Forum Index Templar [3.4] ELE CLAW INQUISITOR | Farm Shaper on 3Link! + UberElder, UberAtziri | very Budget friendly!

History

NewsFlash - latest Build changes

"
9.1.2018

I will as promised long ago. Pretty much do a full makeover of the build guide. This is due to me revisiting this as my own starter build.

Many ideas have been dwelling inside me that could improve this build. My goal is to greatly improve the defensive performance of the ECI. Nothing is final yet. But I keep you in touch as I progress.

I want to appogize for keeping the guide in such a bad shape for a long time.
For now the build still reamains unnerfed and works like it always did.

If you wanna have a little chit chat about poe in general or the build itself, dont hesitate to join my Discord Server. If you see me in one of the public channels you can always join-in and ask me stuff, share some suggestions or improvements.

https://discord.gg/R442ddB


Changelog (Updated 1.9.2018)
Spoiler

1.9.2018
- Updated Trees
10.3.2017
- Updated texts in "How to gear your character"
1.3.2017
- added my Abyss Character as PoB reference
28.2.2017
- 3.2 Patch Notes are here!
- The Vaal Pact version has been discontinued for now. The instant leech from Claws is more than enough to keep us alive
- Highlighted the importance of "Life gained on Hit" on Weapons in "how to gear your character" section
16.1.2017
- added the wachters eye combo in the weapon section
- added wrath as alternative to heralds
13.1.2018
- added Gornodd Lootfilter
4.1.2017
- added both Molten Strike Setups to the "Gems and Links Section"
- added a picture to showcase single target with AC to the "Gems and Links Section"
28.12.2017
- added the newsflash for the latest build updates
- changed the main links for Molten Strike
25.12.2017
- added Abyss Jewel Info to the Jewel Stats TierList
- added a "How to Gearcheck yourself" section to the guide
- corrected Lycosidae information in "How to gear your character"
24.12.2017
- added full support for a passive Tree without Vaal Pact due to popular demand. The version without VP has slightly more damage and life(5% more dmg and 100 more life in my gear) but ofc doesnt have as much Life Leech, however the Life Gain on Hit from Claws for most people is enough. A respec costs about 28 respect points if you wanna try it out
- added Wasp-Nest as an cheap-alternative endgame weapon with Wasp-Nest-Tree in the "How to gear your Character Section". READ THE INFO FIRST!
- added all the dedicated passive trees under "Passive-Trees, Ascendecies, Pantheons and Bandits"
- added info for new Abyss Item Tombfist to the "How to gear your Character Section"
21.12.2017
- updated the "how to gear your character" section with correct Gloves information
- added a little bit of color here and there :)
- added FAQ section right at the top of the guide
16.12.2017
- Added Info for Swords as an Alternative
- Added some new GiF's
14.12.2017
- fixed a bug where items in the build guide got randomly swapped around
- added detailed tier-list for jewels in the "how to gear your character" section
13.12.2017
- reworked the budget build section. ITS BACK with even crappier gear!
12.12.2017
- I restored the most important info for all people who really wanna stick with Blade Flurry
- added videos for most of red tier Elder Guarians and Elder
11.12.2017
- The Build now features Molten Strike instead of Blade Flurry as the Main Attack
- Added entirely new video content for Molten Strike
- complete reword of the leveling guide for Molten Strike
- Budget Section is gone for now but will return soon
10.12.2017
- added alot of info to the level guide
9.12.2017
- fixed leveling trees
- fixed final 93 tree
- added the latest changes and latest gear to PoB-Pastebin
8.12.2017
- Reworked the Leveling for 3.1
- Reworked the Gems and Links for 3.1
- Bonus builds are gone for now (I will rework some)
- Mirror Section is gone for now
7.12.2017
- new passive tree for level 93 in 3.1
28.9.2017
- added another level of clearspeed to the clearspeed section
- added rare gloves to the items section
- changed some nodes on all passive trees to squeeze out more of everything
- added a advertising section for really good mirror items
17.9.2017
- moved all Bonus Build Videos to Video section
- added 3L Shaper Video to Tempest Bonus Build
- added Alluring Abyss run to Tempest Bonus Build
- updated the PoE Pastebin
- updated my gear in standard league to match this thread
- did some clarification to prevent users still going for ruthless
15.9.2017
- added some items to the leveling section
- added Hybrid Tempest Inquisitor Bonus Build
4.9.2017
- added content to the Clearspeed Section
- added Items to the Leveling section
30.8.2017:
- added Clearspeed section
- updated Gems and Links Section
- corrected some spelling mistakes


What is this Build and what can it do?

This build is made to perfectly curve out pretty much from the first level to the absolute endgame. Its made to be a all around feelgood-build. I picked up many ideas from popular other builds on other classes and incorporated them into the very strong foundation of the Inqusitor Class. This build has almost no limitations. For example, it can kill "The Shaper" on a 3L setup and with a white level 0 claw.
Nailed Fist
-
Click to expand
  • +3 Life gained for each Enemy hit by Attacks


  • Disclaimer: Unfortunately I will NOT(!) respond to private messages. I will rarely do gearchecks in this thread, but others can help you in this thread. I can not respond to everyone, but I will try my very best.




    Pros:
    - 33.1 MILLION BULLSHIT DPS and 12 Million actual-dps (in my actual gear)
    - high map-clearing-speed
    - strong defenses that make the build hardcore-viable
    - cheap and smooth to start into a new League
    - insane scaling with high-end-gear
    - no League-specific or Legacy-Items needed
    - Fast Uber-Lab farmer

    Cons:
    - interactions require careful(!) reading of the guide
    - killing the hardest content requires about 5ex investment
    - ele-reflect maps need to be rerolled (when not using anti reflect gear/Pantheons)




    Path of Building Pastebin (for advanced users who dont require a full guide):

    All Video Content (Shaper etc.):

    How Offense and Defense works!
    Spoiler

    Offense:

    The biggest strenght of this builds are its amazing synergies. Inquisitor provides a PERFECT foundation for Elemental-Attack-Builds. "Inevitable Judgement" allows us to scale Elemental-Damage purely on Crit-Multiplier and %#Elemental Dmg. Claws provide this multiplier and give us great leeching capabilites at the same time.

    The Main source of damage in this build comes from the big "stat-sticks" in your gem setup, Herald of Ice, Herald of Thunder and Added Lightning. Both have a big "flat" amount of elemental damage. Other sources of this flat damage come from rings or your weapon, amulet etc.

    However the stats from those, are rather small in comparison to those from gems. A 220 EDPS claw like mine only has about 115 average elemental Damage, this is half as much as a lvl 21 "added lightning" damage. The weapon only is the 3rd best "stat stick" in your arsenal and has the least importance! It can be the most neglected if your on a tight budget, since its the most expensive.

    BUT( !)your weapon is the still the main tool to scale those "stat sticks".

    The attack speed of your weapon represents the multiplier by wich all of those stats get upscaled. As well as the base by wich all your "attack speed" increases upscale your final hit rate.

    The base crit of your weapon is the multiplier by wich all your entire crit-chance is scaled with "global multipiers".

    Defense:

    This Build has some MASSIVE defensive power going on actually. Here I run Enfeeble on Blasphemy. This is quite INSANE for Evasion builds since it reduces the enemy acurracy by 37%. This with 30% Evaion, 40% Dodge, 30% spelldodge, 10% Projectile Dodge, 5% Evade after Savage-Hit and 20% Block. On top of getting 30% Less Damage overall from enfeeble. Also there is 8% Less from Elemental (Inquis) together with Panthoeon 8% Physical Mitigation. In comparison to a normal evasion build that has no mitigation my 5,7k life are more like 7,4k. Thats why I can tank yellow or purple orbs from shaper. The extremly high damage of the Build also provide us enough leeching power to keep us topped.

    How to deal with Reflect:

    This build, due to its raw hard hitting elemental damage is vulnerable to reflect. To Mitigate this you need to use Yugol's Pantheon Power. This alone might not be enough so you need to always keep your leech flasks rolling.

    I advise you to roll a reflect map from time to time and carefully test your damage with reduced links on a isolated trash mob. Then adjust your damage accoringly. Never release a fully stacked Flurry onto a random rare-mob. This build has more than enough damage to oneshot any trash mob up to T16 anyways. So dont overdo your damage!

    You can also use the "Sibyl's Lament" Ring, wich I strongly recommend for Hardcore players. It has very good Stats for this build anyways and the reduced rarity can be refilled on some other item.

    Budget Gear Section 3.1:
    Spoiler

    I put together a examplary set of gear for you guys who cant believe you can farm the game without lycosidae. I wont put a price tag on this budget gear section this times, cause the prices may vary quite alot. But I can pretty much say that none of the pieces will break your budget. I succesfully killed all the guardians and shaper with this (I stupidy died 2 times at shaper for no reason). Here are the Videos of shaper and a full guardian run:

    Full Hydra Run
    Shaper-FullRun

    Weapon and Shield:
    Ornament of the East
    Gut Ripper
    Click to expand
  • +44 Life gained for each Enemy hit by Attacks
  • +1 to Level of Socketed Dexterity Gems
  • Socketed Gems are Supported by Level 10 Faster Attacks
  • 178% increased Physical Damage
  • 14% increased Attack Speed
  • 25% increased Stun and Block Recovery
  • Hits can't be Evaded
  • To the Maraketh, death is as intimate as love.

    Apocalypse Watch
    Lacquered Buckler
    Click to expand
  • +43 to Dexterity
  • +364 to Evasion Rating
  • 87% increased Evasion Rating
  • +82 to maximum Life
  • +16% to all Elemental Resistances
  • +35% to Cold Resistance

  • I chose to use Ornament and a good Evasion shield I baught for another build in mid Harbinger league for 15 chaos. Evasion Shield tend to be extremly cheap. Your doesnt need to be this good. Anything above 1k Eva is fine
    Loath Hide
    Carnal Armour
    Click to expand
  • +24 to maximum Mana
  • 33% increased Evasion and Energy Shield
  • +109 to maximum Life
  • +59 to maximum Mana
  • +48% to Fire Resistance
  • +17% to Cold Resistance
  • 14% increased Stun and Block Recovery

  • 6L White armour are often rather cheap in comparison to uniques but can achieve almost as good stats sometimes. I picked this up for 10chaos in mid Breach league and spent about 8c to roll those stats (a bit lucky).
    Plague Knot
    Two-Stone Ring
    Click to expand
  • +15% to Fire and Lightning Resistances
  • Adds 10 to 21 Fire Damage to Attacks
  • Adds 3 to 40 Lightning Damage to Attacks
  • +68 to maximum Life
  • +27% to Cold Resistance
  • +31% to Lightning Resistance
  • +21 to Intelligence
  • Oblivion Hold
    Diamond Ring
    Click to expand
  • 30% increased Global Critical Strike Chance
  • +41 to Dexterity
  • 6% increased Attack Speed
  • +24 to maximum Energy Shield
  • +79 to maximum Life
  • +12% to all Elemental Resistances
  • 15% increased Evasion Rating
  • Spirit Torc
    Lapis Amulet
    Click to expand
  • +30 to Intelligence
  • +12 to Dexterity
  • +29% to Global Critical Strike Multiplier
  • 21% increased Evasion Rating
  • +89 to maximum Life
  • +40% to Cold Resistance
  • Adds 3 to 38 Lightning Damage to Attacks

  • Both rings where lying around in my 2c sale tab in standard. One for 3years and the other for 2years and noone baught those.
    Starkonja's Head
    Silken Hood
    Click to expand
  • +32 to Dexterity
  • 50% reduced Damage when on Low Life
  • 10% increased Attack Speed
  • 25% increased Global Critical Strike Chance
  • +98 to maximum Life
  • 50% increased Global Evasion Rating when on Low Life
  • There was no hero made out of Starkonja's death,

    but merely a long sleep made eternal.

    Maligaro's Virtuosity
    Deerskin Gloves
    Click to expand
  • +26 to Dexterity
  • 5% increased Attack Speed
  • 50% increased Global Critical Strike Chance
  • +36% to Global Critical Strike Multiplier
  • 62% increased Evasion Rating
  • Maligaro operated effortlessly,

    with great speed and terrible consequences.


    Maligaros and Starkonyas in tend to be rather cheap if you dont have a good enchant on either of those.
    Honour Locket
    Leather Belt
    Click to expand
  • +38 to maximum Life
  • +42 to maximum Energy Shield
  • +85 to maximum Life
  • +42% to Fire Resistance
  • +25% to Lightning Resistance
  • 15% increased Stun Duration on Enemies
  • 22% increased Elemental Damage with Attack Skills
  • Demon Road
    Stealth Boots
    Click to expand
  • +87 to maximum Life
  • +20% to Fire Resistance
  • +27% to Lightning Resistance
  • 30% increased Movement Speed
  • 22% increased Stun and Block Recovery
  • 68% increased Evasion Rating

  • Rather solid belt and some better boots. None of those is anything exceptional and should be available for around 5-10c each.
    Bubbling Divine Life Flask of Staunching
    -
    Click to expand
  • 50% reduced Amount Recovered
  • 135% increased Recovery rate
  • 50% of Recovery applied Instantly
  • Immunity to Bleeding during Flask effect Removes Bleeding on use
  • Bubbling Divine Life Flask of Heat
    -
    Click to expand
  • 50% reduced Amount Recovered
  • 135% increased Recovery rate
  • 50% of Recovery applied Instantly
  • Immunity to Freeze and Chill during Flask effect Removes Freeze and Chill on use
  • Experimenter's Silver Flask of Curing
    -
    Click to expand
  • Immune to Poison during Flask Effect Removes Poison on use
  • 38% increased Duration
  • Ample Diamond Flask of Grounding
    -
    Click to expand
  • +13 to Maximum Charges
  • Immunity to Shock during Flask effect Removes Shock on use
  • Atziri's Promise
    Amethyst Flask
    Click to expand
  • 2% of Chaos Damage Leeched as Life during Flask effect
  • Gain 18% of Physical Damage as Extra Chaos Damage during effect
  • Gain 15% of Elemental Damage as Extra Chaos Damage during effect
  • "Death needs not your understanding. It needs only your loyalty."

    - Atziri, Queen of the Vaal


    My Flasks. Nothing out of the ordinary.
    Wildfire
    Crimson Jewel
    Click to expand
  • 15% increased Fire Damage
  • With at least 40 Strength in Radius, Molten Strike fires 2 additional Projectiles
  • With at least 40 Strength in Radius, Molten Strike has 25% increased Area of Effect
  • News of Kaom's victory in the south spread quickly.

    Those in support of the coming rebellion bided their time.

    The rest fled like rats from a fire.

    Wildfire
    Crimson Jewel
    Click to expand
  • 15% increased Fire Damage
  • With at least 40 Strength in Radius, Molten Strike fires 2 additional Projectiles
  • With at least 40 Strength in Radius, Molten Strike has 25% increased Area of Effect
  • News of Kaom's victory in the south spread quickly.

    Those in support of the coming rebellion bided their time.

    The rest fled like rats from a fire.

    Spirit Hope
    Viridian Jewel
    Click to expand
  • 7% increased Attack Speed with Claws
  • 7% increased maximum Life
  • +13% to Cold Resistance
  • 12% increased Area Damage
  • Viper Joy
    Viridian Jewel
    Click to expand
  • 6% increased maximum Life
  • 11% increased Area Damage
  • 12% increased Damage with One Handed Weapons
  • Soul Desire
    Crimson Jewel
    Click to expand
  • 16% increased Lightning Damage
  • 7% increased maximum Life
  • +10% to all Elemental Resistances
  • 10% increased Area Damage

  • Some rather bad jewels mostly just for the %life and some offensives on there.

    My Gear and Stats:
    Spoiler

    Oblivion Song
    Gemini Claw
    Click to expand
  • +38 Life gained for each Enemy hit by Attacks
  • +14 Mana gained for each Enemy hit by Attacks
  • Adds 54 to 100 Fire Damage
  • Adds 50 to 77 Cold Damage
  • Adds 9 to 133 Lightning Damage
  • 27% increased Attack Speed
  • +19% to Global Critical Strike Multiplier
  • 27% increased Critical Strike Chance
  • Lycosidae
    Rawhide Tower Shield
    Click to expand
  • +19 to maximum Life
  • +135 to Armour
  • +39 to maximum Life
  • Your hits can't be Evaded
  • +5% Chance to Block
  • Adds 250 to 300 Cold Damage to Counterattacks
  • A true predator does not chase; It waits.

    Rat's Nest
    Ursine Pelt
    Click to expand
  • 15% increased Attack Speed
  • 71% increased Global Critical Strike Chance
  • 150% increased Evasion Rating
  • 22% increased Rarity of Items found
  • 10% increased Movement Speed
  • 10% reduced Character Size
  • A lad with no fear of the pest

    Let rats fill his helmet in jest

    When they picked his skull clean

    Where his head should have been

    Was naught but a vermin-filled nest!

    Miracle Claw
    Spiked Gloves
    Click to expand
  • 20% increased Melee Damage
  • Adds 2 to 5 Physical Damage to Attacks
  • Adds 8 to 15 Fire Damage to Attacks
  • 25% increased Global Critical Strike Chance
  • +87 to maximum Life
  • +34% to Lightning Resistance
  • 12% increased Attack Speed
  • Damnation Span
    Carnal Boots
    Click to expand
  • 7% increased Evasion and Energy Shield
  • +86 to maximum Life
  • +41% to Fire Resistance
  • +30% to Cold Resistance
  • 30% increased Movement Speed
  • 6% increased Stun and Block Recovery
  • +11% to Fire and Cold Resistances
  • Dire Loop
    Diamond Ring
    Click to expand
  • 30% increased Global Critical Strike Chance
  • Adds 11 to 19 Fire Damage to Attacks
  • +59 to maximum Life
  • +42% to Fire Resistance
  • +31% to Lightning Resistance
  • 39% increased Elemental Damage with Attack Skills
  • +23% to Cold Resistance
  • Entropy Whorl
    Opal Ring
    Click to expand
  • 25% increased Elemental Damage
  • +19 to Strength
  • +36 to Intelligence
  • Adds 8 to 18 Fire Damage to Attacks
  • +44% to Lightning Resistance
  • 35% increased Elemental Damage with Attack Skills
  • +42 to maximum Life
  • Rune Gorget
    Agate Amulet
    Click to expand
  • +24 to Strength and Intelligence
  • Adds 13 to 23 Cold Damage to Attacks
  • +34% to Global Critical Strike Multiplier
  • +85 to maximum Life
  • Regenerate 3.2 Life per second
  • 34% increased Elemental Damage with Attack Skills
  • 27% increased Global Critical Strike Chance
  • Carrion Thread
    Leather Belt
    Click to expand
  • +40 to maximum Life
  • +37 to Strength
  • +98 to maximum Life
  • +23% to Fire Resistance
  • Reflects 5 Physical Damage to Melee Attackers
  • 42% increased Elemental Damage with Attack Skills
  • +25% to Cold Resistance
  • Bubbling Divine Life Flask of Staunching
    -
    Click to expand
  • 50% reduced Amount Recovered
  • 135% increased Recovery rate
  • 50% of Recovery applied Instantly
  • Immunity to Bleeding during Flask effect Removes Bleeding on use
  • Dying Sun
    Ruby Flask
    Click to expand
  • Skills fire 2 additional Projectiles during Flask Effect
  • 16% increased Area of Effect during Flask Effect
  • All things must die.

    Whether you burn out or explode is up to you.

    Vessel of Vinktar
    Topaz Flask
    Click to expand
  • 90% increased Charges used
  • Shocks nearby Enemies during Flask effect, causing 10% increased Damage taken
  • You are Shocked during Flask effect, causing 50% increased Damage taken
  • Adds 25 to 130 Lightning Damage to Attacks during Flask effect
  • 20% of Lightning Damage Leeched as Life during Flask effect
  • The great city of storms, washed away by Vinktar's thirst for power.

    Ample Diamond Flask of Grounding
    -
    Click to expand
  • +13 to Maximum Charges
  • Immunity to Shock during Flask effect Removes Shock on use
  • Atziri's Promise
    Amethyst Flask
    Click to expand
  • 2% of Chaos Damage Leeched as Life during Flask effect
  • Gain 18% of Physical Damage as Extra Chaos Damage during effect
  • Gain 15% of Elemental Damage as Extra Chaos Damage during effect
  • "Death needs not your understanding. It needs only your loyalty."

    - Atziri, Queen of the Vaal

    Wildfire
    Crimson Jewel
    Click to expand
  • 15% increased Fire Damage
  • With at least 40 Strength in Radius, Molten Strike fires 2 additional Projectiles
  • With at least 40 Strength in Radius, Molten Strike has 25% increased Area of Effect
  • News of Kaom's victory in the south spread quickly.

    Those in support of the coming rebellion bided their time.

    The rest fled like rats from a fire.

    Wildfire
    Crimson Jewel
    Click to expand
  • 15% increased Fire Damage
  • With at least 40 Strength in Radius, Molten Strike fires 2 additional Projectiles
  • With at least 40 Strength in Radius, Molten Strike has 25% increased Area of Effect
  • News of Kaom's victory in the south spread quickly.

    Those in support of the coming rebellion bided their time.

    The rest fled like rats from a fire.

    Blight Star
    Crimson Jewel
    Click to expand
  • +16% to Critical Strike Multiplier with One Handed Melee Weapons
  • 6% increased maximum Life
  • 12% increased Melee Damage
  • +11% to Fire and Lightning Resistances
  • Rapture Shine
    Viridian Jewel
    Click to expand
  • +18% to Critical Strike Multiplier with Fire Skills
  • +14% to Critical Strike Multiplier with Elemental Skills
  • 6% increased maximum Life
  • 6% increased Rarity of Items found
  • Sol Desire
    Viridian Jewel
    Click to expand
  • +18% to Critical Strike Multiplier with One Handed Melee Weapons
  • 7% increased maximum Life
  • 10% increased Area Damage
  • +12% to Fire and Cold Resistances


  • Off Stats in Hideout with 3R3B Setup, Double Herald, Conc, EleFocus, Golem up. No Instruments procced, no Flasks popped. Also note that thes spiked gloves came from the old blade-flurry build and increase the tooltip dps (wich other gloves like tombfist or gripped gloves dont).


    Def Stats in Hideout:



    How to Gear your character:
    Spoiler

    In General you should aim to always get your life values as high as possible on any piece of gear. With my gear I was able to achieve 5,7k HP. Survivability is the most important factor of your enjoyment. Your resistances should be at 109%, so you can safely run Maps with the "Elemental Weakness" mod.

    How to gearcheck YOURSELF!
    Spoiler

    The reason for this section is, that I really want to encourage everyone to become a better player and stack some kndowledge about this build and the game itself. The more you learn the wiser and efficient your decisions become.

    Learn to use Path of Building:

    This is the most powerful way to find out what Item would give you the biggest boost in damage and defense. If youre wondering why your dps is so low you need to understand what actually does increase your dps the most. You cant see the real dps ingame and thats why I highly recommend using Path of Puilding. You can download the installer there. To learn how to use this AMAZING TOOL I recommend this FANTASTIC video by Engeneering Eternity.

    Gear Power Levels:

    Tooltip vs Actual DPS. The ingame tooltip is only increased by specific stats. I give you a list of stats that represent the most optimal item and stats that strictly increase your ingame tooltip dps.
    However the actual dps is increased by more than just those.

    Tooltip DPS:

    Character:
    At least level 93

    Gems:
    lvl 21 added lightning
    lvl 21 heralds
    20/20 gems in main setup
    20/20 Ancestral Protector
    3x Power Charges from Orb Setup

    Accesories:
    Tier1/2 - % Eledmg, FlatEle on Opal/Diamond Ring Bases
    Tier1/2 - % Eledmg, Crit Multi, Crit, FlatEle on Amulet
    Tier1/2 - % Eledmg on Belt
    Double/Triple Crit Multi on Jewels - the more multi the better

    Weapon and Shield:
    350+ EleDdmg with 1.9+ and 8% Crit Claw
    +Lycosidae

    Boots:
    1-160 if havent killed recently boot enchant

    Gloves:
    Essence of Loathing crafted with 25% Crit, AS, FlatEle
    Tombfist is better but has no tooltip dps :)

    Helmet:
    Rat's Nest with high Crit

    Actual DPS:

    Additional Projectiles: Helmet, Dying Sun, Wildfire Jewels
    Projectile Damage: Passives, Gripped Gloves, Jewels
    Multistrike: Additional Swings create three times as many Projectiles
    Area Damage: From Gems and Jewels

    Defenses:

    Pretty much stack as much life and evasion as you can, on every possible item!


    Weapon:

    This build really has alot of versatility when it comes to chosing the correct weapon for every man and womens budget. Read this section carefully!

    If you buy a rare claw, NEVER EVER buy a base without "+XX Life Gained for each enemy hit by attacks" with a value above +30 Life gained. This is the majority of our leech and HIGHLY IMPORTANT!!!!!

    Budget Combo for Starters:
    Ornament of the East
    Gut Ripper
    Click to expand
  • +44 Life gained for each Enemy hit by Attacks
  • +1 to Level of Socketed Dexterity Gems
  • Socketed Gems are Supported by Level 10 Faster Attacks
  • 178% increased Physical Damage
  • 14% increased Attack Speed
  • 25% increased Stun and Block Recovery
  • Hits can't be Evaded
  • To the Maraketh, death is as intimate as love.

    Apocalypse Watch
    Lacquered Buckler
    Click to expand
  • +43 to Dexterity
  • +364 to Evasion Rating
  • 87% increased Evasion Rating
  • +82 to maximum Life
  • +16% to all Elemental Resistances
  • +35% to Cold Resistance

  • Ornament and a solid rare shield with high Evasion is a strong defensive combo for the small wallet to pretty kill all of the game, even Shaper. The in itself is quite bad but the "hits cant be evaded" stat is really powerful and pretty much doubles your dps. The effect is local on the claw so you cant dual-wield it with another claw in the offhand. A rare shield can have good evasion, high life and some resists to help you getting startet in maps.

    Ele Claws:
    Loath Roar
    Imperial Claw
    Click to expand
  • +46 Life gained for each Enemy hit by Attacks
  • Adds 37 to 66 Fire Damage
  • Adds 3 to 114 Lightning Damage
  • 26% increased Attack Speed
  • 31% increased Critical Strike Chance
  • 68% increased Mana Regeneration Rate
  • Adds 16 to 25 Cold Damage

  • It should of course be a claw. As it stands, claws prove to be the Tier-1 choice for elemental based builds for their great leech and crit multiplier (from passive tree). The Most important stat is Attack Speed above everything else, followed by Crit-Chance. The elemental damage values are not as important as you might think. A claw with 200 Ele-Dps is perfectly fine if it has very high AS and Crit. Crit-Multiplier is a very good bonus but proves to be very expensive.

    Phys Claws:
    Watcher's Eye
    Prismatic Jewel
    Click to expand
  • 6% increased maximum Energy Shield
  • 5% increased maximum Life
  • 5% increased maximum Mana
  • 40% of Physical Damage Converted to Lightning Damage while affected by Wrath
  • 12% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements
  • One by one, they stood their ground against a creature

    they had no hope of understanding, let alone defeating,

    and one by one, they became a part of it.


    Phys claws require some kind of conversion. Molten Strike already converts 60% to fire and you need another 40% somewhere else. The best way to do that is "Wachters Eye" in combination with Wrath (instead of heralds). Another way is to spend 4 points for "Winter Spirit" in the passive tree. This is a big investment and shouldnt be used over aquiring the Jewel.

    The Wasp Nest
    Throat Stabber
    Click to expand
  • +40 Life gained for each Enemy hit by Attacks
  • 168% increased Physical Damage
  • 25% increased Attack Speed
  • 25% increased Critical Strike Chance
  • +198 to Accuracy Rating
  • 20% chance to Poison on Hit
  • Attacks with this Weapon deal 80-120 added Chaos Damage against Enemies affected by at least 5 Poisons
  • To discover how cruel nature can be,

    you need only shake the wrong branch.

    Sol Song
    Imperial Claw
    Click to expand
  • +46 Life gained for each Enemy hit by Attacks
  • Socketed Gems are Supported by Level 20 Increased Critical Strikes
  • Socketed Gems are Supported by Level 18 Added Fire Damage
  • 125% increased Physical Damage
  • Adds 5 to 94 Lightning Damage
  • 27% increased Attack Speed
  • 29% increased Critical Strike Chance
  • +3 Life gained for each Enemy hit by Attacks
  • Adds 12 to 22 Physical Damage

  • Wasp Nest is solid entry but require lycosidae in the offhand, its a cheap starter early-league starts when eleclaws are really expensive. It is pretty much as good as a 160Edsp/1.9AS/8%Crit Claw.
    A well rolled Phys claw can even surpass an elemental claw in top-end damage. Those are highly volatile in price span and you need to sometimes hunt for a solid model for quite a while.

    Are Swords also viable? YES!
    Spoiler

    Since I have been asked so many times I put together I sword passive tree. You will Vaal Pact to get good leech. Damage wise its not much behind claws.
    Pain Bane
    Jewelled Foil
    Click to expand
  • +30% to Global Critical Strike Multiplier
  • Adds 34 to 55 Fire Damage
  • Adds 17 to 37 Cold Damage
  • Adds 10 to 140 Lightning Damage
  • 22% increased Attack Speed
  • 38% increased Critical Strike Chance
  • +13% to Global Critical Strike Multiplier

  • Heres the final passive tree for Level 93

    Shield:
    Lycosidae
    Rawhide Tower Shield
    Click to expand
  • +139 to Armour
  • +40 to maximum Life
  • Your hits can't be Evaded
  • +3% Chance to Block
  • Adds 250 to 300 Cold Damage to Counterattacks
  • A true predator does not chase; It waits.


    Lycosidae is hands down one of the strongest items in the game. It saves us from stacking Accuracy-Rating and makes Rings and Amulets much easier to obtain. It recently became much rarer, but still is worth every pretty penny. You should save up for this as one of your first big upgrades.

    Helmet:
    Rat's Nest
    Ursine Pelt
    Click to expand
  • 15% increased Attack Speed
  • 71% increased Global Critical Strike Chance
  • 150% increased Evasion Rating
  • 22% increased Rarity of Items found
  • 10% increased Movement Speed
  • 10% reduced Character Size
  • A lad with no fear of the pest

    Let rats fill his helmet in jest

    When they picked his skull clean

    Where his head should have been

    Was naught but a vermin-filled nest!

    Starkonja's Head
    Silken Hood
    Click to expand
  • +68 to Dexterity
  • 50% reduced Damage when on Low Life
  • 10% increased Attack Speed
  • 25% increased Global Critical Strike Chance
  • 113% increased Evasion Rating
  • +100 to maximum Life
  • 150% increased Global Evasion Rating when on Low Life
  • There was no hero made out of Starkonja's death,

    but merely a long sleep made eternal.


    Starkonyas is the currently Best in Slot Helmet with the +3 Molten Proj enchant. The enchant can be rather expesive but also is a very high dmg boost. To clear the endgame you wont really need the enchant. 40% Increased Molten Strike dmg is a OK budget alternative. Rat's Nest also is viable and has qquite a bit more dmg but is missing the most important stat, LIFE! A good rare Helmet is quite good for up to ~120Life and resists.

    Chest:
    Belly of the Beast
    Full Wyrmscale
    Click to expand
  • 188% increased Armour
  • 40% increased maximum Life
  • +15% to all Elemental Resistances
  • 50% increased Flask Life Recovery rate
  • Extra gore
  • There is no safer place

    Than the Belly of the Beast

    Lightning Coil
    Desert Brigandine
    Click to expand
  • Adds 1 to 27 Lightning Damage to Attacks
  • 107% increased Armour and Evasion
  • +77 to maximum Life
  • -60% to Lightning Resistance
  • 40% of Physical Damage from Hits taken as Lightning Damage
  • "There's nothing like imminent death

    to galvanize one's purpose in life."

    - Malachai the Soulless.


    Both are great. I would prefer Belly of the Beast for its great overall value. Lightning Coil is hard to balance, but exceptionally strong if you do so. I only recommend Lightning Coil for advanced users.

    Gloves:
    Maligaro's Virtuosity
    Deerskin Gloves
    Click to expand
  • +24 to Dexterity
  • 5% increased Attack Speed
  • 50% increased Global Critical Strike Chance
  • +28% to Global Critical Strike Multiplier
  • 76% increased Evasion Rating
  • Maligaro operated effortlessly,

    with great speed and terrible consequences.

    Bramble Hand
    Gripped Gloves
    Click to expand
  • 18% increased Projectile Attack Damage
  • Adds 1 to 23 Lightning Damage to Attacks
  • +24 to Evasion Rating
  • +86 to maximum Life
  • +26% to Cold Resistance
  • +48% to Lightning Resistance
  • 12% increased Attack Speed
  • Tombfist
    Steelscale Gauntlets
    Click to expand
  • Has 1 Abyssal Socket
  • 10% increased Attack Speed
  • 6% increased maximum Life
  • With a Murderous Eye Jewel Socketed, Intimidate Enemies for 4 seconds on Hit with Attacks
  • With a Searching Eye Jewel Socketed, Maim Enemies for 4 seconds on Hit with Attacks
  • "Ever watched a man crush another man's skull?

    Hard to feel hope after that."


    Maligaros provides a massive boost to your offense. Well rolled Gripped Gloves are even better. You can try to craft them with "Essence of Loathing" for some additional crit chance, but this is more of a high-tier goal. Tombfist with one or two sockets are currently Best in Slot but are more on the expesive side.

    Boots:
    Honour Stride
    Nubuck Boots
    Click to expand
  • +84 to maximum Life
  • 12% increased Rarity of Items found
  • +29% to Fire Resistance
  • +18% to Cold Resistance
  • 30% increased Movement Speed
  • +14 to all Attributes

  • Movespeed is a pretty important tool for suvival. Otherwise get stats like life and resist. The Enchant of my choice and is very nice for Boss Killing. Its a big flat amount in Shaper or Uber fights.

    Rings, Belt, Amulet:
    Kraken Glimmer
    Crimson Jewel
    Click to expand
  • +7 to all Attributes
  • +12% to Global Critical Strike Multiplier
  • +18% to Critical Strike Multiplier with One Handed Melee Weapons
  • 6% increased maximum Life
  • Vengeance Clasp
    Jade Amulet
    Click to expand
  • +30 to Dexterity
  • Adds 11 to 27 Fire Damage to Attacks
  • 3% increased Cold Damage
  • +27% to Global Critical Strike Multiplier
  • +74 to maximum Life
  • 29% increased Elemental Damage with Attack Skills
  • +25 to Intelligence
  • Pandemonium Nail
    Diamond Ring
    Click to expand
  • 30% increased Global Critical Strike Chance
  • +31 to Intelligence
  • +19 to Accuracy Rating
  • +64 to maximum Life
  • +29% to Cold Resistance
  • 39% increased Elemental Damage with Attack Skills
  • Adds 4 to 37 Lightning Damage to Attacks
  • Tempest Coil
    Topaz Ring
    Click to expand
  • +20% to Lightning Resistance
  • Adds 22 to 33 Fire Damage to Attacks
  • +54 to maximum Life
  • 59% increased Mana Regeneration Rate
  • +43% to Lightning Resistance
  • +2 Mana gained on Kill
  • 42% increased Elemental Damage with Attack Skills
  • Golem Strap
    Leather Belt
    Click to expand
  • +40 to maximum Life
  • +99 to maximum Life
  • +45% to Fire Resistance
  • +33% to Cold Resistance
  • Reflects 1 Physical Damage to Melee Attackers
  • 40% increased Elemental Damage with Attack Skills
  • +21% to Lightning Resistance
  • Mark of the Elder
    Steel Ring
    Click to expand
  • Adds 3 to 13 Physical Damage to Attacks
  • 20% chance to Trigger Level 20 Tentacle Whip on Kill
  • Adds 27 to 42 Cold Damage to Attacks
  • 10% increased maximum Energy Shield
  • 7% increased maximum Life
  • 69% increased Attack Damage if your other Ring is a Shaper Item
  • Cannot be Stunned by Attacks if your other Ring is an Elder Item
  • Be not stirred by the Void.


    The in 3.2 introduced "Mark of the Elder" is an amazing ring for its great offensive power. It even has a solid life bonus and the pretty cool Hentai Tencatles. Just make sure your other ring is Shaper Based for the full Attack Bonus.
    To know how to value those all those stats heres a List of what to prefer
    Life > Resistances > Crit Multiplier > Ele with Attacks > Attack Speed > Flat Elemental Dmg > Crit Chance > % Fire/Lightning/Cold Dmg

    Jewels:
    Wildfire
    Crimson Jewel
    Click to expand
  • 15% increased Fire Damage
  • With at least 40 Strength in Radius, Molten Strike fires 2 additional Projectiles
  • With at least 40 Strength in Radius, Molten Strike has 25% increased Area of Effect
  • News of Kaom's victory in the south spread quickly.

    Those in support of the coming rebellion bided their time.

    The rest fled like rats from a fire.

    Wildfire
    Crimson Jewel
    Click to expand
  • 15% increased Fire Damage
  • With at least 40 Strength in Radius, Molten Strike fires 2 additional Projectiles
  • With at least 40 Strength in Radius, Molten Strike has 25% increased Area of Effect
  • News of Kaom's victory in the south spread quickly.

    Those in support of the coming rebellion bided their time.

    The rest fled like rats from a fire.


    The Wildfire Jewels are the most important ones. Those greaty boost your dmg and clear. Dont forget to put them into the correct sockets (with strenght around them).
    Sol Desire
    Viridian Jewel
    Click to expand
  • +18% to Critical Strike Multiplier with One Handed Melee Weapons
  • 7% increased maximum Life
  • 10% increased Area Damage
  • +12% to Fire and Cold Resistances
  • Ancient Stare
    Murderous Eye Jewel
    Click to expand
  • Adds 9 to 13 Cold Damage to Attacks
  • +9% to Global Critical Strike Multiplier
  • +42 to maximum Life
  • Adds 1 to 28 Lightning Damage to Claw Attacks

  • Rate jewels can be used to get more life and resists. When it comes to damage you should look for these stats. Crit Multiplier (FireSkills, ElementalSkills, OneHanded, Multi).
    Heres a detailed list of jewel stats in diffrent tiers of power:
    Spoiler
    Tier 1 Stats:
    %Life
    %Resistances (if below 109%)
    Flatlife (Abyss only)
    Blind on hit with Attacks (on Abyss Jewels only) - need only ONE of those with 4-6%, its really good!

    Tier2 Stats:
    Critical Strike Multiplier with Fire Skills
    Critical Strike Multiplier with One Handed Melee Weapons
    Critical Strike Multiplier with Elemental Skills
    Critical Strike Multiplier (avail. on Abyss and normal)

    Tier2.5:
    Lightning/Fire/Cold Damage to (Claw) Attacks (Abyss only)

    Tier 3 Stats:
    Increased Attack Speed while holding a Shield
    Increased Attack Speed with Claws
    Increased Attack and Cast Speed
    Increased Attack Speed
    Increased Damage
    Increased Area Damage
    Increased Projectile Damage
    Increased Melee Damage
    Increased Critical Strike Chance with Fire Skills
    Increased Critical Strike Chance with Elemental Skills
    Increased Critical Strike Chance with One Handed Melee Weapons
    Increased Critical Strike Global Chance (avail. on Abyss and normal)
    Increased Melee Critical Strike Chance
    Increased Critical Strike Chance if you haven't dealt a Critical Strike recently (Abyss only)
    Increased Attack Speed if you've dealt a Critical Strike Recently (Abyss only)

    Tier 4 Stats:
    Increased Lightning Damage
    Increased Evasion Rating
    Flat Evasion Rating
    Chance to Dodge Attacks and Spells if you've been Hit Recently (Abyss only)



    Flasks:
    Ample Diamond Flask of Grounding
    -
    Click to expand
  • +17 to Maximum Charges
  • Immunity to Shock during Flask effect Removes Shock on use
  • Vessel of Vinktar
    Topaz Flask
    Click to expand
  • 98% increased Charges used
  • Shocks nearby Enemies during Flask effect, causing 10% increased Damage taken
  • You are Shocked during Flask effect, causing 50% increased Damage taken
  • Adds 28 to 130 Lightning Damage to Attacks during Flask effect
  • 20% of Lightning Damage Leeched as Life during Flask effect
  • 20% of Lightning Damage Leeched as Mana during Flask effect
  • The great city of storms, washed away by Vinktar's thirst for power.

    Atziri's Promise
    Amethyst Flask
    Click to expand
  • 2% of Chaos Damage Leeched as Life during Flask effect
  • Gain 25% of Physical Damage as Extra Chaos Damage during effect
  • Gain 15% of Elemental Damage as Extra Chaos Damage during effect
  • "Death needs not your understanding. It needs only your loyalty."

    - Atziri, Queen of the Vaal


    Those flasks are a very important tool for the build, since vinktars and atziris provide a good portion of our leech. The diamond flask however is the highest damage boost we have. You first get a diamond, then atziri and vinktars last (since its the most expensive).

    Passive-Trees, Ascendecies, Pantheons and Bandits:
    Spoiler

    Endgame Passive Trees:

    3.4 Delving Tree: www.poeurl.com/b3NN



    Ancendencies:

    Order: Istruments of Virtue > Righteous Providence > Inevitable Judgement > Augury of Penitence

    Bandits: Kill All = 2 Passive Points

    Pantheons:

    Soul of Lunaris: Works great for mapping and provides some "real" phys-mitigation that Evasion builds didnt have before.

    Soul of Garukhan or Soul of Yugol:

    Both serve their purposes. On HC I would definately go with Yugol

    Gems and Links:
    Spoiler


    Molten Strike:

    There are two possible Molten Strike Setups. One with 4Red and 2Blue Sockets and one with 3Red and 3Blue Sockets in a 6L Setup. Both have their own advantages and disadvantages.

    4Red2Blue Setup:

    This is the most conventient setup for general mapping. However it requires some player Skill to on some Bosses cause you need to master the Ancestral Call Trick. I made this little picture to clarify how you optimally utilize Ancestral Call for Single target DPS. In theory and with perfect exection this setup is as strong as the 3R3B Setup, but requires less swapping of gems and more conventient mapping with better aoe.



    5L
    [20/20] Molten Strike
    [20/20] Multistrike Support
    [20/20] Ancestral Call Support
    [20/20] Elemental Damage with Attacks Support
    [21/20] Added Lightning Damage Support
    6L
    [20/20] Concentrated Effect Support/Increased Area of Effect Support


    For Single Target you swap Increased Area of Effect for Concentrated Effect

    3Blue3Red Setup:

    This setup offers the most care-free single target kill potential, no special placement is needed. However it requires some more swapping of gems. You need to swap two gems instead of one.

    5L
    [20/20] Molten Strike
    [20/20] Multistrike Support
    [21/20] Added Lightning Damage Support
    [20/20] Elemental Damage with Attacks Support/Ancestral Call Support
    [20/20] Elemental Focus Support/Increased Area of Effect Support
    6L
    [20/20] Concentrated Effect Support


    Single target you swap Ancestral Call with Elemental Damage with Attacks and Increased Area of Effect for Elemental Focus.

    Heralds or Wrath:

    [21/20] Herald of Ice
    [21/20] Herald of Thunder


    Especially Herald of Ice is a great tool for buffing your clearspeed. Herald of Thunder is just here for the additional Flat Lightning Damage.

    Tipp: You can add a [21/20]Innervate to your Herald of Ice Setup for addtional clearing power. However you will need a [3/0] Enlighten linked to as many mana-reserving auras as possible to have enough mana to properly attack with Molten Strike.

    [21/20] Wrath

    Using Wrath instead of double Heralds provides more raw damage but lacks the addititonal clearspeed. This howevery enables you to use the "Watchers Eye" jewels with conversion of physical damage for using phys claw instead of elemental ones.

    Curses:

    [20/20] Enfeeble
    [20/20] Blasphemy Support


    We run Enfeeble on Blasphemy. This setup is one of the CORE defensive pillars of this build. Enfeeble greatly lesses the incoming damage as well as debuffing the enemys ability to even hit us. This is quite strong for any Evasion build.

    Supports:

    [20/20] Blood Rage
    [20/20] Ancestral Protector


    Blood Rage Boosts your damage and stacks frenzy charges while clearing. Ancestral Protector is Amazing for its 20% More Attack speed and deals some reasonable single target damage on his own.

    CWDT Setup:

    [20/0] Cast when damage taken Support
    [20/0] Immortal Call
    [20/20] Summing Lightning Golem


    Lazy mans golem setup with the "good old" cwdt-immortal call. Immortal Call is rather strong even without endurance charges. The Base duration is enough to leech us from 1Hp to Full life. You can downscale the setup to your liking. I prefer level 20 CWDT for the high Golem Life.

    Movement:

    [20/0] Shield Charge
    [20/20] Faster Attacks Support
    [20/0] Fortify Support Support
    [20/0] Blood Magic Support


    Shield charge in itself deals alot of damage in this build and is linked to blood magic so it can be spammned in no-regen maps. Fority procs alot with AoE builds since "you always hit something".

    Orb of Storms Setup:

    [1/0] Orb of Storms
    [20/20] Power Charge on Critical Support


    This is "Core" to the build since it provides us with power charges and procs our "Instruments of Virtue Ascendency" to greatly boost our damage.

    OPEN Sockets:

    Right now there remain 3 open sockets. Those can be used for a variety of things. Abyss League intruduced new items like Tombfist that can be socketed with Abyss Jewels. Those are really good and you should consider adding some of those. Other Options are Vaal Haste, Vaal Lightning Strike, Vaal Lightning Trap, Innervate linked to Herald of Ice + Enlighten, Portal and all the things I forgot.

    Leveling your Character:
    Spoiler

    Recommended Leveling Uniques
    Spoiler

    Those are really good for this build. Tabula is always amazing. Until you can use Thiefs Torment you can use the Amulet to help with mana problems. Belt is a nice dmg boost. The boots are pretty much viable until the endgame. Goldrim and Houp are classics for fixing your resists. Brightbeak is amazing with Sunder. Ondars is a solid dmg boost.

    Tabula Rasa
    Simple Robe
    Click to expand
    Wake of Destruction
    Mesh Boots
    Click to expand
  • Adds 1 to 120 Lightning Damage to Attacks
  • 25% increased Armour and Energy Shield
  • +16 Life gained on Kill
  • 15% increased Movement Speed
  • 10% chance to Cause Monsters to Flee
  • Tempest's power given form,

    Flee before the walking storm.

    Belt of the Deceiver
    Heavy Belt
    Click to expand
  • +35 to Strength
  • 10% reduced Chance to Block Attack and Spell Damage
  • 19% increased Global Physical Damage
  • You take 30% reduced Extra Damage from Critical Strikes
  • +40 to maximum Life
  • +9% to all Elemental Resistances
  • In battle, virtue matters not.

    Only victory.

    Atziri's Foible
    Paua Amulet
    Click to expand
  • 30% increased Mana Regeneration Rate
  • +50 to maximum Mana
  • 10% increased maximum Mana
  • 53% increased Mana Regeneration Rate
  • Items and Gems have 25% reduced Attribute Requirements
  • The world is but a piece of parchment, blank and symmetric.

    We label each side: one Good, one Evil; one Black, one White.

    The divine truth, however, is that both are one and the same.

    -Jaetai, Vaal Advisor

    Thief's Torment
    Prismatic Ring
    Click to expand
  • +8% to all Elemental Resistances
  • 14% increased Quantity of Items found
  • Can't use other Rings
  • +8% to all Elemental Resistances
  • +20 Life gained for each Enemy hit by your Attacks
  • +15 Mana gained for each Enemy hit by your Attacks
  • 50% reduced Effect of Curses on you
  • The ring I stole,

    My finger they took,

    A shrouded mind,

    Cut their curses short,

    As I drained their spirit

    And stole their soul.

    A blessing is often a curse.

    Brightbeak
    War Hammer
    Click to expand
  • 10% reduced Enemy Stun Threshold
  • 71% increased Physical Damage
  • 50% increased Attack Speed
  • 25% increased Critical Strike Chance
  • +28% to Fire Resistance
  • +20% to Lightning Resistance
  • "I know how to say 'faster' and 'attack'

    in Karui, Marak and Ezo."

    - Voll of Thebrus

    Goldrim
    Leather Cap
    Click to expand
  • +35 to Evasion Rating
  • 10% increased Rarity of Items found
  • +38% to all Elemental Resistances
  • Reflects 4 Physical Damage to Melee Attackers
  • No metal slips as easily through the fingers as gold.

    Le Heup of All
    Iron Ring
    Click to expand
  • Adds 1 to 4 Physical Damage to Attacks
  • +27 to all Attributes
  • 15% increased Damage
  • 27% increased Rarity of Items found
  • +29% to all Elemental Resistances
  • Existence is infinite

    A weave of the living and dead

    Beyond the understanding

    Of the many mortal threads

    Ondar's Clasp
    Wrapped Mitts
    Click to expand
  • 30% increased Attack Speed when on Full Life
  • Adds 1 to 13 Lightning Damage to Attacks
  • +54 to Accuracy Rating
  • 20% increased Movement Speed when on Low Life
  • A single lightning strike fells a man.

    A single knife stroke fells an empire.



    General Informations:

    The Build Starts with Molten Strike immediately and you get "Ancestral Call" right after completing the Mercy Mission quest in Act1. From there use the folloing supports:

    Molten Strike > Ancestral Call > Added Lightning Dmg > MultiStrike > Elemental Dmg with Attacks > Increased Area of Effect.

    This is the best setup for leveling. You will use Multistrike over Ele With Attacks if you only have a 4L. However Multistrike becomes available at level 38, so you wil use Ele with Attacks before that.

    We get some jewel sockets early or dont if you dont find anything useful. Its important to get Enfeeble+Blasphemy ASAP wich will turn you rather tanky early on, you also protects you from getting stunned by quite a bit.

    HINT! If your having trouble with Stun try use "Soul of the Brine King Pantheon" as soon as available. In the lategame you will barely even be hit and stun becomes a non-issue.




    Legacy Blade Flurry Build
    Spoiler

    Gear: Exactly the same as the Main Build
    Level93 Tree


    PoB-PasteBin
    https://pastebin.com/CsidZMB7

    Main Setup

    Blade Flurry:

    [20/20] Blade Flurry
    [21/20] Added Lightning Damage Support - pref level 21
    [20/20] Elemental Damage with Attacks Support
    [20/20] Increased Critical Strikes Support/Elemental Focus Support
    [21/20] Added Cold Damage Support
    [20/20] Increased Area of Effect Support/Concentrated Effect


    ATTENTION!!! For clearing maps you need to swap Ele Focus with Crit Strikes Support to allow your Herald of Ice setup to have the full effect cause it wont work if you dont apply Elemental Ailments (wich Ele Focus prevents from happening). For Boss Killing you also want to swap in Conc Effect alongside Ele Focus for MAXIMUM POWER!

    Leveling:
    Spoiler

    This is the new 3.1 Leveling Guide

    26 Points

    We start off with Spark and Orb of Storms to get the first levels behind us. As soon as you find a decent 1H Axe/Mace Weapon or (best Brightbeak) you should immediately switch to Sunder and get to Resolute Technique to skip stacking Accuracy while leveling. Also start using Double Herealds (Ice and Lightning) and/or Clarity if you have Mana Problems. If you find good Physical Weapon you should run Herald of Ash and Hatred for the time beeing.

    For Sunder use the following links while leveling in this order:

    Sunder > Added Lightning Damage > Weapon Elemental Damage with Attacks > Concentrated Effekt > Added Cold Dmg > Faster Attacks

    Sunder drops off while leveling around LvL 35-48 if you dont have enough links and a bad weapon. For good Elemental Weapons always look for high attacks speed (as the most important stat) followed by crit and ele-dps.

    At Level 38 you should swap over to Blade Flurry. BF feels a bit worse than sunder early but it greatly scales the increased area of effect gem wich is available at this level. Your links should be:

    Blade Flurry > Increased Area of Effect(conc for bosses) > Added Lightning Dmg > Weapon Elemental Damage with Attacks > Increased Critical Strikes (if you transitiond already) > Added Cold Dmg

    52 Points

    Theres a lot of boring traveling going on. We get some jewel sockets early or dont if you dont find anything useful. We still get some life along the way. This is a good time to get Enfeeble+Blasphemy wich will turn you rather tanky early on, you also protects you from getting stunned by quite a bit. If your having trouble with Stun try use "Sould of the Brine King" Pantheon as soon as available. In the lategame you will barely even be hit and stun becomes a non-issue.

    87 Points

    Time for some go for some juicy keystones. We dont take Vaal Pact for now and instead take Vitality and Spirit Void to help sustain better. We take Acrobatics and transition into using claws alongside Blade Flurry(if you dont already). Also this is just before we transition into crit. This is fine for early mapping but the true power of the build is about to unveil very soon.

    103 points

    At this point you should farm early maps and stark stacking crit nodes. Work your gear and finish the passive tree at level 93. Also you should really look into completing the full gems and aura setup. Level all gems you cant fit into your main gear into the secondary weapong set.

    116 Points - Final Level 93 Tree

    Level 93! This is where I call the build finished. We get the rest of the jewels and respec some points here and there.


    Gornodd/Highwind Lootfilter
    Spoiler

    Fully non-strict highly Modified Highwind Lootfilter with Focus on farming and selling shaped maps.
    "MediaFire Link"


    GornoDD
    Aug 23, 2017 00:12:48 AM

    Can I do this as a raider? I have lvl 89 raider and I don't want to level another character.

    hyrt
    Aug 23, 2017 14:17:25 PM

    "
    hyrt wrote:
    Can I do this as a raider? I have lvl 89 raider and I don't want to level another character.


    That would be a totally different build, without Inquisitor it makes no sense.

    Krosa
    Aug 23, 2017 17:36:12 PM

    There are some sick ass jewelries and jewels there.

    Origin
    Aug 23, 2017 17:47:38 PM

    "
    hyrt wrote:
    Can I do this as a raider? I have lvl 89 raider and I don't want to level another character.


    Raider cant reach such high numbers with dmg and life. Inqusitor outshines Raider when it comes to Blade Flurry by quite a bit. Raiders works very well with Projectile Based Builds.

    "
    Origin wrote:
    There are some sick ass jewelries and jewels there.


    I have some quality pieces sure. But overall this doesnt make the biggest diffrence overall. Most of the damage from the Build comes from Crit-Multiplier.

    Stats like "Elemental Damage with Attacks" doesnt really provide such a big diffrence. Just look for Rings with this and Life + an open Prefix + some resistance. Then craft it with "Flat Ele Dmg"

    Also its actually just my amulet that really was expensive. The Diamond Ring was like 20c and the other 5c. They lack accuracy wich we dont need to make them expensive.

    GornoDD
    Aug 23, 2017 18:10:48 PM

    Hi Buddy,

    last season I played your Totem build, and enjoyed it much! First tests with your new build are very promising. I killed Hillock in 1st try with a one-socket-nailed fist! Now i am on my way to endgame! :P



    Jokes aside, thank you for another great guide!



    Necronos777
    Aug 23, 2017 19:51:09 PM

    "
    Necronos777 wrote:
    Hi Buddy,

    last season I played your Totem build, and enjoyed it much! First tests with your new build are very promising. I killed Hillock in 1st try with a one-socket-nailed fist! Now i am on my way to endgame! :P



    Jokes aside, thank you for another great guide!



    Thanks buddy. I was sad when they stomped my Totem Build. However I can say that this build is possibly my best build so far and the best I have ever played myself.

    I really hope you have fun.

    GornoDD
    Aug 23, 2017 19:53:52 PM

    only problem is the levelling.... urgs... so boring

    Necronos777
    Aug 23, 2017 19:55:36 PM

    Would a more tanky and less glass-canon version, but still shaper viable, of this be possible?

    enkoo1
    Aug 23, 2017 20:08:57 PM

    Jesus christ this build is nutty.

    decent survivability with insane dps



    leveling templar right now. ty sir

    we can swap conc for inc aoe for faster map clearing right?

    monkuar
    Aug 23, 2017 20:09:23 PM
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