Forum Index Marauder 3.7| Stress Free PoE - HALLELUJAH FIRE |Clear the Atlas with YOUR Items at YOUR Pace (SSF & Co-op)

History

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0nyX wrote:
I made a new RF just to try it for the end of league have to admit once you get arakalli in pantheon it smooths out considerably

Spent 60 chaos total for all the gear on Marauding_Shugo he's at level 70 atm and just runs through mobs without pause atm bosses are a breeze too

Hopefully will get time to try out some maps and see it before league finale
Let us know how it goes! Did you make any changes to the guide/setup? I'm glad it's working well. Always nice to hear from you :). Nothing like spending at the end of the league hey?

Wrecker_of_Days
Sep 02, 2019 05:22:26 AM

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0nyX wrote:
I made a new RF just to try it for the end of league have to admit once you get arakalli in pantheon it smooths out considerably

Spent 60 chaos total for all the gear on Marauding_Shugo he's at level 70 atm and just runs through mobs without pause atm bosses are a breeze too

Hopefully will get time to try out some maps and see it before league finale
Let us know how it goes! Did you make any changes to the guide/setup? I'm glad it's working well. Always nice to hear from you :). Nothing like spending at the end of the league hey?


https://pastebin.com/XkQUfDE5

Just changed a few things to suit jewels I had in stash and to compliment gear, put tree goals in for 75,80,85,90,95,100 (never gonna get past 90 though lol) it is a really really solid build though, did t13 maps last night just to see how it handled it and can say with no issues at all even with my cheap gear.

0nyX
Sep 02, 2019 10:37:09 AM

There'll be some changes to Righteous Fire in the next league...

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As a result of all of these Burning changes, we've reviewed all Burning Damage skills, and adjusted values. Righteous Fire in particular has received some mechanical changes. It now deals a smaller portion of your health as fire damage to enemies around you, but has an additional burning damage value that increases as the gem levels. The goal of this change is to provide more power for builds that don't invest as heavily in maximum life, and slightly less power in builds that invested the majority of their resources into getting large values of maximum life.

https://respoe.xyz/forum/view-thread/2627116

Cyzax
Sep 03, 2019 10:51:49 AM

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0nyX wrote:
https://pastebin.com/XkQUfDE5

Just changed a few things to suit jewels I had in stash and to compliment gear, put tree goals in for 75,80,85,90,95,100 (never gonna get past 90 though lol) it is a really really solid build though, did t13 maps last night just to see how it handled it and can say with no issues at all even with my cheap gear.
Awesome. Looks fantastic! Even though 3.8 changed RF, the build should still be almost the same. We'll see. Thanks for the post!


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Cyzax wrote:
There'll be some changes to Righteous Fire in the next league...
"
As a result of all of these Burning changes, we've reviewed all Burning Damage skills, and adjusted values. Righteous Fire in particular has received some mechanical changes. It now deals a smaller portion of your health as fire damage to enemies around you, but has an additional burning damage value that increases as the gem levels. The goal of this change is to provide more power for builds that don't invest as heavily in maximum life, and slightly less power in builds that invested the majority of their resources into getting large values of maximum life.

https://respoe.xyz/forum/view-thread/2627116
Ya. RF got changed a bit hey? Our version of RF will deal a little less damage if we keep the same tree, so I'll do some playing around tonight and hopefully post the 3.8 guides shortly after the 20/20 gems are released. Just in case there's something that stands out with that announcement.

One of the Ascendancy nodes that we can reach got improved as well. So I'll be comparing Arohongui and Ramako again. You can't ignore damage reduction in PoE though...

Thanks for the post!

Wrecker_of_Days
Sep 03, 2019 18:15:06 PM

From the patch notes:

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Righteous Fire
Now deals 35.8 base Fire Damage per second at gem level 1, up to 1541.8 at gem level 20 (previously dealt no base Fire Damage per second).
Enemies now burn for 20% of your maximum Life and Energy Shield per second as Fire Damage at all gem levels (from 40%).
Now gains 1% Burning Damage per 1% gem quality (from 1% Spell Damage per 1% gem quality).

https://respoe.xyz/forum/view-thread/2627574

If my calculations are correct, that means you do more damage than now until you reach ~7700 life, and less after (not taking into account the quality burning bonus) at gem level 20.
If the burning bonus is taken into account, the tipping point appears to be ~9600 life.

Cyzax
Sep 04, 2019 10:10:18 AM

The 3.8 guide is now up: https://respoe.xyz/forum/view-thread/2627935!

Thank you all for being so kind. You've made an amazing 3.7! You were all so supportive of me and each other. Thank you! I hope you all enjoyed the build and thanks for all the help! See you on the other side!

(The only thing that changed from 3.7 was the tree. I removed the AoE bonuses (as Area of Effect per Endurance Charge gives us lots) and put it into life. We've gone from 206% life to 240%.)

Wrecker_of_Days
Sep 05, 2019 07:18:54 AM
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