life Ranger: 7% increased Movement Speed Shadow: +0.5% to Critical Strike Chance Witch: 0.5% of Mana Regenerated per second Templar: Damage Penetrates 5% Elemental Resistances Scion: +25 to All Attributes
  • The skilled know how to learn.

    The talented know who to learn from.

    Behemoth Wisdom
    Cobalt Jewel
    Click to expand
  • 1% reduced Mana Reserved
  • +8 to all Attributes
  • 3% increased Attack Speed
  • +15% to Critical Strike Multiplier with Cold Skills
  • Minions deal 15% increased Damage
  • Might of the Meek
    Crimson Jewel
    Click to expand
  • 1% reduced Mana Reserved
  • 50% increased Effect of non-Keystone Passive Skills in Radius
  • Notable Passive Skills in Radius grant nothing
  • Enough mice can kill a wolf.

    Energy From Within
    Cobalt Jewel
    Click to expand
  • 1% reduced Mana Reserved
  • 3% increased maximum Energy Shield
  • Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield
  • The Azmeri ascetics learnt the power

    of going without the body's ordinary cravings.

    Intuitive Leap
    Viridian Jewel
    Click to expand
  • 1% reduced Mana Reserved
  • Passives in Radius can be Allocated without being connected to your tree
  • The carpenter who picks up a blade is not mad.

    He's ambitious.

    Intuitive Leap
    Viridian Jewel
    Click to expand
  • 1% reduced Mana Reserved
  • Passives in Radius can be Allocated without being connected to your tree
  • The carpenter who picks up a blade is not mad.

    He's ambitious.


    Glorious Vanity
    Timeless Jewel
    Click to expand
  • Bathed in the blood of 6697 sacrificed in the name of Zerphi Passives in radius are Conquered by the Vaal
  • Historic
  • They believed themselves the pinnacle of civilisation, but that height toppled their empire.

    Watcher's Eye
    Prismatic Jewel
    Click to expand
  • 4% increased maximum Energy Shield
  • 5% increased maximum Life
  • 6% increased maximum Mana
  • Immune to Ignite while affected by Purity of Fire
  • Gain 18% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity
  • Unaffected by Temporal Chains while affected by Haste
  • One by one, they stood their ground against a creature

    they had no hope of understanding, let alone defeating,

    and one by one, they became a part of it.


    Still have some Jewels to upgrade, slowly corrupting my own abyss jewels with ES.
    Timeless Jewel 6697: Best Aura Bot Seed that is public See bellow what it does.
    Spoiler

    Stats and PoB

    Path of Building: https://pastebin.com/BHYWGSTf
    No Mana Cost Skills:





    Stats:


    MS with Flasks+Phase Run




    _Nuk
    Jun 21, 2019 09:44:13 AM

    PoB or 3.7 skilltree (:

    DeadCracker
    Jun 21, 2019 15:03:30 PM

    "
    DeadCracker wrote:
    PoB or 3.7 skilltree (:


    Thats weird trees were taken straight from latest version of PoB, ill see to it its fixed when I get home, Thanks!

    Edit: Fixed as well as added my PoB Pastebin

    _Nuk
    Jun 21, 2019 18:51:50 PM

    What is the Timeless jewel mods that we are looking for to get those mods?

    Drewberto
    Jun 22, 2019 11:47:48 AM

    "
    Drewberto wrote:
    What is the Timeless jewel mods that we are looking for to get those mods?

    Like this?

    Check any vaal jew with hope in miracle. You can find few notable and few minor nods, for a total %%% of aura effect.

    Tree = up to 69%
    Chest = up to 15%
    Asc = 10%
    Usual jew = 3%
    => up to 97%
    If you wanna 11 max res you need to find at least 23% on jew (11/5 = 2.2 => 120% aura effect).

    Wasfill
    Jun 22, 2019 15:16:03 PM

    "
    Wasfill wrote:
    "
    Drewberto wrote:
    What is the Timeless jewel mods that we are looking for to get those mods?

    Like this?

    Check any vaal jew with hope in miracle. You can find few notable and few minor nods, for a total %%% of aura effect.

    Tree = up to 69%
    Chest = up to 15%
    Asc = 10%
    Usual jew = 3%
    => up to 97%
    If you wanna 11 max res you need to find at least 23% on jew (11/5 = 2.2 => 120% aura effect).


    Except you will not be taking 6% from tree, which means yo will need a jewel that give you 29% at least

    Your looking for a Glorious Vanity (the red vaal one) to be placed in either marauder, duelist or witch jewel sockets where there is at least 2 notables with 13-15% aura effectiveness nearby your travel points

    But but even just 9% aura effectiveness is a good start since it will push you over 100% allowing all your auras to give +2% phys reduction, 6% attack/cast speed speed and +10 max resistance purities.

    _Nuk
    Jun 22, 2019 20:20:13 PM

    LittoBum, do you follow jews? Whats maximum percentage of aura effect you saw?

    Wasfill
    Jun 22, 2019 21:52:18 PM

    "
    Wasfill wrote:
    LittoBum, do you follow jews? Whats maximum percentage of aura effect you saw?


    I have a few 30-40% ones in my stash, my current one is 33% and 12% es for 7pts which is the most efficient one ive had for myself.

    I posted my old one on Reddit 6pts for 33% and sold it for 1ex, prolly could have sold for more but didn't want to be too greedy

    The highest ive seen whilr also being realistic pathing is 11pts for 58%

    _Nuk
    Jun 22, 2019 23:13:09 PM

    "
    "
    Wasfill wrote:
    LittoBum, do you follow jews? Whats maximum percentage of aura effect you saw?


    I have a few 30-40% ones in my stash, my current one is 33% and 12% es for 7pts which is the most efficient one ive had for myself.

    I posted my old one on Reddit 6pts for 33% and sold it for 1ex, prolly could have sold for more but didn't want to be too greedy

    The highest ive seen whilr also being realistic pathing is 11pts for 58%

    Thx for info! Pretty nice that you can find some with realistic pathing. My best - 69%, but cost in points...

    Wasfill
    Jun 23, 2019 00:48:44 AM
  • 1
  • 2
  • 3
  • 19
  • 20
  • Next