Forum Index Templar [3.8] Divine Ire Totems Hierophant. Guardians, Red Elder, and Shaper Deathless.

History

How are people dealing with defences in this build? I've just finished the story and bought some resist/life gear + 5 link soul mantle, didn't do eternal lab yet. I'm finding it to be an utter glass cannon - I can melt red map bosses in seconds, but almost anything that hits me kills me. ~3.5k life + 1k ES + 1.2k MOM mana. The reference build in POB doesn't seem to have that much more defence (1k more life and mana, some more MOM %).

This really stifles the clear speed in both maps and delve (I have to advance really slowly, having to wait for the totems to clear everything in front of me). I've never played totems before, but I find it really surprising that this char is incomparably more fragile than my TR pathfinder.

It is spectacular at Blights though.

CommanderZ
Oct 05, 2019 12:13:32 PM

hello, im trying it and i like the build, but i find it very confusing that you dont show your second wand in this guide - its very important for clear to know that you can get +1 totem from shaper wand / shield, because with only 4 totems clearing absolutely SUCKS in my opinion (packs dont die fast enough and placing 2 totems at once only allows you to clear 2 packs at once)

FlyingThundah
Oct 06, 2019 04:44:18 AM

"
hello, im trying it and i like the build, but i find it very confusing that you dont show your second wand in this guide - its very important for clear to know that you can get +1 totem from shaper wand / shield, because with only 4 totems clearing absolutely SUCKS in my opinion (packs dont die fast enough and placing 2 totems at once only allows you to clear 2 packs at once)


I got a +1 totems on a shield and can summon 3 packs of 2 totems.

sethrd
Oct 06, 2019 13:43:19 PM

"
CommanderZ wrote:
How are people dealing with defences in this build? I've just finished the story and bought some resist/life gear + 5 link soul mantle, didn't do eternal lab yet. I'm finding it to be an utter glass cannon - I can melt red map bosses in seconds, but almost anything that hits me kills me. ~3.5k life + 1k ES + 1.2k MOM mana. The reference build in POB doesn't seem to have that much more defence (1k more life and mana, some more MOM %).

This really stifles the clear speed in both maps and delve (I have to advance really slowly, having to wait for the totems to clear everything in front of me). I've never played totems before, but I find it really surprising that this char is incomparably more fragile than my TR pathfinder.

It is spectacular at Blights though.


The first thing you should probably do is change your rings to Kikazaru rings. You are still affected for 80% by all the curses generated from your Soul Mantle. With 2 Kikazaru rings it will be 0% and they provide a nice amount of life regen. You can pair that with a Coward's Chains Belt to make enemy hits unlucky.

Other than that just look for high life/energy shield gear. My character is at 8k+ EHP with very high life and energy regen, block chance from shield and some dodge spell damage from boots. The Devouring Diadem also grants Feast of the Flesh every 5 seconds which is nice for mapping to instantly heal up fully. At this point I feel tanky enough to consistently kill Uber Elder without dying. You can check my profile to see my gear/tree.

Santosh
Oct 07, 2019 16:16:58 PM

Hey guys, just a small showcase since I'm very proud of my toon, first league I've manage to kill all the big guys (Uber A, Vaal Temple, Hogm, UE - which cost me 4 port but it was my first ever true attempt so my technique was sloppy, 3rd kill was deathless).

I still can improve many things but since I've almost finished my holiday prolly wont have time. Could get 2x corrupt chest and 3-mod Watcher's. Also most of my stuff is stat sticks for Wise Oak (all res 82) so any improvement is kind of tough. Don't wanna slam helmet in case it will roll res. Also ammy is not yet talisman.

I think I could get some timeless jewel simialiar to that which Mathil was using but I'm fine with what I have for now.

My pastebin and eq:

https://pastebin.com/re78WiHa

Sorrow Spire
Opal Wand
Click to expand
  • 42% increased Spell Damage
  • 72% increased Critical Strike Chance for Spells
  • +1 to Level of all Lightning Spell Skill Gems
  • Gain 20% of Elemental Damage as Extra Chaos Damage
  • Can have multiple Crafted Modifiers
  • 50% increased Spell Damage
  • +26% to Global Critical Strike Multiplier
  • Gain 4% of Non-Chaos Damage as extra Chaos Damage
  • Storm Duty
    Tarnished Spirit Shield
    Click to expand
  • 10% increased Spell Damage
  • 10% increased Critical Strike Chance for Spells
  • +1 to Level of all Lightning Spell Skill Gems
  • +11% to Fire Resistance
  • +25% to Lightning Resistance
  • +1 to maximum number of Summoned Totems
  • +70 to maximum Life
  • Miracle Glance
    Harlequin Mask
    Click to expand
  • +17 to Intelligence
  • Adds 5 to 93 Lightning Damage to Spells
  • +93 to maximum Life
  • +14% to Cold Resistance
  • +19% to Cold and Lightning Resistances
  • Soul Mantle
    Spidersilk Robe
    Click to expand
  • Socketed Gems are Supported by Level 20 Spell Totem
  • 25% increased Spell Damage
  • 117% increased Energy Shield
  • 50% increased Totem Life
  • +1 to maximum number of Summoned Totems
  • Inflicts a random Level 20 Curse on you when your Totems die
  • The greatest mistakes cause suffering

    long after they have been made

    Doom Hold
    Nubuck Gloves
    Click to expand
  • +34 to Evasion Rating
  • 30% increased Evasion Rating
  • +112 to maximum Life
  • +29% to Fire Resistance
  • +11% to Lightning Resistance
  • 12% increased Stun and Block Recovery
  • +20% to Cold Resistance
  • Oblivion League
    Shagreen Boots
    Click to expand
  • 83% increased Evasion Rating
  • +76 to maximum Life
  • +42% to Fire Resistance
  • +41% to Cold Resistance
  • +35% to Lightning Resistance
  • 24% increased Movement Speed
  • Onslaught Lock
    Stygian Vise
    Click to expand
  • Has 1 Abyssal Socket
  • +49 to maximum Energy Shield
  • +86 to maximum Life
  • +37 to maximum Mana
  • +43% to Fire Resistance
  • +31% to Cold Resistance
  • +35% to Lightning Resistance
  • Horror Braid
    Amber Amulet
    Click to expand
  • +30 to Strength
  • +48 to Dexterity
  • +11% to Global Critical Strike Multiplier
  • Gain 15% of Physical Damage as Extra Cold Damage
  • Gain 20% of Physical Damage as Extra Lightning Damage
  • +51 to maximum Life
  • Kikazaru
    Topaz Ring
    Click to expand
  • Adds 1 to 27 Lightning Damage to Spells and Attacks
  • +13 to all Attributes
  • 35% increased Mana Regeneration Rate
  • 40% reduced Effect of Curses on you
  • Regenerate 1 Life per second per Level
  • Hear no evil.

    Kikazaru
    Topaz Ring
    Click to expand
  • Adds 2 to 28 Lightning Damage to Spells and Attacks
  • +15 to all Attributes
  • 36% increased Mana Regeneration Rate
  • 40% reduced Effect of Curses on you
  • Regenerate 1 Life per second per Level
  • Hear no evil.

    Watcher's Eye
    Prismatic Jewel
    Click to expand
  • 4% increased maximum Energy Shield
  • 5% increased maximum Life
  • 4% increased maximum Mana
  • +43% to Critical Strike Multiplier while affected by Precision
  • Gain 25% of Physical Damage as Extra Lightning Damage while affected by Wrath
  • One by one, they stood their ground against a creature

    they had no hope of understanding, let alone defeating,

    and one by one, they became a part of it.

    Self-Flagellation
    Viridian Jewel
    Click to expand
  • 20% increased Damage per Curse on you
  • An additional Curse can be applied to you
  • Beg for forgiveness.

    Oblivion Wound
    Cobalt Jewel
    Click to expand
  • +15 to Intelligence
  • 3% increased Cast Speed while holding a Shield
  • 13% increased Critical Strike Chance for Spells
  • 7% increased maximum Life
  • Morbid Oculus
    Hypnotic Eye Jewel
    Click to expand
  • +13 to Dexterity
  • +10% to Global Critical Strike Multiplier
  • +27 to maximum Life
  • Adds 2 to 35 Lightning Damage to Spells while holding a Shield
  • Foul Leer
    Hypnotic Eye Jewel
    Click to expand
  • Adds 14 to 17 Cold Damage to Spells
  • +10% to Global Critical Strike Multiplier
  • +25 to maximum Life
  • Adds 1 to 33 Lightning Damage to Spells while holding a Shield
  • Panicked Divine Life Flask of Staunching
    -
    Click to expand
  • 25% reduced Amount Recovered
  • Instant Recovery when on Low Life
  • Immunity to Bleeding during Flask effect Removes Bleeding on use
  • The Wise Oak
    Bismuth Flask
    Click to expand
  • During Flask Effect, 10% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest
  • During Flask Effect, Damage Penetrates 15% Resistance of each Element for which your Uncapped Elemental Resistance is highest
  • The summer sun dries the soil and burns the leaves.

    The autumn rain extinguishes the flames.

    The spring bloom shades the wet earth.

    Nature is an eternal tug of war.

    Perpetual Quicksilver Flask of Heat
    -
    Click to expand
  • 25% increased Charge Recovery
  • Immunity to Freeze and Chill during Flask effect Removes Freeze and Chill on use
  • Ample Diamond Flask of Quickening
    -
    Click to expand
  • +20 to Maximum Charges
  • 10% increased Cast Speed during Flask effect
  • Cinderswallow Urn
    Silver Flask
    Click to expand
  • Recharges 1 Charge when you Consume an Ignited corpse
  • Enemies Ignited by you during Flask Effect take 10% increased Damage
  • Recover 2% of Life when you Kill an Enemy during Flask Effect
  • Recover 1% of Mana when you Kill an Enemy during Flask Effect
  • Recover 3% of Energy Shield when you Kill an Enemy during Flask Effect
  • 64% increased Critical Strike Chance during Flask Effect
  • A controlled burn is sometimes necessary for new life.


    anastazjasz
    Oct 08, 2019 01:14:56 AM

    "
    anastazjasz wrote:
    Hey guys, just a small showcase since I'm very proud of my toon, first league I've manage to kill all the big guys (Uber A, Vaal Temple, Hogm, UE - which cost me 4 port but it was my first ever true attempt so my technique was sloppy, 3rd kill was deathless).

    I still can improve many things but since I've almost finished my holiday prolly wont have time. Could get 2x corrupt chest and 3-mod Watcher's. Also most of my stuff is stat sticks for Wise Oak (all res 82) so any improvement is kind of tough. Don't wanna slam helmet in case it will roll res. Also ammy is not yet talisman.

    I think I could get some timeless jewel simialiar to that which Mathil was using but I'm fine with what I have for now.

    My pastebin and eq:

    https://pastebin.com/re78WiHa

    Sorrow Spire
    Opal Wand
    Click to expand
  • 42% increased Spell Damage
  • 72% increased Critical Strike Chance for Spells
  • +1 to Level of all Lightning Spell Skill Gems
  • Gain 20% of Elemental Damage as Extra Chaos Damage
  • Can have multiple Crafted Modifiers
  • 50% increased Spell Damage
  • +26% to Global Critical Strike Multiplier
  • Gain 4% of Non-Chaos Damage as extra Chaos Damage
  • Storm Duty
    Tarnished Spirit Shield
    Click to expand
  • 10% increased Spell Damage
  • 10% increased Critical Strike Chance for Spells
  • +1 to Level of all Lightning Spell Skill Gems
  • +11% to Fire Resistance
  • +25% to Lightning Resistance
  • +1 to maximum number of Summoned Totems
  • +70 to maximum Life
  • Miracle Glance
    Harlequin Mask
    Click to expand
  • +17 to Intelligence
  • Adds 5 to 93 Lightning Damage to Spells
  • +93 to maximum Life
  • +14% to Cold Resistance
  • +19% to Cold and Lightning Resistances
  • Soul Mantle
    Spidersilk Robe
    Click to expand
  • Socketed Gems are Supported by Level 20 Spell Totem
  • 25% increased Spell Damage
  • 117% increased Energy Shield
  • 50% increased Totem Life
  • +1 to maximum number of Summoned Totems
  • Inflicts a random Level 20 Curse on you when your Totems die
  • The greatest mistakes cause suffering

    long after they have been made

    Doom Hold
    Nubuck Gloves
    Click to expand
  • +34 to Evasion Rating
  • 30% increased Evasion Rating
  • +112 to maximum Life
  • +29% to Fire Resistance
  • +11% to Lightning Resistance
  • 12% increased Stun and Block Recovery
  • +20% to Cold Resistance
  • Oblivion League
    Shagreen Boots
    Click to expand
  • 83% increased Evasion Rating
  • +76 to maximum Life
  • +42% to Fire Resistance
  • +41% to Cold Resistance
  • +35% to Lightning Resistance
  • 24% increased Movement Speed
  • Onslaught Lock
    Stygian Vise
    Click to expand
  • Has 1 Abyssal Socket
  • +49 to maximum Energy Shield
  • +86 to maximum Life
  • +37 to maximum Mana
  • +43% to Fire Resistance
  • +31% to Cold Resistance
  • +35% to Lightning Resistance
  • Horror Braid
    Amber Amulet
    Click to expand
  • +30 to Strength
  • +48 to Dexterity
  • +11% to Global Critical Strike Multiplier
  • Gain 15% of Physical Damage as Extra Cold Damage
  • Gain 20% of Physical Damage as Extra Lightning Damage
  • +51 to maximum Life
  • Kikazaru
    Topaz Ring
    Click to expand
  • Adds 1 to 27 Lightning Damage to Spells and Attacks
  • +13 to all Attributes
  • 35% increased Mana Regeneration Rate
  • 40% reduced Effect of Curses on you
  • Regenerate 1 Life per second per Level
  • Hear no evil.

    Kikazaru
    Topaz Ring
    Click to expand
  • Adds 2 to 28 Lightning Damage to Spells and Attacks
  • +15 to all Attributes
  • 36% increased Mana Regeneration Rate
  • 40% reduced Effect of Curses on you
  • Regenerate 1 Life per second per Level
  • Hear no evil.

    Watcher's Eye
    Prismatic Jewel
    Click to expand
  • 4% increased maximum Energy Shield
  • 5% increased maximum Life
  • 4% increased maximum Mana
  • +43% to Critical Strike Multiplier while affected by Precision
  • Gain 25% of Physical Damage as Extra Lightning Damage while affected by Wrath
  • One by one, they stood their ground against a creature

    they had no hope of understanding, let alone defeating,

    and one by one, they became a part of it.

    Self-Flagellation
    Viridian Jewel
    Click to expand
  • 20% increased Damage per Curse on you
  • An additional Curse can be applied to you
  • Beg for forgiveness.

    Oblivion Wound
    Cobalt Jewel
    Click to expand
  • +15 to Intelligence
  • 3% increased Cast Speed while holding a Shield
  • 13% increased Critical Strike Chance for Spells
  • 7% increased maximum Life
  • Morbid Oculus
    Hypnotic Eye Jewel
    Click to expand
  • +13 to Dexterity
  • +10% to Global Critical Strike Multiplier
  • +27 to maximum Life
  • Adds 2 to 35 Lightning Damage to Spells while holding a Shield
  • Foul Leer
    Hypnotic Eye Jewel
    Click to expand
  • Adds 14 to 17 Cold Damage to Spells
  • +10% to Global Critical Strike Multiplier
  • +25 to maximum Life
  • Adds 1 to 33 Lightning Damage to Spells while holding a Shield
  • Panicked Divine Life Flask of Staunching
    -
    Click to expand
  • 25% reduced Amount Recovered
  • Instant Recovery when on Low Life
  • Immunity to Bleeding during Flask effect Removes Bleeding on use
  • The Wise Oak
    Bismuth Flask
    Click to expand
  • During Flask Effect, 10% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest
  • During Flask Effect, Damage Penetrates 15% Resistance of each Element for which your Uncapped Elemental Resistance is highest
  • The summer sun dries the soil and burns the leaves.

    The autumn rain extinguishes the flames.

    The spring bloom shades the wet earth.

    Nature is an eternal tug of war.

    Perpetual Quicksilver Flask of Heat
    -
    Click to expand
  • 25% increased Charge Recovery
  • Immunity to Freeze and Chill during Flask effect Removes Freeze and Chill on use
  • Ample Diamond Flask of Quickening
    -
    Click to expand
  • +20 to Maximum Charges
  • 10% increased Cast Speed during Flask effect
  • Cinderswallow Urn
    Silver Flask
    Click to expand
  • Recharges 1 Charge when you Consume an Ignited corpse
  • Enemies Ignited by you during Flask Effect take 10% increased Damage
  • Recover 2% of Life when you Kill an Enemy during Flask Effect
  • Recover 1% of Mana when you Kill an Enemy during Flask Effect
  • Recover 3% of Energy Shield when you Kill an Enemy during Flask Effect
  • 64% increased Critical Strike Chance during Flask Effect
  • A controlled burn is sometimes necessary for new life.




    Love it man, if I get time to play this league my build will look quite similar to yours.

    Apoc8
    Oct 08, 2019 03:18:40 AM

    Just to show some improvement I've made, got pretty lucky with that wand craft so I've decided to go nuts and drop the shield. Using multi totems, so have 6 and even with debuff from MT doing way more dmg then with shield.

    Also with that corruption on Soul my DI is 25 lvl (way more effective then +1 to all gems) not to mention price, crafted that for 20% cost what +1 charging :)

    I know its over doing but at same time so much fun to see all the numbers :)

    Hate Gnarl
    Profane Wand
    Click to expand
  • 14% increased Cast Speed
  • +1 to Level of all Spell Skill Gems
  • Gain 20% of Elemental Damage as Extra Chaos Damage
  • Can have multiple Crafted Modifiers
  • 49% increased Spell Damage
  • 18% increased Cast Speed
  • +25% to Global Critical Strike Multiplier
  • Gain 4% of Non-Chaos Damage as extra Chaos Damage
  • Wrath Crest
    Regicide Mask
    Click to expand
  • Adds 31 to 58 Physical Damage to Spells
  • +85 to Evasion Rating
  • +124 to maximum Life
  • 7% increased Rarity of Items found
  • +24% to Cold Resistance
  • 15% increased Stun and Block Recovery
  • Soul Mantle
    Spidersilk Robe
    Click to expand
  • +2 to Level of Socketed AoE Gems
  • 6% reduced Chaos Damage taken
  • Socketed Gems are Supported by Level 20 Spell Totem
  • 25% increased Spell Damage
  • 107% increased Energy Shield
  • 50% increased Totem Life
  • +1 to maximum number of Summoned Totems
  • Inflicts a random Level 20 Curse on you when your Totems die
  • The greatest mistakes cause suffering

    long after they have been made

    anastazjasz
    Oct 14, 2019 21:07:32 PM

    Anastazjasz, that's a crazy good setup you've got now. Good catching you on chat yesterday.

    Apoc8, great guide my man, this is a really fun build. Crushing through content, going further into endgame than I have since I started in Harbinger. I've only got a handful of hours a week to play, so I'm glad this build can get it done pretty easily. Being somewhat off-meta this league made it pretty cheap to gear up.

    I wanted to share my tweaks on the build (Blight_Divine in my character list)

    - Currently have ~4.5k HP and ~4k mana unreserved, I think, which sounds unbalanced until you read below. Ends up being ~7.2k eHP, plus some massive regen capability. Need to get life up more to make the pool bigger, as small hits don't matter much, but big crits in T15/16 or ~180+ delves do occasionally get me.

    - Went with Solaris to help with taking less crit damage, and Shakari for the poison immunity.

    - Between picking up a Phys->light conversion Watchers eye and the Divine Wrath node, I dropped the phys->light gem in favor of Lightning Penetration, and added Inspiration instead of either Controlled Destruction or Elemental Focus. Path of Building said Lightning Pen was the higher damage gem to include with the other 5, so I'm trying it out.

    - Added Precision for the crit chance, Clarity for the base mana regen. Only ~500 mana reserved which is tiny against my mana pool (obviously boosted higher by the Essence Worm's effect).

    - Other useful mod on Watchers is increased mana recovery rate while having Clarity, which helps a lot obviously in tandem with my belt's Shaper mana recovery rate mod. Watchers also has a "reduced reflected elemental damage while affected by Purity of Elements" which could be useful to turn on to make reflect maps easier by not having my totems nuked by their reflected damage, if that mod carries over to them. (Haven't tested)

    - Happened to get "+120% crit chance if haven't crit recently" enchant on boots on first try, so I left it there until I can run labs more for the penetration enchant. It was a good enough dps boost to let it be for now. Need to run more labs for the helmet enchant.

    - Got 4% damage recovered as mana mod on ring, 5% on amulet, and 8% from Battle Rouse anointment, leads to some pretty solid mana regeneration.

    - Put in a Militant Faith Venarius jewel on the far right to override Eldritch Battery with Agnostic for the 20% mana to life regen. Combined with the jewel's base mana regen and non-curse aura boosts by devotion, it turns out the build is pretty tanky now. Shifted some passives into more base mana, mana%, mana regen %, and as mentioned I got a Shaper belt with the mana recovery rate multiplier. I'm mana heavy now to get a good regen amount, need to spec a little back into HP I think to even it out a little.

    - In-game defense sheet mana regen stays around 1k/second with totems up and arcane surge (tied to high level flame dash for more mana cost for higher AS effect). After the multipliers, after the mana-gained-from-damage, mana and health zip right back up when hit. Also got an enduring mana flask to help even more with mana staying high.

    - Once I realized the mana regen was good enough, I tried out adding in Righteous Fire for the more spell damage mod. Turns out I can sustain it in hideout with no flasks or totems cast, just thanks to the Militant Faith/Agnostic node. Plus it's cool looking to have the RF circle around. I need to get a Vaal RF instead, since I think the Vaal more damage multiplier stacks on the base RF multiplier. I do leave RF off on maps where I need a bit more recovery.

    Path of Building is not really super helpful anymore since it doesn't have the Venarius/Agnostic conversion, the devotion mods, and I don't really know how to fake it. I use PoB mostly for figuring out which damage/defense nodes to take, and which support gems to use. Without a super accurate damage output, I can say Red T14 Elder and Red Guardians were easiest it's ever been, and roll through heavily rolled T16 maps.

    It definitely feels like between the lightning pen (instead of conversion gem) and RF being up, damage really feels pretty darn good. Less scientific, but feels good. If anyone has a suggestion for how to measure it effectively, definitely interested.

    All in all, having a blast with it. Going to keep pressing forward! Let me know what you think.

    the_rolling_chunder
    Oct 16, 2019 15:22:56 PM

    Hey guys, just wanted to share my version of this build. I went with Atziri's Reflection instead of +1 totem shield as it was a league goal of mine (I am unsure which is more dps). This gives me more flexibility when it comes to rings and anointments. I also went double curse (conductivity + assassin's mark) as when I was leveling, windscream's stats fit very well.
    Roughly 6.8k ehp (according to PoB) + 1k es.

    Phased/Chunked Uber Atziri, Shaper and Uber Elder.

    Character name: BreadBreadSticks
    PoB Here.
    https://pastebin.com/ssGVkFMh

    Here's an overview of my gear:

    Chimeric Charm
    Prophecy Wand
    Click to expand
  • 40% increased Spell Damage
  • Socketed Gems are Supported by Level 18 Increased Critical Strikes
  • 21% increased Physical Damage
  • 166% increased Critical Strike Chance for Spells
  • +31% to Global Critical Strike Multiplier
  • +27 to Accuracy Rating
  • Adds 6 to 112 Lightning Damage to Spells
  • Apocalypse Peak
    Aventail Helmet
    Click to expand
  • +85 to maximum Life
  • +72 to maximum Mana
  • +7% to Lightning Resistance
  • Regenerate 1% of Life per second
  • 38% increased Armour and Energy Shield
  • +28 to maximum Life
  • Atziri's Reflection
    Golden Buckler
    Click to expand
  • 6% increased Movement Speed
  • +41 to Intelligence
  • 189% increased Evasion Rating
  • +192 to maximum Energy Shield
  • +30% to all Elemental Resistances
  • Curse Reflection
  • Unaffected by Curses
  • 15% increased Effect of your Curses
  • "At last, my beauty is beyond reproach."

    - Atziri, Queen of the Vaal

    Onslaught Medallion
    Jade Amulet
    Click to expand
  • +30 to Dexterity
  • +22 to Strength
  • +35% to Global Critical Strike Multiplier
  • 3% increased maximum Energy Shield
  • +79 to maximum Life
  • 3% increased maximum Life
  • +42 to maximum Mana
  • +1 to Minimum Frenzy Charges
  • Pain Knuckle
    Diamond Ring
    Click to expand
  • 30% increased Global Critical Strike Chance
  • +74 to maximum Life
  • 3% increased maximum Life
  • +31 to maximum Mana
  • +16% to all Elemental Resistances
  • +12 Life gained on Kill
  • +1 to Minimum Frenzy Charges
  • Soul Mantle
    Spidersilk Robe
    Click to expand
  • Socketed Gems are Supported by Level 20 Spell Totem
  • 25% increased Spell Damage
  • 115% increased Energy Shield
  • 50% increased Totem Life
  • +1 to maximum number of Summoned Totems
  • Inflicts a random Level 20 Curse on you when your Totems die
  • The greatest mistakes cause suffering

    long after they have been made

    Essence Worm
    Unset Ring
    Click to expand
  • Has 1 Socket
  • +2 to Level of Socketed Aura Gems
  • Socketed Gems Reserve No Mana
  • 40% increased Mana Reserved
  • "This thing is not a pet. It is a parasite that feeds on the very will of its host.

    Like any part of nightmare, it has found a way to make its price... acceptable."

    - Malachai the Soulless

    Morbid Talons
    Wyrmscale Gauntlets
    Click to expand
  • Socketed Gems are Supported by Level 18 Faster Casting
  • +54 to Dexterity
  • 10% increased Cast Speed
  • 53% increased Armour and Evasion
  • +47% to Cold Resistance
  • +59 to maximum Life
  • Vengeance Bind
    Stygian Vise
    Click to expand
  • Has 1 Abyssal Socket
  • +55 to Strength
  • +99 to maximum Life
  • +65 to maximum Mana
  • +47% to Fire Resistance
  • +25% to Lightning Resistance
  • Windscream
    Reinforced Greaves
    Click to expand
  • 59% increased Armour
  • +14% to all Elemental Resistances
  • 15% increased Movement Speed
  • 17% increased Elemental Damage
  • You can apply an additional Curse
  • The mocking wind, a shielding spell,

    The haunting screams, a maddening hell.

    Bubbling Eternal Life Flask of Staunching
    -
    Click to expand
  • 50% reduced Amount Recovered
  • 135% increased Recovery rate
  • 50% of Recovery applied Instantly
  • Immunity to Bleeding during Flask effect Removes Bleeding on use
  • Chemist's Diamond Flask of Heat
    -
    Click to expand
  • 23% reduced Charges used
  • Immunity to Freeze and Chill during Flask effect Removes Freeze and Chill on use
  • Atziri's Promise
    Amethyst Flask
    Click to expand
  • 2% of Chaos Damage Leeched as Life during Flask effect
  • Gain 20% of Physical Damage as Extra Chaos Damage during effect
  • Gain 15% of Elemental Damage as Extra Chaos Damage during effect
  • "Death needs not your understanding. It needs only your loyalty."

    - Atziri, Queen of the Vaal

    Alchemist's Quicksilver Flask of Adrenaline
    -
    Click to expand
  • 26% increased Movement Speed during Flask effect
  • 25% increased effect
  • 33% reduced Duration
  • The Wise Oak
    Bismuth Flask
    Click to expand
  • During Flask Effect, 10% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest
  • During Flask Effect, Damage Penetrates 15% Resistance of each Element for which your Uncapped Elemental Resistance is highest
  • The summer sun dries the soil and burns the leaves.

    The autumn rain extinguishes the flames.

    The spring bloom shades the wet earth.

    Nature is an eternal tug of war.



    When I was going through maps, I ID-ed this high spell crit wand. I was looking to upgrade but any upgrade from this is just too expensive for me.

    Bought the helm enchant and tried to roll nearby enemies have -9 lightning res but gave up cuz fossils are hard to come by and a pain to buy.

    For my amulet, I anointed battle rouse for the damage taken gained as mana mod as well as increased mana. It nets an overall increase in defence and slight offence through Hiero's Transfiguration of Mind. I also crafted +1 min frenzy charge as I wanted more cast speed.

    I had been using Atziri's mirror while mapping as I did not want to rebalance my res for wise oak when I upgraded to Atziri's Reflection.

    For gloves, I went with commandment of spite as it is a "when hit" trigger. Which happens more often than "when crit". Either/or is fine tho.

    Windscream for boots as the stats fit very well with the build. All res, armour, ele dmg, +1 curse, little bit of movespeed. I lucked out with the added lightning damage enchant. In PoB, it seems this enchant does more dps as compared to penetration on shaper/guardian. But I think either/or is fine.

    An alternative to windscream would be rare boots with open prefix to craft cannot be frozen. This lets me craft crit to the diamond flask. However, I would have to anoint whispers of doom which is very costly (+1ex for cannot be frozen craft) for the marginal dps increase this option provides. Not to mention having the hassle to enchant the boots. As such, I still recommend windscream.

    My res is also triple balanced. I did this more for the damage reduction than the penetration.

    For auras, I used precision for the crit chance, clarity for the watcher's eye mod "% damage taken is gained as mana" and wrath (watcher's eye gained as extra lightning mod) for obvious reasons. Third watcher's eye mod would be nice but am broke.

    For QoL, Cast on death + portal. xD

    For golems, I initially went with ice golem but switched to lightning as I wanted more cast speed. Either/or is fine tho

    In the main setup, I am trying inspiration instead of controlled destruction. However, I have yet to check if inspiration charges work with totems.

    Overall, this build has been a joy to play. It is relatively tanky, good clear (unless u played Deadeye recently), phenomenal single target dps. Thanks for the build guide, it helped a lot.

    BreadBreadOH
    Oct 22, 2019 20:57:03 PM
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