Forum Index Duelist [NEW VIDEO!] [3.8] SUNDERMAN BUILD (Fast Clearspeed + Labber + Super EZ + Endgame) (Gladiator)

History



CHANGES SINCE RELEASE:

Patch Changes:

Spoiler
3.8:

Buffs to the build:
Multistrike had some changes. Now first hit is more powerful, second and third are less powerful. Overally it deals %4.8 more damage.


3.7:

All 3 main skills (Sunder, Leap Slam and Vaal Ancestral Warchief) are buffed, added with some changes I did, now build is much better in 3.7! DPS and defense is better, and Leap Slam's speed is incredible! Clearspeed is much faster now. You can check new clearspeed video in Videos section down below.

Buffs to the build:
Sunder is buffed! It's base damage is increased from %182 to %220. Also it's length is 1/4 longer now. It's attack speed has a %10 nerf.
Leap Slam now always stuns and knocks back full life enemies. Each pack we leap on will be fully stunned before we attack!
Vaal Ancestral Warchief now has %10 more attack speed.
Fortify duration is increased by %34.
Ruthless support's both melee and bleed damage is increased from %113 to %132. We use this on sunder.

Both buff and nerf:
Multistrike's attack speed is nerfed from %94 to %44. It now deals %50 more damage on each second hit, and %99 more damage on each 3rd hit. Multistrike is also made cancellable since 3.7 launch, but that problem doesn't affect this build because of leap+sunder playstyle where Sundering happens standing still(You can see in Videos section)

Nerfs to the build:
Immortal Call doesn’t grant immunity now. Instead gives %35 Physical and %34 Elemental damage reduction. Can go up to %80 Physical damage reduction if 3 endurance charges spent for it. It's duration is improved from 0.4 to 1 seconds as well that goes up to 1.6 seconds if 3 endurance charges spent which goes up to 2.8 seconds with Increased Duration support.
%4 less attack speed now in ascendancy points.

Changes to Build:

Spoiler
3.8:

5) Changed nodes on the way to Splitting Strikes. Took the shorter way as area of effect there was not needed. Most of the life lost when converting to new tree is back with almost no DPS loss.[29.09.2019]
4) Moved buffs to the helm. Blood Rage is moved to Off Hand weapon now, with Blood Magic removed from it(as we don't have %100 mana reserved anymore). This made Endurance Charge on Stun Support on Leap slam come back for Required Gear(Dread Banner was there).[25.09.2019]
3) Updated the skill tree using almost same notables, but ways to reach them is changed a lot. These new ways helped me to add Forceful Skewering at the cost of little life. Impale chance is %40 with Dread Banner now. Bosses die faster.[25.09.2019]
2) Added info about which aspect to choose(Aspect of the Panther).[22.09.2019]
1) Added Dread Banner to the build for some Impale! It replaced Endurance Charge on Melee Stun Support in required gear and Icebite Support in meta gear versions. Also added info to Running the Build section about Dread Banner.[16.09.2019]


3.7

7) Raised CWDT Gem's level to 8 to stop false alarms and stop endurance charges being spent for nothing. This made Immortal Call level 10 and Enfeeble level 11 available, Increased Duration is the same. This new setup allows us the automatic usage of CWDT happenning when needed.[22.06.2019]
6) Changed Maim support on Sunder with Fortify support. Replaced Fortify on Leap Slam with Endurance Charge on Melee Stun support. Now we have Fortify all the time, better defense. As well, dps is improved by %4. Also, more Endurance Charges from Leaps so more time with capped Endurance Charges allowing us to have the extra %10 damage reduction from Outmatch and Outlast ascendancy more compared to before, as well better physical damage reduction from Immortal Call.[22.06.2019]
5) In required gear version, I changed the old rare amulet with a Carnage Heart because having an amulet like the previous was challenging at start. Meta gear version's amulet stays the same.[12.06.2019]
4) In meta gear version, Vaal Ancestral Warchief had it's Maim support changed with Bloodlust and this increased it's dps by %11. [11.06.2019]
3) Since attack speed was more than enough after Challenger charges for Sunder, I changed Faster Attacks support with Maim support and this gave Sunder %10 dps increase.[11.06.2019]
2) Did some changes to Passive Tree and got %11 more block chance and %50 increased block recovery to compensate for %8 block chance lost when we change Painforged ascendancy, now we have %28 block chance in total. Also got %5 more life too. All these passive tree changes are at the cost of only %1 total dps.[10.06.2019]
1) Herald of Ash buff is replaced with Blood and Sand, and Painforged ascendancy is replaced with Arena Challenger. DPS increased after these changes, but more importantly, Leap Slam became much faster thanks to Challenger charges.[09.06.2019]

Changes to Guide:

Spoiler
3.8

9) Added notes about using a rare body armor instead of Belly of The Beast as an option to Gears and Gems. Also fixed some infos and edited the thread as a whole. [10.10.2019]
8) Added gear I'm currently running in league to provide alternative options for the build.[01.10.2019]
7) Combined headers "Changes in 3.8" and "Changes in 3.7" into "Changes Since Release" and divided them into 3 sections. It's much simpler and takes less space now.[29.09.2019]
6) For Passive Trees in Poe Planner, quest bonuses other than the ones in suitable acts are removed. It'll be almost the same passive points you'll have on lower trees now when levelling.[29.09.2019]
5) Updated lv.47 and lv.60 trees. They are better now for their level.[29.09.2019]
4) Updated Pob links. Now they're showing correct DPS, they were showing much lower DPS before.[25.09.2019]
3) Added a new video showing clear speed in 3.8! Seems I forgot to activate Dread Banner lol.[17.09.2019]
2) Just added info about how I'm doing blight encounters. Check Running The Build section down below.[12.09.2019]
1) Pob links are updated.[07.09.2019]


3.7

5) Added more info about Labbing. Should be a little faster now. As well getting ready for the new league![29.08.2019]
4) Added Uber Labs part to Running The Build section. Now you know how to race for ladders with this build![19.07.2019]
3) Added more info to Running The Build section. Boss killing will be a little faster with these changes. Also updated some parts of Levelling section.[13.07.2019]
2) Added some new info and fixed some wrong ones. Build mechanics and levelling sections are much more detailed now. Also levelling will happen faster and build will do better in Legion encounters with these added infos.[18.06.2019]
1) Added info about Challenger Charges to Running the Build section.[10.06.2019]


ABOUT THE BUILD:

Sunderman build is a combination of easiness to play and being able to do most of the endgame stuff at a high efficiency thanks to it's super fast clearspeed. It’s an all-round build designed to do your daily stuff like mapping, delving, incursions, uber labs, betrayal, red elder etc. efficiently. It's also super easy to manage, a complete noob friendly build. Even if you haven’t played Path of Exile before, or even any action rpg game before, you’ll have no problems managing this build.

Build is mainly based on clearing huge packs of mobs both as fast and easy as possible, using Leap and Sunder. Attack speed on everywhere possible will make us travel fast with leap, then blast the whole screen with Sunder’s huge aoe and Gladiator’s bleed explosion combined. Our bleed explosions come from Gladiator’s Gratuitous Violence ascendancy skill. Then Soul taker on offhand makes attack skills don’t spend any mana which allows us to completely forget about what mana is and also allows us to fill up our mana reserve with buffs. Also we use Vaal Ancestral Warchief for bosses/single targets.

Blight Notes: I'm running this build in league right now. Does pretty good in blight encounters since monsters come in line there. And sunder is in a line form, perfect match.


VIDEOS:

ClearSpeed in 3.8 (Elder Map):

https://www.youtube.com/watch?v=omCFsx4-UCQ

Original build showcase and build guide video(made in 3.6):

https://www.youtube.com/watch?v=iokP8QyIteM

Note: Build has improved a lot after original build video. Please check Changes Since Release section up above for updates after this video.


PROS AND CONS:

Pros:
Fast Clearspeed (Even faster after 3.7!)
Super EZ to run (Even for first timers)
Can kill Atziri, Guardians, Red Elder, Shaper, Mastermind (0 death)
Cheap to get it up and running, not too expensive to meta
Top class Uber Lab runner (Check below for ladder scores**)
Good league starter
Fun to play (Packs explode all at once!)

** 9th: https://www.pathofexile.com/ladder/labyrinth/Standard/4/1559260800

** Top20 2 days in a row:
https://www.pathofexile.com/ladder/labyrinth/Standard/4/1554249600
https://www.pathofexile.com/ladder/labyrinth/Standard/4/1554336000

Cons:
More oriented to fast clearspeed than boss killing
Going for easiness had its drawbacks
Hard to kill Uber Elder and AUL
Can’t run Physical Reflect maps

Some additional info: Elemental Reflect maps are runnable if careful about pots and for Players Cannot Regenerate Life and Mana map mod, just don’t activate Blood Rage it’ll run fine.


PATH OF BUILDING:

UPDATE: Pob Links were showing wrong DPS before(much lower). Now they are updated and shows the right numbers. [25.09.2019]

Required Gear Version (lv90): https://pastebin.com/aiQsVNED
Meta Gear Version (lv96): https://pastebin.com/kt7UasRF
Current Gear in League(lv95): https://pastebin.com/i2My4nFa

NOTE: Pob still calculates Multistrike and Impale wrong. Use LocalIdentity's Pob for correct numbers about Multistrike. Impale is partially supported now, will probably be supported fully at some point.


PASSIVE SKILL TREE:

Bandit: Oak
Ascendancies(in order to get): Blood in the Eyes, Gratuitous Violence, Arena Challenger, Outmatch and Outlast

Passive Trees:
Level 47: www.poeurl.com/cAPW
Level 60: www.poeurl.com/cAQH
Level 75: www.poeurl.com/cAP7
Level 90: www.poeurl.com/cAP6
Level 96: www.poeurl.com/cAP4


PANTHEON:

Major God: Lunaris
Minor God: Ryslatha


GEAR AND GEMS:

1) Required Gear(cheaper) and it’s Gem Setup:

Please read this one first before reading next one(Meta Gear version).

Spoiler
Damnation Sever
Synthesised Royal Axe
Click to expand
  • 13% increased Physical Damage
  • +39 to Strength
  • 126% increased Physical Damage
  • 24% increased Attack Speed
  • +8% to Chaos Resistance
  • +6 to Accuracy Rating
  • Adds 16 to 28 Physical Damage

  • On the main hand we need an axe that has dps as high as you can afford. Then it needs to have attack speed as high as possible.

    Soul Taker
    Siege Axe
    Click to expand
  • 136% increased Physical Damage
  • Adds 10 to 20 Physical Damage
  • 23% increased Attack Speed
  • +25% to Cold Resistance
  • Insufficient Mana doesn't prevent your Melee Attacks
  • Your Physical Damage can Chill
  • It is too easy for the soul to escape from an open heart.


    We need Soul Taker on off-hand to be able to use Leap and Sunder(attack skills) indefinitely thanks to "Insufficient mana doesn't prevent your melee attacks" mod, also fill mana reserve with Blood and Sand, Hatred, Arctic Armor and Dread Banner.

    Devoto's Devotion
    Nightmare Bascinet
    Click to expand
  • +55 to Dexterity
  • 10% reduced Global Physical Damage
  • 16% increased Attack Speed
  • 185% increased Armour and Evasion
  • +19% to Chaos Resistance
  • 20% increased Movement Speed
  • Mercury Footprints
  • Swift as thought are the actions of Man

    when borne on wings of divine providence.


    We’re gonna use Devoto as helm mainly because of attack speed and movement speed it has. We’re mostly moving with leap but we still need movement speed too. Our enchant needs to be Sunder Damage. If going for a pure lab build we need Leap Slam Attack Speed there.

    Belly of the Beast
    Full Wyrmscale
    Click to expand
  • 199% increased Armour
  • 39% increased maximum Life
  • +14% to all Elemental Resistances
  • 50% increased Flask Life Recovery rate
  • Extra gore
  • There is no safer place

    Than the Belly of the Beast


    We need a 6-link Belly of the Beast and run Sunder on it. We need Belly because we basically need all the affixes it has. You can use a 5-link until you get a 6-link and don't use Concentrated Effect gem until you get a 6-link. As well you can get a rare chest with at least %9 increased max life, +130 max life, and triple resist(or needed resists) as an alternative if you come across a cheaper one compared to Belly of The beast or craft one.

    Oblivion Grasp
    Spiked Gloves
    Click to expand
  • 20% increased Melee Damage
  • Adds 4 to 9 Physical Damage to Attacks
  • Adds 8 to 18 Fire Damage to Attacks
  • 16% increased Attack Speed
  • +40 to maximum Life
  • +35% to Lightning Resistance

  • Here we need Spiked Gloves having physical damage, attack speed and life, and then the required resists. There's also another option, which I'll be telling in meta gear version.

    Domination Slippers
    Goliath Greaves
    Click to expand
  • 52% increased Armour
  • +33% to Fire Resistance
  • +36% to Cold Resistance
  • +42% to Lightning Resistance
  • 25% increased Movement Speed
  • +70 to maximum Life

  • As for boots we need triple resists, movement speed and life. We also need the enchant "Increased Attack and Cast Speed If You've Killed Recently" because we'll be constantly leaping and killing.

    Pandemonium Leash
    Rustic Sash
    Click to expand
  • 24% increased Global Physical Damage
  • +44 to maximum Life
  • +26% to Fire Resistance
  • +41% to Cold Resistance
  • +32% to Lightning Resistance
  • 16% increased Damage

  • Here we need triple resists, life, and then craft %increased damage on it.

    Apocalypse Loop
    Steel Ring
    Click to expand
  • Adds 4 to 14 Physical Damage to Attacks
  • +15 to Strength
  • +44 to Intelligence
  • Adds 8 to 13 Physical Damage to Attacks
  • Adds 4 to 8 Fire Damage to Attacks
  • +75 to maximum Life
  • +43% to Fire Resistance
  • Fate Circle
    Steel Ring
    Click to expand
  • Adds 4 to 14 Physical Damage to Attacks
  • Adds 9 to 15 Physical Damage to Attacks
  • Adds 4 to 8 Fire Damage to Attacks
  • +63 to maximum Life
  • +10% to all Elemental Resistances
  • +10 Life gained on Kill
  • 5% increased Attack Speed

  • As for rings we need intelligence for Concentrated Effect gem on Sunder, physical damage and life on both rings, and then needed resists. Here you need to craft increased damage or attack speed on at least one of them, depending on your need.

    Carnage Heart
    Onyx Amulet
    Click to expand
  • +16 to all Attributes
  • +29 to all Attributes
  • +17% to all Elemental Resistances
  • 1.68% of Physical Attack Damage Leeched as Life
  • 50% increased total Recovery per second from Life Leech
  • 39% increased Damage while Leeching
  • Extra gore
  • Forged from the blood of countless wars,

    its thirst has only begun.


    On neck we need a Carnage Heart until we get an amulet like the one in meta gear version. Anointment needs to be Aspect of The Panther(Sepia+Sepia+Azure oils).

    2) Meta Gear(more expensive, same one I'm using) and it’s Gem Setup:

    It's mostly same with the cheap version having higher damage, higher dps, better items, better min/maxing and faster leap gem setup. So I'll just tell the differences other than telling the setup right from the beginning.

    Spoiler
    Kraken Bane
    Karui Axe
    Click to expand
  • Socketed Gems are Supported by Level 20 Ruthless
  • +14 to Dexterity
  • 181% increased Physical Damage
  • Adds 24 to 44 Physical Damage
  • 14% increased Attack Speed
  • +26% to Global Critical Strike Multiplier
  • +67 to Accuracy Rating
  • Soul Taker
    Siege Axe
    Click to expand
  • 20% chance to cause Bleeding on Hit
  • 31% increased Attack Damage against Bleeding Enemies
  • 133% increased Physical Damage
  • Adds 10 to 20 Physical Damage
  • 24% increased Attack Speed
  • +21% to Cold Resistance
  • Insufficient Mana doesn't prevent your Melee Attacks
  • Your Physical Damage can Chill
  • It is too easy for the soul to escape from an open heart.


    A main hand weapon here with higher physical damage. A Soul taker on off-hand having increased attack damage against bleeding enemies implicit(this is not a must ofc). Here we put Vaal Ancestral Warchief to main hand weapon removing maim and move leap to gloves, because we're gonna make something special for leap on gloves.

    Devoto's Devotion
    Nightmare Bascinet
    Click to expand
  • +50 to Dexterity
  • 10% reduced Global Physical Damage
  • 16% increased Attack Speed
  • 195% increased Armour and Evasion
  • +24% to Chaos Resistance
  • 20% increased Movement Speed
  • Mercury Footprints
  • Swift as thought are the actions of Man

    when borne on wings of divine providence.


    Same. You can corrupt Devotos to get "+2 to Level of Socketed Aura Gems" here since all auras are in helmet now.

    Belly of the Beast
    Full Wyrmscale
    Click to expand
  • 40% increased Damage
  • 4% reduced Chaos Damage taken
  • 190% increased Armour
  • 38% increased maximum Life
  • +14% to all Elemental Resistances
  • 50% increased Flask Life Recovery rate
  • Extra gore
  • There is no safer place

    Than the Belly of the Beast


    Same. (Double corrupted implicits are not a requirement since they are expensive on bellies, but here as it's meta)

    Dread Knuckle
    Spiked Gloves
    Click to expand
  • 20% increased Melee Damage
  • Socketed Gems are Supported by Level 16 Faster Attacks
  • Socketed Gems have 16% more Attack and Cast Speed
  • Adds 5 to 10 Physical Damage to Attacks
  • 8% increased Attack Speed
  • 12% increased Armour
  • +27% to Chaos Resistance
  • 7% increased Stun and Block Recovery
  • +70 to maximum Life

  • Here we need Elder Spiked Gloves having "Socketed Gems are Supported by Level X Faster Attacks" and "Socketed Gems have %X More Attack and Cast Speed" elder mods on it. These elder mods are huge bonuses to leap. And faster attacks being on the item grants us the possibility to add 1 more support gem(removing faster attacks). As support, we have Ice Bite for %15 chance to freeze and Culling strike support for %10 more attack speed to leap. And when a boss has %10 or less health, Culling Strike gives us the ability to kill the boss with a single leap. The only downside is we lose Maim Support on Vaal Ancestral Warchief, but when items are this good, damage of Vaal Ancestral is more than enough to sacrifice some of it for faster mobility, which results in faster clearspeed. To craft these gloves, you need to essence craft it using Essence of Insanity, or fossil craft it using Glyphic Fossil and Shuddering Fossil.

    Vengeance Slippers
    Two-Toned Boots
    Click to expand
  • +20% to Fire and Lightning Resistances
  • +78 to maximum Life
  • +46 to maximum Mana
  • +46% to Cold Resistance
  • +45% to Lightning Resistance
  • 30% increased Movement Speed
  • Non-Vaal Skills deal 60% increased Damage during Soul Gain Prevention

  • Here we got a Two-Toned to be able to get some resists on the implicit, then pick two resists, life and movement speed so we can craft "Non-Vaal skill deal %60 increased damage during soul gain prevention" crafted mod so this way we have %60 more damage when our Vaal Ancestral Warchief is active and soul gain prevention is running(those red chain appearing on skill logo, 9 seconds in total) which is a good improvement for bosses. Also Vaal Ancestral Warchief buffs us too, so these two combine and make the magic happen. In required gear version, we can't craft this mod because of prefixes and suffixes there. Note: Enfeeble is lv10 here bc I need 1 more int, it should be lv11 if you have the int.

    Beast Strap
    Stygian Vise
    Click to expand
  • Has 1 Abyssal Socket
  • +436 to Armour
  • +79 to maximum Life
  • +48% to Fire Resistance
  • +44% to Cold Resistance
  • +46% to Lightning Resistance
  • 19% increased Damage

  • Stygian instead of Rustic Sash here. Same triple resists and life with better rolls, and armor is a nice addition if you can have.

    Dusk Knot
    Steel Ring
    Click to expand
  • Adds 4 to 14 Physical Damage to Attacks
  • +30 to Intelligence
  • Adds 10 to 17 Physical Damage to Attacks
  • +103 to Accuracy Rating
  • +79 to maximum Life
  • +25% to Cold Resistance
  • 20% increased Damage
  • Beast Knuckle
    Steel Ring
    Click to expand
  • Adds 4 to 14 Physical Damage to Attacks
  • +22 to Intelligence
  • Adds 11 to 16 Physical Damage to Attacks
  • 21% increased Cold Damage
  • +97 to Evasion Rating
  • +78 to maximum Life
  • 5% increased Attack Speed

  • Rings with better rolls, both having intelligence. Here one craft needs to be increased damage, other can be increased damage or attack speed depending on your needs or situation of prefixes/suffixes.

    Dragon Idol
    Agate Amulet
    Click to expand
  • +24 to Strength and Intelligence
  • +38 to Dexterity
  • Adds 11 to 19 Physical Damage to Attacks
  • +69 to maximum Life
  • +7% to all Elemental Resistances
  • +39% to Fire Resistance
  • 1.01% of Physical Attack Damage Leeched as Life

  • On neck here we need to change Carnage Heart on required gear version with a rare amulet for higher DPS and more life. We need intelligence, physical damage, life, and life leech. And then required resistances. Anointment needs to be Aspect of The Panther(Sepia+Sepia+Azure oils).

    3) Flasks:

    Spoiler
    Bubbling Divine Life Flask of Heat
    -
    Click to expand
  • 50% reduced Amount Recovered
  • 135% increased Recovery rate
  • 50% of Recovery applied Instantly
  • Immunity to Freeze and Chill during Flask effect Removes Freeze and Chill on use
  • Blood of the Karui
    Sanctified Life Flask
    Click to expand
  • 100% increased Life Recovered
  • 20% increased Recovery rate
  • Recover Full Life at the end of the Flask Effect
  • "Kaom fought and killed for his people.

    Kaom bled for his people.

    And so the people gave, the people bled,

    So their King might go on."

    - Lavianga, Advisor to Kaom

    Experimenter's Sulphur Flask of Staunching
    -
    Click to expand
  • Creates Consecrated Ground on Use
  • Immunity to Bleeding during Flask effect Removes Bleeding on use
  • 35% increased Duration
  • Lion's Roar
    Granite Flask
    Click to expand
  • Adds Knockback to Melee Attacks during Flask effect
  • Knocks Back Enemies in an Area when you use a Flask
  • 75% chance to cause Enemies to Flee on use
  • 25% more Melee Physical Damage during effect
  • A sprinkle of hunger, a spoonful of menace

    and three generous cups of Might.

    Taste of Hate
    Sapphire Flask
    Click to expand
  • 20% of Physical Damage from Hits taken as Cold Damage during Flask effect
  • Gain 20% of Physical Damage as Extra Cold Damage during effect
  • 30% chance to Avoid being Chilled during Flask effect
  • 30% chance to Avoid being Frozen during Flask effect
  • A sip will freeze your lips,

    A swig will chill your heart,

    A glass will still your soul.


    These will be our main flasks for required gear. For meta gear version change Lion's Roar with a legacy one since they're still not so expensive. The one in the middle is going to change with the ones below depending on the situation:


    Chemist's Quicksilver Flask of Staunching
    -
    Click to expand
  • 23% reduced Charges used
  • Immunity to Bleeding during Flask effect Removes Bleeding on use
  • When more movement speed is required.
    Atziri's Promise
    Amethyst Flask
    Click to expand
  • 2% of Chaos Damage Leeched as Life during Flask effect
  • Gain 25% of Physical Damage as Extra Chaos Damage during effect
  • Gain 14% of Elemental Damage as Extra Chaos Damage during effect
  • "Death needs not your understanding. It needs only your loyalty."

    - Atziri, Queen of the Vaal

    When chaos resistance is required.
    Chemist's Basalt Flask of Staunching
    -
    Click to expand
  • 24% reduced Charges used
  • Immunity to Bleeding during Flask effect Removes Bleeding on use
  • When more physical damage reduction is required.
    Experimenter's Quartz Flask of Staunching
    -
    Click to expand
  • Immunity to Bleeding during Flask effect Removes Bleeding on use
  • 35% increased Duration
  • When Delving.
    Soul Catcher
    Quartz Flask
    Click to expand
  • Cannot gain Mana during effect
  • Vaal Skills deal 99% increased Damage during effect
  • Vaal Skills have 25% reduced Soul Cost during effect
  • Vaal Skills used during effect have 20% reduced Soul Gain Prevention Duration
  • Freedom is for the privileged, even in death.

    {This item can be transformed on the Altar of Sacrifice along with Vial of the Ghost}

    For bosses to buff Vaal Ancestral Warchief. This one for meta gear version bc there we need reduced soul gain prevention duration mod as low as possible(being 20) bc of crafted mod on boots. The more the soul gain prevention time, the more Sunder will have %60 more damage.
    Soul Catcher
    Quartz Flask
    Click to expand
  • Cannot gain Mana during effect
  • Vaal Skills deal 94% increased Damage during effect
  • Vaal Skills have 25% reduced Soul Cost during effect
  • Vaal Skills used during effect have 40% reduced Soul Gain Prevention Duration
  • Freedom is for the privileged, even in death.

    {This item can be transformed on the Altar of Sacrifice along with Vial of the Ghost}

    This one for reqiured gear version. Because there we need reduced soul gain prevention duration mod as high as possible(being 40) bc we can't craft that mod on those boots.
    Divination Distillate
    Large Hybrid Flask
    Click to expand
  • 60% increased Rarity of Items found during Flask effect
  • 14% increased Quantity of Items found during Flask effect
  • 25% increased Light Radius during Flask effect
  • +4% to all maximum Elemental Resistances during Flask effect
  • Knowledge is fermented in pain and loss

    Distilled with reflection

    To quench the thirst of those

    who dream of enlightenment

    This one for magicfind.

    Ofc you don't have to get all these, just get the ones you think you need to use in the middle slot.

    4) Jewels:

    We need damage, life and attack speed on jewels. If 4-mod, double damage.


    RUNNING THE BUILD:

    On my setup, flasks buttons 345 are changed with buttons WER, Blood Rage is on T, Leap on Q, and life flask buttons(1-2) are right on top of them. For utility flasks, default 345 buttons here stay far a little and makes us lose time because we activate all utility flasks approximately each 5 seconds. Blood and Sand is on button 3 for stance change. Hatred, Arctic Armour and Dread Banner is on second skill set so we just press Ctrl+WER to activate these 3 buffs fast. For Dread Banner, we just carry it as a buff, no placement needed.

    When running the build, we start with activating blood rage(T), then forget it. Then we start leaping and when we find a pack we press buttons WER in a row before sundering them so our utility flasks will be activated. We can press WER right before each big pack one time without counting or checking our buffs, because our flasks will fill up right after we kill them. Then we keep on Leaping and Sundering until we find the next pack. We need to be in Sand Stance for Blood and Sand when clearing for Challenger charges.

    For bosses, we’ll be using Vaal Ancestral Warchief right before we start sundering bosses. For single-phase bosses we’ll just activate 2 totems at once and start sundering. For 2-phase bosses we’ll activate only 1 at first phase, fire until first phase ends, then at the 2nd phase, activate our 2nd ancestral totem and kill the boss. If there’s 3rd phase or more we need to wait for the souls to fill up again. Some bosses spawn monsters so our souls fill up easily but some bosses don’t so it fills up slower. Or some stages have monsters, some stages there’s only the boss, like the red elder. As well before fighting some bosses like elder, shaper, izaro; our vaal souls reset when we enter their domain so we have to wait for souls to fill up again to be able to use vaal ancestral. So you can make up your own strategy different for each boss. When Vaal Ancestral is down, be sure to have regular Ancestral Warchief up for long bosses until you activate Vaal ones. When you activate 2 Vaal ones, normal one disappears. If you activate 1 vaal one, you can still have normal one active. Perfectionism is up to you.
    We need to be in Blood Stance for Blood and Sand when doing bosses for Challenger charges.

    For Uber Labs, we need Chemist's Silver Flask of Staunching as middle flask. Just leap and don't Sunder anything. Our leap kills will be enough to keep Challenger Charges at maximum all the time when running at a fast pace. Don't forget to activate Blood Rage each room. Traps will be painless most of the time. When not, our Silver Flask will help there. As well, if going for a pure lab build I suggest Leap Slam Attack Speed as helm enchant.

    For Legion encounters, we need to activate 1 Vaal Ancestral Warchief totem right after mobs appear in frozen state and start Leaping and Sundering them. Totem will follow us around while damaging frozen mobs and activating them for 6 seconds. After 6 seconds, we need to activate our 2nd totem. This way, Vaal Ancestral Warchief totems will keep activating frozen mobs and give us %32 more melee damage for 12 seconds in a Legion encounter, which is 15 seconds in total.

    For Blight Encounters, here's what I am doing for now. Pick these 2 ring anointments:

    Glyph Loop
    Steel Ring
    Click to expand
  • Adds 3 to 14 Physical Damage to Attacks
  • +46 to Intelligence
  • Adds 10 to 17 Physical Damage to Attacks
  • 50% increased Mana Regeneration Rate
  • +45% to Fire Resistance
  • +48 to maximum Life
  • Gale Gyre
    Steel Ring
    Click to expand
  • Adds 4 to 13 Physical Damage to Attacks
  • +24 to Strength
  • Adds 6 to 13 Physical Damage to Attacks
  • +34% to Cold Resistance
  • 0.32% of Physical Attack Damage Leeched as Life
  • +49 to maximum Life

  • Golden + Opalescent Oil for the first, Verdant + Azure Oil for the second. Then put chilling towers close to spawn points and lots of fireball towers where they meet each other on the way. Chilling towers will slow them at spawn points a little where we can just blast them when we're close to a spawn point before they even start walking. Also don't upgrade fireball towers more than level 3. Put empowering tower in between many fireball towers to make them even stronger. We also need to keep on activating Vaal Ancestral Warchief as most as we can, since it fills up in seconds after soul gain prevention duration.


    LEVELLING:

    We need to use Perforate until level 12 where we can start using Sunder, or we can also get it after The Siren's Cadence quest in Act 1. For Leap Slam, we can start at level 10 or get it after The Caged Brute quest From Tarkleigh in Act 1. But try to get movement speed on everything possible and use Quicksilver flask with added movement speed in lower levels instead of using Leap Slam. You can switch to Leap once it becomes fast enough with Faster Attacks support added and your attack speed is high enough. For single targets, we’ll use Double Strike until around level 30, then switch to Vaal Ancestral Warchief. For buffs, start using Blood and Sand at level 4, or get it after Breaking Some Eggs quest in Act 1. Get Herald of Ash at level 16. We can change Herald of Ash with Hatred at level 24 or after Lost in Love quest in Act 3. Use Blood and Sand and Hatred until level 59. If you have problems managing mana with these two, use Blood and Sand and Herald of Ash until you get Soul Taker. The Peregrine helm or Spirit Void node on passive tree can also help with mana leech. At level 59, we can get Soul Taker and add Arctic Armor. We don't have to get Soul Taker as soon as we hit level 59, build will run fine with Blood and Sand and Hatred buffs for enough amount of time that we'll be able to buy a Soul Taker easily. Support gems for Sunder on 4-link should be Melee Physical Damage Support, Multistrike and Faster Attacks Support. For 5-link, assuming your attack speed will be fast enough and you have Arena Challenger ascendancy, you can use Melee Phys., Multistrike, Fortify and Ruthless support gems. If your attack speed is still not fast enough, use Faster Attacks support instead of Fortify support until your attack speed becomes fast enough that you can switch to Fortify.

    That’s all about levelling this build, because Sunder is one of the easiest skills to level with. As well, many melee builds use Sunder for levelling, so you don’t need to do anything special here item wise. You can just level with self found items. But here are some items for you that can help with levelling if you want to make it even faster. Each category from lower to higher level requirements:

    Spoiler
    The Screaming Eagle
    Jade Hatchet
    Click to expand
  • Socketed Gems are supported by Level 2 Chance to Flee
  • Adds 14 to 30 Physical Damage
  • +15 to maximum Life
  • +6 Life gained on Kill
  • 10% increased Movement Speed
  • The eagle knows nothing

    but the scream and the strike.

    Relentless Fury
    Decorative Axe
    Click to expand
  • 76% increased Physical Damage
  • Adds 4 to 10 Physical Damage
  • 2% of Physical Attack Damage Leeched as Life
  • Culling Strike
  • You gain Onslaught for 3 seconds on Culling Strike
  • Cannot be Chilled during Onslaught
  • Relentless fury

    Sunder my every foe

    Fuel my boiling blood

    The Gryphon
    Jade Hatchet
    Click to expand
  • Socketed Gems are supported by Level 2 Chance to Flee
  • 188% increased Physical Damage
  • Adds 13 to 30 Physical Damage
  • +11 to maximum Life
  • +7 Life gained on Kill
  • 10% increased Movement Speed
  • 15% increased Movement Speed if you've Killed Recently
  • The gryphon knows only the hunt and the flight.


    Ezomyte Hold
    Iron Hat
    Click to expand
  • 20% increased Global Physical Damage
  • +18 to Armour
  • +45 to maximum Life
  • Cannot Evade Enemy Attacks
  • Cannot be Stunned
  • A moment of victory may last an eternity in memory.

    The Peregrine
    Visored Sallet
    Click to expand
  • +500 to Accuracy Rating
  • 51% increased Armour and Evasion
  • 27% increased Rarity of Items found
  • +30% to Lightning Resistance
  • 0.4% of Attack Damage Leeched as Mana
  • 10% increased Movement Speed
  • We wander to pass time.

    We travel to fulfill.

    Deidbell
    Gilded Sallet
    Click to expand
  • +27 to Strength
  • +25 to Dexterity
  • Adds 10 to 20 Physical Damage to Attacks
  • +281 to Armour
  • 20% increased Melee Damage
  • Cannot Leech when on Low Life
  • May you never hear it toll.

    Geofri's Crest
    Great Crown
    Click to expand
  • +1 to Level of Socketed Gems
  • 73% increased Armour and Energy Shield
  • +20% to Fire Resistance
  • +15% to Cold Resistance
  • +18% to Lightning Resistance
  • +25% to Chaos Resistance
  • In the battle for honour, Geofri won.

    Not so, the battle for survival.


    Tabula Rasa
    Simple Robe
    Click to expand
    Briskwrap
    Strapped Leather
    Click to expand
  • 10% increased Attack Speed
  • +143 to Evasion Rating
  • +39% to Cold Resistance
  • 5% increased Movement Speed
  • 25% increased Mana Recovery from Flasks
  • 15% increased Dexterity
  • "I carry neither food nor drink. I rely on the charity

    of my fellow wayfarers. Dead men are generous men."

    - Taruk of the Wildmen

    Foxshade
    Wild Leather
    Click to expand
  • +30 to Dexterity
  • Adds 5 to 12 Physical Damage to Attacks
  • +500 to Evasion Rating while on Full Life
  • 59% increased Evasion Rating
  • 10% increased Movement Speed
  • To catch an animal, think like an animal.

    Belly of the Beast
    Full Wyrmscale
    Click to expand
  • 199% increased Armour
  • 40% increased maximum Life
  • +12% to all Elemental Resistances
  • 50% increased Flask Life Recovery rate
  • Extra gore
  • There is no safer place

    Than the Belly of the Beast


    Hrimsorrow
    Goathide Gloves
    Click to expand
  • +24 to Strength
  • Adds 7 to 15 Cold Damage to Spells and Attacks
  • +43 to Evasion Rating
  • +30% to Cold Resistance
  • 50% of Physical Damage Converted to Cold Damage
  • Reflects 10 Cold Damage to Melee Attackers
  • Of ancient giants, none remain,

    Their only trace is timeless pain.

    Haemophilia
    Serpentscale Gauntlets
    Click to expand
  • +20 to Strength
  • 25% increased Damage over Time
  • Attacks have 25% chance to cause Bleeding
  • 39% increased Attack Damage against Bleeding Enemies
  • Bleeding Enemies you Kill Explode, dealing 5% of their Maximum Life as Physical Damage
  • 25% reduced Bleeding Duration
  • "A master artist takes his time when he's painting.

    Unfortunately, my kind doesn't often have that luxury."

    - Coralito, Brotherhood of Silence


    Wanderlust
    Wool Shoes
    Click to expand
  • +5 to Dexterity
  • +15 to maximum Energy Shield
  • 37% increased Mana Regeneration Rate
  • 20% increased Movement Speed
  • Cannot be Frozen
  • All the world is my home.

    Victario's Flight
    Goathide Boots
    Click to expand
  • +15 to Dexterity
  • +15 to Intelligence
  • 130% increased Evasion Rating
  • 15% increased Movement Speed
  • 10% of Damage taken gained as Mana over 4 seconds when Hit
  • 10% increased Movement Speed for you and nearby Allies
  • Alive but not unscathed, Victario fled

    as slaughter blossomed at the gates.

    Shavronne's Pace
    Scholar Boots
    Click to expand
  • +10 to Dexterity
  • +21 to Intelligence
  • 125% increased Energy Shield
  • 15% increased Movement Speed
  • 20% increased Movement Speed when on Full Life
  • 15% increased Stun and Block Recovery
  • Shavronne raced to Brutus' side,

    her last hope against the Karui tide.


    Meginord's Girdle
    Heavy Belt
    Click to expand
  • +34 to Strength
  • +25 to Strength
  • Adds 5 to 15 Physical Damage to Attacks
  • 10% increased maximum Life
  • +20% to Cold Resistance
  • 25% increased Flask Life Recovery rate
  • Kaom's strength was rivaled only by

    the great Meginord of the north.

    Feastbind
    Rustic Sash
    Click to expand
  • 24% increased Global Physical Damage
  • Adds 5 to 10 Physical Damage to Attacks
  • +37 to maximum Life
  • 0.2% of Physical Attack Damage Leeched as Life
  • 50% increased Flask Charges gained during any Flask Effect
  • 50% increased Mana Regeneration Rate during any Flask Effect
  • Our forefathers danced and drank and ate their fill

    and did not honour the First Ones for their gifts.

    So the First Ones filled the sky with fire.

    Prismweave
    Rustic Sash
    Click to expand
  • 24% increased Global Physical Damage
  • Adds 8 to 15 Fire Damage to Attacks
  • Adds 5 to 13 Cold Damage to Attacks
  • Adds 1 to 34 Lightning Damage to Attacks
  • +8% to all Elemental Resistances
  • 30% increased Elemental Damage with Attack Skills during any Flask Effect
  • 10% increased Elemental Damage with Attack Skills
  • Nothing is as vivid as the rage of battle


    Blackheart
    Iron Ring
    Click to expand
  • Adds 1 to 4 Physical Damage to Attacks
  • 5% increased Global Physical Damage
  • Adds 1 to 3 Chaos Damage to Attacks
  • +20 to maximum Life
  • Regenerate 4 Life per second
  • 10% chance to Cause Monsters to Flee
  • Fear is highly infectious.

    Le Heup of All
    Iron Ring
    Click to expand
  • Adds 1 to 4 Physical Damage to Attacks
  • +24 to all Attributes
  • 26% increased Damage
  • 28% increased Rarity of Items found
  • +22% to all Elemental Resistances
  • Existence is infinite

    A weave of the living and dead

    Beyond the understanding

    Of the many mortal threads

    Karui Ward
    Jade Amulet
    Click to expand
  • +28 to Dexterity
  • +28 to Strength
  • +100 to Accuracy Rating
  • 30% increased Projectile Speed
  • 10% increased Movement Speed
  • 30% increased Projectile Damage
  • "Shoot first, ask no questions."

    - Karui wisdom



    LAST WORDS:

    That’s all about Sunderman build. I hope you liked it and will enjoy playing it. I’ll keep on improving the build and will be updating the build guide page as the game evolves with new patches and items, so you can keep checking it to see possible future changes to the build.

    If you see any misinformation or a way to improve the build, please don’t hesitate to post them here. As well if you have any questions about the build, just ask here, I’ll reply.

    Special thanks to DiggerNix for his ideas and support that helped a lot in the making of this build. And also to everybody who helped to improve the build with their ideas on this thread and in game!

    GL HF, and Happy Sundering!

    PegasusRideR
    May 22, 2019 13:22:39 PM

    why didn't you take bloodletting?

    uamisha94
    May 26, 2019 19:03:43 PM

    Because it gives less dps compared to any other damage node in the tree(lv96 tree), when damage nodes are calculated with their small nodes added. That's because the build doesn't do much bleed damage in total(33k bleed dps compared to 414k total dps), so doesn't benefit much from %115 increased bleeding damage(improves 4.5k). Bleed is mostly there for the explosions. %40 Increased Attack Damage against bleeding enemies is much better here, which gives 14.4k more dps in total. But ofc you can sacrifice some life nodes or 2 aoe nods to get Bloodletting and deal more damage, like this for example:

    Lv 96 Passive Tree: www.poeurl.com/coej

    Also you can pick Blade Barrier instead of Bloodletting to have 3.5k less total dps, 3.3k less bleed dps and %7 more block chance(%26 in total) to be a little more defensive. I added this instead of Bloodletting in lv100 tree too. All numbers here are for meta gear version btw.


    Update: Added Pob links for better info.

    PegasusRideR
    May 29, 2019 15:55:30 PM

    will u update the build as soon as we get the patch notes

    WAiiNz
    Jun 01, 2019 11:40:18 AM

    "
    WAiiNz wrote:
    will u update the build as soon as we get the patch notes


    I'll update the build a day later at most after patch notes are announced. Just added current known changes regarding the build too. No changes required until now.

    PegasusRideR
    Jun 01, 2019 15:23:02 PM


    there was a new ascent :)

    jojokey
    Jun 02, 2019 13:25:53 PM

    Now has an attack speed multiplier of 75% (previously had 15% less attack speed).
    Here I do not understand the above information, the speed of the attack with a sunder will be higher?

    ArhangelSkrDM
    Jun 05, 2019 17:12:37 PM

    "
    ArhangelSkrDM wrote:
    Now has an attack speed multiplier of 75% (previously had 15% less attack speed).
    Here I do not understand the above information, the speed of the attack with a sunder will be higher?


    Gonna be slower, 15% less attack speed means speed multiplier was (100% default -15% = 85%), now it is 10% less than that = 75%.
    But you got more damage % to compensate.
    They are changing all "less attack speed" into stadarized speed multiplier, so wording is same on all skills.

    Sunder is very good for clear, that combination of overlaping novas, and triggering bleed explosions on top of it, works like charm, you can do this with gladiator or other melee class with haemophilia gloves. It clears and feels good, screens explode, more density = more damage, because there is more novas coming from sunder.

    aerial
    Jun 05, 2019 22:03:37 PM

    How does this build do as a league starter assuming you can't get a Soul Taker right away? Does it clear okay without reserving 100% mana? Could you just remove arctic armor until you get one?

    Xeneron
    Jun 06, 2019 01:49:16 AM

    "
    Xeneron wrote:
    How does this build do as a league starter assuming you can't get a Soul Taker right away? Does it clear okay without reserving 100% mana? Could you just remove arctic armor until you get one?


    Until you get the Soul Taker, you shouldn't be reserving your whole mana. Go for the a mana leech node near Vaal Pact until you farm or trade the axe.

    neond1saster
    Jun 06, 2019 01:54:26 AM
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