Forum Index Shadow [3.8] Demi's Infinite Tinkerer, the Lightning Trap Saboteur (EVERYTHING/BUDGET VIABLE)

History







IF YOU PLAY ONE OF MY BUILDS, PLEASE SHOWCASE YOUR CHARACTER'S GEAR IN THIS THREAD FOR OTHERS TO SEE AND LEARN FROM <3

If you have any questions about the build, check the guide or read a few pages of questions and answers. Most likely it's already been answered by myself or someone else. If you still can't find it, join my Discord and ask in the Help Desk channel or come visit me on stream.

Please do not PM me ingame or on the forums with build guide questions. All of your answers can be found here.

3.4 DELVE CHANGES:

TLDR: We throw 1 less trap due to Cluster Trap nerfs but the base damage of Lightning Trap was boosted by 40% and that overcompensates. BUILD GOT STRONGER YEET

3.5 BETRAYAL CHANGES:

Eldritch Battery was buffed! It's now EVEN EASIER to reach infinite mana! Once you pick the keystone and get a good amount of energy shield, it should replenish faster than you can spam traps (even without Tinkerskin to refill).

3.6 SYNTHESIS CHANGES:

Buffs to Lightning Trap and Ice Trap. Serious Buffs. We are golden for take off. The new damage rolls are much higher than before, that means we can drop some damage on tree/gear and prioritize life/surviveability even further! The main POB now has 5 leveling trees and the new skill tree in it. The other snapshots can still be used to check out the gear. Enjoy!

further edit: PURIFYING FLAME IS INSANE WITH TRAPS LOL FULL SCREEN CONSECRATED GROUND SHOCKWAVES OF DEATH THAT YOU CAN STATSTICK? OK
https://youtu.be/F2KvWbXga20

3.7 LEGION CHANGES:

Feels more or less the same damage-wise but we did get some nice quality of life buffs with movement skills instant casting on the first use and the new Steelskin gem to replace Immortal Call.

3.8 Blight Changes:
We lost some regen from Ascendancy as well as the Shaper +1 trap thrown gloves mod. But Skitter bots should make up for the damage loss and we had more regen than RF builds anyways lul.

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Video Guide!

>>>>>>>>>> https://youtu.be/NIanvIPDslU <<<<<<<<<<


UBER ELDER VS LIGHTNING TRAPS/ARC TRAPS

>>>>>>>>>> https://youtu.be/aHgoHX4AkuE <<<<<<<<<<


THIS BUILD CAN SERVE AS A TEMPLATE: YOU CHOOSE YOUR OWN SKILL!

3.5 SYNDICATE MASTERMIND DEATHLESS KILL:

>>>>>>>>>> https://youtu.be/2Jh7u3WTJzU

UBER ELDER DOWN IN BETRAYAL WITH 5 EX BUDGET

>>>>>>>>>> https://youtu.be/IjsCYwEw3NY <<<<<<<<<<

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So let's begin.

DO YOU LIKE BEING ABLE TO DELETE ENTIRE SCREENS WHILE LAUGHING MANIACALLY AT THE QUIET SHATTERING OF ENEMY CORPSES?

WHAT ABOUT HAVING INFINITE MANA SUSTAIN AND BEING NEARLY IMPOSSIBLE TO HIT?

OR HOW ABOUT BEING ABLE TO CLEAR ALL CONTENT ON A LOW BUDGET?!

IF YOU ANSWERED YES TO ANY OF THESE QUESTIONS, THEN THIS BUILD IS FOR YOU!

Q: Why Lightning Trap instead of (insert other skill)?

Short answer: Because it's better and more fun.
Long answer: You can choose literally any skill with traps and it will perform admirably with this guide. If you want to play *insert other spell skill here*, feel free. Just make sure to remove any projectile/lightning related skill nodes/gear bits/jewel stats and make them fit the skill you choose.

https://pathofexile.gamepedia.com/Lightning_Trap

LIST OF OTHER SKILLS YOU CAN USE:

A: Literally any spell ingame. Ice Trap, Arc, Firestorm, Bladefall, Fire Trap, Explosive Trap, Ball Lightning, etc.


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Path of Building Pastebin/Gear/Trees:

Spoiler

Just import this into Path of Building.

Full POB with leveling trees: https://pastebin.com/RpTVqKr9

If you click Tree on the top left of POB, it will display the skill tree in the right window. On the bottom left of that window there is a dropdown menu that says 5. There are 5 leveling trees there. Enjoy.



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My Gem Links IN ORDER OF PRIORITY:

Spoiler
6 Link Lightning Trap:
Lightning Trap, Cluster Trap, Trap and Mine Damage, Controlled Destruction, Pierce, Lightning Penetration

(controlled destruction doesn't mean you can't crit. if you use ele focus you can't shock/shatter. do not.)

For single target situations (like Uber Elder), you can swap in Slower Projectiles instead of Pierce.

4 Link Lightning Spire Trap
Lightning Spire Trap, Elemental Focus, Trap and Mine Damage, Lightning Penetration

3-5 Link Movement Skill:
Shield Charge, Faster Attacks, Fortify, Culling Strike, Blood Magic

4 Link CWDT:
Cast when Damage Taken, Steelskin, Enfeeble, Summon Lightning Golem

Keep an eye on the level of your CWDT. I prefer mine to go off when I take about 40% of my maximum life in damage. So if you had 6k life, set it to a level where it requires about 2k damage to proc. Level the other gems accordingly so they cast automatically.

Aura Setups
Wrath, Blasphemy/Enfeeble, Dread Banner

Support Skills
Bear Trap, Flame Dash, Portal


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Bandits:
Spoiler
Alira for Crit Multi/Resists

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LEVELING GUIDE:
Spoiler

Pick Shadow, stab Hillock, get to town, acquire Explosive Trap. Link it to whatever you want. Once you get "The Siren's Cadence" quest you'll get Lightning Trap. Use that until you're level 100!

Suggested Twinked Leveling Items:

Axiom Perpetuum, Crest of Perandus, Tabula Rasa, 2 minus mana cost Elreon Rings (or Incursion mana/mana cost rings), Karui Ward, Wanderlust, Doedre's Tenure, Goldrim, String of Servitude (with 46+ All Resistances), and some Quicksilver Flasks! Just make sure to upgrade your life and mana pots as you can and it should be a breeze.

If you're leveling SSF or in a new league, just look for rares that have decent Life + Resistances. Get attributes as you need, but try to make sure you have fairly high elemental resistances. Ideally, you'd have 75/75/75% ele res by the time you hit Act 7-9 and maintain that into maps.

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Skill Tree/Mechanics:
Spoiler

We mostly focus on getting life and trap damage/crit crit multi mods, alongside quite a few jewel sockets to help pad our life and damage.

Keystones:
I take Eldritch Battery in order to unlock our infinite mana combo with Tinkerskin. Since EB allows us to spend Energy Shield instead of mana, we can reserve 100% of our mana and be totally fine. Tinkerskin returns 50 mana per trap triggered by an enemy, so 200-250 mana back per throw. My traps only cost about 60 mana to toss out 4. Easy tossing, no mana potion required!

Phase Acrobatics goes hand in hand with our Born in Shadows ascendancy node. We blind all enemies in an AOE around us, kind of like Blasphemy linked to Enfeeble would. Great defensive buff against attacks AND spells.

Full POB with leveling trees: https://pastebin.com/M5fs8eX9



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Ascendancy Points:

Spoiler
Normal:
Perfect Crime
Bit of extra damage and a chance for traps to trigger twice (DOUBLE DAMAGE)

Cruel:
Chain Reaction
One of our main engines, this makes it so when a trap pops, all the nearby traps also trigger. EXPLOSIONSSSS

Merciless:
Pyromaniac
Immunity to Shock/Ignite, but also up to 20% REGEN FROM THROWING TRAPS?? LOL THAT'S MORE THAN RF BUILDS GET

Uber:
Born in the Shadows
We get to blind everything around us! Huge defensive boost, alongside some damage.

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PANTHEON POINTS

Spoiler
Soul of the Brine King
This helps us avoid being stunlocked (that's never fun) and if you get the Divine Vessels done, some Freeze/chill resistance.

Soul of Ryslatha
This allows us to passively gain Life Flask charges if we haven't used one. Great for running Uber Lab or any long boss fights without adds. With Divine Vessel, we get a huge buff to life recovery from flasks while on low life. Great for those random "oh god please don't die" moments.

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POB Damage Tooltips:

Spoiler



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Rare Gear Stat Priorities:

Spoiler
Make sure you're always resistance capped and have enough stats to equip your gear/gems first.

Weapon: Any rare with a ton of spell/lightning damage with flat elemental damage to spells. You can also use weapons like Heartbreaker, Divinarius, Doryani's Catalyst, or Singularity. Shimmeron sucks cause we can't shield charge soooOOOOo nah.

Helm: Aim for a high Life (80+), high resists, stats as needed helmet. If you're a rich kid, go for a Shaped helmet with additional damage to spells. If you get one with extra links/base crit chance to socketed spells, put your Lightning Spire Trap up there.

Chest: TINKERSKIN. There is no other option. This, combined with Eldritch Battery, allows for infinite spamming of traps because we get ES on trap trigger. So GOOOOOOOOD. Aim for a good life roll.

Gloves: Rares with high life/resists/stats, similar to the helmet. If you want to invest, you can get Shaped gloves with Crit Multi for socketed spells, that will apply to your Lightning Spire Trap for more boss DPS.

Boots: Rares with as much life/movespeed/resists, stats as needed. If you want to grab a pair of Elder boots with "Socketed Gems are supported by level 20 Fortify" and free up a link, feel free.

Belt: Get a rare Stygian Vise with good life and resists/stats if you need. Flask Effect Duration is pretty nice if you can get it..

Rings: I went for Shaped rares with Life/Resists/Stats as needed, with extra damage to spells. You'll primarily want to aim for extra Cold to spells, so your traps can shatter enemies and prevent annoying Porcupine deaths.

Amulet: Same as everything else, life/resists/stats as needed. If you'd like extra damage, you can get Spell Damage, Global Crit Chance/Multiplier, and on Shaped amulets you can even get up to 10% Elemental Penetration. Nice.

Betrayal League:

You can just multimod a Sambar Sceptre into this pile of garbage:



Step 1: Buy/loot a Sambar Sceptre,
Step 2: Transmute it to a magic item, alt spam for 1 property.
Step 3: Regal it into a 2 property rare.
Step 4: Annul it to 0 properties.
Step 5: Multimod into this pile of shit.


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Endgame Gear:

Spoiler
Try to keep in mind this is endgame potential. You want to aim for similar gear as you push higher and higher, but remember none of this is required to beat all content. If you're res-capped, have the stats you need, and are clearing maps just fine, then you're doing well.

Phoenix Etcher
Ambusher
Click to expand
  • 30% increased Global Critical Strike Chance
  • +1 to Level of Socketed Gems
  • 77% increased Spell Damage
  • Adds 4 to 60 Lightning Damage to Spells
  • 21% increased Attack Speed
  • 108% increased Critical Strike Chance for Spells
  • +27% to Global Critical Strike Multiplier
  • Tinkerskin
    Sadist Garb
    Click to expand
  • +1 to Level of Socketed Gems
  • 145% increased Evasion and Energy Shield
  • +82 to maximum Life
  • 22% increased Cooldown Recovery Speed for throwing Traps
  • 15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
  • 30% chance to gain Phasing for 4 seconds when your Trap is triggered by an Enemy
  • Recover 100 Life when your Trap is triggered by an Enemy
  • Recover 50 Energy Shield when your Trap is triggered by an Enemy
  • Thin is the line between mechanical genius and magic.

    Victory Duty
    Chiming Spirit Shield
    Click to expand
  • 10% increased Spell Damage
  • 56% increased Spell Damage
  • 99% increased Critical Strike Chance for Spells
  • +11 to maximum Energy Shield
  • +118 to maximum Life
  • +38% to Cold Resistance
  • +34% to Lightning Resistance
  • Blood Brow
    Magistrate Crown
    Click to expand
  • 64% increased Armour and Energy Shield
  • +95 to maximum Life
  • +48 to maximum Mana
  • +18% to Fire Resistance
  • +41% to Lightning Resistance
  • +30% to Cold Resistance

  • Corpse Paw
    Stealth Gloves
    Click to expand
  • Socketed Gems are Supported by Level 22 Trap
  • +18 to Evasion Rating
  • +112 to maximum Life
  • +48% to Fire Resistance
  • +48% to Cold Resistance
  • Skills which Throw Traps throw up to 1 additional Trap
  • +34 to maximum Energy Shield
  • Honour Pace
    Titan Greaves
    Click to expand
  • Socketed Gems are Supported by Level 20 Fortify
  • +82 to maximum Life
  • +33% to Fire Resistance
  • +46% to Lightning Resistance
  • 25% increased Movement Speed
  • +29% to Cold Resistance
  • Sorrow Scarab
    Onyx Amulet
    Click to expand
  • +15 to all Attributes
  • +15 to maximum Energy Shield
  • +84 to maximum Life
  • Damage Penetrates 10% Elemental Resistances
  • Can have multiple Crafted Modifiers
  • +23 to Strength
  • 24% increased Global Critical Strike Chance
  • Rapture Twirl
    Unset Ring
    Click to expand
  • Has 1 Socket
  • +11 to Dexterity
  • Adds 7 to 12 Physical Damage to Attacks
  • Adds 18 to 38 Cold Damage to Spells and Attacks
  • +79 to maximum Life
  • +16% to all Elemental Resistances
  • +12 Life gained on Kill
  • Hypnotic Knuckle
    Coral Ring
    Click to expand
  • +28 to maximum Life
  • +20 to Dexterity
  • Adds 19 to 40 Cold Damage to Spells and Attacks
  • +76 to maximum Life
  • +47 to maximum Mana
  • 17% increased Mana Regeneration Rate
  • +22% to Lightning Resistance
  • Honour Trap
    Stygian Vise
    Click to expand
  • Has 1 Abyssal Socket
  • +58 to Strength
  • +5 to Armour
  • +46% to Fire Resistance
  • +43% to Lightning Resistance
  • Reflects 5 Physical Damage to Melee Attackers
  • +64 to maximum Life


  • My Perfect +1 Trap gloves are available for Mirror service here:
    https://respoe.xyz/forum/view-thread/1753977

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    Budget-ish Delve SC Gear Example:

    Spoiler
    "

    Cataclysm Call
    Platinum Sceptre
    Click to expand
  • 30% increased Elemental Damage
  • 40% increased Spell Damage
  • Adds 4 to 59 Lightning Damage to Spells
  • 24% increased Attack Speed
  • +25% to Global Critical Strike Multiplier
  • +59 to maximum Mana
  • +6 Mana gained on Kill
  • Blood Weaver
    Fossilised Spirit Shield
    Click to expand
  • 17% increased Spell Damage
  • 41% increased Lightning Damage
  • 67% increased Critical Strike Chance for Spells
  • +89 to maximum Life
  • +34% to Fire Resistance
  • +30% to Lightning Resistance
  • Oblivion Ward
    Royal Burgonet
    Click to expand
  • +50 to Strength
  • +41 to Intelligence
  • +88 to maximum Life
  • Regenerate 12.9 Life per second
  • 61% increased Armour
  • Tinkerskin
    Sadist Garb
    Click to expand
  • 164% increased Evasion and Energy Shield
  • +87 to maximum Life
  • 10% increased Cooldown Recovery Speed for throwing Traps
  • 15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
  • 30% chance to gain Phasing for 4 seconds when your Trap is triggered by an Enemy
  • Recover 100 Life when your Trap is triggered by an Enemy
  • Recover 50 Energy Shield when your Trap is triggered by an Enemy
  • Thin is the line between mechanical genius and magic.

    Ghoul Mitts
    Titan Gauntlets
    Click to expand
  • Socketed Gems are Supported by Level 20 Trap
  • +12 to Dexterity
  • Adds 5 to 10 Physical Damage to Attacks
  • +17% to Lightning Resistance
  • 0.29% of Physical Attack Damage Leeched as Mana
  • Skills which Throw Traps throw up to 1 additional Trap
  • +58 to maximum Life
  • Blight March
    Legion Boots
    Click to expand
  • +30 to Strength
  • +88 to maximum Life
  • +18% to Fire Resistance
  • +5% to Chaos Resistance
  • 30% increased Movement Speed
  • Rift Clasp
    Jade Amulet
    Click to expand
  • +26 to Dexterity
  • Adds 3 to 6 Physical Damage to Attacks
  • 22% increased Lightning Damage
  • +31% to Global Critical Strike Multiplier
  • 14% increased Armour
  • +76 to maximum Life
  • +7% to all Elemental Resistances
  • Gloom Twirl
    Two-Stone Ring
    Click to expand
  • +15% to Cold and Lightning Resistances
  • +42 to Strength
  • +49 to maximum Life
  • +16% to all Elemental Resistances
  • 0.28% of Physical Attack Damage Leeched as Life
  • +24% to Fire Resistance
  • Foe Whorl
    Sapphire Ring
    Click to expand
  • +30% to Cold Resistance
  • +25 to Strength
  • +70 to maximum Life
  • +17 to maximum Mana
  • +11% to all Elemental Resistances
  • +21% to Cold Resistance
  • Mind Snare
    Stygian Vise
    Click to expand
  • Has 1 Abyssal Socket
  • +48 to Strength
  • +92 to maximum Life
  • +46% to Lightning Resistance
  • +24% to Fire Resistance
  • Experimenter's Diamond Flask of Heat
    -
    Click to expand
  • Immunity to Freeze and Chill during Flask effect Removes Freeze and Chill on use
  • 32% increased Duration
  • Catalysed Eternal Life Flask of Staunching
    -
    Click to expand
  • 50% increased Recovery rate
  • Immunity to Bleeding during Flask effect Removes Bleeding on use
  • The Wise Oak
    Bismuth Flask
    Click to expand
  • During Flask Effect, 10% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest
  • During Flask Effect, Damage Penetrates 15% Resistance of each Element for which your Uncapped Elemental Resistance is highest
  • The summer sun dries the soil and burns the leaves.

    The autumn rain extinguishes the flames.

    The spring bloom shades the wet earth.

    Nature is an eternal tug of war.

    Experimenter's Quicksilver Flask of Adrenaline
    -
    Click to expand
  • 29% increased Movement Speed during Flask effect
  • 31% increased Duration
  • Chemist's Basalt Flask of Warding
    -
    Click to expand
  • 25% reduced Charges used
  • Immune to Curses during Flask effect Removes Curses on use


  • _________________________________________________________________

    My Preferred Flasks:

    Spoiler
    The Wise Oak
    Bismuth Flask
    Click to expand
  • During Flask Effect, 10% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest
  • During Flask Effect, Damage Penetrates 20% Resistance of each Element for which your Uncapped Elemental Resistance is highest
  • The summer sun dries the soil and burns the leaves.

    The autumn rain extinguishes the flames.

    The spring bloom shades the wet earth.

    Nature is an eternal tug of war.


    If your lightning resist in ( ) in the Character Defense tab is higher than cold/fire, you get extra Penetration! If they are all the same, you get to take less damage from all three and get global Elemental Penetration.

    Catalysed Eternal Life Flask of Staunching
    -
    Click to expand
  • 50% increased Recovery rate
  • Immunity to Bleeding during Flask effect Removes Bleeding on use

  • Always need a bleed flask for those pesky stabby mobs. Increased recovery rate helps me be less dead faster.

    Chemist's Basalt Flask of Staunching
    -
    Click to expand
  • 23% reduced Charges used
  • Immunity to Bleeding during Flask effect Removes Bleeding on use

  • Physical mitigation for if we ever get hit. Aim for 23% or higher reduced charges used so you get 2 uses out of this flask.

    Experimenter's Quicksilver Flask of Adrenaline
    -
    Click to expand
  • 27% increased Movement Speed during Flask effect
  • 39% increased Duration

  • Gotta go fast.

    Chemist's Diamond Flask of Heat
    -
    Click to expand
  • 23% reduced Charges used
  • Immunity to Freeze and Chill during Flask effect Removes Freeze and Chill on use

  • This allows you to roll your critical chance twice, and then chooses the higher between the two. OP OP
    Oh and freeze immunity.

    You can get bleed/freeze/curse immunity on any 3 of your magic flasks. Just make sure you have all your bases covered somewhere.

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    Best in Slot Enchantments:

    Spoiler
    Gloves: Commandment of Winter/Spite/Reflection
    I prefer Winter, it's a Cold damage version of Ball Lightning. Crits and freezes anything that touches me. Spite will launch your weapon in 10 directions and leave chilled ground, nice little defensive buff. Reflection will spawn a clone of yourself that runs around and punches things, great distraction but if enemies have Chain can get you killed sometimes.

    Helm: Lightning Trap Penetrates 10% Lightning Resistance
    Huge damage boost for us. If you're using any other skill, pick the best enchant for that. Arc +2 Chains, for example.

    Boots: Damage Penetrates 10% of Enemy Elemental Resistances If You Haven't Killed Recently OR Adds 1-160 Lightning Damage If You Haven't Killed Recently
    This is up to you, I go for Pen. Since our traps do all the killing, we don't have to worry about dropping this bonus ever.

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    THE DEFENSE:

    Spoiler
    This build has quite a few layers of defense. Up to 20% Life Regen per second from throwing Traps. Fortify for 20% less damage taken from hits, that includes elemental hits. Our 75% elemental resists. A pretty large Area of Effect Blind. Basalt Flask for juicy phy mitigation. Enfeeble when we take damage. If your resists are balanced from Wise Oak, another 10% less damage taken from Fire/Cold/Lightning. Oh and we one shot the screen.

    Tinkerskin also heals us for up to 400 health PER TRAP THROW. Instantly. It's nice. Oh and gives us up to 200 Energy Shield per throw. My traps cost 50ish mana. INFINITE SUSTAIN!

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    Jewels:

    Spoiler
    Word of advice: Get whatever resist/stats you are lacking first. These are just a guideline. Prioritize LIFE ROLLS.

    Normal Jewel Stat Priority:
    1. Life
    2. Critical Multiplier with Lightning Skills/Crit Multi With Spells/Crit Multi With Elemental Skills
    3. Global Crit Multi
    4. Spell Damage/Spell Damage While Holding a Shield/Projectile Damage/Trap Damage
    5. Trap Throwing Speed
    6. Lightning Damage
    7. Stats/resistances ONLY if you need.

    Abyssal Jewel Stat Priority:
    1. Life
    2. Global Crit Multiplier
    3. Added Cold/Lightning to Spells/Added Cold/Lightning to Spells while Holding a Shield
    4. Damage Penetrates 2% Elemental Resistances If You Haven't Killed Recently
    5. Stats/resists ONLY if you need

    Some of mine:
    Whispering Lens
    Hypnotic Eye Jewel
    Click to expand
  • Adds 3 to 29 Lightning Damage to Spells
  • +27 to maximum Life
  • Adds 4 to 43 Lightning Damage to Spells while holding a Shield
  • Damage Penetrates 2% Elemental Resistance if you haven't Killed Recently
  • Phoenix Shard
    Cobalt Jewel
    Click to expand
  • 14% increased Spell Damage while holding a Shield
  • +10% to Global Critical Strike Multiplier
  • +15% to Critical Strike Multiplier for Spells
  • 7% increased maximum Life
  • Hypnotic Vessel
    Cobalt Jewel
    Click to expand
  • +7 to all Attributes
  • 4% increased Cast Speed
  • +15% to Critical Strike Multiplier with Lightning Skills
  • 7% increased maximum Life
  • Dragon Blood
    Crimson Jewel
    Click to expand
  • +11% to Global Critical Strike Multiplier
  • +16% to Critical Strike Multiplier with Lightning Skills
  • 7% increased maximum Life
  • 11% increased Projectile Damage
  • Oblivion Lens
    Cobalt Jewel
    Click to expand
  • 15% increased Trap Damage
  • +10% to Global Critical Strike Multiplier
  • 6% increased maximum Life
  • 3% increased Attack and Cast Speed
  • Armageddon Shine
    Cobalt Jewel
    Click to expand
  • 10% increased Damage
  • +18% to Critical Strike Multiplier with Lightning Skills
  • 6% increased maximum Life
  • 3% increased Attack and Cast Speed
  • Luminous Splinter
    Crimson Jewel
    Click to expand
  • You cannot be Cursed with Silence
  • +16 to Intelligence
  • +17% to Critical Strike Multiplier with Lightning Skills
  • 5% increased maximum Life

  • _________________________________________________________________

    General Mapping Advice:

    Spoiler
    WE CAN DO EVERY MAP MOD! No regen is slightly annoying, but since our traps are doing the damage, no leech/reflect are both a non issue. I personally only reroll ridiculously high damage maps and Temporal Chains. No one likes Temp Chains.

    _________________________________________________________________

    Last remarks:

    Make sure you left click your skills and turn on "Always Attack/Cast without Moving" so you don't stutter step forward to throw traps/Shield Charge/etc. Feels a lot better with it on.


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    Previous Updates:

    _________________________________________________________________

    Ask me any questions you have here or on my Youtube/Twitch. Good luck exiles.

    Other POE Resources by Demi:
    Spoiler

    There are a TON of other resources spread throughout my Youtube channel, but here's some hand picked ones to get you started.

    All 3.7 Legion Videos: https://www.youtube.com/watch?v=guWHobn_uDI&list=PL1YsoTvQlX7DWiS7quxJrfVopg4jrHOr_

    Profile: https://www.pathofexile.com/account/view-profile/DeMiGodking102

    demi 'Splains: https://www.youtube.com/playlist?list=PL1YsoTvQlX7DonbuRJ9xFqkJgYD-LTuTG

    Mirror and Services Thread: https://respoe.xyz/forum/view-thread/1753977

    Custom Diablo 2 Loot Filter: https://youtu.be/KQ9A4py0H-c

    All Build Guides: https://www.youtube.com/playlist?list=PL1YsoTvQlX7Chw6E4RLybG8DpHkiFM9R0

    Forum Build Guides: https://respoe.xyz/forum/view-thread/1881645

    Legion League Starters: https://youtu.be/Zzka0QckvaY

    Acts 1-10 Leveling: https://youtu.be/g36Fx1yBfo8

    How To Get Your First 6 Link: https://youtu.be/V8xQ4qxXRrQ

    How To Check Path of Building for Best Links: https://youtu.be/fhBlhIHxFGQ

    How To Off Color Anything: https://youtu.be/wbhCcWtarLg

    How To Make Any Build Budget: https://youtu.be/ru1egx98ad0

    How To Make Any Build MF On a Budget: https://youtu.be/_01yLxpZjJ4

    How To Complete Your Atlas: https://youtu.be/QDIruL_y33c

    How To Sustain Maps: https://youtu.be/jv5gbtVmd_c

    How I Make So Much Currency #11: https://youtu.be/nZnX36Rl1lg

    DeMiGodking102
    Jul 19, 2018 10:26:33 AM

    reserved

    DeMiGodking102
    Jul 19, 2018 10:26:40 AM

    Yeet

    Saltgodx420
    Jul 19, 2018 10:36:46 AM

    I really enjoy this build. Mainly coz as long as Lightning trap is the same universe as your target it will hit and kill stuff. Also first page and Egg

    BeoWulf981
    Jul 19, 2018 10:38:49 AM

    LOVE!

    piggY4president
    Jul 19, 2018 13:06:01 PM

    hmm looks realy nice :D how about Shimmeron as weapons? on my arc trapper i dual wield them and it feels rly sick op :D

    Odshadow
    Jul 19, 2018 22:01:04 PM

    "
    Odshadow wrote:
    hmm looks realy nice :D how about Shimmeron as weapons? on my arc trapper i dual wield them and it feels rly sick op :D


    Shimmerons prevents the movement speed/whirling blades. Also if you use a movement skill and it deals damage to a mob shimmeron will smack you badly. If you can get by and not panic flame dash close to mobs the damage is insane. Not sure if it is worth it on a trapper where you kite around quickly with your movementskill.

    arknath
    Jul 20, 2018 01:20:02 AM

    HoGM viable to include all Masters?

    ssgtparker
    Jul 20, 2018 07:44:53 AM

    "
    ssgtparker wrote:
    HoGM viable to include all Masters?


    yea i killed zami and scolli gubben today.

    even my spider queen dies instantly to 100+ lightning pen lol

    DeMiGodking102
    Jul 20, 2018 07:59:56 AM

    Just what I wanted to hear ty
    Might use this for FB league

    ssgtparker
    Jul 20, 2018 08:10:29 AM
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