Forum Index Ranger [3.8] Rangercosta's 4-Totem + Mirage Archer Toxic Rain (Deathless Uber Elder) - low/medium budget

History

Introduction

(Updated for 3.8 Blight League)

NOTE: this league I will be playing Trickster version of this build, will soon post updates for that.

Toxic rain is stronger than before, and this build is here to show you how.

I do not take credits for the idea, it is just a mixing up of all the best things PF and TR have to offer.

You can realistically expect a nice leveler for a low budget and an Uber Elder Killer with less than 10-12 exalts mid-league.





Videos

https://www.youtube.com/watch?v=2T64hn0kCRQ (Pit of the Chimera)

https://youtu.be/ohIepy2H_w8 (Forge of the Phoenix)

https://youtu.be/v-kJ7ovy528 (Maze of the Minotaur)

https://youtu.be/_cu_BLvdREo (T16 - The Eradicator)

https://youtu.be/rBPlguF5Co0 (T16 - The Enslaver)

https://youtu.be/PCr5oaDl39s (Deathless Uber Elder)




Concept:


Using the new skill Multiple Totems Support and Skirmish Quiver, you can get 4 totems shooting AND you bow attack plus Mirage Archer, all at the same time. The rest is just balancing attack speed, chaos damage and skill duration.
You can theoretically shoot more than 150 arrows per second with endgame gear (although usually much less than that), filling up a large portion of the screen with the spores

Why not use Herald of Agony?
HoA is increasingly better the more mana reservation it has. But even with a 6L, it cannot compare in terms of number of hits to the 4 totems for withering touch. Also, the spore duration allows an area to keep doing damage even if the enemy moves, because you create a floor mantle of spores around enemies. Also, while with HoA you have an autonomous source of damage besides your character, with the 4 totems you have 2 autonomous sources, which can be useful for things like Breach, and for keeping a constant flow of damage while you move around.

What about Caustic Arrow?
With this build, CA is useless agains bosses, very slow. It does give you better map clearspeed, even on T16 maps, because of the faster burst of damage it produces at start compared to TR...but you will have trouble killing syndicate members in maps. Also, survivability is decreased, since you don't leech almost any life (at least TR has many hits, so leeching while not great, still helps a bit).
Note: use it in bow if you want, never in totems...useless.


Pro's & Con's

Pro's

+ Very strong DPS for bosses
+ Ranged, so more survivability
+ Medium-high HP depending on options
+ Can do all map mods


Con's

- Not as tanky as other builds
- Totem playstyle not for everyone
- Can become difficult to see stuff in the map with so many spores!!



Gear

Quiver

Spoiler
The only required piece of gear is:

Skirmish
Two-Point Arrow Quiver
Click to expand
  • Bow Attacks fire an additional Arrow
  • +21 to Intelligence
  • +45 to maximum Mana
  • 25% increased Mana Regeneration Rate
  • 0.2% of Physical Attack Damage Leeched as Mana
  • Attack Skills have +1 to maximum number of Summoned Totems
  • If two great leaders like Lioneye and Kaom

    had been on the same side of the battle,

    nothing would remain unconquered.



    The corruption is optional, but the more arrows you have, the larger the screen area covered.


    Weapon
    Spoiler
    Best bow is actually a crafted one, like this:

    Phoenix Blast
    Imperial Bow
    Click to expand
  • 21% increased Elemental Damage with Attack Skills
  • 15% increased Attack Speed
  • Can have multiple Crafted Modifiers
  • 27% increased Damage over Time
  • +40% to Chaos Damage over Time Multiplier
  • 78% increased Chaos Damage
  • Chaos Skills have 23% increased Skill Effect Duration
  • 21% increased Attack Speed while a Rare or Unique Enemy is Nearby


  • If you can only craft a single mod, look for a cheap 6-link bow with a good attack speed and craft the non-ailment chaos damage over time multiplier (best mod to have)

    Example of a league starter:

    Kraken Song
    Citadel Bow
    Click to expand
  • Adds 28 to 49 Physical Damage
  • Adds 10 to 16 Fire Damage
  • +10% to Global Critical Strike Multiplier
  • +195 to Accuracy Rating
  • +39% to Chaos Damage over Time Multiplier


  • Other options for mid/end-game would be
    Lioneye's Glare
    Imperial Bow
    Click to expand
  • 24% increased Elemental Damage with Attack Skills
  • 175% increased Physical Damage
  • Adds 11 to 30 Physical Damage
  • 19% increased Attack Speed
  • +96 to maximum Mana
  • Hits can't be Evaded
  • Far Shot
  • "See without doubt, slay without hesitation."

    - Marceus Lioneye of Sarn

    Quill Rain
    Short Bow
    Click to expand
  • 4% increased Attack Speed
  • +19 to Dexterity
  • 100% increased Physical Damage
  • 100% increased Attack Speed
  • +2 Mana gained for each Enemy hit by Attacks
  • 81% increased Projectile Speed
  • +45 to Accuracy Rating
  • 40% less Damage
  • "The rain of a thousand quills that whittle

    present into past, life into death."

    - Rigwald of the Ezomytes



    Just be careful with the amount of mana spent when your attack speed is too high with Quill Rain...otherwise you have to change the passive tree for more mana regen to account for that.


    Helmet
    Spoiler

    Get an enchanted helmet - 40% increased TR damage or +1 arrow with TR

    A good league starter is:

    Starkonja's Head
    Silken Hood
    Click to expand
  • +56 to Dexterity
  • 50% reduced Damage when on Low Life
  • 10% increased Attack Speed
  • 25% increased Global Critical Strike Chance
  • 102% increased Evasion Rating
  • +94 to maximum Life
  • 150% increased Global Evasion Rating when on Low Life
  • There was no hero made out of Starkonja's death,

    but merely a long sleep made eternal.



    Reducing enemies chaos resistances is the best available mod, along with life and needed resistances:

    Fate Crown
    Lion Pelt
    Click to expand
  • +74 to maximum Life
  • 2% increased maximum Life
  • +47% to Cold Resistance
  • +30% to Chaos Resistance
  • Nearby Enemies have -9% to Chaos Resistance
  • 8% of Physical Damage from Hits taken as Fire Damage

  • Oblivion Ward
    Magistrate Crown
    Click to expand
  • +91 to Accuracy Rating
  • +61 to maximum Life
  • +46% to Cold Resistance
  • Nearby Enemies have -9% to Chaos Resistance
  • +1 to Level of Socketed AoE Gems
  • 9% increased Area of Effect



  • Armour
    Spoiler

    This league I am using
    Cherrubim's Maleficence
    Triumphant Lamellar
    Click to expand
  • 80% increased Chaos Damage
  • 170% increased Armour and Evasion
  • +94 to maximum Life
  • 100% increased total Recovery per second from Life Leech
  • "The Consort of Chaos descended,

    swiftly, brutally, artfully, she consumed the living,

    leaving naught behind but a Rosemarie bloom,

    to celebrate the massacre."

    - Blass, explorer, hunter, adventurer



    Other good options are
    Dragon Suit
    Destiny Leather
    Click to expand
  • +133 to maximum Life
  • 13% increased maximum Life
  • +39% to Lightning Resistance
  • Recover 6% of Life on Kill
  • 5% chance to Dodge Attack Hits
  • Belly of the Beast
    Full Wyrmscale
    Click to expand
  • 186% increased Armour
  • 40% increased maximum Life
  • +10% to all Elemental Resistances
  • 50% increased Flask Life Recovery rate
  • Extra gore
  • There is no safer place

    Than the Belly of the Beast



    (ignore gem colours)


    Gloves
    Spoiler
    This league the best mods are the non-ailment chaos damage over time multiplier. Attack speed is also very important here. My current gloves:

    Morbid Palm
    Gripped Gloves
    Click to expand
  • 18% increased Projectile Attack Damage
  • +12% to Chaos Damage over Time Multiplier
  • 32% increased Evasion Rating
  • +77 to maximum Life
  • Can have multiple Crafted Modifiers
  • 10% increased Attack Speed
  • 24% increased Damage during any Flask Effect


  • HP is also important, as usual


    Boots
    Spoiler
    Doom Trail
    Legion Boots
    Click to expand
  • +46 to Intelligence
  • +23 to Armour
  • +106 to maximum Life
  • +45% to Fire Resistance
  • +42% to Lightning Resistance
  • 17% increased Movement Speed
  • 9% chance to gain Onslaught for 4 seconds on Kill


  • Movement speed is quite important for Uber Elder. Remember that onslaught gives you 20% more movement speed.

    Another good option is:

    Bubonic Trail
    Murder Boots
    Click to expand
  • 6% increased maximum Life
  • Has 1 Abyssal Socket
  • Triggers Level 20 Death Walk when Equipped
  • 5% increased maximum Life
  • 30% increased Movement Speed
  • 10% increased Damage for each type of Abyss Jewel affecting you
  • Even the dead serve the Lightless.



    Kaom's roots
    Kaom's Roots
    Titan Greaves
    Click to expand
  • Has no Sockets
  • Cannot be Knocked Back
  • +199 to maximum Life
  • Action Speed cannot be modified to below base value
  • Unwavering Stance
  • Don't flinch. It's a waste of good hitting time.

    are not a good option due to unwavering stance zeroing your evasion.


    Craiceann Gear Option
    Spoiler
    You can use the Craiceann set as a whole, it covers a lot of things that are required to make the build work, just not the new DoT multiplier mod. They do give you a lot more armour and phys dmg mitigation. Credits to Redrios for reminding me this still is an option :)

    Craiceann's Carapace
    Golden Plate
    Click to expand
  • Grants Level 20 Aspect of the Crab Skill
  • 349% increased Armour
  • +114 to maximum Life
  • +30% to Fire and Cold Resistances
  • Bleeding cannot be inflicted on you
  • +5 to Maximum number of Crab Barriers
  • The First of the Deep was the First of All.

    It was He who conquered the waves,

    who stood guard as land rose from sea.

    Craiceann's Chitin
    Magistrate Crown
    Click to expand
  • 8% Chance to Block Spell Damage
  • 160% increased Armour and Energy Shield
  • 7% increased maximum Life
  • Cannot lose Crab Barriers if you have lost Crab Barriers Recently
  • +3% Chance to Block Attack Damage while you have at least 5 Crab Barriers
  • +5% Chance to Block Attack Damage while you have at least 10 Crab Barriers
  • When the rains come, we cower beneath shelter.

    The First of the Deep teaches us

    that we should seek no shelter but ourselves.

    Craiceann's Pincers
    Titan Gauntlets
    Click to expand
  • 191% increased Armour
  • Regenerate 51.5 Life per second
  • +40% to Fire Resistance
  • 3% increased Damage per Crab Barrier
  • 10% chance that if you would gain a Crab Barrier, you instead gain up to your maximum number of Crab Barriers
  • The stone that stays in the waves soon crumbles to sand.

    The First of the Deep teaches us to watch the tides

    and choose our moments to move wisely.

    Craiceann's Tracks
    Goliath Greaves
    Click to expand
  • 171% increased Armour
  • +69 to maximum Life
  • +26% to Cold Resistance
  • 25% increased Movement Speed
  • Cannot be Stunned if you have at least 10 Crab Barriers
  • You only lose 5 Crab Barriers when you take Physical Damage from a Hit
  • When the land rose above the sea, The First of the Deep did not move.

    When the sky turned to fire, The First of the Deep did not perish.

    We must remember our place, and play to our strengths.



    Rings
    Spoiler
    HP, resistances, attack speed

    Wrath Whorl
    Two-Stone Ring
    Click to expand
  • +15% to Cold and Lightning Resistances
  • 7% increased Attack Speed
  • +78 to maximum Life
  • +31% to Fire Resistance
  • +33% to Lightning Resistance
  • 15% increased Damage
  • Rift Knuckle
    Two-Stone Ring
    Click to expand
  • +16% to Cold and Lightning Resistances
  • 6% increased Attack Speed
  • +76 to maximum Life
  • +11% to all Elemental Resistances
  • +35% to Cold Resistance
  • 15% increased Damage


  • Rift Knuckle
    Two-Stone Ring
    Click to expand
  • +16% to Cold and Lightning Resistances
  • 6% increased Attack Speed
  • +76 to maximum Life
  • +11% to all Elemental Resistances
  • +35% to Cold Resistance
  • 15% increased Damage
  • Aspect of the cat is a nice alternative to Haste, with less attack and movement speed but more survivability. Thanks to Afonsosp for the suggestion.

    Thief's Torment
    Prismatic Ring
    Click to expand
  • +10% to all Elemental Resistances
  • 12% increased Quantity of Items found
  • Can't use other Rings
  • +22% to all Elemental Resistances
  • +44 Life gained for each Enemy hit by your Attacks
  • +30 Mana gained for each Enemy hit by your Attacks
  • 50% reduced Effect of Curses on you
  • The ring I stole,

    My finger they took,

    A shrouded mind,

    Cut their curses short,

    As I drained their spirit

    And stole their soul.

    A blessing is often a curse.

    Thief's torment is a good league starter


    Amulets
    Spoiler
    HP, non-ailment chaos damage over time multiplier, resistances, attack speed

    Empyrean Heart
    Citrine Amulet
    Click to expand
  • +23 to Strength and Dexterity
  • +16% to Chaos Damage over Time Multiplier
  • 28% increased Chaos Damage
  • +65 to maximum Life
  • 0.36% of Physical Attack Damage Leeched as Life
  • 16% increased Chaos Damage



  • Karui Ward
    Jade Amulet
    Click to expand
  • +28 to Dexterity
  • +24 to Strength
  • +100 to Accuracy Rating
  • 30% increased Projectile Speed
  • 10% increased Movement Speed
  • 30% increased Projectile Damage
  • "Shoot first, ask no questions."

    - Karui wisdom

    Karui ward is a good league starter


    Belt
    Spoiler
    Stygian vise is BiS
    Fate Lash
    Stygian Vise
    Click to expand
  • Has 1 Abyssal Socket
  • +84 to maximum Life
  • +44% to Cold Resistance
  • +44% to Lightning Resistance
  • 31% increased Stun Duration on Enemies
  • 18% increased Flask Life Recovery rate
  • 4% increased Movement Speed
  • Eagle Locket
    Stygian Vise
    Click to expand
  • Has 1 Abyssal Socket
  • +51 to Strength
  • +425 to Armour
  • +97 to maximum Life
  • +40% to Fire Resistance
  • 29% increased Flask Charges gained
  • 18% increased Damage



  • Flasks:
    Spoiler

    The Overflowing Chalice
    Sulphur Flask
    Click to expand
  • Creates Consecrated Ground on Use
  • 100% increased Charge Recovery
  • 19% increased Duration
  • Gains no Charges during Effect of any Overflowing Chalice Flask
  • 100% increased Charges gained by Other Flasks during Flask Effect
  • Empty cup, full of promise.

    Ample Silver Flask of Adrenaline
    -
    Click to expand
  • +16 to Maximum Charges
  • 28% increased Movement Speed during Flask effect
  • Cautious Hallowed Hybrid Flask of Staunching
    -
    Click to expand
  • 100% increased Recovery when on Low Life
  • Immunity to Bleeding during Flask effect Removes Bleeding on use
  • Blood of the Karui
    Sanctified Life Flask
    Click to expand
  • 100% increased Life Recovered
  • 19% increased Recovery rate
  • Recover Full Life at the end of the Flask Effect
  • "Kaom fought and killed for his people.

    Kaom bled for his people.

    And so the people gave, the people bled,

    So their King might go on."

    - Lavianga, Advisor to Kaom

    Dying Sun
    Ruby Flask
    Click to expand
  • 4% increased Charges used
  • Skills fire 2 additional Projectiles during Flask Effect
  • 24% increased Area of Effect during Flask Effect
  • All things must die.

    Whether you burn out or explode is up to you.



    Alternative for Silver flask, especially for Delve, where phasing is very important for this build
    Alchemist's Quartz Flask of Adrenaline
    -
    Click to expand
  • 30% increased Movement Speed during Flask effect
  • 25% increased effect
  • 33% reduced Duration


  • For Uber Elder, I prefer more speed
    Ample Quicksilver Flask of Adrenaline
    -
    Click to expand
  • +18 to Maximum Charges
  • 26% increased Movement Speed during Flask effect



  • Jewels

    Spoiler
    The following jewels show you the best mods

    Ancient Iridescence
    Searching Eye Jewel
    Click to expand
  • 5% increased Attack Speed
  • +49 to maximum Life
  • 12% increased Damage over Time while wielding a Two Handed Weapon
  • 5% chance to gain Onslaught for 4 seconds on Kill
  • Spirit Ornament
    Cobalt Jewel
    Click to expand
  • 16% increased Totem Damage
  • +4% to Chaos Damage over Time Multiplier
  • 7% increased maximum Life
  • Maelström Solace
    Viridian Jewel
    Click to expand
  • +4% to Chaos Damage over Time Multiplier
  • 4% increased Attack Speed with Two Handed Melee Weapons
  • 5% increased maximum Life
  • 4% increased Attack and Cast Speed
  • Morbid Sight
    Searching Eye Jewel
    Click to expand
  • 5% increased Attack Speed
  • +50 to maximum Life
  • 14% increased Damage over Time while wielding a Two Handed Weapon
  • Watcher's Eye
    Prismatic Jewel
    Click to expand
  • 6% increased maximum Energy Shield
  • 6% increased maximum Life
  • 6% increased maximum Mana
  • 61% increased Life Recovery from Flasks while affected by Vitality
  • +23 Life gained for each Enemy Hit while affected by Vitality
  • One by one, they stood their ground against a creature

    they had no hope of understanding, let alone defeating,

    and one by one, they became a part of it.

    Watcher's Eye
    Prismatic Jewel
    Click to expand
  • 6% increased maximum Energy Shield
  • 6% increased maximum Life
  • 5% increased maximum Mana
  • 68% increased Life Recovery from Flasks while affected by Vitality
  • 34% increased cooldown recovery speed of Movement Skills used while affected by Haste
  • One by one, they stood their ground against a creature

    they had no hope of understanding, let alone defeating,

    and one by one, they became a part of it.



    Watcher's eye is quite nice, if you can find it cheap. Vitality is the main reason for it (Life recovery from flasks, life gained on hit - since you hit a lot with the bow)



    Best mods for items (in order of importance)
    Spoiler
    - HP, elemental resistances
    - non-ailment chaos damage over time multiplier
    - attack speed
    - skill effect duration
    - Increased chaos damage, increased damage over time
    - increased damage during flask effects
    - chance to gain onslaught (for delves, while using quartz flask)

    Total strength requirements (at gem lvl 20) - 155
    Total intelligence requirements (at gem lvl 20) - 155


    Skill gems
    Spoiler

    Main Attack
    Toxic Rain - Mirage Archer - Vicious Projectiles - Void Manipulation - Swift Affliction (or Faster Attacks) - Efficacy

    Totem Setup
    Toxic Rain - Ranged Attack Totem - Multiple Totems - Withering Touch - Vicious Projectiles - Efficacy

    Note 1: use Withering Touch on the totems, rather than on main attack. Since the skill has a short duration, the higher amount of arrows shot from the totems increase the chance to stack up to the maximum amount of 15 times.

    Note 2: if you already have enough damage, you can switch Swift Affliction to Faster Attacks for map clearing. If you TR DoT without flasks is already above 10k in the Tooltip, then Faster Attacks might be the best option overall (still testing).

    Note 3: for more clear speed, you can change TR to Caustic Arrow, just don't try to kill bosses or syndicate with it

    Note 4: changed Increased Duration support and Damage on Full Life because with Efficacy you get the best of both if you get the extra nodes in the tree for more skill duration

    Vitality - Despair - Malevolence - Enlighten

    Blood Rage - Enduring Cry

    Summon Lightning Golem - Cast When damage taken Lvl 20

    From personal experience, better not to connect CWDT to blood rage

    CWDT lvl 4 - Immortal Call lvl 6 - Increased Duration lvl 20 - Blink Arrow lvl 20




    Passive Tree (at level 98)

    Skill Tree: http://bit.ly/2Mzy7jL

    Path of building: https://pastebin.com/9pH5HRbb


    Bandits: Kill All

    Ascendancy
    Nature's Adrenaline - Nature's Bloom - Master Alchemist - Nature's Reprisal (in this order)

    For more damage and less survivability, change from Master Alchemist to Master Toxicist (not recommended while leveling)

    Pantheon: Soul of Lunaris & Soul of Rhyslatha
    (For Uber Elder, I use soul of Ralakesh)


    Game Playstyle

    Cast your totems in front of your walking pattern, they will start shooting even before you see the enemies. While killing bosses, run around them:
    Cast 1 pair of totems, run a bit, cast another pair, run a bit, shoot main weapon, run......repeat
    Try to place your totems in a clear spot, not very near the enemies.

    What about Blood rage, Despair, Golem, Enduring Cry, Blink arrow, etc?

    Either place your four left hand fingers over the skill buttons (not the flasks) and spam click the flasks every 4 seconds or so or use a gaming mouse with lateral thumb buttons.
    Personally I use Logitech G602 and it works great because of the 6 lateral buttons for the thumb.

    Button setup (from most important to less important, thus from most accessible to less)

    left mouse button - movement
    right mouse button - weapon main attack (TR)
    middle mouse button - despair (for big mob groups or boss... despair has a huge duration with this build, so dont need to click often)

    Most accessible key/thumb button - Totem TR
    Second - Blink arrow (use only for emergencies, to escape stuff... cooldown is still long)
    Third and fourth - Enduring Cry and Lightning golem (click both every once in a while, especially right before big mob groups for 3 endurance charges)
    Less accessible key/button - Blood rage - basically you only need to click this at the start of the map

    Note: don't put auras in buttons, you will most likely misclick it and disable it during stressful situations

    Changelog
    1.0 First release
    1.1 Switched to efficacy on both 6L, made minor changes to tree to accomodate for changes in a more balanced way.
    1.2 New minor changes in tree and skill gems
    1.3 Final tree, after some more testing
    1.4 Updated for 3.6 League
    1.5 Updated for 3.7 League
    1.6 Updated for 3.8 league


    Gear For speed runs
    Spoiler
    Phoenix Blast
    Imperial Bow
    Click to expand
  • 21% increased Elemental Damage with Attack Skills
  • 15% increased Attack Speed
  • Can have multiple Crafted Modifiers
  • 27% increased Damage over Time
  • +40% to Chaos Damage over Time Multiplier
  • 78% increased Chaos Damage
  • Chaos Skills have 23% increased Skill Effect Duration
  • 21% increased Attack Speed while a Rare or Unique Enemy is Nearby
  • Queen of the Forest
    Destiny Leather
    Click to expand
  • 206% increased Evasion Rating
  • +60 to maximum Life
  • +6% to Fire Resistance
  • +40% to Cold Resistance
  • +22% to Lightning Resistance
  • 25% reduced Movement Speed
  • 1% increased Movement Speed per 600 Evasion Rating, up to 75%
  • -40 Physical Damage taken from Hits by Animals
  • Shedding away her regal past,

    she forged a new destiny.

    Sacrificing the ephemeral joys of man,

    she embraced the eternal grasp of nature.

    Seizing her one true wish,

    she found peace at last.

    Devoto's Devotion
    Nightmare Bascinet
    Click to expand
  • +54 to Dexterity
  • 10% reduced Global Physical Damage
  • 16% increased Attack Speed
  • 157% increased Armour and Evasion
  • +18% to Chaos Resistance
  • 20% increased Movement Speed
  • Mercury Footprints
  • Swift as thought are the actions of Man

    when borne on wings of divine providence.

    Morbid Palm
    Gripped Gloves
    Click to expand
  • 18% increased Projectile Attack Damage
  • +12% to Chaos Damage over Time Multiplier
  • 32% increased Evasion Rating
  • +77 to maximum Life
  • Can have multiple Crafted Modifiers
  • 10% increased Attack Speed
  • 24% increased Damage during any Flask Effect
  • Vengeance Spark
    Conjurer Boots
    Click to expand
  • +36 to Intelligence
  • 26% increased Energy Shield
  • +36 to maximum Mana
  • 35% increased Movement Speed
  • 11% increased Stun and Block Recovery
  • Non-Vaal Skills deal 42% increased Damage during Soul Gain Prevention
  • Eagle Locket
    Stygian Vise
    Click to expand
  • Has 1 Abyssal Socket
  • +51 to Strength
  • +425 to Armour
  • +97 to maximum Life
  • +40% to Fire Resistance
  • 29% increased Flask Charges gained
  • 18% increased Damage
  • Karui Ward
    Jade Amulet
    Click to expand
  • +28 to Dexterity
  • +24 to Strength
  • +100 to Accuracy Rating
  • 30% increased Projectile Speed
  • 10% increased Movement Speed
  • 30% increased Projectile Damage
  • "Shoot first, ask no questions."

    - Karui wisdom

    Wrath Whorl
    Two-Stone Ring
    Click to expand
  • +15% to Cold and Lightning Resistances
  • 7% increased Attack Speed
  • +78 to maximum Life
  • +31% to Fire Resistance
  • +33% to Lightning Resistance
  • 15% increased Damage
  • Rift Knuckle
    Two-Stone Ring
    Click to expand
  • +16% to Cold and Lightning Resistances
  • 6% increased Attack Speed
  • +142 to Evasion Rating
  • +76 to maximum Life
  • +11% to all Elemental Resistances
  • +35% to Cold Resistance
  • 15% increased Damage

  • Witchfire Brew
    Stibnite Flask
    Click to expand
  • Creates a Smoke Cloud on Use
  • 50% increased Charges used
  • 28% increased Damage Over Time during Flask Effect
  • Grants Level 21 Despair Curse Aura during Flask Effect
  • "Think of those that cursed us, judged us,

    and burned our sisters upon the pyre.

    Think of their names as you drink,

    and even their children will feel what we do to them today."

    -Vadinya, to her coven

    Ample Quicksilver Flask of Adrenaline
    -
    Click to expand
  • +18 to Maximum Charges
  • 26% increased Movement Speed during Flask effect
  • Cautious Hallowed Hybrid Flask of Staunching
    -
    Click to expand
  • 100% increased Recovery when on Low Life
  • Immunity to Bleeding during Flask effect Removes Bleeding on use
  • Blood of the Karui
    Sanctified Life Flask
    Click to expand
  • 100% increased Life Recovered
  • 19% increased Recovery rate
  • Recover Full Life at the end of the Flask Effect
  • "Kaom fought and killed for his people.

    Kaom bled for his people.

    And so the people gave, the people bled,

    So their King might go on."

    - Lavianga, Advisor to Kaom

    Alchemist's Jade Flask of Resistance
    -
    Click to expand
  • 21% additional Elemental Resistances during Flask effect
  • 25% increased effect
  • 33% reduced Duration


  • Auras: Grace and Haste


    Join our guild

    Short Bus Heroes =)

    jlncosta
    Jan 10, 2019 04:00:33 AM

    Reserved

    jlncosta
    Jan 10, 2019 04:14:23 AM

    Very nice guide!! And so different from other TR builds: you could really SATURATE the ground with toxic seed-pods.

    I wonder how do you deal with survivability due to the visual "blindness"

    redrios
    Jan 13, 2019 19:23:44 PM

    Well, you can place the totems in an area an then run away from it to a clear space...you dont have to stand there, because the damage is done by itself :)

    jlncosta
    Jan 13, 2019 19:43:38 PM

    oh this is very interesting indeed. very easily adapted to many other ascendancies as well.

    could be a good way to get solid damage but use a really tanky ascendancy, maybe to push delves or something.
    could be really interesting to go all in insane damage with occultist too

    xMustard
    Jan 13, 2019 21:28:26 PM

    Nice idea, I will probably try occultist next time!

    jlncosta
    Jan 13, 2019 22:36:40 PM

    i think this could work very well with raider as well - mostly im thinking for delve. mostly for the easy evasion cap and for ailment immunity

    edit: actually i think im going to adapt to this build with my trickster. im doing caustic arrow right now, and it just sucks vs single target in comparison to something like this. i also want to push delves and CA won't be able to do it as well

    toxic rain has a huge benefit of the slow and i honestly just really like the skill overall. much more than CA too.

    i'll end up changing some things, like probably self casting wither instead of using it on totems, mostly for the hinder effect. be going MoM to try to be somewhat defensive i guess, but this basically means not having an aura or something.

    interesting....
    so essentially when i put my current build into PoB and change to toxic rain and do all the calculations....
    my caustic arrow, maxed out etc will do about 900k shaper dps, which is quite large for DoT builds. but when i calculate toxic rain and toxic rain totems if i were to switch to something like this, i get a total of about 1,830,000 shaper dps ASSUMING half of the pods on the ground are actually doing damage and full 15 wither stacks.

    thats a fucking hell of a difference there. especially if more than half the pods on the ground will be doing damage. i wonder what its realistically about...considering the aoe of the skill and aoe of each pod...its probably still about 50% ya think?

    editedit: actually my damage will be way bigger than that. i forgot to factor in a few things, haha. fucking crazy. i gotta craft a bow for this.

    xMustard
    Jan 13, 2019 23:04:28 PM

    I think it is more reallistic to think that about a 1/4 of the spores do DoT on a given target... still a lot a dmg :)

    jlncosta
    Jan 14, 2019 23:01:06 PM

    so....this is pretty funny. i was just messing around with pob a bit and if you did a trickster version and crafted like a BiS GGGGGGGGGG weapon and went POISON you can get upwards of 8mil dps on shaper.

    but ya even just focusing the DoT you can get a couple mil without too much trouble. this is bonkers. lol

    poison would be fun but the delay in damage would be insane. you already have a ramp up time in poison itself, but then you'd have to cast totems, have them attack enough times that TR is overlapping and ramping up, they apply the poison, then gotta wait for the poison to ramp up.

    but anyway i think you got very innovative in your build here and im definitely going to rip it off and dominate the game with it. thanks dude!

    here is the bow i crafted for my TR. i would have liked to get lvl 20 proj and elder atk spd/atk spd if killed recently but it was taking too many alterations.

    Soul Horn
    Thicket Bow
    Click to expand
  • Socketed Gems are Supported by Level 18 Vicious Projectiles
  • 126% increased Physical Damage
  • Can have multiple Crafted Modifiers
  • +37% to Chaos Damage over Time Multiplier
  • 76% increased Chaos Damage
  • 13% increased Attack Speed
  • Chaos Skills have 21% increased Skill Effect Duration
  • 20% increased Attack Speed while a Rare or Unique Enemy is Nearby


  • once i level up my 7x caustic arrows and 7x empowers and corrupt them all i'll make a full shift over to TR

    xMustard
    Jan 15, 2019 00:46:47 AM

    Remember that totems die easily so waiting too much time for damage to stack is not a good option...also, while enemies are not dying, they are killing you. That's why I opt for damage on full life instead of increased duration with GG gear, so I can start doing considerable damage right from the start. Good luck!

    jlncosta
    Jan 15, 2019 00:55:15 AM
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