Forum Index Duelist [3.8] Starforge Cyclone Slayer

History



3.8 changes:

-> Changed the tree a bit to fit in impale nodes.
-> Using War Banner and Impale support. Dropped Sand and Blood.
-> Impale gives about 98% more damage (best case). Check the pob to swap in the 'IMPALE' boots to check your top end dps.


Note: Please post all your questions in this thread or come by the stream, please don't pm me in game. Make sure your profile is PUBLIC before asking for help so your character is visible. If you have issues with the trees and you're loading them into the poe website, don't. Import them into Path of Building. Please check out the FAQ or previous responses in the thread if you can, chances are I've answered them already.

I do not claim my guide to be original or the best or even this build to be super efficient. I write guides mostly because I'm fond of my characters and I'd like to share them.

I also stream sometimes.


=======================================================================

Hi, this my fourth build guide.

Pros:
Fast map clearer. (Not the fastest)
Slayer leech.
Easy to get going.

Cons:
Not the greatest single target.
Probably expensive cause melee meta.


Introduction

Spoiler


This is a pure physical cyclone build. It's really fast and mobile, easy to play, has good clear speed and really good sustain thanks to slayer leech.

Some key items that made me interested to play this:

The Retch
Rustic Sash
Click to expand
  • 24% increased Global Physical Damage
  • +80 to maximum Life
  • +37% to Cold Resistance
  • 0.4% of Physical Attack Damage Leeched as Life
  • 60% increased Flask Effect Duration
  • 30% reduced Flask Charges gained during any Flask Effect
  • 200% of Life Leech applies to Enemies as Chaos Damage
  • 15% increased Movement Speed during any Flask Effect
  • But the grain grew twisted and the water turned dark

    and those who partook of Mother Gull's gift

    birthed monsters that fed

    on the flesh of one another.


    Tons of flask duration, movement speed (= more clearspeed), 200% of Life Leech applies to Enemies as Chaos Damage = dot chaos dmg (approx 8k dot/s)

    Daresso's Salute
    Citrine Amulet
    Click to expand
  • +24 to Strength and Dexterity
  • 50% reduced maximum Energy Shield
  • +39% to Fire Resistance
  • +40% to Cold Resistance
  • 10% increased Movement Speed when on Full Life
  • +2 to Melee Weapon and Unarmed Attack range
  • 60% increased Melee Damage when on Full Life
  • "A bit short in the arm, are you?

    Then you'll be short of a head soon enough."

    - Daresso the Daring


    +2 weapon range, dmg, movement speed (= moar clearspeed).

    Me, earlier:
    "
    It's not pure phys. I tried that, turns out using flasks and ele dmg is pretty good (who knew right?). I might actually try and turn this into a pure phys cyclone (maybe something bleed/retch synergy?) which I've wanted to make one for a long time, if it gets better.

    And I did. Thanks to GGG with the changes for pure phys.



    PoB
    Spoiler

    https://pastebin.com/GeSHMtMv

    Path of Building does not count the '200% of Life Leech applies to Enemies as Chaos Damage' from the Retch as of now.


    Final Tree


    Bandits
    Spoiler

    Kill all


    Ascendancy
    Spoiler

    Endless Hunger > Brutal Fervour > Headsman > Bane of Legends


    Pantheon
    Spoiler

    Lunaris and Shakari.



    Current Gear
    Spoiler

    Starforge
    Infernal Sword
    Click to expand
  • Adds 5 to 7 Physical Damage
  • 484% increased Physical Damage
  • 8% increased Attack Speed
  • +99 to maximum Life
  • Your Physical Damage can Shock
  • 20% increased Area of Effect for Attacks
  • Deal no Elemental Damage
  • The end is written into the beginning.

    Belly of the Beast
    Full Wyrmscale
    Click to expand
  • 166% increased Armour
  • 40% increased maximum Life
  • +15% to all Elemental Resistances
  • 50% increased Flask Life Recovery rate
  • Extra gore
  • There is no safer place

    Than the Belly of the Beast

    Devoto's Devotion
    Nightmare Bascinet
    Click to expand
  • +52 to Dexterity
  • 10% reduced Global Physical Damage
  • 16% increased Attack Speed
  • 165% increased Armour and Evasion
  • +20% to Chaos Resistance
  • 20% increased Movement Speed
  • Mercury Footprints
  • Swift as thought are the actions of Man

    when borne on wings of divine providence.

    Haemophilia
    Serpentscale Gauntlets
    Click to expand
  • Curse Enemies with Level 11 Vulnerability on Hit
  • +24 to Strength
  • 25% increased Damage over Time
  • Attacks have 25% chance to cause Bleeding
  • 35% increased Attack Damage against Bleeding Enemies
  • Bleeding Enemies you Kill Explode, dealing 5% of their Maximum Life as Physical Damage
  • 25% reduced Bleeding Duration
  • "A master artist takes his time when he's painting.

    Unfortunately, my kind doesn't often have that luxury."

    - Coralito, Brotherhood of Silence

    Chimeric Goad
    Vaal Greaves
    Click to expand
  • 32% increased Armour
  • +81 to maximum Life
  • +39% to Fire Resistance
  • +20% to Cold Resistance
  • 20% increased Movement Speed
  • 10% increased Stun and Block Recovery
  • +34% to Lightning Resistance


  • Daresso's Salute
    Citrine Amulet
    Click to expand
  • +24 to Strength and Dexterity
  • 50% reduced maximum Energy Shield
  • +39% to Fire Resistance
  • +40% to Cold Resistance
  • 10% increased Movement Speed when on Full Life
  • +2 to Melee Weapon and Unarmed Attack range
  • 60% increased Melee Damage when on Full Life
  • "A bit short in the arm, are you?

    Then you'll be short of a head soon enough."

    - Daresso the Daring

    Armageddon Eye
    Steel Ring
    Click to expand
  • Adds 4 to 14 Physical Damage to Attacks
  • +33 to Strength
  • 6% increased Attack Speed
  • +28 to maximum Energy Shield
  • +67 to maximum Life
  • +43% to Lightning Resistance
  • -9 to Total Mana Cost of Skills
  • Vortex Grip
    Steel Ring
    Click to expand
  • Adds 4 to 14 Physical Damage to Attacks
  • +50 to Intelligence
  • Adds 8 to 12 Physical Damage to Attacks
  • +109 to Evasion Rating
  • +69 to maximum Life
  • +7 Life gained on Kill
  • 5% increased Attack Speed
  • The Retch
    Rustic Sash
    Click to expand
  • 24% increased Global Physical Damage
  • +80 to maximum Life
  • +37% to Cold Resistance
  • 0.4% of Physical Attack Damage Leeched as Life
  • 60% increased Flask Effect Duration
  • 30% reduced Flask Charges gained during any Flask Effect
  • 200% of Life Leech applies to Enemies as Chaos Damage
  • 15% increased Movement Speed during any Flask Effect
  • But the grain grew twisted and the water turned dark

    and those who partook of Mother Gull's gift

    birthed monsters that fed

    on the flesh of one another.



    Alchemist's Quicksilver Flask of Adrenaline
    -
    Click to expand
  • 24% increased Movement Speed during Flask effect
  • 25% increased effect
  • 33% reduced Duration
  • Chemist's Silver Flask of Warding
    -
    Click to expand
  • 23% reduced Charges used
  • Immune to Curses during Flask effect Removes Curses on use
  • The Writhing Jar
    Hallowed Hybrid Flask
    Click to expand
  • 67% reduced Amount Recovered
  • Instant Recovery
  • 2 Enemy Writhing Worms escape the Flask when used Writhing Worms are destroyed when Hit
  • 10% reduced Charges used
  • To achieve godhood, they would cast off all that god has gifted us.

    Mortality, compassion, even the sanctity of flesh.

    - High Templar Voll

    Lion's Roar
    Granite Flask
    Click to expand
  • Adds Knockback to Melee Attacks during Flask effect
  • Knocks Back Enemies in an Area when you use a Flask
  • 75% chance to cause Enemies to Flee on use
  • 33% more Melee Physical Damage during effect
  • A sprinkle of hunger, a spoonful of menace

    and three generous cups of Might.

    Chemist's Basalt Flask of Heat
    -
    Click to expand
  • 23% reduced Charges used
  • Immunity to Freeze and Chill during Flask effect Removes Freeze and Chill on use


  • Jewels:
    Glyph Sliver
    Crimson Jewel
    Click to expand
  • 6% increased maximum Life
  • 11% increased Area Damage
  • +12% to Fire and Lightning Resistances
  • 14% increased Damage with Two Handed Weapons
  • Behemoth Ruin
    Crimson Jewel
    Click to expand
  • 6% increased maximum Life
  • +10% to all Elemental Resistances
  • 10% increased Melee Damage
  • 13% increased Damage with Two Handed Weapons
  • Oblivion Ornament
    Crimson Jewel
    Click to expand
  • 7% increased maximum Life
  • +15% to Cold Resistance
  • 12% increased Area Damage
  • 13% increased Damage with Two Handed Weapons
  • Plague Joy
    Crimson Jewel
    Click to expand
  • 16% increased Damage with Swords
  • 7% increased maximum Life
  • 3% increased Attack and Cast Speed
  • +10% to Fire and Lightning Resistances
  • Armageddon Vessel
    Viridian Jewel
    Click to expand
  • 6% increased maximum Life
  • 12% increased Area Damage
  • +11% to Cold and Lightning Resistances
  • 13% increased Damage with Two Handed Weapons



  • Gear slot analysis:
    Spoiler

    Weapon:
    Spoiler

    Starforge
    Infernal Sword
    Click to expand
  • Adds 5 to 7 Physical Damage
  • 484% increased Physical Damage
  • 8% increased Attack Speed
  • +99 to maximum Life
  • Your Physical Damage can Shock
  • 20% increased Area of Effect for Attacks
  • Deal no Elemental Damage
  • The end is written into the beginning.



    Good corruptions: +2 Weapon Range, Flat phys, 30% Quality.

    Budget option: Any phys two handed sword, Kondo's, Doomsower.


    Helmet:
    Spoiler

    Devoto's Devotion
    Nightmare Bascinet
    Click to expand
  • +52 to Dexterity
  • 10% reduced Global Physical Damage
  • 16% increased Attack Speed
  • 165% increased Armour and Evasion
  • +20% to Chaos Resistance
  • 20% increased Movement Speed
  • Mercury Footprints
  • Swift as thought are the actions of Man

    when borne on wings of divine providence.


    Movement speed, dex. Noice.

    BIS - Cyclone attack speed.

    I prefer Blood rage attack speed enchant cause it gives global attack speed (faster leap slap), for a 3% loss of ats.

    Budget option: Regular Devotos are pretty cheap.


    Chest:
    Spoiler

    Belly of the Beast
    Full Wyrmscale
    Click to expand
  • 166% increased Armour
  • 40% increased maximum Life
  • +15% to all Elemental Resistances
  • 50% increased Flask Life Recovery rate
  • Extra gore
  • There is no safer place

    Than the Belly of the Beast


    I thought about Bronn's but we lose a TON of life for not that much dps gain. Also hard to color.

    Late game, you can also fossil craft a rare chest to batch belly in terms of life, get more armour and get free cyclone. It'll be more expensive but worth it.

    Budget option: Any rare chest, Tabula Rasa.


    Gloves:
    Spoiler

    Haemophilia
    Serpentscale Gauntlets
    Click to expand
  • Curse Enemies with Level 11 Vulnerability on Hit
  • +24 to Strength
  • 25% increased Damage over Time
  • Attacks have 25% chance to cause Bleeding
  • 35% increased Attack Damage against Bleeding Enemies
  • Bleeding Enemies you Kill Explode, dealing 5% of their Maximum Life as Physical Damage
  • 25% reduced Bleeding Duration
  • "A master artist takes his time when he's painting.

    Unfortunately, my kind doesn't often have that luxury."

    - Coralito, Brotherhood of Silence


    Dmg, bleed Explosions help with cleanup. Not hard to get desirable corruptions on.

    BIS - Vulnerability on Hit.

    Budget option: Anything with life, resists.


    Boots:
    Spoiler

    Chimeric Goad
    Vaal Greaves
    Click to expand
  • 32% increased Armour
  • +81 to maximum Life
  • +39% to Fire Resistance
  • +20% to Cold Resistance
  • 20% increased Movement Speed
  • 10% increased Stun and Block Recovery
  • +34% to Lightning Resistance

  • Lots of life, resists, as much movement speed as you can get.

    BIS - 16% increased Attack and Cast if you've killed recently.


    Amulet:
    Spoiler

    Daresso's Salute
    Citrine Amulet
    Click to expand
  • +24 to Strength and Dexterity
  • 50% reduced maximum Energy Shield
  • +39% to Fire Resistance
  • +40% to Cold Resistance
  • 10% increased Movement Speed when on Full Life
  • +2 to Melee Weapon and Unarmed Attack range
  • 60% increased Melee Damage when on Full Life
  • "A bit short in the arm, are you?

    Then you'll be short of a head soon enough."

    - Daresso the Daring


    Core item. Aoe, dmg, movement speed.

    Budget option: Anything with life, res, dex, int.


    Belt:
    Spoiler

    The Retch
    Rustic Sash
    Click to expand
  • 24% increased Global Physical Damage
  • +80 to maximum Life
  • +37% to Cold Resistance
  • 0.4% of Physical Attack Damage Leeched as Life
  • 60% increased Flask Effect Duration
  • 30% reduced Flask Charges gained during any Flask Effect
  • 200% of Life Leech applies to Enemies as Chaos Damage
  • 15% increased Movement Speed during any Flask Effect
  • But the grain grew twisted and the water turned dark

    and those who partook of Mother Gull's gift

    birthed monsters that fed

    on the flesh of one another.


    Core item. A LOT of Flask duration, movement speed, dmg.

    You could use Ryslatha's Coil for single target.

    Budget option: Anything with life, res.


    Rings:
    Spoiler

    Armageddon Eye
    Steel Ring
    Click to expand
  • Adds 4 to 14 Physical Damage to Attacks
  • +33 to Strength
  • 6% increased Attack Speed
  • +28 to maximum Energy Shield
  • +67 to maximum Life
  • +43% to Lightning Resistance
  • -9 to Total Mana Cost of Skills
  • Vortex Grip
    Steel Ring
    Click to expand
  • Adds 4 to 14 Physical Damage to Attacks
  • +50 to Intelligence
  • Adds 8 to 12 Physical Damage to Attacks
  • +109 to Evasion Rating
  • +69 to maximum Life
  • +7 Life gained on Kill
  • 5% increased Attack Speed

  • Life, resists, int.

    Steel best base. Flat phys to attacks/attack speed are a bonus.

    Craft a -3 man cost to channeled skills. If you want free cyclone, get praxis, multimod a xopec's ring or fossil craft a rare chest for -15 to mana cost.

    Budget option: Anything with life, res, int.


    Flasks:
    Spoiler

    Alchemist's Quicksilver Flask of Adrenaline
    -
    Click to expand
  • 24% increased Movement Speed during Flask effect
  • 25% increased effect
  • 33% reduced Duration
  • Chemist's Silver Flask of Warding
    -
    Click to expand
  • 23% reduced Charges used
  • Immune to Curses during Flask effect Removes Curses on use
  • The Writhing Jar
    Hallowed Hybrid Flask
    Click to expand
  • 67% reduced Amount Recovered
  • Instant Recovery
  • 2 Enemy Writhing Worms escape the Flask when used Writhing Worms are destroyed when Hit
  • 10% reduced Charges used
  • To achieve godhood, they would cast off all that god has gifted us.

    Mortality, compassion, even the sanctity of flesh.

    - High Templar Voll

    Lion's Roar
    Granite Flask
    Click to expand
  • Adds Knockback to Melee Attacks during Flask effect
  • Knocks Back Enemies in an Area when you use a Flask
  • 75% chance to cause Enemies to Flee on use
  • 33% more Melee Physical Damage during effect
  • A sprinkle of hunger, a spoonful of menace

    and three generous cups of Might.

    Chemist's Basalt Flask of Heat
    -
    Click to expand
  • 23% reduced Charges used
  • Immunity to Freeze and Chill during Flask effect Removes Freeze and Chill on use


  • You could replace the silver flask with anything else. Upto you.


    Jewels:
    Spoiler

    Glyph Sliver
    Crimson Jewel
    Click to expand
  • 6% increased maximum Life
  • 11% increased Area Damage
  • +12% to Fire and Lightning Resistances
  • 14% increased Damage with Two Handed Weapons
  • Behemoth Ruin
    Crimson Jewel
    Click to expand
  • 6% increased maximum Life
  • +10% to all Elemental Resistances
  • 10% increased Melee Damage
  • 13% increased Damage with Two Handed Weapons
  • Oblivion Ornament
    Crimson Jewel
    Click to expand
  • 7% increased maximum Life
  • +15% to Cold Resistance
  • 12% increased Area Damage
  • 13% increased Damage with Two Handed Weapons
  • Plague Joy
    Crimson Jewel
    Click to expand
  • 16% increased Damage with Swords
  • 7% increased maximum Life
  • 3% increased Attack and Cast Speed
  • +10% to Fire and Lightning Resistances
  • Armageddon Vessel
    Viridian Jewel
    Click to expand
  • 6% increased maximum Life
  • 12% increased Area Damage
  • +11% to Cold and Lightning Resistances
  • 13% increased Damage with Two Handed Weapons


  • Watcher's eye with 'Impales you inflict last 2 additional Hits while using Pride' is big.



    Gem Links
    Spoiler


    Cyclone
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • Deals 54.5% of Base Damage
  • 30 to 45 Added Attack Physical Damage
  • 10% increased Area of Effect
  • 8% increased Area of Effect per 1 additional Melee range
  • 30% less Movement Speed
  • First Hit deals 50% less Damage
  • Gains 1 Stage every 0.1 seconds while Channelling
  • Maximum 7 Stages
  • +1 to radius per Stage
  • Lose 1 Stage every 0.3 seconds while not Channelling
  • Melee Physical Damage Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills deal 49% more Melee Physical Damage
  • Supported Skills deal 49% more Damage with Bleeding and Poison caused by Melee Hits
  • Supported Skills deal 10% increased Melee Physical Damage
  • Increased Area of Effect Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills have 49% increased Area of Effect
  • Supported Skills deal 10% increased Area Damage
  • Brutality Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills deal 59% more Physical Damage
  • Supported Skills deal no Chaos Damage
  • Supported Skills deal no Elemental Damage
  • Supported Skills deal 10% increased Physical Damage
  • Impale Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Attacks have 40% chance to Impale Enemies on Hit
  • Supported Attacks have 59% increased Impale Effect
  • Supported Skills deal 15% more Physical Damage
  • Infused Channelling Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +23%
  • Totems cannot gain Infusion
  • Infusion lasts 6 seconds after you finish Channelling
  • Gain Infusion after Channelling a Supported Skill for 0.5 seconds
  • Supported Skills deal 39% more Damage
  • Infusion grants 10% more Damage of Types matching Supported Skill Gem's tags
  • While Channelling a Supported Skill, take 8% less Damage from Hits of types matching the Skill Gem's Tags


  • Concentrated Effect Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills deal 54% more Area Damage
  • Supported Skills have 30% less Area of Effect
  • Supported Skills deal 10% increased Area Damage

  • Swap for bosses.

    Ancestral Warchief
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • 20% increased Totem Damage
  • Summons a Totem which uses the Supported Skill
  • Totem lasts 12 seconds
  • Deals 133% of Base Damage
  • 18% more Melee Damage while Totem is Active
  • 50% increased Totem Placement speed
  • +10 to Melee range
  • Bloodlust Support
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • Supported Skills deal 60% more Melee Physical Damage against Bleeding enemies
  • Supported Attacks cannot cause Bleeding
  • Supported Skills deal 10% increased Melee Damage against Bleeding Enemies
  • Melee Physical Damage Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills deal 49% more Melee Physical Damage
  • Supported Skills deal 49% more Damage with Bleeding and Poison caused by Melee Hits
  • Supported Skills deal 10% increased Melee Physical Damage
  • Brutality Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills deal 59% more Physical Damage
  • Supported Skills deal no Chaos Damage
  • Supported Skills deal no Elemental Damage
  • Supported Skills deal 10% increased Physical Damage
  • Concentrated Effect Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills deal 54% more Area Damage
  • Supported Skills have 30% less Area of Effect
  • Supported Skills deal 10% increased Area Damage
  • Ruthless Support
    -
    Click to expand
  • Level 18
  • Quality +20%
  • Every third Attack with Supported Melee Attacks deals a Ruthless Blow
  • Ruthless Blows with Supported Skills deal 126% more Melee Damage
  • Ruthless Blows with Supported Skills deal 126% more Damage with Bleeding caused by Melee Hits
  • Ruthless Blows with Supported Skills have a base Stun Duration of 0.8 seconds
  • Supported Skills deal 10% increased Attack Damage


  • Remaining links (put them wherever you get the right colors):
    Leap Slam
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • 39% increased Stun Duration against Enemies that are on Full Life
  • Deals 120% of Base Damage
  • +0.55 seconds to Attack Time
  • 20% increased Stun Duration on enemies
  • Damaging Hits always Stun Enemies that are on Full Life
  • Faster Attacks Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills have 54% increased Attack Speed
  • Blood Magic Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +14%
  • Supported Skills have 7% reduced Mana Cost
  • Supported Skills Spend Life instead of Mana
  • Fortify Support
    -
    Click to expand
  • Level 19
  • Quality +20%
  • Supported Skills deal 10% increased Attack Damage
  • Supported Skills grant Fortify on Melee hit
  • Supported Skills have 33% increased Fortify duration
  • Supported Skills deal 33% more Damage with Ailments caused by Melee Hits
  • Supported Skills deal 33% more Melee Damage


  • Molten Shell
    -
    Click to expand
  • Level 10
  • Base duration is 3.00 seconds
  • 282 additional Armour
  • This Skill's Cooldown does not recover during its effect
  • 75% of Damage from Hits is taken from the Buff before your Life or Energy Shield Buff can take Damage equal to 20% of your Armour, up to a maximum of 10000
  • Reflects 920% of Damage taken from Buff as Fire Damage when Buff expires or is depleted
  • Blood Rage
    -
    Click to expand
  • Level 20 (Max)
  • Quality +18%
  • Base duration is 10.80 seconds
  • 19% increased Attack Speed
  • 1.2% of Attack Physical Damage Leeched as Life
  • You take 4% of your Maximum Life per second as Physical Damage
  • You take 4% of your Maximum Energy Shield per second as Physical Damage
  • 25% chance to gain a Frenzy Charge on Kill
  • Portal
    -
    Click to expand
  • Level 2 (Max)
  • Quality +20%
  • 60% increased Cast Speed
  • Increased Duration Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills have 74% increased Skill Effect Duration


  • Unlinked:
    Dread Banner
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • 10% increased effect of Aura
  • You and nearby Allies have 20% chance to Impale Enemies on Hit with Attacks
  • You and nearby Allies have 19% increased Impale Effect
  • Gain 1 Stage when you Impale an Enemy while carrying the Banner, up to 5 per second
  • +1 second to Base Placed Banner Duration per Stage
  • When placed, 8% increased Area of Effect per Stage
  • When placed, 1% increased Aura effect per Stage
  • Base Duration of 10.00 seconds after being Placed
  • Nearby Enemies have 21% less Accuracy Rating
  • Gain Fortify for 0.05 seconds per Stage on Placing the Banner
  • 2% increased Fortify effect per Stage
  • Flesh and Stone
    -
    Click to expand
  • Level 8
  • Nearby Enemies are Blinded while in Sand Stance You take 10% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance Nearby Enemies are Maimed while in Blood Stance
  • 18% increased Cooldown Recovery Speed
  • Enemies Maimed by this Skill take 14% increased Physical Damage
  • Pride
    -
    Click to expand
  • Level 6
  • +3 to radius
  • Nearby Enemies take at least 16% more Physical Damage, raising up to 32% as they stay in the Aura for 4 seconds
  • Maim Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills deal 30% more Physical Damage
  • Supported Attacks have 30% chance to Maim on Hit
  • Supported Skills deal 10% increased Physical Damage
  • Enemies Maimed by Supported Skills take 14% increased Physical Damage



  • Videos:
    Spoiler

    Hydra

    3.7 videos:


    3.6 videos:


    Old Ele version with disfavour videos:



    FAQ:
    Spoiler

    Leech nerfs?
    Spoiler
    For the most part, the leech nerf only affects slayer if you have more than 5s of downtime when hitting things. Which we do, so its not a problem.


    Can we shock? Should I get enchant - "10% Chance to Shock/Freeze/Ignite If you have not Crit recently" or various jewels that apply % shock?
    Spoiler
    For starforge your physical damage is treated as lightning damage for the purpose of inflicting shocks. You don't need any lightning damage, even if you could get any cause starforge negates elemental damage.

    The % chance to shock gives you the ability to shock yes, from whatever sources you can get. I've tested RT and that enchant and it shocks shaper consistently with our attack speed, but I believe the % increased damage from the shock is really low against bosses where it really matters. Since we need to hit hard in one hit to get higher % dmg which cyclone doesn't do, I don't suggest investing in shocks for this build.


    Mana issues!
    Spoiler
    Get a -3 mana cost craft on your ring. If you're still struggling with mana, use a fossil crafted chest with -15 to mana cost and socket your cyclone 6L in it.


    Blasphemy + Vuln?
    Spoiler
    Sure, if you don't have the glove corruption.


    Is this good as a league start/SSF? Budget option for starforge?
    Spoiler
    The expensive pieces in this are retch, daresso's salute, haemophilia with vuln corruption and starforge.

    All of them are endgame upgrades, nothing you need to get started. You can even use a Kondo's Pride to start out with. Try to get retch, daresso's and normal haemophilia's early, it'll help with clear.


    Crit?
    Spoiler

    I personally will not go crit, with the new auras and support gems the damage is going to be more than enough I think.


    What about, for example: close combat or pulverize?
    Spoiler
    Tbh you could use both. The gem links are a choice.


    CwC BV?
    Spoiler
    I want to keep this a pure cyclone build. You could do that but you'd need gem info to test if its actually a dps increase or not with no spell scaling and a 4L cyclone vs a 6L one. I doubt it.

    Also it would only matter with single target, based on the cyclone range that was shown, regular mobs will die before they even hit hit by the BV (smaller aoe).


    Wirthing Jar?
    Spoiler
    For the overkill leech from slayer. Makes it easier to keep up leech during gaps in combat. Not mandatory.


    Impact?
    Spoiler
    Okay so Impact has:

    Potentially 15% more damage - This is only useful against uniques and rares. Mega cull boils down to more dps than 15%, not even considering that the 15% is conditional.

    and Area - The area is a bit bigger but I like, you lose the movement speed and attack speed which I like way more. The area isn't that much better imo.

    I think impact might be a better fit for crit builds.


    Damage on full life? Blood Rage?
    Spoiler
    Dmg on full life works, if you're on full life.

    'While taking damage over time, the full life condition can still be met by through continuous life recovery, such as regeneration, leech, or flasks.' - wiki.

    Since we leech all the time, it outregens the blood rage and keeps us at full life, you can test this out by hitting an enemy (activating your leech) and casting blood rage and checking if your tooltip damage decreased.

    Basically if your hp bar is flickering at like 6989/7000 with blood rage active, you're on full life. If your hp is dropping, you're not.


    Can I use a rare chest?
    Spoiler
    Yup. You can get one with more life than belly. Even better if you get one with any or -15 to mana cost, phys taken as fire, effect of auras, +1 to socketed active skill gems.


    Annointed passive?
    Spoiler
    Grab something that doesn't fall into our normal pathing, like Honed Edge, Bladedancer, Brutal Blade, Cruel Prep. Soul of Steel is obviously good, saves you three travel points.



    Changelog:
    Spoiler

    Added guide?
    Added Shaper and Chimera videos
    Update Pantheons
    Changed to pure phys and added new videos.
    3.6 update
    Added an FAQ section
    Updated pob and tree. Waiting for gem info for final changes.
    Update gems and pob.
    Updated main links. Linked maim to Flesh and stone.


    Other guides:

    fatfat664
    Dec 02, 2018 12:09:21 PM

    U should try that build with Cherrubim's Maleficence..

    kesmen
    Dec 07, 2018 19:03:27 PM

    "
    U should try that build with Cherrubim's Maleficence..

    Cherrubim's does nothing for us. We easily hit leech cap, so the leech is useless. The life is lesser than a belly and the retch chaos damage is not scaled by anything.

    fatfat664
    Dec 07, 2018 19:20:33 PM

    Nice build man!

    Souji01
    Dec 10, 2018 02:29:10 AM

    "
    Nice build man!


    Thanks! :3

    fatfat664
    Dec 10, 2018 05:24:47 AM

    Can you do all content with this build?

    xitsukalong
    Dec 10, 2018 06:01:13 AM

    "
    Can you do all content with this build?


    Yes. However I don't suggest using this build to do endgame stuff like Uber Elder or more difficult bosses.

    Slayer leech is very powerful for its survivability, but cyclone feels uncomfortable for mechanical bosses and the single target of this build is not great for endgame. It's definitely doable but I wouldn't suggest it.

    fatfat664
    Dec 10, 2018 06:35:48 AM

    the link in final tree shows Marauder class.... why???

    brzda
    Dec 10, 2018 17:40:56 PM

    "
    the link in final tree shows Marauder class.... why???


    My bad. Fixed.

    fatfat664
    Dec 10, 2018 18:25:52 PM

    That's all I wanted to know, thanks!

    xitsukalong
    Dec 10, 2018 22:18:45 PM
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