Forum Index Scion [3.8] DoomHerald | All Content | Millions+ DPS MirageArcher | 7k+ Life | 600+ Delves | 5-Link only

History

Decided to drop Slayer.
Took Deadeye.

Sadly, SA didn't works as I expected (doubles spore pods), but it's fine.
+2 pierce for 2nd stage, bit better damage for distant targets (not so big loss from PB), bleed not so scary.

Other possible and, probably, better options:
Raider. Frenzy charges on hit uniquees and Onslaught on full frenzy. Sounds great, but I'm pretty sure, that Mirage wouldn't grant us frenzy charges. That perfect GGG mechanic - Mirage is not minion, but attack, and still no leech for us and no buffs us ><. 20% increased attack, +10% MS.
Pathfinder. Better penetration (+6%) and free 3 flask charges every 3 sec. +10% MS and Aspd under flasks.
(All rangers: +7% MS with Pure talent)
Inquisitor. Possibly, most DPS option. +30% crit multi, +6% elem penetration (even +5% more with Pure talent jewel), conc. ground (more incoming crits to enemies, but not sure if Mirage can create conc.ground), nearby enemies take 10% increased elem dmg (good for our PB). +20 free Int - makes gearing bit easier. But tree must stay connected to Scion area, since we can't start from Ranger.

What useful Slayer has? Leech - 50% reduced. Reduced, compared to any character, not to pure Slayer! Basically, Scion-Slayer would leech 2 times less than, i.e. pure Ranger or Assassin, even fresh Scion! Lol, we are running Lab, take Slayer asc. and our leech becomes worse. GGG logic...
Leech not removed at full life? That 2 seconds - we don't need it, since we lost dmg increase while leech.
+30% area of AOE? Irrelevant for Scourge.
Phys reflect immune? We deal 0 phys dmg with Scourge.
Culling strike. Yes, this was great. For Slayer, because 20% threshold - but we have usual 10%. And I've found a solution: Since I'm poor (or greed, lol) and using 1-abyss gear, I've put Culling strike support to golems. Works fine.

Continue leveling, 72 atm. Collecting tombfists to corrupt... Untill that, running with Frostbite on hit ring - they are fairly cheap.

SilverWF
Mar 26, 2019 00:01:43 AM

Slayer is still a valid and strong ascendancy. And Elementalist I wouldn't change ether. More or less 20% MORE damage. The golems are w/e though

DamageIncorporated
Mar 26, 2019 00:54:06 AM

"
Slayer is still a valid and strong ascendancy.

What's useful there? 2,5 seconds of leech on full life?

"
And Elementalist I wouldn't change ether. More or less 20% MORE damage. The golems are w/e though

Np doubt, Elem is fine (even OP) asc.

Just check by yourself https://pastebin.com/6tVHVUvf
Tree has 3 different options: default with Slayer, Rangers (choose any) and Inquisitor.

SilverWF
Mar 26, 2019 01:53:31 AM

"
SilverWF wrote:
"
Slayer is still a valid and strong ascendancy.

What's useful there? 2,5 seconds of leech on full life?

You really don't realize how long 2.5 seconds is in game? It's always amusing to see people say the build needs changes while they're still in the process of leveling their character.

YT_HB
Mar 26, 2019 03:00:55 AM

"
YT_HB wrote:
"
SilverWF wrote:
"
Slayer is still a valid and strong ascendancy.

What's useful there? 2,5 seconds of leech on full life?

You really don't realize how long 2.5 seconds is in game? It's always amusing to see people say the build needs changes while they're still in the process of leveling their character.

Simple: What it gives to you?
Just possibility to heal up a little if you got hit in 2,5 seconds after getting to full life?

SilverWF
Mar 26, 2019 03:50:46 AM

"
SilverWF wrote:
"
Slayer is still a valid and strong ascendancy.

What's useful there? 2,5 seconds of leech on full life?


We playing the same game? Yes that leech.

DamageIncorporated
Mar 26, 2019 05:48:10 AM

i have never been a real fan of bow builds becoz they take a lot of work to get to end game levels.

but i am digging this build as i decided to take a chance (and since i have half the gear lying around not selling).

just a quick question: i don't have any physical damage jewels so i used elemental damage ones instead, is it a lot of difference?

Dezzo79
Mar 26, 2019 07:59:17 AM

"
Dezzo79 wrote:

just a quick question: i don't have any physical damage jewels so i used elemental damage ones instead, is it a lot of difference?


uh...ya. Big difference. Wrong jewels, flat out.

DamageIncorporated
Mar 26, 2019 08:12:29 AM

Point noted. Swapped out the gems and saw a noticable difference.

Cheers!

Dezzo79
Mar 26, 2019 08:49:36 AM

Hi, thx for the build. Builds clear speed and single target damage is amazing. At this moment my level is not much high (81) but damage hit hard :d . Im using 3 lvl enlighten on heralds its not a problem right? Btw Any advice for build?

Spoiler
Doomfletch
Royal Bow
Click to expand
  • 22% increased Elemental Damage with Attack Skills
  • Adds 16 to 22 Physical Damage
  • 10% increased Attack Speed
  • 60% increased Mana Regeneration Rate
  • Gain 100% of Weapon Physical Damage as Extra Damage of a random Element
  • "Toasted or frozen

    Or twitching in the light

    I'm not fussy

    And neither is Death."

    - Koralus Doomfletch

    Lightpoacher
    Great Crown
    Click to expand
  • Has 2 Abyssal Sockets
  • Trigger Level 20 Spirit Burst when you Use a Skill while you have a Spirit Charge
  • +10% to all Elemental Resistances
  • +1 to Maximum Spirit Charges per Abyss Jewel affecting you
  • 17% chance to gain a Spirit Charge on Kill
  • Recover 5% of Life when you lose a Spirit Charge
  • The eyes of the living hold a glimmer of hope.

    Don't waste it.

    Victory Bolt
    Broadhead Arrow Quiver
    Click to expand
  • Adds 6 to 12 Physical Damage to Bow Attacks
  • +96 to maximum Life
  • +44% to Cold Resistance
  • +45% to Lightning Resistance
  • 18% increased Elemental Damage with Attack Skills
  • Corpse Collar
    Onyx Amulet
    Click to expand
  • +14 to all Attributes
  • +36% to Global Critical Strike Multiplier
  • +69 to maximum Life
  • +15% to Chaos Resistance
  • Gain 8% of Non-Chaos Damage as extra Chaos Damage
  • +12% to all Elemental Resistances
  • Shroud of the Lightless
    Carnal Armour
    Click to expand
  • +20 to maximum Mana
  • Has 1 Abyssal Socket
  • Socketed Gems are Supported by Level 20 Elemental Penetration
  • 20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill
  • 171% increased Evasion and Energy Shield
  • 10% increased maximum Life
  • 12% increased maximum Mana
  • 1% increased Maximum Life per Abyss Jewel affecting you
  • 1% increased Maximum Mana per Abyss Jewel affecting you
  • Look to the darkness for nourishment and you will never go hungry.

    Mark of the Elder
    Steel Ring
    Click to expand
  • Adds 4 to 14 Physical Damage to Attacks
  • 20% chance to Trigger Level 20 Tentacle Whip on Kill
  • Adds 27 to 45 Cold Damage to Attacks
  • 7% increased maximum Energy Shield
  • 9% increased maximum Life
  • 78% increased Attack Damage if your other Ring is a Shaper Item
  • Cannot be Stunned by Attacks if your other Ring is an Elder Item
  • Be not stirred by the Void.

    Loath Hold
    Topaz Ring
    Click to expand
  • +27% to Lightning Resistance
  • +28 to Intelligence
  • Adds 6 to 13 Physical Damage to Attacks
  • +49 to maximum Life
  • Curse Enemies with Level 12 Assassin's Mark on Hit
  • +26% to Fire Resistance
  • Tombfist
    Steelscale Gauntlets
    Click to expand
  • Has 2 Abyssal Sockets
  • 5% increased maximum Life
  • With a Murderous Eye Jewel Socketed, Intimidate Enemies for 4 seconds on Hit with Attacks
  • With a Searching Eye Jewel Socketed, Maim Enemies for 4 seconds on Hit with Attacks
  • "Ever watched a man crush another man's skull?

    Hard to feel hope after that."

    Bubonic Trail
    Murder Boots
    Click to expand
  • Has 2 Abyssal Sockets
  • Triggers Level 20 Death Walk when Equipped
  • 5% increased maximum Life
  • 30% increased Movement Speed
  • 10% increased Damage for each type of Abyss Jewel affecting you
  • Even the dead serve the Lightless.

    Cinderswallow Urn
    Silver Flask
    Click to expand
  • Recharges 1 Charge when you Consume an Ignited corpse
  • Enemies Ignited by you during Flask Effect take 10% increased Damage
  • Recover 1% of Life when you Kill an Enemy during Flask Effect
  • Recover 3% of Mana when you Kill an Enemy during Flask Effect
  • Recover 2% of Energy Shield when you Kill an Enemy during Flask Effect
  • 72% increased Critical Strike Chance during Flask Effect
  • A controlled burn is sometimes necessary for new life.

    Chemist's Diamond Flask of Heat
    -
    Click to expand
  • 24% reduced Charges used
  • Immunity to Freeze and Chill during Flask effect Removes Freeze and Chill on use
  • Atziri's Promise
    Amethyst Flask
    Click to expand
  • 2% of Chaos Damage Leeched as Life during Flask effect
  • Gain 16% of Physical Damage as Extra Chaos Damage during effect
  • Gain 14% of Elemental Damage as Extra Chaos Damage during effect
  • "Death needs not your understanding. It needs only your loyalty."

    - Atziri, Queen of the Vaal

    The Wise Oak
    Bismuth Flask
    Click to expand
  • During Flask Effect, 10% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest
  • During Flask Effect, Damage Penetrates 12% Resistance of each Element for which your Uncapped Elemental Resistance is highest
  • The summer sun dries the soil and burns the leaves.

    The autumn rain extinguishes the flames.

    The spring bloom shades the wet earth.

    Nature is an eternal tug of war.

    Ample Quicksilver Flask of Steadiness
    -
    Click to expand
  • +19 to Maximum Charges
  • 53% increased Block and Stun Recovery during Flask effect
  • Fate Bond
    Stygian Vise
    Click to expand
  • Has 1 Abyssal Socket
  • +21 to maximum Life
  • +45% to Fire Resistance
  • +36% to Cold Resistance
  • +43% to Lightning Resistance
  • 16% increased Elemental Damage with Attack Skills


  • I know belts life is bare :D

    Cekusan
    Mar 26, 2019 12:21:26 PM
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