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Would i be lacking too much damage if i used Grace + Discipline instead of Malevolence?

Ricardobdi
Jun 17, 2019 19:10:57 PM

"
Ricardobdi wrote:
Would i be lacking too much damage if i used Grace + Discipline instead of Malevolence?
Yes unless your gear is good enough to make up for it. You'll probably struggle with reds with mid tier gear without malevolence.

Why are you putting in Grace? We have a shit ton of evasion and ghost shrouds to sustain our eHP to not run another defensive aura.

Make sure you're running good flasks.

CottonSwabs
Jun 17, 2019 20:45:17 PM

Unless I'm mistaken, these are the stat priorities for this build. Please correct me if I'm wrong.

Offensive Stats:

1. Non-ailment chaos damage over time multiplier
2. Chaos Damage
2. Damage over Time
3. Attack speed
3. Increased area of effect
4. Increased # projectiles (AoE increase is now almost mandatory)

*Increased # projectiles does not increase single target DPS since the arrangement of pods does not allow much overlap without AoE size increase. Search on Google for toxic pods mechanics.

Jewels:

1. Chaos Damage
1. Damage over Time
1. Non-ailment chaos damage over time multiplier
1. Increased damage
2. Attack speed
2. Chance for onslaught on kill

2. Life
2. Energy Shield


Gear priority to increase damage on a budget (roughly highest priority top to bottom)
5L bow with VP (Pseudo 6L)
Witchfire Brew
Quiver with attack speed and AoE increase
Jewels with non-ailment chaos damage over time multiplier, or at least 2 damage mods (3?)
--------
6L Silverbough
--------
6L bow with VP (should be close to the showcased bows in this thread. Biggest increase in DPS by far, and most expensive)
Gloves with attack speed, non-ailment chaos dmg
Amulet with non-ailment chaos damage
-----
Additional projectiles
-----
Somewhere along the line leveling skill gems for the lvl 20 + GCP for 20% quality:
Efficacy
Toxic Rain
Full Life
Void Manipulation
Wither
Discipline

And vaaling for lvl 21 (not sure which ones exactly)
Toxic rain
Efficacy
Void Manipulation
Discipline
Malevolence


CottonSwabs
Jun 17, 2019 21:15:35 PM

"
CottonSwabs wrote:
"
Ricardobdi wrote:
Would i be lacking too much damage if i used Grace + Discipline instead of Malevolence?
Yes unless your gear is good enough to make up for it. You'll probably struggle with reds with mid tier gear without malevolence.

Why are you putting in Grace? We have a shit ton of evasion and ghost shrouds to sustain our eHP to not run another defensive aura.

Make sure you're running good flasks.


Just because i really like the whole extra evasion i get from Grace.. make me feel safer.


Ricardobdi
Jun 17, 2019 22:30:07 PM

I've updated the guide with a bow crafting section. Let me know if somethings still aren't explained clearly enough.

typicaldemon
Jun 18, 2019 07:15:27 AM

Your last bow example has increased physical damage on it. Is it a preferable mod or should we try to roll for something else?

Layumz
Jun 18, 2019 09:11:15 AM

"
Layumz wrote:
Your last bow example has increased physical damage on it. Is it a preferable mod or should we try to roll for something else?

It's a hybrid mod (vicious proj/ increased phys damage).

chaoval
Jun 18, 2019 09:33:50 AM

There is also a combination of delve fossils you can use. Forgot which, but they guve a very high chance to do a +1 +2 bow, which I used as my starter

romanuks
Jun 18, 2019 11:12:27 AM

Hey, loving the build so far, besides going for a headhunter what are some solid dps upgrades? I'm using a doryani's legion jewel to add some ES thats why i take pain attunement in tree.

Brood Siege
Thicket Bow
Click to expand
  • +1 to Level of Socketed Gems
  • Socketed Gems are Supported by Level 16 Vicious Projectiles
  • 101% increased Physical Damage
  • Can have multiple Crafted Modifiers
  • +2 to Level of Socketed Support Gems
  • 13% increased Attack Speed
  • 22% increased Attack Speed while a Rare or Unique Enemy is Nearby
  • Vortex Guardian
    Hubris Circlet
    Click to expand
  • 4% Chance to Block Spell Damage
  • 10% increased Global Accuracy Rating
  • +45 to maximum Energy Shield
  • 80% increased Energy Shield
  • 5% increased Light Radius
  • Nearby Enemies have -9% to Chaos Resistance
  • 35% increased Energy Shield
  • +20 to maximum Life
  • Maloney's Mechanism
    Ornate Quiver
    Click to expand
  • Has 1 Socket
  • Has 2 Sockets
  • Trigger a Socketed Bow Skill when you Attack with a Bow
  • 11% increased Attack Speed
  • +55 to maximum Life
  • 5% chance to Blind Enemies on Hit with Attacks
  • Midnight tinkering begets midday murdering;

    a sinister shaft surreptitiously shot slays a scoundrel.

    I will see them again, but not until my work is done.

    Atziri's Step
    Slink Boots
    Click to expand
  • 180% increased Evasion Rating
  • +74 to maximum Life
  • 30% increased Movement Speed
  • 15% chance to Dodge Spell Hits
  • "Those who dance are considered insane

    by those who cannot hear the music."

    - Atziri, Queen of the Vaal

    Thief's Torment
    Prismatic Ring
    Click to expand
  • +10% to all Elemental Resistances
  • 11% increased Quantity of Items found
  • Can't use other Rings
  • +18% to all Elemental Resistances
  • +54 Life gained for each Enemy hit by your Attacks
  • +30 Mana gained for each Enemy hit by your Attacks
  • 50% reduced Effect of Curses on you
  • The ring I stole,

    My finger they took,

    A shrouded mind,

    Cut their curses short,

    As I drained their spirit

    And stole their soul.

    A blessing is often a curse.

    Bramble Caress
    Sorcerer Gloves
    Click to expand
  • +38 to Intelligence
  • +49 to maximum Energy Shield
  • +45% to Lightning Resistance
  • 0.24% of Physical Attack Damage Leeched as Mana
  • 62% increased Energy Shield
  • Dread Lock
    Chain Belt
    Click to expand
  • +9 to maximum Energy Shield
  • +27 to Strength
  • +16 to maximum Energy Shield
  • +98 to maximum Life
  • +48% to Fire Resistance
  • +46% to Cold Resistance
  • 12% increased Flask Life Recovery rate
  • Atziri's Step
    Slink Boots
    Click to expand
  • 180% increased Evasion Rating
  • +74 to maximum Life
  • 30% increased Movement Speed
  • 15% chance to Dodge Spell Hits
  • "Those who dance are considered insane

    by those who cannot hear the music."

    - Atziri, Queen of the Vaal

    Experimenter's Quartz Flask of Warding
    -
    Click to expand
  • Immune to Curses during Flask effect Removes Curses on use
  • 34% increased Duration
  • Alchemist's Jade Flask of Reflexes
    -
    Click to expand
  • 60% increased Evasion Rating during Flask effect
  • 25% increased effect
  • 33% reduced Duration
  • Perpetual Quicksilver Flask of Staunching
    -
    Click to expand
  • 28% increased Charge Recovery
  • Immunity to Bleeding during Flask effect Removes Bleeding on use
  • Chemist's Basalt Flask of Heat
    -
    Click to expand
  • 21% reduced Charges used
  • Immunity to Freeze and Chill during Flask effect Removes Freeze and Chill on use
  • Dying Sun
    Ruby Flask
    Click to expand
  • 6% increased Charges used
  • Skills fire 2 additional Projectiles during Flask Effect
  • 16% increased Area of Effect during Flask Effect
  • All things must die.

    Whether you burn out or explode is up to you.



    Is my current gear, i also changed the tree a bit to get some more movement speed, character is Grasovka.

    Just unsure on upgrade path and would like some guidance, thanks.

    masterVERHEYON
    Jun 18, 2019 14:12:53 PM

    Quick question: is this build HC viable? If so do you have any tips for surviving?

    LolNuked91
    Jun 18, 2019 14:18:44 PM
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