Forum Index Templar [3.8] Manabot Guardian | Easy League Starter |15k ES | 6 Auras | Double allies' ES | Very cheap


Due to the Energy Shield nerf, I wanted to make a good aura-bot that regains the lost energy shield. In my opinion, this is the best way I could make it. I've added alternatives and recommended and budget options also.

Why Guardian?

Guardian is a very good class for getting Energy shield due to the Radiant Faith ascendancy. This ascendancy allows us to gain free flat energy shield as well as give it to allies. With this ontop of discipline, it can give over 2k base Energy shield to other players.
Players with 10k life will get an extra 1/6th extra HP for free while players with energy shield can double their energy shield. Last league my friend had 6k and I boosted it to 13k which was more than even I had at the time.

Pros and Cons:

- Due to Time of Need, this character doesn't die easily.
- You can go afk and not die
- No sore fingers
- Helps friends AND you stay alive
- 6+ auras
- 1+ Curse
- Very cheap
- Unique heavy so no money spend min-maxing rares (only rings and jewels)
- You can deal damage from vaal molten shell and molten shell

- Can't play alone. Sorry loners.
- Can get boring because you don't do much.
- Hard to resistance


Required Gear:

Memory Vault. This is the BiS in my opinion. Memory Vault is insane for this build. Not only does it give up to 200 mana but it also gives 140 energy shield too AND fire resistance. We are struggling for resistances in this bulid so getting any added resistance is a must. The 200 mana also goes into friend's energy shield making them survive better also. Energy shield only helps us which mana helps everyone. This helmet is also great because it turns our reserved mana into armour. This is great and increases our survivability by reducing physical damage by over 10k.

Recommended Gear:
Ephermal Edge: This sword is used to give us lots of Energy shield. We don't do damage so we must keep with getting defense. A downside to the sword is that it decreases your life which means we get 10% less regen from Time of Need.

Prism Guardian: This shield is very good to use since it gives blood magic to us for free. This blood magic also comes with 25% reduced mana cost which is much better than the blood magic support gem. The 25% reduced mana also means that more auras can be used as the prism guardian can house 2 50% auras and a 35% aura.

Shavronne's Wrappings: This is probably pretty obvious. Shavs stop chaos bypassing the energy shield. Since we only have energy shield, this is certainly recommended. I didn't know if I should have put this into the required or not because there are other pieces too that are good too like Solaris Lorica which can be used for leveling and Esh's Visage which is a good energy shield.

Shaper's Touch: These gloves give lots of mana and % increased Energy shield with strength.

Dream Fragments: Very help ring for giving lots of cold res and immunities. Because we have fire res on our helmet and lightning res on our shav or Esh's, we don't have very much cold resistance. This ring gives lots of resistance AND LOTS of mana.

My Current Gear:
Ephemeral Edge
Dusk Blade
Click to expand
  • 40% increased Global Accuracy Rating
  • +10 to Intelligence
  • 150% increased Physical Damage
  • 50% increased Global Critical Strike Chance
  • 47% increased maximum Energy Shield
  • 10% reduced maximum Life
  • 0.7% of Physical Attack Damage Leeched as Mana
  • In the rift between future and past,

    life passes quickly.

    Prism Guardian
    Archon Kite Shield
    Click to expand
  • +12% to all Elemental Resistances
  • +2 to Level of Socketed Aura Gems
  • Socketed Gems have Blood Magic
  • Socketed Gems have 25% reduced Mana Reservation
  • +30 to Dexterity
  • +25% to all Elemental Resistances
  • When blood is paid, the weak think twice.

    Memory Vault
    Praetor Crown
    Click to expand
  • +135 to maximum Energy Shield
  • +186 to maximum Mana
  • 30% increased Mana Regeneration Rate
  • +29% to Fire Resistance
  • 10% increased Mana Reserved
  • Gain Armour equal to your Reserved Mana
  • Your memories are a bridge to the past.

    Let no one cross.

    Shavronne's Wrappings
    Occultist's Vestment
    Click to expand
  • 5% increased Spell Damage
  • 102% increased Energy Shield
  • 10% faster start of Energy Shield Recharge
  • +39% to Lightning Resistance
  • Reflects 1 to 250 Lightning Damage to Melee Attackers
  • Chaos Damage does not bypass Energy Shield
  • Shavronne's apparel became ever more extravagant

    as her body and soul became ever more corrupted.

    Shaper's Touch
    Crusader Gloves
    Click to expand
  • 104% increased Armour and Energy Shield
  • +4 Accuracy Rating per 2 Intelligence
  • +1 Life per 4 Dexterity
  • +2 Mana per 4 Strength
  • 2% increased Energy Shield per 10 Strength
  • 2% increased Evasion Rating per 10 Intelligence
  • 2% increased Melee Physical Damage per 10 Dexterity
  • By my hand, the inert is given life.

    By my hand, that which rots is reborn.

    There is nothing that cannot be changed.


    Conjurer Boots
    Click to expand
  • 5% Chance to Block Spell Damage
  • 164% increased Energy Shield
  • +59 to maximum Mana
  • +20% to all Elemental Resistances
  • 25% increased Movement Speed
  • "They say that you should take life's troubles in your stride.

    Some men have a longer stride than others."

    - Gaius Sentari

    Atziri's Foible
    Paua Amulet
    Click to expand
  • 28% increased Mana Regeneration Rate
  • +100 to maximum Mana
  • 24% increased maximum Mana
  • 95% increased Mana Regeneration Rate
  • Items and Gems have 25% reduced Attribute Requirements
  • The world is but a piece of parchment, blank and symmetric.

    We label each side: one Good, one Evil; one Black, one White.

    The divine truth, however, is that both are one and the same.

    -Jaetai, Vaal Advisor

    Dream Fragments
    Sapphire Ring
    Click to expand
  • +28% to Cold Resistance
  • 20% increased maximum Mana
  • 50% increased Mana Regeneration Rate
  • +33% to Cold Resistance
  • Cannot be Chilled
  • Cannot be Frozen
  • Doryani stumbled into a realm of madness

    And awoke its Master.

    Dragon Hold
    Unset Ring
    Click to expand
  • Has 1 Socket
  • +8 to Strength
  • Adds 1 to 2 Physical Damage to Attacks
  • +75 to maximum Mana
  • 16% increased Mana Regeneration Rate
  • +40% to Fire Resistance
  • 0.35% of Physical Attack Damage Leeched as Life
  • -8 to Total Mana Cost of Skills
  • Bated Breath
    Chain Belt
    Click to expand
  • +20 to maximum Energy Shield
  • +21 to Intelligence
  • 10% increased Damage
  • +25 to maximum Energy Shield
  • 20% increased maximum Energy Shield
  • 50% increased Energy Shield Recharge Rate
  • At knifepoint, a moment's hesitation means death.

    Alternative Gear:
    Astramentis: The synergy between astramantis and Shaper's touch is amazing. Replacing Atziri's Foible with Astramentis means you get 58 less base mana BUT you get lots of % increased energy shield instead. I recommend using this if you die more than your friends. Astramentis also means you can level up haste and phase run fully.

    Solaris Lorica: Used as a budget Shavronne's Wrappings, Solaris Lorica can also be used as an alternative because you can put more red gems in it and because Solaris gives lots of armour.

    Esh's Visage: The shield is an alternative to using a shavronne's or Solaris. Esh's visage gives lots of lightning resistance, chaos resistance, energy shield and reflecting shocks. The "while not on low mana part" doesnt really matter since as soon as we get to low mana, the energy shield then starts being taken and due to Zealots Oath, the life won't regen making us stay in the state of chaos not bypassing mana. Maximum life is also good here. It allows us to regenerate more from Time of Need ascendancy.

    Bated Breath: This belt is mainly used just to increase energy shield for yourself early on when levelling but can also be used as a way to get more energy shield to yourself in the late game. Unfortunately it doesn't give any mana so allies won't get any buffs from it. It is purely to give you ES.

    Doedre's Damning: Used not only for it's extra curse, this ring gives a bit to everything we need: Resistance and mana. The extra curse could be used somewhere just as a buff to the allies' damage or to decrease the damage of the enemy to reduce death. I'd recommend enfeeble or elemental weakness as the curse.

    Praxis: At the start of the league and the build, I am using this only to increase the mana of my build. I will switch it to a resistance ring later.

    Aegis Aurora: Along with bastion of Hope, Aegis allows us to gain LOTS of ES back from all the blocking we do. Originally, I was planning on using Aegis just because of this but I realised that more auras may be better than more ES to us. Either way, good choice. I think this shield is the most likely thing you'll change in this list of alternatives.

    Kirara's Determination: a flask that gives immunity to Freeze, Chill, Curses and Stuns during Flask Effect. This is a very good replacement to Dream Fragments if you have enough cold resistance with that ring.

    Gems for recommended gear:

    Weapon 1: Vigilant Strike - Fortify - Faster Attacks
    Weapon 2: Determination - Purity of Lightning(lvl21) - Purity of Ice(lvl21)
    Helmet: CWDT - Temp Chains - Blind - Temp Shield
    Body Armour: Purity of Fire(lvl21) - Purity of Elements - Ice Nova - Vaal Clarity - Enlighten(lvl2)
    Gloves: CWDT - Vaal Molten Shell - Increased Duration - Summon Chaos Golem
    Boots: Inc Duration - Phase Run - Flame Dash - Vaal Discipline

    Bandits, Ascendancy, Pantheon:

    - Kill all
    - You can pick Alira if you are really starved of resistances but it's unlikely.
    - Oak's regen and phys dmg reduction can be very nice but there are better things on the tree like mana!
    - Kraityn isn't too bad. The movement speed could be helpful for keeping up with allies or if you want to dodge attacks.

    The Labyrinth: Bastion of Hope OR Radiant faith. It depends if you want stun immunity early on or if you'd like to gain some extra ES
    Cruel labyrinth: Pick the other one unless you want to be healed every 5 seconds with Time of Need
    Merciless: Pick the last one
    Eternal Labyrinth: Now for Unwavering Faith. i don't consider it to be as important as the rest but it gives regeneration to everyone which can be nice


    Major God: Lunaris for phys dmg reduction and movement speed and avoiding projectiles. The other gods don't help too much
    Minor God: Gruthkul for phys dmg reduction and enemies attack slower or Tukuhama for phys dmg reduction and regen life.

    Yugul for Elder boss fight.


    Act 1:

    Get lots of life items. No need for damage if you have allies. You are a dead weight. Deal with it. If you want to do damage, go with elemental skills, get a wand with "+1 to level of <element> gems" and get some nodes around Holy Domination. I went with storm brand and cull just for a bit of help since it at least saves a bit of time. You can go molten shell too and let enemies explode themselves for a bit of fun.
    You should start with Perandus signets just for the XP bonus. Since you don't get much XP, you need all the XP you can get. Sometimes your allies aren't close to you so you won't get any XP.

    Purifying flame or molten shell. Doesn't really matter since you won't be attacking much.
    Quicksilver and onslaught. Both for movement speed.
    Frost blink for movement.
    Flame dash or clarity. Depends if you want to upgrade your movement skill or give mana regen. You can buy the other one from the Nessa.
    Storm brand or ice nova

    Act 2

    Keep doing the same thing. Equip Solaris Lorica too if you'd like. If you do go Solaris Lorica, You can now start going ES straight away so you can get the Healthy Mind Jewel and put it above Devotion and putting healthy minds in other places.
    You can get Atziri's Foible too at this level or astramentis depending on what you'd like.
    You can also get Bated Breath at the end of Act 2. It's a very nice addition.

    Brand recall if you're using Storm brand. Else, nothing.
    Faster casting and put on movement skill
    Culling strike on your "attack" skill

    Act 3

    Get Ephermal edge and keep going round the Skill tree. Get the life nodes and put healthy minds on them if you have Solaris lorica.

    Equip all the auras you or your players want. Discipline, Vitality to begin with at least.
    Get Armageddon brand or keep with icenova/stormbrand

    Act 4

    Not much happens. Keep going round the tree and upgrading items. I'd recommend either chaos or stone golem. Stone golem for regeneration but chaos golem gives phys reduction.

    Stone/chaos golem
    Inc AoE

    Act 5

    Keep going around the tree and getting life or Energy Shield Items

    Two-stone ring with the lowest res you have on them to boost them up.
    Magic Quicksilver flask
    Pick any jewel that your allies want. Or get one to corrupt if you think a corrupted version will sell for a lot.

    Act 6

    And again, keep going with tree and HP.
    Any rare jewellery you need. Optional

    Act 7

    Buy Rainbowstride. And keep doing the other stuff

    Basalt, Quartz or Granite Flask

    Act 8

    Keep going with the tree and picking up ES or life gear

    Get conquerors Efficiency if you'd like more auras. Otherwise, just corrupt one you think will sell

    Act 9

    There aren't any rewards except skill points.

    Act 10

    Last Act and you can start equipping the level 62, 66 and 68 uniques
    Vilenta gives a still point

    Have all of the unqiues in place and max out resistance quickly.


    Second ring isn't equipped. And the flasks are only recommendations but have helpful suffixes. This is because they aren't mandatory which means you can pick whatever you'd like!

    There are multiple skill trees at the bottom of the PoB. Go to "Tree", look at the bottom of your screen for "level 98", and click to see all of the other trees

    To conclude:
    I believe this is a very nice build. Especially since the ES and nerf. I am looking for feedback as this is my first guide!

    Jun 11, 2019 23:33:12 PM


    Jun 11, 2019 23:35:22 PM

    Build very good, guide too. Even tho im not smartest, i can still play friends now!

    Jun 11, 2019 23:42:30 PM

    Build looks nice, but too much spoilers, need some more text for better theme view :)

    Jun 13, 2019 08:18:10 AM

    hensoi24 wrote:
    Build looks nice, but too much spoilers, need some more text for better theme view :)

    What do you mean by too much spoilers? As in Intro doesn't need to be in a spoiler?

    Jun 13, 2019 16:23:48 PM

    Interesting build!

    Jun 14, 2019 01:43:33 AM

    One more way to socket gems in shield - discipline, determination and purity of elements. For less troubles to carry alignment resistens for 'The Wise Oak' flask.

    Jun 14, 2019 18:25:32 PM

    JaikonX wrote:
    Interesting build!

    Thanks! I made this build in Synthesis to help my Energy Shield friends gain res, ES and armour because they died a lot. I didn't think of making a build guide until the ES nerf was announced

    hensoi24 wrote:
    One more way to socket gems in shield - discipline, determination and purity of elements. For less troubles to carry alignment resistens for 'The Wise Oak' flask.

    That's a very nice idea! I didn't know what to put into my shield. I just wanted to use up the life and use more auras

    Jun 14, 2019 18:59:56 PM

    How do you avoid stuns?

    Jun 17, 2019 14:43:05 PM

    intre wrote:
    How do you avoid stuns?

    In the Guardian Ascendancy, there's Bastion of Hope which gives stun immunity to you and allies if you've blocked in the past 10 seconds. This is why some people like aegis instead of prism guardian but Bastion of Hope on its own is good enough for the block. 50% chance for 2 seconds every 5 seconds means you basically need to be attacked twice to be immune to stun. In the PoB, there's Rumi's Concoction which gives nice block chance too if you'd like to use that to increase the chance you block

    Jun 17, 2019 15:56:40 PM
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