Forum Index Scion [3.5] Leidenfrost Lead Lady. CI Brutus Lead Sprinkler. 10k ES, 4.7Mil Shaper DPS. 2.1k Strength

History

3.5 patch
Molten Strike got a damage buff but 2 less projectiles (wildfire jewel limited to 1) which is overall a small damage nerf. *note that any references to '2' molten strike jewels in the build should now be read as '1'*

Not a massive change and molten strike still seems the best option but you could try charged dash or one of the alternatives as this character is quite flexible with which attack skill it uses

Light radius nerf and new options for helm mean that rares outpace black sun crest quite heavily. Black sun still good for leveling but in lategame you'll want to pick one of the better options
- Delve craft ES helm with -9% to enemies fire resistance
- Betrayal crafting 30-40% quality massive ES helms
- Buy an ES base with molten enchant and chaos spam for high ES

Build
I have made many stat stacking builds and decided to give lead sprinkler a go. I think this character might beat out my last HOWA build.

This build uses Brutus Lead Sprinkler, Geofri's Sanctuary and Shapers Touch to make Strength scale flat damage, flat ES and %ES

This character can use almost any attack skill but molten strike has the best dps for endgame content

Setup is very budget. Except for the 6-link and watchers eye I don't think anything cost over 10c

Defences
- 10k ES (12k with clarity watchers)
- Stun, Freeze and Ignite Immunity

Damage
Numbers are lvl 92 against Guardian/Shaper resistances assuming a normal sized target (47% chance for each ball to hit) based on my character the last time I ran this build. Numbers now outdated but should be pretty similar as both buffs and nerfs have been small

2x Wildfire jewels = 2,954,310 DPS
+ Dying Sun flask = 3,683,032 DPS
+ Helm Enchant = 4,776,114 DPS


Molten Strike Mechanics/DPS calculation

Spoiler

Mechanics
I use ancestral call as a clearspeed skill but also as a single target. How this works is that on bosses you need to be standing close to the target while still being far enough away that your ancestral 'ghost' appears and is hitting the target doubling the number of projectiles being produced.

This takes practice and skill but when done correctly turns ancestral call into a DPS boost on par with concentrated effect.

There are some bosses that like to charge right into you and prevent this from happening effectively and because of this some people choose to run Conc effect instead of damage on full life so they can swap ancestral call into dmg on full life for bossing giving a more reliable DPS.

I respect this and recommend giving it a go yourself to see which playstyle suits you more.

Personally I enjoy not needing to change gems each boss. Ancestral call also increases your range which enables getting in a few attacks in places that would otherwise be too dangerous or just result in missing

DPS calculation
I used https://respoe.xyz/forum/view-thread/1903956/page/1 as my basis
which calculates that the chance for each ball to hit on a normal sized target to be 0.47. This is still an estimation and probably flawed but its the best I've been able to find and seemed to match the damage in testing pretty well

Its worth noting that path of building doesn't apply multistrike to the balls which is why we need to take the balls average damage and multiply it by our molten strike attack speed instead of using their DPS number

Molten balls average damage(not dps)x Molten strike (Strike not balls)attack speed x 0.47 + Molten strike hit dps = Estimated DPS

So as an example to calculate with ancestral call doubling projectiles to 14 but no enchant or flask
ball average damage 50,669 x
attack rate 7.65 x
chance to hit 0.47 x
number of projectiles 14 +
Molten hit DPS 403,785
= 2,954,310



Videos
Spoiler

These videos were done just with 2xwildfire jewels, no helm enchant or dying sun flask for additional projectiles

Red Elder
https://www.youtube.com/watch?v=JIj7PYzrhSk&feature=youtu.be

Chimera Map
https://www.youtube.com/watch?v=xZSJuSdZSXg&feature=youtu.be

Infernal Blow. Crappy single target but satisfying for clearing lower tier maps
https://www.youtube.com/watch?v=zH_0DLrLTEM&feature=youtu.be



Gear
Spoiler

Brutus' Lead Sprinkler
Ritual Sceptre
Click to expand
  • 16% increased Elemental Damage
  • 20% increased Physical Damage
  • Adds 9 to 31 Physical Damage
  • 30% increased Fire Damage
  • 19% increased Attack Speed
  • 30% increased Critical Strike Chance
  • Adds 4 to 7 Fire Damage to Attacks with this Weapon per 10 Strength
  • "A sprinkle of liquid encouragement is often required

    to garnish the perfect confession."

    - Brutus, Warden of Axiom

    Rage Span
    Archon Kite Shield
    Click to expand
  • +12% to all Elemental Resistances
  • +48 to Strength
  • +275 to Armour
  • +73 to maximum Energy Shield
  • +29% to Cold Resistance
  • +43% to Lightning Resistance
  • 64% increased Armour and Energy Shield
  • Geofri's Sanctuary
    Elegant Ringmail
    Click to expand
  • 67% increased Armour and Energy Shield
  • +33 to maximum Energy Shield
  • +70 to maximum Life
  • +18% to all Elemental Resistances
  • +2 maximum Energy Shield per 5 Strength
  • Zealot's Oath
  • Faith does not make us invulnerable.

    It makes us immortal.

    Black Sun Crest
    Lacquered Helmet
    Click to expand
  • +1 to Level of Socketed Gems
  • 140% increased Armour
  • 40% reduced Light Radius
  • 15% increased Dexterity
  • 15% increased Strength
  • 8% increased Intelligence
  • The beasts we fear the most

    are the ones who dwell in total darkness.

    Shaper's Touch
    Crusader Gloves
    Click to expand
  • 84% increased Armour and Energy Shield
  • +4 Accuracy Rating per 2 Intelligence
  • +1 Life per 4 Dexterity
  • +2 Mana per 4 Strength
  • 2% increased Energy Shield per 10 Strength
  • 2% increased Evasion Rating per 10 Intelligence
  • 2% increased Melee Physical Damage per 10 Dexterity
  • By my hand, the inert is given life.

    By my hand, that which rots is reborn.

    There is nothing that cannot be changed.

    Nothing.

    Alberon's Warpath
    Soldier Boots
    Click to expand
  • Adds 1 to 80 Chaos Damage to Attacks
  • +186 to Armour
  • +11% to Chaos Resistance
  • 20% increased Movement Speed
  • +1 to maximum number of Skeletons
  • 18% increased Strength
  • Alberon walked among the accursed,

    and they welcomed him.

    Cyclopean Coil
    Leather Belt
    Click to expand
  • +35 to maximum Life
  • +60 to maximum Life
  • 15% increased Attributes
  • Cannot be Frozen if Dexterity is higher than Intelligence
  • Cannot be Ignited if Strength is higher than Dexterity
  • Cannot be Shocked if Intelligence is higher than Strength
  • 1% increased Damage per 5 of your lowest Attribute
  • With the patience of a prowling lion,

    the Shade watched the Scholar.

    Le Heup of All
    Iron Ring
    Click to expand
  • 6% increased Strength
  • 6% increased Intelligence
  • +12 to all Attributes
  • 22% increased Damage
  • 24% increased Rarity of Items found
  • +22% to all Elemental Resistances
  • Existence is infinite

    A weave of the living and dead

    Beyond the understanding

    Of the many mortal threads

    Apocalypse Finger
    Two-Stone Ring
    Click to expand
  • +15% to Fire and Cold Resistances
  • +6 to all Attributes
  • +53 to Strength
  • +29% to Fire Resistance
  • 0.26% of Physical Attack Damage Leeched as Life
  • 0.24% of Physical Attack Damage Leeched as Mana
  • 38% increased Elemental Damage with Attack Skills
  • Astramentis
    Onyx Amulet
    Click to expand
  • +15 to all Attributes
  • +97 to all Attributes
  • -4 Physical Damage taken from Attack Hits
  • Mindless rage will shake the world,

    Cunning lies will bend it.

    Reckless haste will break the world,

    And into darkness send it.




    Gear Breakdown

    Weapon
    Brutus Lead Sprinkler. Scales fire damage off Strength. Attack speed is the only relevant stat

    Chest
    Geofri's Sanctuary to turn strength into base ES.

    Gloves
    Shapers Touch is the 3rd core item. Strength becomes %increased ES. Also gives good accuracy from int

    Amulet
    Astramentis is the best defensive option giving good damage and great ES. An elder amulet with "1% increased damage per 15 strength" and other good rolls is the damage option if you reach the point where you want to sacrifice ES for damage

    Helmet
    Black Sun Crest with 15% increased Strength and good dex is a good balance of offense and defense. Eventually I plan to swap this into an ES rare with the molten strike enchant

    Belt
    Since its introduction Cyclopean Coil has dominated the belt slot for stat builds. 15% increased all stats gives more DPS and ES then other options. The build should end up with Str highest and Int lowest which means it grants immune to freeze and ignite for extra bonus.

    Boots
    Alberon's Warpath are super common and cheap so its easy to get 18% increased strength. Best strength possible in boot slot

    Best bossing enchant is 10% penetration, best clearspeed enchant is attack speed. I plan on getting the pen one eventually.

    Shield
    High ES and Strength then some resistances to make shopping for rings easier. Not many people bother to sell shields and since I posted this build most of them got bought up so you might need to craft your own.

    An Elder Archon Shield is the best base for that as it can roll some more quality of life stuff but also look at the ilvl of the item. ilvl 82+ is where you can get the highest tier strength.

    Essence of Rage can be used to guarantee good strength on any shield base and can be a good option too.

    Rings

    For your first set of rings I would buy 2 rares with really good resists and ignore strength/%damage. That will let you focus on making sure your other gear slots are all well rolled. Then you can return to rings with higher standards

    Lategame rings will first have enough resistances to reach cap. Then get as much strength as possible, an open suffix lets you craft another +10 to all attributes. Lastly %elemental damage with attacks or %fire damage.

    Do not underestimate strength. I would rather have +20 Strength then +20% increased damage

    A rare ring with top tier strength will be better and easier to find then a 6% increased strength ring in most cases. I just happened to get my heup of all ring and it slotted in nicely

    My rare ring happens to have mana and life leech based off physical damage. To be clear this does absolutely nothing, Its just that the rest of the ring is good enough on its own


    Corrupting Gear
    Spoiler

    When to corrupt gear
    Incursion league brought many good corruptions and double corrupting in the temple. This works well with a build that uses many uniques as its easier to replace gear with an identical version when your corruptions go bad. This is luck based and a currency investment, I would only start doing this after getting all your gear up to a high standard.

    Make sure you only start on this if you have already crafted/bought a good shield and two good rings that cover strength, resistances and ES. Survival matters.

    Gloves
    Since the rolls on these don't really matter this is the cheapest item even including the cost of applying 20% quality, 4-linking and getting the colours correct

    Good corruptions include
    - Increased Attack Speed
    - Elemental Weakness on Hit
    - Enfeeble on Hit
    - Temporal Chains on Hit
    - Increased Maximum Energy Shield

    Belt
    This item is next in value. There is no point corrupting low rolled ones as even if you hit a good implicit it wouldn't beat a well rolled belt, only buy 13% Increased attributes or higher

    Good corruptions include
    - Increased Strength
    - Discipline has Increased Aura Effect
    - # To All Elemental Resistances
    - Increased maximum Energy Shield
    - Increased Quantity of Items found

    Weapon
    There is only 1 good corruption so harder to hit it. Only worth doing on maces with 18% or more attack speed roll
    Corrupt and hope for
    - Increased Attack Speed

    Rings
    This slot is hard as you have specific resistance needs depending on your own situation. I wouldn't corrupt my own but just do searches for rings and sometimes you will find corrupted ones that fit your needs while also having a good corruption on them

    Helmet
    If you plan on upgrading the Black Sun Crest into an ES rare with the molten strike enchant then you cannot get a corrupted implicit. This means that corrupting this helmet is more an idle choice then something to invest much currency in

    Good corruptions include
    - Socketed Skill Gems get a 90% Mana Multiplier
    - +2 to Level of Socketed AoE Gems
    - +2 to Level of Socketed Aura Gems
    - Increased maximum Energy Shield
    - Fire Damage Leeched as Life

    The "Socketed Skill Gems get a 90% Mana Multiplier" Is good as it allows you to swap empower into a purity of elements/fire/cold/lightning to cover a large chunk of resistances. This gives flexibility and makes it much easier to upgrade other gear pieces.

    Amulet
    Decently rolled amulets cost more and the implicit was already good so this item has a large chance of not being worth it. An amulet with a +90 or higher roll that corrupts with Increased strength will be better but not by that much. There is other good options but its questionable as to if they are actually better then the base +16 to all attributes implicit.

    Hitting a double corrupt with 2 good things will beat the base implicit but this harder to get.

    Chest
    I would never corrupt this as I'd be too scared to lose my 6-link. There is some neat possible results but nothing I'd say was really worth the risk



    Flasks
    Spoiler


    Experimenter's Aquamarine Flask of Warding
    -
    Click to expand
  • Creates Chilled Ground on Use
  • Immune to Curses during Flask effect Removes Curses on use
  • 39% increased Duration
  • The Wise Oak
    Bismuth Flask
    Click to expand
  • During Flask Effect, 10% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest
  • During Flask Effect, Damage Penetrates 14% Resistance of each Element for which your Uncapped Elemental Resistance is highest
  • The summer sun dries the soil and burns the leaves.

    The autumn rain extinguishes the flames.

    The spring bloom shades the wet earth.

    Nature is an eternal tug of war.

    Chemist's Sulphur Flask of Staunching
    -
    Click to expand
  • Creates Consecrated Ground on Use
  • 21% reduced Charges used
  • Immunity to Bleeding during Flask effect Removes Bleeding on use
  • Chemist's Ruby Flask of Grounding
    -
    Click to expand
  • 25% reduced Charges used
  • Immunity to Shock during Flask effect Removes Shock on use
  • Atziri's Promise
    Amethyst Flask
    Click to expand
  • 2% of Chaos Damage Leeched as Life during Flask effect
  • Gain 17% of Physical Damage as Extra Chaos Damage during effect
  • Gain 14% of Elemental Damage as Extra Chaos Damage during effect
  • "Death needs not your understanding. It needs only your loyalty."

    - Atziri, Queen of the Vaal


    Removes bleed flask is needed

    Ruby flask is a placeholder for Dying Sun and to make sure that fire resistance is highest for wise oak

    Aquamarine flask has a really long duration and I wanted a flask that let me do temp chains maps without slowing me down

    Rumi's Concoction
    Granite Flask
    Click to expand
  • +18% Chance to Block Attack Damage during Flask effect
  • +8% Chance to Block Spell Damage during Flask effect
  • "Yesterday I was clever, so I wanted to change the world.

    Today I am wise, so I am changing myself."

    -Rumi of the Vaal


    Is a solid defensive option


    Jewels
    Spoiler

    Wildfire
    Crimson Jewel
    Click to expand
  • 15% increased Fire Damage
  • With at least 40 Strength in Radius, Molten Strike fires 2 additional Projectiles
  • With at least 40 Strength in Radius, Molten Strike has 25% increased Area of Effect
  • News of Kaom's victory in the south spread quickly.

    Those in support of the coming rebellion bided their time.

    The rest fled like rats from a fire.

    x1 for extra projectiles. Very Important
    Inertia
    Crimson Jewel
    Click to expand
  • +24 to Strength
  • Dexterity from Passives in Radius is Transformed to Strength
  • There is no force without movement.

    x4
    Efficient Training
    Crimson Jewel
    Click to expand
  • +23 to Strength
  • Intelligence from Passives in Radius is Transformed to Strength
  • Working smart and working hard aren't mutually exclusive.

    x2
    Pure Talent
    Viridian Jewel
    Click to expand
  • While your Passive Skill Tree connects to a class' starting location, you gain: Marauder: Melee Skills have 15% increased Area of Effect Duelist: 1% of Attack Damage Leeched as Life Ranger: 7% increased Movement Speed Shadow: +0.5% to Critical Strike Chance Witch: 0.5% of Mana Regenerated per second Templar: Damage Penetrates 5% Elemental Resistances Scion: +25 to All Attributes
  • The skilled know how to learn.

    The talented know who to learn from.

    Gives Leech, stats and some bonus movement speed
    Watcher's Eye
    Prismatic Jewel
    Click to expand
  • 4% increased maximum Energy Shield
  • 5% increased maximum Life
  • 4% increased maximum Mana
  • Damage Penetrates 15% Fire Resistance while affected by Anger
  • Unaffected by Flammability while affected by Purity of Fire
  • One by one, they stood their ground against a creature

    they had no hope of understanding, let alone defeating,

    and one by one, they became a part of it.

    Anger Pen for damage. I plan to swap this into a Clarity = ES one later for better value

    If you do get a "% of mana gained as extra ES while affected by clarity" jewel then just run a level 1 clarity somewhere to activate it. "ES gained on hit while affected by Discipline" and "%increased fire damage while affected by Anger" are also good but not as good Pen or ES

    See tree section for locations


    Passive Skill Tree/Path of Building Links
    Spoiler

    Links
    www.poeurl.com/b2En

    https://pastebin.com/93sCb0b8

    Links still show 2xwildfire jewels which is now 1 + a good rare. Should be only change for 3.5

    Thoughts
    Pretty much anything with strength + damage is highly efficient. ES is important and ES nodes are generally low value compared to strength so why not up your defenses while getting other benefits at the same time?

    Forces of Nature is very tempting but at level 92 the only things you can cut is Acuity or Retribution, these both have attack speed and accuracy which makes mapping smoother even if a bit less actual DPS

    Originally I was going to go hybrid as its pretty easy to have 3-4k life but dealing with chaos damage was far too much trouble and results in many problems so I just went CI




    Gem Selection
    Spoiler


    Chest - Swapping Multistrike into concentrated effect gives about 15% more dmg but less balls per second means it takes longer to hit things far away or trigger covered in ash/elemental overload. I prefer multi but I encourage self testing
    Molten Strike
    -
    Click to expand
  • Level 19
  • Quality +20%
  • 60% of Physical Damage Converted to Fire Damage
  • Deals 129.5% of Base Damage
  • Fires 2 additional Projectiles
  • 68 to 102 Added Attack Fire Damage
  • 20% increased Fire Damage
  • +6 to Melee range
  • Projectiles deal 50% less Damage
  • Damage Over Time caused by Projectiles deals 50% less Damage
  • Ancestral Call Support
    -
    Click to expand
  • Level 19
  • Quality +20%
  • Supported Skills deal 1% less Damage
  • Supported Skills have 10% increased Attack Speed
  • Supported Strike Skills target 2 additional nearby Enemies
  • Elemental Damage with Attacks Support
    -
    Click to expand
  • Level 18
  • Quality +20%
  • 10% increased Elemental Damage with Attack Skills
  • Supported Attack Skills deal 52% more Elemental Damage
  • Damage on Full Life Support
    -
    Click to expand
  • Level 18
  • Quality +20%
  • Supported Attack Skills deal 47% more Damage while on Full Life
  • Supported Skills deal 10% increased Damage
  • Elemental Focus Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills deal 49% more Elemental Damage
  • Supported Skills cannot inflict Elemental Ailments
  • Supported Skills deal 10% increased Elemental Damage
  • Multistrike Support
    -
    Click to expand
  • Level 19
  • Supported Skills Repeat 2 additional times
  • Supported Skills have 44% more Melee Attack Speed
  • Supported Skills deal 11% less Attack Damage
  • First Repeat of Supported Skills deals 22% more Damage
  • Second Repeat of Supported Skills deals 44% more Damage


  • Helm - Discipline and Anger in helm for +1 gems. Adding in empower and enlighten gives another +3 which has about the value of 1.5 passive points, not massive so only bother if you have them lying around
    Discipline
    -
    Click to expand
  • Level 20 (Max)
  • +19 to radius
  • You and nearby allies gain 217 additional Energy Shield
  • You and nearby Allies gain 30% increased Energy Shield Recharge rate
  • Anger
    -
    Click to expand
  • Level 20 (Max)
  • +19 to radius
  • You and nearby allies deal 109 to 155 additional Fire Damage with Attacks
  • You and nearby allies deal 99 to 140 additional Fire Damage with Spells
  • Enlighten Support
    -
    Click to expand
  • Level 2
  • Empower Support
    -
    Click to expand
  • Level 2
  • Quality +7%
  • This Gem gains 35% increased Experience
  • +1 to Level of Supported Active Skill Gems


  • Gloves - lvl 20 CWDT setup. Auto summons lightning golem and curses. Lightning golem has fire damage from anger aura and will occasionally apply combustion to bosses for free
    Cast when Damage Taken Support
    -
    Click to expand
  • Level 20 (Max)
  • This Gem can only Support Skill Gems requiring Level 70 or lower
  • Supported Skills deal 6% more Damage
  • You cannot Cast Supported Triggerable Spells directly
  • Trigger Supported Spells when you take a total of 3272 Damage
  • Summon Lightning Golem
    -
    Click to expand
  • Level 20 (Max)
  • Maximum 1 Summoned Golem
  • 68% increased Minion Maximum Life
  • Golems grant 9% increased Attack and Cast Speed
  • Combustion Support
    -
    Click to expand
  • Level 20 (Max)
  • Supported Skills deal 29% more Fire Damage
  • Supported Skills have 49% chance to Ignite
  • Enemies Ignited by Supported Skills have -19% to Fire Resistance
  • Enfeeble
    -
    Click to expand
  • Level 15
  • Quality +20%
  • Base duration is 10.40 seconds
  • +5 to radius
  • Cursed enemies have 21% reduced Accuracy Rating
  • Cursed enemies have -28% to Critical Strike Multiplier
  • Cursed enemies have 35% reduced Critical Strike Chance
  • Cursed Normal or Magic enemies deal 28% less Damage
  • Cursed Rare or Unique enemies deal 14% less Damage


  • Weapon - Movement skill. Leap slam is the other option which can go up ledges but it doesn't scale with movement speed so its slower on flat plane
    Shield Charge
    -
    Click to expand
  • Level 20 (Max)
  • Base Off Hand Critical Strike Chance is 5%
  • +0.1% to Critical Strike Chance per 10 Maximum Energy Shield on Shield
  • 172 to 258 Base Off Hand Physical Damage
  • 2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on Shield
  • Base Off Hand Attack time is 0.48 seconds
  • 75% increased Stun Threshold reduction on enemies at Maximum charge distance
  • 100% more Damage with Hits at Maximum Charge Distance
  • 109% increased Movement Speed
  • Fortify Support
    -
    Click to expand
  • Level 18
  • Quality +20%
  • Supported Skills deal 10% increased Attack Damage
  • Supported Skills grant Fortify on Melee hit
  • Supported Skills have 32% increased Fortify duration
  • Supported Skills deal 32% more Damage with Ailments caused by Melee Hits
  • Supported Skills deal 32% more Melee Damage
  • Faster Attacks Support
    -
    Click to expand
  • Level 18
  • Quality +20%
  • Supported Skills have 52% increased Attack Speed


  • Shield - Totem gives attack speed and applies combustion for 4 seconds. A very good damage buff
    Ancestral Protector
    -
    Click to expand
  • Level 20 (Max)
  • Summons a Totem which uses the Supported Skill
  • Totem lasts 12 seconds
  • Deals 144% of Base Damage
  • 20% more Attack Speed while Totem is Active
  • 50% increased Totem Placement speed
  • +18 to Melee range
  • Combustion Support
    -
    Click to expand
  • Level 20 (Max)
  • Supported Skills deal 29% more Fire Damage
  • Supported Skills have 49% chance to Ignite
  • Enemies Ignited by Supported Skills have -19% to Fire Resistance
  • Faster Attacks Support
    -
    Click to expand
  • Level 16
  • Quality +20%
  • Supported Skills have 50% increased Attack Speed


  • Boots - Blood rage gives attack speed and keeps up frenzy charges while clearing for onslaught. lvl 1 CWDT setup to proc immortal call triggering pantheon bonus
    Blood Rage
    -
    Click to expand
  • Level 17
  • Quality +20%
  • Base duration is 10.20 seconds
  • 18% increased Attack Speed
  • 1.2% of Attack Physical Damage Leeched as Life
  • You take 4% of your Maximum Life per second as Physical Damage
  • You take 4% of your Maximum Energy Shield per second as Physical Damage
  • 25% chance to gain a Frenzy Charge on Kill
  • Increased Duration Support
    -
    Click to expand
  • Level 20 (Max)
  • Supported Skills have 64% increased Skill Effect Duration
  • Cast when Damage Taken Support
    -
    Click to expand
  • Level 1
  • This Gem can only Support Skill Gems requiring Level 38 or lower
  • Supported Skills deal 70% less Damage
  • You cannot Cast Supported Triggerable Spells directly
  • Trigger Supported Spells when you take a total of 528 Damage
  • Immortal Call
    -
    Click to expand
  • Level 1
  • Base duration is 1.00 seconds
  • 20% increased Buff Duration per Endurance Charge removed
  • This Skill's Cooldown does not recover during its effect
  • 25% less Elemental Damage taken
  • 25% less Physical Damage taken
  • 15.0% less Physical Damage taken per Endurance Charge removed




  • Pantheon
    Spoiler

    Soul of Arakaali with Arachnoxia captured for 1.5x leech rate

    This works because we are always taking damage over time from blood rage, then when we take damage our CWDT triggers immoral call stopping that damage for a short time and increasing our leech rate

    For the minor pantheon I use Soul of Tukohama for a bit of physical damage reduction while attacking. None of them have much impact so feel free to pick anything that you want


    Leveling
    Spoiler

    Gems
    You can use Molten Strike from level 1 and add in the gems as you get them.

    Set both your Molten Strike and Shield Charge skills to "Always attack without moving" This makes things feel smoother

    Multistrike is the 6th link but I don't recommend using it until your attack speed is high enough that it doesn't feel sluggish to use

    Level a discipline gem in secondary slots but its not worth using it until you get the shapers gloves and their %increased ES

    Make sure to keep your life and mana flasks up to date. You will be using them as main sustain until your damage is high enough to just use leech in endgame

    Items
    I leveled with Pillar of the caged god from 13-28
    Brutus' Lead Sprinkler endgame weapon is usable at level 28

    Meginord's Vise are good leveling gloves.

    Much of the endgame gear is wearable pretty early. Any leveling gear with life, strength and resists until then

    Make sure that your boots have the 18% strength roll and the helm has a 15% strength roll. Its about the same price anyway as they are common items.

    Cyclopeon coil is a bit rarer so a top rolled one sometimes costs more, temporarily getting a 13-14% roll is fine but I wouldn't go lower

    le heup of all is a decent leveling ring but its not part of the final build unless you happen to find one with the 6% strength corruption like I did. Even then rares are more likely and have higher potential

    Ascendency Order
    1st Lab - +40 Str & +40 Dex nodes
    2nd Lab - I took Raider for speed but if you have bad gear then take chieftain for defense
    3rd Lab - Chieftain. 10% strength, damage, defense and sustain
    4th Lab - Path of the Ranger is last. Once you finish connecting to the Ranger start you can then unspec the 3 travel nodes you spent getting over to the ranger side.

    Bandits
    Kill all

    Tree Order
    Early priorities
    - First is the wildfire jewel socket
    - Vitality void cluster for mana & life leech (you won't unspec this until you get a Pure talent jewel and connect to the duelist start to active it)
    - Point Blank
    - Unwavering Stance
    - Life nodes, get enough to feel safe. Devotion and heart and training have strength on them. Constitution is best value.

    Getting the life regen on the way up to templar along with the Meginord's Vise gloves will let you run blood rage to improve speed

    Getting elementalist is nice resistances but its not worth trecking all the way to elemental overload yet. At this point you'll want to start moving towards the ranger area.

    You won't have all the lab ascendencies done at this point so you will need to take 3 dex travel nodes at the bottom of the tree to connect and go up the right hand side getting the jewel sockets on the way

    You can wear the chest at lvl 64 and the aim is to have enough strength that at level 66 when you can equip the shapers gloves to swap into pure ES with a tree that looks something like this

    www.poeurl.com/bZoA

    This is only possible if you have the strength gear used in the build but most of it is cheap so this should be doable. I took ghost reaver but waited on taking CI until I completed uber lab as there isn't that much chaos damage in there and the extra life buffer helped me feel safer

    From there ES is more important then damage. I took anything with Strength first leaving pure damage like elemental overload and lava lash for very last.



    Map Mods
    Spoiler

    Mods we can't do
    - Elemental Reflect
    - No leech

    No leech can be run if you get a "ES gain on hit while affected by discipline" watchers eye.

    Temp Chains
    Very annoying. I use a long duration immune to curse flask while I run these to remove the effect

    Elemental Weakness
    Removes curse or wise oak flask will negate this. Alternative between them for max effectiveness

    No Life/Mana Regen
    Remove Empower or turn off Anger and you won't have mana problems. If its a dangerous map then don't run blood rage as the 4% degen can get dangerous. This will slow you down.


    Other Builds

    HOWA Heirophant totems
    https://respoe.xyz/forum/view-thread/1989546

    HOWA Molten Striker
    https://respoe.xyz/forum/view-thread/1880917

    WaffleT
    Jun 21, 2018 19:06:39 PM

    This is some truly impressive dps for no flask or helmet enchant. I've seen you post it yesterday but strangely I think I'm going to be first to reply, low view count atm but I'm sure it will pick up once people try this out.

    Make a reddit thread, you'll get some deserved movement here ;D

    Bristoling
    Jun 23, 2018 03:25:15 AM

    Very strong build, started red maps and completed uber lab at lvl 72.
    Completed red elder yesterday at lvl 81, 1 death, with 5-link and 2k str atm.
    Gear was so cheap, but will rise when players notice this :P.
    Question is what would you use as minor pantheon?
    Thanks for this awesome build.

    Rizar
    Jun 23, 2018 07:18:24 AM

    really cool build - i will try it soon
    one question: why not go hybrid?
    i mean you would have so much life alone from the strength

    BeRse
    Jun 23, 2018 12:57:46 PM

    "
    Bristoling wrote:
    This is some truly impressive dps for no flask or helmet enchant.

    Make a reddit thread, you'll get some deserved movement here ;D


    Thanks :)

    I've considered it as I enjoy being able to help people out with characters but reddit can be very... unproductive. I feel I would be lambasted for using the word budget and having a 6-link

    "
    Rizar wrote:

    Gear was so cheap, but will rise when players notice this :P.
    Question is what would you use as minor pantheon?
    Thanks for this awesome build.


    Thanks, yeah I really like working on a budget since I spend about as much time theorycrafting and planning builds as I do actually playing. Its a shame when I find something niche and then it starts getting more popular and the price goes up

    umm none of the minor pantheons do that much. Soul of Tukohama is probably best giving a bit of physical damage reduction while attacking

    "
    BeRse wrote:
    really cool build - i will try it soon
    one question: why not go hybrid?
    i mean you would have so much life alone from the strength


    Hybrid was the original plan. I have 2.6k life from strength. Taking devotion and blood siphon instead of CI ups it to 3.3k. Thats not quite enough so I would need to spend some more points getting life and need to get chaos resistance as the character has -49% before flask.

    Life recovery is important especially if using "damage on full life support". Leech goes to ES via ghost reaver and the chest forces zealots oath so I can't use life regen. All that remains is life flask or life gain on hit. Flask is risky, as soon as you encounter something that deals more chaos damage per second then a flask can heal you die, I don't like putting my stock in it. There doesn't seem to be a convenient way to get life gain on hit either.

    The other problem is that blood rage is now dealing 4% of total ES & 4% of total life. This means that you need another 1% life regen to not constantly degen

    These issues kind of mounted into a giant hassle that was point hungry to solve. One attempt was using Esh's Visage to make chaos damage not bypass ES but It was still point greedy making sure to never be on low mana and I lost too much damage. Cutting damage nodes and getting some more ES turned out more efficient then going hybrid. Plus chaos immunity is neat, lets you run poison maps for free

    WaffleT
    Jun 23, 2018 13:48:54 PM

    What do you think an ideal lv. 70 tree would look like?

    cryyyy
    Jun 23, 2018 14:44:23 PM

    "
    cryyyy wrote:
    What do you think an ideal lv. 70 tree would look like?


    www.poeurl.com/bZox

    Something like that though its hard to tell how many extra passives from lab/quest rewards you have at that level

    Also looking at your gear I would buy some 18% strength boots and 15% strength helm. Both only cost 1c and will improve your total

    WaffleT
    Jun 23, 2018 15:00:01 PM

    "
    WaffleT wrote:
    "
    cryyyy wrote:
    What do you think an ideal lv. 70 tree would look like?


    www.poeurl.com/bZox

    Something like that though its hard to tell how many extra passives from lab/quest rewards you have at that level

    Also looking at your gear I would buy some 18% strength boots and 15% strength helm. Both only cost 1c and will improve your total


    thanks very much helped me a lot :)

    cryyyy
    Jun 23, 2018 15:58:02 PM

    Hey nice build. I'm just wondering why go through ranger/shadow for CI/Ghost Reaver instead of through witch? Could pick up more ES and skip a long walk through Dex nodes.

    Neophilus
    Jun 23, 2018 20:28:44 PM

    "
    Neophilus wrote:
    Hey nice build. I'm just wondering why go through ranger/shadow for CI/Ghost Reaver instead of through witch? Could pick up more ES and skip a long walk through Dex nodes.


    Cheers so firstly Raider is much more effective then elementalist which is the only damage witch ascendancy.

    Elementalist
    + 12% More Damage (Adds in flame golem and 10% pen)
    + 160 ES (40 Int worth)
    + Immunity to elemental reflect

    Raider
    + 35% More Damage (20% inc damage, sustains frenzy and onslaught on bosses without flasks)
    + 10% movement speed
    + Dex higher then Int for Freeze immunity
    + 4% dodge
    + Keeps onslaught always active while mapping for smoothness

    When it comes to tree pathing the ranger is actually better in that aspect too. Due to how I scale strength good strength nodes are more effective then ES nodes and everything in the ranger area is converted into strength at really good ratios while also containing projectile damage or attack speed. Also we need the point in there for mana leech.

    The witch area is not so kind. Lots of Int nodes out of range of their nearby sockets and no notables with good strength + damage to pick up on the way.

    The only other ascendency I was tempted to squeeze in was

    Champion
    + 20% More Damage (Intimidate + Taunted damage)
    + 8% movement speed
    + 185 ES (20 Strength worth)

    But it didn't quite make the cut

    WaffleT
    Jun 23, 2018 21:57:51 PM
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