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Cap for resistances is 75%, you gain nothing to raise it from there.

zomgplix
Sep 17, 2019 09:05:59 AM

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zomgplix wrote:
Cap for resistances is 75%, you gain nothing to raise it from there.



I think some map mods lower our resists

TheChosenOne_
Sep 17, 2019 09:10:30 AM

"
TheChosenOne_ wrote:
"
zomgplix wrote:
Cap for resistances is 75%, you gain nothing to raise it from there.



I think some map mods lower our resists


Solved with remove curse flask, unless you find enough resistances through gear.
Should use curse flask for temp chains maps anyway, so theres that. Going up to 104% resistances is just minmaxing imo.

dizika
Sep 17, 2019 09:19:46 AM

21/20 raise spectre is expensive af atm, could it be countered with "# to Level of Socketed Minion Gems" wand and use 21/20 in PoH to get lvl84 spectres?

Just planning transition to PoH variant.

EDIT: Though i have level 84 slave drivers atm in my hideout, i shouldn't have to summon them again (no need to get separate summoning wand at all)? Just take CWDT out when need to self-cast desecrate.

zomgplix
Sep 17, 2019 10:03:12 AM

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dizika wrote:
"
TheChosenOne_ wrote:
"
zomgplix wrote:
Cap for resistances is 75%, you gain nothing to raise it from there.



I think some map mods lower our resists


Solved with remove curse flask, unless you find enough resistances through gear.
Should use curse flask for temp chains maps anyway, so theres that. Going up to 104% resistances is just minmaxing imo.



Map mods count as curses? I thought map were like a set of rules basically. Or does it mention -resistances because of the curse?

TheChosenOne_
Sep 17, 2019 10:12:31 AM

With Pledge of Hands PoB link, spectre resists comes out to 56/75/56. I'm running Bone Barrier instead of CoD so mine come out to 36/75/36 since I don't have the 20% all res from aura. Is this going to impact spectre survivability much on endgame boss fights?

I haven't had an issue with spectres dying yet but I haven't been pushing Uber Elder, etc. Would it be worth trying to grab minion resists jewels to cap these? Not sure how minion survivability is balanced around endgame compared to player survivability.

scrambled777
Sep 17, 2019 10:24:25 AM

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TheChosenOne_ wrote:



Map mods count as curses? I thought map were like a set of rules basically. Or does it mention -resistances because of the curse?


well you have the 'players are cursed with elemental weakness' map mod which applies a -34% to all resist curse. so with a curse removal flask you ignore than map mod entirely. which you should be using anyway because the temp chains one sucks

crazypearce
Sep 17, 2019 10:25:45 AM

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TheChosenOne_ wrote:

Map mods count as curses? I thought map were like a set of rules basically. Or does it mention -resistances because of the curse?


Ele weakness curse is one of the map mods that reduces your resists unless they are overcapped by a certain amount. -max resists is the other map mod, however overcapped resists won't fix that anyway. It will overwrite your max resists (usually 75%) with a lower number.

scrambled777
Sep 17, 2019 10:26:56 AM

Fresh mapping non-POH would it be ok to go plague then bone or master than bone?

Also is there any room for shield charge+fort, or is that redundant with all our minions now? I remember running convocation with CWDT set-up too, but this was ages ago. I am guessing with phase/steeskin there's isn't enough links to be doing it all.

Also does minion aoe in nodes like fearsome attack affect zombie/slave driver attacks, or are people just taking that for the minion dmg%?

I am also debating if ravenous horde is worth it or to go a bit more defensive and go into art gladiator - I'd like both but I am way too low level atm.

Also I see a lot of people using zealotry instead of temporal chains, just a variant change or works better with non slave driver spectres?

poeGT
Sep 17, 2019 10:32:14 AM

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poeGT wrote:
Fresh mapping non-POH would it be ok to go plague then bone or master than bone?

Also is there any room for shield charge+fort, or is that redundant with all our minions now? I remember running convocation with CWDT set-up too, but this was ages ago. I am guessing with phase/steeskin there's isn't enough links to be doing it all.

Also does minion aoe in nodes like fearsome attack affect zombie/slave driver attacks, or are people just taking that for the minion dmg%?

I am also debating if ravenous horde is worth it or to go a bit more defensive and go into art gladiator - I'd like both but I am way too low level atm.

Also I see a lot of people using zealotry instead of temporal chains, just a variant change or works better with non slave driver spectres?


i personally didn't take bone at all. there is already enough buttons and didn't feel like adding another. plaguebringer is really nice as long as you have a trigger wand. it will automatically apply with your rotation. flask, phase run, brand, convocation, repeat

shield charge isn't really needed at all in terms of speed, but fortify is nice. i played around with shield charge for a bit and it really doesn't add much at all in terms of clear. it might even slow you down because the minions won't be able to keep up and you rely on convocation cooldown which is just annoying.

ravenous horde is sick. most people are running it via oils on the necklace rather than spending the points to path there.

zealotry vs temp chains is just a dps vs survivability choice. either works and either is fine. you can run both with a vigil if you like

crazypearce
Sep 17, 2019 11:35:50 AM
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