Forum Index Scion [3.3] The Grave Digger - Volatile Dead Auto-Miner / All Bosses, All Map Mods

History

"



This Guide, 3.4, and a Disclaimer

In terms of mechanics and damage, this build is still very much viable. However, I've not had a chance to stress test it myself. The 3.4 revisions, therefore, are speculative and presented without guarantee.

If you run into issues, please let me know!

3.4 Changes:

- Path of the Shadow instead of Path of the Ranger
- Zerphi's Last Breath now HIGHLY recommended
- Some itemization / link changes

Video:

End-Game Boss Reel [3.2]
Mapping Demo [3.2]
Alluring Abyss (Budget Gear) [3.2]

This is a Volatile Dead Miner using Scold's Bridle to collapse mine placement, mine detonation, and corpse generation down into a single right click.

3.4 POB (untested by myself):

https://pastebin.com/zPGdRgP0


Why Sabo / PF Ascendant?

Saboteur compensates for damage inflicted by Scold's Bridle. Pathfinder offers much-needed flask sustain. Both offer damage and utility. Ascendant as a whole permits us to reach health pools much higher than either pure Saboteur or Pathfinder can otherwise manage.

Pros:

- One-button mining
- Batshit damage, batshit regen
- Run all map mods, clear all content

Cons:

- Late bloomer (80+)
- Full regen has ramp time
- More balls = fewer frames
- Expensive to perfect





"

- 3.4 POB added





"

Essential / Entry-Level Items

Scold's Bridle
Mind Cage
Click to expand
  • 99% increased Spell Damage
  • 15% reduced Cast Speed
  • +50 to maximum Mana
  • Your Skills deal you 400% of Mana Spent on Skill Mana Costs as Physical Damage
  • "The sharper the pain, the sharper the mind.

    A curious paradox."

    - Shavronne of Umbra


    Scold's Bridle is the build's linchpin item. Placing mines while Scold's is equipped will also trigger your Cast When Damage Taken gems, which in turn generates corpses and detonates existing mines. The result is a one-button miner: no detonate mines keybind, no spell totem.

    Relevant enchants include:

    - VD (damage)
    - VD (additional corpse)
    - Curse of your choice (curse effect)


    Watcher's Eye
    Prismatic Jewel
    Click to expand
  • 5% increased maximum Energy Shield
  • 4% increased maximum Life
  • 4% increased maximum Mana
  • 5% additional Physical Damage Reduction while affected by Determination
  • 19% of Damage taken gained as Mana over 4 seconds when Hit while affected by Clarity
  • One by one, they stood their ground against a creature

    they had no hope of understanding, let alone defeating,

    and one by one, they became a part of it.


    Damage taken gained as Mana over 4 seconds when Hit while affected by Clarity is the key mod here. Using this jewel along with Scold's Bridle will effectively refund mana from every mine placement. Look for relevant Anger mods if you have the budget for a two property jewel.


    Kalisa's Grace
    Samite Gloves
    Click to expand
  • Socketed Gems are Supported by Level 18 Faster Casting
  • +24 to Intelligence
  • +66 to maximum Energy Shield
  • +70 to maximum Life
  • Gain +2% to Critical Strike Chance for 2 seconds after Spending a total of 800 Mana
  • "You shall hang, in blissful agony, on my every note."

    - Kalisa, Prima Donna of Sarn


    High mana usage ensures 100% uptime on the critical strike bonus of Kalisa's Grace.


    Gale Curio
    Viridian Jewel
    Click to expand
  • 7% increased maximum Life
  • +13% to Fire Resistance
  • 8% increased Mine Throwing Speed

  • Reaching resistance cap and an acceptable HP pool while dual-wielding Shimmeron requires the use of jewels with Maximum Life and Resistance. If possible, try for Mine Laying Speed as your second prefix.



    "

    Suggested / Advanced Items

    Zerphi's Last Breath
    Grand Mana Flask
    Click to expand
  • 50% increased Charges used
  • Grants Last Breath when you Use a Skill during Flask Effect, for 578% of Mana Cost
  • "Proof that if you devote yourself to a god of death,

    you may be spared from its wrath."

    - Icius Perandus, Antiquities Collection, Item 408


    The build's main chase unique. While not required to play the build, it is HIGHLY recommended!


    Dying Sun
    Ruby Flask
    Click to expand
  • 1% increased Charges used
  • Skills fire 2 additional Projectiles during Flask Effect
  • 25% increased Area of Effect during Flask Effect
  • All things must die.

    Whether you burn out or explode is up to you.


    Dying Sun generates two additional corpses with each activation of Unearth, effectively matching the corpse demands of Minefield.


    Golem Girdle
    Leather Belt
    Click to expand
  • +40 to maximum Life
  • 17% increased Flask Mana Recovery rate
  • Flasks applied to you have 10% increased Effect
  • 20% increased Life Recovery rate
  • +63 to maximum Life

  • In addition to max life, look for Increased Life Recovery Rate (Elder). Tier 1 begins at 16%.


    Ralakesh's Impatience
    Riveted Boots
    Click to expand
  • +23% to Cold Resistance
  • +19% to Chaos Resistance
  • 20% increased Movement Speed
  • Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary
  • Lose all Frenzy, Endurance, and Power Charges when you Move
  • For the immortal, what is the difference

    between an age and an instant?


    Optionally, you can equip/unequip Ralakesh's Impatience prior to boss fights to get power charges rolling.


    Fevered Mind
    Cobalt Jewel
    Click to expand
  • 22% increased Spell Damage
  • 100% increased Mana Cost of Skills
  • In sickness, the insane becomes sane.


    If you want to absolutely maximize your regen with Zerphi's, you can use a Fevered Mind. Recommended only for polished, end-game characters who are comfortable with how the build plays!






    "


    The "I'm Dying" Checklist

    - Do you have the Saboteur ascendancy?
    - Do you have sufficient mitigation for Scold's? Use Granite or Taste if not!
    - Is Gruthkul active?
    - Are you using flasks correctly? Hybrid can be used to compensate for initial ramp time.
    - Are you playing aggressively enough once your Sabo regen is rolling?
    - Zerphi's: are you pressing your Hybrid too often and capping your mana?
    - Zerphi's: is your mana bottoming out, preventing mine placement?


    Mapping

    The #1 mistake you can make with this build is to play too timidly. Since Volatile Dead homes in on monsters, we want to position ourselves in such a way that VD has as many available targets as possible when we stop to place mines.

    The trick is to keep your momentum up in such a way that you are able to hop from pack to pack without either Saboteur or Zerphi's regen dropping off entirely. Momentum is incredibly important!

    Map mods to watch for and flasks to counter them with:

    - 60% Less Regen (use Blood of the Karui)
    - No regen (use Eternal mana flask)
    - Vulnerability / Reduced Armour (use Granite or Taste of Hate)


    Bossing

    Generally, you want to get close enough that your VD orbs will rush the boss once you flame dash in, but not so close that the boss engages before you have a chance to ramp up your damage and regen. Finding that sweet spot takes a bit of practice.

    If you're struggling to tank Scold's damage before your regen starts rolling, begin by tapping your mines slowly at first, rather than just holding down the button. Once the regen ramps up, hit all your flasks and go hard.


    On Zerphi's Last Breath & Fevered Mind

    For those new to Zerphi's Last Breath, its Mana Cost as Life over 4 Seconds mod only works while Zerphi's is actively restoring mana. Reaching full mana will prevent new instances of life regeneration and instantly deactivate all existing Zerphi's regen stacks. This is bad.

    To get the most out of Zerphi's, you can use Fevered Mind which has following benefits: first, it greatly increases your maximum life regen rate and shortens the time needed to reach it. Second, the hefty mana cost helps prevent mana from capping out entirely, reducing the likelihood that Zerphi's will deactivate.

    Do not use Fevered Mind without Zerphi's, or equip it too early on! It is recommended only for polished, end-game characters.


    Righteous Fire

    With Zerphi's, the "more spell damage" bonus from Righteous Fire can be used to help burst down tanky or otherwise dangerous bosses. Using RF we can set up extremely deadly VD clouds prior to engaging the boss and frontload significant damage.

    To activate RF safely, use the tap method: slower mine placements with Zerphi's active at first, then hit RF and start pumping out VD orbs with all flasks active. As of 3.3, we also have Vaal Righteous Fire at our disposal. Again, establish your regen before activating the Vaal version.






    "


    Path of Building Pastebin

    While it is possible to transition to mines as soon as you can equip Scold's, it is highly recommended that you finish all your Ascendancies first and reach at least a 4K health pool. This build is a late bloomer!

    Bandit: Aid Alira.

    Pantheon:

    Major: Soul of Arakaali (upgraded)
    Minor: Gruthkul (upgraded)





    "

    In Order of Acquisition

    - Saboteur
    - Path of the Shadow
    - Pathfinder





    "

    There is no single flask load-out that is ideal for all situations. What's best will depend on content, gear, and play-style. That said, let's walk through some items of note and where they might find use.

    Catalysed Hallowed Hybrid Flask of Heat
    -
    Click to expand
  • 50% increased Recovery rate
  • Immunity to Freeze and Chill during Flask effect Removes Freeze and Chill on use
  • Dying Sun
    Ruby Flask
    Click to expand
  • 1% increased Charges used
  • Skills fire 2 additional Projectiles during Flask Effect
  • 25% increased Area of Effect during Flask Effect
  • All things must die.

    Whether you burn out or explode is up to you.

    Experimenter's Diamond Flask of Warding
    -
    Click to expand
  • Immune to Curses during Flask effect Removes Curses on use
  • 40% increased Duration

  • These three are on my bar 90% of the time. Consider swapping in a Grounding version of the Diamond flask for fights where being shocked is a given.

    A Catalysed Hallowed Hybrid Flask of Heat will supplement both mana recovery and life regen ramp time and is a solid choice for general mapping.


    Zerphi's Last Breath
    Grand Mana Flask
    Click to expand
  • 50% increased Charges used
  • Grants Last Breath when you Use a Skill during Flask Effect, for 578% of Mana Cost
  • "Proof that if you devote yourself to a god of death,

    you may be spared from its wrath."

    - Icius Perandus, Antiquities Collection, Item 408


    Zerphi's Last Breath enables the use of Righteous Fire and protects against the very occasional Shimmeron degen proc (incurred from Unearth critically striking an enemy). Zerphi's is NOT required to play this build—however, it is undeniably valuable once you reach the absolute end-game.


    Catalysed Eternal Mana Flask of Heat
    -
    Click to expand
  • 50% increased Recovery rate
  • Immunity to Freeze and Chill during Flask effect Removes Freeze and Chill on use

  • Catalysed Eternal Mana Flask enables sustained mine placement prior to and during prolonged boss encounters, particularly when using Fevered Mind. I swap this in over the Hybrid flask as needed.


    Blood of the Karui
    Sanctified Life Flask
    Click to expand
  • 100% increased Life Recovered
  • 13% increased Recovery rate
  • Recover Full Life at the end of the Flask Effect
  • "Kaom fought and killed for his people.

    Kaom bled for his people.

    And so the people gave, the people bled,

    So their King might go on."

    - Lavianga, Advisor to Kaom


    Blood of the Karui helps immensely with the 60% less regen map mod. If you are running without Zerphi's, this may find a permanent home on your bar.


    Divination Distillate
    Large Hybrid Flask
    Click to expand
  • 45% increased Rarity of Items found during Flask effect
  • 18% increased Quantity of Items found during Flask effect
  • 25% increased Light Radius during Flask effect
  • +4% to all maximum Elemental Resistances during Flask effect
  • Knowledge is fermented in pain and loss

    Distilled with reflection

    To quench the thirst of those

    who dream of enlightenment


    Quite useful generally, Divination Distillate is a particularly sound choice for minus max, added elemental damage, and dangerous elemental-based bosses.


    Taste of Hate
    Sapphire Flask
    Click to expand
  • 20% of Physical Damage from Hits taken as Cold Damage during Flask effect
  • Gain 17% of Physical Damage as Extra Cold Damage during effect
  • 30% chance to Avoid being Chilled during Flask effect
  • 30% chance to Avoid being Frozen during Flask effect
  • A sip will freeze your lips,

    A swig will chill your heart,

    A glass will still your soul.

    Granite Flask
    -
    Click to expand

    Taste of Hate provides phys / cold mitigation and is especially useful for Elder / Uber Elder.

    If your health pool is low and you're having trouble tanking Scold's damage, consider using a Granite flask temporarily.


    Atziri's Promise
    Amethyst Flask
    Click to expand
  • 2% of Chaos Damage Leeched as Life during Flask effect
  • Gain 17% of Physical Damage as Extra Chaos Damage during effect
  • Gain 15% of Elemental Damage as Extra Chaos Damage during effect
  • "Death needs not your understanding. It needs only your loyalty."

    - Atziri, Queen of the Vaal

    The Wise Oak
    Bismuth Flask
    Click to expand
  • During Flask Effect, 10% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest
  • During Flask Effect, Damage Penetrates 15% Resistance of each Element for which your Uncapped Elemental Resistance is highest
  • The summer sun dries the soil and burns the leaves.

    The autumn rain extinguishes the flames.

    The spring bloom shades the wet earth.

    Nature is an eternal tug of war.


    If you want a third DPS flask in addition to Diamond Flask and Dying Sun, these are two strong options. Wise Oak has a narrow edge for raw damage, but Atziri's Promise is preferable in any scenario where high chaos damage is a consideration (e.g. Chayula, Alluring Abyss, etc.)


    Chemist's Quicksilver Flask of Adrenaline
    -
    Click to expand
  • 20% reduced Charges used
  • 27% increased Movement Speed during Flask effect

  • Helpful for reaching packs before your mana fills or Sabo regen dissipates entirely. Don't underestimate how much mobility can aid resilience.





    "

    With the revisions to trap cooldowns in 3.3, I recommend leveling with Fire Trap and transitioning to Arc Traps once you have Clever Construction.

    Once you've done Merciless lab and have Path of the Shadow, respec the redundant pathing nodes.

    If you're having a really tough time early on, just stick with traps until your character is filled out a bit more (particularly with respect to HP pool).





    "

    Q: Is this an appropriate league starter / beginner build?
    A: Not really. In fact, really not!

    kechari
    Apr 14, 2018 23:08:45 PM

    God damn,this build looks awesome

    epicplayeryod
    Apr 15, 2018 13:25:14 PM

    Nice, this seems like a fully decked out bosskiller version of my current build;
    I severly underestimated the potential endgame damage output.

    The biggest mechanical problem with this build is a bug with CWDT-detonate mines that leads to you taking double damage/spend double mana, wich happens randomly 2/3 times, so zerphi's last breath is what really enables this build lategame.




    My current QotF is actually a good league starter / MF currency grinder, so I might update my current guide and make it into a early league budget guide that leads into your build for endgame.



    My current QotF clearspeed/potential MF version (great as a league starter when scold's is available):
    https://pastebin.com/jaGJvmjg

    My guide is outdated but might still be helpfull for league starts:
    https://respoe.xyz/forum/view-thread/2117518

    predator0220
    Apr 15, 2018 17:42:46 PM

    "
    predator0220 wrote:

    The biggest mechanical problem with this build is a bug with CWDT-detonate mines that leads to you taking double damage/spend double mana, wich happens randomly 2/3 times, so zerphi's last breath is what really enables this build lategame.


    Can't say that I've noticed this bug—Scold's damage feels consistent. Are you sure this is still the case?

    Zerphi's is incredibly good, but I strongly disagree that it is required for end game. The only thing it enables is RF, which I do not use for Uber Elder anyway. I'd be confident dropping it for Uber Elder, too, if my framerate were more consistent for the fight.

    kechari
    Apr 15, 2018 17:59:39 PM

    Here's a recording of the bug,
    first 500 damage (maybe IC blocks the bug), then 1000, then 500 and another 500 with a couple milliseconds delay (more clearly visible in original video)






    Your build doesn't notice the bug with having high regen/life pool;

    for my speed mapper I've tried linking Reduced Mana Support to get 66-100 mana spent per cast which then gets doubled to normal values due to the bug; it does work but to me the convenience was not worth the loss of damage.

    predator0220
    Apr 15, 2018 18:58:33 PM

    That looks pretty gnarly. I can't reproduce this on my setup—Scold's is producing identical hits every time. The only variance I get is when Farrul's occasionally eats a Scold's proc during Cat's Stealth. Perhaps it has something to do with Tremor Rod?

    In any case, interesting to see another take on the same concept.

    kechari
    Apr 15, 2018 19:09:31 PM

    I was using a rare staff for the test, but I just compared our skilltree and then refunded volatile mines, and now the bug is gone, and since CWDT casts instantly I'm only losing a bit of damage and aoe.



    Also, Volatile Dead actually greatly benefits from AoE (especially in leagues with higher density and against "invulnerable allies" mobs), so you're probably better off using Inc. AoE instead of Conc. effect up to t15 maps.


    Watching your video I see you casting about twice as many Volatiles as necessary while mapping, Volatiles explode on enemies that have just been killed if they can't find another target, so it's better to quickly run towards the next pack to aggro them and bring them in targeting range of your already existing Volatiles.


    Since you're already running taste of hate and have more than enough regen, you could try to use winterweave ring + corrupted auxium belt (switch gloves so you have under 200 ES or use essence of horror chest and stay below 350 ES) for +30% more action speed (basically double tailwind, also Elders slowing attack is -80% action speed, so this puts you from 20% to 50% total action speed while elder is slowing you):
    30% more mine laying speed , shield charge attack speed and 30% more movement speed to your 140% base, as well as chill "immunity" , but you need to get freeze immunity somewhere (either instant flask, wanderlust boots or purity of ice watchers eye)

    The new summon phantasm on kill lets arcane surge trigger of shield charge, so if you get gloves with faster attacks support affix, you can link shield charge - fortify - summon phantasm - arcane surge





    predator0220
    Apr 15, 2018 21:00:47 PM

    Agree to disagree on nearly all points, sorry to say.

    I may record another mapping demo as the ball-leading doesn't come across well—you've a point there. Largely a consequence of Maze's layout and double beyond.

    kechari
    Apr 15, 2018 21:25:09 PM

    You might be right about Conc Effect vs inc AoE, since AoE gets better with density, which is low in red maps and bestiary in general, my opinion mostly came from minmaxing in abyss league.

    During abyss I ran elder influenced shaped channel/toxic sewer with full sextants and there was a definite advantage with inc AoE (VD base area is the same as Vortex)

    Basically, on any map an Autobomber or Inpulsa's user would like, inc AoE is better.

    predator0220
    Apr 15, 2018 23:38:07 PM

    what about pantheon? which one you use ?

    Asunaki_Tabi
    Apr 18, 2018 11:45:36 AM
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