Forum Index Scion [3.7] Adaptive Clone/Flick zerking Scion version included!

History



Carcass Jack
Varnished Coat
Click to expand
  • 139% increased Evasion and Energy Shield
  • +65 to maximum Life
  • +10% to all Elemental Resistances
  • 42% increased Area of Effect
  • 43% increased Area Damage
  • Extra gore
  • "...The discomfort shown by the others is amusing, but none

    can deny that my work has made quite the splash..."

    - Maligaro's Journal

    Melee Splash Support
    -
    Click to expand
  • Level 19
  • Supported Skills deal Splash Damage to surrounding targets
  • Supported Skills deal 41% less Damage to surrounding targets
  • Supported Skills have 54% more Melee Splash Area of Effect



  • This build focusses on the overlapping AOE of melee splash combined with nodes in the tree and carcass jack. Ancestrall call makes the build 3/4x slower melee splash is king it's enitrely build around this splash mechanic

    Oh and it is possible making this a cold based herald of ice hatred version (haven't gotten so far) but in theory this could be a nice autobombing flicker strike if done properly. hopefully someone is ahead of me with that already :)


    Check out my scion groundslam 14APS adaptive build!
    https://respoe.xyz/forum/view-thread/2514590

    Short gameplay gif action


    __________________________________________________________________________


    Build status in 3.7

    Currently this build performs well up to t16
    I choose to take a bit of more dps since i run some t10's sustaining. You can drop a few nodes to get more life. read below!

    you can also play this as a champion or scion slayer/berserker

    This build is a cyclone and flickerstrike build in 1 you can use the same tree and the same gear to swap out flicker strike for cyclone in your chestplate.
    if you're bored of flickering you can swap for cyclone.


    Best of luck!
    Nightcodex

    __________________________________________________________________________


    Please Read

    twitch.tv/nightcodex

    YouTube.com/nightcodex Old channel

    https://www.youtube.com/channel/UCmAncOhaRpPcwwpO3rHNJzw New one

    1. My builds:
    https://respoe.xyz/forum/view-thread/2233985

    Note: Refer to the Path of Building link to see which gear/gems you should use .
    2. Join us on Discord! https://discord.gg/z8NzdaE.

    3. This build is focussed on variety playstyle with different classes and skills a cheap, simple and effective legion farmer and lab farmer

    4. My Path of Building link includes the trees & the ability of the characters gear in the items section.


    PICK YOUR VERSION!


    Berserker version (MAIN)
    Spoiler
    POB: https://pastebin.com/uzpi4Lid
    Now just read on ahead!





    Scion version
    Spoiler
    POB: https://pastebin.com/uPKdqq8X
    Few changes than the berserker one are:
    - ascendancy slayer > berserker > duelist (uber lab) in order
    - start with the phys nodes to life when you've done uber lab refun those and take the phys nodes from duelist as shown in the pob



    You can now close this spoiler and follow the excact gear ahead!



    Champion version

    Spoiler
    POB: https://pastebin.com/7Z1tvjYn

    Few changes:
    - fortify in main setup | Cyclone - fortify - pulverise - rage - brutality (6th) Melee physical damage

    - flicker strike | Flicker strike - melee splash - multistrike - rage - fortify - (6th link) Melee phys

    - Ascendancy order conqueror - worthy foe - unstoppable hero - Master of metal



    you can now close this spoiler and read on!





    __________________________________________________________________________

    PROS AND CONS

    Pros:

    - Berserker has good damage balanced with survivability and a really nice boost in speed zoom zoom and balanced

    - Scion has a nice leech variant to it with culling strike which feels great aswell safe build and reliable

    - Champion has alot to offer that let us drop dps support gems for a offensive gem that syncs with our ascendancy #fortify defensive and balanced

    Cons:

    - Expensive first week of a new league

    - Legion rares are though! this can result in flick locking too much in the same spot dying by some random placed DOT or anything that targets you since you are in the same spot for too long

    - Some people don't enjoy flicker strike therefor you can use the same excact character just with the cyclone setup :) Or swap around if you want to play either of them.
    __________________________________________________________________________

    Gem Setup

    Flicker strike setup Berserker and scion

    Flicker Strike
    -
    Click to expand
  • Level 19
  • Deals 166.6% of Base Damage
  • 10% increased Attack Speed per Frenzy Charge
  • 15% chance to gain a Frenzy Charge on Hit
  • Buff grants 20% increased Movement Speed
  • Multistrike Support
    -
    Click to expand
  • Level 19
  • Supported Skills Repeat 2 additional times
  • Supported Skills have 44% more Melee Attack Speed
  • Supported Skills deal 11% less Attack Damage
  • First Repeat of Supported Skills deals 22% more Damage
  • Second Repeat of Supported Skills deals 44% more Damage
  • Melee Splash Support
    -
    Click to expand
  • Level 19
  • Supported Skills deal Splash Damage to surrounding targets
  • Supported Skills deal 41% less Damage to surrounding targets
  • Supported Skills have 54% more Melee Splash Area of Effect
  • Brutality Support
    -
    Click to expand
  • Level 1
  • Supported Skills deal 40% more Physical Damage
  • Supported Skills deal no Chaos Damage
  • Supported Skills deal no Elemental Damage
  • Rage Support
    -
    Click to expand
  • Level 1
  • Supported Attacks deal 1 to 2 added Physical Damage with Weapons per 10 Rage
  • Supported Attacks deal 2 to 4 added Physical Damage with Weapons while you have at least 10 Rage
  • Supported Skills grant 1 Rage on Melee Hit, no more than once every 0.4 seconds
  • Melee Physical Damage Support
    -
    Click to expand
  • Level 1
  • Supported Skills deal 30% more Melee Physical Damage
  • Supported Skills deal 30% more Damage with Bleeding and Poison caused by Melee Hits


  • Flicker strike setup Champion

    Flicker Strike
    -
    Click to expand
  • Level 19
  • Deals 166.6% of Base Damage
  • 10% increased Attack Speed per Frenzy Charge
  • 15% chance to gain a Frenzy Charge on Hit
  • Buff grants 20% increased Movement Speed
  • Multistrike Support
    -
    Click to expand
  • Level 19
  • Supported Skills Repeat 2 additional times
  • Supported Skills have 44% more Melee Attack Speed
  • Supported Skills deal 11% less Attack Damage
  • First Repeat of Supported Skills deals 22% more Damage
  • Second Repeat of Supported Skills deals 44% more Damage
  • Melee Splash Support
    -
    Click to expand
  • Level 19
  • Supported Skills deal Splash Damage to surrounding targets
  • Supported Skills deal 41% less Damage to surrounding targets
  • Supported Skills have 54% more Melee Splash Area of Effect
  • Rage Support
    -
    Click to expand
  • Level 1
  • Supported Attacks deal 1 to 2 added Physical Damage with Weapons per 10 Rage
  • Supported Attacks deal 2 to 4 added Physical Damage with Weapons while you have at least 10 Rage
  • Supported Skills grant 1 Rage on Melee Hit, no more than once every 0.4 seconds
  • Fortify Support
    -
    Click to expand
  • Level 1
  • Supported Skills grant Fortify on Melee hit
  • Supported Skills have 15% increased Fortify duration
  • Supported Skills deal 20% more Damage with Ailments caused by Melee Hits
  • Supported Skills deal 20% more Melee Damage
  • Brutality Support
    -
    Click to expand
  • Level 1
  • Supported Skills deal 40% more Physical Damage
  • Supported Skills deal no Chaos Damage
  • Supported Skills deal no Elemental Damage


  • Note: For mapping I suggest swapping melee phys for ancestrall call on berserker / scion for extreme zoom zoom and blow up packs (just not on t16 not really safe feels clunky)

    And for champion brutality for ancestrall call I highly reccommend doing these swaps only if you have a 6 link otherwise you will lose either defense or a great offense. trust me legion mobs hit hard you dont wanna drop your fortify for this or your dps brutality untill you have a 6 link

    Cyclone setup Berserker and scion in order

    Cyclone
    -
    Click to expand
  • Level 1
  • Deals 44% of Base Damage
  • 5 to 8 Added Attack Physical Damage
  • 8% increased Area of Effect per 1 additional Melee range
  • 30% less Movement Speed
  • First Hit deals 50% less Damage
  • Gains 1 Stage every 0.3 seconds while Channelling
  • Maximum 3 Stages
  • +1 to radius per Stage
  • Lose 1 Stage every 0.3 seconds while not Channelling
  • Pulverise Support
    -
    Click to expand
  • Level 1
  • Supported Skills have 25% increased Area of Effect
  • Supported Skills have 15% less Attack Speed
  • Supported Skills deal 40% more Melee Area Damage
  • Melee Physical Damage Support
    -
    Click to expand
  • Level 1
  • Supported Skills deal 30% more Melee Physical Damage
  • Supported Skills deal 30% more Damage with Bleeding and Poison caused by Melee Hits
  • Rage Support
    -
    Click to expand
  • Level 1
  • Supported Attacks deal 1 to 2 added Physical Damage with Weapons per 10 Rage
  • Supported Attacks deal 2 to 4 added Physical Damage with Weapons while you have at least 10 Rage
  • Supported Skills grant 1 Rage on Melee Hit, no more than once every 0.4 seconds
  • Brutality Support
    -
    Click to expand
  • Level 1
  • Supported Skills deal 40% more Physical Damage
  • Supported Skills deal no Chaos Damage
  • Supported Skills deal no Elemental Damage
  • Fortify Support
    -
    Click to expand
  • Level 1
  • Supported Skills grant Fortify on Melee hit
  • Supported Skills have 15% increased Fortify duration
  • Supported Skills deal 20% more Damage with Ailments caused by Melee Hits
  • Supported Skills deal 20% more Melee Damage


  • Cyclone setup Champion in order

    Cyclone
    -
    Click to expand
  • Level 1
  • Deals 44% of Base Damage
  • 5 to 8 Added Attack Physical Damage
  • 8% increased Area of Effect per 1 additional Melee range
  • 30% less Movement Speed
  • First Hit deals 50% less Damage
  • Gains 1 Stage every 0.3 seconds while Channelling
  • Maximum 3 Stages
  • +1 to radius per Stage
  • Lose 1 Stage every 0.3 seconds while not Channelling
  • Fortify Support
    -
    Click to expand
  • Level 1
  • Supported Skills grant Fortify on Melee hit
  • Supported Skills have 15% increased Fortify duration
  • Supported Skills deal 20% more Damage with Ailments caused by Melee Hits
  • Supported Skills deal 20% more Melee Damage
  • Pulverise Support
    -
    Click to expand
  • Level 1
  • Supported Skills have 25% increased Area of Effect
  • Supported Skills have 15% less Attack Speed
  • Supported Skills deal 40% more Melee Area Damage
  • Melee Physical Damage Support
    -
    Click to expand
  • Level 1
  • Supported Skills deal 30% more Melee Physical Damage
  • Supported Skills deal 30% more Damage with Bleeding and Poison caused by Melee Hits
  • Rage Support
    -
    Click to expand
  • Level 1
  • Supported Attacks deal 1 to 2 added Physical Damage with Weapons per 10 Rage
  • Supported Attacks deal 2 to 4 added Physical Damage with Weapons while you have at least 10 Rage
  • Supported Skills grant 1 Rage on Melee Hit, no more than once every 0.4 seconds
  • Brutality Support
    -
    Click to expand
  • Level 1
  • Supported Skills deal 40% more Physical Damage
  • Supported Skills deal no Chaos Damage
  • Supported Skills deal no Elemental Damage


  • Mobility and curse setup

    Leap Slam
    -
    Click to expand
  • Level 19
  • 38% increased Stun Duration against Enemies that are on Full Life
  • Deals 118.9% of Base Damage
  • +0.55 seconds to Attack Time
  • Damaging Hits always Stun Enemies that are on Full Life
  • Faster Attacks Support
    -
    Click to expand
  • Level 19
  • Supported Skills have 43% increased Attack Speed
  • Fortify Support
    -
    Click to expand
  • Level 19
  • Supported Skills grant Fortify on Melee hit
  • Supported Skills have 33% increased Fortify duration
  • Supported Skills deal 33% more Damage with Ailments caused by Melee Hits
  • Supported Skills deal 33% more Melee Damage


  • (For champion this is power charge on crit or you can 4 link both for power charge)

    Power Charge On Critical Support
    -
    Click to expand
  • Level 1
  • Supported Skills have 35% chance to gain a Power Charge on Critical Strike
  • Supported Skills deal 4% more Damage per Power Charge


  • - Blasphemy reserver too much mana. I've come up with a nice free curse on those nasty bosses and high rares

    Vengeance
    -
    Click to expand
  • Level 3
  • Deals 178.9% of Base Damage
  • 11 to 17 Added Attack Physical Damage
  • 30% chance to Trigger this Skill when Hit
  • You cannot use this Attack directly
  • Curse On Hit Support
    -
    Click to expand
  • Level 18
  • Supported Skills apply supported Curses on Hit
  • You cannot Cast Supported Curses
  • Supported Skills have 16% reduced Curse Duration
  • Vulnerability
    -
    Click to expand
  • Level 18
  • Base duration is 10.70 seconds
  • +9 to radius
  • Cursed enemies take 38% increased Physical Damage
  • Cursed Enemies have 20% chance to be Maimed for 4 seconds when Hit by Attacks
  • Cursed Enemies have 20% chance to Bleed when Hit by Attacks
  • Cursed enemies take 30% increased Physical Damage from Damage Over Time


  • Feel free to add any curse you want other than vulnerability. anything to your playstyle!

    Buffs:

    Berserk
    -
    Click to expand
  • Level 18
  • Quality +20%
  • Lose 5 Rage per second
  • At least 5 Rage required to start Berserking
  • 19% more Damage with Attacks
  • 19% more Attack Speed
  • 30% more Movement Speed
  • 19% less Damage taken
  • Each second, 20% more Rage loss Rate
  • 20% increased Attack Damage
  • This Skill's Cooldown does not recover during its effect
  • Blood and Sand
    -
    Click to expand
  • Level 5
  • Melee Skills deal 14% more Area Damage while in Blood Stance
  • Melee Skills have 5% less Area of Effect while in Blood Stance
  • Melee Skills have 14% more Area of Effect while in Sand Stance
  • Melee Skills deal 5% less Area Damage while in Sand Stance
  • 40% increased Cooldown Recovery Speed
  • Flesh and Stone
    -
    Click to expand
  • Level 19
  • Quality +20%
  • Nearby Enemies are Blinded while in Sand Stance You take 11% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance Nearby Enemies are Maimed while in Blood Stance
  • 57% increased Cooldown Recovery Speed
  • Enemies Maimed by this Skill take 16% increased Physical Damage
  • Maim Support
    -
    Click to expand
  • Level 19
  • Supported Skills deal 29% more Physical Damage
  • Supported Attacks have 30% chance to Maim on Hit
  • Enemies Maimed by Supported Skills take 14% increased Physical Damage


  • Put this somewere unlinked alone

    Herald of Purity
    -
    Click to expand
  • Level 19
  • Base duration is 12.00 seconds
  • Maximum 4 Summoned Sentinels of Purity
  • Minions have 36% more Life
  • Adds 23 to 35 Physical Damage to Attacks
  • Adds 23 to 35 Physical Damage to Spells
  • Summon a Sentinel of Purity when you Kill an Enemy
  • 20% chance to Summon a Sentinel of Purity when you Hit a Rare or Unique Enemy
  • Minions deal 90% more Physical Damage


  • You only need to link flesh and stone with maim it stacks!

    CWDT

    Cast when Damage Taken Support
    -
    Click to expand
  • Level 1
  • This Gem can only Support Skill Gems requiring Level 38 or lower
  • Supported Skills deal 70% less Damage
  • You cannot Cast Supported Triggerable Spells directly
  • Trigger Supported Spells when you take a total of 528 Damage
  • Dread Banner
    -
    Click to expand
  • Level 18
  • You and nearby Allies have 20% chance to Impale Enemies on Hit with Attacks
  • You and nearby Allies have 17% increased Impale Effect
  • Gain 1 Stage when you Impale an Enemy while carrying the Banner, up to 5 per second
  • +1 second to Base Placed Banner Duration per Stage
  • When placed, 8% increased Area of Effect per Stage
  • When placed, 1% increased Aura effect per Stage
  • Base Duration of 10.00 seconds after being Placed
  • Nearby Enemies have 20% less Accuracy Rating
  • Gain Fortify for 0.05 seconds per Stage on Placing the Banner
  • 2% increased Fortify effect per Stage
  • Immortal Call
    -
    Click to expand
  • Level 1
  • Base duration is 1.00 seconds
  • 20% increased Buff Duration per Endurance Charge removed
  • This Skill's Cooldown does not recover during its effect
  • 25% less Elemental Damage taken
  • 25% less Physical Damage taken
  • 15.0% less Physical Damage taken per Endurance Charge removed


  • Can use portal gem unlinked alone

    Portal
    -
    Click to expand
  • Level 1 (Max)


  • Precion skill on amu mandatory! only reserves like 90 mana
    Hyrri's Truth
    Jade Amulet
    Click to expand
  • 29% increased Rarity of Items found
  • Grants Level 22 Precision Skill
  • +28 to Dexterity
  • Adds 14 to 25 Physical Damage to Attacks
  • Adds 12 to 26 Cold Damage to Attacks
  • +23% to Global Critical Strike Multiplier
  • 0.94% of Physical Attack Damage Leeched as Life
  • Precision has 50% less Mana Reservation
  • Strike true, strike hard, and leave no survivors to retaliate.



    Optional, defensive setup

    - Vengeance, Knockback, Life Gain on Hit & Blind. (can use this if you hate the curse on hit setup)

    __________________________________________________________________________

    Skill-trees, Ascendancy & Pantheon

    Berserker Ascendancy Class:
    Ascendancy Points, in priority: Flawless savagery --> Crave the slaughter --> Rite of ruin --> Aspect of carnage. (blitz charges are thrash we get so much more dps from carnage) (it also lowers crit chance yikes terminus est)

    Scion Ascendancy:
    Ascendancy Points, in priority:
    Go to slayer first --> Berserker --> Finish with duelist tree start

    Champion Ascendancy:
    Ascendancy Points, in priority:
    conqueror --> worthy foe --> unstoppable hero --> master of metal


    skill-tree can be found at the top in the spoilers!


    Note: That if you at any point need more intelligence to level your gems then simply pick up the 30+ notables in the skill-tree

    Pantheon powers

    - Upgraded shakari poison immune (messes with the leech alot if you get too much stacks)

    - Soul of lunaris (nice defensive option must upgrade!)

    __________________________________________________________________________

    Leveling Tips

    1. You can follow any of the skill tree from level 1 as it doesn't matter which way you go , melee is super strong

    This weapon is a must use from lvl 22 till endgame! it's super strong and levels with you!

    Edge of Madness
    Etched Greatsword
    Click to expand
  • 40% increased Global Accuracy Rating
  • +1 to Level of Socketed Active Skill Gems
  • 48% increased Physical Damage
  • Adds 62 to 92 Chaos Damage
  • 1% increased Chaos Damage per Level
  • Adds 1 to 2 Physical Damage to Attacks per Level
  • Soon, the pleas for mercy were muted.

    Only one voice remained.

    Laughing.




    Use any skill untill 12 pickup Sweep untill 28 where you use cyclone untill 51 terminus with the same gem setup as shown above. Down below you can check leveling items.

    Bandit quest:

    - Help alira (Crit multi , all res, Mana regen!)

    Unique items for leveling (OPTIONAL):

    Armour:

    - Wanderlust
    - Goldrim

    Weapons:

    - Edge of madness
    - Limpsplit
    - Wideswing
    - Reaper’s Pursuit
    - Rigwald’s Charge

    Note: These items will be expensive during the very start of the league and will then rapidly drop in price a few days in. It is completely fine to just stick to rare items during the leveling process.

    Threshold “guidelines”

    Kitava, Act 5:

    - 1000-1400+ Life
    - 35%+ to all elemental resistances
    - First lab
    Act 7:

    - 1900-2300+ Life
    - 40%+ to all elemental resistances
    - 4 or 5-link
    - Second lab

    Kitava & Maps, Act 10:

    - 4000+ Life
    - 75%+ to all elemental resistances
    - All labs
    - 5-link +

    Uber Lab Farming:

    - 5000-6000+ Life
    - 75%+ to all elemental resistances
    - 5-link +
    - 35.000+ DPS On cyclone (flicker strike is a bit weird)
    - Avoid Essence + Conduits if the lab has those buffs that day. You can deal with 1, but not both at the same time. At least not without too much risk.

    The Shaper/Elder:

    - 6700+ Life
    - 75%+ to all elemental resistances
    - All Ascendancy's
    - Almost max rolled terminus or starforge / rare equisite blade here is an example of an exquisite blade i crafted the first week of synthesis flashback
    Spoiler


    Corruption Needle
    Exquisite Blade
    Click to expand
  • +60% to Global Critical Strike Multiplier
  • Adds 32 to 54 Physical Damage
  • 19% increased Attack Speed
  • 20% chance to deal Double Damage
  • Can have multiple Crafted Modifiers
  • 128% increased Physical Damage
  • 22% increased Critical Strike Chance
  • Hits can't be Evaded
  • +18% to Quality



  • (you might need a 6-link)
    - 90.000+ DPS on cyclone
    - The Shaper/Elder fight are very mechanical fights. Don't expect to kill him in your first try. It takes practice.

    Note: these are all per definition "guidelines" try and aim for these numbers, but don't get discouraged if you are a bit off.

    __________________________________________________________________________

    Gearing

    Look for these stats on your rare gear (in priority):

    Important:

    1. Life
    2. Elemental Resistances
    3. Crit multiplier

    Not very important:

    3. Stats unless you miss those take +30 in tree
    4. Intelligence (only if you need it to progress gem leveling)

    My Current Gear:

    Spoiler

    Terminus Est
    Tiger Sword
    Click to expand
  • +360 to Accuracy Rating
  • 234% increased Physical Damage
  • 20% increased Attack Speed
  • 72% increased Critical Strike Chance
  • +10 Mana gained on Kill
  • 10% increased Movement Speed
  • Gain a Frenzy Charge on Critical Strike
  • His final sensation was of the executioner's blade.

    It was not cold, instead warm and reassuring,

    murmuring a promise of better times ahead.

    Smiling, he returned death's embrace.

    Dragon Visage
    Lion Pelt
    Click to expand
  • +45 to Intelligence
  • +84 to Evasion Rating
  • +124 to maximum Life
  • Regenerate 1.3 Life per second
  • +70 to maximum Mana
  • +39% to Cold Resistance
  • 5% reduced Mana Reserved
  • Hyrri's Truth
    Jade Amulet
    Click to expand
  • 29% increased Rarity of Items found
  • Grants Level 22 Precision Skill
  • +28 to Dexterity
  • Adds 14 to 25 Physical Damage to Attacks
  • Adds 12 to 26 Cold Damage to Attacks
  • +23% to Global Critical Strike Multiplier
  • 0.94% of Physical Attack Damage Leeched as Life
  • Precision has 50% less Mana Reservation
  • Strike true, strike hard, and leave no survivors to retaliate.

    Sol Twirl
    Diamond Ring
    Click to expand
  • 23% increased Global Critical Strike Chance
  • +19 to maximum Energy Shield
  • +78 to maximum Mana
  • 20% increased Mana Regeneration Rate
  • +37% to Lightning Resistance
  • +1 Mana gained on Kill
  • -7 to Total Mana Cost of Skills
  • +49 to maximum Life
  • Eagle Twirl
    Steel Ring
    Click to expand
  • Adds 4 to 14 Physical Damage to Attacks
  • +38 to Strength
  • +67 to maximum Life
  • +7% to all Elemental Resistances
  • +20% to Cold Resistance
  • Adds 6 to 10 Physical Damage to Attacks
  • Carcass Jack
    Varnished Coat
    Click to expand
  • 139% increased Evasion and Energy Shield
  • +65 to maximum Life
  • +10% to all Elemental Resistances
  • 42% increased Area of Effect
  • 43% increased Area Damage
  • Extra gore
  • "...The discomfort shown by the others is amusing, but none

    can deny that my work has made quite the splash..."

    - Maligaro's Journal

    Dusk Caress
    Spiked Gloves
    Click to expand
  • 20% increased Melee Damage
  • +31 to Strength
  • +18 to Armour
  • 15% increased Armour
  • +90 to maximum Life
  • +26% to Fire Resistance
  • +42% to Lightning Resistance
  • 8% increased Stun and Block Recovery
  • Sorrow Snare
    Stygian Vise
    Click to expand
  • Has 1 Abyssal Socket
  • +82 to maximum Life
  • +32% to Cold Resistance
  • +14% to Lightning Resistance
  • +35% to Fire Resistance
  • Pain Dash
    Goliath Greaves
    Click to expand
  • +16 to Strength
  • +42 to Armour
  • +80 to maximum Life
  • +33% to Fire Resistance
  • +28% to Cold Resistance
  • 10% increased Movement Speed
  • Surgeon's Divine Life Flask of Staunching
    -
    Click to expand
  • 20% chance to gain a Flask Charge when you deal a Critical Strike
  • Immunity to Bleeding during Flask effect Removes Bleeding on use
  • Surgeon's Basalt Flask of Heat
    -
    Click to expand
  • 20% chance to gain a Flask Charge when you deal a Critical Strike
  • Immunity to Freeze and Chill during Flask effect Removes Freeze and Chill on use
  • Surgeon's Silver Flask of Dousing
    -
    Click to expand
  • 20% chance to gain a Flask Charge when you deal a Critical Strike
  • Immunity to Ignite during Flask effect Removes Burning on use
  • Ample Diamond Flask of Warding
    -
    Click to expand
  • +14 to Maximum Charges
  • Immune to Curses during Flask effect Removes Curses on use
  • Surgeon's Quicksilver Flask of Adrenaline
    -
    Click to expand
  • 20% chance to gain a Flask Charge when you deal a Critical Strike
  • 22% increased Movement Speed during Flask effect

  • don't mind the gem links just check the pob or the gem section!



    - Refer to the PoB Pastebin link to see both the budget and expensive version gear choices.

    Jewels:

    - Maximum life
    - Physical/Melee/Sword/Area Damage
    - Attack Speed
    - Resistances


    Note: until you get more accustomed to the labyrinth traps, I recommend using at least 2 health flasks

    __________________________________________________________________________



    ANightcodexAppeared
    Jun 13, 2019 19:15:31 PM

    How do you keep your frenzy charges up?

    xturin
    Jul 05, 2019 17:19:09 PM

    Flicker is a very end game thing. Leveling with flicker is like playing RNG with your life.
    Without a charge you die. If you run out of a charge randomly mid fight you die...

    But this build leaves me wondering how and where do you keep charges endlessly.

    Tankerinc
    Jul 13, 2019 01:19:59 AM

    Seems like Perseverance belt will be amazing addition to this and will free up alot of skill points
    Fortify on cyclone+Perseverance=Permanent Onslaught :)
    And if you feel super rich freeing armour slot from cyclone and getting a off hand starforge with cyclone will result in a huge dps increase

    ararings
    Jul 13, 2019 18:16:07 PM
  • 1