Forum Index Witch [3.8] Ice Golem Golemancer Build 7k -BLIGHT-BALANCED- ALL CONTENT -Everything Dies-Huge Damage

History

"
Med1umentor wrote:
"
meomeomeo1991 wrote:

Oh, makes sense, forgot about increased effect of shock on vaal arc. But for the argument sake, you should have said about val version specifically, cause those who will read it will probably think about normal arc.

In case of normal arc, i definitely don't think that this small increase is worth the inconvenience.


vaal arc is 100% increase = 15% more damage
arc is 30% increase = 5% more damage
arc can spam - vaal cant spam so it both got cons and pros

meomeomeo1991
Aug 12, 2019 16:52:42 PM

"
meomeomeo1991 wrote:
"
Med1umentor wrote:

Oh, makes sense, forgot about increased effect of shock on vaal arc. But for the argument sake, you should have said about val version specifically, cause those who will read it will probably think about normal arc.

In case of normal arc, i definitely don't think that this small increase is worth the inconvenience.


vaal arc is 100% increase = 15% more damage
arc is 30% increase = 5% more damage
arc can spam - vaal cant spam so it both got cons and pros

I know, that's why i said inconvinience. I'm sure as hell not gonna spam arc for the purpose of adding 2 sec shock on about every 3rd arc that i cast. Decrease in survivability by standing still will never worth that flimsy 5%. I'll just cast one brand and be sure that shock will be on enemy permanently without me doing anything, or more like running around trying to survive.
Vaal arc on the other hand have 100% to shock, have 100% increase shock effect and 100% shock duration, so i can somehow understand inconvience, because it add burst window, and by the single cast (like in the past everyone used vaal lightning trap).
But definitely not pure arc, arc is terrible choice. If it will not be brand, i would use orb of storms instead.

Med1umentor
Aug 12, 2019 17:51:04 PM

what am I missing here...I thought storm or arc were just used to proc Elemental Equilibrium? do they need to remain shocked for that to happen?

2p2_supbro
Aug 12, 2019 18:20:02 PM

"
2p2_supbro wrote:
what am I missing here...I thought storm or arc were just used to proc Elemental Equilibrium? do they need to remain shocked for that to happen?

Not really, it's just that's not its only purpose.

1) Except elemental equilibrium, lightning damage also can shock, which made enemies take more damage. Sadly, shock effect and even application is proportional to lightning damage that inflicted it, so it's not very helpful for those who trying to shock by not their main hard-hitting skill.
But our ascendancy "beacon of ruin" made our shock at the very least "15% more damage" regardless of the damage, so we can easily shock even with support skill. Also, "shaper of desolation" ascendancy made our damage always cause shock for timeframes "6 seconds out of 14", so together with our base chance of shock infliction we can assume that enemy will be shocked all the time as long as storm brand keep hitting them.

2) Curse infliction due to "curse on hit" setup linked to our storm brand

3) Not in that particular build, but usually for various enchantments and ascendancy bonuses such as "if you crit recently", or "if you hit recently"

Med1umentor
Aug 12, 2019 19:05:58 PM

Do you all even Feed your Golems? they need to Eat you know?

ZwAWtheSleepingOne
Aug 12, 2019 21:31:19 PM

mine never die unless there is reflect, then all the ice die from physical reflect and the others die from elemental reflect. for phys, i switch them to 6x fire and just kill a bit slower

warming back up to storm. i was using it incorrectly thinking i needed to spam it

2p2_supbro
Aug 12, 2019 23:01:18 PM

Hello,

thank you for your build ! really smooth gameplay.
Shaper/Uber elder deathless. I'll try uber Atziri soon.
I did some run at 600+ depth, it's doable. Same for delve boss, I did 3 Ahuatitla, 2 with easy mods depth 4xx, and one with shitty mods depth 5xx.
I'll try more delve boss @ 800-900 tomorrow

Spoiler
Clayshaper
Rock Breaker
Click to expand
  • 16% increased Area of Effect
  • Grants Level 12 Summon Stone Golem Skill
  • Adds 29 to 34 Physical Damage
  • 8% increased Attack Speed
  • Minions have 24% increased maximum Life
  • +1 to maximum number of Golems
  • Minions' Attacks deal 6 to 12 additional Physical Damage
  • There is nothing, flesh, spirit, or stone

    Free from our hunger for dominion.

    Sorrow Cowl
    Great Crown
    Click to expand
  • +2 to Level of Socketed Minion Gems
  • +43% to Fire Resistance
  • +39% to Cold Resistance
  • +68 to maximum Life
  • Victario's Charity
    Laminated Kite Shield
    Click to expand
  • +8% to all Elemental Resistances
  • +52 to maximum Life
  • +26% to Lightning Resistance
  • +11% to Chaos Resistance
  • 20% increased Area of Effect of Aura Skills
  • 10% chance to grant a Power Charge to nearby Allies on Kill
  • 5% chance to grant a Frenzy Charge to nearby Allies on Hit
  • A man's life is the greatest gift he can give.

    The Primordial Chain
    Coral Amulet
    Click to expand
  • Regenerate 3.1 Life per second
  • +3 to maximum number of Golems
  • You cannot have non-Golem Minions
  • 25% reduced Golem Size
  • Golems Deal 35% less Damage
  • Golems have 39% less Life
  • Golems have 96% increased Movement Speed
  • Primordial
  • The leash of the lifegiver

    binds in both directions.

    Essence Worm
    Unset Ring
    Click to expand
  • Has 1 Socket
  • +2 to Level of Socketed Aura Gems
  • Socketed Gems Reserve No Mana
  • 40% increased Mana Reserved
  • "This thing is not a pet. It is a parasite that feeds on the very will of its host.

    Like any part of nightmare, it has found a way to make its price... acceptable."

    - Malachai the Soulless

    Agony Mantle
    Astral Plate
    Click to expand
  • +12% to all Elemental Resistances
  • Socketed Gems are Supported by Level 1 Maim
  • +124 to maximum Life
  • 5% increased maximum Life
  • +23% to Fire Resistance
  • 7% increased maximum Life
  • 6% increased maximum Mana
  • Brimstone Nail
    Two-Stone Ring
    Click to expand
  • +16% to Fire and Cold Resistances
  • Adds 3 to 4 Physical Damage to Attacks
  • +76 to maximum Life
  • +15% to all Elemental Resistances
  • +35% to Lightning Resistance
  • +13% to Chaos Resistance
  • +32 to maximum Mana
  • 5% of Damage taken gained as Mana over 4 seconds when Hit
  • Command of the Pit
    Riveted Gloves
    Click to expand
  • Has 2 Abyssal Sockets
  • 9% increased Cast Speed
  • 4% increased maximum Life
  • With a Ghastly Eye Jewel Socketed, Minions have +1000 to Accuracy Rating
  • With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells
  • We serve only the Night.

    Headhunter
    Leather Belt
    Click to expand
  • +40 to maximum Life
  • +54 to Strength
  • +54 to Dexterity
  • +54 to maximum Life
  • 26% increased Damage with Hits against Rare monsters
  • When you Kill a Rare monster, you gain its Modifiers for 20 seconds
  • "A man's soul rules from a cavern of bone, learns and

    judges through flesh-born windows. The heart is meat.

    The head is where the Man is."

    - Lavianga, Advisor to Kaom

    Viper Trail
    Sorcerer Boots
    Click to expand
  • +78 to maximum Life
  • +63 to maximum Mana
  • +29% to Cold Resistance
  • +47% to Lightning Resistance
  • 35% increased Movement Speed
  • +27% to Fire Resistance

  • I still have to upgrade a few things, but it's not necessary atm


    But for Legion, I don't know if I'm missing something, on T15-T16, it's really hard to kill rare with Ruthless or Melee splash.

    I'll probably start with this build next league, doesn't cost much (HH is just for fun) and can handle everything.

    luvahiz
    Aug 13, 2019 18:46:49 PM

    "
    2p2_supbro wrote:
    mine never die unless there is reflect, then all the ice die from physical reflect and the others die from elemental reflect. for phys, i switch them to 6x fire and just kill a bit slower

    warming back up to storm. i was using it incorrectly thinking i needed to spam it

    There is no way other golems die from elemental reflect, those other golems attack with their own element, and therefore take reflected damage of the same element. But our ascendancy make our golems immune to elemental damage, so... only phys reflect is a problem.

    Med1umentor
    Aug 14, 2019 05:59:04 AM

    "
    Med1umentor wrote:
    "
    2p2_supbro wrote:
    mine never die unless there is reflect, then all the ice die from physical reflect and the others die from elemental reflect. for phys, i switch them to 6x fire and just kill a bit slower

    warming back up to storm. i was using it incorrectly thinking i needed to spam it

    There is no way other golems die from elemental reflect, those other golems attack with their own element, and therefore take reflected damage of the same element. But our ascendancy make our golems immune to elemental damage, so... only phys reflect is a problem.


    chaos and stone still die if u got gain physic as cold

    meomeomeo1991
    Aug 14, 2019 12:17:00 PM

    "
    meomeomeo1991 wrote:
    "
    Med1umentor wrote:
    "
    2p2_supbro wrote:
    mine never die unless there is reflect, then all the ice die from physical reflect and the others die from elemental reflect. for phys, i switch them to 6x fire and just kill a bit slower

    warming back up to storm. i was using it incorrectly thinking i needed to spam it

    There is no way other golems die from elemental reflect, those other golems attack with their own element, and therefore take reflected damage of the same element. But our ascendancy make our golems immune to elemental damage, so... only phys reflect is a problem.


    chaos and stone still die if u got gain physic as cold

    I don't think "die" is a right word here.
    They can "take damage", but there is no way that they can die. Attacks of support golems are pathetic in the first place, that even phys reflect not gonna kill them, they regen faster than take damage, and elemental reflect would be several times weaker (gained elemental damage would be lower than original phys in the first place, and their elemental res will reduce it even more)
    So yeah, for argument sake - they "can take reflected damage". But it is negligible to the point of the issue being completely nonexistent.

    Med1umentor
    Aug 14, 2019 22:48:12 PM
  • Prev
  • 1
  • 2
  • 62
  • 63
  • 64
  • 65
  • 66
  • 67
  • 131
  • 132
  • Next