Forum Index Witch [3.8] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist

History

Thanks for all the great replies to our questions! When are you usually in-game?

tainium
May 02, 2017 14:22:25 PM

"
mika2salo wrote:
"
tainium wrote:
"
mika2salo wrote:
...I would run 2x curses as auras are pretty much wasted on Flame Golems.
Please explain why auras are wasted on Flame Golems.

Anger is probably the best one, but adds very little damage for the cost.

Haste's cast speed is nice, but Dex requirement get very heavy near level 20. Golems get enough movement speed from rings, ammy and Frenzy charges already.

Hatred and Wrath are best of the damage auras, but don't work with Flame Golems.

Defensive auras are good for character, but Golems don't really need them.
Thanks for this feedback. I've been trying to run a hybrid Aurabot/Golemancer in order to 1) Be primarily a support character but also to 2) be able to run solo whenever I want. I don't mean to be off topic in your thread, but can you tell me if Golems are just the wrong type of Minion for what I want to do? Should I be using something like Spectres instead to go with 7-9 auras?

tainium
May 02, 2017 14:50:02 PM

"
tainium wrote:
...I would run 2x curses as auras are pretty much wasted on Flame Golems.Please explain why auras are wasted on Flame Golems.
Anger is probably the best one, but adds very little damage for the cost.

Haste's cast speed is nice, but Dex requirement get very heavy near level 20. Golems get enough movement speed from rings, ammy and Frenzy charges already.

Hatred and Wrath are best of the damage auras, but don't work with Flame Golems.

Defensive auras are good for character, but Golems don't really need them.Thanks for this feedback. I've been trying to run a hybrid Aurabot/Golemancer in order to 1) Be primarily a support character but also to 2) be able to run solo whenever I want. I don't mean to be off topic in your thread, but can you tell me if Golems are just the wrong type of Minion for what I want to do? Should I be using something like Spectres instead to go with 7-9 auras?


I'm usually online at 21:00-23:00 Gmt +3 :)

My friend started doing my build with Guardian. He's using Flame Golems lvl 19/20(no empower) at the moment and Golems clear even T14 in slow speed. Flame Golems aura build is doable, but damage can be really low in T16 or over boss fights. It should be however more than enough for T15 and below.

Aura based minion builds usually use SRS as they benefit from both melee auras and anger. Auramancers usually have high mana regen from clarity so SRS cost is not problem. I'm 90% sure that SRS is best minion based aura build in terms of clearspeed and DPS. It is however completely different to play as it requires active casting and can't do no regen maps.

If you want more passive play style you can use Flame Golems for medium speed. Other choise is to mix Melee based Stone Golems and Melee spectres. This will let minions get bonus from Hatred and maybe Wrath with phys to lightning. Problem is however melee based Golems and spectres horrible AI.

I'd say it's worth try with Flame Golems, as you can easily convert for other Golems or add spectres. Even switch for SRS if all else fails is easy.

PS. I checked your gear and you can try swapping SRS for 6 link and Golems in the helmet for extra coverage. Golem's gain next to nothing from "United in dream" and "envy" as fire damage can't poison. SRS on the other hand stacks poison very quickly with "Envy"

Golem links should be Flame Golem -> Empower -> Gmp -> Spell Echo.

Srs maybe SRS -> Empower -> Minion damage -> Melee Phys -> Multistrike -> (Added Chaos/Melee Splash)

mika2salo
May 02, 2017 21:56:43 PM

I just completed a Palace T14 Corrupted Rare Map at lvl 81. I killed both stages of dominus super easy under a minute no deaths at all. I want to thank you for this build and endorse it! :)

Note- I changed out my enhance in helmet for arctic armor instead. Enhance is better for temp chains but if you don't have the levels on it yet arctic armor mitigates phys damage better i find.


Spoiler
gear
Clayshaper
Rock Breaker
Click to expand
  • 15% reduced Enemy Stun Threshold
  • Grants Level 12 Summon Stone Golem Skill
  • Adds 26 to 39 Physical Damage
  • 8% increased Attack Speed
  • Minions have 22% increased maximum Life
  • +1 to maximum number of Golems
  • Minions' Attacks deal 6 to 14 additional Physical Damage
  • There is nothing, flesh, spirit, or stone

    Free from our hunger for dominion.

    Oblivion Visor
    Hubris Circlet
    Click to expand
  • +53 to Intelligence
  • +63 to maximum Energy Shield
  • 33% increased Energy Shield
  • +45% to Fire Resistance
  • 26% increased Stun and Block Recovery
  • 61% increased Energy Shield
  • Skin of the Loyal
    Simple Robe
    Click to expand
  • Sockets cannot be modified
  • +1 to Level of Socketed Gems
  • 100% increased Global Defences
  • We happily give our limbs.

    A net woven to keep safe the bones of the Lords.

    {This item can be transformed with a Blessing of Chayula}

    Mind Knuckle
    Prismatic Ring
    Click to expand
  • +9% to all Elemental Resistances
  • +55 to Strength
  • +45 to maximum Energy Shield
  • +20% to Lightning Resistance
  • Minions have 21% increased Movement Speed
  • 16% increased maximum Energy Shield
  • Hate Hold
    Sorcerer Gloves
    Click to expand
  • +29 to maximum Energy Shield
  • 108% increased Energy Shield
  • Regenerate 3.7 Life per second
  • +48% to Fire Resistance
  • +48% to Lightning Resistance
  • Minions deal 15% increased Damage
  • Mind Leash
    Crystal Belt
    Click to expand
  • +74 to maximum Energy Shield
  • +10 to maximum Energy Shield
  • +40% to Cold Resistance
  • +41% to Lightning Resistance
  • 10% increased Flask Life Recovery rate
  • +24% to Fire Resistance
  • Onslaught Pace
    Arcanist Slippers
    Click to expand
  • 138% increased Energy Shield
  • +44% to Fire Resistance
  • +45% to Cold Resistance
  • 30% increased Movement Speed
  • 13% increased Stun and Block Recovery
  • +30 to Intelligence
  • Beast Grasp
    Prismatic Ring
    Click to expand
  • +10% to all Elemental Resistances
  • Adds 7 to 14 Physical Damage to Attacks
  • 9% increased Fire Damage
  • +48 to maximum Mana
  • +48% to Lightning Resistance
  • Minions have 26% increased Movement Speed
  • 18% increased maximum Energy Shield
  • Carrion Idol
    Citrine Amulet
    Click to expand
  • +23 to Strength and Dexterity
  • +55 to Dexterity
  • +48% to Cold Resistance
  • Minions have 27% increased Movement Speed
  • 28% increased Elemental Damage with Attack Skills
  • 18% increased maximum Energy Shield
  • Victario's Charity
    Laminated Kite Shield
    Click to expand
  • +8% to all Elemental Resistances
  • +56 to maximum Life
  • +28% to Lightning Resistance
  • +11% to Chaos Resistance
  • 20% increased Area of Effect of Aura Skills
  • 10% chance to grant a Power Charge to nearby Allies on Kill
  • 5% chance to grant a Frenzy Charge to nearby Allies on Hit
  • A man's life is the greatest gift he can give.

    Kiara's Determination
    Silver Flask
    Click to expand
  • Immune to Freeze, Chill, Curses and Stuns during Flask Effect
  • 50% reduced Duration
  • Travelers of the deep wood speak of a witch

    whose ale provides a different kind

    of liquid courage.

    Atziri's Promise
    Amethyst Flask
    Click to expand
  • 2% of Chaos Damage Leeched as Life during Flask effect
  • Gain 24% of Physical Damage as Extra Chaos Damage during effect
  • Gain 15% of Elemental Damage as Extra Chaos Damage during effect
  • "Death needs not your understanding. It needs only your loyalty."

    - Atziri, Queen of the Vaal

    Rumi's Concoction
    Granite Flask
    Click to expand
  • +17% Chance to Block Attack Damage during Flask effect
  • +9% Chance to Block Spell Damage during Flask effect
  • "Yesterday I was clever, so I wanted to change the world.

    Today I am wise, so I am changing myself."

    -Rumi of the Vaal

    Perpetual Granite Flask of Staunching
    -
    Click to expand
  • 39% increased Charge Recovery
  • Immunity to Bleeding during Flask effect Removes Bleeding on use
  • Chemist's Silver Flask of Steadiness
    -
    Click to expand
  • 22% reduced Charges used
  • 43% increased Block and Stun Recovery during Flask effect


  • clandestinehp
    May 03, 2017 06:05:04 AM

    "
    clandestinehp wrote:
    I just completed a Palace T14 Corrupted Rare Map at lvl 81. I killed both stages of dominus super easy under a minute no deaths at all. I want to thank you for this build and endorse it! :)

    Note- I changed out my enhance in helmet for arctic armor instead. Enhance is better for temp chains but if you don't have the levels on it yet arctic armor mitigates phys damage better i find.


    Spoiler
    gear
    Clayshaper
    Rock Breaker
    Click to expand
  • 15% reduced Enemy Stun Threshold
  • Grants Level 12 Summon Stone Golem Skill
  • Adds 26 to 39 Physical Damage
  • 8% increased Attack Speed
  • Minions have 22% increased maximum Life
  • +1 to maximum number of Golems
  • Minions' Attacks deal 6 to 14 additional Physical Damage
  • There is nothing, flesh, spirit, or stone

    Free from our hunger for dominion.

    Oblivion Visor
    Hubris Circlet
    Click to expand
  • +53 to Intelligence
  • +63 to maximum Energy Shield
  • 33% increased Energy Shield
  • +45% to Fire Resistance
  • 26% increased Stun and Block Recovery
  • 61% increased Energy Shield
  • Skin of the Loyal
    Simple Robe
    Click to expand
  • Sockets cannot be modified
  • +1 to Level of Socketed Gems
  • 100% increased Global Defences
  • We happily give our limbs.

    A net woven to keep safe the bones of the Lords.

    {This item can be transformed with a Blessing of Chayula}

    Mind Knuckle
    Prismatic Ring
    Click to expand
  • +9% to all Elemental Resistances
  • +55 to Strength
  • +45 to maximum Energy Shield
  • +20% to Lightning Resistance
  • Minions have 21% increased Movement Speed
  • 16% increased maximum Energy Shield
  • Hate Hold
    Sorcerer Gloves
    Click to expand
  • +29 to maximum Energy Shield
  • 108% increased Energy Shield
  • Regenerate 3.7 Life per second
  • +48% to Fire Resistance
  • +48% to Lightning Resistance
  • Minions deal 15% increased Damage
  • Mind Leash
    Crystal Belt
    Click to expand
  • +74 to maximum Energy Shield
  • +10 to maximum Energy Shield
  • +40% to Cold Resistance
  • +41% to Lightning Resistance
  • 10% increased Flask Life Recovery rate
  • +24% to Fire Resistance
  • Onslaught Pace
    Arcanist Slippers
    Click to expand
  • 138% increased Energy Shield
  • +44% to Fire Resistance
  • +45% to Cold Resistance
  • 30% increased Movement Speed
  • 13% increased Stun and Block Recovery
  • +30 to Intelligence
  • Beast Grasp
    Prismatic Ring
    Click to expand
  • +10% to all Elemental Resistances
  • Adds 7 to 14 Physical Damage to Attacks
  • 9% increased Fire Damage
  • +48 to maximum Mana
  • +48% to Lightning Resistance
  • Minions have 26% increased Movement Speed
  • 18% increased maximum Energy Shield
  • Carrion Idol
    Citrine Amulet
    Click to expand
  • +23 to Strength and Dexterity
  • +55 to Dexterity
  • +48% to Cold Resistance
  • Minions have 27% increased Movement Speed
  • 28% increased Elemental Damage with Attack Skills
  • 18% increased maximum Energy Shield
  • Victario's Charity
    Laminated Kite Shield
    Click to expand
  • +8% to all Elemental Resistances
  • +56 to maximum Life
  • +28% to Lightning Resistance
  • +11% to Chaos Resistance
  • 20% increased Area of Effect of Aura Skills
  • 10% chance to grant a Power Charge to nearby Allies on Kill
  • 5% chance to grant a Frenzy Charge to nearby Allies on Hit
  • A man's life is the greatest gift he can give.

    Kiara's Determination
    Silver Flask
    Click to expand
  • Immune to Freeze, Chill, Curses and Stuns during Flask Effect
  • 50% reduced Duration
  • Travelers of the deep wood speak of a witch

    whose ale provides a different kind

    of liquid courage.

    Atziri's Promise
    Amethyst Flask
    Click to expand
  • 2% of Chaos Damage Leeched as Life during Flask effect
  • Gain 24% of Physical Damage as Extra Chaos Damage during effect
  • Gain 15% of Elemental Damage as Extra Chaos Damage during effect
  • "Death needs not your understanding. It needs only your loyalty."

    - Atziri, Queen of the Vaal

    Rumi's Concoction
    Granite Flask
    Click to expand
  • +17% Chance to Block Attack Damage during Flask effect
  • +9% Chance to Block Spell Damage during Flask effect
  • "Yesterday I was clever, so I wanted to change the world.

    Today I am wise, so I am changing myself."

    -Rumi of the Vaal

    Perpetual Granite Flask of Staunching
    -
    Click to expand
  • 39% increased Charge Recovery
  • Immunity to Bleeding during Flask effect Removes Bleeding on use
  • Chemist's Silver Flask of Steadiness
    -
    Click to expand
  • 22% reduced Charges used
  • 43% increased Block and Stun Recovery during Flask effect




  • Thank you very much and glad to hear you like it :)

    In the end all T15 and below bosses except maybe Malachai will become very trivial. It's very easy to level up to lvl 95 without many deaths if avoiding Core and Guardians for now.

    Arctic Armour is very good skill for channeling / caster builds as they are stationary, but Golemancer has to run almost all the time in boss fights as it uses CI and no leech. It however negates only big minus which is lack of armour, so it might be worth running if you can stay stationary enough for it to work.

    mika2salo
    May 03, 2017 09:54:15 AM


    Awesome build, it is a little different but it's not the popular build that the elementalist are doing when they just die. I can basically just shield charge my way through up to T12 maps, after that i go slower.

    Question thou, this is my gear. Right now I am running just disc as an aura. I like having the mana to cast flame golem every 8 seconds for the buff. Should I be doing something else?

    Thanks for the build, I may actually hit 100 on it.



    Rune Star
    Solaris Circlet
    Click to expand
  • +70 to maximum Energy Shield
  • 135% increased Energy Shield
  • +37% to Fire Resistance
  • 8% increased Stun and Block Recovery
  • +28 to Dexterity
  • Clayshaper
    Rock Breaker
    Click to expand
  • 15% reduced Enemy Stun Threshold
  • Grants Level 12 Summon Stone Golem Skill
  • Adds 25 to 36 Physical Damage
  • 9% increased Attack Speed
  • Minions have 26% increased maximum Life
  • +1 to maximum number of Golems
  • Minions' Attacks deal 5 to 13 additional Physical Damage
  • There is nothing, flesh, spirit, or stone

    Free from our hunger for dominion.

    Spirit Clasp
    Amber Amulet
    Click to expand
  • +22 to Strength
  • +44 to maximum Energy Shield
  • 22% increased maximum Energy Shield
  • +37% to Fire Resistance
  • +41% to Cold Resistance
  • +24% to Lightning Resistance
  • Golem Circle
    Two-Stone Ring
    Click to expand
  • +16% to Cold and Lightning Resistances
  • +45 to maximum Energy Shield
  • +13% to all Elemental Resistances
  • +12% to Cold Resistance
  • +37% to Lightning Resistance
  • 20% increased maximum Energy Shield
  • Fate Guardian
    Vaal Regalia
    Click to expand
  • +102 to maximum Energy Shield
  • 167% increased Energy Shield
  • +21% to Chaos Resistance
  • 17% increased Stun and Block Recovery
  • +28% to Lightning Resistance
  • The Pariah
    Unset Ring
    Click to expand
  • Has 1 Socket
  • +2 to Level of Socketed Gems
  • 8% increased Attack and Cast Speed
  • +100 to Maximum Life per Red Socket
  • +100 to Maximum Mana per Green Socket
  • +100 to Maximum Energy Shield per Blue Socket
  • 15% increased Item Quantity per White Socket
  • A man who changes his loyalties often,

    soon finds he has none.

    Doom Grasp
    Arcanist Gloves
    Click to expand
  • +27 to maximum Energy Shield
  • 167% increased Energy Shield
  • Regenerate 5.2 Life per second
  • +20% to Cold Resistance
  • +6 Mana gained on Kill
  • 17% increased Stun and Block Recovery
  • Mind Bind
    Crystal Belt
    Click to expand
  • +80 to maximum Energy Shield
  • +19 to Strength
  • +46 to Intelligence
  • +24 to maximum Energy Shield
  • +42% to Fire Resistance
  • 21% increased Elemental Damage with Attack Skills
  • Vengeance Spur
    Conjurer Boots
    Click to expand
  • +55 to Intelligence
  • +45 to maximum Energy Shield
  • 115% increased Energy Shield
  • +67 to maximum Mana
  • +36% to Cold Resistance
  • 13% increased Stun and Block Recovery
  • KoS_illuminati
    May 05, 2017 15:37:13 PM

    "

    Awesome build, it is a little different but it's not the popular build that the elementalist are doing when they just die. I can basically just shield charge my way through up to T12 maps, after that i go slower.

    Question thou, this is my gear. Right now I am running just disc as an aura. I like having the mana to cast flame golem every 8 seconds for the buff. Should I be doing something else?

    Thanks for the build, I may actually hit 100 on it.



    Rune Star
    Solaris Circlet
    Click to expand
  • +70 to maximum Energy Shield
  • 135% increased Energy Shield
  • +37% to Fire Resistance
  • 8% increased Stun and Block Recovery
  • +28 to Dexterity
  • Clayshaper
    Rock Breaker
    Click to expand
  • 15% reduced Enemy Stun Threshold
  • Grants Level 12 Summon Stone Golem Skill
  • Adds 25 to 36 Physical Damage
  • 9% increased Attack Speed
  • Minions have 26% increased maximum Life
  • +1 to maximum number of Golems
  • Minions' Attacks deal 5 to 13 additional Physical Damage
  • There is nothing, flesh, spirit, or stone

    Free from our hunger for dominion.

    Spirit Clasp
    Amber Amulet
    Click to expand
  • +22 to Strength
  • +44 to maximum Energy Shield
  • 22% increased maximum Energy Shield
  • +37% to Fire Resistance
  • +41% to Cold Resistance
  • +24% to Lightning Resistance
  • Golem Circle
    Two-Stone Ring
    Click to expand
  • +16% to Cold and Lightning Resistances
  • +45 to maximum Energy Shield
  • +13% to all Elemental Resistances
  • +12% to Cold Resistance
  • +37% to Lightning Resistance
  • 20% increased maximum Energy Shield
  • Fate Guardian
    Vaal Regalia
    Click to expand
  • +102 to maximum Energy Shield
  • 167% increased Energy Shield
  • +21% to Chaos Resistance
  • 17% increased Stun and Block Recovery
  • +28% to Lightning Resistance
  • The Pariah
    Unset Ring
    Click to expand
  • Has 1 Socket
  • +2 to Level of Socketed Gems
  • 8% increased Attack and Cast Speed
  • +100 to Maximum Life per Red Socket
  • +100 to Maximum Mana per Green Socket
  • +100 to Maximum Energy Shield per Blue Socket
  • 15% increased Item Quantity per White Socket
  • A man who changes his loyalties often,

    soon finds he has none.

    Doom Grasp
    Arcanist Gloves
    Click to expand
  • +27 to maximum Energy Shield
  • 167% increased Energy Shield
  • Regenerate 5.2 Life per second
  • +20% to Cold Resistance
  • +6 Mana gained on Kill
  • 17% increased Stun and Block Recovery
  • Mind Bind
    Crystal Belt
    Click to expand
  • +80 to maximum Energy Shield
  • +19 to Strength
  • +46 to Intelligence
  • +24 to maximum Energy Shield
  • +42% to Fire Resistance
  • 21% increased Elemental Damage with Attack Skills
  • Vengeance Spur
    Conjurer Boots
    Click to expand
  • +55 to Intelligence
  • +45 to maximum Energy Shield
  • 115% increased Energy Shield
  • +67 to maximum Mana
  • +36% to Cold Resistance
  • 13% increased Stun and Block Recovery


  • Hey :)

    Just checked your tree and gear and they differs hugely from mine. You need 4x Flame Golems with charges from Victario's Charity or 5-6 Golems With elementalist. Just 4x Golems with plains shield will clear maps very slowly.

    Maybe with your gear and tree going for elementalist would be more effective? You don't seem so be using Offerings with cwdt and extra Golems would boost your dps and make them immortal to elemental damage.

    mika2salo
    May 06, 2017 23:21:20 PM

    "

    Awesome build, it is a little different but it's not the popular build that the elementalist are doing when they just die. I can basically just shield charge my way through up to T12 maps, after that i go slower.



    What the. lol . The idiots who are doing the killing bosses while dead gameplay have totally no respect for their own time. You need to stay alive to apply EE, curses and position your golems to prevent them from using immolate.

    I am just hoping you don't imagine that is the real end game state of a golementalist build.

    Mika has a great build guide here and what's below is just for your reference...

    Here is a video of my golentalist doing Uber Atziri deathless. Pretty smooth at the trio too not just the elemental dmg heavy bosses . I lost 0 flame golems although my secondary golem in a 0 link died.

    https://www.youtube.com/watch?v=fPDldtHLwZA

    TheVengefulOne
    May 10, 2017 06:46:46 AM

    "
    "

    Awesome build, it is a little different but it's not the popular build that the elementalist are doing when they just die. I can basically just shield charge my way through up to T12 maps, after that i go slower.



    What the. lol . The idiots who are doing the killing bosses while dead gameplay have totally no respect for their own time. You need to stay alive to apply EE, curses and position your golems to prevent them from using immolate.

    I am just hoping you don't imagine that is the real end game state of a golementalist build.

    Mika has a great build guide here and what's below is just for your reference...

    Here is a video of my golentalist doing Uber Atziri deathless. Pretty smooth at the trio too not just the elemental dmg heavy bosses . I lost 0 flame golems although my secondary golem in a 0 link died.

    https://www.youtube.com/watch?v=fPDldtHLwZA



    Hey :)

    Tanky Elementalist-Golemancer sure is rare build and catches attention. Nice too see non-suicide build once in a while. Your gear is very good, gz on getting it. Such high ES and res rolls must have cost a fortune.

    You don't seem to use many defense mechanics, so your build style is most expensive one, which is stacking exalts on exalts until you stop dying at all.

    I would love to see your builds clear speed in normal maps. You basically can't die in any below T15 map, but you have no minion movement speed or charge generation. It's just 4 Flame Golems shooting at lowest possible speed.

    Some questions I have :
    - Is map clear speed still ok?
    - Why don't you use GMP on Golem links?
    - How much gear costed in total?
    - Can you do all bosses deathless easily or hard?
    - Do you have time to cast Scorching Ray in boss fight and is damage increase notable?

    mika2salo
    May 11, 2017 19:15:27 PM

    "
    mika2salo wrote:

    Hey :)

    Tanky Elementalist-Golemancer sure is rare build and catches attention. Nice too see non-suicide build once in a while. Your gear is very good, gz on getting it. Such high ES and res rolls must have cost a fortune.

    You don't seem to use many defense mechanics, so your build style is most expensive one, which is stacking exalts on exalts until you stop dying at all.

    I would love to see your builds clear speed in normal maps. You basically can't die in any below T15 map, but you have no minion movement speed or charge generation. It's just 4 Flame Golems shooting at lowest possible speed.

    Some questions I have :
    - Is map clear speed still ok?
    - Why don't you use GMP on Golem links?
    - How much gear costed in total?
    - Can you do all bosses deathless easily or hard?
    - Do you have time to cast Scorching Ray in boss fight and is damage increase notable?



    Such is the way of ES regen tanks :p. I have a 18k armour 5.4k hp 1.5k es, legacy aegis 73/68 passive block golemancer too (TheRuthlessOne) which was much cheaper to setup and was unkillable in maps sans volatiles :s but had terrible survivability against bosses (hp builds without leech ugh). Got annoyed at some of the deaths and decided to setup this CI regen tank char.

    Clear speed is alright tbh. Erm lowest cast speed means 0 right? I don't think I have 0% cast speed lol. Let's look at minion damage. 7 harmonies + 1 eminence + 40% golem enchant + 65% minion dmg from tree + 12% cast speed from tree. 7 *20*2 + 40+ 65 = 385% minion dmg with 32% inc cast speed. That is still ok damage. On top of that I have a dual curse setup of elemental weakness and flammability linked to gmp + ball lightning(EE) which brings dps to a more than acceptable level for mapping and boss kills. Path of building is not always right especially when it comes to minion skills/damage but it has my golem's flame wave pegged at 113k effective dps against normal mobs and 75k against bosses ( reduced curse effectiveness and fire res) . When everything dies within a single cast it honestly doesn't matter too much how fast or slow you cast speed is. Your clear speed is now possibly bottle-necked by your skill cooldowns which is what the harmonies are for.
    Some base cooldown numbers : Flame wave cooldown is 2 seconds, Magma ball is 6 seconds.

    tldr : I hit harder you cast faster :s


    It would be easy for me to swap to a 11.5k es 6 golems, 11 harmonies [700 %+ inc dmg with dual curse] setup which does way more damage with 10 regrets and a few equipment swaps. But the main goal of this build is to be unkillable even in the worst situations while being able to do all content at a decent speed.



    I have never relied much on minion speed for my summoner builds unless they are zombie focused. The playstyle would be a bit different where you have to run ahead and drag your minions along or forcefully port them when you exceed the leash distance[I have 2 quicksilvers] when convocation is on cooldown.


    The most common skill used by flame golems against monsters in melee range is flame wave which is gimped by GMP's less modifier. By replacing GMP with elemental focus, single target damage against bosses becomes so much more reliable and higher. I do have a 2nd chest which I swap to for GMP for map clearing if needed. Tried forcing the golems to use magma ball on boss fights with frost wall before etc but it was so terribly clumsy and awkward.


    Mentioned it a few times on reddit but almost all of my rare gear is self crafted[maybe 20 ex in crafting cost + a lifetime of luck] :p recently bought a + 1 regalia for 15 ex and that's about it. I would think everything adds up to quite a bit though!

    yeah all bosses are really easy on this char so there is no problem doing them deathless.


    The dps increase from scorching ray is immense :O. Scorching Ray + vaal lightning trap just makes bosses vaporize











    TheVengefulOne
    May 12, 2017 01:23:22 AM
  • Prev
  • 1
  • 2
  • 19
  • 20
  • 21
  • 22
  • 23
  • 24
  • 432
  • 433
  • Next