Forum Index Scion [3.7] 2H Sword Cyclone Scion: 50M+ Shaper DPS | 8.9k+ Life | 160%+ Leech/Sec (All Content Easily)

History

Note/warning: This build makes use of legacy items and mirrored/mirrorable gear

Now updated for 3.7! Feel free to ask questions if you want clarification on something, or make critiques.



Build Pros:
-Extremely high damage, easily kills any boss in the game in seconds
-Immune to stun
-High life
-High damage mitigation
-High regen
-High leech
-Good AoE
-Can do all content easily including lab farming, deep delving, uber bosses, etc.

Build Cons:
-Is not immortal, can die to super high-damage slams/one-shot mechanics (but usually only if they crit)
-Extremely high budget
-Can't do ele reflect
-Struggles on no-leech maps



100% Shaper 0.5s Kill Gif:

Uber Lab Time

This was a bad layout day which is why the times are relatively high even after 5 hours. On days with good layouts, can get <4 min easily or even <3 min.

Videos:
3.6
Full Shaper run (deathless):
https://youtu.be/Z0Pk_P9GGf8

Uber Elder (1 death):
https://youtu.be/2AXi-HGLwY4

Maze of the Minotaur map run:
https://youtu.be/3eeduX9CDt4

Aul (depth 427):
https://youtu.be/iEzOLNvfuVQ

Red Elder:
https://youtu.be/aRfPMZBhuAo

Full Uber Atziri run(1 death cause I'm bad):
https://youtu.be/51InWjferLk
3.7
Full Shaper run (0 death):
https://youtu.be/k98ivVtarlI

Full Uber Elder run (0 death):
https://youtu.be/n_S8quHkqJI

0.5 Second Shaper:
https://youtu.be/X1BTVEqWBR8

Full Maze of the Minotaur map run:
https://youtu.be/tDZOnc9Yzvk



Tooltips:

These are not an accurate indicator of DPS, but some people like to see them to compare to other builds using the same skill.

Hideout, no buffs:

In map, flasks up, charges up, 50 rage:

Path of Building:

This is the Pastebin: https://pastebin.com/J28L7wSP

The default tree is level 100, but there is also a level 90 and level 80 variant included.

All buffs in the configuration will mostly be up 100% of the time (Except for berserk). Rage has a build up so you won't immediately have 50 in Uber Elder. Berserk can be used on demand as long as you have some amount of rage.

Typical in-combat calculations:



High AoE setup: https://pastebin.com/f65SZRrJ



Max tank setup: https://pastebin.com/uuEM7Npu


Skill Tree:
Pretty self explanatory. To see what the nodes do, go to the PoB.

Ascendancy Choices:



Priority: Champion -> Berserker -> Path of the Duelist

We take Champion + Path of the Duelist in addition to Berserker.

Champion gives us permanent Intimidate and Taunt + 10% more damage taken by taunted enemies, as well as permanent Fortify and an 8% movespeed bonus, which is always nice for Cyclone.

Berserker gives us 15% more damage as well as 50% increased damage, 25% attack speed, and 10% movespeed while at full rage. It also gives some nice leech if you've killed recently, and provides stun immunity while at 25 rage or above.

Bandit Choice:

Alira for all resist and crit multi. A very efficient choice.

Pantheon:


Major: Soul of Solaris

With the changes to immortal call in 3.7, this pantheon now gives more benefit than Soul of Arakaali. It provides some damage reduction, a 50% chance to avoid ailments from crits, and most importantly it makes you take no extra damage from crits if you have been crit recently.

Minor: Soul of Ralakesh

This reduces the damage of our blood rage, and gives us immunity to blind/maim, as well as a chance to avoid bleeding.

Gem Links:


6L Cyclone:


Cyclone
-
Click to expand
  • Level 21 (Max)
  • Quality +20%
  • Deals 54.5% of Base Damage
  • 30 to 45 Added Attack Physical Damage
  • 10% increased Area of Effect
  • 8% increased Area of Effect per 1 additional Melee range
  • 30% less Movement Speed
  • First Hit deals 50% less Damage
  • Gains 1 Stage every 0.1 seconds while Channelling
  • Maximum 7 Stages
  • +1 to radius per Stage
  • Lose 1 Stage every 0.3 seconds while not Channelling
  • Damage on Full Life Support
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • Supported Attack Skills deal 50% more Damage while on Full Life
  • Supported Skills deal 10% increased Damage
  • Infused Channelling Support
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • Totems cannot gain Infusion
  • Infusion lasts 6 seconds after you finish Channelling
  • Gain Infusion after Channelling a Supported Skill for 0.5 seconds
  • Supported Skills deal 40% more Damage
  • Infusion grants 10% more Damage of Types matching Supported Skill Gem's tags
  • While Channelling a Supported Skill, take 8% less Damage from Hits of types matching the Skill Gem's Tags
  • Elemental Damage with Attacks Support
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • 10% increased Elemental Damage with Attack Skills
  • Supported Attack Skills deal 55% more Elemental Damage
  • Melee Physical Damage Support
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • Supported Skills deal 50% more Melee Physical Damage
  • Supported Skills deal 50% more Damage with Bleeding and Poison caused by Melee Hits
  • Supported Skills deal 10% increased Melee Physical Damage
  • Concentrated Effect Support
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • Supported Skills deal 55% more Area Damage
  • Supported Skills have 30% less Area of Effect
  • Supported Skills deal 10% increased Area Damage


  • Swap out Conc Effect for Increased AOE for general mapping.


    Leap Slam:


    Leap Slam
    -
    Click to expand
  • Level 20 (Max)
  • 39% increased Stun Duration against Enemies that are on Full Life
  • Deals 120% of Base Damage
  • +0.55 seconds to Attack Time
  • Damaging Hits always Stun Enemies that are on Full Life
  • Faster Attacks Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +22%
  • Supported Skills have 55% increased Attack Speed
  • Blood Magic Support
    -
    Click to expand
  • Level 20 (Max)
  • Supported Skills Spend Life instead of Mana
  • Fortify Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills deal 10% increased Attack Damage
  • Supported Skills grant Fortify on Melee hit
  • Supported Skills have 34% increased Fortify duration
  • Supported Skills deal 34% more Damage with Ailments caused by Melee Hits
  • Supported Skills deal 34% more Melee Damage
  • Lets us move around very quickly when not using Cyclone, and is good for fast dodging. Because we link it to Blood Magic, it also is useful for instantly regaining your mana if you go OOM.


    Aura Setup:


    Hatred
    -
    Click to expand
  • Level 21 (Max)
  • +20 to radius
  • You and nearby allies gain 26% of Physical Damage as Extra Cold Damage
  • You and nearby allies deal 19% more Cold Damage
  • Blood and Sand
    -
    Click to expand
  • Level 4
  • Melee Skills deal 13% more Area Damage while in Blood Stance
  • Melee Skills have 5% less Area of Effect while in Blood Stance
  • Melee Skills have 13% more Area of Effect while in Sand Stance
  • Melee Skills deal 5% less Area Damage while in Sand Stance
  • 30% increased Cooldown Recovery Speed
  • Vitality
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • +20 to radius
  • 40% increased Area of Effect
  • You and nearby Allies Regenerate 1.70% of Life per second
  • Enlighten Support
    -
    Click to expand
  • Level 4 (Max)
  • Quality +20%
  • This Gem gains 100% increased Experience


  • Hatred is the most important aura, Blood and Sand is second. Blood and Sand provides a nice AoE bonus while mapping, and can instantly be changed to provide less AoE but more damage for bosses.

    Vitality is used for the 30% recovery rate from watcher's eye, but is absolutely not required, as we use instant leech.

    You can also throw in Precision if you can afford the mana.

    I recommend using Herald of Purity or Flesh and Stone if not using Vitality.


    Vaal Ancestral Warchief:


    Vaal Ancestral Warchief
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • 20% increased Totem Damage
  • Summons a Totem which uses the Supported Skill
  • Totem lasts 12 seconds
  • Deals 133% of Base Damage
  • 18% more Melee Damage while Totem is Active
  • 50% increased Totem Placement speed
  • +10 to Melee range
  • Faster Attacks Support
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • Supported Skills have 55% increased Attack Speed
  • Elemental Army Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Minions from Supported Skills have +29% to all Elemental Resistances
  • Minions from Supported Skills have +4% to all maximum Elemental Resistances
  • Minions from Supported Skills inflict Exposure on Hit, applying -10% to the Elemental Resistance matching highest Damage type taken by Enemy
  • Minions from Supported Skills deal 29% more Elemental Damage
  • This ability gives us bonus damage, and also deals quite a bit of damage itself. It's especially useful for fighting waves of enemies in delve/breaches and on bosses. It can even tank Shaper beams!


    CWDT Setup:


    Cast when Damage Taken Support
    -
    Click to expand
  • Level 4
  • This Gem can only Support Skill Gems requiring Level 44 or lower
  • Supported Skills deal 58% less Damage
  • You cannot Cast Supported Triggerable Spells directly
  • Trigger Supported Spells when you take a total of 725 Damage
  • Increased Duration Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills have 74% increased Skill Effect Duration
  • Immortal Call
    -
    Click to expand
  • Level 6
  • Base duration is 1.00 seconds
  • 20% increased Buff Duration per Endurance Charge removed
  • This Skill's Cooldown does not recover during its effect
  • 27% less Elemental Damage taken
  • 28% less Physical Damage taken
  • 15.0% less Physical Damage taken per Endurance Charge removed
  • Elemental Weakness
    -
    Click to expand
  • Level 7
  • Quality +23%
  • Base duration is 9.60 seconds
  • +3 to radius
  • Cursed enemies have -31% to Elemental Resistances
  • Summon Lightning Golem
    -
    Click to expand
  • Level 6
  • Quality +20%
  • Maximum 1 Summoned Golem
  • Minions deal 20% increased Damage
  • 60% increased Minion Maximum Life
  • Golems grant 7% increased Attack and Cast Speed


  • We use this to proc our Elemental Weakness curse and Immortal Call, as well as Lightning Golem. You can also self cast Lightning Golem if you want to use a higher level one.

    Alternative options for this setup include using enfeeble instead of ele weakness, berserk inste



    We also use Blood Rage in this build for extra Attack Speed and Frenzy Charge generation:
    Blood Rage
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Base duration is 10.80 seconds
  • 20% increased Attack Speed
  • 1.2% of Attack Physical Damage Leeched as Life
  • You take 4% of your Maximum Life per second as Physical Damage
  • You take 4% of your Maximum Energy Shield per second as Physical Damage
  • 25% chance to gain a Frenzy Charge on Kill


  • You can put this anywhere you want. I have it in my CWDT 6L, although CWDT does not proc it, it gets the benefits of the increased duration support.

    My Gear:


    Equipment:


    Blight Edge
    Exquisite Blade
    Click to expand
  • +60% to Global Critical Strike Multiplier
  • 179% increased Physical Damage
  • Adds 42 to 78 Physical Damage
  • 21% increased Attack Speed
  • 20% chance to deal Double Damage
  • Can have multiple Crafted Modifiers
  • 25% increased Critical Strike Chance
  • Hits can't be Evaded
  • +18% to Quality
  • Dread Cowl
    Synthesised Ursine Pelt
    Click to expand
  • +20% to Global Critical Strike Multiplier
  • +1 to Maximum Power Charges
  • Has 1 Abyssal Socket
  • +124 to maximum Life
  • 3% increased maximum Life
  • +48% to Cold Resistance
  • Nearby Enemies have -9% to Cold Resistance
  • +1 to Level of Socketed Melee Gems
  • +1 to Melee Weapon and Unarmed Attack range
  • Tempest Mantle
    Synthesised Sentinel Jacket
    Click to expand
  • +19 to maximum Life
  • 15% chance to gain a Power Charge on Critical Strike
  • 10% chance to gain a Frenzy Charge on Hit
  • Socketed Gems are Supported by Level 1 Maim
  • Socketed Attacks have -15 to Total Mana Cost
  • +168 to maximum Life
  • 5% increased maximum Life
  • 25% increased Effect of Auras on you
  • You can apply an additional Curse
  • Atziri's Acuity
    Vaal Gauntlets
    Click to expand
  • +72 to Intelligence
  • 32% increased Global Critical Strike Chance
  • 216% increased Armour
  • +73 to maximum Life
  • Life and Mana Leech from Critical Strikes are instant
  • "The heart is the herald.

    It will tell me when it is best to strike."

    - Atziri, Queen of the Vaal

    Foe Pace
    Synthesised Titan Greaves
    Click to expand
  • +14 to maximum Life
  • 8% increased Movement Speed
  • Onslaught
  • Has 1 Abyssal Socket
  • +89 to maximum Life
  • +48% to Fire Resistance
  • +48% to Lightning Resistance
  • 35% increased Movement Speed
  • Cannot be Frozen
  • Vortex Lash
    Stygian Vise
    Click to expand
  • Has 1 Abyssal Socket
  • +98 to maximum Life
  • 10% increased maximum Life
  • 30% increased Elemental Damage
  • 12% increased Attributes
  • 14% increased Attack Speed during any Flask Effect
  • 42% increased Elemental Damage with Attack Skills
  • Hypnotic Whorl
    Opal Ring
    Click to expand
  • 25% increased Elemental Damage
  • 20% increased Global Critical Strike Chance
  • +25% to Global Critical Strike Multiplier
  • +69 to maximum Life
  • Curse Enemies with Level 12 Assassin's Mark on Hit
  • 42% increased Elemental Damage with Attack Skills
  • 20% increased Damage
  • Doom Knot
    Opal Ring
    Click to expand
  • 25% increased Elemental Damage
  • Adds 11 to 17 Physical Damage to Attacks
  • +20% to Global Critical Strike Multiplier
  • +69 to maximum Life
  • 35% increased Melee Damage
  • 42% increased Elemental Damage with Attack Skills
  • +12% to all Elemental Resistances
  • Dire Choker
    Onyx Amulet
    Click to expand
  • +16 to all Attributes
  • +38% to Global Critical Strike Multiplier
  • Gain 20% of Physical Damage as Extra Cold Damage
  • Gain 20% of Physical Damage as Extra Lightning Damage
  • Damage Penetrates 10% Elemental Resistances
  • 12% increased Attributes
  • 6% increased Attack and Cast Speed


  • Legacy Atziri's Acuity is key for this build. It gives us instant leech, and provides us with more than enough int for all our gems.

    Our 2H Sword gives Hit's Can't be Evaded, which is a huge damage boost and makes worrying about accuracy completely unnecessary. It also gives 20% chance to deal double damage, another massive damage boost.

    Our chest makes our Cyclone a 7-link by adding Maim, gives us free cyclone, permanent power/frenzy charge generation, and allows us to use two curses.

    Hypnotic Whorl is also a great item and gives us our second curse whenever we hit: Assassins Mark. This curse grants us base crit and extra crit multi, as well as power charge generation when we kill.

    The synthesized boots give permanent Onslaught, and a ton of movespeed and life, while also providing some nice res and immunity to freeze, as well as an abyss socket.

    For our helmet, we use a rare helmet to help cap out our resists, as well as provide additional cold penetration. 40% Cyclone Damage, 15% Cyclone attack speed, or 12% Blood Rage attack speed are the preferred enchants.

    If you are using different gear and don't need the resists from a helmet, you can also use an Abyssus for a huge damage boost. However, this is completely unnecessary as we already have enough damage to kill any boss in the game in seconds, and insta-phase Shaper and Uber Elder. It also makes you squishier.


    Flasks:


    The Wise Oak
    Bismuth Flask
    Click to expand
  • During Flask Effect, 10% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest
  • During Flask Effect, Damage Penetrates 20% Resistance of each Element for which your Uncapped Elemental Resistance is highest
  • The summer sun dries the soil and burns the leaves.

    The autumn rain extinguishes the flames.

    The spring bloom shades the wet earth.

    Nature is an eternal tug of war.

    Lion's Roar
    Granite Flask
    Click to expand
  • Adds Knockback to Melee Attacks during Flask effect
  • Knocks Back Enemies in an Area when you use a Flask
  • 75% chance to cause Enemies to Flee on use
  • 35% more Melee Physical Damage during effect
  • A sprinkle of hunger, a spoonful of menace

    and three generous cups of Might.

    Experimenter's Quicksilver Flask of Adrenaline
    -
    Click to expand
  • 30% increased Movement Speed during Flask effect
  • 40% increased Duration
  • Taste of Hate
    Sapphire Flask
    Click to expand
  • 30% of Physical Damage from Hits taken as Cold Damage during Flask effect
  • Gain 30% of Physical Damage as Extra Cold Damage during effect
  • 30% chance to Avoid being Chilled during Flask effect
  • 30% chance to Avoid being Frozen during Flask effect
  • A sip will freeze your lips,

    A swig will chill your heart,

    A glass will still your soul.

    Experimenter's Diamond Flask of Warding
    -
    Click to expand
  • Immune to Curses during Flask effect Removes Curses on use
  • 39% increased Duration


  • Most of these are self explanatory. Curse Immunity on Diamond Flask is crucial for fast mapping and not worrying about increased damage taken from curses.

    Taste of Hate is amazing for damage and survivability.

    Make sure your cold resist is always at least equal to your highest uncapped resist, so you get an additional 20% cold penetration from The Wise Oak.


    Jewels:


    Watcher's Eye
    Prismatic Jewel
    Click to expand
  • 6% increased maximum Energy Shield
  • 5% increased maximum Life
  • 4% increased maximum Mana
  • 40% of Physical Damage Converted to Cold Damage while affected by Hatred
  • 29% increased Life Recovery Rate while affected by Vitality
  • Damage Penetrates 15% Cold Resistance while affected by Hatred
  • One by one, they stood their ground against a creature

    they had no hope of understanding, let alone defeating,

    and one by one, they became a part of it.

    Might of the Meek
    Crimson Jewel
    Click to expand
  • 50% increased Effect of non-Keystone Passive Skills in Radius
  • Notable Passive Skills in Radius grant nothing
  • Enough mice can kill a wolf.

    Might of the Meek
    Crimson Jewel
    Click to expand
  • Corrupted Blood cannot be inflicted on you
  • 50% increased Effect of non-Keystone Passive Skills in Radius
  • Notable Passive Skills in Radius grant nothing
  • Enough mice can kill a wolf.

    Unnatural Instinct
    Viridian Jewel
    Click to expand
  • Allocated Small Passive Skills in Radius grant nothing
  • Grants all bonuses of Unallocated Small Passive Skills in Radius
  • "I don't know how I know,

    I just know that I know."

    Blight Solace
    Crimson Jewel
    Click to expand
  • 5% increased Attack Speed with Two Handed Melee Weapons
  • +12% to Global Critical Strike Multiplier
  • +13% to Melee Critical Strike Multiplier
  • 7% increased maximum Life
  • Fulgent Sliver
    Crimson Jewel
    Click to expand
  • 5% increased Attack Speed
  • 6% increased Attack Speed with Two Handed Melee Weapons
  • +14% to Melee Critical Strike Multiplier
  • 7% increased maximum Life
  • Maelström Heart
    Crimson Jewel
    Click to expand
  • 8% increased Attack Speed with Swords
  • +14% to Melee Critical Strike Multiplier
  • 7% increased maximum Life
  • +12% to Fire and Cold Resistances
  • Maelström Heart
    Viridian Jewel
    Click to expand
  • 6% increased Attack Speed with Two Handed Melee Weapons
  • +9% to Global Critical Strike Multiplier
  • +15% to Melee Critical Strike Multiplier
  • 7% increased maximum Life
  • Phoenix Glisten
    Crimson Jewel
    Click to expand
  • 8% increased Attack Speed with Swords
  • +14% to Melee Critical Strike Multiplier
  • 7% increased maximum Life
  • +10% to Cold and Lightning Resistances
  • Ancient Sight
    Murderous Eye Jewel
    Click to expand
  • 5% increased Attack Speed
  • +50 to maximum Life
  • Adds 8 to 16 Cold Damage to Sword Attacks
  • 8% increased Attack Speed if you've dealt a Critical Strike Recently
  • Enthralling Glare
    Searching Eye Jewel
    Click to expand
  • +41 to maximum Energy Shield
  • +49 to maximum Life
  • 7% chance to gain Onslaught for 4 seconds on Kill
  • 8% increased Attack Speed if you've dealt a Critical Strike Recently
  • Lethal Pride
    Timeless Jewel
    Click to expand
  • Commanded leadership over 10542 warriors under Kaom Passives in radius are Conquered by the Karui
  • Historic
  • They believed themselves the greatest warriors, but that savagery turned upon their own.



    The most crucial jewels are Watcher's Eye with Cold Conversion and Cold Penetration, and 2x Might of the Meek + Unnatural Instinct.

    2x Might of the Meek + Unnatural Instinct gives us a massive damage boost as well as a ton of extra life and resistances. One of my Might of the Meeks also gives immunity to Corrupted Blood. Get a jewel with this, it doesn't have to be a Might of the Meek.

    In 3.7, Unnatural instinct no longer gives a huge crit multiplier bonus, but it is still worth it for the bonus life and huge attack speed bonus. The accuracy it gives is also nice before you get a hits can't be evaded weapon.

    Watcher's Eye cold damage conversion brings our total cold conversion to 80%. With the additional penetration, it brings our total cold penetration to 54% (85% with ele weakness), which will easily reduce the cold resistance of almost any monster in the game into the negatives.

    For the rest of your jewels, focus on %life + crit multi and attack speed. You can also get some elemental resistances from these if needed.

    For Abyss Jewels, You want flat life + attack speed if you've crit recently. You also want % chance to gain onslaught on kill on at least 1 abyss jewel for faster mapping (if you do not have onslaught on boots).

    If you can get a good one, Lethal Pride is a great option in place of a rare jewel.

    Legion League/Budget Variant:
    Pastebin: https://pastebin.com/KZspCc1m



    This is the relatively budget version I am currently running on Legion. The gear is about 10-15 ex total. It has about 980k shaper dps, 8.5k life and 4.6k leech/second. It can do all the content in the game without issue.

    This budget version uses a Voidforge, which does insane damage for a unique item, and is cheap to boot.

    The main difference between the Standard build and this one is that we do not use Atziri's Acuity, and instead use rare gloves. Tombfist are also a great option and also give you intimidate. We also take vaal pact, and go Slayer instead of Champion for overleech. As long as you make these changes, you can still go the normal version of the build as well, as long as you can afford the gear.

    Martial_God
    Mar 20, 2019 23:20:49 PM

    Reserved

    Martial_God
    Mar 20, 2019 23:35:15 PM

    Edited/added a bunch of stuff

    Martial_God
    Mar 21, 2019 05:15:30 AM

    Dude, thx for this build. But how about leveling and leveling skill tree plz?

    siblingvv
    Mar 21, 2019 10:09:52 AM

    "
    Dude, thx for this build. But how about leveling and leveling skill tree plz?


    I have now added a level 80 and level 90 variant to the Path of Building pastebin. You can swap to these using the drop down menu at the bottom left of the tree.

    I also added priorities for which ascendancies to choose first to the ascendancy section.

    As for gear while leveling, just use typical leveling uniques like Tabula and Goldrim etc.

    I didn't include detailed leveling instructions, because this build doesn't really shine until you get your endgame items.

    Martial_God
    Mar 21, 2019 18:06:07 PM

    As a cyclone lover i have to say congratz for your work.
    Being a crafter my self, i did realized that sometimes its impossible
    to fix the exact desire item rolls we dreamed for our build therefore
    were obligated to mirror items in order to proceed for greatness.

    I like alot the overall idea and the overall itemization.
    Cyclone lovers United We Stand.

    Regards, Hamohello

    Thatguyjohny
    Mar 21, 2019 19:10:11 PM

    "
    As a cyclone lover i have to say congratz for your work.
    Being a crafter my self, i did realized that sometimes its impossible
    to fix the exact desire item rolls we dreamed for our build therefore
    were obligated to mirror items in order to proceed for greatness.

    I like alot the overall idea and the overall itemization.
    Cyclone lovers United We Stand.

    Regards, Hamohello


    Thanks for the kind words. Hopefully Cyclone and other melee skills receive some deserved love in 3.7!

    I generally don't like crafting my own items as I hate gambling, but I am proud to say that I crafted the helmet myself!

    Martial_God
    Mar 21, 2019 19:31:08 PM

    Legacy Atziri's Acuity is key for this build. It gives us instant leech, and provides us with more than enough int for all our gems.

    i cant get legacy atziri's in current league?

    siblingvv
    Mar 22, 2019 16:14:48 PM

    "
    Legacy Atziri's Acuity is key for this build. It gives us instant leech, and provides us with more than enough int for all our gems.

    i cant get legacy atziri's in current league?


    Correct. This build is one which requires Standard gear. However, I plan to add a Synthesis League variant later today.

    Martial_God
    Mar 22, 2019 18:28:40 PM

    Added a Synthesis league variant section.

    Martial_God
    Mar 22, 2019 20:54:24 PM
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