Forum Index Shadow [3.8] ARC/LIGHTNING SPIRE TRAPS Saboteur Build (3-4 MILLION DPS, Uber Elder/Atziri EZ PZ) +VIDEO!

History

So, since a lot of people would be playing TRAPS and ARC in Incursion, i guess it's time to share the build that i created and played back in Harbinger. Yes, i played Arc Trapper in Harbinger. Looong before it became the "meta" in Incursion.

http://www.angryroleplayer.com/path-of-exile-builds/arc-lightning-spire-traps-saboteur-build-for-path-of-exile/
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V 1.5 Update (06/09/2019):
-PoB updated for 3.8
V 1.4 Update (06/06/2019):
-PoB updated for 3.7
-Master Sapper changed location and is now required 3 MORE nodes to travel to. This raises the bar for the skill tree from 92 to 95.
-dropped Herbalism for Revenge of the Hunted
V 1.3 Update (07/03/2019):
-PoB updated for 3.6
V 1.2 Update (17/12/2018):
-Inya's Epiphany added to End-Game gear options. These boots provide a smooth synergy between a counter productive charge generation of Chain Reaction (when you trigger all traps at once you don't gain as much power charges), so use them if you can balance your resists!
-added Lightning self-damage mitigation section
-added crit shield example in end-game section
V 1.1 Update (05/12/2018):
-drop 1 shimmeron and use 1 rare crit wand OR a crit shield if you have problems surviving the new lightning SELF-DAMAGE added to Shimmerons!
======================================================================================
FULL VIDEO BUILD/GUIDE: https://youtu.be/d16LDajfXbM
======================================================================================
Take a look at my character name. It worked!

Noone bothered with this weird combination, but i actually had a blast even though single target damage was COMPLETE CRAP.
Later Saboteur ascendancy was reworked in 3.2, i returned to my original build and now it was a much smoother experience! With some jewels and abyssal gear and regen in the ascendancy it became much better, yet still sucked for single target in general. So i've been waiting for some single target help and looks like it finally arrived in 3.3! More damage per chain and CRAZY 8 second traps!
======================================================================================
How does it work, in general?
1) Trap Support has no cooldown now in 3.3 and you can throw 15 Traps instead of 3 (in the end-game you can have around 23 traps at a time on the ground). THIS IS A BUFF, so now it's all about your Throwing Speed + cooldown for lengthy 8 second Traps.
2) Arc is a lightning, chaining spell with highest amount of chains in the game. Chain means it will "zap" between enemies. In 3.3 Arc does 15% MORE damage per remaining chain. If 1 enemy is on screen it will be 105% more damage, which is DOUBLE the damage. So it's now good against single target.
We will use Arc+Trap in a shaper 5L gloves for clearing maps and 8 second fat Lightning Spire Trap in a 6L for bosses.
3) Run around, throw traps, don't run INTO packs or you will die. For the same reason i don't have a dagger and a shield here. Even with Acrobatics, this is still a pretty low HP build. Going ES route is pretty much same, maybe a little better.
Don't stand near bosses or you will die.
======================================================================================
1) PROS

Spoiler

https://www.youtube.com/watch?v=d16LDajfXbM&t=325s
+great map clear speed
+serious firepower with very low investment
+end-game viable (need very good reflexes for end-game though!)
+massive life regen (up to 20% per second and even more with Tinkerskin)

======================================================================================
2) CONS
Spoiler

https://youtu.be/d16LDajfXbM?t=389
-Squishy as low Life pool (hard to go over 5k)
-Pretty slow with a wand and Flame Dash
-sketchy for HC

3) Skill Tree Progression / Path of Building / Ascendancy / Bandits
https://www.youtube.com/watch?v=d16LDajfXbM&t=484s
Spoiler
Path of building: https://pastebin.com/X0EBvwfB
For Ascendancy: Pyromaniac, Perfect Crime, Chain Reaction, Explosive Expert (SC), or Born in the Shadows (HC)
Bandits: Alira or Kill All. (i always choose Alira)

======================================================================================
4) Early Levelling Gear / Skills
Spoiler

https://www.youtube.com/watch?v=d16LDajfXbM&t=1198s
Nothing crazy here. Double Lifesprigs, Wanderlust, Lochtonial Caress.
Get Axioms early on. It will help you stack crit fast.
Lochtonial Caress
Iron Gauntlets
Click to expand
  • 14% increased Attack Speed
  • 15% increased Cast Speed
  • +30 to maximum Life
  • 10% reduced maximum Mana
  • 10% chance to gain a Power, Frenzy or Endurance Charge on Kill
  • Conduit
  • Why cling to your sanity? It offers you nothing.

    Surrender to me, and I will grant you everything.

    Lifesprig
    Driftwood Wand
    Click to expand
  • 10% increased Spell Damage
  • +1 to Level of Socketed Spell Gems
  • 28% increased Spell Damage
  • 6% increased Cast Speed
  • +20 to maximum Life
  • +15 to maximum Mana
  • Regenerate 8 Life over 1 second when you Cast a Spell
  • From the smallest seeds

    To the tallest redwoods,

    Life endures in Wraeclast.

    Lifesprig
    Driftwood Wand
    Click to expand
  • 12% increased Spell Damage
  • +1 to Level of Socketed Spell Gems
  • 28% increased Spell Damage
  • 6% increased Cast Speed
  • +19 to maximum Life
  • +18 to maximum Mana
  • Regenerate 7 Life over 1 second when you Cast a Spell
  • From the smallest seeds

    To the tallest redwoods,

    Life endures in Wraeclast.

    Tabula Rasa
    Simple Robe
    Click to expand
  • +1 to Level of Socketed Gems
  • Axiom Perpetuum
    Bronze Sceptre
    Click to expand
  • 12% increased Elemental Damage
  • Adds 2 to 5 Fire Damage to Spells
  • Adds 2 to 6 Cold Damage to Spells
  • Adds 1 to 12 Lightning Damage to Spells
  • 4% increased Cast Speed
  • 135% increased Critical Strike Chance for Spells
  • The worst of Axiom were imprisoned by more than iron.


    You can also use Fencoil which is a free Trap link
    https://pathofexile.gamepedia.com/Fencoil
    it can be later upgraded to a solid 6L!
    Mirebough
    Gnarled Branch
    Click to expand
  • +18% Chance to Block Attack Damage while wielding a Staff
  • Socketed Gems are Supported by Level 16 Trap
  • Socketed Gems are Supported by Level 16 Cluster Trap
  • Socketed Gems are Supported by Level 16 Trap And Mine Damage
  • 43% increased Global Damage
  • 19% increased maximum Life
  • 17% increased maximum Mana
  • "Cut down the tallest tree,

    and another becomes the tallest."

    - Old Ezomyte saying


    In incursion league there are also a lot of cheap Trap DPS one-handers:
    Spoiler

    In the past i used Fire Trap->Ice Trap for levelling, but now it's not needed.
    At the start you will have Explosive Trap. Use it till level 12.
    At level 12 get Arc and start doing this setup:
    3L: Arc-Trap Support-Multiple Traps
    4L: Arc-Trap Support-Multiple Traps-Added Lightning
    Level 18:
    4L: Arc-Trap & Mine Damage-Trap Support-Multiple Traps
    At level 22 buy Deerstalker boots!
    Deerstalker
    Deerskin Boots
    Click to expand
  • Socketed Gems are Supported by Level 11 Trap
  • 188% increased Evasion Rating
  • +45 to maximum Life
  • 15% increased Movement Speed
  • 14% increased Trap Throwing Speed
  • 15% increased Movement Speed for 9 seconds on Throwing a Trap
  • Anticipation, preparation, exhilaration, celebration.


    At level 28 start using Lightning Spire Trap in a second 4L:
    4L: Lightning Spire-Added Lightning-Trap & Mine Damage-Advanced Trap Support (or Controlled Destruction)
    At level 38 start using Cluster Traps Support on Arc:
    4L: Arc-Trap & Mine Damage-Trap Support-Cluster Traps

    ======================================================================================
    5) My Actual Gear / End-Game Skills
    Spoiler

    https://www.youtube.com/watch?v=d16LDajfXbM&t=1322s
    Shimmerons are absolutely BEST end-game DPS wand if you go the Power Charge route like me:
    Shimmeron
    Tornado Wand
    Click to expand
  • 38% increased Spell Damage
  • 39% increased Spell Damage
  • Adds 29 to 100 Lightning Damage to Spells
  • +10% to Critical Strike Multiplier per Power Charge
  • +0.3% Critical Strike Chance per Power Charge
  • +2% Chance to Block Spell Damage per Power Charge
  • Adds 3 to 9 Lightning Damage to Spells per Power Charge
  • 400 Lightning Damage taken per second per Power Charge if your Skills have dealt a Critical Strike Recently
  • All at once, a calmness would encompass them,

    and all at once, it would be torn away,

    unveiling forms no sound mind could grasp.


    The only thing that can get pretty close is some kind of a beast wand like this (also mine, but less DPS than Shimmeron):
    Glyph Charm
    Omen Wand
    Click to expand
  • 30% increased Spell Damage
  • 27% increased Spell Damage
  • Adds 5 to 73 Lightning Damage to Spells
  • 102% increased Critical Strike Chance for Spells
  • +38% to Global Critical Strike Multiplier
  • +20 to maximum Mana
  • +17% to Cold Resistance
  • 36% increased Spell Damage

  • Or a good crit shield:
    Armageddon Pith
    Fossilised Spirit Shield
    Click to expand
  • 15% increased Spell Damage
  • +2 to Level of Socketed Fire Gems
  • 65% increased Spell Damage
  • 94% increased Critical Strike Chance for Spells
  • +16 to maximum Energy Shield
  • +31 to maximum Life
  • +31% to Fire Resistance
  • +27% to Cold Resistance

  • The rest is pretty obvious:
    Onslaught Shackle
    Stygian Vise
    Click to expand
  • Has 1 Abyssal Socket
  • +253 to Armour
  • +97 to maximum Life
  • +40% to Fire Resistance
  • +37% to Lightning Resistance
  • +24% to Cold Resistance

  • Tinkerskin
    Sadist Garb
    Click to expand
  • 164% increased Evasion and Energy Shield
  • +88 to maximum Life
  • 30% increased Cooldown Recovery Speed for throwing Traps
  • 15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
  • 30% chance to gain Phasing for 4 seconds when your Trap is triggered by an Enemy
  • Recover 100 Life when your Trap is triggered by an Enemy
  • Recover 50 Energy Shield when your Trap is triggered by an Enemy
  • Thin is the line between mechanical genius and magic.

    Domination Goad
    Arcanist Slippers
    Click to expand
  • +77 to maximum Life
  • 13% increased Rarity of Items found
  • +39% to Fire Resistance
  • +43% to Cold Resistance
  • 25% increased Movement Speed
  • +29% to Lightning Resistance

  • Gloves with +1 Trap can boost your damage by around 25%. But they will most likely drop your resists into abyss :D. If you can still balance your resists, use them for sure! It's a HUGE BOOST!
    Gale Touch
    Hydrascale Gauntlets
    Click to expand
  • Socketed Gems are Supported by Level 20 Trap
  • 27% increased Trap Damage
  • Adds 4 to 10 Physical Damage to Attacks
  • +82 to maximum Life
  • +36% to Fire Resistance
  • +27% to Lightning Resistance
  • Dusk Claw
    Zealot Gloves
    Click to expand
  • Socketed Gems are Supported by Level 20 Trap
  • +207 to Accuracy Rating
  • +22 to maximum Mana
  • 18% chance to Avoid interruption from Stuns while Casting
  • Skills which Throw Traps throw up to 1 additional Trap
  • +57 to maximum Life
  • Viper Corona
    Lion Pelt
    Click to expand
  • +2 to Level of Socketed Minion Gems
  • +99 to maximum Life
  • +37% to Cold Resistance
  • +34% to Lightning Resistance
  • +27% to Fire Resistance

  • Inya's Epiphany
    Arcanist Slippers
    Click to expand
  • +70 to maximum Life
  • 25% increased Movement Speed
  • 8% increased Intelligence
  • 5% increased Damage per Power Charge
  • 25% chance that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges
  • Though the path we walk is the same,

    each journey is different.


    These boots provide a smooth synergy between a counter productive charge generation of Chain Reaction (when you trigger all traps at once you don't gain as much power charges), so use them if you can balance your resists!
    For the amulets and rings: high life, crit multi, spell damage, resists. Of cause Opal rings would be sick.
    Behemoth Charm
    Turquoise Amulet
    Click to expand
  • +17 to Dexterity and Intelligence
  • 26% increased Spell Damage
  • +13% to Global Critical Strike Multiplier
  • 17% increased maximum Energy Shield
  • +45% to Cold Resistance
  • +38% to Lightning Resistance
  • +43 to maximum Life

  • Any good Elder ring is a good pair with Shaper Ring:
    Mark of the Shaper
    Opal Ring
    Click to expand
  • 25% increased Elemental Damage
  • 20% chance to Trigger Level 20 Summon Volatile Anomaly on Kill
  • Adds 16 to 51 Lightning Damage to Spells
  • 9% increased maximum Energy Shield
  • 10% increased maximum Life
  • 75% increased Spell Damage if your other Ring is an Elder Item
  • Cannot be Stunned by Spells if your other Ring is a Shaper Item
  • Let madness take control.


    Shaper 5L (Trap Support): Arc-Trap & Mine Damage-Cluster Traps-Elemental Focus/Lightning Penetration (Pen will work better against bosses)
    6L Spire: Lightning Spire-Added Lightning-Trap & Mine Damage-Controlled Destruction-Elemental Focus-Concentrated Effect (once again Lightning Pen can be used against tough bosses like Shaper)
    Jewels are life, crit multi and lightning added damage:
    Enthralling Portent
    Hypnotic Eye Jewel
    Click to expand
  • Adds 15 to 20 Physical Damage to Spells
  • +10% to Global Critical Strike Multiplier
  • +44 to maximum Life
  • Adds 11 to 16 Fire Damage to Spells while Dual Wielding
  • Morbid Arbiter
    Hypnotic Eye Jewel
    Click to expand
  • Adds 4 to 6 Physical Damage to Spells
  • Adds 16 to 21 Fire Damage to Spells
  • +44 to maximum Life
  • Adds 9 to 11 Fire Damage to Spells while Dual Wielding


  • ======================================================================================
    6) Flasks
    Spoiler

    https://www.youtube.com/watch?v=d16LDajfXbM&t=1551s
    1 Diamond for Crit
    1 Atziri's Promise for Ele->Chaos DPS
    1 Quicksilver
    1 Basalt/Quartz
    1 Eternal Life
    you can have Sulphur instead of Basalt for more damage if you wish.
    For HC you need more defense (evasion, armour, dodge flasks..)!

    ======================================================================================
    7) Pantheon Gods
    Spoiler

    https://www.youtube.com/watch?v=d16LDajfXbM&t=1621s
    Major: Solaris, Arakaali is also incredibly strong with the regen we get from Ascendancy.
    Minor: Ryslatha
    These are my personal choices.

    ======================================================================================
    8) Hardcore Viable or not?
    Spoiler

    https://www.youtube.com/watch?v=d16LDajfXbM&t=1695s
    It is doable if you do Acrobatics/Phase/MoM and stack all life where possible. Still very squishy build and very hard to reach 5k life even with a lot of investment. Regen is good though.

    ======================================================================================
    9) More good gear
    Spoiler

    Loreweave is a fantastic choice for SSF and a super strong choice for Trade league as well. It gives a lot of everything as well as much more damage than Tinkerskin:
    Loreweave
    Elegant Ringmail
    Click to expand
  • Has 6 Sockets
  • +24 to all Attributes
  • Adds 7 to 18 Physical Damage to Attacks
  • 59% increased Global Critical Strike Chance
  • +30 to maximum Energy Shield
  • +35 to maximum Life
  • +33 to maximum Mana
  • 25% increased Rarity of Items found
  • 48% increased Elemental Damage
  • Your Maximum Resistances are 80%
  • When it comes to finding a use for surplus,

    a rich man has within himself

    boundless creativity.


    These gloves can be untill you get Shaper 5L:
    https://pathofexile.gamepedia.com/Architect%27s_Hand
    https://pathofexile.gamepedia.com/Slavedriver%27s_Hand

    ======================================================================================
    10) FOR THE RICH GUYS
    Spoiler

    All kind of WRATH jewels.
    Watcher's Eye
    Prismatic Jewel
    Click to expand
  • 4% increased maximum Energy Shield
  • 6% increased maximum Life
  • 6% increased maximum Mana
  • Damage Penetrates 15% Lightning Resistance while affected by Wrath
  • Unaffected by Shocked Ground while affected by Purity of Lightning
  • One by one, they stood their ground against a creature

    they had no hope of understanding, let alone defeating,

    and one by one, they became a part of it.


    +1 Corrupted Chests like Tinkerskin or Loreweave.

    ======================================================================================
    VIDEOS:
    Shaper EZ PZ: https://youtu.be/DkhFil_x4yE
    Uber Atziri EZ PZ: https://youtu.be/LMVrBsh_noM
    Uber Elder: https://youtu.be/P6_BpLF92Lk
    T12 Shaped Dunes: https://youtu.be/TtiR0phCIhA
    T14 Crimson Temple with Breach https://youtu.be/9yiz-Urlojo
    Hall of the Grandmasters: https://youtu.be/LP9flGhLAqo
    Chayula's Breachstone: https://youtu.be/rTs4W8tbVW8
    T16 Phoenix: https://youtu.be/EGTgY6XptAs
    ======================================================================================
    FAQ
    1) What about MoM
    Spoiler

    MoM is great, but not required. Mostly usable with Eldritch Battery and decent amount of ES.

    2) Why Arc is in 5L And Spire in 6L?
    Spoiler

    Since Trap limit was increased from basic 3 to 15, it's much easier to do damage with arc now, and for Spire it's just 3 charges, so THEY BETTER BE STRONK :)

    3) And what about Eldritch Battery?
    Spoiler

    It's really useful in pair with Tinkerskin. You can use it to reserve mana and spam traps infinitely. Not so easy to reach though, and without Tinkerskin it's pretty pointless.

    4) I keep dying from using 2 Shimmerons
    Spoiler

    Shimmerons were nerfed a couple of patches ago and imbued with a Lightning self-damage making it problmematical to dual wield them. At the same time if you have enough max lightning res, going Loreweave or outregening the damage it is still possible to survive. If you are not levelled enough, or don't have enough lightning res or still have problems: just use 1 shimmeron and 1 rare wand or shield.

    5) I throw less traps than you in the video!
    Spoiler

    Cluster Trap Support was nerfed a few patches ago, so now you throw 1 less.

    Angry_Roleplayer
    Jun 01, 2018 16:09:35 PM

    You have any kind of progression guide yet? And are you going to take more AoE for overlapping Lightning Spire's blasts?

    T4R3
    Jun 01, 2018 21:30:23 PM

    Going to be trying this out. It looks pretty solid.

    Not sure on the links yet, but i'll be stacking critfor maximum shockage.

    I'll probably go with 2 high crit daggers until I can get some Shimmerons.

    180% max life, with MOM + tinkerskin. I'll be playing hc.

    I'll keep you guys updated.

    Edzilla
    Jun 02, 2018 07:34:32 AM

    "
    T4R3 wrote:
    You have any kind of progression guide yet? And are you going to take more AoE for overlapping Lightning Spire's blasts?

    Progression is pretty straighforward:
    Before 3.3 i usually levelled with Fire trap, then ice trap, then switched to spell traps. But for now there would be much more options: like explosive trap for example all they way up till maps. Arc in general is a pretty weak spell, so it requires some levelling before it gains needed strength. All TRAPPER nodes first, then start gathering crit chance and then Blast Cascade. Invest in LIFE a lot, as it's really hard to get 5k life with a trapper. I also changed the tree a bit, since Master Sapper is higher now. WE can get life from Revenge of the Haunted instead of Thick Skin, and it will give us 1000 more evasion as well!
    I will be going for cast speed for sure for maximum zap times on 8sec trap

    Angry_Roleplayer
    Jun 02, 2018 11:03:52 AM

    Lvl 41 running a 4 link arc trap and 3 link lightning spire and everything is easy mode. Faster casting helps a ton with lightning spire, hopefully can find another suitable 4 link soon.

    Robertthebob
    Jun 02, 2018 13:41:18 PM

    Hi all, and for the Bandits who you kill? Who you help?

    Thanks a lot.

    Jorick
    Jun 02, 2018 17:32:42 PM

    Fun build. Gonna mess around with the tree after mapping for a bit.

    Foam_Bananas
    Jun 02, 2018 18:54:44 PM

    "
    Jorick wrote:
    Hi all, and for the Bandits who you kill? Who you help?

    Thanks a lot.

    Alira for crit and resists

    Angry_Roleplayer
    Jun 02, 2018 22:11:44 PM

    Been doing the exact same build, literally the same, however I think this should be CI build and you should not block shock with elemental focus gem.

    Rinzlow
    Jun 02, 2018 22:45:30 PM

    Been playing an arc trapper as well, super fun. Rolling through the levels. I killed the a7 boss in less than a second (well, a little more if you count the time between him killing silk)

    suttles
    Jun 03, 2018 00:58:03 AM
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