Forum Index Witch [3.x - Discontinued for now] Burning Spectres - Torch the Atlas - HC Shaper, Elder, Uber Atziri

History



3.4 This patch spell block has been nerfed while minions have been buffed. I now fear classic summoners are beginning to fall behind defensively compared to the rest of the meta. I might be wrong, though! I will update the guide if VGs turn out to be really nice for Delves :) It will not be my starter build, though. Probably going to build around Herald of Agony or Slayer+X Scion. Enjoy Delve! I know I will! And die horribly :'D

Intro - Tukohama's Vanguard Spectre Summoner


Spectre based summoners plow through nasty maps and bosses with less investment than many other builds. Defense is relatively easy to scale, and offense scales with the level of your spectres, the number of links you can provide them, and to a lesser extent your gear. 9k EHP soaks up all but the most devastating one-shot mechanics, and in the end game you can max out both block and spell block. Need a cheap 6-link? A Tabula Rasa can take you all the way to Shaper.

This build focuses on two types of spectres:

Tukohama's Vanguards (TV) cast a tanky Scorching Ray totem that deals massive damage if the burning gets to stack up. The Totems also lower the fire resist of their targets by -1% per burn application, down to -24%. This stacks with the -50% fire resist from Elemental Equilibrium.
While the resistance penalty from the TVs' totems will not exceed -24%, regardless of the number of totems, each individual totem will contribute a separate damage over time system. So the more totems, the more damage. The TVs utterly out-perform Solar Guards vs bosses.

Solar Guards are the clear speed champions in the current meta. By swapping some gems and jewels around we can use these instead of TVs for great clear speed.

Wicker Men are giant bears that use Righteous Fire to deal AoE damage to everything around them. They used to be awesome for this setup but were nerfed hard in 3.1. To the point where it is now hard to justify using one over a TV.

1 - Videos

2 - Overview
Spoiler
Pros:
+ Excels at doing hard high-level content including Guardians, Shaper, Uber Atziri, and Elder
+ Nice league starter. Safe enough to do most Vaaled maps, yay!
+ Extremely HC viable once your defenses get going.
+ 10k+ Effective HP with MoM
+ Max block and spell block, with 300+ life gained on block
+ Can do any map mod
+ Reflect immune
+ Crit immune with Reckless Defense setup
+ Spectres are close to immortal due to their HP and boosted life regeneration
+ Do Uber lab with ease (Except bleed traps. They wreck minions)

Cons:
- Burning spectres have poor clear speed. However, change some gems around and use Solar Guards for excellent clear speed.
- The animated guardian can die if you play sloppy or neglect to give it the appropriate defenses
- Chayula's Domain with TVs is a bit difficult due to lack of clear speed. But the actual boss is a joke.

3 - Passives, Bandits, and PoB
Spoiler
The build is quite flexible, and what you see below is just what I found to be optimal for my own playstyle in Hardcore. If you are experienced you can change it up!

Ascendancies
1: Invoker - Need it to get Soul Weaver, and it has a lot of juicy stuff!
2: Soul Weaver - 100% increased life and damage for our spectres. A game changer.
3: Mistress of Sacrifice - Offerings now affect you at 50%.
4: Commander of Darkness - Resistances and damage for you, your minions, and their totems. Get this if you need resists.
or
4: Puppet Master - More offensive than CoD. Lets you drop Clarity. Get this if you dont need the resists from CoD.

Pantheon
Major:
Soul of the Brine King /w Forgotten Soldier to avoid stun locks. Use if you dont wear Kaom's Roots.
Soul of Solaris /w Shadow of the Vaal vs one-shot bosses like Uber Atziri and Elder. Lets you be immune to crits after being crit recently! Thats great for Reckless Defense if you dont want to use Ahn's Contempt helmet.
Soul of Lunaris /w Lycius vs chain maps is a possibility. Less useful if you already have decent block.

Minor:
Soul of Tukohama, Soul of Shakari, Soul of Ralakesh - all nice but situational

PoB

AtlazDDT - BHC char - ripped to Uber Elder - https://pastebin.com/nsntS39U

TV setup pastebin (for bossing)
Solar Guard setup pastebin (for mapping up to T15)


4 - Gem Links
Spoiler
Main link, chest:
Raise Spectre
-
Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Minions have +30% to all Elemental Resistances
  • Maximum 2 Raised Spectres
  • 20% increased Minion Movement Speed
  • 55% more Minion Movement Speed
  • Minion Movement Speed is Capped
  • Raised Spectres are Level 80
  • Minions have 1109 additional Accuracy Rating
  • Minion Damage Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Minions from Supported Skills deal 15% increased Damage
  • Minions from Supported Skills deal 49% more Damage
  • Burning Damage Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills deal 10% increased Burning Damage
  • Supported Skills deal 54% more Burning Damage
  • Elemental Focus Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills deal 49% more Elemental Damage
  • Supported Skills cannot inflict Elemental Ailments
  • Supported Skills deal 10% increased Elemental Damage

  • Elemental Army Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Minions from Supported Skills have +29% to all Elemental Resistances
  • Minions from Supported Skills have +4% to all maximum Elemental Resistances
  • Minions from Supported Skills inflict Exposure on Hit, applying -10% to the Elemental Resistance matching highest Damage type taken by Enemy
  • Minions from Supported Skills deal 29% more Elemental Damage
  • Swift Affliction Support
    -
    Click to expand
  • Level 18
  • Quality +20%
  • Supported Skills deal 42% more Damage over Time
  • Supported Skills deal 10% increased Damage over Time
  • 15% reduced Duration of Supported Skills and Damaging Ailments they inflict


  • For a 5L you can drop Swift Affliction (unless your spectres can get resistances from elsewhere).
    Swap Minion and Totem Elemental Resist with Chance to Ignite if you dont need spectre resistances from the gem.

    For Solar Guards swap Minion and Totem Elemental Resistance with Spell Echo, Swift Affliction with GMP/LMP/Slower Projectiles, and Burning Damage with Fire Penetration. You can also consider recoloring the chest piece to swap the red gem for Controlled destruction. If you want to watch the world burn simply swap out Elemental Focus with Combustion.

    Wait, Spell Damage multipliers don't work for TVs?
    That's right. For example, Controlled Destruction and the spell damage portion of Efficacy have both been tested and shown not to do anything for the Scorching Ray totems' damage.



    There's a lot of room for flexibility when it comes to the remaining links. For example if you use Advancing Fortress you can put Stone Golem in it together with your movement skill and faster attacks, and both skills will get Fortify.

    General recommendation:
    4L: Animate Guardian + Combustion + Minion Life + MSplash/Empower
    4L: Ball lightning/Arc + Curse on Hit + Curse + GMP/Culling Strike/Curse (Additional curse if you have +1 curse amulet)
    4L: Flesh Offering + Bone Offering + Increased Duration + Faster Casting
    3L: Whirling Blades or Shield Charge + Faster attacks + Fortify
    1L: Convocation
    1L: Stone Golem
    1L: Desecrate
    1L: Clarity or some aura of Purity if needed. Can be dropped if Commander of Darkness is not used.
    2-3L: Cast when damage taken (Max lvl) + Bone offering (Max lvl) (+ Desecrate)
    2L: [Very optional] Cast when damage taken (L1) + Desecrate (L6) to guarantee corpses around you at all times, for Bone Offering. Lets you AFK tank most content.

    Note on Controlled Destruction

    Controlled Destruction does not appear to be working for TVs' totems. Use Minion and Totem Elemental Resistance instead. It appears to do about as well as the other damage supports, and lets us drop the Herd the Flock passive and all minion resistance on jewels.

    This was concluded after recording 16 consecutive kills of Avarius, Reassembled (65). Raise Spectre was used together with each of the listed support gems on a 2-link. 1 x TV was used, and all gems were Q19+ and L16+.

    No supports: 43 and 42 sec
    Minion Damage: 32 sec
    Elemental Focus: 30 sec
    Burning Damage: 28 and 29 sec
    Efficacy: 30 sec
    Minion and Totem Elemental Resistance: 33 and 32 sec
    Chance to Ignite: 33 and 34 sec
    Swift Affliction: 35 and 35 sec
    Fire Penetration: 40 sec (Q0, not supposed to work, and doesn't)
    Controlled Destruction: 44, 40, 43 sec

    Disregarding gem quality bonuses, the expected time can be approximated as such: time_with_support = time_without_support / (1 + More multiplier).
    Assuming time_without_support = 42 sec, then:

    20% More -> time_with_support = 35 sec
    30% More -> time_with_support = 32 sec
    40% More -> time_with_support = 30 sec
    50% More -> time_with_support = 28 sec

    Bug report, although this might be intended: https://respoe.xyz/forum/view-thread/1983002


    5 - Gear
    Spoiler
    I find that at least in HC, one of the current best setups is to go for a crit immune Reckless Defense jewel build (subject to change). That means we need to use Ahn's Contempt, which is not really a minion-centric helmet. In SC you can drop the crit immunity uniques if you get the upgraded Soul of Solaris Phanteon. Other than that the best stats to get on your gear are life, mana, resists, +spectres, minion damage, and a bit of dexterity. You might also enjoy having some added Cold or Lightning damage on attack on one of your rings or on your gloves. Then you can apply EE with Shield Charge or Whirling Blades. That aside, each slot:

    Chest: Vis Mortis is great for this build. It allows for one extra spectre, which basically means 1 more totem vs bosses. It requires a few more passive points to reach the same effective HP as Cloak of Defiance, but makes up for it with damage and clearspeed. The best option for softcore, and a very good option for the HC. Aye, Cloak of Defiance is also a very solid item that ends up giving you a very high effective life pool with reasonable investment.

    Tabula Rasa is perhaps the cheapest option if you are just starting. A 5L Cloak or Vis Mortis is better, though.
    Vis Mortis
    Necromancer Silks
    Click to expand
  • 217% increased Energy Shield
  • +24 to maximum Mana
  • Minions have 20% reduced maximum Life
  • Minions deal 15% increased Damage
  • +1 to maximum number of Spectres
  • Minions gain Unholy Might for 10 seconds on Kill
  • Reap what others have sown

    Muster them from their graves

    Parade them for your pleasure

    Zealots in mortis enslaved

    Tabula Rasa
    Simple Robe
    Click to expand


    Helmet: Ahn's Contempt is great in combination with the Reckless Defense jewels because of the crit damage reduction. Skullhead is a really solid option before that. It has all the right stats, and offers great survivability for your minions. It is also very cheap. Alternatively use an equally good rare helmet with a good enchant.
    Skullhead
    Secutor Helm
    Click to expand
  • 75% increased Armour and Evasion
  • +70 to maximum Life
  • +70 to maximum Mana
  • +18% to all Elemental Resistances
  • Minions have +10% Chance to Block Attack Damage
  • Minions have +323 to Armour
  • Minions Regenerate 2% of Life per second
  • All that was left of the Iron King was his bleached skull.

    Yet it was all the Iron King needed.

    Ghoul Peak
    Hubris Circlet
    Click to expand
  • +2 to Level of Socketed Minion Gems
  • +24 to maximum Energy Shield
  • +129 to maximum Life
  • +40% to Lightning Resistance
  • 24% increased Stun and Block Recovery
  • +29% to Cold Resistance
  • Ahn's Contempt
    Praetor Crown
    Click to expand
  • +16 to all Attributes
  • 107% increased Armour and Energy Shield
  • +67 to maximum Life
  • -1 to Maximum Power Charges
  • Gain 12% of Physical Damage as Extra Chaos Damage while at maximum Power Charges
  • You take 50% reduced Extra Damage from Critical Strikes while you have no Power Charges
  • "To touch it is to be overwhelmed with the need to carve your name into history.

    A face no one remembers, yet once you have seen it, you will never forget."

    - Icius Perandus, Antiquities Collection, Item 48



    Boots: Bones of Ullr or Kaom's Roots. Kaom's is nice vs. some one-shotting bosses and the Elder's slow ability.
    Bones of Ullr
    Silk Slippers
    Click to expand
  • 48% increased Energy Shield
  • +20 to maximum Life
  • +20 to maximum Mana
  • +1 to Level of all Raise Zombie Gems
  • +1 to Level of all Raise Spectre Gems
  • 14% increased Movement Speed
  • The dead man walks where

    the living fear to tread.

    Kaom's Roots
    Titan Greaves
    Click to expand
  • Has no Sockets
  • Cannot be Knocked Back
  • +198 to maximum Life
  • Action Speed cannot be modified to below base value
  • Unwavering Stance
  • Don't flinch. It's a waste of good hitting time.



    Shield: A good rare shield with high block chance is a solid all-round option. Rise of the Phoenix fire-proofs you vs. Uber Atziri and pesky Volatiles. Lioneye's Remorse is also a good option. Tukohama's fortress with Necromantic Aegis lets the TVs summon an additional totem, but they rarely do that after 3.1, and you will lose a lot of block chance.
    Vix Lunaris is another option that will massively boost your AG's HP by socketing AG + Minion Life + Empower into the shield (this will give your AG +4 levels). In addition it absorbs cold hits.
    Golem Watch
    Branded Kite Shield
    Click to expand
  • +4% to all Elemental Resistances
  • +86 to maximum Life
  • +72 to maximum Mana
  • +35% to Cold Resistance
  • +24% to Chaos Resistance
  • +6% Chance to Block
  • +66 to maximum Energy Shield
  • Rise of the Phoenix
    Mosaic Kite Shield
    Click to expand
  • +8% to all Elemental Resistances
  • 83% increased Armour and Energy Shield
  • Regenerate 6 Life per second
  • +8% to maximum Fire Resistance
  • +21% to Fire Resistance
  • +25% to Fire Resistance while on Low Life
  • 10% increased Movement Speed when on Low Life
  • Cannot be Ignited while on Low Life
  • My bearer shall be guarded by flame,

    for I am the phoenix, forever radiant in glory.

    Rathpith Globe
    Titanium Spirit Shield
    Click to expand
  • 16% Chance to Block Spell Damage
  • 43% increased Spell Damage
  • 142% increased Energy Shield
  • 10% increased maximum Life
  • +25% to Lightning Resistance
  • The Vaal emptied their slaves of beating hearts,

    and left a mountain of twitching dead.

    Lioneye's Remorse
    Pinnacle Tower Shield
    Click to expand
  • +28 to maximum Life
  • 202% increased Armour
  • +177 to maximum Life
  • 5% reduced Movement Speed
  • 20% increased Stun and Block Recovery
  • -25 Physical Damage taken from Projectile Attacks
  • +5% Chance to Block
  • Marceus' unblemished shield is a testament

    to his arrogance... and his fate.

    Storm Ward
    Tarnished Spirit Shield
    Click to expand
  • 5% increased Spell Damage
  • 10% Chance to Block Spell Damage
  • +70 to maximum Life
  • +31 to maximum Mana
  • Gain an Endurance, Frenzy or Power charge when you Block
  • +28% to Lightning Resistance
  • Bramble Tower
    Cardinal Round Shield
    Click to expand
  • 77% increased Armour and Evasion
  • +103 to maximum Life
  • +15% to all Elemental Resistances
  • +33% to Fire Resistance
  • +6% Chance to Block
  • +171 to Evasion Rating
  • Vix Lunaris
    Cardinal Round Shield
    Click to expand
  • +2 to Level of Socketed Gems
  • Triggers Level 20 Cold Aegis when Equipped
  • 245% increased Armour and Evasion
  • +76 to maximum Life
  • Cannot be Frozen
  • Silent, silent night,

    Quench the holy light.



    Weapon: The Advancing Fortress has a hefty +15% block, +life and free fortify. The Scourge has superior damage, but I find it hard to justify unless you can get get block from other means.
    Advancing Fortress
    Gut Ripper
    Click to expand
  • +44 Life gained for each Enemy hit by Attacks
  • Socketed Gems are Supported by Level 12 Fortify
  • 15% Chance to Block Attack Damage
  • 109% increased Physical Damage
  • +110 to Evasion Rating
  • +35 to maximum Energy Shield
  • +50 to maximum Life
  • Reflects 87 Physical Damage to Melee Attackers
  • "A man cowers behind his walls.

    A woman carries her fortress with her.

    In heart, in mind, in hand."

    - Sekhema Deshret

    The Scourge
    Terror Claw
    Click to expand
  • 2% of Physical Attack Damage Leeched as Life
  • 10% Chance to Trigger Level 18 Summon Spectral Wolf on Kill
  • Adds 36 to 108 Physical Damage
  • 13% increased Attack Speed
  • Minions have 15% increased Attack Speed
  • Increases and Reductions to Minion Damage also affect you
  • Minions deal 70% increased Damage if you've Hit Recently
  • With increasing mastery over death

    comes an increasing desire for it.



    Jewelry: Stone of Lazwhar, preferably with a nice corruption, helps bring up the spell block. A rare Shaper amulet with spell block can be godly. Rings can be anything, but you can't go wrong with some nice unset ones. Get a few Reckless Defense jewels to cap you block. Divine them for +4% block chance. Use Unending Hunger in your SG setup. Other jewels: % max Life > Minion Damage > Minion Life/Resists/Dexterity. Reckless defense can be used to cap out block.
    The abyss league introduced Ghastly jewels. These are extremely nice. Get them with life + mana/minion damage/taunt/blind/life regen/resists/dex. Taunt is extremely useful.
    Reckless Defence
    Cobalt Jewel
    Click to expand
  • 6% Chance to Block Spell Damage
  • +4% Chance to Block Attack Damage
  • Hits have 200% increased Critical Strike Chance against you
  • There's no motivation for genius

    quite like desperation.

    Reckless Defence
    Cobalt Jewel
    Click to expand
  • 6% Chance to Block Spell Damage
  • +4% Chance to Block Attack Damage
  • Hits have 200% increased Critical Strike Chance against you
  • There's no motivation for genius

    quite like desperation.

    Reckless Defence
    Cobalt Jewel
    Click to expand
  • 6% Chance to Block Spell Damage
  • +4% Chance to Block Attack Damage
  • Hits have 200% increased Critical Strike Chance against you
  • There's no motivation for genius

    quite like desperation.

    Unending Hunger
    Cobalt Jewel
    Click to expand
  • Minions have 7% increased Area of Effect
  • With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 30 seconds on Kill
  • They roamed, they fed, they grew,

    Killing as they went,

    Conquer though they may,

    Their hearts will never be content.

    Chimeric Scarab
    Citrine Amulet
    Click to expand
  • +23 to Strength and Dexterity
  • 12% Chance to Block Spell Damage
  • Adds 1 to 2 Physical Damage to Attacks
  • +60 to maximum Life
  • +8% to all Elemental Resistances
  • +37% to Lightning Resistance
  • +27 to maximum Mana
  • Stone of Lazhwar
    Lapis Amulet
    Click to expand
  • You can apply an additional Curse
  • 15% Chance to Block Spell Damage
  • 13% increased Cast Speed
  • +44 to maximum Mana
  • You are slow, foolish and ignorant.

    I am not.

    Stone of Lazhwar
    Lapis Amulet
    Click to expand
  • Minions deal 15% increased Damage
  • 15% Chance to Block Spell Damage
  • 10% increased Cast Speed
  • +35 to maximum Mana
  • You are slow, foolish and ignorant.

    I am not.

    Hypnotic Drop
    Cobalt Jewel
    Click to expand
  • +13 to Dexterity
  • Minions deal 15% increased Damage
  • +12% to Fire and Cold Resistances
  • Vivid Drop
    Cobalt Jewel
    Click to expand
  • +14 to Dexterity
  • Minions have 12% increased maximum Life
  • Minions deal 16% increased Damage
  • +12% to Fire and Cold Resistances
  • Armageddon Solace
    Cobalt Jewel
    Click to expand
  • 3% increased Attack Speed
  • Minions have 10% increased maximum Life
  • Minions deal 16% increased Damage
  • +11% to Fire and Lightning Resistances
  • Kraken Essence
    Cobalt Jewel
    Click to expand
  • 6% increased maximum Life
  • Minions have 9% increased maximum Life
  • +12% to Cold and Lightning Resistances
  • Plague Grip
    Unset Ring
    Click to expand
  • Has 1 Socket
  • +75 to maximum Life
  • Regenerate 2.3 Life per second
  • +52 to maximum Mana
  • 14% increased Rarity of Items found
  • +15% to all Elemental Resistances
  • +16% to Cold Resistance
  • Oblivion Hold
    Unset Ring
    Click to expand
  • Has 1 Socket
  • +3 to Level of Socketed Gems
  • +27 to Strength
  • +34 to Dexterity
  • +73 to maximum Life
  • +67 to maximum Mana
  • +10% to Fire Resistance
  • Enthralling Sight
    Ghastly Eye Jewel
    Click to expand
  • +32 to maximum Life
  • +47 to maximum Mana
  • +10% to all Elemental Resistances
  • Minions deal 36% increased Damage against Abyssal Monsters
  • Ancient Sphere
    Ghastly Eye Jewel
    Click to expand
  • +48 to Armour
  • +42 to maximum Life
  • Minions deal 16% increased Damage if you've used a Minion Skill Recently
  • Minions have 6% increased Attack Speed
  • Minions have 4% increased Cast Speed
  • Hollow Prism
    Ghastly Eye Jewel
    Click to expand
  • +37 to maximum Life
  • +45 to maximum Mana
  • Minions have 8% increased maximum Life
  • Minions have 6% chance to Blind on Hit with Attacks
  • Ancient Sight
    Ghastly Eye Jewel
    Click to expand
  • +15 to Dexterity
  • +32 to maximum Life
  • Minions have 3% chance to Taunt on Hit with Attacks


  • Gloves and Belt: Get some rares with the usual stats. Remember gloves can get +% Minion Damage from Catarina. And Shaper belts can get -crit dmg taken. And some flask mods on the belt do wonders, or minion life for that matter. Belt of the Deciver is great in combination with Reckless Defense jewels. Bisco's Leash is also nice. Rampage in itself adds up to 100% movement speed and 200% minion damage.
    Brimstone Fist
    Sorcerer Gloves
    Click to expand
  • +80 to maximum Life
  • +61 to maximum Mana
  • +33% to Fire Resistance
  • +24% to Lightning Resistance
  • +6% to Chaos Resistance
  • Minions deal 14% increased Damage
  • Wrath Harness
    Leather Belt
    Click to expand
  • +37 to maximum Life
  • Grants Level 20 Aspect of the Crab Skill
  • +47 to Strength
  • You take 29% reduced Extra Damage from Critical Strikes
  • +18% to Fire Resistance
  • +55 to maximum Life
  • Bisco's Leash
    Heavy Belt
    Click to expand
  • +33 to Strength
  • 5% increased Quantity of Items found
  • +36% to Cold Resistance
  • 1% increased Rarity of Items found per 15 Rampage Kills
  • Rampage
  • You were always there, by my side,

    whether we sat or played.

    Our friendship was a joyful ride,

    I wish you could have stayed.

    Darkness Enthroned
    Stygian Vise
    Click to expand
  • Has 1 Abyssal Socket
  • Has 1 Abyssal Socket
  • 50% increased Effect of Socketed Jewels
  • Hold in your hand the darkness

    and never will the light blind you.

    Belt of the Deceiver
    Heavy Belt
    Click to expand
  • +25 to Strength
  • 17% increased Global Physical Damage
  • You take 30% reduced Extra Damage from Critical Strikes
  • +40 to maximum Life
  • +14% to all Elemental Resistances
  • Nearby Enemies are Intimidated
  • In battle, virtue matters not.

    Only victory.



    Flasks: A defensive flask for every situation:
    Seething Divine Life Flask of Heat
    -
    Click to expand
  • 66% reduced Amount Recovered
  • Instant Recovery
  • Immunity to Freeze and Chill during Flask effect Removes Freeze and Chill on use
  • Chemist's Ruby Flask of Staunching
    -
    Click to expand
  • 22% reduced Charges used
  • Immunity to Bleeding during Flask effect Removes Bleeding on use
  • Ample Topaz Flask of Grounding
    -
    Click to expand
  • +20 to Maximum Charges
  • Immunity to Shock during Flask effect Removes Shock on use
  • Chemist's Sapphire Flask of Heat
    -
    Click to expand
  • 23% reduced Charges used
  • Immunity to Freeze and Chill during Flask effect Removes Freeze and Chill on use
  • Chemist's Basalt Flask of Warding
    -
    Click to expand
  • 24% reduced Charges used
  • Immune to Curses during Flask effect Removes Curses on use


  • And for special occasions:
    Perpetual Ruby Flask of Staunching
    -
    Click to expand
  • 31% increased Charge Recovery
  • Immunity to Bleeding during Flask effect Removes Bleeding on use
  • Ample Topaz Flask of Grounding
    -
    Click to expand
  • +18 to Maximum Charges
  • Immunity to Shock during Flask effect Removes Shock on use
  • Experimenter's Granite Flask of Grounding
    -
    Click to expand
  • Immunity to Shock during Flask effect Removes Shock on use
  • 33% increased Duration
  • Chemist's Granite Flask of Iron Skin
    -
    Click to expand
  • 24% reduced Charges used
  • 66% increased Armour during Flask effect


  • Enchants
    Boots: +2% life/mana regen, 16% cast/attack speed on kill, or +1 to gem levels corrupt and put AG in them with empower
    Helm: +9% Bone offering block chance, +40% Spectre Damage
    Gloves: X of Light. Drops consecrated ground on receiving a crit strike.


    6 - Leveling
    Spoiler
    Passive point progression: Mana nodes -> Deep Wisdom -> Lord of the Dead -> Heart and Soul -> Occultist's Dominion -> Mind over Matter -> Inspiration -> Elemental Equilibrium (EE) -> Shaper -> Potency of Will -> Cruel Preparation -> Death Attunement -> Gravepact -> Herd the Flock -> The rest of the stuff as you see fit

    1-8: Use a beginner spell like Frost Bolt and link it with Ele Prolif to slow and freeze entire packs of mobs. Possibly link with Phantasm. Pick up magic/rare items and vendor them for transmutes and alterations. Pick up Flame Totem at level 4. Check vendors at each way-point for recipe materials, Move Speed boots, and a Heavy Belt:

    Try to get:
    1x Iron Ring
    1x Red skill gem
    1x BBR 3L wand (vendor resets every level, and often sells this)
    1x Orb of Alteration
    3+ Transmutes

    "
    Iron Ring + Red Skill gem (Flame Totem) = Ruby Ring
    Ruby Ring + Magic Wand + Orb of Alteration = +1 to Fire Gems Wand

    "
    Beastcraft: Boots with movement speed - Oozeback Bloom unique Rhoa in Mud Flats (act 1) + 3 normal Rhoa. Probably "10% inc movement speed".

    "
    Beastcraft: Quicksilver of Adrenaline - The Faun unique goatman that guards Navali in The Climb (act 1) + 3 normal Goatman.

    8: Craft a +1 Fire Gem wand from the materials in the previous step. Socket in SRS + Minion Damage + Melee Splash. You can keep using your starter spell for a bit if you still lack some of the crafting components, but use SRS + Minion Damage for Brutus.

    Socket Zombies + (Spell Totem/Minion Damage/Minion Life/Splash) in a 2L or 3L. The spell totem makes it effortless to resummon the zombies as they perish. Later on they will be tankier so we can drop the spell totem support gem.

    Optional: Start leveling a Phantasm Gem. It might be really good, we don't know yet. Try it out in your minion links as you level. Might be really good in a 4-link with projectile based spectres: Spectre + Minion Damage + LMP/GMP + Phantasm

    Optional: Get an extra BBR 3L with SRS + Minion Damage + Spell Totem. Will boost SRS uptime a bit.

    10: Flame Dash.

    12: Flesh Offering, Bone offering in secondary weapon set just to level it for later.

    16: Desecrate (Put an extra one in your secondary weapon set. When they hit 20 you will Q20-flip one of them and use the other one until the Q20 catches up).
    Use Orb of Storms to proc EE once you have it. If you still need more dex, pick the 20 dex/6 resist jewel from the Act 2 Golden Hand quest. Kill all bandits.

    "
    Life Flask + Bone Spirit Shield + Orb of Transmutation = Flask of Animation
    Flask of Animation + Magic Helmet + Orb of Alteration = +1 to Minion Gems Helmet

    Mid 20s: Get either a Reverberation Rod or make a 4 link BBBR +1 minion helm. For the latter switch to SRS + Faster Casting + Melee Splash + Minion Damage.

    Optional: Make a Summon Skeleton totem for more minions. If you have a Zombie or SRS totem it's time to remove those. You'll still use Zombies, but socketed with Minion Life, and if you can, Minion Resist.

    24: Aura: Hatred is best for SRS. Anger works better for spell based spectres. Haste is nice too, but doesn't really beat Hatred unless you use spell based spectres.

    28: You should hit Death Attunement and the extra spectre right about the time you hit 28. Get Flame Sentinels in The Solaris Temple. Slot it in a BBG 3 link. Specter + LMP/GMP + Minion Damage. Level Animate Guardian in your secondary weapon set. Get Ball Lightning + LMP for Elemental Equilibrium (EE). Remember to hit mob groups with EE and use Flesh Offering.

    31: Genrosity for better Hatred or Anger, but not if you use Haste. Remember to resummon your spectres to always have them the maximum level (limited by zone and gem levels).

    "
    Beastcraft: Rare boots with movement speed - The Hundred Foot Shadow unique bird boss in The Aqueduct (act 4) + 3 magic Vulture. Probably up to "20% inc movement speed"


    Mid 30s: Do Normal Labyrinth - Get Invoker and notice a nice boost in minion survivability. Also, if you are lucky and get your hands on a Wraithlord Bone Circlet plus Bones Of Ullr, leveling with specters will just be a breeze from now. Put SRS in Wraithlord for the +2 levels, and try to get a 4L for your spectres.

    34: Get a golem.

    38: Replace faster casting with Spell Echo in your helmet, unless you are lucky and have a Reverberation Rod. You will now have close to 20 SRS most of the time.

    Mid 50s: Consider a full transition into spectres. If so, remove your aura and spec out of Potency of Will unless you use Vaal Haste. Throw away your SRS/Skellies and get Solar Guards or TVs, or your personal favorite spectre. Remember to resummon your spectres to always have them the maximum level (limited by zone and gem levels). Get all the relevant support gems and start leveling them.
    Try to have the following uniques when you transition fully into spectres; they should provide you with a good mix of defense and offense:
    Skullhead
    Secutor Helm
    Click to expand
  • 75% increased Armour and Evasion
  • +70 to maximum Life
  • +70 to maximum Mana
  • +18% to all Elemental Resistances
  • Minions have +10% Chance to Block Attack Damage
  • Minions have +323 to Armour
  • Minions Regenerate 2% of Life per second
  • All that was left of the Iron King was his bleached skull.

    Yet it was all the Iron King needed.

    Bones of Ullr
    Silk Slippers
    Click to expand
  • 50% increased Energy Shield
  • +20 to maximum Life
  • +20 to maximum Mana
  • +1 to Level of all Raise Zombie Gems
  • +1 to Level of all Raise Spectre Gems
  • 13% increased Movement Speed
  • The dead man walks where

    the living fear to tread.

    Advancing Fortress
    Gut Ripper
    Click to expand
  • +44 Life gained for each Enemy hit by Attacks
  • Socketed Gems are Supported by Level 12 Fortify
  • 15% Chance to Block Attack Damage
  • 114% increased Physical Damage
  • +110 to Evasion Rating
  • +35 to maximum Energy Shield
  • +49 to maximum Life
  • Reflects 78 Physical Damage to Melee Attackers
  • "A man cowers behind his walls.

    A woman carries her fortress with her.

    In heart, in mind, in hand."

    - Sekhema Deshret

    Stone of Lazhwar
    Lapis Amulet
    Click to expand
  • +30 to Intelligence
  • 15% Chance to Block Spell Damage
  • 15% increased Cast Speed
  • +48 to maximum Mana
  • You are slow, foolish and ignorant.

    I am not.



    Before A10 Kitava: Do Cruel and Merciless Labyrinth

    Maps: You can use Solar Guards until the point where you want to start doing bosses and other hard content. Then you make the swap into TVs and possibly a WM. I usually just go for the TV/WM setup.

    The Lord's Labyrinth

    Do Normal Labyrinth after farming the Dried Lake to level 35+, and pick up Mistress of Sacrifice.
    Before killing Kitava and entering maps, do Cruel and Merciless Labyrinth for Soul Weaver's +100% spectre damage and life.
    The Eternal Labyrinth doable around level 75 without much trouble.

    Stay clear of the chopping block traps. The bleed is bugged and kills minions.


    7 - Spectres
    Spoiler
    How to get spectres: Go to The Coast (45) and use Desecrate to summon a TV. Then go to the highest zone you have access to and spam Desecrate until you get high level versions of your spectres. Use the "A"-key for corpse targeting. The highest spectres you can get are lvl 84 and can be desecrated in all lvl 84 zones. That means Shaper's realm and some Lab Trials and Master mission dungeons in T16 maps. Remember, the level of you spectres is limited by the level indicated on your Raise Spectre and Desecrate gems.

    Spectre Monster level: The higher the level of your spectres, the better their offensive and defensive stats. The level of a Spectre is based on the lowest of either the level of the monster they were raised from, or the maximum level allowed by the skill gem used. This is now indicated on the skill gem. If you use desecrate, the maximum level corpse allowed by the skill is again indicated on the skill gem.

    TVs or SGs?: For boss killing (Guardians and above) it's best to use TVs. This will give immense single target damage and OK clear speed. For regular mapping I'd recommend Solar Guards.

    Did you know?: In addition to Minion Damage, our TV spectre damage is scaled by any support gem with Burning Damage, Elemental Damage, or Damage over Time. Spell Damage however, does not work, not even for the Vanguards' Scorching Ray totems. It also appears that Spectres have a hidden duration tag. This means that any support with a duration tag will apply (Swift Affliction, Efficacy, etc.).
    The base totem duration is 5 seconds. There is an approximate delay of 1.5 seconds from a totem expires until the re-summoned one starts dealing damage.

    Spectre and AG resistances
    Data-mined TV base stats
    The Animated Guardian has 40/40/40/20 base resistances.

    From the resist values above it is simple to determine how much additional resists your minions need. Minions do not get resistance penalties from act progression like players.

    Sources of minion resistance:
    +54% - Minion and Totem Elemental Resistances Support
    +30% - Raise Spectre skill gem
    +20%* - Commander of Darkness (Assumes minions are in range of aura. Can be buffed by aura nodes.)
    +16% - Herd the Flock notable passive
    +X% - Jewels
    +X% - Gear, Animated Guardian only


    8 - Animated Guardian (RIP)
    Spoiler
    After the Dyadus nerf in 3.3 I'd recommend equipping your AG with Zahndethus' Cassock, some boots with %life regen enchant, and some gloves and helm with resists. Give him a weapon with some utility, and with some fire damage (or get fire damage on gloves). Link the AG with Minion Life and Combustion. That will at least give enemies -19% fire resistance.

    9 - Mind over Matter
    Spoiler
    Mind over Matter: 30% of damage is taken from mana before life.

    So for example, if you take a hit of 1000 damage, then 700 damage is dealt to your life and 300 damage to your mana. That means your life/mana ratio should be no higher than 700/300, or else you will not reach your potential max effective health. However, only go for mana passives if they are more efficient than hp passives.

    If you are using Cloak of Defiance, MoM works at 40% instead of 30%. The new life/mana ratio becomes 600/400. That is why I have about 6k life and 4k mana - to hit that ratio: I can now take a hit of 9k+ damage which is proportionately split between my life and mana pools

    10 - Build Alterations: Flame Golems - more
    Spoiler
    Solar Guards + Vanguards with 2 six-links
    This is a variation of the build that uses an Elder helmet mod-supported with Minion Damage and Burning Damage. This makes for a pseudo six-link for the TVs. Solar Guards go in the chest piece. Run two of each spectre type. It hits a nice spot between clear speed and boss meltage.
    Plague Visor
    Fluted Bascinet
    Click to expand
  • Socketed Gems are Supported by Level 16 Burning Damage
  • Socketed Gems are Supported by Level 16 Minion Damage
  • +92 to Evasion Rating
  • +33 to maximum Life
  • Regenerate 14.4 Life per second
  • +48% to Lightning Resistance
  • 21% increased Burning Damage
  • Minions deal 17% increased Damage
  • +60 to maximum Life


  • Flame Golems
    Thanks to Ezekiel5 and Purdurabo12 for this tip!
    Several people report a hard-fix to any clear speed related issues you might run into with this build: Get an Elder helmet with +2 or +3 to minion skills and the Elder mod "Gems are supported by Minion Damage". Put the following gems in it: Flame Golem + GMP + Spell Echo + Controlled Destruction/Ele Focus. Then replace four of your jewels with: The Anima Stone, Primordial Might, and 2x Primordial Harmony. You might have to drop some other links somewhere in order to do this.
    The Anima Stone
    Prismatic Jewel
    Click to expand
  • +1 to maximum number of Golems
  • +1 to maximum number of Summoned Golems if you have 3 Primordial Items Socketed or Equipped
  • All revere the earth they walk,

    For it wields strength beyond compare,

    Holds knowledge more than thought,

    Stands long after all else falls.

    Primordial Might
    Crimson Jewel
    Click to expand
  • 29% increased Damage if you Summoned a Golem in the past 8 seconds
  • Golems Summoned in the past 8 seconds deal 43% increased Damage
  • Golems have 21% increased Maximum Life
  • Primordial
  • Summoned Golems are Aggressive
  • "Do not cause the land to stir,

    It holds secrets better unknown."

    - Azmerian proverb

    Primordial Harmony
    Cobalt Jewel
    Click to expand
  • Golem Skills have 30% increased Cooldown Recovery Speed
  • Golems have 15% increased Cooldown Recovery Speed
  • 17% increased Golem Damage for each Type of Golem you have Summoned
  • Summoned Golems Regenerate 2% of their Life per second
  • Primordial
  • "A stone is not a stone.

    It is but one part of a fortress."

    - Ezomyte proverb

    Primordial Harmony
    Cobalt Jewel
    Click to expand
  • Golem Skills have 27% increased Cooldown Recovery Speed
  • Golems have 15% increased Cooldown Recovery Speed
  • 16% increased Golem Damage for each Type of Golem you have Summoned
  • Summoned Golems Regenerate 2% of their Life per second
  • Primordial
  • "A stone is not a stone.

    It is but one part of a fortress."

    - Ezomyte proverb

    Dread Ward
    Ursine Pelt
    Click to expand
  • +2 to Level of Socketed Minion Gems
  • Socketed Gems are Supported by Level 16 Minion Damage
  • 32% reduced Attribute Requirements
  • +14 to Intelligence
  • +20% to Lightning Resistance
  • Minions deal 16% increased Damage
  • +55 to maximum Life


  • Orkiliyem's Path (3.1)
    Check out the character _Oakies_ for account name Orkiliyem. He is currently running a very clever variation of the build that uses the unique shield Ahn's Heritage for +3% max resists. The downside is that it also reduces max block by 10%, so he goes south-east in the passive tree and picks up Acrobatics and Phase Acrobatics. This will actually further reduce his block chance, but the added dodge will put him back at a high effective avoidance. Dodge is rolled before block, so there is less HP gained from Bone Offering's secondary effect.


    "
    ggg wrote:
    We heard you like ranged skills, so we put a ranged skill on the ranged skill of your ranged skill!

    Natt
    Aug 22, 2017 22:33:50 PM

    Impresive. Looking forward to trying these Spectres.

    Somnuse
    Aug 22, 2017 23:40:32 PM

    This is great many cool spectre builds from these new 3.0 mobs.

    Man I am excited at the thought of tukuhama's shield + 5 spectres = 10 totems.

    mattc3303
    Aug 23, 2017 06:12:33 AM

    I'm assuming you took the Passive Points from bandits? Also, your Pastebin isn't working for me.

    _AK_
    Aug 23, 2017 07:09:48 AM

    "
    mattc3303 wrote:
    This is great many cool spectre builds from these new 3.0 mobs.

    Man I am excited at the thought of tukuhama's shield + 5 spectres = 10 totems.


    Thanks to an amazing idea, I decided to try it out in the name of science! 13 ex in standard spent but who cares?

    https://www.youtube.com/watch?v=xsv--pgxJ8Y&feature=youtu.be

    Works like a charm :)

    allana
    Aug 23, 2017 11:04:25 AM

    lol. I had a feeling it would work.

    Hey I heard your spell summon something that summoned a totem that cast a spell ¯\_(ツ)_/¯

    mattc3303
    Aug 23, 2017 13:08:38 PM

    Just thought I'd mention it, minion life support does not increase the damage of spectre RF.

    Kendo_PoE
    Aug 23, 2017 14:02:01 PM

    Hey mate!
    Thanks for your build.
    As always great one! (Remember the good old Chrono-miner ;) )

    So respecd my summoner today to this one and just amazing survivability and also good clear speed.

    I hope they will change the Spectre mechanic in the future as it's so fu**** anoying since years if you got a disco or have to relog.

    Keep going the good work!

    As I play softcore I will try uber when I get a bit more lvls for my gems and maybe I can record it.
    Also I will add a Vis Mortis to see the dmg and HP from the pets.

    Have a good one!

    Garf

    Garfin
    Aug 23, 2017 22:39:19 PM

    I`m new one in poe. Does spectres scale with lvl of the map where we get them? I mean spectres in Forge of the Phoenix are stronger and deal more dps then if we found and summon them in Ravaged Square 64lvl map? Or mechanic are simple and we need only Tukohama Vanguards and Wicker Men and it doesn`t matter where we find them and the maps you list above just for faster summoning?

    Shiba_Eji
    Aug 24, 2017 09:55:11 AM

    "
    Shiba_Eji wrote:
    I`m new one in poe. Does spectres scale with lvl of the map where we get them? I mean spectres in Forge of the Phoenix are stronger and deal more dps then if we found and summon them in Ravaged Square 64lvl map? Or mechanic are simple and we need only Tukohama Vanguards and Wicker Men and it doesn`t matter where we find them and the maps you list above just for faster summoning?


    Yes they scale with the map lvl.
    So the higher the map, the more HP they have and dmg they do.

    That's the annoying thing when you logout or have a disco. You have to go back into a high tier map to get high lvl spectres. (also pay attention that your dececrate has also high lvl)

    Garfin
    Aug 24, 2017 13:30:32 PM
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