Forum Index Marauder [3.8] Molten Strike EO JUGG

History



Note: Please post all your questions in this thread or come by the stream, please don't pm me in game. Make sure your profile is PUBLIC before asking for help so your character is visible. If you have issues with the trees and you're loading them into the poe website, don't. Import them into Path of Building. Please check out the FAQ or previous responses in the thread if you can, chances are I've answered them already.

I do not claim my guide to be original or the best or even this build to be super efficient. I write guides mostly because I'm fond of my characters and I'd like to share them.

I also stream sometimes.


=======================================================================

Hi, this my third build guide.

Pros:
Really tanky. (6.5k+ hp, 10 end charges, 84k armour, 10k molten shell)
Good single target.
Not really expensive, except for xoph's blood.

Cons:
Okayish clearspeed.


Introduction

Spoiler

I wanted to try Molten Strike for its busted single target. Ancestral call makes clearing bearable. This used to be a chieftain up until 3.7. Post MS nerf, I decided to go super tanky and check how to dps is. The dps is fine.

The highlight of the build is its tankiness. As mentioned in the FAQ, with insane amout of armor, we're effectively immune to phys damage and molten shell gives us a 10k shield which briefly makes use immune to all non-dot damage. As a softcore player, this is the tankiest build I've ever made.


PoB


Final Tree


Bandits
Spoiler

Kill all


Ascendancy
Spoiler

Undeniable > Unflinching > Unyielding > Unbreakable


Pantheon
Spoiler

Lunaris and Ralakesh.



Current Gear
Spoiler

Nebuloch
Nightmare Mace
Click to expand
  • 14% increased Physical Damage
  • Adds 46 to 103 Physical Damage
  • Gain 39% of Physical Attack Damage as Extra Fire Damage
  • +4% to Chaos Resistance per Endurance Charge
  • 1% reduced Elemental Damage taken from Hits per Endurance Charge
  • Adds 5 to 8 Physical Damage per Endurance Charge
  • +500 to Armour per Endurance Charge
  • 200 Fire Damage taken per second per Endurance Charge if you've been Hit Recently
  • They hoped that, trapped in its prison,

    the creature would age and perish.

    But time would not touch the fiend.

    Nebuloch
    Nightmare Mace
    Click to expand
  • 10% reduced Enemy Stun Threshold
  • Adds 59 to 111 Physical Damage
  • Gain 39% of Physical Attack Damage as Extra Fire Damage
  • +4% to Chaos Resistance per Endurance Charge
  • 1% reduced Elemental Damage taken from Hits per Endurance Charge
  • Adds 5 to 8 Physical Damage per Endurance Charge
  • +500 to Armour per Endurance Charge
  • 400 Fire Damage taken per second per Endurance Charge if you've been Hit Recently
  • They hoped that, trapped in its prison,

    the creature would age and perish.

    But time would not touch the fiend.

    Pandemonium Keep
    Fluted Bascinet
    Click to expand
  • 15% increased Armour and Evasion
  • +62 to maximum Life
  • +24% to Fire Resistance
  • 8% increased Stun and Block Recovery
  • Regenerate 1% of Life per second
  • Nearby Enemies have -9% to Fire Resistance
  • 38% increased Armour
  • +28 to maximum Life
  • The Brass Dome
    Gladiator Plate
    Click to expand
  • 30% reduced Chance to Block Attack and Spell Damage
  • 650% increased Armour
  • 10% reduced Movement Speed
  • 50% increased Shock Duration on you
  • Take no Extra Damage from Critical Strikes
  • The turtle's shell one day becomes its tomb.

    Onslaught Fist
    Gripped Gloves
    Click to expand
  • 18% increased Projectile Attack Damage
  • Adds 4 to 9 Physical Damage to Attacks
  • +89 to maximum Life
  • +30% to Cold Resistance
  • +41% to Lightning Resistance
  • +20% to Cold and Lightning Resistances
  • Kaom's Roots
    Titan Greaves
    Click to expand
  • +1 to Maximum Endurance Charges
  • Has no Sockets
  • Cannot be Knocked Back
  • +190 to maximum Life
  • Action Speed cannot be modified to below base value
  • Unwavering Stance
  • Don't flinch. It's a waste of good hitting time.



    Kaom's Way
    Coral Ring
    Click to expand
  • +30 to maximum Life
  • +19 to Strength
  • Regenerate 0.4% of Life per second per Endurance Charge
  • +4 Life gained for each Enemy hit by your Attacks
  • +1 to Maximum Endurance Charges
  • Kaom guided his Karui across the sea

    and spilled their blood on foreign soil.

    Kaom's Way
    Coral Ring
    Click to expand
  • +30 to maximum Life
  • +12 to Strength
  • Regenerate 0.4% of Life per second per Endurance Charge
  • +4 Life gained for each Enemy hit by your Attacks
  • +1 to Maximum Endurance Charges
  • Kaom guided his Karui across the sea

    and spilled their blood on foreign soil.

    Xoph's Blood
    Amber Amulet
    Click to expand
  • +30 to Strength
  • 10% increased maximum Life
  • +39% to Fire Resistance
  • 10% increased Strength
  • Damage Penetrates 10% Fire Resistance
  • Cover Enemies in Ash when they Hit you
  • Avatar of Fire
  • We are his blood.

    Through us he carries his burning message.

    Gloom Tether
    Stygian Vise
    Click to expand
  • Has 1 Abyssal Socket
  • +90 to maximum Life
  • +20% to Fire Resistance
  • +44% to Cold Resistance
  • +45% to Lightning Resistance
  • Reflects 10 Physical Damage to Melee Attackers
  • 32% increased Elemental Damage with Attack Skills


  • Chemist's Silver Flask of Grounding
    -
    Click to expand
  • 24% reduced Charges used
  • Immunity to Shock during Flask effect Removes Shock on use
  • Dying Sun
    Ruby Flask
    Click to expand
  • 5% reduced Charges used
  • Skills fire 2 additional Projectiles during Flask Effect
  • 18% increased Area of Effect during Flask Effect
  • All things must die.

    Whether you burn out or explode is up to you.

    The Wise Oak
    Bismuth Flask
    Click to expand
  • During Flask Effect, 10% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest
  • During Flask Effect, Damage Penetrates 20% Resistance of each Element for which your Uncapped Elemental Resistance is highest
  • The summer sun dries the soil and burns the leaves.

    The autumn rain extinguishes the flames.

    The spring bloom shades the wet earth.

    Nature is an eternal tug of war.

    Rumi's Concoction
    Granite Flask
    Click to expand
  • +25% Chance to Block Attack Damage during Flask effect
  • +13% Chance to Block Spell Damage during Flask effect
  • "Yesterday I was clever, so I wanted to change the world.

    Today I am wise, so I am changing myself."

    -Rumi of the Vaal

    Chemist's Basalt Flask of Warding
    -
    Click to expand
  • 24% reduced Charges used
  • Immune to Curses during Flask effect Removes Curses on use


  • Jewels:
    Wildfire
    Crimson Jewel
    Click to expand
  • Corrupted Blood cannot be inflicted on you
  • 15% increased Fire Damage
  • With at least 40 Strength in Radius, Molten Strike fires 2 additional Projectiles
  • With at least 40 Strength in Radius, Molten Strike has 25% increased Area of Effect
  • News of Kaom's victory in the south spread quickly.

    Those in support of the coming rebellion bided their time.

    The rest fled like rats from a fire.

    Watcher's Eye
    Prismatic Jewel
    Click to expand
  • 6% increased maximum Energy Shield
  • 4% increased maximum Life
  • 4% increased maximum Mana
  • Gain 23% of Physical Damage as Extra Fire Damage while affected by Anger
  • Damage Penetrates 15% Cold Resistance while affected by Hatred
  • Damage Penetrates 15% Fire Resistance while affected by Anger
  • One by one, they stood their ground against a creature

    they had no hope of understanding, let alone defeating,

    and one by one, they became a part of it.

    Glyph Blood
    Crimson Jewel
    Click to expand
  • 16% increased Fire Damage
  • 4% increased Attack Speed while Dual Wielding
  • +11% to Fire and Cold Resistances
  • +12% to Fire and Lightning Resistances
  • Grim Glare
    Murderous Eye Jewel
    Click to expand
  • Adds 4 to 8 Physical Damage to Attacks
  • Adds 21 to 39 Fire Damage to Attacks
  • Adds 6 to 68 Lightning Damage to Mace and Sceptre Attacks
  • Adds 8 to 12 Physical Damage to Mace and Sceptre Attacks
  • Kraken Prism
    Viridian Jewel
    Click to expand
  • +8 to all Attributes
  • 15% increased Critical Strike Chance with One Handed Melee Weapons
  • 17% increased Critical Strike Chance with Fire Skills
  • +11% to Fire and Cold Resistances



  • Gear slot analysis:
    Spoiler

    Weapon:
    Spoiler

    Nebuloch
    Nightmare Mace
    Click to expand
  • 14% increased Physical Damage
  • Adds 46 to 103 Physical Damage
  • Gain 39% of Physical Attack Damage as Extra Fire Damage
  • +4% to Chaos Resistance per Endurance Charge
  • 1% reduced Elemental Damage taken from Hits per Endurance Charge
  • Adds 5 to 8 Physical Damage per Endurance Charge
  • +500 to Armour per Endurance Charge
  • 200 Fire Damage taken per second per Endurance Charge if you've been Hit Recently
  • They hoped that, trapped in its prison,

    the creature would age and perish.

    But time would not touch the fiend.

    Nebuloch
    Nightmare Mace
    Click to expand
  • 10% reduced Enemy Stun Threshold
  • Adds 59 to 111 Physical Damage
  • Gain 39% of Physical Attack Damage as Extra Fire Damage
  • +4% to Chaos Resistance per Endurance Charge
  • 1% reduced Elemental Damage taken from Hits per Endurance Charge
  • Adds 5 to 8 Physical Damage per Endurance Charge
  • +500 to Armour per Endurance Charge
  • 400 Fire Damage taken per second per Endurance Charge if you've been Hit Recently
  • They hoped that, trapped in its prison,

    the creature would age and perish.

    But time would not touch the fiend.


    Well rolled nebulochs. Has good synergy with JUGG. Make sure your fire res is capped when using these. The degen hurts.

    Budget option: Regular Nebulochs are pretty cheap.


    Helmet:
    Spoiler

    Pandemonium Keep
    Fluted Bascinet
    Click to expand
  • 15% increased Armour and Evasion
  • +62 to maximum Life
  • +24% to Fire Resistance
  • 8% increased Stun and Block Recovery
  • Regenerate 1% of Life per second
  • Nearby Enemies have -9% to Fire Resistance
  • 38% increased Armour
  • +28 to maximum Life

  • BIS - +2 Molten Strike Projectiles. (rip +3)

    Fossil crafted -9% fire res helm. Ideally get the % phys taken as fire prefix craft.

    Budget option: Anything with life, res, int.


    Chest:
    Spoiler

    The Brass Dome
    Gladiator Plate
    Click to expand
  • 30% reduced Chance to Block Attack and Spell Damage
  • 650% increased Armour
  • 10% reduced Movement Speed
  • 50% increased Shock Duration on you
  • Take no Extra Damage from Critical Strikes
  • The turtle's shell one day becomes its tomb.


    You could go for any heavy rare armour chest for the res. This is our most important slot to get a lot of armour in.

    Budget option: Any rare chest.


    Gloves:
    Spoiler

    Onslaught Fist
    Gripped Gloves
    Click to expand
  • 18% increased Projectile Attack Damage
  • Adds 4 to 9 Physical Damage to Attacks
  • +89 to maximum Life
  • +30% to Cold Resistance
  • +41% to Lightning Resistance
  • +20% to Cold and Lightning Resistances

  • Life, res. Capping res might be a struggle with the number of uniques in this build, unless you're using a rare chest instead.

    Gripped best base. Flat phys and attack speed are luxuries.

    BIS - Fury. Helps with clearspeed.

    Budget option - Anything with life, res.


    Boots:
    Spoiler

    Kaom's Roots
    Titan Greaves
    Click to expand
  • +1 to Maximum Endurance Charges
  • Has no Sockets
  • Cannot be Knocked Back
  • +190 to maximum Life
  • Action Speed cannot be modified to below base value
  • Unwavering Stance
  • Don't flinch. It's a waste of good hitting time.


    Lot of life, with stun, freeze and temp chains immunity.

    Good enchants/corruptions - Regenerate 2% of Life and Mana per second if you were Hit Recently / +1 Maximum Endurance charges

    Budget option - Anything with life, res.


    Amulet:
    Spoiler

    Xoph's Blood
    Amber Amulet
    Click to expand
  • +30 to Strength
  • 10% increased maximum Life
  • +39% to Fire Resistance
  • 10% increased Strength
  • Damage Penetrates 10% Fire Resistance
  • Cover Enemies in Ash when they Hit you
  • Avatar of Fire
  • We are his blood.

    Through us he carries his burning message.


    Life, full fire conversion, strength and 20% increased fire damage taken. BIS.

    Budget option - Anything with life and res.


    Belt:
    Spoiler

    Gloom Tether
    Stygian Vise
    Click to expand
  • Has 1 Abyssal Socket
  • +90 to maximum Life
  • +20% to Fire Resistance
  • +44% to Cold Resistance
  • +45% to Lightning Resistance
  • Reflects 10 Physical Damage to Melee Attackers
  • 32% increased Elemental Damage with Attack Skills

  • Look for WED roll, after you cap your resists and get life.


    Rings:
    Spoiler

    Kaom's Way
    Coral Ring
    Click to expand
  • +30 to maximum Life
  • +19 to Strength
  • Regenerate 0.4% of Life per second per Endurance Charge
  • +4 Life gained for each Enemy hit by your Attacks
  • +1 to Maximum Endurance Charges
  • Kaom guided his Karui across the sea

    and spilled their blood on foreign soil.

    Kaom's Way
    Coral Ring
    Click to expand
  • +30 to maximum Life
  • +12 to Strength
  • Regenerate 0.4% of Life per second per Endurance Charge
  • +4 Life gained for each Enemy hit by your Attacks
  • +1 to Maximum Endurance Charges
  • Kaom guided his Karui across the sea

    and spilled their blood on foreign soil.



    Look for well rolled ones.


    Flasks:
    Spoiler

    Chemist's Silver Flask of Grounding
    -
    Click to expand
  • 24% reduced Charges used
  • Immunity to Shock during Flask effect Removes Shock on use
  • Dying Sun
    Ruby Flask
    Click to expand
  • 5% reduced Charges used
  • Skills fire 2 additional Projectiles during Flask Effect
  • 18% increased Area of Effect during Flask Effect
  • All things must die.

    Whether you burn out or explode is up to you.

    The Wise Oak
    Bismuth Flask
    Click to expand
  • During Flask Effect, 10% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest
  • During Flask Effect, Damage Penetrates 20% Resistance of each Element for which your Uncapped Elemental Resistance is highest
  • The summer sun dries the soil and burns the leaves.

    The autumn rain extinguishes the flames.

    The spring bloom shades the wet earth.

    Nature is an eternal tug of war.

    Rumi's Concoction
    Granite Flask
    Click to expand
  • +25% Chance to Block Attack Damage during Flask effect
  • +13% Chance to Block Spell Damage during Flask effect
  • "Yesterday I was clever, so I wanted to change the world.

    Today I am wise, so I am changing myself."

    -Rumi of the Vaal

    Chemist's Basalt Flask of Warding
    -
    Click to expand
  • 24% reduced Charges used
  • Immune to Curses during Flask effect Removes Curses on use


  • You need to have your uncapped fire res as the highest for Wise Oak, if you're not using Dying sun.


    Jewels:
    Spoiler

    Glyph Blood
    Crimson Jewel
    Click to expand
  • 16% increased Fire Damage
  • 4% increased Attack Speed while Dual Wielding
  • +11% to Fire and Cold Resistances
  • +12% to Fire and Lightning Resistances
  • Kraken Prism
    Viridian Jewel
    Click to expand
  • +8 to all Attributes
  • 15% increased Critical Strike Chance with One Handed Melee Weapons
  • 17% increased Critical Strike Chance with Fire Skills
  • +11% to Fire and Cold Resistances
  • Grim Glare
    Murderous Eye Jewel
    Click to expand
  • Adds 4 to 8 Physical Damage to Attacks
  • Adds 21 to 39 Fire Damage to Attacks
  • Adds 6 to 68 Lightning Damage to Mace and Sceptre Attacks
  • Adds 8 to 12 Physical Damage to Mace and Sceptre Attacks
  • Wildfire
    Crimson Jewel
    Click to expand
  • Corrupted Blood cannot be inflicted on you
  • 15% increased Fire Damage
  • With at least 40 Strength in Radius, Molten Strike fires 2 additional Projectiles
  • With at least 40 Strength in Radius, Molten Strike has 25% increased Area of Effect
  • News of Kaom's victory in the south spread quickly.

    Those in support of the coming rebellion bided their time.

    The rest fled like rats from a fire.


    You should get some crit strike chance on your jewels so EO proc is more consistent.

    Watcher's Eye
    Prismatic Jewel
    Click to expand
  • 6% increased maximum Energy Shield
  • 4% increased maximum Life
  • 4% increased maximum Mana
  • Gain 23% of Physical Damage as Extra Fire Damage while affected by Anger
  • Damage Penetrates 15% Cold Resistance while affected by Hatred
  • Damage Penetrates 15% Fire Resistance while affected by Anger
  • One by one, they stood their ground against a creature

    they had no hope of understanding, let alone defeating,

    and one by one, they became a part of it.


    If you have one. Insane dmg boost from one item.




    Gem Links
    Spoiler

    Chest:
    Molten Strike
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • 60% of Physical Damage Converted to Fire Damage
  • Deals 130.5% of Base Damage
  • Fires 2 additional Projectiles
  • 81 to 122 Added Attack Fire Damage
  • 20% increased Fire Damage
  • +7 to Melee range
  • Projectiles deal 50% less Damage
  • Damage Over Time caused by Projectiles deals 50% less Damage
  • Combustion Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills deal 29% more Fire Damage
  • Supported Skills have 49% chance to Ignite
  • Supported Skills deal 10% increased Fire Damage
  • Enemies Ignited by Supported Skills have -19% to Fire Resistance
  • Concentrated Effect Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +23%
  • Supported Skills deal 54% more Area Damage
  • Supported Skills have 30% less Area of Effect
  • Supported Skills deal 11% increased Area Damage
  • Elemental Damage with Attacks Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • 10% increased Elemental Damage with Attack Skills
  • Supported Attack Skills deal 54% more Elemental Damage
  • Multistrike Support
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • Supported Skills Repeat 2 additional times
  • Supported Skills have 45% more Melee Attack Speed
  • Supported Skills deal 10% less Attack Damage
  • Supported Skills deal 10% increased Melee Physical Damage
  • First Repeat of Supported Skills deals 22% more Damage
  • Second Repeat of Supported Skills deals 44% more Damage
  • Ancestral Call Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills have 10% increased Attack Speed
  • Supported Strike Skills target 2 additional nearby Enemies

  • I prefer combustion over Ele Focus, helps to clear better, for very slight dmg loss.
    Endurance Charge on Melee Stun Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • 4% more Damage per Endurance Charge
  • Supported Skills have 19% reduced Enemy Stun Threshold
  • Supported Skills have 20% increased Stun Duration on Enemies
  • Gain an Endurance Charge when you Stun an Enemy with a Melee Hit from Supported Skills

  • Swap ancestral call for single target.

    Remaining links (put them wherever you get the right colors):

    Leap Slam
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • 39% increased Stun Duration against Enemies that are on Full Life
  • Deals 120% of Base Damage
  • +0.55 seconds to Attack Time
  • 20% increased Stun Duration on enemies
  • Damaging Hits always Stun Enemies that are on Full Life
  • Fortify Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills deal 10% increased Attack Damage
  • Supported Skills grant Fortify on Melee hit
  • Supported Skills have 34% increased Fortify duration
  • Supported Skills deal 34% more Damage with Ailments caused by Melee Hits
  • Supported Skills deal 34% more Melee Damage
  • Blood Magic Support
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • Supported Skills have 10% reduced Mana Cost
  • Supported Skills Spend Life instead of Mana
  • Faster Attacks Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +18%
  • Supported Skills have 53% increased Attack Speed


  • Herald of Ash
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Base duration is 4.00 seconds
  • Gain 15% of your Physical Damage as Extra Fire Damage
  • 15% increased Fire Damage
  • 38% more Burning Damage
  • 12% more Spell Fire Damage
  • Base Burning Damage is 25% of Overkill Damage
  • Anger
    -
    Click to expand
  • Level 20 (Max)
  • +19 to radius
  • You and nearby allies deal 109 to 155 additional Fire Damage with Attacks
  • You and nearby allies deal 99 to 140 additional Fire Damage with Spells
  • Precision
    -
    Click to expand
  • Level 15
  • +14 to radius
  • You and nearby allies gain 54% increased Critical Strike Chance
  • You and nearby allies gain +539 to Accuracy Rating
  • Enlighten Support
    -
    Click to expand
  • Level 4 (Max)
  • Quality +12%
  • This Gem gains 60% increased Experience


  • Enfeeble
    -
    Click to expand
  • Level 10
  • Base duration is 9.90 seconds
  • +3 to radius
  • Cursed enemies have 14% reduced Accuracy Rating
  • Cursed enemies have -25% to Critical Strike Multiplier
  • Cursed enemies have 25% reduced Critical Strike Chance
  • Cursed Normal or Magic enemies deal 25% less Damage
  • Cursed Rare or Unique enemies deal 12% less Damage
  • Enduring Cry
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Base duration is 0.75 seconds
  • 60% increased Area of Effect
  • 36 Endurance Charges granted per one hundred nearby enemies
  • Regenerate 394 Life per second
  • Cast when Damage Taken Support
    -
    Click to expand
  • Level 8
  • This Gem can only Support Skill Gems requiring Level 52 or lower
  • Supported Skills deal 42% less Damage
  • You cannot Cast Supported Triggerable Spells directly
  • Trigger Supported Spells when you take a total of 1107 Damage


  • Unlinked:
    Ancestral Protector
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • 20% increased Totem Damage
  • Summons a Totem which uses the Supported Skill
  • Totem lasts 12 seconds
  • Deals 144% of Base Damage
  • 20% more Attack Speed while Totem is Active
  • 50% increased Totem Placement speed
  • +18 to Melee range
  • Molten Shell
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Base duration is 3.00 seconds
  • 20% increased Skill Effect Duration
  • 858 additional Armour
  • This Skill's Cooldown does not recover during its effect
  • 75% of Damage from Hits is taken from the Buff before your Life or Energy Shield Buff can take Damage equal to 20% of your Armour, up to a maximum of 10000
  • Reflects 3000% of Damage taken from Buff as Fire Damage when Buff expires or is depleted
  • Blood Rage
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Base duration is 10.80 seconds
  • 20% increased Attack Speed
  • 1.2% of Attack Physical Damage Leeched as Life
  • You take 4% of your Maximum Life per second as Physical Damage
  • You take 4% of your Maximum Energy Shield per second as Physical Damage
  • 25% chance to gain a Frenzy Charge on Kill



  • Videos:
    Spoiler

    3.7 videos:
    Spoiler


    Old Chieftain videos for archiving:


    Changelog:
    Spoiler

    Added guide?
    Added videos
    Added levelling trees
    Swapped a Wildfire for a rare Jewel cause nerf.
    Changed helm BIS enchant to 2 proj.
    Added new crafts and flasks.
    Changed boots.
    Changed to jugg.
    Added videos.


    Other guides:

    fatfat664
    Nov 24, 2018 12:25:25 PM

    I like the concept of your guide! Crazy dps numbers! I'll give it a go in the near future.

    BlaqDan
    Dec 31, 2018 10:24:51 AM

    "
    I like the concept of your guide! Crazy dps numbers! I'll give it a go in the near future.


    Thanks!

    fatfat664
    Dec 31, 2018 11:29:25 AM

    I may go this route since my dual nebuloch is becoming a little more complicated than i expected... How expensive is this build?

    GodFather_3
    Jan 02, 2019 22:22:44 PM

    "
    I may go this route since my dual nebuloch is becoming a little more complicated than i expected... How expensive is this build?


    If you factor in all the items, its really expensive (around 50ex).

    But you can drop stuff like, two socket tombfists, dying sun, +2 proj helm, watcher's eye. Should end up being around 10ex at this point in the league, depending on how expensive rings/belt/amulet you get.

    fatfat664
    Jan 03, 2019 00:11:56 AM

    Will build on current League 3.5, if so, how are things with the Syndicate, whether he tancet and breaks?

    FranciskoL
    Jan 24, 2019 23:48:08 PM

    "
    Will build on current League 3.5, if so, how are things with the Syndicate

    The syndicate should not be a problem. The damage is more than enough to kill them fast and with 6 endurance charges, wise oak and Atziri's Promise, it should be defensive enough. Keep in mind that this is just my guess, I haven't tested it.

    "
    whether he tancet and breaks?

    Not sure what you mean by that.

    fatfat664
    Jan 25, 2019 00:16:36 AM

    Good build turned out really well with the syndicate, there are certainly one-shot phenomenon, but rarely.
    Can you evaluate my gear and say that you can replace for better effect,and whether more dps Tombfist?
    P.S. sorry for my English: D

    FranciskoL
    Jan 26, 2019 12:11:22 PM

    "
    Can you evaluate my gear and say that you can replace for better effect,and whether more dps Tombfist?

    You should focus on getting, in order of priority:

    Kaom's roots (you would need to find a way to fill up res)
    Helm enchant (good helm btw, I need to upgrade mine to the -9 res)
    Dying Sun
    Tombfists (one socket is fine)

    Push your life total up as soon as possible. (6k+)

    If possible, get a loreweave with better rolls, and an anger watcher's eye (anger is bad without it, you can run blasphemy+flammability or haste instead if you can't get one).

    At 6k+ life with 80% loreweave and wise oak, you shouldn't get one shot except from It that Fled. I suggest testing Atziri's Promise instead of Rumi's. The chaos res helps specially against the syndicate.

    Get rid of Lion's Roar, its useless for MS projectiles, and melee damage doesn't really matter. Definitely not worth the flask slot IMO. Also, you should be using Alira's reward, not Eramir's.

    "
    P.S. sorry for my English: D

    Your english is fine I think. Gl.

    fatfat664
    Jan 26, 2019 12:30:00 PM

    Build super dude, for me as a beginner at least, closed all content from the first time(for the first time), except for uber elder it is not given to me (reviewed a bunch of videos on it), would you advise anything?
    P.S. enchant never caught 70+ runs :D

    FranciskoL
    Feb 02, 2019 17:45:39 PM
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