Forum Index Templar [3.6] Crit. Staff Cyclone, 1 M+ Shaper dps, 100% Elemental Damage (Shaper Video online)

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Hi All,

Templar/Inquisitor Staff Build

3.7 Version, (more damage, updated Items, updated skill tree, new Videos (deathless Shaper kill))

- with buffs 1 Million+ Shaper DPS (it's possible to get 1,5-2,5 Million).
- Without Buffs about 500K+ Shaper DPS. 6500+ HP, with Kaom's Heart even 8000+
- ignores elemental resistances on crit
- crit chance 85%-100%, effective crit chance 75%-95%
- Labyrinth is easy because of high life regeneration
- Not out of the box possible to play elemental reflect maps, but all other maps can be played (also Tier 15 and Guardians) - For elemental reflect maps I use Hegemony's Era Staff and deactivate Heralds and Hatred.
- Good chance to shock, chill enemies with shock on block (Staff) attack damage, and to shock via Vessel of Vinctar
- nearly always consecrated ground and so immune to alignments (ascendency 'Pious Path')
- not immortal but tanky.

Your damage calculation

Your damage calculation (flasks ignored):

Main damage you cause due to ignoring elemental resistances on critical strike (Ascendency). And the Staff gives you 100% Elemental Damage. It converts 50% to cold and 50% to lightning. Also Hatred the amulet and Herald of Ash gives you extra physical damage as elemental damage.
You have
- 70% to Lightning
- 90% to Cold
- 15% to Fire

- A Staff with good physical Base damage

'more' multiplier with Skill gems 'Elemental Damage with Attacks' and 'Elemental Focus' and 'Hatred' (131% more for fire and lightning, 173% more for cold)

'increased' physical damage -> all is converted to 175% Elemental Damage

'increased' elemental damage

- High Crit Chance: your Critical Strikes have a 400%+ Multiplier



Pastebin Passive Tree

https://pastebin.com/v0h94zR0 -> More dps with other Gloves and Amulet, with Starkoja's Head and skill tree changed (vs Shaper kill tree) a bit (3 Points)

https://pastebin.com/3ZPBsxL6 -> Used killing shaper

https://pastebin.com/GvEn2Yfv (More Damage with gifts from above and another amulet, but less regeneration + Leech)




Screen Shots (Damage)

Without Buffs (just standing around in the hideout)




Equipment

The Stormwall
Royal Staff
Click to expand
  • +18% Chance to Block Attack Damage while wielding a Staff
  • +15% Chance to Block Attack Damage while wielding a Staff
  • Adds 250 to 278 Physical Damage
  • 35% increased Critical Strike Chance
  • 50% of Physical Damage Converted to Cold Damage
  • 50% of Physical Damage Converted to Lightning Damage
  • Cannot be Shocked while Chilled
  • 36% chance to Chill Attackers for 4 seconds on Block
  • 30% chance to Shock Attackers for 4 seconds on Block
  • You cannot control the storm,

    but you can utilise it.

    Apocalypse Claw
    Spiked Gloves
    Click to expand
  • 20% increased Melee Damage
  • Adds 6 to 9 Physical Damage to Attacks
  • 17% increased Attack Speed
  • +370 to Accuracy Rating
  • +25 to Armour
  • +25 to maximum Life
  • +11% to Cold Resistance
  • +69 to maximum Life
  • Bronn's Lithe
    Cutthroat's Garb
    Click to expand
  • +2 to Level of Socketed Movement Gems
  • 10% increased Attack Speed
  • 50% increased Damage with Movement Skills
  • 241% increased Evasion Rating
  • 10% increased Movement Speed
  • 15% increased Attack and Cast Speed if you've used a Movement Skill Recently
  • Forget your kite shield. Just put the biggest man

    in the field between you and the archers.

    Fate Tether
    Stygian Vise
    Click to expand
  • Has 1 Abyssal Socket
  • +21 to Strength
  • +49 to maximum Energy Shield
  • +91 to maximum Life
  • +38% to Cold Resistance
  • +43% to Lightning Resistance
  • 32% increased Elemental Damage with Attack Skills
  • Dire Span
    Vaal Greaves
    Click to expand
  • +51 to Armour
  • +87 to maximum Life
  • +44% to Cold Resistance
  • +24% to Chaos Resistance
  • 25% increased Movement Speed
  • +20% to Fire and Cold Resistances
  • Dusk Turn
    Two-Stone Ring
    Click to expand
  • +16% to Fire and Lightning Resistances
  • Adds 2 to 47 Lightning Damage to Attacks
  • +363 to Accuracy Rating
  • +15 to maximum Energy Shield
  • +74 to maximum Life
  • +26% to Chaos Resistance
  • 5% increased Attack Speed
  • Eagle Knuckle
    Topaz Ring
    Click to expand
  • +30% to Lightning Resistance
  • +51 to Strength
  • Adds 5 to 8 Fire Damage to Attacks
  • +15% to all Elemental Resistances
  • +43% to Fire Resistance
  • 35% increased Elemental Damage with Attack Skills
  • +54 to maximum Life


  • either:
    Starkonja's Head
    Silken Hood
    Click to expand
  • +69 to Dexterity
  • 50% reduced Damage when on Low Life
  • 10% increased Attack Speed
  • 25% increased Global Critical Strike Chance
  • 117% increased Evasion Rating
  • +99 to maximum Life
  • 150% increased Global Evasion Rating when on Low Life
  • There was no hero made out of Starkonja's death,

    but merely a long sleep made eternal.

    Rapture Clasp
    Amber Amulet
    Click to expand
  • +30 to Strength
  • +14 to all Attributes
  • Adds 5 to 60 Lightning Damage to Attacks
  • 10% increased Mana Regeneration Rate
  • Gain 15% of Physical Damage as Extra Cold Damage
  • Gain 20% of Physical Damage as Extra Lightning Damage
  • 27% increased Global Critical Strike Chance
  • (best option I think at the moment)
    or:
    Rat's Nest
    Ursine Pelt
    Click to expand
  • 15% increased Attack Speed
  • 74% increased Global Critical Strike Chance
  • 150% increased Evasion Rating
  • 21% increased Rarity of Items found
  • 10% increased Movement Speed
  • 10% reduced Character Size
  • A lad with no fear of the pest

    Let rats fill his helmet in jest

    When they picked his skull clean

    Where his head should have been

    Was naught but a vermin-filled nest!

    Apocalypse Rosary
    Jade Amulet
    Click to expand
  • +29 to Dexterity
  • +302 to Accuracy Rating
  • 4% increased Armour
  • +83 to maximum Life
  • Regenerate 18.2 Life per second
  • +12% to all Elemental Resistances
  • 21% increased Maximum total Recovery per second from Life Leech
  • (more magic find, 10% more movement speed, less damage, more life leech)


    Luminous Glisten
    Crimson Jewel
    Click to expand
  • 8% increased Attack Speed with Staves
  • +12% to Melee Critical Strike Multiplier
  • 6% increased maximum Life
  • 12% increased Area Damage
  • Rapture Shine
    Crimson Jewel
    Click to expand
  • 16% increased Damage with Staves
  • +14% to Melee Critical Strike Multiplier
  • 7% increased maximum Life
  • 11% increased Melee Damage
  • Viper Cry
    Crimson Jewel
    Click to expand
  • 9% increased Damage
  • 8% increased Attack Speed with Staves
  • +15% to Melee Critical Strike Multiplier
  • 7% increased maximum Life
  • Behemoth Goad
    Crimson Jewel
    Click to expand
  • 6% increased Attack Speed with Staves
  • +14% to Melee Critical Strike Multiplier
  • 7% increased maximum Life
  • 11% increased Melee Damage
  • Carrion Hope
    Crimson Jewel
    Click to expand
  • 9% increased Damage
  • 8% increased Attack Speed with Staves
  • +13% to Melee Critical Strike Multiplier
  • 6% increased maximum Life
  • Empyrean Eye
    Crimson Jewel
    Click to expand
  • 7% increased Attack Speed with Staves
  • +14% to Melee Critical Strike Multiplier
  • 7% increased maximum Life
  • 11% increased Area Damage
  • Pandemonium Desire
    Crimson Jewel
    Click to expand
  • 8% increased Attack Speed with Staves
  • +11% to Global Critical Strike Multiplier
  • +15% to Melee Critical Strike Multiplier
  • 7% increased maximum Life


  • Diamond Flask of Staunching
    -
    Click to expand
  • Immunity to Bleeding during Flask effect Removes Bleeding on use
  • Atziri's Promise
    Amethyst Flask
    Click to expand
  • 2% of Chaos Damage Leeched as Life during Flask effect
  • Gain 23% of Physical Damage as Extra Chaos Damage during effect
  • Gain 15% of Elemental Damage as Extra Chaos Damage during effect
  • "Death needs not your understanding. It needs only your loyalty."

    - Atziri, Queen of the Vaal

    Lion's Roar
    Granite Flask
    Click to expand
  • Adds Knockback to Melee Attacks during Flask effect
  • Knocks Back Enemies in an Area when you use a Flask
  • 75% chance to cause Enemies to Flee on use
  • 33% more Melee Physical Damage during effect
  • A sprinkle of hunger, a spoonful of menace

    and three generous cups of Might.

    Taste of Hate
    Sapphire Flask
    Click to expand
  • 20% of Physical Damage from Hits taken as Cold Damage during Flask effect
  • Gain 29% of Physical Damage as Extra Cold Damage during effect
  • 30% chance to Avoid being Chilled during Flask effect
  • 30% chance to Avoid being Frozen during Flask effect
  • A sip will freeze your lips,

    A swig will chill your heart,

    A glass will still your soul.

    Vessel of Vinktar
    Topaz Flask
    Click to expand
  • 81% increased Charges used
  • Shocks nearby Enemies during Flask effect, causing 10% increased Damage taken
  • You are Shocked during Flask effect, causing 50% increased Damage taken
  • Adds 30 to 115 Lightning Damage to Attacks during Flask effect
  • 20% of Lightning Damage Leeched as Life during Flask effect
  • The great city of storms, washed away by Vinktar's thirst for power.



    - The Staff is Essential, it converts all of your damage to elemental damage, it has high block chance and you shock and chill enemies on a block. - you can get nearly the same amount of damage with Hegemony's Era if you skill to Winter Spirit and use Physical To Lightning support gem, but then you can't take Vitality Void and you will have less life.

    - Take Life on all rare items, because you don't have on the uniques.

    - Try to get also some energy shield (200-300) in addition, because you get 200 energy shield regeneration from Consecrated Ground (nearly always)

    - Take some accuracy on Rings/Amulet/Gloves so that you reach at least 90% hit chance.

    - Take Resistances spread over the rare items (also the Jewels if needed) that you reach 75%. Other mods should increase damage: 'To Physical Damage' and additional 'Critical Multiplier' and 'increased attack speed' is the best option, because it scales good (you convert it and you get physical as extra cold / fire / chaos)

    - Flasks: You need only one flask to remove bleeding. Because of the Ascendency, you are nearly immune to ailments (pious path). All other flasks increase damage and defenses. Because of the immunity, you can easily use the Vessel of Vinctar! At the moment I use a Diamond Flask to get even more damage.

    - Important: You will have problems with DEX perhaps, so you must have some Dexterity (30+) on your equipment - if you do not have enough you can take the +30 Node on the left side of the tree


    Skill Gems - Setup

    6L Armor, Bronn's Lithe G-R-R-B-B-B, Difficult to obtain
    ...if you don't want to use Bronn's Lithe (-20% damage) you can put these gems also the 6 link staff...
    Vaal Cyclone
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Deals 54% of Base Damage
  • 28 to 42 Added Attack Physical Damage
  • 10% increased Area of Effect
  • 8% increased Area of Effect per 1 additional Melee range
  • 30% less Movement Speed
  • First Hit deals 50% less Damage
  • Gains 1 Stage every 0.2 seconds while Channelling
  • Maximum 6 Stages
  • +1 to radius per Stage
  • Lose 1 Stage every 0.3 seconds while not Channelling
  • Cyclone (G)
    Concentrated Effect Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills deal 54% more Area Damage
  • Supported Skills have 30% less Area of Effect
  • Supported Skills deal 10% increased Area Damage
  • Concentrated Effect (B), for mapping use Increased Area of Effect
    Elemental Focus Support
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • Supported Skills deal 50% more Elemental Damage
  • Supported Skills cannot inflict Elemental Ailments
  • Supported Skills deal 10% increased Elemental Damage
  • Elemental Focus (B), for Mapping you can also use here Item Rarity Support
    Increased Critical Strikes Support
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • Supported Skills have 110% increased Critical Strike Chance
  • Supported Skills have +2% to Critical Strike Chance
  • Increased Critical Strike Support(B)
    Elemental Damage with Attacks Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +21%
  • 10% increased Elemental Damage with Attack Skills
  • Supported Attack Skills deal 54% more Elemental Damage
  • Elemental Damage with Attacks Support (R)
    Melee Physical Damage Support
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • Supported Skills deal 50% more Melee Physical Damage
  • Supported Skills deal 50% more Damage with Bleeding and Poison caused by Melee Hits
  • Supported Skills deal 10% increased Melee Physical Damage
  • Melee Physical Damage (R)

    6L Weapon, The Stormwall G-R-R-R-B-B
    ...active...
    Cast On Critical Strike Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills deal 39% more Spell Damage
  • Supported Attacks will Trigger a Supported Spell when you Crit an Enemy
  • You cannot Cast Supported Triggerable Spells directly
  • Supported Skills have 20% increased Attack Critical Strike Chance
  • Supported Skills have 20% increased Spell Critical Strike Chance
  • Cast on Critical Strike Support
    Power Charge On Critical Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills have 20% increased Critical Strike Chance
  • Supported Skills have 54% chance to gain a Power Charge on Critical Strike
  • Supported Skills deal 4% more Damage per Power Charge
  • Power Charge on Critical, for Power Charges
    Enfeeble
    -
    Click to expand
  • Level 17
  • Quality +10%
  • Base duration is 10.60 seconds
  • +6 to radius
  • Cursed enemies have 20% reduced Accuracy Rating
  • Cursed enemies have -29% to Critical Strike Multiplier
  • Cursed enemies have 30% reduced Critical Strike Chance
  • Cursed Normal or Magic enemies deal 29% less Damage
  • Cursed Rare or Unique enemies deal 14% less Damage
  • Enfeeble
    Fortify Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills deal 10% increased Attack Damage
  • Supported Skills grant Fortify on Melee hit
  • Supported Skills have 34% increased Fortify duration
  • Supported Skills deal 34% more Damage with Ailments caused by Melee Hits
  • Supported Skills deal 34% more Melee Damage
  • Fortify, we want to have this buff
    Molten Shell
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Base duration is 3.00 seconds
  • 20% increased Skill Effect Duration
  • 858 additional Armour
  • This Skill's Cooldown does not recover during its effect
  • 75% of Damage from Hits is taken from the Buff before your Life or Energy Shield Buff can take Damage equal to 20% of your Armour, up to a maximum of 10000
  • Reflects 3000% of Damage taken from Buff as Fire Damage when Buff expires or is depleted
  • Molten Shell, COC for better defenses
    Consecrated Path
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • 50% of Physical Damage Converted to Fire Damage
  • Deals 184.2% of Base Damage
  • Base duration is 4.00 seconds
  • 10% increased Area of Effect
  • Deals up to 20% more Damage to closer targets
  • Consecrated Path or fighting Shaper I use Leap Slam, utility movement skill and to trigger COC

    In this 6-Link I want to have some utility to buff on Crit when jumping into the enemies.
    For mapping and spawning Frency Charges you can use "Cold Snap" instead of Enfeeble. I also tried another color setup with COC "Blade Vortex", Curse on Hit and Enfeeble.

    In general, feel free to change the 2nd 6-Link setup.

    4L Gloves B-R-R-R
    ...defensive, you don't need to recast you Minions in a fight...
    Cast when Damage Taken Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • This Gem can only Support Skill Gems requiring Level 70 or lower
  • Supported Skills deal 6% more Damage
  • You cannot Cast Supported Triggerable Spells directly
  • Trigger Supported Spells when you take a total of 3272 Damage
  • Supported Skills deal 10% increased Damage
  • Cast when Damage Taken (20)
    Summon Holy Relic
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Maximum 1 Summoned Holy Relic
  • 76% more Minion Movement Speed
  • Holy Relic's Nova Skill grants 103.1 Life regenerated per second to Allies
  • Holy Relic's Nova Skill grants 309 Life regenerated per second to Minions
  • Minions have 10% increased Area of Effect
  • Minions cannot Taunt Enemies
  • Summon Holy Relict
    Summon Stone Golem
    -
    Click to expand
  • Level 20 (Max)
  • Maximum 1 Summoned Golem
  • 68% increased Minion Maximum Life
  • Golems grant 105 Life Regenerated per second
  • Summon Stone Golem, for more damage the best choice is Ice Golem
    Vaal Ancestral Warchief
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • 20% increased Totem Damage
  • Summons a Totem which uses the Supported Skill
  • Totem lasts 12 seconds
  • Deals 133% of Base Damage
  • 18% more Melee Damage while Totem is Active
  • 50% increased Totem Placement speed
  • +10 to Melee range
  • Ancestral Warchief (you have to cast it yourself)

    4L Helm G-B-R-R
    ...for more damage
    Enlighten Support
    -
    Click to expand
  • Level 4 (Max)
  • Enlighten (Level 4), but (Level 3) is also ok
    Hatred
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • +19 to radius
  • 40% increased Area of Effect
  • You and nearby allies gain 25% of Physical Damage as Extra Cold Damage
  • You and nearby allies deal 18% more Cold Damage
  • Hatred
    Herald of Ash
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Base duration is 4.00 seconds
  • Gain 15% of your Physical Damage as Extra Fire Damage
  • 15% increased Fire Damage
  • 38% more Burning Damage
  • 12% more Spell Fire Damage
  • Base Burning Damage is 25% of Overkill Damage
  • Herald of Ash
    Herald of Purity
    -
    Click to expand
  • Level 20 (Max)
  • Quality +23%
  • Base duration is 12.00 seconds
  • Maximum 4 Summoned Sentinels of Purity
  • 23% increased Minion Movement Speed
  • Minions have 38% more Life
  • Adds 25 to 37 Physical Damage to Attacks
  • Adds 25 to 37 Physical Damage to Spells
  • Summon a Sentinel of Purity when you Kill an Enemy
  • 20% chance to Summon a Sentinel of Purity when you Hit a Rare or Unique Enemy
  • Minions deal 95% more Physical Damage
  • Herald of Purity
    If you have too less mana you can take less life in the middle (see tree) and go to Tireless node (about 100 less life, but about 10 mana less needed to use cyclone)

    4L Boots G-B-B-R
    ...defensive...
    Cast when Damage Taken Support
    -
    Click to expand
  • Level 1
  • Quality +20%
  • This Gem can only Support Skill Gems requiring Level 38 or lower
  • Supported Skills deal 70% less Damage
  • You cannot Cast Supported Triggerable Spells directly
  • Trigger Supported Spells when you take a total of 528 Damage
  • Supported Skills deal 10% increased Damage
  • Cast when damage is taken (1)
    Phase Run
    -
    Click to expand
  • Level 3
  • Base duration is 1.80 seconds
  • Base secondary duration is 0.20 seconds
  • 31% increased Movement Speed
  • 21% more Melee Physical Damage
  • 100% increased Skill Duration per Frenzy Charge removed
  • 50% reduced Visibility to Enemies
  • Buff grants Phasing
  • Phase Run (1)
    Immortal Call
    -
    Click to expand
  • Level 3
  • Quality +20%
  • Base duration is 1.00 seconds
  • 20% increased Skill Effect Duration
  • 20% increased Buff Duration per Endurance Charge removed
  • This Skill's Cooldown does not recover during its effect
  • 26% less Elemental Damage taken
  • 26% less Physical Damage taken
  • 15.0% less Physical Damage taken per Endurance Charge removed
  • Immortal Call (1)
    Increased Duration Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills have 74% increased Skill Effect Duration
  • Increased Duration Support (20)

    --> Amongst other things I tried
    - Cast when Damage Take (1), Immortal Call (3), Ancestral Warchief (20), Blind Support (20), which is also ok - then you need (R-R-R-G)


    Playstyle

    * Use Consecrated Path to jump in combat and get Power Charges, Molten Shell and also Fortify, use Cyclone afterward.
    * Use Leap Slam to overcome obstacles faster or jump out of combat.
    * Character is tanky because of about 1850 life leech and about 950+ life regeneration.
    * Melee avoidance (Block/Evasion) is about 60% with this setup (pob).
    * With Fortify and any armor flask on, we have good physical damage. reduction (up to 60%)

    General

    Key item with this Passive Tree is the Staff (The Stormwall), it converts all physical damage to cold and lightning. Also, because it's a staff, it gives you a good block chance, so evasion and physical damage reduction are low but ok. Also because of the massive damage, you won't get much damage while map clearing.

    Ascendency

    * Go to Inevitable Judgement for ignoring Elemental Resistances
    * Go for Pious Path, it has some advantages:
    - you gain extra Mana Regeneration - this is important because most mana is reserved.
    - you create Consecrated Ground, so nearly all the time you have additional Regeneration (6%) and
    - you get 40% increased damage
    - you get 200 Energy Shield Regeneration
    - you are immune to ailments on Consecrated Ground
    - and because of this you only need one Flask for don't be frozen, do not bleed, don't be shocked: Surgeon's Sulphur Flask

    --> All in all for pure damage it is better to take Augury of Penitence and Instruments of Virtue, but especially the passive abilities (immunity vs ailments) are worth to give up a small amount of damage.

    Map Cleaning / switch Skill Gems

    * For map cleaning and easy bosses you can use Increase Area of Effect Support (I use it nearly always but the Guardians).
    * Also I change Elemental Focus Support on map cleaning and put in Item Rarity Support. This Gem I only change when bosses are hard and map setup is difficult, too (rare map, no leach or regeneration).

    Jewel advise

    Because you have high Critical Strike change best Passive Tree Jewel options are Life + Critical Strike Multiplier + Increased Attack Speed With Staves (+ either more damage or Resistances if needed)

    Other Equipment options

    Body Armor:
    Instead of Bronn's Lithe, you can also use a rare Armor with Hitpoint and Resistances as long as you do not can get enough through other items. But you will lose a notable amount on damage (about 20%)
    Apocalypse Coat
    Glorious Plate
    Click to expand
  • +251 to Armour
  • 83% increased Armour
  • +109 to maximum Life
  • Regenerate 2.4 Life per second
  • +36% to Cold Resistance
  • +19% to Chaos Resistance


  • Also for getting 8000+ HP you can use Kaom's Heart and put Cyclone Setup into the staff. Remove setup in the Boots and put in 4L: Faster Attack Support, Leap Slam, Power Charge on Critical and i.e Fortify or Ice Bite or Blind Support.
    Kaom's Heart
    Glorious Plate
    Click to expand
  • Has no Sockets
  • 25% increased Fire Damage
  • +500 to maximum Life
  • The warrior who

    fears will fall.



    Belt: For more damage and less life you can use Belt of the Deceiver
    Belt of the Deceiver
    Heavy Belt
    Click to expand
  • +14% to all Elemental Resistances
  • 25% increased Global Physical Damage
  • You take 30% reduced Extra Damage from Critical Strikes
  • +39 to maximum Life
  • +14% to all Elemental Resistances
  • Nearby Enemies are Intimidated
  • In battle, virtue matters not.

    Only victory.



    Amulet: For more damage and less Leech:
    Chimeric Charm
    Citrine Amulet
    Click to expand
  • +23 to Strength and Dexterity
  • Adds 5 to 12 Physical Damage to Attacks
  • Adds 5 to 8 Fire Damage to Attacks
  • +400 to Accuracy Rating
  • +78 to maximum Life
  • +22% to Chaos Resistance
  • 27% increased Global Critical Strike Chance

  • --> if you can get a good elder amulet with physical as extra cold and physical as extra lightning damage than you can do even 20%+ more damage!

    Storm Palm
    Titan Gauntlets
    Click to expand
  • +30 to Strength
  • Adds 4 to 10 Physical Damage to Attacks
  • 16% increased Attack Speed
  • 91% increased Armour
  • +89 to maximum Life
  • +219 to Accuracy Rating


  • Flask options:
    Surgeon's Sulphur Flask of Staunching
    -
    Click to expand
  • Creates Consecrated Ground on Use
  • 20% chance to gain a Flask Charge when you deal a Critical Strike
  • Immunity to Bleeding during Flask effect Removes Bleeding on use
  • Rotgut
    Quicksilver Flask
    Click to expand
  • 71% increased Charges used
  • 50% chance to gain a Flask Charge when you deal a Critical Strike
  • 24% increased Movement Speed during Flask effect
  • Consumes Frenzy Charges on use
  • Gain Onslaught for 2 seconds per Frenzy Charge on use
  • 50% increased Duration
  • Rancid, rotten, and wicked are those that dare to taste my serum.

    Ample Diamond Flask of Iron Skin
    -
    Click to expand
  • +10 to Maximum Charges
  • 100% increased Armour during Flask effect


  • You can use Sulphur Flask instead of Diamond Flask to create an additional consecrated ground - so stationary bosses get 10% more damage (see also ascendency 'Sanctuary')



    Skill Gem setup options

    * Six links on armor. If you use another armor you can put the Cyclone Setup also in the staff.

    * Second six link isn't necessary but nice for cleaning. Teleport with Consecrated path in the Group of enemies to get Frency and Power Charges optional you can also use onslaught Support instead of using Leap Slam or Increase Critical Strike Chance

    * Leap Slam I only use for movement but not for damage. So also here it is possible to use use a Totem skill gem.

    * Don't use Blood Rage - you will lose the energy shield and 200+ hp Regeneration

    * Summon Ice Golem instead of Stone Golem is possible for more damage but less life regeneration

    * if you do not have an Enlighten Support on Level 3 dismiss Herald of Ash

    Bandits

    Take 2 passive points


    Turba
    Nov 15, 2018 13:59:27 PM

    Would love to see a video showcasing the build

    Aethilius
    Nov 17, 2018 20:46:57 PM

    some videos added

    Turba
    Nov 18, 2018 11:34:44 AM

    Added Shaper Video and update to 3.6, also PasteBin link updated

    Turba
    Apr 07, 2019 13:23:56 PM

    Some Videos added:

    Maze of the Minotaur

    Pit of the Chimera

    Lair of the Hydra

    (also added to 'videos' section above)

    Turba
    Apr 17, 2019 21:03:39 PM

    Hi and thank you for your build. I have a question, is consecrated path your main way for applying consecrated ground? I feel like we are never stationary with cyclone. Do you pause briefly to get buff going then cyclone away? Thanks for your input.

    BetRoven
    Apr 22, 2019 22:50:36 PM

    No, with the ascendency 'pious path' of the inquisitor you start creating consecrated ground each time your cyclone ends and restarts (without stopping). The effects last four you the next 4 seconds ('pious path'). If you are watching the videos, you can see that the counter restarts counting with 4 seconds while using cyclone also without stopping!
    But yes, so you do not stand on the consecrated ground all the time but you get the effect of the ground nearly always - only if you are running through an empty dungeon you will lose it.

    -->
    so you are
    - immune to alignments 'always'
    - and you have the additional damage 20% on consecrated ground
    - and energy shield regeneration (200)
    - and mana regeneration (15)
    - and life regeneration (6%)
    - you do not have always the bonus '10% more damage vs. enemies on consecrated ground' - (pob do not show this bonus; and you have enough damage output and do not need it really while map clearing and even during boss fight it's no problem if you do not have him on the consecrated ground)

    Also for stationary bosses, you can use the flask to create consecrated ground. The last days I also test 'Purifying Flame' in the staff the to proc on COC instead of 'Enfeeble'.
    You also can use the Holy Flame Totem in addition or instead of the Ancestral Warchief.
    But all in all, I think It's the best option as I use it.

    (For example in the minotaur boss fight, he stands on the consecrated ground created by the flask I think - you can see it for example at time 4:42 - then no 4-second timer is runnig below the consecrated ground symbol)

    Turba
    Apr 23, 2019 02:33:19 AM

    Thank you for clarifying with a detailed answer. I needed up picking pious path and can clearly see the buff getting applied even while cycloning!! Definitely glad I went that route. One last question, what pantheon do you run while mapping?

    BetRoven
    Apr 23, 2019 03:16:11 AM

    I do not change it for mapping - It is always set to

    major: Soul of Solaris
    minor: Soul of Gruthkul

    My advice is to use Soul of Lunaris.

    Turba
    Apr 23, 2019 03:39:20 AM

    Seems to me that you could be clearing just with Consecrated path and using Vaal Cyclone for some faster clearing. Have you tested it ?

    Also, did you consider Reckoning and Vengeance ?

    Fuscalicious
    Apr 27, 2019 04:00:53 AM
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