Forum Index Duelist [3.8] The Hitman, Elemental Hit Slayer (League Starter to Endgame / 800+ Delve)

History

Hello and welcome to "The Hitman" an Elemental Hit slayer build focused on being both a cheap league starter well suited for Legion mechanics. While also having the ability to scale into a high damage endgame boss killer.

So far Slayer and Elemental Hit has felt smooth as butter bosses melt in mere seconds and packs make satisfying pops as they explode. The defenses feel solid and reliable and the build itself is versatile.

Struggling?

Spoiler
Before you ask for help with your characters, please consult the Starter, and Endgame PoBs for the guide. So far most of the characters I've seen from people needing help are not following my suggested tree closely enough and dropping too much defenses or life for more damage. Your damage will be excellent, focus on getting tanky so you don't die.


0.1.0 Table of Contents
Spoiler
0.1.0 Table of Contents
0.2.0 Pros and Cons
0.3.0 Path of Building
0.3.1 Ascendancy Choices
0.3.2 Budget Info
0.4.0 Bandits and Pantheon
0.5.0 Leveling/Tree
0.5.1 Early levels
0.5.2 Mid levels
0.5.3 Early endgame/Mapping
0.6.0 Mechanical Explanations
0.7.0 Gems and Links
0.8.0 In-Depth Gearing
0.8.1 Weapon
0.8.2 Quiver
0.8.3 Helmet
0.8.4 Gloves
0.8.5 Boots
0.8.6 Belt
0.8.7 Ring
0.8.8 Amulet
0.8.9 Body Armor
0.8.10 Flasks
0.8.11 Jewels
0.9.0 Boss Kills
0.10.0 FAQ


0.2.0 Pros and Cons
Spoiler

Pros:
- Very high damage for very low investment.
- Strong clear with good movement speed.
- Scales to over 4 million single target DPS.
- Easy to play.

Cons:
- No Ele reflect immunity.
- Doesn't use too many new shiny toys.
- Damage ultimately caps out based on gem levels.
- Requires manual dodging.



0.3.0 Path of Building
Spoiler

My current setup/gear https://pastebin.com/6HBxjU3P

My current tree is a heavily min-maxed character. The reason I am putting this above the endgame tree is because I believe it has a lot of expensive gear that isn't "necessary" to do endgame. But I greatly enjoy min-maxing builds and wanted to share what it looks like. The character is heavily focused towards delving hence the Vaal Pact/Overleech, and additional defensive layers beyond what one might need for mapping.

NOTE: Lethal Pride / Lioneye's Fall interaction no longer works, so I dropped that setup, and now run one in the duelist area.

Typical endgame setup: https://pastebin.com/DNh8s3fc

Then second I have the endgame tree, this is what I would suggest in terms of levels/gearing for doing things such as Delving, Uber Elder and the Domain of Timeless Conflict, you can get away with less depending on your own skill/experience. I'm using a +gems bow setup here, you can use either a single one with Frostferno, gem swap out your GMP for single target, or use two bows. There's a lot more min maxing that can be done via adding corruptions to gear, and digging into fossil crafting.

Starting Setup https://pastebin.com/YGi7ZwCF

I also have the starting setup which is the sort of tree you would use for leveling, or during early mapping/playing on a budget. Frostferno, and Chin Sol are both great options and extremely inexpensive and this build should feel smooth and effective straight from the get go.

Assassin: https://pastebin.com/AzXt0XuM
Molten Shell Slayer: https://pastebin.com/cUsFT9KE

Finally here are 2 experimental trees that I have created in light of the changes in 3.8, both of these trees are untested. I have not played them personally so if you try them please give me some feedback and let me know if it's any good or if there are changes that should be made.



0.3.1 Ascendancy Choices
Spoiler

Core Ascendancy Points:
Overwhelm and Headsman are both mandatory for this setup, they give a huge amount of damage and reliable critical strike protection. For your 3rd and 4th points there's a bit of a toss up my personal preference is Bane of Legends / Endless Hunger for mapping or Endless Hunger / Brutal Fervor for Delving.

For going fast:
Bane of Legends gives you 20% Cull which is amazing for dealing damage to bosses especially in the 5-way Timeless battles. While mapping it essentially gives you 10% attack and move speed, which stacks with onslaught. This is extremely potent and makes your map clear feel almost Deadeye levels of fast.

Note: As of 3.8 Bane of Legends is now a bit weaker, but still great if you just want to clear maps quickly and are not as worried about endgame bosses or delving.

For going deep:
If you do take Brutal Fervor causes your leech to not expire at full life, it will still expire after a short amount of time as of 3.6. Brutal Fervor is a bit less damage / clear speed than Bane of Legends but is excellent for times when you take consistent damage out of combat such as when Delving. You can optionally invest in Vitality Void and Gladiator's perseverance and take Vaal Pact, but if you are please check the below for my thoughts:

If you're a veteran:
I am still feeling Vaal Pact is overall not a good idea. Its main weakness is that it leaves you extremely vulnerable / low on recovery when doing phases bosses such as Crystal King or Catarina where your leech will fall off while the boss is invulnerable, as a result this makes Vaal Pact feel like a bit of a death trap unless you are comfortable with the game's damage patterns. It works really well...until it doesn't and so you rely on it, and then it gets you killed.

If you are an experienced player and know what you're getting into go for it, but if you're newer I'd suggest using a mix of leech and life regeneration.

So why are we a Slayer?
To be blunt, because Overwhelm, Headsman. 7.5% base crit on a Thicket bow and an additional suffix craft, 10-100% crit multi, 20% more damage against uniques and a 20% cull or the ability to run off into the darkness while delving is formidable to say the least. Is it the most defensive option?

No, you'll get more raw defenses from Scion Jugg, or just Jugg. But with Acro/Phase Acro/Vaal Grace, 7k life and decent recovery the build should feel smooth to play and kill things quickly and with a bit more investment you can still have solid mitigation/hp beyond that.


0.3.2 Budget Options
Spoiler

Use Belly of the Beast, or a rare chest with 140+ maximum life / 10% increased maximum life in place of the Kaom's heart.

Keep Avatar of Fire and use Yoke of Suffering to shock enemies to make up for the damage loss from not having Xoph's.
WARNING: PoB incorrectly calculates shock, it will not always be a 50% increased damage taken modifier I would instead treat it like covered in ash and estimate 20%.

More budget options coming soon.


0.4.0 Bandits and Pantheon
Spoiler

For Bandits we take Alira, if you wish to take "Kill All" for the +2 skill points you are welcome to. However the mana regen and allres from Alira is excellent, and 2 skill points are only worthwhile if they allow you to reach another notable so mileage will vary based on level.

-----

For Pantheons the standard suggestion would be to take Lunaris for your major, alternatively taking Brine King for stun mitigation only if you do not have Endless Hunger.

Avoid Arakaali with the changes to Immortal Call there is no longer a reliable way to proc this.

-----

For your minor Yugul, and Gruthkul are both great options depending on if you are more concerned about physical or elemental damage. If you are delving you might also want to consider upgraded Shakari for poison immunity / reduced chaos damage over time taken.


0.5.0 Leveling/Tree

Spoiler

PoB for reference:
Spoiler
https://pastebin.com/YGi7ZwCF


0.5.1 Early levels
Spoiler

I think there are 3 ways you can level this build, all three are approximately equal in terms of speed/difficulty. Picking up Dash early is very helpful.

1) You can choose to level as Ele Hit, do not get Avatar of Fire until you have Pyre and your two Combat Focus jewels. Once you have this rush avatar and watch your damage soar. Prioritize getting a 4-link with Green-Green-Green-Red to run Ele Hit / Mirage Archer / LMP or Volley / Elemental Damage with Attack Skills.

2) Level as melee, pick a skill stick with it and respec once you hit maps. I suggest using any sort of skill that can be used with swords and has flat added damage as the gem levels.

3) Level as Toxic Rain, prioritize generic damage / attack speed ---> health, once you get to maps you can respec to Ele Hit.



0.5.2 Mid levels
Spoiler
Prioritize keeping your resists capped after Kitava and picking up more health, if you are leveling as Ele hit and have obtained "Combat Focus" this is where you will want to start pathing over towards Avatar of Fire. Keep in mind you do not want to path towards Avatar of Fire without the jewels because it's quite out of your way and a bit inefficient.

I cannot stress this enough but as you enter act 6, check your resists! you should end up with more than enough damage to clear the story, so focus on capping resists after Kitava and wearing gear with life on it.


0.5.3 Early endgame/Mapping
Spoiler
Finally as you start moving towards maps, again check for resist caps round out utility links such as CWDTs, auras, etc and try to get your accuracy to 95%+ using Precision or accuracy on gear. Assuming you have Avatar of Fire and Pyre / +2 Bow or Frostferno you should be good to go.

Again, I cannot stress this enough: Check your resistances, cap them! aside of that again get health, and everything else should be smooth sailing.


0.6.0 Mechanical Explanations
Spoiler
0.6.1 Chin Sol and Point Blank
Spoiler
Chin Sol
Assassin Bow
Click to expand
  • +12 to Dexterity
  • 224% increased Physical Damage
  • Adds 25 to 50 Fire Damage
  • 11% increased Attack Speed
  • 50% More Damage with Arrow Hits at Close Range
  • Bow Knockback at Close Range
  • As a soldier you want to get close to enemy archers.

    That is not the case when fighting the Maraketh.

    Point Blank Support
    -
    Click to expand
  • Level 1
  • Supported Skills' Projectile Attack Hits deal up to 50% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther


  • Point Blank is a support gem, and also a Keystone passive. The functionality causes you to deal 50% more damage with bow attacks at close range (10 units or less). The unique bow Chin Sol also gives 50% more damage this stacks multiplicatively with your Point Blank meaning you deal 100% * 1.5 * 1.5 or 225% of base damage, as a result this means you want to stand closer to dangerous enemies playing similarly to a melee char. This also makes Chin Sol an excellent starter weapon.


    0.6.2 Conversion mechanics, Pyre / Xoph's / Frostferno
    Spoiler
    Elemental Hit
    -
    Click to expand
  • Level 21 (Max)
  • 647 to 1201 Added Attack Fire Damage
  • 529 to 983 Added Attack Cold Damage
  • 104 to 1975 Added Attack Lightning Damage
  • Only Deals Damage of the chosen Element Deals no Damage of other Damage Types
  • 50% chance to Freeze, Shock and Ignite
  • +3 to Melee range
  • 80% more Area Radius against Enemies affected by an Ailment of the chosen Element
  • 10% more Damage per Elemental Ailment on the Enemy


  • With
    Combat Focus
    Viridian Jewel
    Click to expand
  • 4% increased Damage
  • 10% increased Elemental Damage with Attack Skills
  • With 40 total Dexterity and Strength in Radius, Elemental Hit and Wild Strike deal 50% less Lightning Damage
  • With 40 total Dexterity and Strength in Radius, Elemental Hit and Wild Strike cannot choose Lightning
  • Standing behind iron bars,

    Daresso thought of his adoring fans cheering his name,

    his wife's warm embrace waiting for him,

    and of the celebrations that would soon be thrown in his name.

    But when the arena gate lifted, he thought only of the fight.

    Combat Focus
    Crimson Jewel
    Click to expand
  • 10% increased Elemental Damage with Attack Skills
  • With 40 total Strength and Intelligence in Radius, Elemental Hit and Wild Strike deal 50% less Cold Damage
  • With 40 total Strength and Intelligence in Radius, Elemental Hit and Wild Strike cannot choose Cold
  • Kaom watched the torches patrol the top of the Watch.

    He observed the lay of the beach, its barricades and rocks,

    and his men in their canoes, ready to lay their lives down for him.

    But when his foot hit the sand, he thought only of the fight.

    elemental Hit will add 50% of the base Cold/Lightning and 100% of the base fire damage to ALL of your attacks.

    Frostferno
    Leather Hood
    Click to expand
  • +2 to Level of Socketed Fire Gems
  • +2 to Level of Socketed Cold Gems
  • Socketed Gems are Supported by Level 30 Cold to Fire
  • 453% increased Evasion Rating
  • 60% increased Mana Regeneration Rate
  • +23% to Fire and Cold Resistances
  • Embrace your burning ambition.

    Embrace your frozen heart.

    You will be transformed.

    Call of the Brotherhood
    Two-Stone Ring
    Click to expand
  • +14% to Cold and Lightning Resistances
  • +16 to Intelligence
  • 15% increased Lightning Damage
  • 39% increased Mana Regeneration Rate
  • 40% of Lightning Damage Converted to Cold Damage
  • Your spells have 100% chance to Shock against Frozen Enemies
  • Forged by three brothers

    so that they may recognize each other

    across any distance of time or travel.



    Frostferno and Call of the Brotherhood when combined with Avatar of Fire converts 90% of your Lightning and 100% of your Cold damage to fire. This means that you are essentially dealing 195% of base damage which each attack. This is a lot of what makes Elemental Hit so powerful. I don't believe Frostferno is the be all end all for Ele hit, you lose a lot of life using it and a +3 bow with Empower can outscale it. But as a starter option this combo is cheap and strong.

    If you have a higher budget and want to min-max the Frostferno setup (not advised if delving) you can choose to use "The Taming" in place of Call of the Brotherhood. Taming will give you more overall damage but runs a few exalts. To continue upgrading damage down this path treat your bow as a stat stick and try to fossil craft shaper bows to get Elemental Damage / Penetration / Double Damage. I do not suggest using a setup like this on-league unless you have multiple mirrors worth of currency to invest as you will want a double corrupted Frostferno that gives +8 gem levels and the bow itself is difficult to roll.

    If you are not using Frostferno, and have more currency to buy gear I suggest:
    Xoph's Blood
    Amber Amulet
    Click to expand
  • +16% to all Elemental Resistances
  • 10% increased maximum Life
  • +29% to Fire Resistance
  • 10% increased Strength
  • Damage Penetrates 10% Fire Resistance
  • Cover Enemies in Ash when they Hit you
  • Avatar of Fire
  • We are his blood.

    Through us he carries his burning message.

    Pyre
    Sapphire Ring
    Click to expand
  • +27% to Cold Resistance
  • +34% to Fire Resistance
  • 68% increased Burning Damage
  • 40% of Cold Damage Converted to Fire Damage
  • 10% increased Light Radius
  • Ignited Enemies you hit are destroyed on Kill
  • Let winter come. It will only make my fire burn brighter.



    Pyre will convert 40% of cold to fire, this is on top of the 50% converted by Avatar of Fire. Xoph's Blood allows you to drop the travel points required to reach Avatar of Fire and lets you inflict Ash causing enemies to take 20% increased fire damage when they hit you.

    With a Pyre and Avatar of Fire you deal 100% of base fire, 25% of base lightning, and 45% of base cold for a total of 170% of base damage. This is very close to the previous setup but allows the use of a rare helmet and bow.


    0.6.3 Lioneye's Fall
    Spoiler
    Lioneye's Fall
    Viridian Jewel
    Click to expand
  • Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers
  • The shield crab does not leave his shell unless it is forced to,

    and even then, it knows to keep its distance.



    Lioneye's Fall can be placed below "Soul Raker" and "Claws of the Hawk" or in a couple other places on the tree to convert all "Melee" tagged modifiers over to "Bow" this allows for some interesting utilization of the passive tree.

    WARNING: If a Timeless Jewel overlaps the Lioneye's Fall you will NOT convert the passives to bow damage as of 3.7.2 :(.



    0.6.4 Timeless Jewels
    Spoiler
    Lethal Pride
    Timeless Jewel
    Click to expand
  • Commanded leadership over 14798 warriors under Kiloava Passives in radius are Conquered by the Karui
  • Historic
  • They believed themselves the greatest warriors, but that savagery turned upon their own.



    I am currently getting my intimidate on hit via this jewel, it essentially gives Fury Bolts a chance to inflict Intimidate on hit. There are many other powerful effects, in short:

    Karui and Maraketh are additive, they add lines of text to existing nodes.
    Vaal totally (randomly) replaces all nodes in radius.
    Timeless wipes out small nodes, and replaces Notables.
    Templar transforms small nodes, turning travel points into "devotion" and allows some notables to give new bonuses with 150 devotion allocated.

    I suggest finding a good Karui jewel personally, but all of them have potential if you get the right one.


    0.7.0 Gems and Links
    Spoiler


    For Elemental hit itself:
    Elemental Hit - Mirage Archer - Elemental Damage With Attack Skills - Combustion Support

    This is the core setup, and the 4-link I'd use if you're running a Frostferno for single target.

    Beyond that there are several options to pick from:
    If you are clearing with Elemental Hit use Greater Multiple Projectiles to fire 5 arrows instead of just 1.

    On clear your 6th link should be Empower if you have a +2 to level of Socketed Supports bow, Damage on Full Life if you're using Brutal Fervor Pierce Support or Chain Support to add coverage. Play around with things and pick your favorite. Keep in mind a projectile will not chain until it has fully pierced.

    For single target I suggest using Empower or Damage on Full Life as your 5th link. You may also opt to use both of these with a 6-link. Alternatively you can consider Slower Projectiles if you need a green gem to swap with a gem from your clearing setup, Increased Critical Strikes if you need a blue or Fire Penetration if you need a red.

    -----

    Movement Skills:
    Dash, great as-is.
    Frostblink, also good as-is.
    You can also use Blink Arrow, I suggest 20% quality and linking it to either Faster Attacks or Faster Projectiles. This is a good "gap closer" for longer distances.

    Portal Gem.
    Saves portal scrolls

    Auras:
    Precision, an amazing new aura which will accuracy cap you almost by itself and add a lot of crit.
    Arctic Armor, provides much needed physical damage mitigation as we do not stack armor.
    Aspect of the Spider, not necessarily a jewel but this 25% reservation aura causes enemies to take 15% increased damage and be hindered slowing attack and movement speed.
    War Banner, passively provides accuracy, and on use gives Adrenaline, a powerful damage steroid.
    Vaal Grace, an on-use defensive Vaal aura which caps dodge and spell dodge for its duration.
    You can also use Anger or Hatred if you care about damage and have a corresponding Watcher's Eye.

    Utility and additional skills:
    Cast When Damage Taken - Wave of Conviction - Cold Snap

    This allows you to apply Exposure reducing enemy fire resistance by 25%, and chill enemies. Elemental Hit causes you to deal 10% more damage per ailment on an enemy. You can additionally add the following skills to your Cast When Damage Taken.
    Blood Rage (High level CWDT or Self-cast) adds Attack Speed and Frenzy Charges while clearing.
    Immortal Call (CWDT or Self-cast)
    Steelskin (High level CWDT or Self-cast), 1.7-2.1k effective added HP.

    Alternatively:
    you can use Storm Brand / Orb of Storms - Power Charge on Critical Strike - Onslaught This will give reliable, power charges, and single target Onslaught.

    or Curse on Hit - Assassin's Mark / Flammibility / Projectile Weakness.


    0.8.0 In-Depth Gearing
    Spoiler


    0.8.1 Weapon
    Spoiler


    Your first strong weapon should look something like:
    Beast Reach
    Short Bow
    Click to expand
  • +1 to Level of Socketed Gems
  • +2 to Level of Socketed Fire Gems
  • Can have multiple Crafted Modifiers
  • 13% increased Attack Speed
  • Attacks with this Weapon Penetrate 16% Elemental Resistances
  • +41% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby


  • This can be created using "The Porcupine" divination card set and rolled with a Shrieking Essence of Dread. You don't need to be too picky early on, but later you will want to reroll a few times to get something such as +2 with attack speed or crit multi, and an open prefix and an open suffix.

    Note: the above weapons is legacy, you can no longer roll +2 to level of socketed fire gems, but you can still roll +2 bow so the concept still works.

    If you want something better than just a starter, more like the above weapon you would roll essences / use annulment orbs until you hit the +2 bow gems as your ONLY prefix, with 1 open suffix. Craft "Cannot Roll Attack Mods" and then slam it with an exalt/beastcraft +Prefix -Suffix. Then craft "Prefixes Cannot be Changed" and scour, and multimod from there.

    Miracle Arch
    Thicket Bow
    Click to expand
  • +1 to Level of Socketed Gems
  • 10% increased Attack Speed
  • 20% chance to deal Double Damage
  • Can have multiple Crafted Modifiers
  • +2 to Level of Socketed Support Gems
  • 79% increased Fire Damage
  • 23% chance to Ignite
  • +43% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby
  • Rift Strike
    Grove Bow
    Click to expand
  • 10% increased Attack Speed
  • +27% to Global Critical Strike Multiplier
  • 10% chance to gain a Power Charge on Critical Strike
  • 20% chance to deal Double Damage
  • Can have multiple Crafted Modifiers
  • +2 to Level of Socketed Support Gems
  • 77% increased Fire Damage
  • 22% chance to Ignite
  • Attacks with this Weapon Penetrate 16% Elemental Resistances


  • If you want something more powerful you can try rolling Socketed Attacks deal 20% More damage with Serrated Fossils, or 20% Chance for Attacks to deal Double Damage on a shaper bow. There are several nice options you can get such as 120% increased elemental damage, or 20% elemental or fire pen as fossil prefixes, or Power Charge on Crit / Crit Multi as a suffix, shop around a bit or try your hand at crafting.

    Keep in mind it is often difficult and expensive to slam +1 to level of socketed gems on a shaper base as you can also hit Supported by Cast on Critical Strike, chance to gain Frenzy Charge on kill or % of Physical damage as Extra Cold damage.


    0.8.2 Quiver
    Spoiler
    Drillneck
    Penetrating Arrow Quiver
    Click to expand
  • Arrows Pierce an additional Target
  • 10% increased Attack Speed
  • +350 to Evasion Rating
  • +50 to maximum Life
  • Adds 12 to 21 Physical Damage to Bow Attacks
  • Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
  • "Why waste such a fine arrow on just one man?"

    - Kiravi, Vaal Archer



    if a great starting quiver and will work for quite a long time.

    Maelström Shot
    Sharktooth Arrow Quiver
    Click to expand
  • +3 Life gained for each Enemy hit by your Attacks
  • 13% increased Attack Speed
  • +29% to Global Critical Strike Multiplier
  • +57 to maximum Life
  • 35% increased Elemental Damage with Attack Skills
  • 26% increased Global Critical Strike Chance


  • If you're looking at rares look for Elemental Damage with Attack Skills, Attack Speed, Life, and Critical Strike Multiplier, ideally with an open suffix to craft Critical strike Chance / Chance to gain a Frenzy Charge on Critical Strike.


    0.8.3 Helmet
    Spoiler
    Try to get 15% Increased Elemental Hit Attack Speed or Blood Rage Grants 12% Increased Attack Speed for your lab enchant.

    Eagle Glance
    Royal Burgonet
    Click to expand
  • 12% increased Global Accuracy Rating
  • +114 to maximum Life
  • 2% increased maximum Life
  • Regenerate 11.1 Life per second
  • 10% increased Light Radius
  • Nearby Enemies have -9% to Fire Resistance
  • 39% increased Armour, Evasion and Energy Shield
  • +28 to maximum Life


  • I rolled this helmet with Pristine + Scorched Fossils for the Nearby Enemies have 9% Reduced Fire Resistance. I also plan to recraft it later with either 10% of Physical Damage is Taken as fire, as that provides an effective 8% physical damage mitigation or +1 Pierce and possibly drop Piercing Shots.

    If you're buying a rare look for Maximum life / Resistances, and consider an open Prefix for Physical Damage taken as fire, +1 Pierce, Dodge Attack Hits while Focussed or Physical Damage Reduction while Focussed.


    0.8.4 Gloves
    Spoiler


    Woe Caress
    Slink Gloves
    Click to expand
  • Curse Enemies with Level 10 Elemental Weakness on Hit
  • 7% increased Attack Speed
  • +32 to Evasion Rating
  • +28 to maximum Life
  • +47% to Fire Resistance
  • +26% to Cold Resistance
  • 47 to 76 added Fire Damage against Burning Enemies
  • +70 to maximum Life


  • I am currently using Elemental Weakness on hit corrupted gloves, with Maximum life / resist and the temple modifier adding fire damage against burning enemies. If you are using a rare I suggest prioritizing life and any resists you need, and then picking up a temple mod, or attack speed.

    You can add +1 Pierce, Physical Damage reduction while Focussed, Increased Damage while Leeching (Brutal Fervor), as prefixes, or Global Critical Strike Chance / Elemental Damage if you've dealt a crit recently, Attack/Cast speed when you focus.

    Tombfist
    Steelscale Gauntlets
    Click to expand
  • +2 to Level of Socketed Warcry Gems
  • Curse Enemies with Level 12 Enfeeble on Hit
  • Has 2 Abyssal Sockets
  • 5% increased maximum Life
  • With a Murderous Eye Jewel Socketed, Intimidate Enemies for 4 seconds on Hit with Attacks
  • With a Searching Eye Jewel Socketed, Maim Enemies for 4 seconds on Hit with Attacks
  • "Ever watched a man crush another man's skull?

    Hard to feel hope after that."



    If you do not have another means to inflict Intimidate I suggest 2-socket Tombfist. You will want to socket one Murderous Eye Jewel such as:

    Whispering Oculus
    Murderous Eye Jewel
    Click to expand
  • 11% increased Global Critical Strike Chance
  • +31 to maximum Life
  • 6% increased Attack Speed if you've dealt a Critical Strike Recently


  • Look for Life / Crit Multi / Crit Chance / Attack Speed / Attack Speed if you've Crit recently / Resistances or stats you need. The other Jewel should have similar stats but can be any jewel type.


    0.8.5 Boots
    Spoiler

    Doom Track
    Eelskin Boots
    Click to expand
  • Grants Level 20 Aspect of the Spider Skill
  • +40 to Evasion Rating
  • +99 to maximum Life
  • +18% to Lightning Resistance
  • 30% increased Movement Speed
  • 12% chance to Dodge Spell Hits
  • +32% to Cold Resistance


  • Prioritze Maximum life, and find a "Matatl's" prefix with 11-12% chance to dodge spell hits. After that get resists, and use crafted mods if you have room. Picking up some Chaos res here and on your ring or belt is nice.


    0.8.6 Belt
    Spoiler


    Tempest Bond
    Stygian Vise
    Click to expand
  • Has 1 Abyssal Socket
  • +95 to maximum Life
  • +44% to Fire Resistance
  • +24% to Cold Resistance
  • +18% to Lightning Resistance
  • 32% increased Elemental Damage with Attack Skills
  • Flasks applied to you have 6% increased Effect


  • If you're using a Stygian I suggest rolling it yourself with Pristine fossils, you can use Prismatic to increase the odds of elemental damage / resist modifiers or scorched fossils for fire resist / increased fire damage.

    Carrion Trap
    Leather Belt
    Click to expand
  • +39 to maximum Life
  • +43 to maximum Life
  • 4% increased maximum Life
  • +45% to Lightning Resistance
  • 24% increased Life Recovery from Flasks
  • 15% increased Life Recovery rate
  • 33% increased Elemental Damage with Attack Skills


  • Alternatively, you can use an Elder belt with increased life recovery crafted the same way.

    Headhunter
    Leather Belt
    Click to expand
  • +38 to maximum Life
  • +54 to Strength
  • +50 to Dexterity
  • +57 to maximum Life
  • 26% increased Damage with Hits against Rare monsters
  • When you Kill a Rare monster, you gain its Modifiers for 20 seconds
  • "A man's soul rules from a cavern of bone, learns and

    judges through flesh-born windows. The heart is meat.

    The head is where the Man is."

    - Lavianga, Advisor to Kaom



    If you plan to do a lot of 5-way fights, grab yourself a Headhunter combined with Bane of Legends it adds a ton of value due to the densely packed rares.


    0.8.7 Ring
    Spoiler
    Call of the Brotherhood
    Two-Stone Ring
    Click to expand
  • +14% to Cold and Lightning Resistances
  • +16 to Intelligence
  • 15% increased Lightning Damage
  • 39% increased Mana Regeneration Rate
  • 40% of Lightning Damage Converted to Cold Damage
  • Your spells have 100% chance to Shock against Frozen Enemies
  • Forged by three brothers

    so that they may recognize each other

    across any distance of time or travel.


    If you are using Frostferno use this for one ring slot.

    If you have Xoph's Blood instead use:
    Pyre
    Sapphire Ring
    Click to expand
  • +27% to Cold Resistance
  • +34% to Fire Resistance
  • 68% increased Burning Damage
  • 40% of Cold Damage Converted to Fire Damage
  • 10% increased Light Radius
  • Ignited Enemies you hit are destroyed on Kill
  • Let winter come. It will only make my fire burn brighter.



    This is to handle your conversion and increase the base damage of Elemental Hit.

    Mark of the Elder
    Steel Ring
    Click to expand
  • Adds 3 to 14 Physical Damage to Attacks
  • 20% chance to Trigger Level 20 Tentacle Whip on Kill
  • Adds 28 to 44 Cold Damage to Attacks
  • 10% increased maximum Energy Shield
  • 7% increased maximum Life
  • 65% increased Attack Damage if your other Ring is a Shaper Item
  • Cannot be Stunned by Attacks if your other Ring is an Elder Item
  • Be not stirred by the Void.



    You can alternatively use Mark of the Elder so long as your rare ring is Shaper touched.

    Morbid Whorl
    Topaz Ring
    Click to expand
  • +27% to Lightning Resistance
  • +17 to maximum Energy Shield
  • +70 to maximum Life
  • Regenerate 4 Life per second
  • +26% to Lightning Resistance
  • 36% increased Elemental Damage with Attack Skills
  • +15% to Cold and Chaos Resistances


  • For a rare ring, I use this slot as my "catch all" to fill in things that I'm missing, life, resists, stats you name it. If you can fit it in adding "shock nearby enemies when you focus" is an excellent rare craft.

    If you've got spare prefixes or suffixes or aren't needing to be picky about the base an Opal ring, or Diamond ring is nice and you should get Elemental Damage with Attack Skills or Increased Fire Damage.


    0.8.8 Amulet
    Spoiler

    Xoph's Blood
    Amber Amulet
    Click to expand
  • +16% to all Elemental Resistances
  • 10% increased maximum Life
  • +29% to Fire Resistance
  • 10% increased Strength
  • Damage Penetrates 10% Fire Resistance
  • Cover Enemies in Ash when they Hit you
  • Avatar of Fire
  • We are his blood.

    Through us he carries his burning message.



    Xoph's Blood gives Avatar of fire, and its importance was covered under the Mechanical Explanations. Because this is a rare item with a divination card that can be turned in for a corrupted item, I suggest getting a useful corruption such as All Elemental Resistance, or Max res, or +1 curse.

    So what to anoint on it?
    Lava Lash is your best option for raw damage. You can alternatively take Tenacity which is slightly less damage but 5% increased maximum life which is overall more value.

    If you want as much life as possible anoint "Discipline and Training" for the max life/increased max life.

    If you just want all around amazing defenses take "Soul of Steel" for 1% max res (this can be combined with a "Granite" flask and dropping Acro for Iron Reflexes" to facilitate Molten Shell in place of Steelskin)


    0.8.9 Body Armor
    Spoiler
    Kaom's Heart
    Glorious Plate
    Click to expand
  • 4% additional Physical Damage Reduction while stationary
  • Has no Sockets
  • 39% increased Fire Damage
  • +500 to maximum Life
  • The warrior who

    fears will fall.



    It gives 500 max life and 25-40% fire damage which adds defensive and offensive bonuses to Elemental Hit. Try to get either a defensive corruption or 40-50% increased damage.


    0.8.10 Flasks
    Spoiler
    Blood of the Karui
    Sanctified Life Flask
    Click to expand
  • 100% increased Life Recovered
  • 10% increased Recovery rate
  • Recover Full Life at the end of the Flask Effect
  • "Kaom fought and killed for his people.

    Kaom bled for his people.

    And so the people gave, the people bled,

    So their King might go on."

    - Lavianga, Advisor to Kaom



    This is simply a stronger life flask as it full-heals you upon reaching the end of its duration.

    The Wise Oak
    Bismuth Flask
    Click to expand
  • During Flask Effect, 10% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest
  • During Flask Effect, Damage Penetrates 14% Resistance of each Element for which your Uncapped Elemental Resistance is highest
  • The summer sun dries the soil and burns the leaves.

    The autumn rain extinguishes the flames.

    The spring bloom shades the wet earth.

    Nature is an eternal tug of war.



    Wise Oak adds a surprising amount of damage via elemental penetration and also strong defensive bonuses if you are able to balance all of your resistances.

    Experimenter's Diamond Flask of Warding
    -
    Click to expand
  • Immune to Curses during Flask effect Removes Curses on use
  • 34% increased Duration


  • Diamond Flask is one of the strongest damage flasks in the game for crit builds.

    Experimenter's Quicksilver Flask of Adrenaline
    -
    Click to expand
  • 26% increased Movement Speed during Flask effect
  • 33% increased Duration


  • Quicksilver for zoom zoom speed.

    Experimenter's Quartz Flask of Heat
    -
    Click to expand
  • Immunity to Freeze and Chill during Flask effect Removes Freeze and Chill on use
  • 30% increased Duration


  • Jade gives Phasing and 10% dodge, it's not the strongest flask overall, you could replace it with Granite, Dying Sun, Stibnite, or Cinderswallow but I find the phasing to be valuable when Delving.


    0.8.11 Jewels
    Spoiler

    Lethal Pride
    Timeless Jewel
    Click to expand
  • Commanded leadership over 14798 warriors under Kiloava Passives in radius are Conquered by the Karui
  • Historic
  • They believed themselves the greatest warriors, but that savagery turned upon their own.

    Combat Focus
    Crimson Jewel
    Click to expand
  • 10% increased Elemental Damage with Attack Skills
  • With 40 total Strength and Intelligence in Radius, Elemental Hit and Wild Strike deal 50% less Cold Damage
  • With 40 total Strength and Intelligence in Radius, Elemental Hit and Wild Strike cannot choose Cold
  • Kaom watched the torches patrol the top of the Watch.

    He observed the lay of the beach, its barricades and rocks,

    and his men in their canoes, ready to lay their lives down for him.

    But when his foot hit the sand, he thought only of the fight.

    Combat Focus
    Viridian Jewel
    Click to expand
  • 4% increased Damage
  • 10% increased Elemental Damage with Attack Skills
  • With 40 total Dexterity and Strength in Radius, Elemental Hit and Wild Strike deal 50% less Lightning Damage
  • With 40 total Dexterity and Strength in Radius, Elemental Hit and Wild Strike cannot choose Lightning
  • Standing behind iron bars,

    Daresso thought of his adoring fans cheering his name,

    his wife's warm embrace waiting for him,

    and of the celebrations that would soon be thrown in his name.

    But when the arena gate lifted, he thought only of the fight.



    These were already covered under mechanical explanations.

    Watcher's Eye
    Prismatic Jewel
    Click to expand
  • 6% increased maximum Energy Shield
  • 5% increased maximum Life
  • 6% increased maximum Mana
  • +48% to Critical Strike Multiplier while affected by Precision
  • Gain a Flask Charge when you deal a Critical Strike while affected by Precision
  • Unaffected by Temporal Chains while affected by Haste
  • One by one, they stood their ground against a creature

    they had no hope of understanding, let alone defeating,

    and one by one, they became a part of it.



    Use a watcher's eye / aura combo that matches, the Precision eye is extremely powerful because it gives crit multi (Anger can do the same) and reliable flask charge restoration, Anger fire damage or Pen. Hatred for base crit, or Precision for Attack Speed or Attack Damage.

    If you're using a Stygian or Tombfist, picking up jewels with Life / Crit Multi or Attack Speed if you've dealt a Critical Strike recently are great, you can further add Blind or Onslaught to your jewels, Attack Speed, Crit Chance, or Fire Damage (but flat damage is not ideal for Ele Hit as it has so much base damage anyway).



    0.9.0 Boss Kills
    Spoiler

    Assassination Contract.: Shaper
    https://youtu.be/oN9kmZS8xvk

    Assassination Contract: Uber Elder
    https://youtu.be/y7B5bb1ykOU

    Assassination Contract: Aul, The Crystal King
    https://youtu.be/5ZARiXNINds

    Assassination Contract: Kurgal, The Blackblooded
    https://youtu.be/AJt_6g8Fm7o


    0.10.0 FAQ
    Spoiler

    My mana seems to be a struggle, I have mana leech nodes but it's not enough, what do I do?

    -- Take one mana cluster and this should solve it, alternatively trade some attack speed for damage for example by using an Imperial bow instead of a Thicket.

    My survivability seems low what can I do?

    -- So far most commonly what I've seen is people dropping defensive/life nodes for damage when it comes to survivability issues, take the defensive nodes as advised in my PoB.

    Can this build go fast?

    -- Map Clear:
    https://youtu.be/DsD-NUDKSOs

    Tenkiei
    Jun 07, 2019 01:12:24 AM

    Reserved for future use.

    Tenkiei
    Jun 07, 2019 01:12:34 AM

    Looks good, I may roll with this tomorrow.

    djcz
    Jun 07, 2019 06:12:04 AM

    I cleaned up some of the sections. Added some rough item suggestions among the in-depth gearing.

    After leveling I'll flesh out the leveling section. All PoBs should be up now... hopefully with no errors.

    For most of the rest I'll flesh it out as I go.

    Tenkiei
    Jun 07, 2019 10:04:33 AM

    Hi!

    What makes Slayer better than Deadeye for Fire Ele Hit?
    Won't we lose clearspeed, due to loss of Deadeye's speed?

    Thanks

    lazycalm2
    Jun 07, 2019 13:47:51 PM

    Slayer gives us 20% movement and Attack speed this buff stacks with onslaught.

    If your goal is Magic Finding then yes Deadeye might go a little bit faster with max Tailwind, but the difference will be minimal at best. If your goal is to clear more challenging content quickly you'll find it much smoother on a Slayer due to the vastly higher damage and better defenses.

    I should also note, this build isn't really set up purely for clearspeed it's an all-round character capable of killing endgame bosses such as Uber Elder, clearing maps, or delving.

    Personally, I never found the Deadeye variant to be worth playing over Scion (Pathfinder / Slayer or Slayer / Jugg) due to how overpowered Scion overleech was previously, and I always prefer to have a solid layered defense to moving or clearing a little bit faster.

    Tenkiei
    Jun 07, 2019 18:29:08 PM

    Thank you, that cleared things up for me!

    I hope you keep updating this build, as I will be following it :)

    I probably won't have enough time this league to farm for a Xoph's Blood, so I'm gonna have to stick with Avatar of Fire :S

    One more thing: Which one should I use, Pyre or Call of Brotherhood, and why not both? I remember playing a build like this 2 leagues ago, and I used both those rings...

    Thanks again! :D

    edit: Why not take VAAL PACT?

    lazycalm2
    Jun 07, 2019 20:08:18 PM

    If you're using Cold to Fire via Frostferno use Call of the Brotherhood.
    If you're using no Cold to Fire use Pyre.

    You could use both but I don't think it's worth giving up both ring slots personally. You should have enough damage with just 1 ring and I'm a bit greedy when it comes to resists. Don't worry I will be updating and clarifying stuff as I play the build, level, etc.

    -----

    I think it should function as crit even without Xoph's but the point-tax is a little rough.

    Edit: I just noticed your edit now. Vaal Pact is a death trap you gain too little for giving up the ability to recover your life via regeneration while out of combat. Especially as the crit version does not take overleech.

    Keep in mind overleech now lasts 5 seconds,
    many bosses have immunity phases lasting 10-12 seconds, so for half that time you will be ticking down from Blood Rage / any damage with no recovery outside of your life flask.

    Tenkiei
    Jun 07, 2019 20:16:11 PM

    Guide updated a bit, added some more detail to the gearing section and posted revised skill trees.

    Tenkiei
    Jun 10, 2019 20:34:03 PM

    Nice guide! I'm making a character pretty much alongside it.
    Intelligence seems to be very painful to get enough of, any suggestions on that?

    5tr1k3r
    Jun 12, 2019 22:12:13 PM
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