Forum Index Witch [3.6] Zombiemancer - High Survivability - End Game Viable

History


Table of Contents:

1. Intro and Videos
2. Defense
3. Offense
4. Zombie Links
5. Gear and Other Links
6. Passive Tree
7. Bandits
8. Support Spectres
9. Animate Guardian Gear
10. Flasks
11. Enchantments
12. Pantheon
13. Map Mods
14. Leveling
15. Clear Speed Setup
16. End Game Bosses
17. Changelog
18. Outro







1. Intro and Videos:

The goal of this build was to make a pure Zombie build that feels as smooth as possible to map with while at the same time is able to do all content in the game.
You dont have to cast any spells with this build, everything is automated, the only thing you have to do is Shield Charge right into everything, you have enough survivability to tank almost everything.


Video Guide by Navandis
T16 Maze of the Minotaur Map Gameplay
Shaper Kill










2. Defense:

I'm going to list all the defensive layers here that keep you alive

First 'Cast when Damage Taken' setup:
Level 2 CwDT
Level 8 Spirit Offering

This triggers whenever you take 583 damage, means you will recover energy shield every time Spirit Offering is cast and gain extra elemental resistances, the most important defensive layer of the build. You will rarely even drop down to your Life pool while standing right inside every mob.


Second 'Cast when Damage Taken' setup:
Level 1 CwDT
Level 1 Desecrate
Level 1 Convocation (20% Quality)

This triggers whenever you take 528 damage, this means it will be casted before the Spirit Offering.
Desecrate provides you with corpses for the Offering.
Convocation makes your Zombies keep up with you faster, increasing the clear speed.
(Note that these gems dont need any levels to be useful for this build, so you can keep them at level 1)


Zombie Leech:
To keep you alive through chaos damage, your Zombies will leech Life for you by using "The Baron".


Fortify:
Linked with Shield Charge to keep it up all the time.


Energy Shield Regen:
The Energy Shield pool of this build is not that big (around 4000), so the regeneration through Zealot's Oath is initially not that high, but the Spirit Offering boosts it up to 6000. Plus using a Stone Golem (with the buff helmet enchant, if you can get your hands on one) and Holy Relic will give you a significant amount of ES regen.






3. Offense:

I'm going to list all the offensive layers here that make your Zombies strong

Frenzy Charges:
Two Carnage Chieftain spectres grant your Zombies frenzy charges. Those are way more powerful on minions than they are on players. I explain how to set them up in the "Support Spectres" section below.


Auras:
You use Hatred linked with Generosity and Haste linked with Enlighten to have enough mana left for Shield Charge.


Spirit Offering:
Zombies gain extra Chaos damage.


Elemental Equilibrium:
You proc EE by hitting enemies with your Shield Charge using lightning damage on one of the rings. This boosts the cold damage of Hatred and the fire damage of "Mon'tregul's Grasp".


Animate Guardian:
Your Animate Guardian boosts the damage of the Zombies by wearing "Leer Cast" or Jagged fossil crafted helmet and "Kingmaker" or "Dying Breath".


Map Clear:
The mod "Enemies killed by Zombies explode dealing Fire Damage" of "Mon'tregul's Grasp" and their slam is enough for clearing maps so you dont have to use a Melee Splash gem, this makes room for another damage support gem.






4. Zombie Links:

The three core supports for your Zombies are Empower, Minion Damage and Melee Physical Damage.

Minion Speed as your fourth support if you want the fastest map clear.

The last one can be Maim, Ruthless or Multistrike. These add about the same amount of dps, so it comes down to what you prefer to use here.

If you have a 6-link, you have enough damage to be able to use an Item Rarity Support for normal mapping.






5. Gear and Other Links:

These give you a huge amount of Energy Shield without investing in it at all
Geofri's Sanctuary
Elegant Ringmail
Click to expand
  • 75% increased Armour and Energy Shield
  • +38 to maximum Energy Shield
  • +70 to maximum Life
  • +18% to all Elemental Resistances
  • +2 maximum Energy Shield per 5 Strength
  • Zealot's Oath
  • Faith does not make us invulnerable.

    It makes us immortal.

    Shaper's Touch
    Crusader Gloves
    Click to expand
  • 116% increased Armour and Energy Shield
  • +4 Accuracy Rating per 2 Intelligence
  • +1 Life per 4 Dexterity
  • +2 Mana per 4 Strength
  • 2% increased Energy Shield per 10 Strength
  • 2% increased Evasion Rating per 10 Intelligence
  • 2% increased Melee Physical Damage per 10 Dexterity
  • By my hand, the inert is given life.

    By my hand, that which rots is reborn.

    There is nothing that cannot be changed.

    Nothing.



    Makes your Zombies almost unkillable and helps with the map clear
    Mon'tregul's Grasp
    Void Sceptre
    Click to expand
  • 40% increased Elemental Damage
  • 50% reduced maximum number of Raised Zombies
  • Raised Zombies have +5000 to maximum Life
  • Raised Zombies have +29% to all Resistances
  • 25% increased Raised Zombie Size
  • Enemies killed by Zombies explode dealing 20% of their Maximum Life as Fire Damage
  • Raised Zombies deal 100% more Physical Damage
  • With death as my ally, all the world is within my grasp.



    Makes it possible to get 7 Zombies who leech life for you
    The Baron
    Close Helmet
    Click to expand
  • +2 to Level of Socketed Minion Gems
  • +39 to Strength
  • Minions have 20% increased maximum Life
  • Half of your Strength is added to your Minions
  • +1 to maximum number of Raised Zombies per 300 Strength
  • With at least 1000 Strength, 2% of Damage dealt by your Raised Zombies is Leeched to you as Life
  • "The Emperor's trusted surgeons are not the only ones who

    practice the dark arts. Some of us are just more discreet."



    Helps to get high enough Strength
    Alberon's Warpath
    Soldier Boots
    Click to expand
  • Adds 1 to 80 Chaos Damage to Attacks
  • +216 to Armour
  • +11% to Chaos Resistance
  • 20% increased Movement Speed
  • +1 to maximum number of Skeletons
  • 18% increased Strength
  • Alberon walked among the accursed,

    and they welcomed him.



    Helps to get high enough Strength and takes care of your Dex requirements
    Astramentis
    Onyx Amulet
    Click to expand
  • +16 to all Attributes
  • +97 to all Attributes
  • -4 Physical Damage taken from Attack Hits
  • Mindless rage will shake the world,

    Cunning lies will bend it.

    Reckless haste will break the world,

    And into darkness send it.



    The rare items
    Rift Emblem
    Archon Kite Shield
    Click to expand
  • +12% to all Elemental Resistances
  • +271 to Armour
  • 110% increased Armour and Energy Shield
  • +72 to maximum Energy Shield
  • +71 to maximum Life
  • 41% increased Mana Regeneration Rate
  • +46% to Fire Resistance
  • Regenerate 0.8% of Life per second
  • Blight Nail
    Breach Ring
    Click to expand
  • Properties are doubled while in a Breach
  • +55 to Strength
  • +40 to maximum Energy Shield
  • +71 to maximum Life
  • +35 to maximum Mana
  • +36% to Cold Resistance
  • +20% to Lightning Resistance
  • Honour Grip
    Ruby Ring
    Click to expand
  • +30% to Fire Resistance
  • +50 to Strength
  • +31 to maximum Energy Shield
  • +23 to maximum Life
  • +30% to Fire Resistance
  • +42% to Lightning Resistance
  • Adds 4 to 39 Lightning Damage to Attacks
  • Armageddon Trap
    Heavy Belt
    Click to expand
  • +34 to Strength
  • +55 to Strength
  • +44 to maximum Energy Shield
  • +44% to Fire Resistance
  • +40% to Cold Resistance
  • +62 to maximum Life

  • The rares need to have enough strength to get you to at least 1000 for the Zombie leech to work (1200 for a seventh Zombie), enough elemental resistances to get them to at least 75% and as much Life and Energy Shield as you can get on top of that.

    One ring needs to have added lightning damage, to apply Elemental Equilibrium with your Shield Charge.
    It is not the end of the world to have added fire damage somewhere, because your Zombies dont deal fire damage against bosses.

    If you can get a good shield with the Shaper mod "Socketed Gems have #% reduced Mana Reservation", you can drop the Enlighten and socket the three aura gems in the shield.
    Having a 15% roll on that mod allows you to use "War Banner", which is about 10% more extra damage. This does not work with a 10% roll, because this would put you exactly at 0 mana.






    6. Passive Tree:

    Can be found here:Level 95

    PoB link: https://pastebin.com/Zqc6mK06



    To get 7 Zombies you need at least 1200 strength, so most jewel sockets are filled with unique strength jewels.
    If you are not high enough level to get to 1200, try to get 1000 strength first for the zombie life leech and use 6 zombies until you have enough passive points to go for 1200.


    Three of these socketed north (gives 60 strength), west (gives 90 strength) and east (gives 70 strength) of the Witch starting area.
    Efficient Training
    Crimson Jewel
    Click to expand
  • +23 to Strength
  • Intelligence from Passives in Radius is Transformed to Strength
  • Working smart and working hard aren't mutually exclusive.


    Rest is filled with these.
    Brawn
    Crimson Jewel
    Click to expand
  • 6% increased Dexterity
  • 6% increased Strength
  • 10% reduced Intelligence
  • "Take your time, make all your plans.

    Then tell me which plan

    pulls my axe from your ribs."

    - Barkhul, the Butcher


    Depending on how good the strength on your gear is and what level you are, you can use these in the socket north of "Devotion" and in the socket south of "Potency of Will" (You do NOT need to have the Int nodes allocated for it to work).
    You can try to get the mana reserve corruption on them, this way you dont have to use an Enlighten support gem and can use something like Flame Dash instead for example.
    Violent Dead
    Cobalt Jewel
    Click to expand
  • Minions deal 15% increased Damage
  • With at least 40 Intelligence in Radius, Raised Zombies' Slam Attack has 100% increased Cooldown Recovery Speed
  • With at least 40 Intelligence in Radius, Raised Zombies' Slam Attack deals 30% increased Damage
  • "Rage, malice, hunger - some traits are more easily carried across the barrier of death."

    - Kadavrus, Surgeon to the Umbra








    7. Bandits:

    Kill all of them.






    8. Support Spectres:



    To increase the damage of your Zombies, you run two Carnage Chieftain spectres. These spectres cast a spell that provides your Zombies and you with frenzy charges.
    By linking the Spectre gem with a Blood Magic Support they are able to spam that spell, this is very important.

    To get high level versions of them you have to add them to your Desecrate corpse pool by reviving one Carnage Chieftain in "The Old Fields" in Act 2. Then you go to the highest level area you have access to and cast Desecrate there until Carnage Chieftain corpses show up. This can take several Desecrate casts until one of their corpses show up. You temporarely need a Desecrate gem with a high enough gem level to allow you to create corpses that match the area level (Remember to switch back to your low level Desecrate gem after this). The "Enable corpse targeting" keybind will help you revive the right corpse.

    You only have to do this procedure everytime you progress into a higher area level and therefore want to have your spectres match that area level to make them tankier because your current spectres stay summoned after logouts.






    9. Animate Guardian Gear:

    He is almost unkillable with these items. I only ever lost one to Uber Atziri double Flameblast so far, so you might want to unsummon him for this one fight.
    Get corrupted "Meginord's Vise" to get a free level 10-12 Vulnerability curse for bosses.
    Gruthkul's Pelt
    Wyrmscale Doublet
    Click to expand
  • 100% increased Global Physical Damage
  • +208 to maximum Life
  • +36% to Cold Resistance
  • Regenerate 5% of Life per second
  • 15% increased Character Size
  • Spell Skills deal no Damage
  • Your Spells are disabled
  • Simple is the life of the bear.

    Meginord's Vise
    Steel Gauntlets
    Click to expand
  • +100 to Strength
  • 10% increased Global Physical Damage
  • 44% increased Armour
  • Regenerate 2% of Life per second with at least 400 Strength
  • Ride with pride,

    strike with vengeance,

    live with honour.

    Victario's Flight
    Goathide Boots
    Click to expand
  • +15 to Dexterity
  • +15 to Intelligence
  • 118% increased Evasion Rating
  • 15% increased Movement Speed
  • 5% of Damage taken gained as Mana over 4 seconds when Hit
  • 10% increased Movement Speed for you and nearby Allies
  • Alive but not unscathed, Victario fled

    as slaughter blossomed at the gates.



    Offensive options
    Dying Breath
    Iron Staff
    Click to expand
  • +18% Chance to Block Attack Damage while wielding a Staff
  • 18% increased Cast Speed
  • 18% increased maximum Mana
  • 18% increased Area of Effect of Aura Skills
  • 18% increased Area of Effect of Curse Skills
  • Nearby Enemies have 18% increased Effect of Curses on them
  • Nearby allies gain 18% increased Damage
  • 18% increased effect of Non-Curse Auras from your Skills
  • The whispers of the dead

    Carry wisdom for the living,

    If you are willing to give your life

    To listen.

    Leer Cast
    Festival Mask
    Click to expand
  • +28 to Dexterity
  • 30% reduced Damage
  • +22 to maximum Life
  • +20 to maximum Mana
  • You and nearby allies gain 15% increased Damage
  • For none of us are as cruel as all of us.



    Defensive options
    Kingmaker
    Despot Axe
    Click to expand
  • 279% increased Physical Damage
  • 10% increased Attack Speed
  • 32% increased Critical Strike Chance
  • Nearby Allies have 30% increased Item Rarity
  • Nearby Allies have Culling Strike
  • Insufficient Mana doesn't prevent your Melee Attacks
  • Nearby Allies have +50% to Critical Strike Multiplier
  • Nearby Allies have Fortify
  • A King and his people are linked together

    like a soul and a beating heart.

    Both can be severed by a same edge,

    then forged anew.

    Mask of the Tribunal
    Magistrate Crown
    Click to expand
  • 170% increased Armour and Energy Shield
  • Nearby Allies have 6% increased Defences per 100 Strength you have
  • Nearby Allies have +6% to Critical Strike Multiplier per 100 Dexterity you have
  • Nearby Allies have 4% increased Cast Speed per 100 Intelligence you have
  • 1% reduced Mana Reserved per 250 total Attributes
  • The judge determines worthiness by comparison to the paragon: himself.



    The Delve offers a better offensive helmet option than "Leer Cast", one crafted with a jagged fossil.
    Jagged Fossil
    -
    Click to expand
  • More Physical modifiers No Chaos modifiers

  • The mod you want is the only delve mod you can get on a helmet when you craft with a jagged fossil, so it should be very easy to craft such a helmet.
    Use a high armour or evasion base for this.
    Oblivion Cowl
    Eternal Burgonet
    Click to expand
  • +17 to Armour
  • +22 to maximum Life
  • +48% to Cold Resistance
  • +36% to Lightning Resistance
  • Nearby Enemies take 9% increased Physical Damage







  • 10. Flasks:

    No particular flasks are necessary for this build, but I recommend some of these:

    Faster Shield Charge
    Chemist's Quicksilver Flask of Adrenaline
    -
    Click to expand
  • 23% reduced Charges used
  • 30% increased Movement Speed during Flask effect


  • Faster Shield Charge
    Experimenter's Silver Flask of Staunching
    -
    Click to expand
  • Immunity to Bleeding during Flask effect Removes Bleeding on use
  • 32% increased Duration


  • "Sapping" prefix for desecrated ground and other chaos degen
    Sapping Eternal Life Flask of Heat
    -
    Click to expand
  • 40% increased Life Recovered
  • Removes 10% of Life Recovered from Mana when used
  • Immunity to Freeze and Chill during Flask effect Removes Freeze and Chill on use


  • Consecrated ground is really good for you and your Zombies
    The Overflowing Chalice
    Sulphur Flask
    Click to expand
  • Creates Consecrated Ground on Use
  • 100% increased Charge Recovery
  • 10% increased Duration
  • Gains no Charges during Effect of any Overflowing Chalice Flask
  • 100% increased Charges gained by Other Flasks during Flask Effect
  • Empty cup, full of promise.

    Experimenter's Sulphur Flask of Staunching
    -
    Click to expand
  • Creates Consecrated Ground on Use
  • Immunity to Bleeding during Flask effect Removes Bleeding on use
  • 30% increased Duration


  • These can also be useful
    Experimenter's Granite Flask of Iron Skin
    -
    Click to expand
  • 100% increased Armour during Flask effect
  • 38% increased Duration
  • Doedre's Elixir
    Greater Mana Flask
    Click to expand
  • 130% increased Charges used
  • Removes 20% of your maximum Energy Shield on use
  • You take 10% of your maximum Life as Chaos Damage on use
  • You gain a Power Charge on use
  • You gain a Frenzy Charge on use
  • You gain an Endurance Charge on use
  • Doedre Darktongue knew the Way of the Thaumaturge.

    In order to receive, one must give... without hesitation.

    Experimenter's Basalt Flask of Warding
    -
    Click to expand
  • Immune to Curses during Flask effect Removes Curses on use
  • 30% increased Duration







  • 11. Enchantments:

    Helmet enchantments:
    There are a some really good and useful options here.
    The best one in my opinion is the Stone Golem buff one, it gives you an extra 200 Energy Shield regen per second.
    Both Desecrate enchants also add a nice defensive boost for the Cast when Damage Taken setups.
    Zombie attack speed and damage enchants are good of course, but they are expensive and i actually prefer the defensive ones above over some damage that's not really needed.
    Same goes with the Spirit Offering extra damage.
    Then there are enchantments that add some utility to this build, like Convocation cooldown recovery, Haste mana reservation, Hatred mana reservation, Shield Charge attack speed and Spirit Offering duration.

    Glove enchantments:
    Not a lot of good options here.
    Most useful one would be "of Light", that creates consecrated ground for you and your Zombies when you take a crit.
    The minion ones "of the Grave", "of War" and "of Reflection" are at least better than no enchantment at all.
    What you dont want to have here are enchantments that deal fire or cold damage, so it wont proc Elemental Equilibrium.

    Boot enchantments:
    Some useful ones here.
    Best defensive one is the extra Life regen enchantment when hit.
    Best utility one is the extra movement speed when not hit.
    The added lightning damage enchant can be useful if you cant get lightning damage on your rings to proc Elemental Equilibrium.






    12. Pantheon:

    Soul of Lunaris:
    The phys reduction when shield charging into enemies and the chain immunity make this the best one.

    Soul of Shakari:
    Chaos damage reduction and poison immunity is really good for this build, since it uses Zealot's Oath.






    13. Map mods:

    You can run all map tiers with almost all map mods without a problem.
    There are only two mods to avoid:

    Monsters reflect 18% of Physical Damage:
    Your Zombies will kill themselves.

    Players cannot Regenerate Life, Mana or Energy Shield:
    Can't Shield Charge, so no Fortify and Elemental Equilibrium.



    I dont recommend doing the "Hall of the Grandmasters" unique map with this build, you can lose your Animate Guardian there.






    14. Leveling:

    Passive Tree:
    This Tree gives you all of the damage, all of the extra zombies and enough life to start off. The rest of the final tree adds nothing but life and strength nodes.
    This leveling tree includes cast speed nodes at the Witch starting area for SRS, respec these nodes once you stop using SRS for the Int nodes shown in the final tree.


    Ascendancies:
    Get "Invoker" first, then "Commander of Darkness" and "Flesh Binder".
    Keep "Mistress of Sacrifice" as your last choice.


    Skills:
    SRS + Minion Damage + Melee Splash + Melee Physical Damage + Spell Echo + Maim
    This is your main skill until your Zombies start to get strong enough later when they have enough survivability. Use them in a Tabula if you have one.

    Zombie + Minion Damage + Melee Physical Damage + Minion Speed
    Extra damage and meat shield for leveling. Use them in The Baron or in a "+X to Minion Gems" helmet.

    Hatred + Generosity
    Best aura for SRS and Zombies.

    Clarity
    Helps out with mana regen for SRS.

    Ball Lightning + Faster Casting + Greater Multiple Projectiles
    Increases damage by applying Elemental Equilibrium.


    Items:
    Focus on life and elemental resists on your rares.
    You can use "Meginord's Vise" to help you get to 1000 strength for the Zombie leech before you do uber lab for the last Ascendancy nodes.
    Only use the body armor and the gloves once you have "Mistress of Sacrifice", so you can use the auto Spirit Offering setup. If you have less than 1000 strength when do you so, you only have life flasks to get your health back.






    15. Clear Speed Setup:

    I want to list some ways here how you can optimize this build for general mapping without giving up too much damage and survivability.

    Zombie Links:
    Use an Item Rarity insted of a Multistrike/Maim/Ruthless to increase your chances for better loot.

    Passive Tree:
    Give up the Life and ES nodes at "Melding" and/or "Written in Blood" to be able to get the flask nodes at "Alchemy".

    Flasks:
    "Experimenter's" prefix on both Quicksilver and Silver flasks and "Adrenaline" suffix on the Quicksilver in combination with "The Overflowing Chalice" will grant you almost 100% flask uptime and fast shield charging.

    Enchantments:
    Get the Shield Charge attack speed helmet enchant and the movement speed boots enchant.






    16. End Game Bosses:

    The damage of the Zombies is not the problem here, but their survivability.
    This is the best setup for this:
    Zombie + Empower + Minion Damage + Phys Damage + Maim + Minion Life

    If the Zombies are still dying, you can temporarily respec out of some health nodes and get the reduced mana reservation nodes north west on the tree so you have enough mana to resummon them.
    You can also drop the Haste aura for Vitality, this way you have enough mana to resummon them and also add a nice boost of health regen to you and your Zombies. You can use a damage support instead of the Minion Life Support this way.

    To have corpses to summon them, use a high level Desecrate gem instead of the low level one, so you can cast it yourself and it wont get triggered by the Cast when Damage Taken.
    A high level Convocation gem is also helpful to manually get them out of the Shaper beam for example.






    16. Changelog:

    Spoiler
    Update 15-03-2018:
    -Split the CWDT setup into two again so the Spirit Offering and Desecrate trigger can "desync".
    -Added an Immortal Call to one of these setups for extra defense.
    -Recommended a rare shield instead of the unique one, this makes it more flexible to get the required strength and to cap the resistances.


    Update 17-03-2018:
    -Added a spectre section to explain how to set them up.
    -Added the idea of using a shaped shield with the "Socketed Gems have #% reduced Mana Reservation", to be able to drop the Enlighten. Shoutout to kashelldaj for this suggestion.


    Update 08-04-2018:
    -Added a 'Clear Speed Setup' section with tips for a faster mapping experience with this build.
    -Now recommending 'Vulnerability on hit' corruption on the "Meginord's Vise" for the animated guardian.


    Update 31-05-2018:
    -Updated the mapping video, the old one didnt use spectres for frenzy charge generation.


    Update 30-08-2018:
    I updated the skill tree for the Delve league.
    The minion nodes between the Witch and the Templar got changed, this means we gained
    18% increased minion damage
    7% increased minion attack speed
    23% increased attack speed
    0.5% life regeneration
    1% minion life regeneration

    and we only lost
    16% increased minion life

    I also got rid of the four life nodes at "Tireless", that gave 20% life, for the four nodes at "Shaper", to get 1.7% life regen and an extra jewel socket for a "Violent Dead" jewel.


    Update 19-09-2018:
    -Changed the body armour for the Animate Guardian from "Ambu's Charge" to "Bloodbond". The increase to max life + 1% life regen is better than the 2% life regen when hit.
    -Added a better helmet option for the Animate Guardian than "Leer Cast" for this league. Jagged fossil crafted helmets outclass "Leer Cast".


    Update 08-03-2019:
    -Passive Tree changes pushed some Int nodes out of the radius of Efficient Training in the socket on right side, so we need to take the left path at the Witch start instead of the right one to gain some of the lost strength back.
    -Minor passive tree pathing optimization to get an extra free 20 Int (shoutout to owowl for this).
    -Recommending Holy Relic now instead of Immortal Call.
    -Updated the videos.
    -Phantasm on Kill Support now works on bosses and can be an alternative Zombie link now.
    -"Kingmaker" is now a really good defensive option for the Animated Guardian.







    17. Outro:

    Feel free to give feedback!

    And make sure to check out my other build guide:
    [3.6] HoA Champion Summoner - Enfeeble & Temp Chains - Uber Elder Viable




    Clooney_is_best_Batman
    Oct 12, 2017 09:02:41 AM

    How did you level the build?

    Arrok2505
    Oct 12, 2017 10:59:24 AM

    to make shaper kills less messy , find a way to cast your zombies during the fight. makes it a shitload easier, other than that .. they need to be durable enough to tank for a short while.

    as for phoenix and Minotaur .. you are using aegis yes? why not see what happens when you slot in a rise of the phoenix

    for Minotaur .. bone offering and stibinite flasks will shaprly cut down on all his cluttery bullshit

    strictly speaking spirit offering is the weakest of the offerings when it comes to helping minion due to how inconsistent its defensive side is and how you cant scale it on minions well.



    also keep in mind the fragility of your zombies can also be attributed to your passive choices , your jewel choices and your aura choices.


    Speaking frankly zombies only get durable when you stack regeneration and life on them.
    they are pretty much the only minion.. that doesn't have an easy out for this kind of thing.


    , oh btw if you could i would screen cap your misc tab of your zombie skill . this will tell us a bunch about your over all investment int your minions

    otherwise this looks similar to the 2.6 build allana put together ... do you use minion speed during map clear while having a switch gem for bosses?


    Saltychipmunk
    Oct 12, 2017 13:53:56 PM

    "
    Arrok2505 wrote:
    How did you level the build?

    It was just SRS like i do with all my necro builds

    "
    Saltychipmunk wrote:
    to make shaper kills less messy , find a way to cast your zombies during the fight. makes it a shitload easier, other than that .. they need to be durable enough to tank for a short while.

    Yea, seems to be almost impossible to keep them alive, even with a life leech gem and i dont wanna switch up too much and use United in Dream. Once i get a level 4 Enlighten, i have enough mana to recast them, then shaper should be way smoother.

    "
    for Minotaur .. bone offering and stibinite flasks will shaprly cut down on all his cluttery bullshit

    strictly speaking spirit offering is the weakest of the offerings when it comes to helping minion due to how inconsistent its defensive side is and how you cant scale it on minions well.

    Spirit Offering is the biggest defensive layer of this build, so i dont want to use other offerings. I tried some guardian runs again and i think the best way to do them is link them with the highest dps supports (kind of annoying since i would have to switch a blue minion speed for a red maim everytime) to nuke them as fast as possible and tp out to regen/recast them once they get low or die. I personally dont have a problem surviving, it's just the zombies dying, so guardians seem to work out well this way.

    "
    also keep in mind the fragility of your zombies can also be attributed to your passive choices , your jewel choices and your aura choices.


    Speaking frankly zombies only get durable when you stack regeneration and life on them.
    they are pretty much the only minion.. that doesn't have an easy out for this kind of thing.


    , oh btw if you could i would screen cap your misc tab of your zombie skill . this will tell us a bunch about your over all investment int your minions

    They are pretty much as tanky as they can get. Level 21 gem + level 4 Empower, all regen/leech nodes, 1250 strength added to them, Mon'tregul's and 6% phys from Ascendancy. Not gonna gimp the damage too much by using a Life gem or Vitality/Purity auras. I just think minion leech and regen is just too weak for melee minions to deal with endgame bosses that easy.

    "
    otherwise this looks similar to the 2.6 build allana put together ... do you use minion speed during map clear while having a switch gem for bosses?

    Yes, i use minion speed but there is no need to switch gems for normal map bosses

    Clooney_is_best_Batman
    Oct 12, 2017 15:07:47 PM

    "

    They are pretty much as tanky as they can get. Level 21 gem + level 4 Empower, all regen/leech nodes, 1250 strength added to them, Mon'tregul's and 6% phys from Ascendancy. Not gonna gimp the damage too much by using a Life gem or Vitality/Purity auras. I just think minion leech and regen is just too weak for melee minions to deal with endgame bosses that easy.


    Well.... about that, judging by your tree you have about 30% reduced minion life from the tree than my zombie build

    and about 30 - 60% reduced minion life than my zombie build from your jewel choice (strength is a drop in the bucket for zombie hp)

    when you think about it every 10% minion life you dont take is around 1176 less hp on your zombies.


    you also only have 2.5% minion life regen and .8% minion leech. which to be perfectly honest ... is a drop in the bucket no matter how you look at it even for minions. after all most regen based builds try to get close to 15 - 20% life regen for their 8 - 15k hp characters

    in most cases i tend to build my zombie builds to have multiple sources of regen (which i will admit is not practical) i actually make use of vitality and consecrated ground. sounds silly on paper . but 9% life regen on a 33k hp minion is a pretty chunky amount of sustain



    combine this with the fact that you are shackled to spirit offering due to the admittedly very good interactions it has with your personal defense.. it is not surprising they have survival issues.

    it is the trade off you make for making yourself so durable. I wont make the claim that making them tank is worth losing that personal durability.


    So will stand by my suggestion of focusing more on being able to recast them easier

    Saltychipmunk
    Oct 12, 2017 15:20:58 PM

    "
    Well.... about that, judging by your tree you have about 30% reduced minion life from the tree than my zombie build

    and about 30 - 60% reduced minion life than my zombie build from your jewel choice (strength is a drop in the bucket for zombie hp)

    Yea, i dont wanna give up points and jewels to do that, other stuff is more important. After all they pretty much only die versus shaper and maybe guardians.

    "
    after all most regen based builds try to get close to 15 - 20% life regen

    Where do you get that regen from?

    "
    in most cases i tend to build my zombie builds to have multiple sources of regen (which i will admit is not practical) i actually make use of vitality and consecrated ground. sounds silly on paper . but 9% life regen on a 33k hp minion is a pretty chunky amount of sustain


    Yea, i use consecrated ground from a flask, it's really nice. Probably give the Animated Guardian a Zahndethus', i just added one to this build so i'm still testing out his survivability versus the endgame.

    "
    So will stand by my suggestion of focusing more on being able to recast them easier

    You are probably right. Thanks for all your feedback, really appreciate it!

    Clooney_is_best_Batman
    Oct 12, 2017 15:39:03 PM

    Hey dude, loved the build, and it was well thought out and put together.

    I do have some thoughts for you though, which may help.

    Since the build only needs to hit 1200 Strength, with your current gear, you achieve this without a brawn jewel in socket #5 (The Melding wheel socket). This means you can place either a Conqueror's Efficiency or Healthy Mind in this socket to have enough mana to recast your zombies at will.

    Here's the PoB link I made to test and confirm this, using your character.

    If that solution is not to your liking, there's other options as well albeit less interesting (more point expense).

    Additionally, I like your use of spirit offering, however you use the term 'constantly' when i think you meant to use the word 'often' or to imply with great frequency. it's the smallest of complaints though, and minor enough that it is easy to overlook.

    All in all very solid looking, and I thank you for submitting it.

    Cheers

    Kwitch
    Oct 13, 2017 01:48:56 AM

    "
    Hey dude, loved the build, and it was well thought out and put together.

    Thanks mate, it's the safest build i played so far by long shot. The Spirit Offering+CwDT combo is so strong that you can shield charge into everything and basically never die, so i thought i share this build. Plus no SRS/Spectre carry summoner build.

    "
    Since the build only needs to hit 1200 Strength, with your current gear, you achieve this without a brawn jewel in socket #5 (The Melding wheel socket). This means you can place either a Conqueror's Efficiency or Healthy Mind in this socket to have enough mana to recast your zombies at will.

    Yea, you are right. I just found this beauty of a belt a few days ago that would make it possible to drop one Brawn, so i have not played around with that extra strength yet. I personally will go for a level 4 Enlighten to be able to recast Zombies, so i dont have to drop the bonus strength, since it gives me so many stats.
    And it would basically only help for shaper because otherwise the Zombies dont die.

    "
    Additionally, I like your use of spirit offering, however you use the term 'constantly' when i think you meant to use the word 'often' or to imply with great frequency. it's the smallest of complaints though, and minor enough that it is easy to overlook.

    I wrote "constantly triggers when you take damage" and i think that's what it does, taking 500-600 damage is not much while shield charging into every enemy. I can change it to make it more clear.

    Clooney_is_best_Batman
    Oct 13, 2017 06:19:51 AM

    what's the full loadout of the Animate Guardian?

    herotown
    Oct 13, 2017 17:39:37 PM

    "
    herotown wrote:
    what's the full loadout of the Animate Guardian?

    I put the AG gear into the guide, thanks for pointing it out.

    Clooney_is_best_Batman
    Oct 14, 2017 08:21:18 AM
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