Forum Index Marauder [3.8] Ngamahu's Flame Cyclone Berserker

History



Note: Please post all your questions in this thread or come by the stream, please don't pm me in game. Make sure your profile is PUBLIC before asking for help so your character is visible. If you have issues with the trees and you're loading them into the poe website, don't. Import them into Path of Building. Please check out the FAQ or previous responses in the thread if you can, chances are I've answered them already.

I do not claim my guide to be original or the best or even this build to be super efficient. I write guides mostly because I'm fond of my characters and I'd like to share them.

I also stream sometimes.


=======================================================================

Hi, this my second build guide.

Pros:
Fast map clearer. (Not the fastest)
Good single target.
Easy to get going, but scalable with currency.

Cons:
Can't do ele reflect maps.
I guess its expensive cause melee meta?


Introduction

Spoiler

This build focuses on Ngamahu's Flame:

Ngamahu's Flame
Abyssal Axe
Click to expand
  • Culling Strike
  • 20% chance to Trigger Level 16 Molten Burst on Melee Hit
  • 223% increased Physical Damage
  • 12% increased Attack Speed
  • 50% of Physical Damage Converted to Fire Damage
  • Damage Penetrates 20% Fire Resistance
  • "The Karui savages claim the weapon was forged by their fire god.

    I'm rather inclined to believe them."

    - Fairgraves, Renowned Explorer



    It has an in-build molten burst skill (like molten strike) that you support with 6 support gems.

    [You DON'T need it 6 linked.]

    Most Ngamahu's Flame builds focus on scaling the projectile dmg from molten burst and just use cyclone as a ball delivery system as it hits lots of times, but I just wanted to play a cyclone build with the balls as auxillary dmg so I focused on scaling cyclone and not fully invest into the balls.

    I picked Berserker, well because I first started playing this as a Berserker back in 2.6. I wanted to switch over to a Chieftain, but I couldn't give up Berserker's movement speed bonuses, speed and I couldn't find a real use of the neck slot (Xoph's Blood) we free up by going Chieftain, since a rare ammy doesn't do much for non crit builds.

    Not Jugg since I wanted dmg.



    PoB


    Final Tree


    Bandits
    Spoiler

    Kill all


    Ascendancy
    Spoiler

    Crave the Slaughter > Rite of Ruin > Aspect of Carnage > Pain Reaver

    Getting the rage two pointers early helps with levelling.


    Pantheon
    Spoiler

    Lunaris and Ralakesh.



    Current Gear
    Spoiler

    Ngamahu's Flame
    Abyssal Axe
    Click to expand
  • Culling Strike
  • 20% chance to Trigger Level 16 Molten Burst on Melee Hit
  • 223% increased Physical Damage
  • 12% increased Attack Speed
  • 50% of Physical Damage Converted to Fire Damage
  • Damage Penetrates 20% Fire Resistance
  • "The Karui savages claim the weapon was forged by their fire god.

    I'm rather inclined to believe them."

    - Fairgraves, Renowned Explorer

    Devoto's Devotion
    Nightmare Bascinet
    Click to expand
  • +65 to Dexterity
  • 10% reduced Global Physical Damage
  • 16% increased Attack Speed
  • 183% increased Armour and Evasion
  • +16% to Chaos Resistance
  • 20% increased Movement Speed
  • Mercury Footprints
  • Swift as thought are the actions of Man

    when borne on wings of divine providence.

    Doom Jack
    Astral Plate
    Click to expand
  • +12% to all Elemental Resistances
  • Item sells for much more to vendors
  • +91 to maximum Life
  • Recover 6% of Life on Kill
  • Regenerate 1% of Life per second
  • 20% increased Effect of Auras on you
  • 11% of Physical Damage from Hits taken as Fire Damage
  • 8% increased maximum Life
  • 7% increased maximum Mana
  • Foe Grip
    Spiked Gloves
    Click to expand
  • 20% increased Melee Damage
  • Adds 1 to 2 Physical Damage to Attacks
  • 20% increased Armour
  • +72 to maximum Life
  • +35% to Fire Resistance
  • +44% to Cold Resistance
  • 8% increased Stun and Block Recovery
  • 12% increased Attack Speed
  • Rune Slippers
    Titan Greaves
    Click to expand
  • +49 to Strength
  • 7% increased Armour
  • +47% to Fire Resistance
  • +30% to Lightning Resistance
  • 35% increased Movement Speed
  • 7% increased Stun and Block Recovery
  • +63 to maximum Life


  • Eagle Turn
    Steel Ring
    Click to expand
  • Adds 4 to 14 Physical Damage to Attacks
  • +51 to Intelligence
  • +77 to maximum Life
  • 32% increased Elemental Damage with Attack Skills
  • Can have multiple Crafted Modifiers
  • Adds 6 to 10 Physical Damage to Attacks
  • +24% to Lightning Resistance
  • Viper Hold
    Steel Ring
    Click to expand
  • Adds 4 to 14 Physical Damage to Attacks
  • +78 to maximum Life
  • Regenerate 3.1 Life per second
  • 42% increased Elemental Damage with Attack Skills
  • Can have multiple Crafted Modifiers
  • 4% increased Attack Speed
  • -9 to Total Mana Cost of Skills
  • Xoph's Blood
    Amber Amulet
    Click to expand
  • +30 to Strength
  • 10% increased maximum Life
  • +39% to Fire Resistance
  • 10% increased Strength
  • Damage Penetrates 10% Fire Resistance
  • Cover Enemies in Ash when they Hit you
  • Avatar of Fire
  • We are his blood.

    Through us he carries his burning message.

    Spirit Bind
    Stygian Vise
    Click to expand
  • Has 1 Abyssal Socket
  • +49 to Strength
  • +83 to maximum Life
  • +34% to Cold Resistance
  • +45% to Lightning Resistance
  • 18% increased Flask Life Recovery rate
  • 31% increased Elemental Damage with Attack Skills


  • Seething Divine Life Flask of Staunching
    -
    Click to expand
  • 66% reduced Amount Recovered
  • Instant Recovery
  • Immunity to Bleeding during Flask effect Removes Bleeding on use
  • Alchemist's Quicksilver Flask of Adrenaline
    -
    Click to expand
  • 27% increased Movement Speed during Flask effect
  • 25% increased effect
  • 33% reduced Duration
  • The Wise Oak
    Bismuth Flask
    Click to expand
  • During Flask Effect, 10% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest
  • During Flask Effect, Damage Penetrates 20% Resistance of each Element for which your Uncapped Elemental Resistance is highest
  • The summer sun dries the soil and burns the leaves.

    The autumn rain extinguishes the flames.

    The spring bloom shades the wet earth.

    Nature is an eternal tug of war.

    Lion's Roar
    Granite Flask
    Click to expand
  • Adds Knockback to Melee Attacks during Flask effect
  • Knocks Back Enemies in an Area when you use a Flask
  • 75% chance to cause Enemies to Flee on use
  • 34% more Melee Physical Damage during effect
  • A sprinkle of hunger, a spoonful of menace

    and three generous cups of Might.

    Chemist's Silver Flask of Heat
    -
    Click to expand
  • 24% reduced Charges used
  • Immunity to Freeze and Chill during Flask effect Removes Freeze and Chill on use
  • Experimenter's Stibnite Flask of Warding
    -
    Click to expand
  • Creates a Smoke Cloud on Use
  • Immune to Curses during Flask effect Removes Curses on use
  • 35% increased Duration
  • Dying Sun
    Ruby Flask
    Click to expand
  • 1% reduced Charges used
  • Skills fire 2 additional Projectiles during Flask Effect
  • 30% increased Area of Effect during Flask Effect
  • All things must die.

    Whether you burn out or explode is up to you.



    Jewels:
    Viper Bliss
    Crimson Jewel
    Click to expand
  • 15% increased Damage with Axes
  • 6% increased maximum Life
  • +13% to Cold Resistance
  • 11% increased Area Damage
  • Oblivion Prism
    Viridian Jewel
    Click to expand
  • 15% increased Fire Damage
  • 5% increased Attack Speed
  • 6% increased maximum Life
  • 12% increased Melee Damage
  • Behemoth Dream
    Viridian Jewel
    Click to expand
  • 16% increased Global Physical Damage
  • 6% increased maximum Life
  • 11% increased Melee Damage
  • +12% to Fire and Cold Resistances
  • Grim Gaze
    Searching Eye Jewel
    Click to expand
  • 4% increased Attack Speed
  • +30 to maximum Life
  • Regenerate 1.8 Mana per second
  • Damage Penetrates 2% Elemental Resistance if you haven't Killed Recently
  • Watcher's Eye
    Prismatic Jewel
    Click to expand
  • 6% increased maximum Energy Shield
  • 6% increased maximum Life
  • 6% increased maximum Mana
  • Gain 24% of Physical Damage as Extra Fire Damage while affected by Anger
  • Damage Penetrates 14% Fire Resistance while affected by Anger
  • One by one, they stood their ground against a creature

    they had no hope of understanding, let alone defeating,

    and one by one, they became a part of it.




    Gear slot analysis:
    Spoiler

    Weapon:
    Spoiler

    Ngamahu's Flame
    Abyssal Axe
    Click to expand
  • Culling Strike
  • 20% chance to Trigger Level 16 Molten Burst on Melee Hit
  • 223% increased Physical Damage
  • 12% increased Attack Speed
  • 50% of Physical Damage Converted to Fire Damage
  • Damage Penetrates 20% Fire Resistance
  • "The Karui savages claim the weapon was forged by their fire god.

    I'm rather inclined to believe them."

    - Fairgraves, Renowned Explorer


    Core Item. Look for the highest dps roll.

    Good corruptions: Culling Strike, +2 Weapon Range

    Budget option: None. Core item.


    Helmet:
    Spoiler

    Devoto's Devotion
    Nightmare Bascinet
    Click to expand
  • +65 to Dexterity
  • 10% reduced Global Physical Damage
  • 16% increased Attack Speed
  • 183% increased Armour and Evasion
  • +16% to Chaos Resistance
  • 20% increased Movement Speed
  • Mercury Footprints
  • Swift as thought are the actions of Man

    when borne on wings of divine providence.


    Movement speed, dex. Noice.

    BIS - Cyclone attack speed.

    I prefer Blood rage attack speed enchant cause it gives global attack speed (faster leap slap), for a 3% loss of ats.

    Budget option: Any rares with life and resists.


    Chest:
    Spoiler

    Doom Jack
    Astral Plate
    Click to expand
  • +12% to all Elemental Resistances
  • Item sells for much more to vendors
  • +91 to maximum Life
  • Recover 6% of Life on Kill
  • Regenerate 1% of Life per second
  • 20% increased Effect of Auras on you
  • 11% of Physical Damage from Hits taken as Fire Damage
  • 8% increased maximum Life
  • 7% increased maximum Mana

  • For max damage, you want to use pristine, serrated and Bound fossils on an astral plate. (Doesn't need to be an elder one, but an elder one is your ideal base)

    Ideally you want as suffixes:

    effect of auras on you
    supported by maim
    -15 to mana cost/%max life gained on kill

    and whatever defensive/life prefix you get.

    Budget option: Any rare chest, Tabula Rasa.


    Gloves:
    Spoiler

    Foe Grip
    Spiked Gloves
    Click to expand
  • 20% increased Melee Damage
  • Adds 1 to 2 Physical Damage to Attacks
  • 20% increased Armour
  • +72 to maximum Life
  • +35% to Fire Resistance
  • +44% to Cold Resistance
  • 8% increased Stun and Block Recovery
  • 12% increased Attack Speed

  • Lots of life, resists. Attack speed and phys to attacks are a bonus. I prefer Spiked, but Gripped would also be okay.


    Boots:
    Spoiler

    Rune Slippers
    Titan Greaves
    Click to expand
  • +49 to Strength
  • 7% increased Armour
  • +47% to Fire Resistance
  • +30% to Lightning Resistance
  • 35% increased Movement Speed
  • 7% increased Stun and Block Recovery
  • +63 to maximum Life

  • Lots of life, resists, as much movement speed as you can get.

    BIS - 16% increased Attack and Cast if you've killed recently.

    I'd get the 10% penetration one, but since its mostly a clearing build I prefer the attack speed. Also more attack speed = more hits = more balls.


    Amulet:
    Spoiler

    Xoph's Blood
    Amber Amulet
    Click to expand
  • +30 to Strength
  • 10% increased maximum Life
  • +39% to Fire Resistance
  • 10% increased Strength
  • Damage Penetrates 10% Fire Resistance
  • Cover Enemies in Ash when they Hit you
  • Avatar of Fire
  • We are his blood.

    Through us he carries his burning message.


    BIS for this build. Life, strength, dmg.

    Imo pathing to Avatar of fire is super inefficient. You really want to get this asap after you get your Ngamahu's Flame.

    Budget option: Anything with life, res, dex, int.


    Belt:
    Spoiler

    Spirit Bind
    Stygian Vise
    Click to expand
  • Has 1 Abyssal Socket
  • +49 to Strength
  • +83 to maximum Life
  • +34% to Cold Resistance
  • +45% to Lightning Resistance
  • 18% increased Flask Life Recovery rate
  • 31% increased Elemental Damage with Attack Skills

  • Look for WED roll, after you cap your resists and get life.


    Rings:
    Spoiler

    Eagle Turn
    Steel Ring
    Click to expand
  • Adds 4 to 14 Physical Damage to Attacks
  • +51 to Intelligence
  • +77 to maximum Life
  • 32% increased Elemental Damage with Attack Skills
  • Can have multiple Crafted Modifiers
  • Adds 6 to 10 Physical Damage to Attacks
  • +24% to Lightning Resistance
  • Viper Hold
    Steel Ring
    Click to expand
  • Adds 4 to 14 Physical Damage to Attacks
  • +78 to maximum Life
  • Regenerate 3.1 Life per second
  • 42% increased Elemental Damage with Attack Skills
  • Can have multiple Crafted Modifiers
  • 4% increased Attack Speed
  • -9 to Total Mana Cost of Skills

  • Life, resists, int.

    Opal and Steels are similar in dmg. WED and flat phys to attacks are a bonus.

    Craft a -9 to mana to make your cyclone free.

    Budget option: Anything with life, res, int.


    Flasks:
    Spoiler

    Seething Divine Life Flask of Staunching
    -
    Click to expand
  • 66% reduced Amount Recovered
  • Instant Recovery
  • Immunity to Bleeding during Flask effect Removes Bleeding on use
  • Alchemist's Quicksilver Flask of Adrenaline
    -
    Click to expand
  • 27% increased Movement Speed during Flask effect
  • 25% increased effect
  • 33% reduced Duration
  • Experimenter's Stibnite Flask of Warding
    -
    Click to expand
  • Creates a Smoke Cloud on Use
  • Immune to Curses during Flask effect Removes Curses on use
  • 35% increased Duration
  • Lion's Roar
    Granite Flask
    Click to expand
  • Adds Knockback to Melee Attacks during Flask effect
  • Knocks Back Enemies in an Area when you use a Flask
  • 75% chance to cause Enemies to Flee on use
  • 34% more Melee Physical Damage during effect
  • A sprinkle of hunger, a spoonful of menace

    and three generous cups of Might.

    Chemist's Silver Flask of Heat
    -
    Click to expand
  • 24% reduced Charges used
  • Immunity to Freeze and Chill during Flask effect Removes Freeze and Chill on use


  • Main clearing setup.

    The Wise Oak
    Bismuth Flask
    Click to expand
  • During Flask Effect, 10% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest
  • During Flask Effect, Damage Penetrates 20% Resistance of each Element for which your Uncapped Elemental Resistance is highest
  • The summer sun dries the soil and burns the leaves.

    The autumn rain extinguishes the flames.

    The spring bloom shades the wet earth.

    Nature is an eternal tug of war.

    Dying Sun
    Ruby Flask
    Click to expand
  • 1% reduced Charges used
  • Skills fire 2 additional Projectiles during Flask Effect
  • 30% increased Area of Effect during Flask Effect
  • All things must die.

    Whether you burn out or explode is up to you.



    For Bosses, swap out the quicksilver and stibnite for these.

    You need to have your uncapped fire res as the highest for Wise Oak, if you're not using Dying sun.



    Jewels:
    Spoiler

    Oblivion Prism
    Viridian Jewel
    Click to expand
  • 15% increased Fire Damage
  • 5% increased Attack Speed
  • 6% increased maximum Life
  • 12% increased Melee Damage
  • Behemoth Dream
    Viridian Jewel
    Click to expand
  • 16% increased Global Physical Damage
  • 6% increased maximum Life
  • 11% increased Melee Damage
  • +12% to Fire and Cold Resistances
  • Viper Bliss
    Crimson Jewel
    Click to expand
  • 15% increased Damage with Axes
  • 6% increased maximum Life
  • +13% to Cold Resistance
  • 11% increased Area Damage
  • Grim Gaze
    Searching Eye Jewel
    Click to expand
  • 4% increased Attack Speed
  • +30 to maximum Life
  • Regenerate 1.8 Mana per second
  • Damage Penetrates 2% Elemental Resistance if you haven't Killed Recently



  • Watcher's Eye
    Prismatic Jewel
    Click to expand
  • 6% increased maximum Energy Shield
  • 6% increased maximum Life
  • 6% increased maximum Mana
  • Gain 24% of Physical Damage as Extra Fire Damage while affected by Anger
  • Damage Penetrates 14% Fire Resistance while affected by Anger
  • One by one, they stood their ground against a creature

    they had no hope of understanding, let alone defeating,

    and one by one, they became a part of it.


    If you have one. Insane dmg boost from one item.




    Gem Links
    Spoiler

    Weapon (doesn't need links, just socket):
    Vicious Projectiles Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills deal 10% increased Physical Damage
  • Supported Skills deal 59% more Chaos Damage over Time
  • Supported Skills deal 59% more Physical Damage over Time
  • Supported Skills deal 59% more Physical Projectile Attack Damage
  • Supported Skills have 10% less Projectile Attack Speed
  • Greater Multiple Projectiles Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills deal 26% less Projectile Damage
  • Supported Skills have 10% increased Attack Speed
  • Supported Skills have 10% increased Cast Speed
  • Supported Skills fire 4 additional Projectiles
  • Added Fire Damage Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills deal 10% increased Fire Damage
  • Supported Skills gain 44% of Physical Damage as Extra Fire Damage
  • Concentrated Effect Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills deal 54% more Area Damage
  • Supported Skills have 30% less Area of Effect
  • Supported Skills deal 10% increased Area Damage
  • Elemental Damage with Attacks Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • 10% increased Elemental Damage with Attack Skills
  • Supported Attack Skills deal 54% more Elemental Damage
  • Elemental Focus Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills deal 49% more Elemental Damage
  • Supported Skills cannot inflict Elemental Ailments
  • Supported Skills deal 10% increased Elemental Damage


  • Chest:
    Cyclone
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • Deals 54.5% of Base Damage
  • 30 to 45 Added Attack Physical Damage
  • 10% increased Area of Effect
  • 8% increased Area of Effect per 1 additional Melee range
  • 30% less Movement Speed
  • First Hit deals 50% less Damage
  • Gains 1 Stage every 0.1 seconds while Channelling
  • Maximum 7 Stages
  • +1 to radius per Stage
  • Lose 1 Stage every 0.3 seconds while not Channelling
  • Melee Physical Damage Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills deal 49% more Melee Physical Damage
  • Supported Skills deal 49% more Damage with Bleeding and Poison caused by Melee Hits
  • Supported Skills deal 10% increased Melee Physical Damage
  • Elemental Damage with Attacks Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • 10% increased Elemental Damage with Attack Skills
  • Supported Attack Skills deal 54% more Elemental Damage
  • Increased Area of Effect Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills have 49% increased Area of Effect
  • Supported Skills deal 10% increased Area Damage
  • Combustion Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills deal 29% more Fire Damage
  • Supported Skills have 49% chance to Ignite
  • Supported Skills deal 10% increased Fire Damage
  • Enemies Ignited by Supported Skills have -19% to Fire Resistance
  • Infused Channelling Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Totems cannot gain Infusion
  • Infusion lasts 6 seconds after you finish Channelling
  • Gain Infusion after Channelling a Supported Skill for 0.6 seconds
  • Supported Skills deal 39% more Damage
  • Infusion grants 10% more Damage of Types matching Supported Skill Gem's tags
  • While Channelling a Supported Skill, take 8% less Damage from Hits of types matching the Skill Gem's Tags


  • I prefer combustion over Ele Focus, helps to clear better, for very slight dmg loss.

    Concentrated Effect Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +23%
  • Supported Skills deal 54% more Area Damage
  • Supported Skills have 30% less Area of Effect
  • Supported Skills deal 11% increased Area Damage

  • Swap for bosses.

    Remaining links (put them wherever you get the right colors):
    Vaal Ancestral Warchief
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • 20% increased Totem Damage
  • Summons a Totem which uses the Supported Skill
  • Totem lasts 12 seconds
  • Deals 133% of Base Damage
  • 18% more Melee Damage while Totem is Active
  • 50% increased Totem Placement speed
  • +10 to Melee range
  • Melee Physical Damage Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills deal 49% more Melee Physical Damage
  • Supported Skills deal 49% more Damage with Bleeding and Poison caused by Melee Hits
  • Supported Skills deal 10% increased Melee Physical Damage
  • Elemental Damage with Attacks Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • 10% increased Elemental Damage with Attack Skills
  • Supported Attack Skills deal 54% more Elemental Damage
  • Concentrated Effect Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills deal 54% more Area Damage
  • Supported Skills have 30% less Area of Effect
  • Supported Skills deal 10% increased Area Damage


  • Leap Slam
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • 39% increased Stun Duration against Enemies that are on Full Life
  • Deals 120% of Base Damage
  • +0.55 seconds to Attack Time
  • 20% increased Stun Duration on enemies
  • Damaging Hits always Stun Enemies that are on Full Life
  • Faster Attacks Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +18%
  • Supported Skills have 53% increased Attack Speed
  • Fortify Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills deal 10% increased Attack Damage
  • Supported Skills grant Fortify on Melee hit
  • Supported Skills have 34% increased Fortify duration
  • Supported Skills deal 34% more Damage with Ailments caused by Melee Hits
  • Supported Skills deal 34% more Melee Damage


  • Unlinked:
    Blood Rage
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Base duration is 10.80 seconds
  • 20% increased Attack Speed
  • 1.2% of Attack Physical Damage Leeched as Life
  • You take 4% of your Maximum Life per second as Physical Damage
  • You take 4% of your Maximum Energy Shield per second as Physical Damage
  • 25% chance to gain a Frenzy Charge on Kill
  • Anger
    -
    Click to expand
  • Level 20 (Max)
  • +19 to radius
  • You and nearby allies deal 109 to 155 additional Fire Damage with Attacks
  • You and nearby allies deal 99 to 140 additional Fire Damage with Spells
  • Herald of Ash
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Base duration is 4.00 seconds
  • Gain 15% of your Physical Damage as Extra Fire Damage
  • 15% increased Fire Damage
  • 38% more Burning Damage
  • 12% more Spell Fire Damage
  • Base Burning Damage is 25% of Overkill Damage
  • Molten Shell
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Base duration is 3.00 seconds
  • 20% increased Skill Effect Duration
  • 858 additional Armour
  • This Skill's Cooldown does not recover during its effect
  • 75% of Damage from Hits is taken from the Buff before your Life or Energy Shield Buff can take Damage equal to 20% of your Armour, up to a maximum of 10000
  • Reflects 3000% of Damage taken from Buff as Fire Damage when Buff expires or is depleted
  • Berserk
    -
    Click to expand
  • Level 20 (Max)
  • Quality +23%
  • Lose 5 Rage per second
  • At least 5 Rage required to start Berserking
  • 20% more Damage with Attacks
  • 20% more Attack Speed
  • 30% more Movement Speed
  • 19% less Damage taken
  • Each second, 20% more Rage loss Rate
  • 23% increased Attack Damage
  • This Skill's Cooldown does not recover during its effect



  • Videos:
    Spoiler

    3.7 videos:


    3.6 videos with Daresso's:


    Old videos with Belly:



    FAQ:
    Spoiler

    I'm dying a lot, really squishy. Help?
    Spoiler
    Make sure you have:
    -> At least 6k life
    -> An instant life flask
    -> Check the flask section, for flasks to map with. (You can use a basalt instead of a silver if you want).
    -> Granite + Molten shell saves lives.
    -> Defensive nodes on the tree (soul of steel, juggernaut)
    -> Have atleast 3-4k armour. I highly recommend using an astral plate over carcass jack. Check the armour section for mods.


    Porcupines?
    Spoiler
    Some things I can think of, in order of importance:

    -> Make sure you have fortify up.
    -> Pop lion's roar, then molten shell before killing them.
    -> Make sure you have atleast 3-4k armour. Use an astral plate over Carcass Jack.
    -> Place your totem and take cover.
    -> If you want to be absolutely sure, drop the totem setup completely and run cdwt + some offering skill.

    I ran a T14 Orchard (which always has porcupines) with some bonus dmg as lightning to test. I have 3k armour and 6.2k life. Lion's roar, molten shell and fortify saves me, even if I jumped right into packs and cycloned. Without them I was getting one shot every single time. My hp was still dropping really low, so I ran cdwt + offering and that works really well. I barely ever dropped below half hp.

    I wouldn't drop the totem or its links personally just for porcupines. I'd just do the rest, and you should be fine. Given a really bad ele map, or chrome porcupines, I'd just drop a totem and take cover.


    Changelog:
    Spoiler

    Added guide?
    Added Levelling trees
    Edited some gear section descriptions.
    Added Daresso's entry.
    Added videos.
    Added a budget, non Xoph's Blood pastebin and tree.
    Added videos with Daresso's.
    Removed Xoph's version pob, will see later.
    Updated gems.
    Update chest and pob.
    Changed ascendancy order. Think aspect of carnage is better grabbed in merc.
    Dropped VP. Got more life nodes.
    Uber Elder video.
    Changed flasks, chest for more defense.
    Check FAQ for tips on surviving.


    Other guides:

    fatfat664
    Nov 24, 2018 10:18:28 AM

    Looks great. I'll give it a try next league.

    FearGX
    Nov 29, 2018 06:53:20 AM

    I realize people would like to see some gameplay. I could record some shaper, guardian runs, but I want to do it with the Vaal Ancestral Warchief (so its complete) and I don't have it yet.

    It's coming over from delve when league ends cause the prices for those in standard are ridiculous. So please be patient, I'll be posting those Dec 5-6.

    fatfat664
    Nov 29, 2018 07:05:45 AM

    A small ask, if you could add Passive Tree and to PoB every 20 or so points for people so they know which points to spend first, that would be helpful.

    FearGX
    Nov 29, 2018 07:16:28 AM

    Added levelling trees.

    fatfat664
    Dec 01, 2018 05:39:46 AM

    Added videos. Gl with Betrayal.

    fatfat664
    Dec 07, 2018 10:50:37 AM

    Im new to this game and trying this build but I've questions.

    Firstly, im lvl 40 and doing very little damage although im kinda tanky. But its not a good thing because i can't stop the transportations in this league. I think its because i haven't got any core legendary items yet like weapon.

    Secondly, why we have all the support gems but it doesnt require links between them? whats the purpose on that?


    Thank you for the build.

    veron1903
    Dec 08, 2018 19:35:08 PM

    "
    Firstly, im lvl 40 and doing very little damage although im kinda tanky. But its not a good thing because i can't stop the transportations in this league. I think its because i haven't got any core legendary items yet like weapon.


    Yes before you get the weapon, damage is low, that's why I recommend getting Crave the Slaughter and Rite of Ruin as your first two ascendancy nodes. The rage should help with the damage. Try getting the weapon damage nodes, maybe they'll help.

    "
    Secondly, why we have all the support gems but it doesnt require links between them? whats the purpose on that?


    So normally, you have a skill via a gem that needs to be linked with support gems to be supported. Ngamahu's Flame has a build in skill called Molten burst (you can press 'C' and look for it on the skill bar once you have the weapon equipped) which triggers on hit. Since Molten Burst is built in, not via a gem, simply socketing gems in the weapon acts as links to the skill, giving us a 7L skill. (Molten Burst + 6 support gems)

    fatfat664
    Dec 09, 2018 00:17:00 AM

    "
    fatfat664 wrote:
    "
    Firstly, im lvl 40 and doing very little damage although im kinda tanky. But its not a good thing because i can't stop the transportations in this league. I think its because i haven't got any core legendary items yet like weapon.


    Yes before you get the weapon, damage is low, that's why I recommend getting Crave the Slaughter and Rite of Ruin as your first two ascendancy nodes. The rage should help with the damage. Try getting the weapon damage nodes, maybe they'll help.

    "
    Secondly, why we have all the support gems but it doesnt require links between them? whats the purpose on that?


    So normally, you have a skill via a gem that needs to be linked with support gems to be supported. Ngamahu's Flame has a build in skill called Molten burst (you can press 'C' and look for it on the skill bar once you have the weapon equipped) which triggers on hit. Since Molten Burst is built in, not via a gem, simply socketing gems in the weapon acts as links to the skill, giving us a 7L skill. (Molten Burst + 6 support gems)


    Thank you!

    Do you have any recommendations on how to get the weapon?

    veron1903
    Dec 09, 2018 17:20:03 PM

    "
    Do you have any recommendations on how to get the weapon?


    It's not possible afaik to deterministically farm the weapon, so you either get lucky and manage to get is a drop (not realistic), or you buy it from someone. if you're unaware you can buy it via poe.trade.

    fatfat664
    Dec 09, 2018 23:50:20 PM
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