Forum Index Ranger [3.8] Family Man's Ultimate Dex Stacking Ranger Tornado Shot/Barrage (Strongest Build for Ele Bows)

History



Note: this build is not a league starter, it is designed to push the bow character to its limits, and to pose as an alternative to phys bow builds.

There is a lot of variability in our gear selection, so some level of mastery is required when making gear choices. Going hybrid is perfectly viable, and will be included in the guide at a later date. This build will work well with almost any bow skill and any Ranger Ascendancy.

If you have questions, please leave a post here so that others may see the answer to your question! When enough questions come in I will compile a FAQ


This is a work in progress build. If there is any legacy variant in my gear it can be ignored and the nerfed version will still get you well over 10 million dps.

General Idea of the Build & Pros/Cons

The core of this build is to shift how you look at dexterity. Instead of seeing it as some negligible buff to accuracy or evasion, or meeting requirements for your equipment, we are going to convert the attributes found on our gear to flat damage. So when you see a 55 dex roll on your boots, instead of seeing it as a wasted stat, you should see it as 45 to 50 flat cold added to your attacks, which is pretty huge considering you can get dex rolls on every item.

Pros:

Swifter attacks than other bow characters
Hits like a truck
Doesn't cost nearly as much as a phys conversion bow character
Zooms zooms around the map
Fastest clear in the game
High evasion & dodge means better survivability compared to other bow builds
No investment required to hit 100% accuracy

Cons:

Sometimes it's hard to find rare rings/boots
Low life combined with being a bow character means you'll be squishy
High investment cost
For more experienced players, as there is a lot of balancing components to your gear
The build is getting more popular so you won't find 3 exalt magic bow with 3/5 cold and double damage anymore






Path of Building Links
https://pastebin.com/ic8xud57

This isn't a mirror service advertisement type of guide. You can make a 20 ex~ build clear all content in the game. This is simply the gear I use on my character.

https://pastebin.com/mSnDZbua

This is a more realistic pastebin, with gear that is absolutely attainable in league, roughly 50 exalts worth of gear, and it still hits 25 million shaper dps.

Videos
One Minute Elder T16 Clear

Chimera doesn't even have time to enter hidden form!

0.8 second Hydra kill

500+ depth Kurgal (with almost every tanky mod)
After I killed him I realized I didn't have my jewels equipped, will post another when I find him again!

Videos are with old gear, gonna be a while before I post more. But the build is even stronger in 3.7 with the introduction of Fractal Thoughts

Ascendancy, Bandits, and Notables

Choosing your Ranger Ascendancy is highly preferential, with most preferring Deadeye and Pathfinder. I will briefly explain why you would choose each variant.



Pathfinder is my personal favorite because of easy flask sustain and immunity to ailments. The damage scales the best in my experience, but takes a lot of investment to reach satisfying levels. Recommended for experienced players.



Deadeye achieves the greatest clear potential with the lowest amount of investment. +1 chain and tailwind are notorious for how powerful they are and you will definitely feel the difference. You will run out of flasks vs bosses, but that's not a problem if you are only mapping or delving. Recommended for newer players.



Raider is the least popular Ascendancy, but does provide some nice quality of life improvements to the build: elemental ailment immunity, phasing, 25% more evasion... All very desirable stats. It is the fastest Ascendancy, but unfortunately it has the least damage. Personally I wouldn't recommend it, but it is pretty solid for getting to 100 or deep delving.

In order to pick up:
Pathfinder: Nature's Boon>Master Alchemist>Veteran Bower>Nature's Adrenaline
Deadeye: Gathering Winds>Far Shot>Ricochet>Endless Munitions
Raider: Rapid Assault>Avatar of the Chase>Quartz Infusion>Avatar of the Veil

Bandits: we will choose Alira, since it gives an incredible amount of damage, and this build is very, very hard to resist cap.

Pantheon
Major: Soul of Solaris is best for this build, we don't need to use the others for status ailment avoidance.
Minor: I use Soul of Shakiri for delving, Soul of Gruthkul is good for maps. Since we are trying to make use of as many flasks as possible, we need to take "corrupted blood cannot be inflicted on you" on one of our jewels. Therefore, Soul of Ralakesh can be useful if you find you die to normal bleed.

Gem Links
Lightning Arrow
-
Click to expand
  • Level 21 (Max)
  • Quality +20%
  • Deals 120% of Base Damage
  • 50% of Physical Damage Converted to Lightning Damage
  • 10 to 192 Added Attack Lightning Damage
  • 20% chance to Shock enemies
  • Hits up to 3 additional enemies near the target
  • Mirage Archer Support
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • Maximum 1 Summoned Mirage Archer
  • Mirage Archer lasts 4 seconds
  • Supported Skills deal 10% increased Attack Damage
  • When you Hit an Enemy with an Arrow from a Supported Skill, Summon a Mirage Archer which uses that Skill
  • Mirage Archer uses Supported Skill with 60% less Attack Speed
  • Mirage Archer deals 10% less Damage with Supported Skills
  • Greater Multiple Projectiles Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills deal 26% less Projectile Damage
  • Supported Skills have 10% increased Attack Speed
  • Supported Skills have 10% increased Cast Speed
  • Supported Skills fire 4 additional Projectiles
  • Ice Bite Support
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • Supported Skills have 15% chance to Freeze
  • Supported Skills have 70% chance to gain a Frenzy Charge on Killing a Frozen Enemy
  • Supported Skills deal 20% increased Damage with Hits against Frozen Enemies
  • Supported Skills have 76 to 114 added Cold Damage
  • Supported Skills have 17 to 25 added Cold Damage per Frenzy Charge
  • Chain Support
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • Supported Skills Chain +2 times
  • Supported Skills deal 10% less Damage with Hits
  • Supported Skills have 20% increased Projectile Speed
  • Elemental Damage with Attacks Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • 10% increased Elemental Damage with Attack Skills
  • Supported Attack Skills deal 54% more Elemental Damage


  • 6 link Lightning Arrow - Insta Clear Maps/Adds

    With the Chain Buff in 3.6, Lightning Arrow can once again melt mobs instantly and is the fastest trash killer without question. When to choose TS over LA? When you have low damage or are deep delving. LA is used specifically so we can achieve the fastest clear speed possible in T16 maps.

    Tornado Shot
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • Deals 110% of Base Damage
  • 20% increased Projectile Damage
  • Fires 3 secondary Projectiles
  • Hypothermia Support
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • Supported Skills have 30% increased Chill Duration on Enemies
  • Supported Skills have 20% increased Effect of Chill on Enemies
  • Supported Skills have 10% chance to Freeze Enemies which are Chilled
  • Supported Skills deal 40% more Cold Damage Over Time
  • Supported Skills deal 40% more Damage with Hits and Ailments against Chilled Enemies
  • Chain Support
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • Supported Skills Chain +2 times
  • Supported Skills deal 10% less Damage with Hits
  • Supported Skills have 20% increased Projectile Speed
  • Elemental Damage with Attacks Support
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • 10% increased Elemental Damage with Attack Skills
  • Supported Attack Skills deal 55% more Elemental Damage
  • Greater Multiple Projectiles Support
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • Supported Skills deal 25% less Projectile Damage
  • Supported Skills have 10% increased Attack Speed
  • Supported Skills have 10% increased Cast Speed
  • Supported Skills fire 4 additional Projectiles
  • Mirage Archer Support
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • Maximum 1 Summoned Mirage Archer
  • Mirage Archer lasts 4 seconds
  • Supported Skills deal 10% increased Attack Damage
  • When you Hit an Enemy with an Arrow from a Supported Skill, Summon a Mirage Archer which uses that Skill
  • Mirage Archer uses Supported Skill with 60% less Attack Speed
  • Mirage Archer deals 10% less Damage with Supported Skills


  • 6 link Tornado Shot - Superior Coverage

    360 degree coverage vs cone coverage. I personally use TS more than LA, but if you're farming linear maps, LA is faster.

    Barrage
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • Deals 48% of Base Damage
  • Fires 4 additional Projectiles
  • 10% increased Projectile Damage
  • Hypothermia Support
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • Supported Skills have 30% increased Chill Duration on Enemies
  • Supported Skills have 20% increased Effect of Chill on Enemies
  • Supported Skills have 10% chance to Freeze Enemies which are Chilled
  • Supported Skills deal 40% more Cold Damage Over Time
  • Supported Skills deal 40% more Damage with Hits and Ailments against Chilled Enemies
  • Added Cold Damage Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills deal 10% increased Cold Damage
  • Supported Skills have 169 to 254 added Cold Damage
  • Increased Critical Damage Support
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • Supported Skills have +120% to Critical Strike Multiplier
  • Damage on Full Life Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Attack Skills deal 49% more Damage while on Full Life
  • Supported Skills deal 10% increased Damage
  • Elemental Damage with Attacks Support
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • 10% increased Elemental Damage with Attack Skills
  • Supported Attack Skills deal 55% more Elemental Damage


  • 6 link Barrage - Boss Annihilator

    With Headhunter, you won't even need to use this in maps. You can replace Hypothermia with Elemental Focus if you feel like you are shocking your enemies sufficiently with Lightning Arrow (this will be discussed more in-depth in the gear explanation section).

    Blink Arrow
    -
    Click to expand
  • Level 20 (Max)
  • Quality +23%
  • Base duration is 3.00 seconds
  • Minions deal 114% increased Damage
  • 57% increased Minion Maximum Life
  • 34% increased Arrow Speed
  • Minions deal 75% more Damage
  • Faster Attacks Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills have 54% increased Attack Speed
  • Enhance Support
    -
    Click to expand
  • Level 4 (Max)
  • Quality +20%
  • This Gem gains 100% increased Experience
  • +24% to Quality of Supported Active Skill Gems
  • Portal
    -
    Click to expand
  • Level 1 (Max)
  • Quality +23%
  • 69% increased Cast Speed


  • Blink Arrow and Portal - Utility

    If you opt to use portal scrolls instead of the gem, swap that with Faster Projectiles Support. If you're using a helm with 3 sockets due to an abyssal socket, drop Enhance.

    Herald of Ice
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Deals 308 to 462 Cold Damage
  • Damage cannot be Reflected
  • Adds 38 to 56 Cold Damage to Spells
  • 15% increased Cold Damage
  • Adds 38 to 56 Cold Damage to Attacks
  • Assassin's Mark
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Base duration is 9.80 seconds
  • +10 to radius
  • Cursed enemies have a 40% chance to grant a Power Charge when slain
  • Cursed enemies take 20% increased Extra Damage from Critical Strikes
  • Hits against Cursed Enemies have +2.5% to Critical Strike Chance
  • Cursed enemies grant 25 Life when Killed
  • Cursed enemies grant 25 Mana when Killed
  • Curse On Hit Support
    -
    Click to expand
  • Level 20 (Max)
  • Supported Skills apply supported Curses on Hit
  • You cannot Cast Supported Curses
  • Supported Skills have 12% reduced Curse Duration
  • Innervate Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Gain Innervation on Killing a Shocked Enemy with Supported Skills
  • Innervation grants 8 to 145 Lightning Damage
  • Innervation lasts 8 seconds
  • Supported Skills have 20% chance to Shock
  • Supported Skills have 14 to 251 added Lightning Damage
  • Supported Skills have 30% increased Shock Duration on Enemies


  • Charge Generation & Added DPS

    Herald of Ice adds about an abyss jewel worth of damage to this build, and helps our clear. Assassin's Mark+Curse on Hit allows up to generate power charges, and you can substitute Innervate for Ice Bite if you want to use Herald to generate Frenzy Charges. If you go that route you can replace Ice Bite in our bow with Hypothermia, Added Cold, or Damage on Full Life Support. An assassin's mark on hit ring allows us to drop 2 gem links, in a build that is hungry for sockets, so I highly recommend it!

    Hatred
    -
    Click to expand
  • Level 20 (Max)
  • +19 to radius
  • You and nearby allies gain 25% of Physical Damage as Extra Cold Damage
  • You and nearby allies deal 18% more Cold Damage
  • Summon Ice Golem
    -
    Click to expand
  • Level 20 (Max)
  • Maximum 1 Summoned Golem
  • 68% increased Minion Maximum Life
  • Golems Grant 30% increased Critical Strike Chance
  • Golems Grant 30% increased Accuracy
  • Blood Rage
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Base duration is 10.80 seconds
  • 20% increased Attack Speed
  • 1.2% of Attack Physical Damage Leeched as Life
  • You take 4% of your Maximum Life per second as Physical Damage
  • You take 4% of your Maximum Energy Shield per second as Physical Damage
  • 25% chance to gain a Frenzy Charge on Kill
  • Frost Bomb
    -
    Click to expand
  • Level 1
  • Deals 14 to 21 Cold Damage
  • Base duration is 2.00 seconds
  • Base secondary duration is 5.00 seconds
  • 25% reduced Energy Shield Recharge rate
  • 75% reduced Life Regeneration rate
  • 75% reduced Energy Shield Regeneration rate
  • Cold Exposure applies -25% to Cold Resistance
  • Precision
    -
    Click to expand
  • Level 1
  • You and nearby allies gain 40% increased Critical Strike Chance
  • You and nearby allies gain +93 to Accuracy Rating


  • Buffs and Debuffs

    With the buffs to hatred in 3.6, there is no longer a question on what aura we use. The more cold damage it gives is perfect for this build. Blood Rage and Ice Golem give you a nice buff, and Frost Bomb makes the enemy take much more damage. Personally, with my level of gear, I don't find Ice Golem or Frost Bomb to be necessary, and so I replace them with a level 1 Cast When Damage Taken and a level 1 Immortal Call (optional: 20/23 Increased Duration Support linked to them). Level 1 Precision is basically a free 40% crit chance.

    Immortal Call
    -
    Click to expand
  • Level 1
  • Quality +20%
  • Base duration is 1.00 seconds
  • 20% increased Skill Effect Duration
  • 20% increased Buff Duration per Endurance Charge removed
  • This Skill's Cooldown does not recover during its effect
  • 25% less Elemental Damage taken
  • 25% less Physical Damage taken
  • 15.0% less Physical Damage taken per Endurance Charge removed
  • Cast when Damage Taken Support
    -
    Click to expand
  • Level 1
  • This Gem can only Support Skill Gems requiring Level 38 or lower
  • Supported Skills deal 70% less Damage
  • You cannot Cast Supported Triggerable Spells directly
  • Trigger Supported Spells when you take a total of 528 Damage
  • Increased Duration Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +23%
  • Supported Skills have 75% increased Skill Effect Duration


  • Damage Avoidance - Optional

    I always use this--it allows you to make mistakes when bossing, as very few of us are as talented as UberDan :)

    Vaal Haste
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • +19 to radius
  • 40% increased Area of Effect
  • You and nearby allies gain 9% increased Movement Speed
  • You and nearby allies gain 16% increased Cast Speed
  • You and nearby allies gain 16% increased Attack Speed
  • Vaal Grace
    -
    Click to expand
  • Level 20 (Max)
  • +19 to radius
  • You and nearby allies gain 2575 additional Evasion Rating


  • Additional Utility - Optional

    Vaal Haste gives you more boss damage if you are fighting a boss where you can collect souls. Vaal Grace gives you 34% attack/spell dodge. That's more than a free Acrobatics/Phase Acrobatics. If you're pushing 100 it's the most OP single gem slot in the game. Link increased duration support to make this puppy last over 10 seconds.





    Passive Tree:

    This tree was designed to maximize dexterity while grabbing as many damage and socket points as possible. If you choose, you can drop damage for life. My recommendations for defensive nodes would be Thick Skin, followed by Revenge of the Hunted. Losing damage for Acrobatics and Phase Acrobatics can be worth it as well. If you find yourself running out of flasks too often--which shouldn't be a problem--you can take druidic rite. If you don't have a multimodded bow, and yours has high physical damage, or if you want to run physical reflect maps without having to worry about killing yourself, pick up the winter spirit notable.

    The following jewels will go in the sockets described:

    Top right ring: Lioneye's Fall
    Bottom right ring: Brutal Restraint/Inspired Learning
    Alternative Inspired Learning Location: Underneath Mind Drinker, with Blood Drinker, Resourcefulness, Mind Drinker, and Frenetic allocated.



    My Gear:

    "
    Agony Wing
    Thicket Bow
    Click to expand
  • 12% increased Attack Speed
  • Adds 3 to 5 Cold Damage to Attacks with this Weapon per 10 Dexterity
  • 20% chance to deal Double Damage
  • Can have multiple Crafted Modifiers
  • 79% increased Cold Damage
  • 26% increased Critical Strike Chance
  • 23% chance to Freeze
  • Attacks with this Weapon Penetrate 15% Elemental Resistances
  • Sol Wind
    Synthesised Thicket Bow
    Click to expand
  • Bow Attacks fire an additional Arrow
  • Adds 3 to 5 Cold Damage to Attacks with this Weapon per 10 Dexterity
  • 34% increased Critical Strike Chance
  • +34% to Global Critical Strike Multiplier
  • 118% increased Elemental Damage
  • Damage Penetrates 20% Cold Resistance
  • Attacks with this Weapon Penetrate 20% Elemental Resistances
  • 13% increased Attack Speed
  • Hyrri's Demise
    Sharktooth Arrow Quiver
    Click to expand
  • Bow Attacks fire an additional Arrow
  • +25 to all Attributes
  • 9% increased Attack Speed
  • +3 Life gained for each Enemy hit by your Attacks
  • 10% increased Area of Effect
  • Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity
  • Adds 1 to 2 Fire Damage to Attacks per 10 Strength
  • Adds 0 to 3 Lightning Damage to Attacks per 10 Intelligence
  • Hyrri's quick thinking led to victory,

    but it came at the cost of respect.

    Dragon Curtain
    Assassin's Garb
    Click to expand
  • 3% increased Movement Speed
  • +91 to Evasion Rating
  • 44% increased Evasion Rating
  • +132 to maximum Life
  • 12% increased Dexterity
  • Attacks have +1.44% to Critical Strike Chance
  • 6% increased Attributes
  • Hyrri's Ire
    Zodiac Leather
    Click to expand
  • +49 to Dexterity
  • 203% increased Evasion Rating
  • 25% increased Chill Duration on Enemies
  • Adds 188 to 248 Cold Damage to Bow Attacks
  • 10% chance to Dodge Attack Hits
  • 10% chance to Dodge Spell Hits
  • Hyrri loosed a barrage of arrows,

    tipped with a poisoned hatred

    only oppression can ferment.

    Fractal Thoughts
    Vaal Mask
    Click to expand
  • 140% increased Evasion and Energy Shield
  • +36% to Critical Strike Multiplier if Dexterity is higher than Intelligence
  • 15% increased Dexterity if Strength is higher than Intelligence
  • 1% increased Elemental Damage per 10 Dexterity
  • +2 to Maximum Life per 10 Intelligence
  • "The more the warrior understood Tangmazu's gift, the less the mask aided him.

    His dreams were filled with divine laughter."

    - Tenth Song of the Islands

    Shaper's Touch
    Crusader Gloves
    Click to expand
  • Attacks have +0.8% to Critical Strike Chance
  • 114% increased Armour and Energy Shield
  • +4 Accuracy Rating per 2 Intelligence
  • +1 Life per 4 Dexterity
  • +2 Mana per 4 Strength
  • 2% increased Energy Shield per 10 Strength
  • 2% increased Evasion Rating per 10 Intelligence
  • 2% increased Melee Physical Damage per 10 Dexterity
  • By my hand, the inert is given life.

    By my hand, that which rots is reborn.

    There is nothing that cannot be changed.

    Nothing.

    Invasion Dash
    Slink Boots
    Click to expand
  • +55 to Dexterity
  • 42% increased Evasion Rating
  • +47% to Cold Resistance
  • +46% to Lightning Resistance
  • 35% increased Movement Speed
  • +70 to maximum Life
  • Yoke of Suffering
    Onyx Amulet
    Click to expand
  • +16 to all Attributes
  • +12% to Fire Resistance
  • +18% to Cold Resistance
  • +36% to Lightning Resistance
  • 30% reduced Duration of Ailments on Enemies
  • 8% chance to Shock
  • Enemies take 5% increased Damage for each type of Ailment you have inflicted on them
  • Your Elemental Damage can Shock
  • Let the unrepentant be dragged ever downwards by the weight of their sins.

    Cataclysm Beads
    Synthesised Onyx Amulet
    Click to expand
  • 4% increased maximum Life
  • 15% increased Dexterity
  • 1% increased Damage per 15 Dexterity
  • +55 to Dexterity
  • 30% increased Cold Damage
  • Adds 18 to 31 Cold Damage to Attacks
  • +34% to Global Critical Strike Multiplier
  • +89 to maximum Life
  • +17 to Strength and Dexterity
  • Woe Grip
    Opal Ring
    Click to expand
  • 25% increased Elemental Damage
  • +50 to Dexterity
  • 21% increased Cold Damage
  • +36 to maximum Energy Shield
  • +15% to all Elemental Resistances
  • 36% increased Elemental Damage with Attack Skills
  • +55 to maximum Life
  • Rage Cord
    Leather Belt
    Click to expand
  • +40 to maximum Life
  • +9 to maximum Energy Shield
  • +90 to maximum Life
  • Regenerate 1.3 Life per second
  • 12% increased Attributes
  • 34% increased Projectile Attack Damage during any Flask Effect
  • 31% increased Elemental Damage with Attack Skills
  • Headhunter
    Leather Belt
    Click to expand
  • +40 to maximum Life
  • +45 to Strength
  • +47 to Dexterity
  • +53 to maximum Life
  • 30% increased Damage with Hits against Rare monsters
  • When you Kill a Rare monster, you gain its Modifiers for 20 seconds
  • "A man's soul rules from a cavern of bone, learns and

    judges through flesh-born windows. The heart is meat.

    The head is where the Man is."

    - Lavianga, Advisor to Kaom


    For Shaper/Elder/Uber Elder, run a rare belt and rare amulet with increased attributes and increased damage per 15 dex on the amulet. For general mapping, run a Yoke and a Headhunter, or a Bisco's Leash if you can't afford it (Rampage is OP!)

    Link for those interested in copying Sol Wind or Cataclysm Beads.

    Flasks:

    "
    Experimenter's Diamond Flask of Warding
    -
    Click to expand
  • Immune to Curses during Flask effect Removes Curses on use
  • 37% increased Duration
  • Chemist's Quicksilver Flask of Adrenaline
    -
    Click to expand
  • 24% reduced Charges used
  • 30% increased Movement Speed during Flask effect
  • Dying Sun
    Ruby Flask
    Click to expand
  • 9% reduced Charges used
  • Skills fire 2 additional Projectiles during Flask Effect
  • 22% increased Area of Effect during Flask Effect
  • All things must die.

    Whether you burn out or explode is up to you.

    Atziri's Promise
    Amethyst Flask
    Click to expand
  • 2% of Chaos Damage Leeched as Life during Flask effect
  • Gain 20% of Physical Damage as Extra Chaos Damage during effect
  • Gain 15% of Elemental Damage as Extra Chaos Damage during effect
  • "Death needs not your understanding. It needs only your loyalty."

    - Atziri, Queen of the Vaal

    Cinderswallow Urn
    Silver Flask
    Click to expand
  • Recharges 1 Charge when you Consume an Ignited corpse
  • Enemies Ignited by you during Flask Effect take 10% increased Damage
  • Recover 3% of Life when you Kill an Enemy during Flask Effect
  • Recover 2% of Mana when you Kill an Enemy during Flask Effect
  • Recover 2% of Energy Shield when you Kill an Enemy during Flask Effect
  • 80% increased Critical Strike Chance during Flask Effect
  • A controlled burn is sometimes necessary for new life.



    Jewels:

    "
    Watcher's Eye
    Prismatic Jewel
    Click to expand
  • 4% increased maximum Energy Shield
  • 6% increased maximum Life
  • 5% increased maximum Mana
  • +7% Chance to Block Spell Damage while affected by Discipline
  • Adds 60 to 99 Cold Damage while affected by Hatred
  • Damage Penetrates 14% Cold Resistance while affected by Hatred
  • One by one, they stood their ground against a creature

    they had no hope of understanding, let alone defeating,

    and one by one, they became a part of it.

    Brutal Restraint
    Timeless Jewel
    Click to expand
  • Denoted service of 537 dekhara in the akhara of Nasima Passives in radius are Conquered by the Maraketh
  • Historic
  • They believed themselves the most ordered, but that tradition turned their forests to salt.

    Inspired Learning
    Crimson Jewel
    Click to expand
  • Corrupted Blood cannot be inflicted on you
  • With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds
  • If you do not learn from a won battle

    then you have already lost the war.

    Grim Stare
    Searching Eye Jewel
    Click to expand
  • Corrupted Blood cannot be inflicted on you
  • Adds 11 to 16 Cold Damage to Attacks
  • +35 to maximum Life
  • Adds 22 to 36 Cold Damage to Bow Attacks
  • 3% increased Movement Speed if you haven't taken Damage Recently
  • Gale Vessel
    Viridian Jewel
    Click to expand
  • +7 to all Attributes
  • 16% increased Cold Damage
  • 6% increased Attack Speed with Bows
  • 10% increased Projectile Damage
  • Rapture Mark
    Viridian Jewel
    Click to expand
  • 1% increased Chaos Damage for each Corrupted Item Equipped
  • +15 to Dexterity
  • 14% increased Cold Damage
  • 7% increased Attack Speed with Bows
  • +8% to all Elemental Resistances
  • Gale Ornament
    Viridian Jewel
    Click to expand
  • +7 to all Attributes
  • 16% increased Cold Damage
  • 8% increased Attack Speed with Bows
  • +8% to all Elemental Resistances
  • Fulgent Desire
    Viridian Jewel
    Click to expand
  • +8 to all Attributes
  • 14% increased Cold Damage
  • 6% increased Attack Speed with Bows
  • 12% increased Projectile Damage
  • Enthralling Sight
    Searching Eye Jewel
    Click to expand
  • Adds 15 to 28 Cold Damage to Attacks
  • Adds 3 to 67 Lightning Damage to Attacks
  • +48 to maximum Life
  • Adds 13 to 24 Cold Damage to Bow Attacks


  • Note: For Viridian Jewels, prioritize Cold Damage>Increased Attack Speed with Bows>Projectile Damage>Dexterity/Elemental Resistances if needed. You can easily drop attack speed for Maximum life if you want.

    For Searching Eye Jewels, prioritize Life>Cold Damage to Attacks/Cold Damage to Bow Attacks>+# to Global Critical Strike Multiplier>+% Increased Attack Speed if you've Dealt a Critical Strike Recently.

    For Watcher's Eye, prioritize Added Damage>Damage Penetration>Increased Cold Damage.

    A Brutal Restraint alongside Fractal Thoughts has become mandatory for this build in 3.7. It adds more than any jewel, maybe even more than a Watcher's Eye.

    An Inspired Learning jewel is only advised for t16 mapping, Legion Emblem farming, and deep delving, and should be placed in the right hand side of the passive tree above (make sure 4 notables nearby are chosen or it won't work).

    Note: For this build you will need bleed/curse immunity. For this we will get a corrupting blood jewel, and utilize a "of Warding" suffix on another flask. If a corrupting blood jewel is unattainable, use a "of Staunching" flask instead.

    This level of gear is not required to one shot everything in the game. I can clear an UGS in about 60 seconds and Merveil goes to phase 2 the second I walk into the room, purely from Lightning Arrow coming out of my Mirage Archer. With this gear I have killed the last phase of Shaper instantly.




    Key Items and Information

    The idea of this build is to stack dexterity (and to a lesser extent, intelligence and strength) to make use of the added damage mods we get from the following items. Previously, we thought it was best to have around 1000 dexterity. I advise getting above 700 and making use of scaling damage via increased damage, increased weapon elemental damage, damage penetration, etc.
    Agony Wing
    Thicket Bow
    Click to expand
  • 12% increased Attack Speed
  • Adds 3 to 5 Cold Damage to Attacks with this Weapon per 10 Dexterity
  • 20% chance to deal Double Damage
  • Can have multiple Crafted Modifiers
  • 79% increased Cold Damage
  • 26% increased Critical Strike Chance
  • 23% chance to Freeze
  • Attacks with this Weapon Penetrate 15% Elemental Resistances

  • A bow with the modifier "Adds 3 to 5 cold damage to attacks with this weapon per 15 dexterity" is the most important mod--make sure it is divined to perfection or you will lose a good amount of damage. Next is double damage. A bow like this should be multicrafted. Bases that are acceptable (has to be shaped and i82+) are Imperial Bow, Thicket Bow, or Harbinger Bow (if you are lacking crit).

    "But Family Man, adds 3/5 cold damage can't possibly be that strong of a mod. I think I'm going to go with a cheaper ele bow."

    See for yourself how strong it is
    I lose over one third of my damage with a perfect mirror-tier elemental bow.

    Hyrri's Demise
    Sharktooth Arrow Quiver
    Click to expand
  • Bow Attacks fire an additional Arrow
  • +25 to all Attributes
  • 9% increased Attack Speed
  • +3 Life gained for each Enemy hit by your Attacks
  • 10% increased Area of Effect
  • Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity
  • Adds 1 to 2 Fire Damage to Attacks per 10 Strength
  • Adds 0 to 3 Lightning Damage to Attacks per 10 Intelligence
  • Hyrri's quick thinking led to victory,

    but it came at the cost of respect.


    A Hyrri's Demise is necessary for this build, but the corruption is not. It will add an obscene amount of damage to your build however. Can it be beaten? Actually, yes. With a perfectly rolled synthesized +1 arrow base that is essence of horrror'd to have 4/7 cold damage per frenzy charge, you can manage to squeeze 3-4% more damage with a perfectly rolled one. If that ever exists, it'll cost you a mirror and a fee :) -- Hopefully in the future we will see an adds x/x cold damage that scales with dex modifier on a quiver, because no hyrri item has life on it.
    Yoke of Suffering
    Onyx Amulet
    Click to expand
  • +16 to all Attributes
  • +12% to Fire Resistance
  • +18% to Cold Resistance
  • +36% to Lightning Resistance
  • 30% reduced Duration of Ailments on Enemies
  • 8% chance to Shock
  • Enemies take 5% increased Damage for each type of Ailment you have inflicted on them
  • Your Elemental Damage can Shock
  • Let the unrepentant be dragged ever downwards by the weight of their sins.


    Yoke of Suffering allows us to shock with cold damage, which basically is a 50% more modifier if you hit above the shock threshold. In addition to that, we are inflicting most ailments on the enemies, and will get a lot of more damage from the amulet. The modifier which says 5% increased damage per ailment might be misleading to a newer player--enemies take increased damage is a more multiplier, and therefore is worth a lot of points on the tree. Also, it has really nice resistances.

    Important Note: Due to the amount of projectiles barrage looses, you will NEVER shock a boss with enough damage in one hit to gain 50% more damage. This amulet is used for inst-clearing maps and map bosses. You can still use Yoke for bossing, but a rare amulet or an Eyes of the Greatwolf with increased stats will yield higher damage, if used in conjunction with a focus shock craft on a rare ring.

    Gearing Alternatives

    Helmet: a crafted helmet with +1 barrage enchant should have the following stats: High life roll, with the delve percent life>High Dex roll>Nearby Enemies have -9% to Cold Resistance>Abyssal jewel slot or resists to meet your needs. Again, capping resists is difficult on this build. The crafted modifier "8% of Physical Damage from Hits Taken as Fire Damage" is a really nice boost to survivability.

    Body Armor:
    Hyrri's Ire
    Zodiac Leather
    Click to expand
  • +40 to Dexterity
  • 166% increased Evasion Rating
  • 25% increased Chill Duration on Enemies
  • Adds 185 to 251 Cold Damage to Bow Attacks
  • 10% chance to Dodge Attack Hits
  • 10% chance to Dodge Spell Hits
  • Hyrri loosed a barrage of arrows,

    tipped with a poisoned hatred

    only oppression can ferment.


    Hyrri's Ire is a fantastic and cheap option to start this build. The amount of damage it adds for the relative cost is unbeatable. Unfortunately it has no life, and this build is lacking on life.

    Farrul's Fur can prove to be useful in keeping charges up during fights. It also gives a nice amount of defense. If you choose to go that route, an aspect of the cat amulet like below is a nice upgrade, though you won't be able to shock the enemies as frequently. Against bosses this is rarely an issue due to the shock threshold. (Ideally this amulet would have no life and the affix "1% increased Damage per 15 Dexterity" and 50% WED).
    Damnation Gorget
    Citrine Amulet
    Click to expand
  • +24 to Strength and Dexterity
  • Grants Level 20 Aspect of the Cat Skill
  • +38% to Global Critical Strike Multiplier
  • +84 to maximum Life
  • Damage Penetrates 7% Elemental Resistances
  • 11% increased Attributes
  • 20% increased Elemental Damage with Attack Skills

  • You can craft aspect of the cat on any rare item you want, but amulets with these stats rarely have 6 useful mods, so that's why I'm suggesting it here. If you are fighting shaper only, then Farrul's Fur is better than a rare chest (vs. Uber Elder he spawns enough adds that charges are up most of the time unless you are really slow).
    Note:GGGs new design philosophy is that rare items should always be better than their unique equivalent, and that is the case for amulets in this build. If you want to run a rare amulet to achieve higher dps, craft "Shocks nearby enemies for 4 seconds when you focus" onto a rare ring, and you will do more damage. But these amulets are not cheap.

    Rings
    Mark of the Elder
    Steel Ring
    Click to expand
  • Hatred has 19% increased Aura Effect
  • 20% chance to Trigger Level 20 Tentacle Whip on Kill
  • Adds 27 to 47 Cold Damage to Attacks
  • 7% increased maximum Energy Shield
  • 8% increased maximum Life
  • 75% increased Attack Damage if your other Ring is a Shaper Item
  • Cannot be Stunned by Attacks if your other Ring is an Elder Item
  • Be not stirred by the Void.


    Provides more damage and life if you manage to balance resists. If you're going hybrid, get this ring with this corruption.
    The new synthesis ring might provide more damage than Mark of the Elder but I haven't been able to try it.

    Gloves:
    Tombfist
    Steelscale Gauntlets
    Click to expand
  • Has 2 Abyssal Sockets
  • 9% increased Attack Speed
  • 4% increased maximum Life
  • With a Murderous Eye Jewel Socketed, Intimidate Enemies for 4 seconds on Hit with Attacks
  • With a Searching Eye Jewel Socketed, Maim Enemies for 4 seconds on Hit with Attacks
  • "Ever watched a man crush another man's skull?

    Hard to feel hope after that."


    Tombfists provide more damage at the cost of life. Personally, I would recommend sticking with Shaper's Touch, unless you have a nice corrupted, legacy pair with good abyssal jewels.
    Behemoth Nails
    Gripped Gloves
    Click to expand
  • 18% increased Projectile Attack Damage
  • Has 1 Abyssal Socket
  • +59 to Dexterity
  • +80 to maximum Life
  • +46% to Cold Resistance
  • 23% of Physical Damage Converted to Cold Damage

  • A rare pair of gloves with "25% of Physical Damage Converted to Cold Damage" is super powerful. After I add a double veiled mod to these--via Aislin on research--these will be the best dex gloves in the game. But you can multimod one of these too with only dexterity as an affix. An abyssal socket is luxury.

    Enchants, Anointments, and Corruptions

    Helmet: For Helmet enchants best in slot is Barrage fires and Additional Projectile and Barrages fires two additional projectiles if you are in standard.

    Gloves: Glove enchants are not very useful on this build. It is better to get a "Attacks have +% to Critical Strike Chance", "+1 to Maximum Frenzy Charges", or "Curse enemies with # Elemental Weakness on Hit".

    Boots:For bossing, no one can deny the power of Damage Penetrates 10% of Enemy Elemental Resistances if you Haven't Killed Recently for mapping you can use 16% Increased Attack and Cast Speed.

    Body Armour: If using an Astral Plate, don't corrupt it. If you are using a unique chest, then "You take 50% reduced extra damage from critical strikes", "50% increased damage", "+1 to maximum resistances", or "+1 to socketed gems". The bonuses from these corruption implicits is substantial, but not at all necessary.

    Amulet: The best anointments are, in this order: Whispers of Doom (+1 Curse), Soul of Steel (+1 res, 5% phys reduction, some nice armour), Freedom of Movement (free phasing, which provides insane utility), Throatseeker (+30 crit multi), Constitution (14% life, +20 flat life. this is the best anointment if you have a low life pool and want a higher one), Master of Force (4% double damage, some strength for Fractal Thoughts requirement), and any frenzy node. What anointment you have on your amulet is highly, highly dependent on how you personally want to tailor your build. For corruptions, the normal implicit of Yoke of Suffering is fine, but if you want to push the limits then a double corrupt "increased dexterity" would add a lot of dexterity, and "+1 to maximum resistances" would give you a nice amount of defense. Corrupting a shaped amulet is pretty risky and I don't recommend it :)

    Quiver: Additional Arrow is by far best in slot, point blank saves you a point the tree, chain makes your clear better but is overkill. Flat damage is better than nothing.

    In Depth Gear Explanation
    Rare 3/5 Cold Damage Bow
    Agony Wing
    Thicket Bow
    Click to expand
  • 12% increased Attack Speed
  • Adds 3 to 5 Cold Damage to Attacks with this Weapon per 10 Dexterity
  • 20% chance to deal Double Damage
  • Can have multiple Crafted Modifiers
  • 79% increased Cold Damage
  • 26% increased Critical Strike Chance
  • 23% chance to Freeze
  • Attacks with this Weapon Penetrate 15% Elemental Resistances


  • "Adds 3 to 5 Cold Damage to Attacks with this Weapon per 10 Dexterity" is the only absolutely crucial mod to have on your bow. You can acquire one of these bow purchasing a base (recommended), or by using the following crafting recommendations. First option is to purchase an i82 shaped bow (has to be i82 so no chaos rolls), and use the fossils Frigid>Metallic>Abberant until you hit the 3/5 mod. It's going to take a few slams before you hit it, and that's why buying a base is not cheap. If you want to spend some more currency, add a prismatic fossil into the mix and go for a legendary bow!

    The second option is to pick up a synthesis bow with the adds 3/5 cold damage as the implicit, or to synthesize one yourself with 3 T1 dex rolls on fractured bases (has to total 161 dex). Unfortunately you won't be able to roll 20% double damage, but it frees up a prefix, which might be more powerful--and is easier to craft, following the same crafting advice.

    Do not alt spam a bow unless you want to go mad.

    A perfect bow would have

    prefixes: 120% Elemental Damage (delve mod), Attacks Penetrate 20% Resistances (delve mod), 3/5 cold damage to attacks (shaper mod).
    suffixes: 12% Increased Attack Speed/20% Chance to Deal Double Damage (shaper mod), 38% Increased Critical Strike Chance, and crafted double damage.

    Quiver
    Hyrri's Demise
    Sharktooth Arrow Quiver
    Click to expand
  • Bow Attacks fire an additional Arrow
  • +25 to all Attributes
  • 9% increased Attack Speed
  • +3 Life gained for each Enemy hit by your Attacks
  • 10% increased Area of Effect
  • Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity
  • Adds 1 to 2 Fire Damage to Attacks per 10 Strength
  • Adds 0 to 3 Lightning Damage to Attacks per 10 Intelligence
  • Hyrri's quick thinking led to victory,

    but it came at the cost of respect.



    Hyrri's Demise adds a ton of flat damage to the build with its attributes, and more importantly, its attribute scaling flat damage modifiers.

    Helmet
    Starkonja's Head
    Silken Hood
    Click to expand
  • +51 to Dexterity
  • 50% reduced Damage when on Low Life
  • 10% increased Attack Speed
  • 25% increased Global Critical Strike Chance
  • 113% increased Evasion Rating
  • +85 to maximum Life
  • 150% increased Global Evasion Rating when on Low Life
  • There was no hero made out of Starkonja's death,

    but merely a long sleep made eternal.



    A Starkonja's with the Barrage fires an Additional Arrow enchant is the best unique helm for this build. It provides dexterity, attack speed, crit, and a fat life roll. For rare options, check out the "Gearing Alternatives" section.

    Chest
    Pandemonium Mantle
    Astral Plate
    Click to expand
  • +12% to all Elemental Resistances
  • +37 to Strength
  • +94 to Armour
  • +134 to maximum Life
  • 8% of Physical Damage from Hits taken as Fire Damage
  • 12% increased Dexterity
  • Attacks have +1.36% to Critical Strike Chance


  • Assuming you are not using a Hyrri's Ire or Farrul's Fur, a crafted rare chest with Attacks Have +% Critical Strike Chance and +% Increased Dexterity will fix the low natural crit chance of our non-harbinger bow and will add more flat damage via increased dexterity. Getting flat life and percent life on a chest like this is super useful as our build won't have much life without it! Having the physical damage taken as fire mod is useful, but additional curse (if you are also using elemental weakness corrupt on gloves) or percent life is better. For a crafted suffix, use +% increased attributes.

    Gloves
    Shaper's Touch
    Crusader Gloves
    Click to expand
  • Attacks have +0.8% to Critical Strike Chance
  • 114% increased Armour and Energy Shield
  • +4 Accuracy Rating per 2 Intelligence
  • +1 Life per 4 Dexterity
  • +2 Mana per 4 Strength
  • 2% increased Energy Shield per 10 Strength
  • 2% increased Evasion Rating per 10 Intelligence
  • 2% increased Melee Physical Damage per 10 Dexterity
  • By my hand, the inert is given life.

    By my hand, that which rots is reborn.

    There is nothing that cannot be changed.

    Nothing.



    Shaper's Touch is best in slot for most attribute stacking builds, and it is for ours too. Go to the "Gearing Alternatives" and "Enchants and Corruptions" sections for more information.

    Boots
    Invasion Dash
    Slink Boots
    Click to expand
  • +55 to Dexterity
  • 42% increased Evasion Rating
  • +47% to Cold Resistance
  • +46% to Lightning Resistance
  • 35% increased Movement Speed
  • +70 to maximum Life


  • Boots are where you're going to pick up some dexterity, movement speed, life, and resistances. Pretty simple really. The 5% increased dexterity synthesized implicit would be nice, but not necessary. Go to the "Enchants and Corruptions" section for information on enchants.

    Amulet
    Yoke of Suffering
    Onyx Amulet
    Click to expand
  • +16 to all Attributes
  • +12% to Fire Resistance
  • +18% to Cold Resistance
  • +36% to Lightning Resistance
  • 30% reduced Duration of Ailments on Enemies
  • 8% chance to Shock
  • Enemies take 5% increased Damage for each type of Ailment you have inflicted on them
  • Your Elemental Damage can Shock
  • Let the unrepentant be dragged ever downwards by the weight of their sins.



    Yoke of Suffering has had a profound impact on bow element versatility due to the "Your Elemental Damage can Shock" affix. Shock is the most powerful of all elemental ailments, providing a potential 50% more multiplier to your damage. Since we deal almost all cold damage, we will never shock our enemies, so we must use this amulet to alleviate that problem. Additionally, the affix above this which states "Enemies take 5% Increased Damage for Each Type of Ailment You have Inflicted upon Them" is actually another more multiplier, and we are pretty much going to be stacking ailments with this build. Fire associated ailments might be a concern to you, but you only have to deal 1 damage of fire to inflict them.

    For more information, read the following links:
    https://pathofexile.gamepedia.com/Shock
    https://pathofexile.gamepedia.com/Ignite
    https://pathofexile.gamepedia.com/Ailment


    Rings

    Woe Grip
    Opal Ring
    Click to expand
  • 25% increased Elemental Damage
  • +50 to Dexterity
  • 21% increased Cold Damage
  • +36 to maximum Energy Shield
  • +15% to all Elemental Resistances
  • 36% increased Elemental Damage with Attack Skills
  • +55 to maximum Life
  • Blight Gyre
    Opal Ring
    Click to expand
  • 25% increased Elemental Damage
  • +52 to Dexterity
  • +34 to maximum Energy Shield
  • 26% increased Rarity of Items found
  • +47% to Fire Resistance
  • 38% increased Elemental Damage with Attack Skills
  • +55 to maximum Life
  • Mark of the Elder
    Steel Ring
    Click to expand
  • Adds 4 to 14 Physical Damage to Attacks
  • 20% chance to Trigger Level 20 Tentacle Whip on Kill
  • Adds 32 to 43 Cold Damage to Attacks
  • 7% increased maximum Energy Shield
  • 9% increased maximum Life
  • 66% increased Attack Damage if your other Ring is a Shaper Item
  • Cannot be Stunned by Attacks if your other Ring is an Elder Item
  • Be not stirred by the Void.

    Havoc Spiral
    Opal Ring
    Click to expand
  • 25% increased Elemental Damage
  • +345 to Accuracy Rating
  • Curse Enemies with Level 8 Assassin's Mark on Hit
  • Can have multiple Crafted Modifiers
  • Adds 13 to 25 Cold Damage to Attacks
  • +52 to maximum Life
  • 23% increased Elemental Damage with Attack Skills


  • On rings, you want dexterity, life, and increased damage via cold damage or elemental damage with attacks. You'll most likely have to use rings to fill out your resists, so these can get quite expensive. If not, they'll be cheap, so it might be best to get a rare helmet or gloves with a lot of resistances. If you somehow are not having resist problems, a Mark of the Elder is very powerful DPS and life boost. Make sure your other ring is shaper touched if you use it! An assassin's mark on hit ring is useful in being able to curse bosses and free up 2 gem slots. It's a nice upgrade, but only has a .362% chance to roll on an item. Might want to buy one and multimod it. Circle of Fear is probably the best dps ring for this build, but it doesn't have life. Your call.

    Belt
    Rage Cord
    Leather Belt
    Click to expand
  • +40 to maximum Life
  • +9 to maximum Energy Shield
  • +90 to maximum Life
  • Regenerate 1.3 Life per second
  • 12% increased Attributes
  • 34% increased Projectile Attack Damage during any Flask Effect
  • 31% increased Elemental Damage with Attack Skills


  • Life, increased attributes, and as much increased damage you can get! You can stack up on resists here as well if you're low. For mapping, use a Headhunter or Bisco's Leash.

    Unique Flasks:

    Dying Sun
    Dying Sun
    Ruby Flask
    Click to expand
  • 9% reduced Charges used
  • Skills fire 2 additional Projectiles during Flask Effect
  • 22% increased Area of Effect during Flask Effect
  • All things must die.

    Whether you burn out or explode is up to you.



    Adds projectiles is the #1 way to scale barrage damage, this flask will give you 40% more damage straight up. 60% if you decide to scale increased effects (50% will give you a third projectile).

    Atziri's Promise
    Atziri's Promise
    Amethyst Flask
    Click to expand
  • 2% of Chaos Damage Leeched as Life during Flask effect
  • Gain 20% of Physical Damage as Extra Chaos Damage during effect
  • Gain 15% of Elemental Damage as Extra Chaos Damage during effect
  • "Death needs not your understanding. It needs only your loyalty."

    - Atziri, Queen of the Vaal



    This thing gives you 15% of elemental damage as chaos damage. Lots of damage.

    Cinderswallow Urn
    Cinderswallow Urn
    Silver Flask
    Click to expand
  • Recharges 1 Charge when you Consume an Ignited corpse
  • Enemies Ignited by you during Flask Effect take 10% increased Damage
  • Recover 3% of Life when you Kill an Enemy during Flask Effect
  • Recover 2% of Mana when you Kill an Enemy during Flask Effect
  • Recover 2% of Energy Shield when you Kill an Enemy during Flask Effect
  • 80% increased Critical Strike Chance during Flask Effect
  • A controlled burn is sometimes necessary for new life.



    One, this flask instantly heals you and restores your mana, which makes this build feel so smooth. Two, we ignite all enemies, so this is a 10% more multiplying flask. Three, it provides Onslaught which makes us move faster and loose arrows quicker. Four, you can craft a flask modifier on it.

    Yea, I'm surprised this flask didn't go legacy.

    Options for Standard Players

    In 3.8 I have been playing standard instead of league, and so I wanted to post some items that will help you achieve the maximum potential of this build.

    Mirror Items for this Build

    For the best bow and amulet
    For the best ring, boots, and much more
    My friend Kevin's shop which has an unbelievable chest

    Legacy Items

    Instant Leech
    Vessel of Vinktar
    Topaz Flask
    Click to expand
  • Shocks nearby Enemies during Flask effect, causing 10% increased Damage taken
  • You are Shocked during Flask effect, causing 50% increased Damage taken
  • 20% of Physical Damage Converted to Lightning during Flask effect
  • 30% of Lightning Damage Leeched as Life during Flask effect
  • 30% of Lightning Damage Leeched as Mana during Flask effect
  • Life and Mana Leech are instant during effect
  • The great city of storms, washed away by Vinktar's thirst for power.

    Atziri's Acuity
    Vaal Gauntlets
    Click to expand
  • +78 to Intelligence
  • 30% increased Global Critical Strike Chance
  • 205% increased Armour
  • +75 to maximum Life
  • Life and Mana Leech from Critical Strikes are instant
  • "The heart is the herald.

    It will tell me when it is best to strike."

    - Atziri, Queen of the Vaal



    Note: Added flat lightning is the best modifier for the vessel of vinktar, but it is very expensive.

    FAQ

    Q. Why is your life so low?

    The goal of a bow build is to kill everything before it kills you. Also with a solid amount of evasion, you won't get hit that often. You do need decent mechanics vs Uber Elder, but again, this isn't a RF build or something. Feel free to drop as many damage nodes and pick up as many life nodes as you want.

    Q. Why Arrow Dancing?

    I've found that it is very useful for survivability, because as a bow build with a lot of damage you shouldn't ever be hit by melee attacks, and you mostly die to random ranged one shots. Combined with blind, you never get 1 shot by crits from ranged creeps.

    Q. When to use Lightning Arrow over Tornado Shot?

    Lightning Arrow is faster at clearing maps if a single projectile can 1 shot a rare monster at whatever level of content you desire. The way lightning arrow works is the projectiles fan out and maybe only 1 hits the target before chaining. If that one arrow can't kill a rare, I'd probably use Tornado Shot instead. Tornado Shot looses a number of arrows that hit the ground and shoot secondary projectiles from them in all directions. The way it works with the enchant, chain, and fork is in essence a multiplication of projectiles--meaning that a great number of projectiles will hit your target, and is thus why we use it in deep delve and in other content where damage is more important than clear speed. Another question is why is lightning arrow faster in general? Because, in my opinion the projectiles are loosed faster than Tornado Shot and it feels like Mirage Archer fires much more frequently.

    deaglebro
    Mar 18, 2019 21:47:58 PM

    Changelog for 3.7

    Added Fractal Thoughts
    Added Brutal Restraint
    Changed Skill Tree
    Added a FAQ Section
    Added options for all three Ranger Ascendancies
    Various Minor Changes

    Changelog for 3.8

    Added an Anointment Section
    Added a Options for Standard Players Section
    Updated the Gems Section
    Updated Skill Tree

    deaglebro
    Mar 18, 2019 21:49:00 PM

    Really nice build! Dex stacking bowyers are really underrated. Going to try this build soon!

    Morgoth92
    Mar 18, 2019 22:38:47 PM

    Would love to see you flesh out the rest of the guide / add videos etc. .. really interested in this build! ty

    Mkerow
    Mar 20, 2019 09:53:37 AM

    "
    Mkerow wrote:
    Would love to see you flesh out the rest of the guide / add videos etc. .. really interested in this build! ty

    Sure, I'll add an explanation of gear and what to focus on in each slot. As for videos, OBS tanks my performance really hard (for what reason, I don't know), but I'll try to figure something out.

    deaglebro
    Mar 20, 2019 18:47:55 PM

    I really like the idea behind this build, good work. Hope you'll find some time to finish the guide.

    Couple of questions:

    1) You did not pick up Acrobatics, any particular reasons for it?
    2) What do you think of a scion version of this build? we can add elementalist or juggernaught ascendancy to the pathfinder one, and optimize tree.

    TroglodytarumBellum
    Mar 21, 2019 10:23:30 AM

    "
    I really like the idea behind this build, good work. Hope you'll find some time to finish the guide.

    Couple of questions:

    1) You did not pick up Acrobatics, any particular reasons for it?
    2) What do you think of a scion version of this build? we can add elementalist or juggernaught ascendancy to the pathfinder one, and optimize tree.


    Thanks!

    1. Great question, and picking up acrobatics is definitely something I would recommend if you find yourself dying a lot. I was rarely dying while mapping, which is what I use this mostly for, but when I did die it was always a big melee crit, so I was just trying to mitigate some of that damage. A better way would be to use a farrul's fur with the 50% reduced damage from critical strike corruption.

    2. As an ascendant you would lose ailment immunity, some damage, some movement speed, and flask effect, but you do get more points on the tree and have better access to the scion life wheel. I think it's definitely strong, but you would have to alter your approach to gear and flasks a little bit. I also think going Inquisitor would be better than Juggernaut or Elementalist. Here's a tree I threw together

    Ascendant Passive Tree

    deaglebro
    Mar 21, 2019 16:47:48 PM

    thank you, that's really interesting

    TroglodytarumBellum
    Mar 21, 2019 20:41:15 PM

    I'm a Deadeye at the moment but I will switch over to pf once I have collected some of the gear suggested here. One question, how does pf do with accuracy issues? Ty also for fleshing out the guide!!

    Mkerow
    Mar 23, 2019 09:42:46 AM

    "
    Mkerow wrote:
    I'm a Deadeye at the moment but I will switch over to pf once I have collected some of the gear suggested here. One question, how does pf do with accuracy issues? Ty also for fleshing out the guide!!


    For every 10 dexterity you gain 20 accuracy rating, so accuracy should never be an issue. And no problem! I'll add an uber elder video shortly, I ran one yesterday but I had a death so I'm not going to upload it. Someone made me aware of a new 3/5 cold damage synthesis mod on bows, so I'm gonna add that to the guide as well. Should be cheaper to make a bow that way (though you would have to craft double damage as opposed to rolling it).

    deaglebro
    Mar 23, 2019 16:08:50 PM
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