Forum Index Templar [3.8] Consecrated Path Inquisitor

History



3.8 changes:

-> Using cocnc/inc area instead of pulverize.

Updated tree and pob. Everything else stays the same.

Please let me know if you guys see anything off in the guide. Updates are annoying and tedious to do sometimes.


Note: Please post all your questions in this thread or come by the stream, please don't pm me in game. Make sure your profile is PUBLIC before asking for help so your character is visible. If you have issues with the trees and you're loading them into the poe website, don't. Import them into Path of Building. Please check out the FAQ or previous responses in the thread if you can, chances are I've answered them already.

I do not claim my guide to be original or the best or even this build to be super efficient. I write guides mostly because I'm fond of my characters and I'd like to share them.

I also stream sometimes.


=======================================================================

Hi, this my sixth build guide.

Pros:
Fast map clearer. (Not the fastest).
Decently tanky (7k+ life, Consecrated ground, Loreweave, Augury of Penitence)
Good single target.

Cons:
Playstyle might be umcomfy for bosses.
Can't deal chaos damage, so that excludes all the % gained as chaos mods.


Introduction

Spoiler

The build is built around Voidforge:

Voidforge
Infernal Sword
Click to expand
  • 30% increased Global Accuracy Rating
  • 100% increased Physical Damage
  • 7% increased Attack Speed
  • +95 to maximum Life
  • Your Elemental Damage can Shock
  • Gain 300% of Weapon Physical Damage as Extra Damage of a random Element
  • 20% increased Area of Effect for Attacks
  • Deal no Non-Elemental Damage
  • A weapon born of nothingness,

    can only create more nothingness.



    I just wanted to make something with Voidforge and consecrated path seemed like a good fit.

    Since we deal triple elemental damage, we need tri pen. Inquisitor is an obvious choice. Also consecrated path thematically makes sense with templar.



    PoB


    Final Tree


    Bandits
    Spoiler

    Alira


    Ascendancy
    Spoiler

    Instruments of Virtue > Righteous Providence > Inevitable Judgement > Augury of Penitence

    Instruments of Virtue feels good early on to level.


    Pantheon
    Spoiler

    Brine King and Ralakesh.


    Current Gear
    Spoiler

    Voidforge
    Infernal Sword
    Click to expand
  • 30% increased Global Accuracy Rating
  • 100% increased Physical Damage
  • 7% increased Attack Speed
  • +95 to maximum Life
  • Your Elemental Damage can Shock
  • Gain 300% of Weapon Physical Damage as Extra Damage of a random Element
  • 20% increased Area of Effect for Attacks
  • Deal no Non-Elemental Damage
  • A weapon born of nothingness,

    can only create more nothingness.

    Entropy Keep
    Astral Plate
    Click to expand
  • +12% to all Elemental Resistances
  • Item sells for much more to vendors
  • Socketed Gems are Supported by Level 1 Maim
  • 37% increased Armour
  • +83 to maximum Life
  • 14% increased Stun and Block Recovery
  • Regenerate 1.8% of Life per second
  • Attacks have +1.44% to Critical Strike Chance
  • 63% increased Armour
  • Rift Grip
    Spiked Gloves
    Click to expand
  • 20% increased Melee Damage
  • Adds 3 to 7 Physical Damage to Attacks
  • +493 to Accuracy Rating
  • 23% increased Armour
  • +80 to maximum Life
  • +39% to Lightning Resistance
  • 10% increased Stun and Block Recovery
  • 12% increased Attack Speed
  • Death League
    Two-Toned Boots
    Click to expand
  • +20% to Fire and Cold Resistances
  • 23% increased Armour and Evasion
  • +80 to maximum Life
  • Regenerate 2.7 Life per second
  • +41% to Fire Resistance
  • +45% to Cold Resistance
  • 10% increased Stun and Block Recovery
  • 11% increased Elemental Damage with Attack Skills
  • Starkonja's Head
    Silken Hood
    Click to expand
  • +60 to Dexterity
  • 50% reduced Damage when on Low Life
  • 10% increased Attack Speed
  • 25% increased Global Critical Strike Chance
  • 117% increased Evasion Rating
  • +97 to maximum Life
  • 150% increased Global Evasion Rating when on Low Life
  • There was no hero made out of Starkonja's death,

    but merely a long sleep made eternal.



    Onslaught Locket
    Turquoise Amulet
    Click to expand
  • +24 to Dexterity and Intelligence
  • +16 to Strength
  • 37% increased Global Critical Strike Chance
  • +33% to Global Critical Strike Multiplier
  • +64 to maximum Life
  • 33% increased Elemental Damage with Attack Skills
  • Adds 7 to 10 Physical Damage to Attacks
  • Gloom Circle
    Two-Stone Ring
    Click to expand
  • +16% to Cold and Lightning Resistances
  • Curse Enemies with Level 8 Assassin's Mark on Hit
  • Can have up to 3 Crafted Modifiers
  • Adds 5 to 9 Physical Damage to Attacks
  • 15% increased Global Critical Strike Chance
  • +52 to maximum Life
  • +23% to Critical Strike Multiplier if you've Shattered an Enemy Recently
  • 21% increased Elemental Damage with Attack Skills
  • Mark of the Elder
    Steel Ring
    Click to expand
  • Adds 4 to 14 Physical Damage to Attacks
  • 20% chance to Trigger Level 20 Tentacle Whip on Kill
  • Adds 30 to 45 Cold Damage to Attacks
  • 9% increased maximum Energy Shield
  • 10% increased maximum Life
  • 79% increased Attack Damage if your other Ring is a Shaper Item
  • Cannot be Stunned by Attacks if your other Ring is an Elder Item
  • Be not stirred by the Void.

    Gloom Tether
    Stygian Vise
    Click to expand
  • Has 1 Abyssal Socket
  • +90 to maximum Life
  • +20% to Fire Resistance
  • +44% to Cold Resistance
  • +45% to Lightning Resistance
  • Reflects 10 Physical Damage to Melee Attackers
  • 32% increased Elemental Damage with Attack Skills


  • Ample Stibnite Flask of Staunching
    -
    Click to expand
  • Creates a Smoke Cloud on Use
  • +14 to Maximum Charges
  • Immunity to Bleeding during Flask effect Removes Bleeding on use
  • Chemist's Silver Flask of Warding
    -
    Click to expand
  • 21% reduced Charges used
  • Immune to Curses during Flask effect Removes Curses on use
  • Taste of Hate
    Sapphire Flask
    Click to expand
  • 20% of Physical Damage from Hits taken as Cold Damage during Flask effect
  • Gain 20% of Physical Damage as Extra Cold Damage during effect
  • 30% chance to Avoid being Chilled during Flask effect
  • 30% chance to Avoid being Frozen during Flask effect
  • A sip will freeze your lips,

    A swig will chill your heart,

    A glass will still your soul.

    Lion's Roar
    Granite Flask
    Click to expand
  • Adds Knockback to Melee Attacks during Flask effect
  • Knocks Back Enemies in an Area when you use a Flask
  • 75% chance to cause Enemies to Flee on use
  • 32% more Melee Physical Damage during effect
  • A sprinkle of hunger, a spoonful of menace

    and three generous cups of Might.

    Chemist's Diamond Flask of Heat
    -
    Click to expand
  • 21% reduced Charges used
  • Immunity to Freeze and Chill during Flask effect Removes Freeze and Chill on use


  • Jewels:
    Chimeric Splinter
    Crimson Jewel
    Click to expand
  • 16% increased Fire Damage
  • +12% to Melee Critical Strike Multiplier
  • +10% to Fire and Cold Resistances
  • 13% increased Damage with Two Handed Weapons
  • Armageddon Sunder
    Crimson Jewel
    Click to expand
  • 8% increased Attack Speed with Axes
  • +12% to Melee Critical Strike Multiplier
  • +17% to Critical Strike Multiplier with Fire Skills
  • 11% increased Area Damage
  • Gale Bliss
    Crimson Jewel
    Click to expand
  • 8% increased Attack Speed with Swords
  • 11% increased Critical Strike Chance with Elemental Skills
  • +13% to Melee Critical Strike Multiplier
  • 6% increased maximum Life
  • Oblivion Stone
    Crimson Jewel
    Click to expand
  • 8% increased Attack Speed with Axes
  • +10% to Global Critical Strike Multiplier
  • +14% to Melee Critical Strike Multiplier
  • 7% increased maximum Life
  • Cataclysm Heart
    Viridian Jewel
    Click to expand
  • 4% increased Attack Speed
  • 6% increased Attack Speed with Swords
  • 6% increased maximum Life
  • 4% reduced Mana Cost of Skills
  • Whispering Scratch
    Murderous Eye Jewel
    Click to expand
  • +11% to Global Critical Strike Multiplier
  • +33 to maximum Life
  • Adds 8 to 10 Physical Damage to Sword Attacks
  • 18% increased Damage if you've Killed Recently



  • Gear slot analysis:
    Spoiler

    Weapon:
    Spoiler

    Voidforge
    Infernal Sword
    Click to expand
  • 30% increased Global Accuracy Rating
  • 100% increased Physical Damage
  • 7% increased Attack Speed
  • +95 to maximum Life
  • Your Elemental Damage can Shock
  • Gain 300% of Weapon Physical Damage as Extra Damage of a random Element
  • 20% increased Area of Effect for Attacks
  • Deal no Non-Elemental Damage
  • A weapon born of nothingness,

    can only create more nothingness.


    Look for the highest dps roll.

    Good corruptions: Adds physical damage.

    Budget option: Any high pdps rare, Kondo's, Doomsower.


    Helmet:
    Spoiler

    Starkonja's Head
    Silken Hood
    Click to expand
  • +60 to Dexterity
  • 50% reduced Damage when on Low Life
  • 10% increased Attack Speed
  • 25% increased Global Critical Strike Chance
  • 117% increased Evasion Rating
  • +97 to maximum Life
  • 150% increased Global Evasion Rating when on Low Life
  • There was no hero made out of Starkonja's death,

    but merely a long sleep made eternal.


    You can use any rare helm here tbh, or abyssus.

    BIS - Consecrated Path deals 40% increased damage.
    You could also get the Blood rage attack speed enchant.

    Budget option: Flexible. Any rare is fine.


    Chest:
    Spoiler

    Entropy Keep
    Astral Plate
    Click to expand
  • +12% to all Elemental Resistances
  • Item sells for much more to vendors
  • Socketed Gems are Supported by Level 1 Maim
  • 37% increased Armour
  • +83 to maximum Life
  • 14% increased Stun and Block Recovery
  • Regenerate 1.8% of Life per second
  • Attacks have +1.44% to Critical Strike Chance
  • 63% increased Armour


  • Ideally you want the % max life and mana craft.
    Loreweave is an option for the 78% max res.

    Budget option: Any rare chest, Tabula Rasa, Loreweave.


    Gloves:
    Spoiler

    Rift Grip
    Spiked Gloves
    Click to expand
  • 20% increased Melee Damage
  • Adds 3 to 7 Physical Damage to Attacks
  • +493 to Accuracy Rating
  • 23% increased Armour
  • +80 to maximum Life
  • +39% to Lightning Resistance
  • 10% increased Stun and Block Recovery
  • 12% increased Attack Speed

  • Lots of life, resists, accuracy. Attack speed and phys to attacks are a bonus.

    Note: You could also use tombfists for more damage, if you can drop some links and can fit in the resistances.


    Boots:
    Spoiler

    Death League
    Two-Toned Boots
    Click to expand
  • +20% to Fire and Cold Resistances
  • 23% increased Armour and Evasion
  • +80 to maximum Life
  • Regenerate 2.7 Life per second
  • +41% to Fire Resistance
  • +45% to Cold Resistance
  • 10% increased Stun and Block Recovery
  • 11% increased Elemental Damage with Attack Skills

  • Lots of life, resists. % ele with attacks is a bonus.

    BIS - 16% increased Attack and Cast if you've killed recently.


    Amulet:
    Spoiler

    Onslaught Locket
    Turquoise Amulet
    Click to expand
  • +24 to Dexterity and Intelligence
  • +16 to Strength
  • 37% increased Global Critical Strike Chance
  • +33% to Global Critical Strike Multiplier
  • +64 to maximum Life
  • 33% increased Elemental Damage with Attack Skills
  • Adds 7 to 10 Physical Damage to Attacks

  • Life, crit, multi, phys to attacks. % ele with attacks is a bonus.

    Budget option: Anything with life, res, multi, int.


    Belt:
    Spoiler

    Gloom Tether
    Stygian Vise
    Click to expand
  • Has 1 Abyssal Socket
  • +90 to maximum Life
  • +20% to Fire Resistance
  • +44% to Cold Resistance
  • +45% to Lightning Resistance
  • Reflects 10 Physical Damage to Melee Attackers
  • 32% increased Elemental Damage with Attack Skills

  • Look for % ele with attacks, % ele delve mod, after you cap your resists and get life.


    Rings:
    Spoiler

    Gloom Circle
    Two-Stone Ring
    Click to expand
  • +16% to Cold and Lightning Resistances
  • Curse Enemies with Level 8 Assassin's Mark on Hit
  • Can have up to 3 Crafted Modifiers
  • Adds 5 to 9 Physical Damage to Attacks
  • 15% increased Global Critical Strike Chance
  • +52 to maximum Life
  • +23% to Critical Strike Multiplier if you've Shattered an Enemy Recently
  • 21% increased Elemental Damage with Attack Skills
  • Mark of the Elder
    Steel Ring
    Click to expand
  • Adds 4 to 14 Physical Damage to Attacks
  • 20% chance to Trigger Level 20 Tentacle Whip on Kill
  • Adds 30 to 45 Cold Damage to Attacks
  • 9% increased maximum Energy Shield
  • 10% increased maximum Life
  • 79% increased Attack Damage if your other Ring is a Shaper Item
  • Cannot be Stunned by Attacks if your other Ring is an Elder Item
  • Be not stirred by the Void.



    Assassin's mark on hit is a luxury.
    If you need stats/resists, get a rare ring with life, resists, WED, flat phys instead of mark of the elder.

    Budget option: Anything with life, res, int.


    Flasks:
    Spoiler

    Ample Stibnite Flask of Staunching
    -
    Click to expand
  • Creates a Smoke Cloud on Use
  • +14 to Maximum Charges
  • Immunity to Bleeding during Flask effect Removes Bleeding on use
  • Chemist's Silver Flask of Warding
    -
    Click to expand
  • 21% reduced Charges used
  • Immune to Curses during Flask effect Removes Curses on use
  • Taste of Hate
    Sapphire Flask
    Click to expand
  • 20% of Physical Damage from Hits taken as Cold Damage during Flask effect
  • Gain 20% of Physical Damage as Extra Cold Damage during effect
  • 30% chance to Avoid being Chilled during Flask effect
  • 30% chance to Avoid being Frozen during Flask effect
  • A sip will freeze your lips,

    A swig will chill your heart,

    A glass will still your soul.

    Lion's Roar
    Granite Flask
    Click to expand
  • Adds Knockback to Melee Attacks during Flask effect
  • Knocks Back Enemies in an Area when you use a Flask
  • 75% chance to cause Enemies to Flee on use
  • 32% more Melee Physical Damage during effect
  • A sprinkle of hunger, a spoonful of menace

    and three generous cups of Might.

    Chemist's Diamond Flask of Heat
    -
    Click to expand
  • 21% reduced Charges used
  • Immunity to Freeze and Chill during Flask effect Removes Freeze and Chill on use


  • Note: Use Bottled Faith instead of the silver for bosses.


    Jewels:
    Spoiler

    Armageddon Sunder
    Crimson Jewel
    Click to expand
  • 8% increased Attack Speed with Axes
  • +12% to Melee Critical Strike Multiplier
  • +17% to Critical Strike Multiplier with Fire Skills
  • 11% increased Area Damage
  • Gale Bliss
    Crimson Jewel
    Click to expand
  • 8% increased Attack Speed with Swords
  • 11% increased Critical Strike Chance with Elemental Skills
  • +13% to Melee Critical Strike Multiplier
  • 6% increased maximum Life
  • Oblivion Stone
    Crimson Jewel
    Click to expand
  • 8% increased Attack Speed with Axes
  • +10% to Global Critical Strike Multiplier
  • +14% to Melee Critical Strike Multiplier
  • 7% increased maximum Life
  • Cataclysm Heart
    Viridian Jewel
    Click to expand
  • 4% increased Attack Speed
  • 6% increased Attack Speed with Swords
  • 6% increased maximum Life
  • 4% reduced Mana Cost of Skills
  • Whispering Scratch
    Murderous Eye Jewel
    Click to expand
  • +11% to Global Critical Strike Multiplier
  • +33 to maximum Life
  • Adds 8 to 10 Physical Damage to Sword Attacks
  • 18% increased Damage if you've Killed Recently





  • Gem Links
    Spoiler

    Consecrated Path
    -
    Click to expand
  • Level 20 (Max)
  • Quality +19%
  • 50% of Physical Damage Converted to Fire Damage
  • Deals 184.2% of Base Damage
  • Base duration is 4.00 seconds
  • 9% increased Area of Effect
  • Deals up to 20% more Damage to closer targets
  • Ruthless Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +23%
  • Every third Attack with Supported Melee Attacks deals a Ruthless Blow
  • Ruthless Blows with Supported Skills deal 132% more Melee Damage
  • Ruthless Blows with Supported Skills deal 132% more Damage with Bleeding caused by Melee Hits
  • Ruthless Blows with Supported Skills have a base Stun Duration of 0.8 seconds
  • Supported Skills deal 11% increased Attack Damage
  • Elemental Damage with Attacks Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • 10% increased Elemental Damage with Attack Skills
  • Supported Attack Skills deal 54% more Elemental Damage
  • Melee Physical Damage Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills deal 49% more Melee Physical Damage
  • Supported Skills deal 49% more Damage with Bleeding and Poison caused by Melee Hits
  • Supported Skills deal 10% increased Melee Physical Damage
  • Increased Area of Effect Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills have 49% increased Area of Effect
  • Supported Skills deal 10% increased Area Damage
  • Fortify Support
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • Supported Skills deal 10% increased Attack Damage
  • Supported Skills grant Fortify on Melee hit
  • Supported Skills have 35% increased Fortify duration
  • Supported Skills deal 35% more Damage with Ailments caused by Melee Hits
  • Supported Skills deal 35% more Melee Damage


  • Swap out increased area for conc for bosses.

    Vaal Ancestral Warchief
    -
    Click to expand
  • Level 19
  • Quality +20%
  • 20% increased Totem Damage
  • Totem lasts 12 seconds
  • Deals 131.8% of Base Damage
  • 17% more Melee Damage while Totem is Active
  • 50% increased Totem Placement speed
  • +10 to Melee range
  • Increased Critical Strikes Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills have 108% increased Critical Strike Chance
  • Supported Skills have +1.9% to Critical Strike Chance
  • Elemental Damage with Attacks Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • 10% increased Elemental Damage with Attack Skills
  • Supported Attack Skills deal 54% more Elemental Damage
  • Concentrated Effect Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills deal 54% more Area Damage
  • Supported Skills have 30% less Area of Effect
  • Supported Skills deal 10% increased Area Damage
  • Melee Physical Damage Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills deal 49% more Melee Physical Damage
  • Supported Skills deal 49% more Damage with Bleeding and Poison caused by Melee Hits
  • Supported Skills deal 10% increased Melee Physical Damage
  • Ruthless Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +21%
  • Every third Attack with Supported Melee Attacks deals a Ruthless Blow
  • Ruthless Blows with Supported Skills deal 132% more Melee Damage
  • Ruthless Blows with Supported Skills deal 132% more Damage with Bleeding caused by Melee Hits
  • Ruthless Blows with Supported Skills have a base Stun Duration of 0.8 seconds
  • Supported Skills deal 10% increased Attack Damage


  • Remaining links (put them wherever you get the right colors):
    Leap Slam
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • 39% increased Stun Duration against Enemies that are on Full Life
  • Deals 120% of Base Damage
  • +0.55 seconds to Attack Time
  • 20% increased Stun Duration on enemies
  • Damaging Hits always Stun Enemies that are on Full Life
  • Faster Attacks Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills have 54% increased Attack Speed
  • Blood Magic Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills have 10% reduced Mana Cost
  • Supported Skills Spend Life instead of Mana


  • Cast when Damage Taken Support
    -
    Click to expand
  • Level 8
  • This Gem can only Support Skill Gems requiring Level 52 or lower
  • Supported Skills deal 42% less Damage
  • You cannot Cast Supported Triggerable Spells directly
  • Trigger Supported Spells when you take a total of 1107 Damage
  • Blood Rage
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Base duration is 10.80 seconds
  • 20% increased Attack Speed
  • 1.2% of Attack Physical Damage Leeched as Life
  • You take 4% of your Maximum Life per second as Physical Damage
  • You take 4% of your Maximum Energy Shield per second as Physical Damage
  • 25% chance to gain a Frenzy Charge on Kill
  • Molten Shell
    -
    Click to expand
  • Level 14
  • Base duration is 3.00 seconds
  • 495 additional Armour
  • This Skill's Cooldown does not recover during its effect
  • 75% of Damage from Hits is taken from the Buff before your Life or Energy Shield Buff can take Damage equal to 20% of your Armour, up to a maximum of 10000
  • Reflects 1620% of Damage taken from Buff as Fire Damage when Buff expires or is depleted
  • Increased Duration Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills have 74% increased Skill Effect Duration


  • Unlinked:

    Summon Ice Golem
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Maximum 1 Summoned Golem
  • Minions deal 20% increased Damage
  • 88% increased Minion Maximum Life
  • Golems Grant 30% increased Critical Strike Chance
  • Golems Grant 30% increased Accuracy


  • Herald of Purity
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Base duration is 12.00 seconds
  • Maximum 4 Summoned Sentinels of Purity
  • 20% increased Minion Movement Speed
  • Minions have 38% more Life
  • Adds 25 to 37 Physical Damage to Attacks
  • Adds 25 to 37 Physical Damage to Spells
  • Summon a Sentinel of Purity when you Kill an Enemy
  • 20% chance to Summon a Sentinel of Purity when you Hit a Rare or Unique Enemy
  • Minions deal 95% more Physical Damage
  • Blood and Sand
    -
    Click to expand
  • Level 3
  • Melee Skills deal 12% more Area Damage while in Blood Stance
  • Melee Skills have 5% less Area of Effect while in Blood Stance
  • Melee Skills have 12% more Area of Effect while in Sand Stance
  • Melee Skills deal 5% less Area Damage while in Sand Stance
  • 20% increased Cooldown Recovery Speed
  • Hatred
    -
    Click to expand
  • Level 20 (Max)
  • +19 to radius
  • You and nearby allies gain 25% of Physical Damage as Extra Cold Damage
  • You and nearby allies deal 18% more Cold Damage



  • Videos:
    Spoiler

    3.7 videos:
    Spoiler


    3.6 videos:



    FAQ:
    Spoiler

    1h and a shield? Or perhaps dual wielding.
    Spoiler
    You could do that. It'll be more expensive, but it'll be faster and will deal about the same damage if you invest.

    Swap out rare gloves for Hrimsorrow or grab the 3 point of Winter spirit.
    Swap the two handed cluster near duelist for dual weilding cluster.

    Use Atziri's Promise instead of the stibnite.

    And then you want two 400 pdps+ foils, which is the expensive part. The higher the better. If you can get two 400+foils with 'Hits can't be evaded mods' then you'll do far better than voidforge.

    Shield + sword will do less damage, but it'll be cheaper. Use Lycosidae.



    Changelog:
    Spoiler

    Added guide?
    Updated chest
    Updated ring
    Added boss kill videos.
    Dropped acro and ph acro for more life.
    Added mark of the elder.
    Changed the tree a bit to get Winter Sprit. Credit to pill8ws.
    Added Taste of Hate, replacing the Basalt.
    Changed the tree for 3.7.
    Changed links.


    Other guides:

    fatfat664
    Feb 19, 2019 02:32:32 AM

    Depending on the patch notes I think I'll be doing a consecrated path Inquisitor. I was looking at the PoB and the health seems really low, I'm more into super tanky builds. I was wondering which dps nodes you think could be lost without too much of a difference?

    Thanks for the guide, this skill looks really fun.

    SassyBeard
    Mar 05, 2019 19:07:57 PM

    "
    Depending on the patch notes I think I'll be doing a consecrated path Inquisitor. I was looking at the PoB and the health seems really low, I'm more into super tanky builds. I was wondering which dps nodes you think could be lost without too much of a difference?


    6.8k health is low? o.o
    But anyway, I can't see many dps nodes to lose for health. You could lose some or all of the nodes near path of the warrior and pick more up near the marauder start or scion life wheel, but it'll give you 7k at best.

    http://poeurl.com/chqV

    fatfat664
    Mar 05, 2019 22:17:37 PM

    What are your thoughts on playing this build with 1h and a shield? Or perhaps dual wielding. Looks fun, but I played a fair bit of 2h melee last league. I'll probably give it a go either way.

    BenDurrIsgreat
    Mar 07, 2019 21:38:55 PM

    "
    What are your thoughts on playing this build with 1h and a shield? Or perhaps dual wielding. Looks fun, but I played a fair bit of 2h melee last league. I'll probably give it a go either way.

    You could do that. It'll be more expensive, but it'll be faster and will deal about the same damage if you invest.

    Swap out rare gloves for Hrimsorrow or grab the 3 point of Winter spirit.
    Swap the two handed cluster near duelist for dual weilding cluster.

    Use Atziri's Promise instead of the stibnite.

    And then you want two 400 pdps+ foils, which is the expensive part. The higher the better. If you can get two 400+foils with 'Hits can't be evaded mods' then you'll do far better than voidforge.

    Shield + sword will do less damage, but it'll be cheaper. Use lycosidae.

    fatfat664
    Mar 08, 2019 14:35:00 PM

    Wonder if I can use purifying flame instead consecrated

    Marcoyju
    Mar 08, 2019 19:11:22 PM

    -

    Merqurywasd
    Mar 08, 2019 19:37:53 PM

    "
    Wonder if I can use purifying flame instead consecrated

    C path is an attack, P Flame is a spell. That's a completely different build.

    fatfat664
    Mar 08, 2019 19:49:58 PM

    about to try this out. looks pretty fun specially with the new inquisitor stuff hehe
    BTW what do you think about using oni goroshi?

    donmsp7
    Mar 10, 2019 22:09:04 PM

    I'm playing this build in Synthesis/as my starter. So far I'm in A6 and it's just insane. I went for the sword nodes at the bottom-left of the tree and bought x2 The Princess until I can swap over to 2H Swords. I'll probably swap to Rigwald's at 44 and then Terminus at 51.

    I'll keep posting as the character progresses. I'm going to try and push this build as far as I can since it's the only one I'll be playing in 3.6 most likely.

    decyphier
    Mar 10, 2019 22:17:46 PM
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