Forum Index Witch [3.8] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist

History

News




3.8 PATCHNOTES AND UPGRADE
  • 3.8 Patch notes https://tinyurl.com/y5whss3k, "Tl;Dr Gained lot's of defenses, lost some damage"
  • Skill tree upgrade : 100/100
  • Gear section upgrade : 100/100
  • Gem section upgrade : 100/100
  • Leveling section upgrade : 100/100



Build Highlights
  • Up to Level 30 Flame Golems (Lvl 23, Low budget Flame Golems comparison in "Videos", still op)
  • Up to 4x "Tukohama Vanguard" Specters for exceptional boss damage
  • Up to 10k EHP (Life + Energy Shield, without legacy items)
  • Shaper & Guardians down, T15 bosses easy mode
  • Have up to 71% block chance, 51% spell block chance (75%/75% with legacy Rumi's Concoction)
  • Minions with up to 75% block chance, 35% spell block chance
  • Run up to 75% Temporal Chains
  • Debuff enemies speed to crawl
  • Almost all defences automated, high survival
  • Noob friendly build with great tutorial

Optional
  • Generate Power and Frenzy charges for whole party
  • Alternative skill tree for Occultist and Elementalist Golemancer



T16 Guardian of the Minotaur, Necromancer
https://youtu.be/Ue53yxhbHbQ *NEW*

T16 Game-play, Necromancer
https://youtu.be/EXcYZmV8y5s *NEW*

Chayula run, Elementalist
https://youtu.be/m7hh5pAHIpA *NEW*



INTRODUCTIONS


This is very detailed guide to Golemancy and Necromancer class in general. It will try to explain all gameplay mechanics easily and understandably so that build can be easily customized to readers own taste.

Necromancer is one of the hardest but most rewarding classes to play with and has multiple ways to balance between damage, survival and party support role.

PROS & CONS

Pros
  • Easy leveling build to play
  • Good Damage & clear speed
  • Great survivability
  • Room for customization
  • Strong synergy with cheap items and passive nodes
  • No lag and generate frenzy & power charges for everybody in party
  • Best Elreon afk build

Cons
  • The Anima Stone and Primordial Might are expensive
  • Endgame items are expensive if min-maxing
  • Requires knowledge of summoner mechanics or have to read whole guide
  • Play style is extremely inactive, you press one button every 5 seconds and that's it



HALL OF FAME (LVL 100 PLAYERS WITH THIS GUIDE)


  • "Kami_koi"
  • 2x"Timmeh519" aka twitcher "Wonderful247"
  • "pro2017"
  • "trocus"
  • "jgundlach"
  • "centrumsilver"
  • "Bloemist"
  • Myself
  • "Nemesis87"
  • "Val0s"
  • "Nafet"
  • "Maaddness"
  • "sumfight"




PURE LIFE OR HYBRID?


Minions nodes and lots of jewel sockets are focused on area that has less HitPoint (HP) than Energy Shield (ES) nodes around it.

Also much of the gear that summoners usually want to use are ES based. When going hybrid EHP (Effective Hip Points, HP + ES) can be boosted by both, HP and ES from items equipped. This results in more total EHP than with going for only HP or ES. Having high EHP total usually gives enough buffer to take one big hit from boss and move to better location before next hit comes.

Life based summoner builds of course work, but they are better using Summon Raging Spirits as their main skill. Stacking life means usually also stacking strength and then "The Baron" is best item to boost minions physical damage.



SURVIVING CHAOS DAMAGE

Stacking Chaos resistance on hybrid build is extremely important as Chaos damage will bypass Energy Shield and hit lower life part directly. Build can get it from several sources :
  • Purity of Flesh = +20% chaos resistance
  • Rare amulet/Presence Of Chayula = +20-60% chaos resistance
  • Rare belt = +20-30% chaos resistance
  • Rare rings = +20-30% chaos resistance


If build reaches +20% Chaos resistance, its acceptable as safe with 2000-2500 HP buffer. When looking for rare items, always try to find ones which have even some chaos resistance in them.




ITEM

REQUIRED GEAR

Anima Stone

The Anima Stone
Prismatic Jewel
Click to expand
  • +1 to maximum number of Golems
  • +1 to maximum number of Summoned Golems if you have 3 Primordial Items Socketed or Equipped
  • All revere the earth they walk,

    For it wields strength beyond compare,

    Holds knowledge more than thought,

    Stands long after all else falls.



    Anima Stone gives 2x extra Golems :
    • Plus 1 Golem by being socketed itself
    • Plus 1 Golem if you have 3x other "Primordial" Jewels socketed. This only happens for first 3x "Primordial" Jewels

    Important

    Anima Stone can be bought by selling to vendor :
    Primordial Might
    Crimson Jewel
    Click to expand
  • 25% increased Damage if you Summoned a Golem in the past 8 seconds
  • Golems Summoned in the past 8 seconds deal 41% increased Damage
  • Golems have 21% increased Maximum Life
  • Primordial
  • Summoned Golems are Aggressive
  • "Do not cause the land to stir,

    It holds secrets better unknown."

    - Azmerian proverb

    Primordial Harmony
    Cobalt Jewel
    Click to expand
  • Golem Skills have 22% increased Cooldown Recovery Speed
  • Golems have 45% increased Cooldown Recovery Speed
  • 20% increased Golem Damage for each Type of Golem you have Summoned
  • Summoned Golems Regenerate 2% of their Life per second
  • Primordial
  • "A stone is not a stone.

    It is but one part of a fortress."

    - Ezomyte proverb

    Primordial Eminence
    Viridian Jewel
    Click to expand
  • Golems have 19% increased Attack and Cast Speed
  • 30% increased Effect of Buffs granted by your Golems
  • Golems have +837 to Armour
  • Primordial
  • "Kings fall, empires crumble, mortals perish.

    All turn to earth and sand."

    - Maraketh proverb


    • 1x Primordial Might
    • 1x Primordial Harmony
    • 1x Primordial Eminence

    So don't buy overpriced Anima Stone from trade.



    Primordial Might

    Primordial Might
    Crimson Jewel
    Click to expand
  • 25% increased Damage if you Summoned a Golem in the past 8 seconds
  • Golems Summoned in the past 8 seconds deal 41% increased Damage
  • Golems have 21% increased Maximum Life
  • Primordial
  • Summoned Golems are Aggressive
  • "Do not cause the land to stir,

    It holds secrets better unknown."

    - Azmerian proverb



    Primordial Might changes Golems behavior to be more aggressive and they will attack enemies farther from you. This increases clear speed and survivability.

    The damage boost after summoning Golems is not very useful, but the increased life line is good.



    Primordial Harmonies

    Primordial Harmony
    Cobalt Jewel
    Click to expand
  • Golem Skills have 22% increased Cooldown Recovery Speed
  • Golems have 45% increased Cooldown Recovery Speed
  • 20% increased Golem Damage for each Type of Golem you have Summoned
  • Summoned Golems Regenerate 2% of their Life per second
  • Primordial
  • "A stone is not a stone.

    It is but one part of a fortress."

    - Ezomyte proverb



    Primordial Harmonies are best "Primordial" Jewels to stack for extra Golem from Anime Stone. More should be used later, but they wont gives extra Golems anymore.

    First line affects only how often the Golems themselves can be resummoned by player, so it's not very important.

    Second line lowers Golems internal skills cooldown. Golems "Magma Ball" skill has 6 second cooldown and 5-6x Harmonies with 40-45% "Golems have increased Cooldown Recovery Speed" lower the cooldown to around 2 second which is the length of casting animation needed for Golems to complete casting their orbs. This lets Golems cast new orb as soon as earlier cast is finished, and is perhaps most important line when choosing Harmonies. 40-45% values are optimal for endgame.

    Third line increase Golems damage by up to 20% per Harmony. Very useful line and 19-20% values are optimal for endgame.

    Last line is static and gives Golems 2% regen per second. Stacking above 10% regen per second makes Golems almost immortal.




    Clayshaper

    Clayshaper
    Rock Breaker
    Click to expand
  • 15% reduced Enemy Stun Threshold
  • Grants Level 12 Summon Stone Golem Skill
  • Adds 30 to 35 Physical Damage
  • 8% increased Attack Speed
  • Minions have 30% increased maximum Life
  • +1 to maximum number of Golems
  • Minions' Attacks deal 5 to 16 additional Physical Damage
  • There is nothing, flesh, spirit, or stone

    Free from our hunger for dominion.



    Clayshaper is builds main-hand weapon and gives extra Golem.



    Shield with block chance applied to spells (Defensive)

    Golem Ward
    Thorium Spirit Shield
    Click to expand
  • 15% Chance to Block Spell Damage
  • 100% increased Critical Strike Chance for Spells
  • +86 to maximum Energy Shield
  • Reflects 26 Physical Damage to Melee Attackers
  • 63% increased Energy Shield


  • Shield will apply block chance to spells and helps surviving boss fights.



    Victarios Charity (Offensive)

    Victario's Charity
    Laminated Kite Shield
    Click to expand
  • +8% to all Elemental Resistances
  • +58 to maximum Life
  • +30% to Lightning Resistance
  • +11% to Chaos Resistance
  • 10% increased Area of Effect of Aura Skills
  • 10% chance to grant a Power Charge to nearby Allies on Kill
  • 5% chance to grant a Frenzy Charge to nearby Allies on Hit
  • A man's life is the greatest gift he can give.



    Victario's Charity gives minions block chance and different kind of charges for damage boost. Leaves Character with lower block chance but boosts minions damage massively.

    NECROMANTIC AEGIS AND VICTARIOS CHARITY


    Necromantic Aegis

    With Necromantic Aegis keystone passive we use the shield, but give its benefits to our minions. So Minions get :

    • 24% Chance to block
    • Elemental and chaos resistances
    • Hitpoints
    • Increased area of effect for their attacks
    • Frenzy and power charges




    Power Charges For Minions

    Power charges give minions 200% increased critical strike chance per power charge. Minions have maximum of 3 per charge type, so Power charges give them 600% increased critical strike chance in total.



    Frenzy Charges For Minions

    Frenzy charges give minions :
    • 15% increases Attack & cast Speed
    • 4% more Damage
    • 5% increases Movement Speed

    per power charge. Minions have maximum of 3 per charge type, so Frenzy charges give them 45% attack and cast speed, 12% more minion damage and 15% movement speed in total.



    MY GEAR

    Gear

    Morbid Guardian
    Hubris Circlet
    Click to expand
  • Socketed Gems are Supported by Level 20 Burning Damage
  • Socketed Gems are Supported by Level 18 Minion Life
  • Socketed Gems are Supported by Level 18 Minion Damage
  • Socketed Gems deal 30% more Elemental Damage
  • +48 to Intelligence
  • Minions have 19% increased maximum Life
  • 34% increased Burning Damage
  • Minions deal 21% increased Damage
  • 71% increased Energy Shield
  • Skin of the Loyal
    Simple Robe
    Click to expand
  • +1 to Level of Socketed Gems
  • Sockets cannot be modified
  • +1 to Level of Socketed Gems
  • 100% increased Global Defences
  • We happily give our limbs.

    A net woven to keep safe the bones of the Lords.

    {This item can be transformed with a Blessing of Chayula}

    Clayshaper
    Rock Breaker
    Click to expand
  • 19% increased Area of Effect
  • Grants Level 12 Summon Stone Golem Skill
  • Adds 29 to 35 Physical Damage
  • 10% increased Attack Speed
  • Minions have 27% increased maximum Life
  • +1 to maximum number of Golems
  • Minions' Attacks deal 8 to 12 additional Physical Damage
  • There is nothing, flesh, spirit, or stone

    Free from our hunger for dominion.

    Victario's Charity
    Laminated Kite Shield
    Click to expand
  • +8% to all Elemental Resistances
  • +58 to maximum Life
  • +30% to Lightning Resistance
  • +11% to Chaos Resistance
  • 10% increased Area of Effect of Aura Skills
  • 10% chance to grant a Power Charge to nearby Allies on Kill
  • 5% chance to grant a Frenzy Charge to nearby Allies on Hit
  • A man's life is the greatest gift he can give.

    Gale Paw
    Sorcerer Gloves
    Click to expand
  • +38 to maximum Energy Shield
  • +55 to maximum Life
  • +41% to Fire Resistance
  • +45% to Cold Resistance
  • +44% to Lightning Resistance
  • 72% increased Energy Shield
  • Agony Stride
    Sorcerer Boots
    Click to expand
  • +47 to maximum Energy Shield
  • 58% increased Energy Shield
  • +1 to Level of all Raise Spectre Gems
  • 30% increased Movement Speed
  • 25% increased Stun and Block Recovery
  • Oblivion Thread
    Crystal Belt
    Click to expand
  • +79 to maximum Energy Shield
  • +59 to Armour
  • +39 to maximum Energy Shield
  • +44% to Fire Resistance
  • +44% to Cold Resistance
  • +41% to Lightning Resistance
  • +62 to maximum Life
  • Presence of Chayula
    Onyx Amulet
    Click to expand
  • You can apply an additional Curse
  • 30% increased Rarity of Items found
  • +60% to Chaos Resistance
  • Cannot be Stunned
  • 20% of Maximum Life Converted to Energy Shield
  • The dreamer stirs, the world trembles.

    Mind Gyre
    Prismatic Ring
    Click to expand
  • +10% to all Elemental Resistances
  • +44 to Strength
  • +44 to Intelligence
  • +130 to Evasion Rating
  • +44 to maximum Energy Shield
  • Minions have 29% increased Movement Speed
  • 18% increased maximum Energy Shield
  • Rapture Circle
    Unset Ring
    Click to expand
  • Has 1 Socket
  • +3 to Level of Socketed Gems
  • +41 to Dexterity
  • +11% to all Elemental Resistances
  • Minions have 27% increased Movement Speed
  • 42% increased Elemental Damage with Attack Skills
  • 18% increased maximum Energy Shield




  • Jewels

    The Anima Stone
    Prismatic Jewel
    Click to expand
  • +1 to maximum number of Golems
  • +1 to maximum number of Summoned Golems if you have 3 Primordial Items Socketed or Equipped
  • All revere the earth they walk,

    For it wields strength beyond compare,

    Holds knowledge more than thought,

    Stands long after all else falls.

    Primordial Might
    Crimson Jewel
    Click to expand
  • 25% increased Damage if you Summoned a Golem in the past 8 seconds
  • Golems Summoned in the past 8 seconds deal 35% increased Damage
  • Golems have 19% increased Maximum Life
  • Primordial
  • Summoned Golems are Aggressive
  • "Do not cause the land to stir,

    It holds secrets better unknown."

    - Azmerian proverb

    Primordial Harmony
    Cobalt Jewel
    Click to expand
  • You cannot be Hindered
  • Golem Skills have 28% increased Cooldown Recovery Speed
  • Golems have 40% increased Cooldown Recovery Speed
  • 19% increased Golem Damage for each Type of Golem you have Summoned
  • Summoned Golems Regenerate 2% of their Life per second
  • Primordial
  • "A stone is not a stone.

    It is but one part of a fortress."

    - Ezomyte proverb

    Primordial Harmony
    Cobalt Jewel
    Click to expand
  • Corrupted Blood cannot be inflicted on you
  • Golem Skills have 20% increased Cooldown Recovery Speed
  • Golems have 39% increased Cooldown Recovery Speed
  • 16% increased Golem Damage for each Type of Golem you have Summoned
  • Summoned Golems Regenerate 2% of their Life per second
  • Primordial
  • "A stone is not a stone.

    It is but one part of a fortress."

    - Ezomyte proverb

    Primordial Harmony
    Cobalt Jewel
    Click to expand
  • You cannot be Maimed
  • Golem Skills have 22% increased Cooldown Recovery Speed
  • Golems have 44% increased Cooldown Recovery Speed
  • 20% increased Golem Damage for each Type of Golem you have Summoned
  • Summoned Golems Regenerate 2% of their Life per second
  • Primordial
  • "A stone is not a stone.

    It is but one part of a fortress."

    - Ezomyte proverb

    Primordial Harmony
    Cobalt Jewel
    Click to expand
  • You cannot be Cursed with Silence
  • Golem Skills have 24% increased Cooldown Recovery Speed
  • Golems have 42% increased Cooldown Recovery Speed
  • 17% increased Golem Damage for each Type of Golem you have Summoned
  • Summoned Golems Regenerate 2% of their Life per second
  • Primordial
  • "A stone is not a stone.

    It is but one part of a fortress."

    - Ezomyte proverb

    Primordial Harmony
    Cobalt Jewel
    Click to expand
  • Golem Skills have 23% increased Cooldown Recovery Speed
  • Golems have 40% increased Cooldown Recovery Speed
  • 19% increased Golem Damage for each Type of Golem you have Summoned
  • Summoned Golems Regenerate 2% of their Life per second
  • Primordial
  • "A stone is not a stone.

    It is but one part of a fortress."

    - Ezomyte proverb

    Primordial Harmony
    Cobalt Jewel
    Click to expand
  • Golem Skills have 22% increased Cooldown Recovery Speed
  • Golems have 45% increased Cooldown Recovery Speed
  • 20% increased Golem Damage for each Type of Golem you have Summoned
  • Summoned Golems Regenerate 2% of their Life per second
  • Primordial
  • "A stone is not a stone.

    It is but one part of a fortress."

    - Ezomyte proverb

    Primordial Harmony
    Cobalt Jewel
    Click to expand
  • Golem Skills have 26% increased Cooldown Recovery Speed
  • Golems have 42% increased Cooldown Recovery Speed
  • 19% increased Golem Damage for each Type of Golem you have Summoned
  • Summoned Golems Regenerate 2% of their Life per second
  • Primordial
  • "A stone is not a stone.

    It is but one part of a fortress."

    - Ezomyte proverb

    Watcher's Eye
    Prismatic Jewel
    Click to expand
  • 6% increased maximum Energy Shield
  • 4% increased maximum Life
  • 6% increased maximum Mana
  • 39% faster start of Energy Shield Recharge while affected by Discipline
  • Regenerate 1.80% of Energy Shield per Second while affected by Discipline
  • One by one, they stood their ground against a creature

    they had no hope of understanding, let alone defeating,

    and one by one, they became a part of it.




    GEAR RECOMMENDATIONS


    HELMET


    Any rare Elder Energy Shield helmet

    Kraken Glance
    Solaris Circlet
    Click to expand
  • Socketed Gems are Supported by Level 18 Burning Damage
  • Socketed Gems are Supported by Level 20 Minion Life
  • Socketed Gems are Supported by Level 16 Minion Damage
  • +38 to maximum Energy Shield
  • Minions have 23% increased maximum Life
  • 30% increased Burning Damage
  • Minions deal 17% increased Damage
  • +10% to Fire and Cold Resistances

  • Recommended

    • High Energy Shield
    • "Socketed Gems are Supported by Level 16-20 Minion Damage" recommended
    • "Socketed Gems are Supported by Level 16-20 Burning Damage" recommended
    • "Socketed Gems are Supported by Level 16-20 Minion Life" if possible
    • 100+ Energy Shield


    The Vertex

    The Vertex
    Vaal Mask
    Click to expand
  • +1 to Level of Socketed Gems
  • Socketed Gems have 50% reduced Mana Cost
  • 258% increased Evasion and Energy Shield
  • +37 to maximum Energy Shield
  • +28% to Chaos Resistance
  • Enemies Cannot Leech Mana From you
  • "A queen should be seen, admired, but never touched."

    - Atziri, Queen of the Vaal



    • High Energy Shield
    • Plus one level to socketed Gems
    • Enemies cannot leech mana from you
    • High Chaos Resistance




    ARMOUR

    Skin of the Loyal

    Skin of the Loyal
    Simple Robe
    Click to expand
  • Sockets cannot be modified
  • +1 to Level of Socketed Gems
  • 100% increased Global Defences
  • We happily give our limbs.

    A net woven to keep safe the bones of the Lords.

    {This item can be transformed with a Blessing of Chayula}



    Recommended

    • Boosts other items Energy Shield
    • Plus one Level to socketed Gems
    • Easier to find 4x off-colors sockets




    Vis Mortis (Legacy)

    Vis Mortis
    Necromancer Silks
    Click to expand
  • +1 to Level of Socketed Gems
  • 219% increased Energy Shield
  • +20 to maximum Mana
  • Minions have 20% reduced maximum Life
  • Minions deal 15% increased Damage
  • +1 to maximum number of Spectres
  • Minions gain Unholy Might for 10 seconds on Kill
  • Reap what others have sown

    Muster them from their graves

    Parade them for your pleasure

    Zealots in mortis enslaved



    • +1 Extra Spectre
    • Lots of Energy Shield

    Very good offensive Armour if standard if you have legacy variant with +1 Spectre. New variant is not worth using over Skin of the Loyal.



    Any rare Energy Shield armour

    Dragon Keep
    Vaal Regalia
    Click to expand
  • +125 to maximum Energy Shield
  • 110% increased Energy Shield
  • +42 to maximum Mana
  • +35% to Fire Resistance
  • +42% to Lightning Resistance
  • 12% increased Stun and Block Recovery


    • Any high Energy shield armor with resistances is good for tankiness

    Loss of extra level of Gems lowers Golems damage and health



    BELT

    Crystal Belt

    Oblivion Thread
    Crystal Belt
    Click to expand
  • +79 to maximum Energy Shield
  • +59 to Armour
  • +39 to maximum Energy Shield
  • +44% to Fire Resistance
  • +44% to Cold Resistance
  • +41% to Lightning Resistance
  • +62 to maximum Life


    • 110+ Energy Shield
    • 35%+ / 35%+ / 35%+ Elemental resistances
    • {60+ Maximum life}
    • {25%+ Chaos resistance}




    BOOTS


    Rare boots with +1 Spectre level

    Rift Trail
    Sorcerer Boots
    Click to expand
  • +25 to Intelligence
  • 17% increased Rarity of Items found
  • +1 to Level of all Raise Spectre Gems
  • +27% to Chaos Resistance
  • 35% increased Movement Speed
  • 70% increased Energy Shield

  • Recommended

    • Gives Extra Specter gem level to increase damage
    • 90+ Energy Shield
    • 35%+ / 35%+ / 35%+ Elemental resistances
    • 30%+ Movement speed
    • {40+ Maximum life}
    • {25%+ Chaos resistance}


    Bones of Ullr

    Bones of Ullr
    Silk Slippers
    Click to expand
  • +1 to Level of Socketed Gems
  • 51% increased Energy Shield
  • +20 to maximum Life
  • +20 to maximum Mana
  • +1 to Level of all Raise Zombie Gems
  • +1 to Level of all Raise Spectre Gems
  • 14% increased Movement Speed
  • The dead man walks where

    the living fear to tread.



    • Gives Extra Specter gem level to increase damage
    • "+1 to level of socketed gems" corruption helps to cap Curses effectiveness by raising "Enhance" gems level




    GLOVES

    Any rare Energy Shield Gloves

    Gale Paw
    Sorcerer Gloves
    Click to expand
  • +38 to maximum Energy Shield
  • +55 to maximum Life
  • +41% to Fire Resistance
  • +45% to Cold Resistance
  • +44% to Lightning Resistance
  • 68% increased Energy Shield

    • 150+ Energy Shield
    • 35%+ / 35%+ / 35%+ Elemental resistances
    • {40+ Maximum life}
    • {25%+ Chaos resistance}




    AMULET

    Presence of Chayula

    Presence of Chayula
    Onyx Amulet
    Click to expand
  • +16 to all Attributes
  • 30% increased Rarity of Items found
  • +60% to Chaos Resistance
  • Cannot be Stunned
  • 20% of Maximum Life Converted to Energy Shield
  • The dreamer stirs, the world trembles.


    Recommended

    • Massive Chaos resistance
    • Good Energy shield boost
    • Stun immunity


    Best amulet for the build, but costs a lot.



    Citrine Amulet

    Vortex Rosary
    Citrine Amulet
    Click to expand
  • +22 to Strength and Dexterity
  • +39 to Dexterity
  • +50 to maximum Energy Shield
  • 10% increased Rarity of Items found
  • +45% to Fire Resistance
  • Minions have 30% increased Movement Speed
  • 16% increased maximum Energy Shield


    • 40+ Energy Shield
    • 35%+ / 35%+ / 35%+ Elemental resistances
    • {40+ Maximum life}
    • {30+ Strength and Dexterity}
    • {25%+ Chaos resistance}




    RINGS

    Prismatic Ring

    Mind Gyre
    Prismatic Ring
    Click to expand
  • +10% to all Elemental Resistances
  • +44 to Strength
  • +44 to Intelligence
  • +130 to Evasion Rating
  • +44 to maximum Energy Shield
  • Minions have 29% increased Movement Speed
  • 18% increased maximum Energy Shield

  • Recommended

    • Gives all resistances
    • Can be crafted to give minion speed
    • 40+ Energy Shield
    • 35%+ / 35%+ / 35%+ Elemental resistances
    • {40+ Maximum life}
    • {30+ Strength or Dexterity}
    • {20%+ Minion movement speed}
    • {25%+ Chaos resistance}


    Unset Ring

    Rapture Circle
    Unset Ring
    Click to expand
  • Has 1 Socket
  • +3 to Level of Socketed Gems
  • +41 to Dexterity
  • +11% to all Elemental Resistances
  • Minions have 27% increased Movement Speed
  • 42% increased Elemental Damage with Attack Skills
  • 18% increased maximum Energy Shield

  • Recommended

    • Slot for Animate Guardian
    • Extra levels keep Animate Guardian alive
    • Can be crafted to give minion speed




    Two-Stone Ring

    • Gives two different resistances
    • Can be crafted to give minion speed




    FLASKS

    Rumi's Concoction

    Rumi's Concoction
    Granite Flask
    Click to expand
  • +20% Chance to Block Attack Damage during Flask effect
  • +10% Chance to Block Spell Damage during Flask effect
  • "Yesterday I was clever, so I wanted to change the world.

    Today I am wise, so I am changing myself."

    -Rumi of the Vaal



    • With "Bone Offering" affecting Necromancer, flask effect gives 71% block chance against physical attacks
    • With "Bone Offering" affecting Necromancer, flask effect gives 51% block chance against spells





    Life Flask - Bleed

    Seething Divine Life Flask of Staunching
    -
    Click to expand
  • 66% reduced Amount Recovered
  • Instant Recovery
  • Immunity to Bleeding during Flask effect Removes Bleeding on use

    • Removes bleeding
    • Instantly replanishes lost life from bleeding





    Life Flask - Burn

    Seething Divine Life Flask of Dousing
    -
    Click to expand
  • 66% reduced Amount Recovered
  • Instant Recovery
  • Immunity to Ignite during Flask effect Removes Burning on use

    • Removes burning
    • Instantly replanishes lost life from burning





    Mana Flask - Freeze

    Enduring Eternal Mana Flask of Heat
    -
    Click to expand
  • Immunity to Freeze and Chill during Flask effect Removes Freeze and Chill on use
  • 25% reduced Duration
  • Flask Effect is not removed at Full Mana

    • Removes frozen state
    • "Enduring" flask gives freeze immunity for longer time even if mana is already full





    Mana Flask - Curse

    Enduring Eternal Mana Flask of Warding
    -
    Click to expand
  • Immune to Curses during Flask effect Removes Curses on use
  • 25% reduced Duration
  • Flask Effect is not removed at Full Mana

    • Removes curses
    • "Enduring" flask gives curse immunity for longer time even if mana is already full
    • Can be spammed on "Temporal Chains" -curse mod maps for immunity to the mod




    Optional 5th flask



    Kiara's Determination

    Kiara's Determination
    Silver Flask
    Click to expand
  • Immune to Freeze, Chill, Curses and Stuns during Flask Effect
  • 50% reduced Duration
  • Travelers of the deep wood speak of a witch

    whose ale provides a different kind

    of liquid courage.



    • Makes build stun immune temporarily and removes freeze
    • Useful before getting "Presence Of Chayula" amulet






    ENCHANTMENTS

    Helmet

    The Vertex
    Vaal Mask
    Click to expand
  • +1 to Level of Socketed Gems
  • Socketed Gems have 50% reduced Mana Cost
  • 258% increased Evasion and Energy Shield
  • +37 to maximum Energy Shield
  • +28% to Chaos Resistance
  • Enemies Cannot Leech Mana From you
  • "A queen should be seen, admired, but never touched."

    - Atziri, Queen of the Vaal



    With "+30% (insert curse name) curse effectiveness" enchantment and level 4 "Enhance" Gem gives insane boost to curses that gain something from quality in them.



    Gloves

    Gale Paw
    Sorcerer Gloves
    Click to expand
  • +38 to maximum Energy Shield
  • +55 to maximum Life
  • +41% to Fire Resistance
  • +45% to Cold Resistance
  • +44% to Lightning Resistance
  • 68% increased Energy Shield


  • Any non-enchanted gloves can be enchanted in labyrinth with extra functional line just like boots and helmets. Build uses specific enchantment called "Of Reflection", which summons extra minion when character is dealt damage. The extra minion works as decoy and takes away lot of mobs attention.

    The enchantment can be gained from labyrinths and each difficulty gives bit better one.

    The levels of Enchantment are :
    • Word of Reflection (Normal)
    • Edict of Reflection (Cruel)
    • Decree of Reflection (Merciless)
    • Commandment of Reflection (Uber)

    Better version of enchantment just gives more health for clone, so "Decree of Reflection" should be enough for build.


    ANIMATE GUARDIAN GEAR


    Morbid Visage
    Zealot Helmet
    Click to expand
  • Socketed Gems are Supported by Level 20 Increased Area of Effect
  • +65 to maximum Mana
  • 52% increased Mana Regeneration Rate
  • +37% to Fire Resistance
  • 13% increased Area of Effect
  • Nearby Enemies have -9% to Fire Resistance
  • +65 to maximum Life
  • Gruthkul's Pelt
    Wyrmscale Doublet
    Click to expand
  • 100% increased Global Physical Damage
  • +219 to maximum Life
  • +27% to Cold Resistance
  • Regenerate 5% of Life per second
  • 15% increased Character Size
  • Spell Skills deal no Damage
  • Your Spells are disabled
  • Simple is the life of the bear.

    Kingmaker
    Despot Axe
    Click to expand
  • 254% increased Physical Damage
  • 10% increased Attack Speed
  • 33% increased Critical Strike Chance
  • Nearby Allies have 30% increased Item Rarity
  • Nearby Allies have Culling Strike
  • Insufficient Mana doesn't prevent your Melee Attacks
  • Nearby Allies have +50% to Critical Strike Multiplier
  • Nearby Allies have Fortify
  • A King and his people are linked together

    like a soul and a beating heart.

    Both can be severed by a same edge,

    then forged anew.

    Southbound
    Soldier Gloves
    Click to expand
  • Adds 31 to 45 Cold Damage to Attacks
  • 16% increased maximum Life
  • +42% to Cold Resistance
  • 25% increased Freeze Duration on Enemies
  • Your Hits can only Kill Frozen Enemies
  • 50% increased Herald of Ice Damage
  • Far south, the winter crawls under the skin.

    Below the snow, adrift wanderers sleep.

    Rainbowstride
    Conjurer Boots
    Click to expand
  • 6% Chance to Block Spell Damage
  • 143% increased Energy Shield
  • +48 to maximum Mana
  • +20% to all Elemental Resistances
  • 20% increased Movement Speed
  • "They say that you should take life's troubles in your stride.

    Some men have a longer stride than others."

    - Gaius Sentari



    More about "Animate Guardian" in GEMS -> 1 Link Animate Guardian





    GEMS




    Offence




    6 Link Flame Golems
    Summon Flame Golem
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • Maximum 1 Summoned Golem
  • Minions deal 20% increased Damage
  • 90% increased Minion Maximum Life
  • Golems Grant 20% increased Damage
  • Spell Echo Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +23%
  • Supported Skills deal 10% less Damage
  • Supported Skills Repeat an additional time
  • Supported Skills have 70% more Cast Speed
  • Supported Skills deal 11% increased Spell Damage
  • Greater Multiple Projectiles Support
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • Supported Skills deal 25% less Projectile Damage
  • Supported Skills have 10% increased Attack Speed
  • Supported Skills have 10% increased Cast Speed
  • Supported Skills fire 4 additional Projectiles
  • Minion Damage Support
    -
    Click to expand
  • Level 19
  • Quality +20%
  • Minions from Supported Skills deal 15% increased Damage
  • Minions from Supported Skills deal 48% more Damage
  • Combustion Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills deal 29% more Fire Damage
  • Supported Skills have 49% chance to Ignite
  • Supported Skills deal 10% increased Fire Damage
  • Enemies Ignited by Supported Skills have -19% to Fire Resistance
  • Empower Support
    -
    Click to expand
  • Level 4 (Max)
  • Quality +15%
  • This Gem gains 75% increased Experience
  • +3 to Level of Supported Active Skill Gems

  • Socketed : Armour
    FLAME GOLEM



    Summon Flame Golem
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • Maximum 1 Summoned Golem
  • Minions deal 20% increased Damage
  • 90% increased Minion Maximum Life
  • Golems Grant 20% increased Damage

  • Flame Golem
    Golems level increases their damage and life, and is their most important stat



    Spell Echo Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +23%
  • Supported Skills deal 10% less Damage
  • Supported Skills Repeat an additional time
  • Supported Skills have 70% more Cast Speed
  • Supported Skills deal 11% increased Spell Damage

  • Spell Echo
    Golems cast spells twice instead of one time. When you summon Golem, it will summon 2x Golems per cast.



    Greater Multiple Projectiles Support
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • Supported Skills deal 25% less Projectile Damage
  • Supported Skills have 10% increased Attack Speed
  • Supported Skills have 10% increased Cast Speed
  • Supported Skills fire 4 additional Projectiles

  • Greater Multiple Projectiles
    Golems shoot 5 projectiles instead of 1. Lowers damage per projectile but increases clear speed.



    Minion Damage Support
    -
    Click to expand
  • Level 19
  • Quality +20%
  • Minions from Supported Skills deal 15% increased Damage
  • Minions from Supported Skills deal 48% more Damage

  • Minion Damage
    Golems most important Damage boost. Boosts also Burning damage they do.



    Combustion Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills deal 29% more Fire Damage
  • Supported Skills have 49% chance to Ignite
  • Supported Skills deal 10% increased Fire Damage
  • Enemies Ignited by Supported Skills have -19% to Fire Resistance

  • Combustion
    Combustion lets Flame Golems ignite enemies and apply -20% fire resistance debuff on enemies once they are ignited. The debuff greatly boosts Tukohama Vanguard Specters damage as the debuff is global.



    Empower Support
    -
    Click to expand
  • Level 4 (Max)
  • Quality +15%
  • This Gem gains 75% increased Experience
  • +3 to Level of Supported Active Skill Gems

  • Empower
    Golems get 1 extra level per Empower level, which adds damage and life. Don't use Empower until it is at least level 3. Use "Fire Penetration" Gem until then



    ALTERNATIVE FOR EMPOWER WHILE LEVELING


    Fire Penetration
    As high level "Empower" costs a lot, you can run "Fire Penetration" instead. It gives Golems more damage while penetrating enemies fire resistance.

    Fire Penetration Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +23%
  • Supported Skills Penetrate 37% Fire Resistance
  • Supported Skills deal 11% increased Fire Damage








  • 4 Link Specters
    Raise Spectre
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Minions have +30% to all Elemental Resistances
  • Maximum 2 Raised Spectres
  • 20% increased Minion Movement Speed
  • 55% more Minion Movement Speed
  • Minion Movement Speed is Capped
  • Raised Spectres are Level 80
  • Minions have 1109 additional Accuracy Rating
  • Elemental Focus Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills deal 49% more Elemental Damage
  • Supported Skills cannot inflict Elemental Ailments
  • Supported Skills deal 10% increased Elemental Damage
  • Multiple Totems Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • 20% increased Totem Placement speed
  • Supported Skills have +2 to maximum number of Summoned Totems
  • Supported Skills Summon two Totems instead of one
  • Supported Skills deal 21% less Damage
  • Elemental Army Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Minions from Supported Skills have +29% to all Elemental Resistances
  • Minions from Supported Skills have +4% to all maximum Elemental Resistances
  • Minions from Supported Skills inflict Exposure on Hit, applying -10% to the Elemental Resistance matching highest Damage type taken by Enemy
  • Minions from Supported Skills deal 29% more Elemental Damage

  • Socketed : Helmet
    SPECTERS (USING HELMET WITH MINION- AND BURNING DAMAGE)



    Raise Spectre
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Minions have +30% to all Elemental Resistances
  • Maximum 2 Raised Spectres
  • 20% increased Minion Movement Speed
  • 55% more Minion Movement Speed
  • Minion Movement Speed is Capped
  • Raised Spectres are Level 80
  • Minions have 1109 additional Accuracy Rating

  • Raise Specter
    We use Specters called "Tukohama Vanguards". The Specters are melee type themselves, but cast totems that deal high elemental damage. Linked gems are just boosting the totems damage and leaving the melee aspect of Specters alone.

    The gem adds 3rd Spectre when it is at level 21, so the gem should be upgraded at some point by either trading or corrupting it with "Vaal Orbs". More info about Tukohama Vanguards and other Specters can be found in LEVELING -> DIFFERENT MINIONS AND HOW TO USE THEM -> SPECTERS.



    Elemental Focus Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills deal 49% more Elemental Damage
  • Supported Skills cannot inflict Elemental Ailments
  • Supported Skills deal 10% increased Elemental Damage

  • Elemental Focus Support
    Boosts Specters damage. Specters are simply applying "burn" as status and not trying to ignite so it works.



    Multiple Totems Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • 20% increased Totem Placement speed
  • Supported Skills have +2 to maximum number of Summoned Totems
  • Supported Skills Summon two Totems instead of one
  • Supported Skills deal 21% less Damage

  • Multiple Totems support
    Specters can cast multiple totems. Boosts damage and clear-speed.



    Elemental Army Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Minions from Supported Skills have +29% to all Elemental Resistances
  • Minions from Supported Skills have +4% to all maximum Elemental Resistances
  • Minions from Supported Skills inflict Exposure on Hit, applying -10% to the Elemental Resistance matching highest Damage type taken by Enemy
  • Minions from Supported Skills deal 29% more Elemental Damage

  • Elemental Army Support
    Gives Specters more resistances and helps to keep them alive. Boosts also their damage.


    Raise Spectre
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Minions have +30% to all Elemental Resistances
  • Maximum 2 Raised Spectres
  • 20% increased Minion Movement Speed
  • 55% more Minion Movement Speed
  • Minion Movement Speed is Capped
  • Raised Spectres are Level 80
  • Minions have 1109 additional Accuracy Rating
  • Minion Damage Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Minions from Supported Skills deal 15% increased Damage
  • Minions from Supported Skills deal 49% more Damage
  • Elemental Army Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Minions from Supported Skills have +29% to all Elemental Resistances
  • Minions from Supported Skills have +4% to all maximum Elemental Resistances
  • Minions from Supported Skills inflict Exposure on Hit, applying -10% to the Elemental Resistance matching highest Damage type taken by Enemy
  • Minions from Supported Skills deal 29% more Elemental Damage
  • Multiple Totems Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • 20% increased Totem Placement speed
  • Supported Skills have +2 to maximum number of Summoned Totems
  • Supported Skills Summon two Totems instead of one
  • Supported Skills deal 21% less Damage

  • Socketed : Helmet
    SPECTERS (USING GENERIC HELMET)



    Raise Spectre
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Minions have +30% to all Elemental Resistances
  • Maximum 2 Raised Spectres
  • 20% increased Minion Movement Speed
  • 55% more Minion Movement Speed
  • Minion Movement Speed is Capped
  • Raised Spectres are Level 80
  • Minions have 1109 additional Accuracy Rating

  • Raise Specter
    We use Specters called "Tukohama Vanguards". The Specters are melee type themselves, but cast totems that deal high elemental damage. Linked gems are just boosting the totems damage and leaving the melee aspect of Specters alone.

    The gem adds 3rd Spectre when it is at level 21, so the gem should be upgraded at some point by either trading or corrupting it with "Vaal Orbs". More info about Tukohama Vanguards and other Specters can be found in LEVELING -> DIFFERENT MINIONS AND HOW TO USE THEM -> SPECTERS.



    Elemental Army Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Minions from Supported Skills have +29% to all Elemental Resistances
  • Minions from Supported Skills have +4% to all maximum Elemental Resistances
  • Minions from Supported Skills inflict Exposure on Hit, applying -10% to the Elemental Resistance matching highest Damage type taken by Enemy
  • Minions from Supported Skills deal 29% more Elemental Damage

  • Elemental Army Support
    Gives Specters more resistances and helps to keep them alive. Boosts also their damage.



    Minion Damage Support
    -
    Click to expand
  • Level 19
  • Quality +20%
  • Minions from Supported Skills deal 15% increased Damage
  • Minions from Supported Skills deal 48% more Damage

  • Minion Damage
    Boosts Specters damage.



    Multiple Totems Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • 20% increased Totem Placement speed
  • Supported Skills have +2 to maximum number of Summoned Totems
  • Supported Skills Summon two Totems instead of one
  • Supported Skills deal 21% less Damage

  • Multiple Totems support
    Specters can cast multiple totems. Boosts damage and clear-speed.





    4 Link Winter Orb
    Winter Orb
    -
    Click to expand
  • Level 8
  • Quality +20%
  • Deals 77 to 96 Cold Damage
  • Base duration is 1.20 seconds
  • Increases and Reductions to Cast Speed also apply to Projectile Frequency
  • 10% increased Cast Speed
  • Fires projectiles every 1.6 seconds
  • 25% increased Duration per Stage
  • 100% more Projectile Frequency while Channelling
  • 15% increased Projectile Frequency per Stage
  • Maximum 10 Stages
  • Cast while Channelling Support
    -
    Click to expand
  • Level 19
  • Quality +20%
  • Supported Triggered Spells deal 9% more Damage
  • You cannot Cast Supported Triggerable Spells directly
  • Trigger a Supported Spell every 0.36 seconds while Channelling Supported Skills
  • Supported Channelling Skills deal 10% increased Damage
  • Supported Triggered Spells deal 10% increased Damage
  • Desecrate
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Deals 294 Base Chaos Damage per second
  • Base duration is 4.00 seconds
  • 20% increased Cast Speed
  • Spawns 5 corpses
  • Spawns corpses up to Level 100
  • Maximum of 10 corpses allowed
  • Bone Offering
    -
    Click to expand
  • Level 20 (Max)
  • Quality +15%
  • Minions recover 594 Life when they Block
  • Base duration is 5.00 seconds
  • 7% increased Skill Effect Duration
  • Additional 1.00 seconds Base Duration per extra corpse Consumed
  • Grants Minions +35% Chance to Block Attack Damage
  • Grants Minions +34% Chance to Block Spell Damage

  • Socketed : Gloves
    Winter Orb

    Winter Orb
    -
    Click to expand
  • Level 8
  • Quality +20%
  • Deals 77 to 96 Cold Damage
  • Base duration is 1.20 seconds
  • Increases and Reductions to Cast Speed also apply to Projectile Frequency
  • 10% increased Cast Speed
  • Fires projectiles every 1.6 seconds
  • 25% increased Duration per Stage
  • 100% more Projectile Frequency while Channelling
  • 15% increased Projectile Frequency per Stage
  • Maximum 10 Stages

  • Winter Orb
    "Channeling" Spell that casts projectiles with cold damage. Casts any spell linked to it with "Cast while Channeling" support gem. Can be leveled to 20/20 as mana cost is same on each level.

    Winter Orb hits enemies with cold damage. This will trigger :


    Elemental Equilibrium
    - "Enemies you hit with Elemental Damage temporarily get +25% Resistance to those Elements and -50% Resistance to other Elements"

    Which means that when we hit enemies with lightning damage, enemies get +25% to lightning resistance for next hit we will make to them, but will lose -50% fire and cold resistance for 5 seconds. Our Golems make pure fire damage, so they get big damage boost for 5 seconds.

    Minions DON'T trigger Elemental Equilibrium so the -50% fire resistance will remain for full 5 seconds



    Cast while Channelling Support
    -
    Click to expand
  • Level 19
  • Quality +20%
  • Supported Triggered Spells deal 9% more Damage
  • You cannot Cast Supported Triggerable Spells directly
  • Trigger a Supported Spell every 0.36 seconds while Channelling Supported Skills
  • Supported Channelling Skills deal 10% increased Damage
  • Supported Triggered Spells deal 10% increased Damage

  • Cast While Channeling Support
    Will link to Skills that are "Channeled" and will cast all spells linked to the main skill while its channeled.



    Desecrate
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Deals 294 Base Chaos Damage per second
  • Base duration is 4.00 seconds
  • 20% increased Cast Speed
  • Spawns 5 corpses
  • Spawns corpses up to Level 100
  • Maximum of 10 corpses allowed

  • Desecrate
    Creates pile of corpses on the ground. The corpses are used by offering skill linked next on the cast while channeling chain.



    Bone Offering
    -
    Click to expand
  • Level 20 (Max)
  • Quality +15%
  • Minions recover 594 Life when they Block
  • Base duration is 5.00 seconds
  • 7% increased Skill Effect Duration
  • Additional 1.00 seconds Base Duration per extra corpse Consumed
  • Grants Minions +35% Chance to Block Attack Damage
  • Grants Minions +34% Chance to Block Spell Damage

  • Bone Offering
    Offering will consume corpses created with "Desecrate" and gives minions high block chance. With Necromancers Ascendancy point called "Mistress Of Sacrifice" taken, offering will affect also you at 25% of the full effect and helps surviving boss damage.





    2 Link Phase Run
    Phase Run
    -
    Click to expand
  • Level 12
  • Quality +20%
  • Base duration is 1.80 seconds
  • Base secondary duration is 0.20 seconds
  • 45% increased Movement Speed
  • 26% more Melee Physical Damage
  • 100% increased Skill Duration per Frenzy Charge removed
  • 50% reduced Visibility to Enemies
  • Buff grants Phasing
  • Increased Duration Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills have 74% increased Skill Effect Duration

  • Socketed : Main-hand
    PHASE RUN

    Phase Run
    -
    Click to expand
  • Level 12
  • Quality +20%
  • Base duration is 1.80 seconds
  • Base secondary duration is 0.20 seconds
  • 45% increased Movement Speed
  • 26% more Melee Physical Damage
  • 100% increased Skill Duration per Frenzy Charge removed
  • 50% reduced Visibility to Enemies
  • Buff grants Phasing

  • Phase Run
    Movement skill that boosts your movement speed and lowers enemies aggressiveness towards you. Level as high as "Dexterity" stat allows.



    Increased Duration Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills have 74% increased Skill Effect Duration

  • Increased Duration
    Support gem that makes Phase Run last lot longer.





    Defence



    2 Link Cast When Damage Taken
    Cast when Damage Taken Support
    -
    Click to expand
  • Level 1
  • This Gem can only Support Skill Gems requiring Level 38 or lower
  • Supported Skills deal 70% less Damage
  • You cannot Cast Supported Triggerable Spells directly
  • Trigger Supported Spells when you take a total of 528 Damage
  • Convocation
    -
    Click to expand
  • Level 1
  • Quality +20%
  • Base duration is 2.00 seconds
  • 20% increased Skill Effect Duration
  • Regenerate 0.7% of Life per second
  • 20% increased Cooldown Recovery Speed
  • Storm Brand
    -
    Click to expand
  • Level 8
  • Quality +20%
  • Deals 16 to 47 Lightning Damage
  • Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
  • Activates every 0.6 seconds while Attached
  • 10% increased Cast Speed
  • Can be Attached for a total Duration of 5.00 seconds
  • Can be Detached for a total Duration of 10.00 seconds
  • Sends beams to 3 Enemies, including the Branded Enemy
  • Deals 98% more Damage to Branded Enemy

  • Socketed : Off-hand
    Convocation

    Cast when Damage Taken Support
    -
    Click to expand
  • Level 1
  • This Gem can only Support Skill Gems requiring Level 38 or lower
  • Supported Skills deal 70% less Damage
  • You cannot Cast Supported Triggerable Spells directly
  • Trigger Supported Spells when you take a total of 528 Damage

  • Cast when Damage Taken
    Casts linked spell Gems automatically when enough damage is taken. Level must be left to 1 to let us cast all linked skills at first hit taken.



    Convocation
    -
    Click to expand
  • Level 1
  • Quality +20%
  • Base duration is 2.00 seconds
  • 20% increased Skill Effect Duration
  • Regenerate 0.7% of Life per second
  • 20% increased Cooldown Recovery Speed

  • Convocation
    Convocation teleports all minions instantly around you. This gives enemies extra targets and provides meat-shields around you to absorb projectiles. Level should be left to 1 to work with Cast When Damage Taken 1



    Storm Brand
    -
    Click to expand
  • Level 8
  • Quality +20%
  • Deals 16 to 47 Lightning Damage
  • Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
  • Activates every 0.6 seconds while Attached
  • 10% increased Cast Speed
  • Can be Attached for a total Duration of 5.00 seconds
  • Can be Detached for a total Duration of 10.00 seconds
  • Sends beams to 3 Enemies, including the Branded Enemy
  • Deals 98% more Damage to Branded Enemy

  • Storm Brand
    Casts orb that triggers "Elemental Equilibrium" on enemy automatically. Very helpful with keeping DPS up when it's not possible to stop to cast Winter Orb. Level should be left to 8 to work with Cast When Damage Taken 1





    4 Link Temporal Chains
    Temporal Chains
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Base duration is 5.95 seconds
  • +7 to radius
  • 40% reduced Effect of Curse against Players
  • Cursed Normal and Magic Enemies have 39% less Action Speed
  • Other effects on Cursed enemies expire 40% slower
  • Cursed Rare and Unique Enemies have 14% less Action Speed
  • Elemental Weakness
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Base duration is 10.90 seconds
  • +10 to radius
  • Cursed enemies have -44% to Elemental Resistances
  • Blasphemy Support
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • 10% increased Effect of Supported Curses
  • Supported Curses are Cast as Auras
  • Using Supported Skills is Instant
  • 80% increased Area of Effect of Supported Curse Skills
  • Enhance Support
    -
    Click to expand
  • Level 4 (Max)
  • +24% to Quality of Supported Active Skill Gems

  • Socketed : Boots
    TEMPORAL CHAINS


    Temporal Chains
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Base duration is 5.95 seconds
  • +7 to radius
  • 40% reduced Effect of Curse against Players
  • Cursed Normal and Magic Enemies have 39% less Action Speed
  • Other effects on Cursed enemies expire 40% slower
  • Cursed Rare and Unique Enemies have 14% less Action Speed

  • Temporal Chains
    Curse that makes enemies move and attack / cast slower. Can be boosted to max -75% speed without any curse nodes. MOST IMPORTANT single defense skill so try to raise its effect as soon as possible.



    Elemental Weakness
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Base duration is 10.90 seconds
  • +10 to radius
  • Cursed enemies have -44% to Elemental Resistances

  • Elemental Weakness
    Curse that drops enemies Elemental Resistances. Enemies will take more damage from Elemental spells and attacks.



    Blasphemy Support
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • 10% increased Effect of Supported Curses
  • Supported Curses are Cast as Auras
  • Using Supported Skills is Instant
  • 80% increased Area of Effect of Supported Curse Skills

  • Blasphemy
    Makes "Temporal Chains" and "Elemental Weakness" curses to work as aura surrounding us. Area gets boosted by aura nodes from skill tree and quality gives 10% effectiveness to curse.



    Enhance Support
    -
    Click to expand
  • Level 4 (Max)
  • +24% to Quality of Supported Active Skill Gems

  • Enhance
    Increases linked skills (Temporal Chains & Elemental Weakness) quality by 8% per level. Each 8% in quality gives Temporal Chains 4% extra slow and Elemental Weakness effect by 2% lower resistances. at level 5 it gives 32% more quality which adds 16% more effect adding to 56% slow.



    Bones of Ullr
    Silk Slippers
    Click to expand
  • +1 to Level of Socketed Gems
  • 51% increased Energy Shield
  • +20 to maximum Life
  • +20 to maximum Mana
  • +1 to Level of all Raise Zombie Gems
  • +1 to Level of all Raise Spectre Gems
  • 14% increased Movement Speed
  • The dead man walks where

    the living fear to tread.



    When all Gems are placed on "+1 level to socketed gems" corrupted "Bones Of Ullr", they get +1 level so "Enhance" becomes lvl 5. Adding 40% more effectiveness (30% from helmet enchantment / 25% from Occultist Ascendancy and 10% from Blasphemy) we get 56% * 1.4 = 78.4%. Maximum effect without wasting skill points on curse effectiveness.





    1 Link Animate Guardian (Safest to use with "Necromancer" Ascendancy only)
    Animate Guardian
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • 80% increased Minion Maximum Life
  • Can use Items requiring up to Level 100
  • Minions' Attacks deal 58 to 86 additional Physical Damage
  • Minions deal 80% increased Physical Damage with Melee Attacks
  • Minions have 40% increased Movement Speed

  • Socketed : Unset Ring
    ANIMATE GUARDIAN



    Animate Guardian
    Animate Guardian is minion which can be equipped with player chosen gear. Its main role is not dealing damage, but :
    • Boosts other minions damage
    • Boosts other minions and your defense
    • Give other minions culling strike
    • Give other minions rarity for better drops
    • Gives 10% movement speed aura (With Victario's Flights)

    You lose all gear it has if it dies, so to avoid its dying, it should not be used before its level 19-20. Without any defensive support gems, Animate Guardian is in real danger of dying if used too soon or at too high level boss. I recommend testing it's durability slowly once you reach gem level to equip it.

    Recommended items for slots are :

    HELMET

    Any rare helmet with "Nearby enemies have -9% fire resistance"
    Morbid Visage
    Zealot Helmet
    Click to expand
  • Socketed Gems are Supported by Level 20 Increased Area of Effect
  • +65 to maximum Mana
  • 52% increased Mana Regeneration Rate
  • +37% to Fire Resistance
  • 13% increased Area of Effect
  • Nearby Enemies have -9% to Fire Resistance
  • +65 to maximum Life


  • Best Choice

    • Lowers enemies fire resistance
    • Can have extra resistances, health regen and health




    ARMOUR


    Grutkhul's pelt
    Gruthkul's Pelt
    Wyrmscale Doublet
    Click to expand
  • 100% increased Global Physical Damage
  • +219 to maximum Life
  • +27% to Cold Resistance
  • Regenerate 5% of Life per second
  • 15% increased Character Size
  • Spell Skills deal no Damage
  • Your Spells are disabled
  • Simple is the life of the bear.



    Best Choice

    • Huge health and regen boost


    Zahndethus' Cassock
    Zahndethus' Cassock
    Sage's Robe
    Click to expand
  • Adds 1 to 40 Lightning Damage to Attacks
  • 148% increased Energy Shield
  • +50% to Chaos Resistance
  • 25% increased Light Radius
  • 100% chance to create Consecrated Ground when you Block
  • When dead men rise and darkness falls

    Only faith can be your walls

    Walls of Light, not of brick

    Twice as strong and twice as thick



    • High Regen
    • Caps chaos resistance, very important in Betrayal league




    GLOVES


    Southbound
    Southbound
    Soldier Gloves
    Click to expand
  • Adds 34 to 46 Cold Damage to Attacks
  • 16% increased maximum Life
  • +44% to Cold Resistance
  • 25% increased Freeze Duration on Enemies
  • Your Hits can only Kill Frozen Enemies
  • Far south, the winter crawls under the skin.

    Below the snow, adrift wanderers sleep.


    Best Choice

    • Adds lots of HP




    BOOTS




    Victario's Flight
    Victario's Flight
    Goathide Boots
    Click to expand
  • +15 to Dexterity
  • +15 to Intelligence
  • 104% increased Evasion Rating
  • 15% increased Movement Speed
  • 9% of Damage taken gained as Mana over 4 seconds when Hit
  • 10% increased Movement Speed for you and nearby Allies
  • Alive but not unscathed, Victario fled

    as slaughter blossomed at the gates.


    Best Choice

    • Gives yourself and minion 10% movement speed aura
    • Has no elemental resistances, so only safe to use with Necromancer or if Animated Guardians elemental resistances are capped




    2 HANDED WEAPON


    Kingmaker
    Kingmaker
    Despot Axe
    Click to expand
  • 254% increased Physical Damage
  • 10% increased Attack Speed
  • 33% increased Critical Strike Chance
  • Nearby Allies have 30% increased Item Rarity
  • Nearby Allies have Culling Strike
  • Insufficient Mana doesn't prevent your Melee Attacks
  • Nearby Allies have +50% to Critical Strike Multiplier
  • Nearby Allies have Fortify
  • A King and his people are linked together

    like a soul and a beating heart.

    Both can be severed by a same edge,

    then forged anew.



    Best Choice

    • Boosts item drops rarity 30%
    • Gives all allies "Culling Strike" (Automatic kill on 10% enemy HP)
    • Boosts all allies 50% more critical damage
    • Gives all allies "Fortify" (20% damage reduced damage taken)


    Dying Breath
    Dying Breath
    Iron Staff
    Click to expand
  • +18% Chance to Block Attack Damage while wielding a Staff
  • 18% increased Cast Speed
  • 18% increased maximum Mana
  • 18% increased Area of Effect of Aura Skills
  • 18% increased Area of Effect of Curse Skills
  • Nearby Enemies have 18% increased Effect of Curses on them
  • Nearby allies gain 18% increased Damage
  • 18% increased effect of Non-Curse Auras from your Skills
  • The whispers of the dead

    Carry wisdom for the living,

    If you are willing to give your life

    To listen.



    • Boosts minions damage 18%
    • Boosts your curses 18%







    Discipline
    Discipline
    -
    Click to expand
  • Level 21 (Max)
  • +20 to radius
  • You and nearby allies gain 221 additional Energy Shield
  • You and nearby Allies gain 30% increased Energy Shield Recharge rate

  • Socketed : Main-hand

    Aura that gives extra Energy Shield. Should be as high level as possible for best survivability. You can change "Discipline" gem later to "Vaal Discipline" as it's direct upgrade with extra function.



    PASSIVES


    Leveling Alternative Class

    Easiest way to level Elementalist is to level as Necromancer and at about level 80 change Ascendancy class. This can be done by removing all Necromancer Ascendancy nodes and then running first labyrinth again.

    PLEDGE OF HANDS -ELEMENTALIST

    ELEMENTALIST

    Benefits compared to Necromancer
    - Highest damage
    - Status immunity (freeze, chill, burn, shock & bleed[requires specific boots])
    - Blinded enemies (50% chance to evade melee attacks)
    - Can swap status removal flasks to other types
    - Not worrying about any ailments makes playing maps very relaxing
    - More freedom of choice as Desecrate + Offerings are not mandatory
    - Big Energy Shield regen from Stone Golem and Zealot's Oath and physical damage taken reduction from Stone Golem

    Weaknesses compared to Necromancer
    - Boots for bleed immunity are expensive
    - Less block chance

    Scores (1-5, higher is better)
    - Total damage : 4,5
    - Single target damage : 4
    - Defense : 3.5



    Skill-tree

    https://tinyurl.com/yy9gn4oo

    • Change "Bones of Ullr" boots to "Death's Door" boots for bleed immunity
    • Try to trade or craft Shaped helmet with "Reduced mana reserved" and preferrable "Minion life"
    • Try to trade or craft gloves with "Aspect of Spider"
    • Change weapon to "Pledge of Hands" to let Golems cast 4x times per cast. Spell damage roll doesn't matter
    • Change amulet for "Primorial Chain" to get extra Golems. Stack chaos resistance on rare items and use "Soul of the Brine King" -pantheon to get partial stun immunity
    • Change armor to "Shavronnes Wrappings" to help against chaos damage. Armor doesn't have to be 6-link for the utility gems.


    Pledge of Hands
    Judgement Staff
    Click to expand
  • +18% Chance to Block Attack Damage while wielding a Staff
  • Socketed Gems are Supported by Level 30 Greater Spell Echo
  • 150% increased Spell Damage
  • 100% increased maximum Mana
  • "To shake a hand is to double your power."

    - Jaetai, Queen's Advisor

    Hate Star
    Hubris Circlet
    Click to expand
  • Socketed Gems are Supported by Level 20 Minion Life
  • 97% increased Energy Shield
  • +91 to maximum Life
  • Regenerate 1.1 Life per second
  • Minions have 25% increased maximum Life
  • 5% reduced Mana Reserved
  • +29% to Fire Resistance
  • The Primordial Chain
    Coral Amulet
    Click to expand
  • You can apply an additional Curse
  • +3 to maximum number of Golems
  • You cannot have non-Golem Minions
  • 25% reduced Golem Size
  • Golems Deal 35% less Damage
  • Golems have 42% less Life
  • Golems have 80% increased Movement Speed
  • Primordial
  • The leash of the lifegiver

    binds in both directions.

    Shavronne's Wrappings
    Occultist's Vestment
    Click to expand
  • 10% increased Spell Damage
  • 190% increased Energy Shield
  • 10% faster start of Energy Shield Recharge
  • +36% to Lightning Resistance
  • Reflects 1 to 250 Lightning Damage to Melee Attackers
  • Chaos Damage does not bypass Energy Shield
  • Shavronne's apparel became ever more extravagant

    as her body and soul became ever more corrupted.

    Morbid Knuckle
    Sorcerer Gloves
    Click to expand
  • Grants Level 20 Aspect of the Spider Skill
  • +48 to maximum Energy Shield
  • 65% increased Energy Shield
  • +70 to maximum Life
  • +30% to Chaos Resistance
  • +29 to Dexterity
  • Death's Door
    Crusader Boots
    Click to expand
  • +1 to Level of Socketed Gems
  • +23 to Strength
  • 200% increased Armour and Energy Shield
  • +12% to all Elemental Resistances
  • 25% increased Movement Speed
  • +1 to Maximum Endurance Charges
  • 50% increased Elemental Ailment Duration on you
  • Bleeding cannot be inflicted on you
  • To extend your life as long as possible

    is to extend all the maladies that come with it.



    Path Of Building
    https://pastebin.com/8KF9M2uj

    "Path of Building" shows way too low DPS for Golems atm. PoB Doesn't have data about new "Pledge of hands" or doesn't add damage to Golems from "Elemancer". In game Golems however work as they should. Hopefully this is fixed in PoB for 3.8.

    Calculating Optimal Cooldown <-> Cast Speed Ratio

    As PoB doesn't have the data about "Pledge of Hands" there has to be some manual calculation as Golems need to have 1<->1 cooldown to cast speed ratio. If they have too much cast speed, they finish cast animation before cooldown and start to cast another weaker attack. If they have too much cooldown, you lose potential damage as they cant cast new spell before old one is cast. About 1.1 or 1.2 seconds for cast animation and cooldown for Magma Orb is good starting value and you can tweak from that. Path of Building shows the stats roughly.

    Calculation goes roughly :
    - Check time for single Magma Orb cast with spell echo from "Path of Building" (0.36 sec for my Golems)
    - Multiply single cast by 4x and you have about estimate what the full cast with 3x repeats would take (4x 0.35 sec = 1.44 sec in this case )
    - Try to match is within 0.1 seconds with cooldown for Magma orb and you should be good to go. (My Golems cooldown per Orb is 1.3 seconds, so pretty close to 1.44)



    ALTERNATIVE FINAL TREE AS NECROMANCER WITHOUT BLOCKING

    NECROMANCER

    Benefits compared to Elementalist
    - Easiest to play
    - Cheapest to gear
    - Deals more damage than block variant
    - Faster minions than block variant

    Weaknesses compared to Elementalist
    - Less defenses than shield using Necromancer

    Scores (1-5, higher is better)
    - Total damage : 4.5
    - Single target damage : 5
    - Defense : 3.5



    Skill-tree

    https://tinyurl.com/y3jso9sm

    • Change shield to "Victarios Charity" and take "Nercomantic Aegis node"
    • Change "Mistress of Sacrifice" to "Puppet Master"
    • Change "Bone Offering" to "Flesh Offering"


    Path Of Building
    https://pastebin.com/9NqnXpQs



    DEFAULT NECROMANCER FOR COMPARISON


    NECROMANCER

    Benefits compared to Occultist or Elementalist
    - Easiest to play
    - Cheapest to gear
    - High chance to block
    - Deals most single target DPS
    - Tankiest Specters with "Soul Weaver"
    - Offerings affect you
    - 50% faster Convocation

    Weaknesses compared to Elementalist
    - Average clear-speed

    Scores (1-5, higher is better)
    - Total damage : 4
    - Single target damage : 5
    - Defense : 4






    Bandits
    • Kill all for 2 passive skill points


    Ascendancy

    • Mistress Of Sacrifice
    • Mindless Aggression
    • Bone Barrier
    • Unnatural Strength


    Pantheon

    • Soul of the Brine King (Major god)

    Use for stun immunity before getting "Presence Of Chayula" amulet

    • Soul of Lunaris (Major god)

    Use for dodge and chain immunity after getting "Presence Of Chayula" amulet

    • Soul of Abberath (Minor god)

    Burning ground immunity makes map mods lot easier

    Skill Tree


    Online-Skill Tree
    https://tinyurl.com/y5pkgdj3

    Path Of Building
    https://pastebin.com/HmdL7MWm

    "Path of Building" is great offline tool that can import characters data if they are public. This tool is only ways to really calculate minions damage as tooltip doesn't show even estimate.

    https://github.com/Openarl/PathOfBuilding/releases



    3.8.0 LEAGUE SPECIFIC = ANOINTMENTS


    GOLEM COMMANDER



    Let's skill-tree to be connected from near mid-left jewel socket to "Fearsome Force" and disconnected from Jewel socket over "Lord of the Dead" to "Death Attunement". Saves 5 points from skill-tree.

    Azure Oil + Silver Oil + Golden Oil




    GRAVEPACT

    Huge DPS boost to minion and gives them 5% chance to deal double damage.

    Azure Oil + Black Oil + Black Oil



    RAVENOUS HORDE

    Huge DPS boost to minion and gives them 10% chance to gain onslaught.

    Verdant Oil + Opalescent Oil + Opalescent Oil




    LEVELING


    More in post 3#



    VIDEOS


    More in post 3#



    FREQUENTLY ASKED QUESTIONS


    More in post 3#



    GUILD FOR FLAME GOLEMANCERS (10/130 open)


    More in post 3#

    mika2salo
    Jan 30, 2017 18:31:52 PM

    What makes this build "better" than all the other builds?

    rectis
    Jan 30, 2017 19:36:42 PM

    LEVELING


    While leveling to use Golems in endgame, its good to use other types of minions as well. Necromancer gets access to 3 very useful minions early in the game and should be using all three until accessing maps :

    DIFFERENT MINIONS AND HOW TO USE THEM


    Raise Zombie
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • Maximum 7 Raised Zombies
  • 20% increased Minion Movement Speed
  • Minions have 40% more Life
  • 20% increased Minion Maximum Life
  • Raised Zombies' Slam Attack has 80% increased Cooldown Recovery Speed

  • ZOMBIES

    • Access as early as level 1 (Reward for quest "Enemy at the Gate" in Act 1)
    • Work as meatshields
    • Need maximal defense from gear and Gem links


    Zombies are great defense against enemies as they form a wall between you and the threat. Try to place Zombies in items that grant extra levels for Gems and link defensive Gems to them to make them last as long as possible.

    Links :
    Raise Zombie
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • Maximum 7 Raised Zombies
  • 20% increased Minion Movement Speed
  • Minions have 40% more Life
  • 20% increased Minion Maximum Life
  • Raised Zombies' Slam Attack has 80% increased Cooldown Recovery Speed
  • Minion Life Support
    -
    Click to expand
  • Level 1
  • Supported Skills have 30% more Minion maximum Life
  • Fortify Support
    -
    Click to expand
  • Level 1
  • Supported Skills grant Fortify on Melee hit
  • Supported Skills have 15% increased Fortify duration
  • Supported Skills deal 20% more Damage with Ailments caused by Melee Hits
  • Supported Skills deal 20% more Melee Damage
  • Minion Speed Support
    -
    Click to expand
  • Level 1
  • Supported Skills have 25% increased Minion Attack Speed
  • Supported Skills have 25% increased Minion Cast Speed
  • Supported Skills have 25% increased Minion Movement Speed

  • Raise Zombie -> Minion life -> Fortify -> Minion speed



    Summon Raging Spirit
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Base duration is 5.00 seconds
  • Maximum 20 Summoned Raging Spirits
  • 20% increased Minion Movement Speed
  • Minions gain 15% less Added Damage
  • Minions cannot Taunt Enemies

  • SUMMON RAGING SPIRITS

    • Access as early as level 1 (Reward for quest "Breaking Some Eggs" in Act 1)
    • Flying, homing minions
    • Need maximal damage from gear and Gem links


    Summon Raging Spirit is like homing fireball and flies to enemy. They fight for a while and perish in about 10 seconds when their time runs out. They are instantly replaceable and should be linked with pure damage Gems.

    Links :
    Summon Raging Spirit
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Base duration is 5.00 seconds
  • Maximum 20 Summoned Raging Spirits
  • 20% increased Minion Movement Speed
  • Minions gain 15% less Added Damage
  • Minions cannot Taunt Enemies
  • Minion Damage Support
    -
    Click to expand
  • Level 1
  • Minions from Supported Skills deal 30% more Damage
  • Melee Splash Support
    -
    Click to expand
  • Level 1
  • Supported Skills deal Splash Damage to surrounding targets
  • Supported Skills deal 50% less Damage to surrounding targets
  • Melee Physical Damage Support
    -
    Click to expand
  • Level 1
  • Supported Skills deal 30% more Melee Physical Damage
  • Supported Skills deal 30% more Damage with Bleeding and Poison caused by Melee Hits

  • Summon Raging Spirit -> Minion damage -> Melee Splash -> Melee Damage -> (Multistrike) -> (Minion Speed)


    Optional :
    Multistrike Support
    -
    Click to expand
  • Level 1
  • Supported Skills Repeat 2 additional times
  • Supported Skills have 35% more Melee Attack Speed
  • Supported Skills deal 20% less Attack Damage
  • First Repeat of Supported Skills deals 22% more Damage
  • Second Repeat of Supported Skills deals 44% more Damage
  • Minion Speed Support
    -
    Click to expand
  • Level 1
  • Supported Skills have 25% increased Minion Attack Speed
  • Supported Skills have 25% increased Minion Cast Speed
  • Supported Skills have 25% increased Minion Movement Speed




  • Raise Spectre
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Minions have +30% to all Elemental Resistances
  • Maximum 2 Raised Spectres
  • 20% increased Minion Movement Speed
  • 55% more Minion Movement Speed
  • Minion Movement Speed is Capped
  • Raised Spectres are Level 80
  • Minions have 1109 additional Accuracy Rating

  • SPECTERS

    • Access as early as level 28 (Reward for quest "Sever the Right Hand" in Act 3)
    • Builds main damage dealers with 4x Flame Golems


    Specters are main damage dealers for this build until the Golems are fully accessible.



    Using "Desecrate" to get corpse for "Raise Specter"

    Use "Desecrate" skill manually in certain area to spawn corpse pile with "wanted" corpse on it. You can check corpses if you have "Raise Specter" skill in skill tree by pressing "A" button and hovering mouse over corpses.

    Once you find "Wanted" corpse, use "Raise Specter" skill on it and repeat using "Desecrate" until you have maximum number of "Wanted" type of Specters out.



    Useful Specter types and where to find them



    Flame Sentinels

    First type of powerful Specters are called "Flame Sentinel"s. They can be found in :
    Act 3 -> Solaris Temple waypoint.

    Flame Sentinels :
    • Fire, projectile based casters
    • Earliest really usable Specter type while leveling
    • Have good aggressive AI and clear-speed


    Links :
    Raise Spectre
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Minions have +30% to all Elemental Resistances
  • Maximum 2 Raised Spectres
  • 20% increased Minion Movement Speed
  • 55% more Minion Movement Speed
  • Minion Movement Speed is Capped
  • Raised Spectres are Level 80
  • Minions have 1109 additional Accuracy Rating
  • Elemental Army Support
    -
    Click to expand
  • Level 1
  • Minions from Supported Skills have +19% to all Elemental Resistances
  • Minions from Supported Skills inflict Exposure on Hit, applying -10% to the Elemental Resistance matching highest Damage type taken by Enemy
  • Minions from Supported Skills deal 20% more Elemental Damage
  • Spell Echo Support
    -
    Click to expand
  • Level 1
  • Supported Skills deal 10% less Damage
  • Supported Skills Repeat an additional time
  • Supported Skills have 51% more Cast Speed
  • Greater Multiple Projectiles Support
    -
    Click to expand
  • Level 1
  • Supported Skills deal 35% less Projectile Damage
  • Supported Skills fire 4 additional Projectiles

  • Raise Specter -> Elemental Army Support -> Spell Echo -> Greater Multiple Projectile ->

    Optional :
    Minion Damage Support
    -
    Click to expand
  • Level 1
  • Minions from Supported Skills deal 30% more Damage
  • Controlled Destruction Support
    -
    Click to expand
  • Level 1
  • Supported Skills have 100% reduced Critical Strike Chance
  • Supported Skills deal 25% more Spell Damage

  • (Minion Damage) -> (Controlled Destruction)



    Tukohama Vanguards

    Second type of powerful Specters are called "Tukohama Vanguard"s. The actual Vanguards are melee type, but they cast totems that deals the main damage. They can be found in :
    Act 6 -> Coast waypoint.

    Tukohama Vanguards :
    • Fire, damage over time based casters
    • Have best single taget damage of all Specters
    • Have Average AI and clear-speed


    Links :
    Raise Spectre
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Minions have +30% to all Elemental Resistances
  • Maximum 2 Raised Spectres
  • 20% increased Minion Movement Speed
  • 55% more Minion Movement Speed
  • Minion Movement Speed is Capped
  • Raised Spectres are Level 80
  • Minions have 1109 additional Accuracy Rating
  • Minion Damage Support
    -
    Click to expand
  • Level 1
  • Minions from Supported Skills deal 30% more Damage
  • Elemental Army Support
    -
    Click to expand
  • Level 1
  • Minions from Supported Skills have +19% to all Elemental Resistances
  • Minions from Supported Skills inflict Exposure on Hit, applying -10% to the Elemental Resistance matching highest Damage type taken by Enemy
  • Minions from Supported Skills deal 20% more Elemental Damage
  • Multiple Totems Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • 20% increased Totem Placement speed
  • Supported Skills have +2 to maximum number of Summoned Totems
  • Supported Skills Summon two Totems instead of one
  • Supported Skills deal 21% less Damage

  • Raise Specter -> Minion Damage -> Elemental Army Support -> Multiple Totems support ->

    Optional :
    Elemental Focus Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills deal 49% more Elemental Damage
  • Supported Skills cannot inflict Elemental Ailments
  • Supported Skills deal 10% increased Elemental Damage
  • Burning Damage Support
    -
    Click to expand
  • Level 1
  • Supported Skills deal 35% more Burning Damage

  • (Elemental Focus) -> (Burning Damage)



    Solar Guards

    Third type of powerful Specters are called "Solar Guard"s. They can be found in :
    Act 8 -> Solaris Temple waypoint.

    Solar Guards are fire projectile based casters.
    • Fire, projectile based casters
    • Almost direct upgrade to "Flame Sentinels", similar skills but more damage
    • Have good aggressive AI and clear-speed


    Links :
    Raise Spectre
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Minions have +30% to all Elemental Resistances
  • Maximum 2 Raised Spectres
  • 20% increased Minion Movement Speed
  • 55% more Minion Movement Speed
  • Minion Movement Speed is Capped
  • Raised Spectres are Level 80
  • Minions have 1109 additional Accuracy Rating
  • Elemental Army Support
    -
    Click to expand
  • Level 1
  • Minions from Supported Skills have +19% to all Elemental Resistances
  • Minions from Supported Skills inflict Exposure on Hit, applying -10% to the Elemental Resistance matching highest Damage type taken by Enemy
  • Minions from Supported Skills deal 20% more Elemental Damage
  • Spell Echo Support
    -
    Click to expand
  • Level 1
  • Supported Skills deal 10% less Damage
  • Supported Skills Repeat an additional time
  • Supported Skills have 51% more Cast Speed
  • Greater Multiple Projectiles Support
    -
    Click to expand
  • Level 1
  • Supported Skills deal 35% less Projectile Damage
  • Supported Skills fire 4 additional Projectiles

  • Raise Specter -> Elemental Army Support -> Spell Echo -> Greater Multiple Projectile ->

    Optional :
    Minion Damage Support
    -
    Click to expand
  • Level 1
  • Minions from Supported Skills deal 30% more Damage
  • Controlled Destruction Support
    -
    Click to expand
  • Level 1
  • Supported Skills have 100% reduced Critical Strike Chance
  • Supported Skills deal 25% more Spell Damage

  • (Minion Damage)-> (Controlled Destruction)





    PRIORITIES WHILE LEVELING


    Maximizing Minions Regeneration / Life / Resistances

    Maximizing minions defenses is number one priority from the point that this build starts. Minions don't have any health regeneration or life leech at start and will die all the time. It's very frustrating to raise half of the army after every fight, so we raise minions regeneration up to 12,5% at which point they very rarely die even in boss fights.

    Regeneration
    • 2,5% from the skill-tree (1% and 1,5%)
    • 10% from early leveling items (6% from shield, 2% from amulet, 2% from helmet)


    Resistances
    • 40% base
    • 16% skill-tree
    • 16-20% from Jewels (2x Jewels with "Minions have +8-10% to all Elemental Resistances")




    Maximizing Minions Numbers

    More minions mean more damage but also more targets for enemies to hit. This increases defense for Necromancer and each minion individually. Summon Raging Spirits have always 20x maximum number.

    Zombies and Specters number :
    • 8 Zombies (3 base, 3 skill-tree, 1 boots, 1 wand)
    • 5 Specters (1 base, 1 skill-tree, 1 boots, 1 wand, 1 armour)




    Maximizing Minions Damage

    Minions damage is essential to finish bigger fights quickly, but should never be obtained by sacrificing minions defenses.



    Chaos Resistance

    Chaos damage penetrates Energy Shield and does damage straight to Health. Usually chaos damage found in acts or maps is very low and not life threatening if being careful in areas that have chaos damage monsters. Still try to get chaos resistance on rings and amulet to help with potential chaos damage spikes.



    ASCENDANCIES


    • Commander of Darkness
    • Mistress of Sacrifice
    • Mindless Aggression
    • Bone Barrier


    Specters are main damage dealers till around level 85 before there is enough currency to buy Anima Stone. So 100% increased damage and life is best node for them.



    BANDITS


    Kill all for 2 passive skill points



    LEVELING SKILL TREE AND GEAR


    STEP 1 - INCREASING MINIONS DEFENSES


    Online skill-tree
    https://tinyurl.com/y4c2afqw

    Path of Building
    https://pastebin.com/rSZkbhxA

    • Buy "Purifying Flame" from vendor after arriving to act 1 village
    • Buy "Holy Flame Totem" from vendor after doing "Breaking Some Eggs" mission and replace "Purifying Flame" with it
    • Take "Lord of Then Dead" for extra zombie
    • Take "Practical Application" to Strength and Dexterity
    • Take "Heart And Soul" for life and mana
    • Take "Arcane Focus" for extra Energy Shield
    • Take "Grave Intentions" for minion resistances
    • Take Jewel socket (Buy "Minions have +8-10% to all Elemental Resistances" Jewel for it as soon as possible)
    • Take "Necromantic Aegis" to give minions regeneration with "Springleaf" shield
    • Take "Harrier" for extra movement speed
    • Take "Shaper" for extra regeneration




    Items to get :
    Springleaf
    Plank Kite Shield
    Click to expand
  • +4% to all Elemental Resistances
  • 112% increased Armour and Energy Shield
  • 50% reduced Freeze Duration on you
  • Regenerate 3% of Life per second
  • Regenerate 3% of Life per second while on Low Life
  • From death springs life.

    Shaper's Seed
    Agate Amulet
    Click to expand
  • +18 to Strength and Intelligence
  • 44% increased Mana Regeneration Rate
  • Regenerate 2% of Life per second
  • Nearby Allies gain 2% of Life Regenerated per second
  • Nearby Allies gain 40% increased Mana Regeneration Rate
  • The first light to grow in the primordial darkness.


    • Springleaf at level 7 (Regeneration)
    • Shaper's Seed at level 16 (Regeneration)




    Skills to get (for leveling) :
    Purifying Flame
    -
    Click to expand
  • Level 1
  • Deals 7 to 10 Physical Damage
  • 50% of Physical Damage Converted to Fire Damage
  • Base duration is 4.00 seconds
  • Shockwave deals 25% less Damage
  • Holy Flame Totem
    -
    Click to expand
  • Level 1
  • Deals 3 to 5 Physical Damage
  • 50% of Physical Damage Converted to Fire Damage
  • Projectiles Pierce all Targets
  • Summons a Totem which uses the Supported Skill
  • Totem lasts 8 seconds
  • Fires 2 additional Projectiles
  • Consecrated Ground grants Immunity to Curses to you and Allies

    • Purifying Flame at level 1 (Regeneration)
    • Holy Flame Totem at level 4 (Regeneration)




    STEP 2 - MAXIMIZING MINIONS DEFENSES


    Online skill-tree
    https://tinyurl.com/y5w84fgl

    Path of Building
    https://pastebin.com/0xEufF5X

    • Take 2nd Jewel socket (Buy "Minions have +8-10% to all Elemental Resistances" Jewels for it as soon as possible to cap minions elemental resistance)
    • Take "Indomitable Army" for minion resistance
    • Take "Death Attunement" for extra Specter
    • Take "Minion life regen" near "Death Attunement"
    • Drop "Holy Flame Totem" as soon as you have enough regen to keep Zombies alive




    Items to get :
    Bones of Ullr
    Silk Slippers
    Click to expand
  • 53% increased Energy Shield
  • +20 to maximum Life
  • +20 to maximum Mana
  • +1 to Level of all Raise Zombie Gems
  • +1 to Level of all Raise Spectre Gems
  • 14% increased Movement Speed
  • The dead man walks where

    the living fear to tread.

    Skullhead
    Secutor Helm
    Click to expand
  • 67% increased Armour and Evasion
  • +65 to maximum Life
  • +61 to maximum Mana
  • +10% to all Elemental Resistances
  • Minions have +10% Chance to Block Attack Damage
  • Minions have +306 to Armour
  • Minions Regenerate 2% of Life per second
  • All that was left of the Iron King was his bleached skull.

    Yet it was all the Iron King needed.

    Midnight Bargain
    Engraved Wand
    Click to expand
  • 26% increased Spell Damage
  • Cannot be used with Chaos Inoculation
  • +13 to Intelligence
  • Minions have 20% increased Movement Speed
  • Minions deal 24% increased Damage
  • +1 to maximum number of Raised Zombies
  • +1 to maximum number of Spectres
  • Reserves 30% of Life
  • +1 to maximum number of Skeletons
  • A chilling hush, a scraping sound

    Of things no more entombed in ground.

    A shambling horde is on its way

    To crush the very light of day.


    • Bones of Ullr at level 22 (Extra level for Specter)
    • Skullhead at level 36 (Regeneration)
    • Midnight Bargain at level 40 (Extra Zombie and Specter)




    STEP 3 - MAXIMIZING OWN DEFENSE


    Online skill-tree
    https://tinyurl.com/yxpcvm29

    Path of Building
    https://pastebin.com/VhAL1GpQ

    • Run first labyrinth, take "Commander of Darkness" Ascendancy for extra elemental resistances. Make sure you are running "Discipline" to add the bonuses of aura for yourself and minions.
    • Take "Elemental Equilibrium" for extra damage to minions
    • Drop "Necromantic Aegis" to use shields yourself
    • Take "Cruel Preparations" for life and resistances
    • Take "Melding" for extra life / Energy Shield
    • Take "Constitution" for extra life
    • Take "Sentinel" for extra resistances
    • Take jewel socket over "Sentinel" for extra resistances
    • Take "Purity of Flesh" for extra life and chaos resistance
    • Take "Faith And Steel" for extra Energy Shield and resistances
    • Take "Unnatural Calm" for extra Energy Shield
    • Take "Written In Blood" for extra life / Energy Shield
    • Take "Righteous Army" for regen / minion regen / minion life
    • Take 1x 30 DEX node "Alacrity" and 1x 30 STR node "Physique" over "Melding" right side of witch start




    CHOICE BETWEEN DEFENCE OR OFFENCE
    When reaching level 50 you have choice between defense or offence.

    Defense (Recommended, default guide option)
    Drop Necromantic Aegis to equip shields bonus to yourself. Game-play is very safe as you can keep block chance high and block most of attacks. Casting "Bone Offering" boosts chance to Block even higher.

    Great shield to equip at level 54 is called "Daresso's Courage". Later you can upgrade to it to rare shield with "XX of Block Chance applied to Spells" and high energy shield.

    Offence
    Keep Necromantic Aegis and equip "Victario's Charity" at level 50. This boosts minions damage massively but leaves you with almost no chance to block or evade attacks. Game-play is faster but requires lot more kiting and situational awareness to survive. Casting "Flesh Offering" boosts minions and your speed even higher.



    Items to get :
    Victario's Charity
    Laminated Kite Shield
    Click to expand
  • +8% to all Elemental Resistances
  • +67 to maximum Life
  • +30% to Lightning Resistance
  • +11% to Chaos Resistance
  • 20% increased Area of Effect of Aura Skills
  • 10% chance to grant a Power Charge to nearby Allies on Kill
  • 5% chance to grant a Frenzy Charge to nearby Allies on Hit
  • A man's life is the greatest gift he can give.

    Daresso's Courage
    Baroque Round Shield
    Click to expand
  • 120% increased Block Recovery
  • 36% Chance to Block Spell Damage while on Low Life
  • 20% increased Global Physical Damage
  • 117% increased Armour and Evasion
  • +19% to all Elemental Resistances
  • +3% Chance to Block
  • +20% Chance to Block Attack Damage if you have Blocked Spell Damage Recently
  • 20% chance to Block Spell Damage if you have Blocked Attack Damage Recently
  • By tourney's end, Daresso bled and shivered.

    Yet even accursed treachery failed to steal the champion's victory.

    Vis Mortis
    Necromancer Silks
    Click to expand
  • 217% increased Energy Shield
  • +21 to maximum Mana
  • Minions have 20% reduced maximum Life
  • Minions deal 15% increased Damage
  • +1 to maximum number of Spectres
  • Minions gain Unholy Might for 10 seconds on Kill
  • Reap what others have sown

    Muster them from their graves

    Parade them for your pleasure

    Zealots in mortis enslaved


    • Victario's Charity at level 50 (Offence)
    • Daresso's Courage at level 54 (Defense)
    • Vis Mortis at level 59 (Extra Specter)




    STEP 4 - PREPARING FOR SKIN OF THE LOYAL AND FLAME GOLEMS


    Online skill-tree
    https://tinyurl.com/y5vnprwm

    Path of Building
    https://pastebin.com/kkJ6SG9c

    • Run second labyrinth, take "Necromancer" Ascendancy and select "Mistress Of Sacrifice" to apply block chance from Bone Offering on yourself
    • Run third labyrinth, take "Mindless Aggression" for minion damage
    • Re-spec "Practical Application" out
    • Take "Leadership" for mana reservation reduction and curse radius
    • Take "Sovereignty" using mana reduction nodes for curse area boost and being able to activate both curses and Discipline
    • Take "Whispers Of Doom" for extra curse (Elemental Weakness)
    • Take Jewel socket near "Shaper" with extra mana nodes
    • Take Jewel socket below "Necromantic Aegis" with attack speed nodes
    • Take Jewel socket down-left for Strength
    • Take "Skittering Runes" to boost "Temporal Chains" to maximum level (If you get helmet with at least "20% increased Temporal Chains Curse Effect" enhancement, you can drop these nodes)




    Items to get :
    Golem Ward
    Thorium Spirit Shield
    Click to expand
  • 15% Chance to Block Spell Damage
  • 100% increased Critical Strike Chance for Spells
  • +86 to maximum Energy Shield
  • Reflects 26 Physical Damage to Melee Attackers
  • 63% increased Energy Shield

    • Rare spell-block shield (Defence)




    STEP 5 - PREPARING FOR ENDGAME


    Online skill-tree
    https://tinyurl.com/y2zotc3d

    Path of Building
    https://pastebin.com/4Y3vUFMM

    • Run fourth labyrinth, take "Bone Barrier" to get additional resistances and defenses against physical damage
    • Drop "Commander of Darkness" ascendancy and get "Unnatural Strength" for extra minion levels
    • Take "Golem Commander" for extra Golem
    • Re-spec big "Strength" and "Dexterity" nodes out if gear allows it
    • Take "Fearsome Force" to add area or effect for "Flame Golems" "Marga Orbs" so that they can overlap when exploding and deal shotgun damage to same enemy
    • Take rest of Jewel sockets
    • Take "Redemption" for minion damage / minion movement speed




    Items to get :
    Clayshaper
    Rock Breaker
    Click to expand
  • 40% increased Stun Duration on Enemies
  • Grants Level 12 Summon Stone Golem Skill
  • Adds 24 to 35 Physical Damage
  • 10% increased Attack Speed
  • Minions have 28% increased maximum Life
  • +1 to maximum number of Golems
  • Minions' Attacks deal 8 to 14 additional Physical Damage
  • There is nothing, flesh, spirit, or stone

    Free from our hunger for dominion.

    Skin of the Loyal
    Simple Robe
    Click to expand
  • Sockets cannot be modified
  • +1 to Level of Socketed Gems
  • 100% increased Global Defences
  • We happily give our limbs.

    A net woven to keep safe the bones of the Lords.

    {This item can be transformed with a Blessing of Chayula}


    • Clayshaper (Extra Golem)
    • Skin Of The Loyal (Extra level to Golems)








    VIDEOS


    BUILD STREAMERS

    https://www.twitch.tv/wonderful247

    Timmeh519 aka "Wonderful247" who has been posting to thread for quite some time now. He's pretty new streamer but has very social personality and fun to watch stream. He's an old Diablo 2 -veteran and has already deathless Shaper -kill under belt in League. If you want to see build in action or just like to watch Twitch, feel free to check hes stream ;)

    Streams at 10 am - 10 pm EST
    Monday - Sunday


    Videos



    T16 Guardian of the Hydra - Necromancer
    https://youtu.be/RDKpG8DHECg

    T16 Guardian of the Minotaur - Necromancer
    https://youtu.be/Ue53yxhbHbQ

    T16 Map Game-Play - Necromancer
    https://youtu.be/EXcYZmV8y5s

    T16 Phoenix Run With Necromancer + Skeletons
    https://www.youtube.com/watch?v=r6bhrFG_8bU

    Deathless Uber Elder run as Necromancer
    https://youtu.be/JlBEiHzhgDw

    Shaper Boss Fight - Occultist
    https://youtu.be/c98PJ9b-gIo

    T12 Elder Boss Fight - Occultist
    https://youtu.be/3IvVmo2ANAY

    T16 Guardian of the Chimera - Elementalist 4+1+1
    https://youtu.be/mmdyPqALJ5s

    Uber Atziri - Elementalist 4+1+1
    https://youtu.be/k0WtLm6ij2E[/li]

    Hall of Grandmasters - Elementalist 4+1+1
    https://youtu.be/o8grtnYiZnc

    Shaper Run - Elementalist 4+1+1, 4x TVs and +1 Vis Mortis
    https://www.youtube.com/watch?v=Cp-PkgFh3zA

    "LiftingNerdBro" featuring build in hes "top 5" -video
    https://www.youtube.com/watch?v=zQfYPIslpa0&t=264s 4:20 mark

    Uber Atziri With Elementalist 4+1+1 mix
    https://youtu.be/k0WtLm6ij2E

    Shaper With Elementalist 4+1+1, 4x TVs and +1 Vis Mortis Mix
    https://www.youtube.com/watch?v=Cp-PkgFh3zA

    Phoenix Run With Necromancer + Skeletons
    https://www.youtube.com/watch?v=r6bhrFG_8bU, more info in page https://tinyurl.com/y8whhs76

    3.5.0 Hydra boss
    https://youtu.be/VnYOTplDNjs


    OLD VIDEOS


    Guardians

    T16 Guardian of the Chimera
    https://youtu.be/I7wZBXKl6nI

    T16 Guardian of the Phoenix
    https://youtu.be/OvxDp114yUo

    T16 Guardian of the Hyrda
    https://youtu.be/wN88I6d5CkA

    T16 Guardian of the Minotaur
    https://youtu.be/7hfPYp56b-o
    died once near the end but was not careful enough.



    Other Special Bosses

    Deathless Shaper Run
    https://youtu.be/QwENO7vJUUw

    Normal Atziri run
    https://youtu.be/bQoDxsCh7Vw



    Breach Lords

    Breach Lord Tul - 5-Link
    https://youtu.be/cu5K9Xz1pc8
    5-Link as I'm using "Item Quantity" instead of "Fire penetration"

    Breach Lord Esh - 5-Link
    https://youtu.be/nzvbSl7csC0
    5-Link as I'm using "Item Quantity" instead of "Fire penetration"

    Breach Lord Xoph - 5-Link
    https://youtu.be/BVP29v7z5vU
    5-Link as I'm using "Item Quantity" instead of "Fire penetration"

    Breach Lord Uul-Netol - 5-Link
    https://youtu.be/LPB4f_LnFHY
    5-Link as I'm using "Item Quantity" instead of "Fire penetration"



    Normal Maps Runs

    T13 Lair
    https://youtu.be/-MkBe-wphD8

    T15 Abyss boss fight with "Fire Penetration" and "Slower Projectiles" test
    https://youtu.be/trLpLaIz_Gs

    T14 Shrine boss fight with "Fire Penetraion"
    https://youtu.be/TN8VycgylPc




    Tutorials and showcases

    T13 HighGardens (lvl 23 Golems and non corrupt gear comparison video)
    https://youtu.be/hBLmoBSCcXA

    Animate Guardian alone and later with my -75% Temporal Chains.
    https://youtu.be/qQbWy4GNN0E
    Makes melee enemies trivial

    Deathless "Hall Of The Grandmaster" -map run and how to do it
    https://youtu.be/WXbrNNPYwnY

    Deathless "Hall Of The Grandmaster" -map run and how to do it, with Spectral Spirits
    https://youtu.be/ZMzsckElrQg

    More coming soon





    FREQUENTLY ASKED QUESTIONS


    HOW TO CRAFT ITEMS?


    MINION HELMET


    Thanks to "JimmyRuzzle" for the guide!
    Will be reformatting it with item links later.

    Crafting instructions:
    1. Get iLvl 84 ELDER Hubris Circlet (~15c)
    (Optional) Buy this with the enchantment you want on it first, or use an Elder Bone Helmet - these bases will be significantly more expensive because of their rarity
    2. Get 2-socket Resonators (~1c each)
    3. Get these fossils: Bound (more minion/aura mods), Scorched (more fire/less cold mods) (0.5c each)
    4. Spam until you get the following mods
    - Socketed Gems are supported by Level X Minion Damage
    - Socketed Gems are supported by Level X Burning Damage (NOTE: not Immolate - not useful for this build)
    - (Preferably) Socketed Gems are supported by Level X Minion Life
    Other useful mods that have a high chance of rolling:
    - Nearby Enemies have -9% to Fire Resistance
    - +X% to Fire Resistance
    - +X to Level of Socketed Minion Gems
    - X% reduced Mana Reserved
    5. If you're lucky you'll have rolled an Energy Shield mod, if not you may have an open prefix to craft one.



    +1 SPECTER BOOTS


    Thanks to "Fukurokage" for the guide!
    Will be reformatting it with item links later.

    Crafting instruction:
    1. Get top-tier, itemlevel (83+ for +30% movement, 86+ for +35% movement) no-elder, no-shaper boots base
    2. Get 3-socket Resonator
    3. Get these fossils: Dense (no life mods, more armour/ev/es mods), Bound (more minion/aura mods), Pristine (more life mods, no armour/ev/es mods)
    (optional)
    4. Craft quality (probably not worth it) and enchantments using Syndicate and Delve fossils.

    Explanation:
    To have maximal chance of getting boots with life, res, movement speed and +1 specters we need to restrict possible mods. We do it in two ways:

    1) Fossils (Pristine & Dense): they exclude life, es, ev and armour mods leaving us with very small pool of possible prefixes and suffixes. In general: at this point we can get only res, mana, movement speed, item rarity, stats and some other mods.

    2) Itembase: if we use no-elder and no-shaper boots we are restricted only to three prefixes (+mana, +% movement speed and +% rarity). If we decide to use no-es itembase (you can go with two-toned boots to have more res) we drop to two possible prefixes. Why not Elder/Shaper? Q&A below.

    3) Fossils (Bound): adds one more possible suffix: +1 Specters

    4) Master-crafting: we craft life in the prefix slot

    While fossil-crafting we are down to:

    PREFIX:
    +% movement speed
    +% rarity of items found
    (if es-base) +mana

    SUFFIX:
    +Int/Dex/Str
    +% rarity of items found
    +res (Fire/Cold/Lightning/Chaos)
    +% increased Stun and Block Recovery
    -% reduced Attribute Requirements
    +1 maximum Specters

    As you can see it is quite easy to hit the right combination of prefix-suffix. Price is not too high (83+ base is under 1c, fossils would be around 10-15c, resonator around 1c).

    Q&A
    Why no-Elder / no-Shaper?
    1) Bases will be pricier, 2) chance to get the right mods combinations will be lower (Shaper: +1 prefix, +6 suffixes, Elder: +3 prefixes, +4 suffixes).

    Should I go with Two-toned boots?
    Two-stoned boots offer higher elemental resistances, but have lower base Energy Shield. If already over-capped or elemental resistances, I would recommend using Sorcerer boots for higher ES. However if you really need to reach the resistances cap, two-toned boots offer good option.



    JEWELS


    For crafting you need :

    Cobalt Jewel
    -
    Click to expand

    • Cobalt jewel


    Orb of Transmutation
    -
    Click to expand
  • Upgrades a normal item to a magic item
  • Orb of Augmentation
    -
    Click to expand
  • Enchants a magic item with a new random modifier
  • Orb of Alteration
    -
    Click to expand
  • Reforges a magic item with new random modifiers
  • Regal Orb
    -
    Click to expand
  • Upgrades a magic item to a rare item
  • Orb of Scouring
    -
    Click to expand
  • Removes all modifiers from an item
  • (Optional)
    Exalted Orb
    -
    Click to expand
  • Enchants a rare item with a new random modifier

  • - Transmutations, Augmentations, Alterations, Regals and Scourings (Exalts, optional)



    1. Apply "Transmutation" to make "Cobalt Jewel" magic
    2. If you get only 1x line, use "Augmentation" to add another line
    3. If you end up with bad lines, use "Alteration" to change the lines
    4. If you get only 1x line, use "Augmentation" to add another
    5. Once you have 2x good lines (ex. minion damage and fire & cold res) use "Regal" to add 3rd line
    6. If you end up with bad lines, use "Scouring" to remove lines and repeat from step 1.
    7. If you end up with good lines, you can use "exalted" to add 4th and final line

    LIST OF USEFUL LINES IN JEWELS

    Wanted

    • Minions deal (14-16)% increased Damage (Always needed)
    • Minions have +(6-10)% to all Elemental Resistances (Needed 2x 9-10% rolls to cap minion resistances)
    • (6-8)% increased maximum Energy Shield
    • (5-7)% increased maximum Life
    • +(8-10)% to all Elemental Resistances




    Useful

    • +(10-12)% to Fire and Lightning Resistances
    • +(10-12)% to Cold and Lightning Resistances
    • +(10-12)% to Fire and Cold Resistances
    • +(7-13)% to Chaos Resistance
    • Minions have (2-4)% Chance to Block




    Somewhat Useful

    • Minions have (8-12)% increased maximum Life
    • +(6-8) to all Attributes
    • +(12-16) to Intelligence
    • +(12-16) to Dexterity
    • +(12-16) to Strength
    • +(8-10) to Dexterity and Intelligence
    • +(8-10) to Strength and Intelligence
    • +(8-10) to Strength and Dexterity
    • +(12-15)% to Cold Resistance
    • +(12-15)% to Fire Resistance
    • +(12-15)% to Lightning Resistance
    • (4-6)% increased Rarity of Items found






    OFF-COLOR SOCKETS


    You can craft off-color sockets on items using "Grand-master Voricis" "Artisans Bench".

    In example I'm crafting :

    1 Red -> 1 Green -> 1 Blue -> 1 Green

    Sockets in INT gloves in that order for my "Cast When Damage taken" Links.



    1. Force 2 sockets craft (Item will have 2x sockets)
    2. Force Red + Green sockets craft (Item will have 1x red and 1x green sockets)
    3. Force 3 sockets craft (Item will have 1 Red and 1 Green socket + 1 new random color on item) (Try to get blue one)
    4. If you don't get wanted color (Blue) repeat part 1. (Item will have 1 Red and 1 Green sockets on item)



    5. If you get wanted color proceed to 4th socket crafting



    6. Force 4 sockets craft (Item will have 1 Red and 1 Green socket + 1 wanted color from earlier crafting on item + 1 new random color on item)(Try to get Green one)
    7. If you don't get wanted color (Green) repeat part 3.



    CRYSTAL BELT


    Video tutorial in:
    Poe Crafting 101 - Crystal Belts
    https://youtu.be/_5EWLMGvYh8

    For crafting you need :
    • Crystal belt


    Orb of Transmutation
    -
    Click to expand
  • Upgrades a normal item to a magic item
  • Orb of Augmentation
    -
    Click to expand
  • Enchants a magic item with a new random modifier
  • Orb of Alteration
    -
    Click to expand
  • Reforges a magic item with new random modifiers
  • Regal Orb
    -
    Click to expand
  • Upgrades a magic item to a rare item
  • Orb of Scouring
    -
    Click to expand
  • Removes all modifiers from an item
  • (Optional)
    Exalted Orb
    -
    Click to expand
  • Enchants a rare item with a new random modifier

    • Transmutations
    • Augmentations
    • Alterations
    • Regals
    • Scourings
    • (Exalts, optional)




    1. Apply "Transmutation" to make "Crystal Belt" magic
    2. If you get only 1x line, use "Augmentation" to add another line
    3. If you end up with bad lines, use "Alteration" to change the lines
    4. If you get only 1x line, use "Augmentation" to add another
    5. Once you have 2x good lines (ex. +40 to maximum Energy Shield and +40% to Fire Resistance) use "Regal" to add 3rd line
    6. If you end up with bad lines, use "Scouring" to remove lines and repeat from step 1.
    8. If you end up with 3x good lines, you can use "Grand-master Toras" "Bowmakers Tool" to add 4th line
    8. you can use "exalted" to add 5th and 6th line

    LIST OF USEFUL LINES IN BELT

    Wanted

    • +(38-51) to maximum Energy Shield
    • +(80-99) to maximum Life
    • +(40-48)% to Fire Resistance
    • +(40-48)% to Cold Resistance
    • +(40-48)% to Lightning Resistance




    Useful

    • +(323-460) to Armour
    • +(26-35)% to Chaos Resistance




    Somewhat Useful

    • +(38-55) to Strength
    • (10-20)% increased Flask effect duration






    USING VAAL ORBS


    Using vaal orbs on uncorrupted item corrupts it, in most cases blocking its modification later on. Corrupting item may however change its original values and add more powerful lines into it. There is high rish / high reward in corrupting item, so be always prepared to buy new one if you lose the original item due to bad corruption.

    BONES OF ULLR +1 LEVEL


    Corrupting Bones Of Ullrs and aiming for +1 level of socketed items takes both currency and luck. You need about 20x Bones Of Ullrs and 20x vaal orbs to corrupt the wanted modifier.

    Apply "Armorers Scraps" always to the Bones Of Ullrs you are corrupting as they increase their defense value and cost almost nothing. Don't add jewels or links to boots as they can be added later by using high level master Vorici's crafting bench.



    FLAME GOLEM LEVEL 21 AND EMPOWER LEVEL 4


    Level extra Gems in your alt weapons slot (accessible by pressing "W"). Even if these weapons are not active, skill Gems linked to them still get experience.

    Use 2x one handed weapons in these slots with 3 red sockets each. Sockets don't have to be linked.

    In these sockets put 6x Flame Golem Gems to get 6x chances later to get one of them as lvl 21/20. You can change 1-2 to Empowers if you get one as drop or buy one.







    HOW TO KILL BOSSES?


    GUARDIANS


    EARLY TACTICS


    On early levels and non optimal gear / Gems stack Golems health regeneration and life. This is done by remove all Jewels except "Anima Stone" and and Minion resistances ones, and replacing them with "Primordial Harmonies", changing shield to "The Oak" for extra regeneration and if needed replacing "Controlled Destruction" Gem to "Minion Life Support" Gem in Golems links.

    To Keep Specters alive during the fight, make sure you have summoned them from as high tier area as you can get access to. You can also change one of damage gems to "Minion Life Support" in Specters links.

    If Animate Guardian is below level 20 don't even try to take it to Guardian fight. Zombies with level below 20 also die in Guardian fights extremely fast.


    ENDGAME TACTICS


    Chimera

    Chimera is pretty easy boss and doesn't need much gear swapping. When Smoke phase starts, use both "Kiara's Determination" and "Rumi's Concoction" flasks and you can run freely from cloud to cloud.

    Needed items :
    - "Kiara's Determination" flask
    - "Rumi's Concoction" flask



    Hyrda

    Hyrda uses lots of cold based attacks and spells. "Rumi's Concoction" flask is great as it helps you to block most of attacks. Use "Kaltensoul" shield to raise Golems maximum cold resistance.

    Needed items :
    - "Kaltensoul" shield
    - "Rumi's Concoction" flask



    Phoenix

    Phoenix uses lots of Fire based attacks and spells. "Rumi's Concoction" flask is great as it helps you to block most of attacks. Use "Kaltensoul" shield to lower fire damage Golems are taking.

    Needed items :
    - "Kaltensoul" shield
    - "Rumi's Concoction" flask



    Minotaur

    Minotaur does very heavy physical damage to which build has very little mitigation. Try to maximize your Life + Energy Shied to not be one shotted by bosses attacks. "Rumi's Concoction" flask is great as it helps you to block most of attacks. Use "The Oak" shield to maximize Golems health regeneration.

    Most important note :
    When Minotaur burrows underground, he will appear soon in your current location and most likely 1-shot you. Move away from your old location as soon as possible and Minotaur will harmlessly appear in your old position. When you master this, Minotaur will be much easier to deal with.

    Needed items :
    - "The Oak" shield
    - "Rumi's Concoction" flask
    - As many "Primordial Harmony" Jewels as possible, while maximizing your own life and energy shield.





    SHAPER


    Shaper uses lots of cold and fire based attacks and spells. "Rumi's Concoction" flask is great as it helps you to block most of attacks. Use "Kaltensoul" shield to raise Golems maximum cold resistance and to lower fire damage Golems are taking.

    Lastly don't take Animate Guardian to Shaper fight if it's not at least level 25.

    Needed items :
    - "Kaltensoul" shield
    - "Rumi's Concoction" flask
    - As many "Primordial Harmony" Jewels as possible, while maximizing your own life and energy shield.



    VAAL TEMPLE


    Vaal trio does very heavy chaos damage over time. "Rumi's Concoction" flask is great as it helps you to block most of attacks. Use "The Oak" shield to maximize Golems health regeneration.

    Lastly don't take Animate Guardian to Vaal trio fight.

    Needed items :
    - "The Oak" shield
    - "Rumi's Concoction" flask
    - As many "Primordial Harmony" Jewels as possible



    UBER ELDER

    Necro

    Drop Necromantic Aegis and use Kaltensoul or Aegis Aurora. Shaper deals both ice and fire damage so Kaltensoul gives dual resistances.

    Occultist / Elementalist

    Use Necromantic Aegis and Kaltensoul to boost Spectres resistances especially if you are not using helmet with minion life. Missing 100% life from Soul Weaver makes TV Specs more vulnerable against Uber Elder.

    All

    Use Purity of Ice instead of curses and few Sapphire Flasks. Stacking as much cold res on you & minions as possible is important for survival.

    Try to run around bosses so that you have both bosses in sight. Keep Phase Run up as much as possible and be ready to hit cold res flask if Shaper beam hits you.

    (Optional)

    Stack as much movement speed as possible. This way you will move faster than Shaper Slam or Elder Siphon can connect. This makes you immune to about 50% of the dangerous attacks. You can just run around the area and focus on dodging beam and staying inside Elder circle. This is my own favorite way to cheese elder. Example in https://youtu.be/JlBEiHzhgDw

    Uber Elder takes practice with build as it has about 0% armor and Shaper Smash can 1 hit. However with bit practice and especially very high movement speed you will be able to dodge dangerous moves. Many guild members are able to do Uber Elder deathless after few successful runs. I would try to overcap as much as possible sacrificing some EHP, as res lets you tank beam longer.


    ATZIRI


    Robots

    Robots are very easy bosses. When entering boss door don't run straight, but to one side. This way other robot raises earlier than the other.



    Trio

    When you enter boss room, the most dangerous boss is the tentacle witch back of the room. Use spell totem to guide Golems next to the witch before you enter deeper into the room and boss fight starts.



    Atziri

    Atziri uses lots of Fire based attacks and spells. "Rumi's Concoction" flask is great as it helps you to block most of attacks. Use "Kaltensoul" shield to lower fire damage Golems are taking.

    When Atziri enters 4 clones phase, guide Golems with placing "Spell Totem" next to clone that is not holding a mirror. The mirrored clone has 100% damage reflect and Golems will die if they shoot it.

    Lastly don't take Animate Guardian to Atziri fight if it's not at least level 23.

    Needed items :
    - "Kaltensoul" shield
    - "Rumi's Concoction" flask



    UBER ATZIRI


    Uber Atizi should be done only with extremely well leveled and geared Golemancer. Use same advices as with normal "Atziri" fight, but don't take Animate Guardian to fight even if it's max level.



    HOW TO KILL BOSSES WHILE DEAD?


    After 3.1.0 patch this is not longer possible.





    HOW TO PLAY AS GOLEMANCER?


    Playing as Golemancer and Necromancer in general is very different from many other builds. Golemancer has fewer enemies targeting character as most of enemies are fighting against minions. This makes Golemancer safe build to play as long as gear and positioning of minions and character is done with care.

    Best place to position character is on the opposite side of pack / boss while are on the other side leaving boss in the middle. Try to stay so close to boss that Temporal Chains affects it, but not too close to get hit by big area of effect hits :

    (You) <-> (Boss) [Temporal Chains range] <-> (Minions)

    Golems & Specters are very tough minions and very rarely die during boss fights. They have great damage but boss fights tend to feel long as flasks can’t be used to replenish hit points, so there can be many low hit point stages during the fight. Its important to move all the time during the boss fight as it drops chance to get hit by charge attacks, and to rely on block flasks when feeling bigger threat. Flasks can be recharged by visiting hideout during longer fights, so block can be kept up most of the time.



    HOW TO RUN 3X AURAS SIMULTANEOUSLY?


    How to run Discipline and 2x Curses simultaneously

    Take both "Leadership" and "Sovereignty" (using lower nodes) skill-tree nodes to reduce mana reservation for each aura. As curses turn to auras using Blasphemy, they are affected also by mana reservation reduction nodes. After taking all mana reservation reduction you can run all auras simultaneously





    WHEN TO SWITCH FROM SPECTERS TO GOLEMS?


    At which point to switch from Specters to Golems

    You can switch from Specters to Golems as main skill as soon as you can summon 4x Golems out. At this point Golems have already enough damage to clear packs at movement speed, so you can start using "Tukohama Vanguard" Specters for single target damage.



    HOW TO CALCULATE PLEDGE OF HANDS -DAMAGE?


    Calculating Golems damage when using Plede of Hands and multiple Golem types

    Here's spreadsheet created by user "I_GameR" to calculate Flame Golems damage when mixing multiple Golem types with Pledge of Hands setup. Big thanks for "I_GameR" for the tool!

    https://tinyurl.com/yyb63rh4



    I THINK YOUR WORK IS AWESOME, HOW CAN I SUPPORT YOU?


    How to support me and my guide

    I have got quite a few questions about how guide players can support my work so I'm adding this section.

    I can't take any real money donations, but I thank you for these offers.

    You can always PM me thanks in game if you want to give me a big smile as getting feedback is best think about running a guide :)

    You can also donate in-game currency orbs as testing build with all possible item variants can be extremely expensive.

    I sincerely thanks you all for supporting and playing the build for so long! ^^





    GUILD FOR FLAME GOLEMANCERS

    I have started in-game guild for Flame Golemancers. It's meant for any players that have Flame Golemancer as their most active class or want to start playing the build.

    Basic idea of the guild is to to help members, give them channel to form parties, share ideas and to have enjoyable channel to chat in. Guild stash is meant to share leveling gear with new members and to share maps for easy Atlas progression.

    Officers are at the moment : Timdark, Nemesis87, Darkdrium18, Impec or Chuckles

    Please contact me or any of the officers if you want to join.



    Mission
    • To be enjoyable channel to chill and talk with other members
    • Help members to advance in game
    • Help members to reach as high level as possible
    • Help members to find other players to form parties
    • Share leveling gear with other members using guild stash
    • Share maps for atlas progression with other members using guild stash
    • Share information and personal build variations with other members
    • Crafting gear for Flame Golemancers
    • Share ideas how to possibly improve build / guide




    Rules
    • Play Flame Golemancer as your most active character
    • Be respectful and polite when dealing with other players
    • All members are expected to treat officers and other guild members with respect and politeness
    • Cursing in guild channel is discouraged
    • Spamming trade offers in guild channel is discouraged
    • Keep guild stash clean and return leveling gear after you have used it


    mika2salo
    Jan 30, 2017 19:49:12 PM

    Curious how you get level 27 golem with no empower. You should add a gear section.

    BurninBodies
    Jan 30, 2017 19:57:52 PM

    "
    mika2salo wrote:
    "
    rectis wrote:
    What makes this build "better" than all the other builds?


    I was one of the first golemancer players after ZiggyDs video came out. I have feverishly tested every possible item / skill combination that I have found in forums / thought myself to see what combination of skills and items gives best balance between survival and damage.

    Many other builds lack in depth knowledge about summoner mechanics and are clones of each other. I try to bring to the table new role and skill set for summoner. This build has been cloned already 8 times for my guild members and friends and all have been amazed by it even if they have ran summoner before.

    This build is always welcomed to the map party as it has zero lag, generates both power and frenzy charges for whole party and debuffs enemies with max level Temporal chains, Hinder and Chilled ground.


    I am really concerned about damage since you aren't using empower 4, also no alternative power charge generation setup for single target. And how much ES are you at? Hopefully you can provide videos soonish

    rectis
    Jan 30, 2017 19:59:00 PM

    Reserved

    mika2salo
    Jan 30, 2017 20:01:13 PM

    "
    rectis wrote:
    "
    mika2salo wrote:
    "
    rectis wrote:
    What makes this build "better" than all the other builds?


    I was one of the first golemancer players after ZiggyDs video came out. I have feverishly tested every possible item / skill combination that I have found in forums / thought myself to see what combination of skills and items gives best balance between survival and damage.

    Many other builds lack in depth knowledge about summoner mechanics and are clones of each other. I try to bring to the table new role and skill set for summoner. This build has been cloned already 8 times for my guild members and friends and all have been amazed by it even if they have ran summoner before.

    This build is always welcomed to the map party as it has zero lag, generates both power and frenzy charges for whole party and debuffs enemies with max level Temporal chains, Hinder and Chilled ground.


    Like i said i am really concerned about damage since you aren't using empower 4, also no alternative power charge generation setup for single target. And how much ES are you at? Hopefully you can provide videos soonish


    I run Empower instead of Fire Penetration for Guardians and Shaper. I'm aiming to get 3R 1G 2B on +1 Infernal Mantle later to run empower with Fire Penetration. Highest ES i had was 11k when I didn't cap Flame Golems resistances and ran actively t16 and shaper. Now I dropped ES to around 9-10k and run current links as i get much better clear speed. For shaper I insert Empower and 6x Primordial Harmony for about 15% hp regen for golems.

    Ill try to add videos and screenshots later but cant do it atm.

    mika2salo
    Jan 30, 2017 20:09:59 PM

    I've recently made a golemancer and have been trying elements of this guide, thanks for making it.

    I just had a question about the Arc totem you use, it doesn't seem to proliferate ignites from my golems? The proliferation skill gem says: "Elemental Status Effects caused by supported Skills spread to other enemies". So the shock effect on Arc will be proliferated because the prolif gem is linked to it, but it's not linked to ignite so it won't spread that?

    Thanks

    faceplant2
    Feb 01, 2017 14:37:28 PM

    Glad that you have liked playing with golemancer, its a great build to play with.

    Seems you are right on Elemental Proliferation. It's the latest addon for me gem set, and has been tested in maps with public parties. It felt that it worked and party also reported seeing it working but I guess it was just a placebo effect now that I read its wording again.

    In that case ill try running Arc -> Scorching Ray -> Spell Totem Support -> Faster Casting Support and take Ancestral Bond to get -50% res from Arc and EE + -24% from scorching ray as it doesn't hit, so doesn't trigger EE at all.

    "
    faceplant2 wrote:
    I've recently made a golemancer and have been trying elements of this guide, thanks for making it.

    I just had a question about the Arc totem you use, it doesn't seem to proliferate ignites from my golems? The proliferation skill gem says: "Elemental Status Effects caused by supported Skills spread to other enemies". So the shock effect on Arc will be proliferated because the prolif gem is linked to it, but it's not linked to ignite so it won't spread that?

    Thanks

    mika2salo
    Feb 04, 2017 22:14:26 PM

    Got screencapture to work and added gameplay videos, more coming soon

    mika2salo
    Feb 05, 2017 13:03:07 PM
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