Forum Index Marauder [3.8] The Warchief | [Facebreaker] Ancestral Warchief | 2m dps+ | Uber Farmer| Elder & Shaper Down

History

3.8

pulverize change is a huge buff for us and now even more best iin slot gem. sure we loose some aoe, but its now a more powerfull than conc effect, because pulverize still gives inc area and up to 59% more dmg at lvl 20. and we dont need the "high" int for inc area/conc anymore :)

zerker totems got buffed because warbringer now has double dmg after using a warcry






This Build uses the Facebreaker Gloves wich means we play UNARMED - you get all the info you need here:
How to smash Heads. Extremely detailed guide about the Facebreaker gloves and builds!
Facebreaker
Strapped Mitts
Click to expand
  • Curse Enemies with Level 11 Elemental Weakness on Hit
  • +60% to Global Critical Strike Multiplier
  • 10% reduced Enemy Stun Threshold
  • 994% more Physical Damage with Unarmed Attacks
  • Extra gore
  • Fly like a Storm Crow, crush like a Rhoa


    The best Facebreakers ingame are for sale, so if you want them, give me a serious offer ingame or PM



    Check out my other Builds like my new Golemancer (Necromancer)

    [3.8] My new best Friend | CarryOn Golemancer [SC/HC]



    FAQ

    First of all i have to say that nearly ALL your question will be answerd in this Guide IF you read it carefully!

    Q: Where can i find the Gem links?
    A: In the Detailed Gear Section.

    Q: What should i take until i get some Facebreakers for lvling ?
    A: A high physical dps rare(unique) 2Hand weapon.

    Q: What is the Path of Building Link you posted in the Skill Tree section?
    A: Path of Building is a great offline build planner for Path of Exile. Just download the latest version and dont forget to hit the update button for the newest version. After that you can import the Link i posted:
    Import


    Q: Why is my DMG so low compared to yours?
    A: Check ur rings and amulet for high flat phys dmg. Just a few add phys dmg gives us a HUGE dmg boost.

    Q: How i can get the Loreweave Chest?
    A: You need to vendor a whole inventory full of unique rings
    Vendor Recipe


    Q: My rings and amulet are realy good but my dmg still sucks!
    A: Have u checked ur weapon slot ? Because with Facebreakers we play UNARMED ;)

    Q: Can i use Bringer of Rain because i dont like Abyssus?
    A: Sure you can, if u prefer it. But you will not reach the same dmg with it ;)

    Q: Why u choose Loreweave over Belly of the Beast?
    A: Because it gives us the most offence and defense (it has lower life but up to 78% max res is a huge Defense boost (wich also cant be lowered from -%max res modifier).

    Q: I have all ur items but i still get oneshotted from enemys like Minotaur etc!
    A: This is no facetank trololol Build. You need good movement skills (shield charge helps).

    Q: What would you change for HC?
    A: Switch Abyssus for Bringer of Rain/Deidbellow or another high flat phys Helm (if you play safe you can also survive easy with Abyssus and to be honest, you will use a logout macro anyway :P).

    Q: At wich level should i cap Cast When Damage Taken + Immortal Call/Steelskin?
    A:
    "
    xythian wrote:
    Target your CWDT to activate at somewhere between 20-33% of your maximum health and then max out the triggered gems as high as your CWDT will allow them. The discretionary part is the tradeoff between having a less potent benefit that activates more frequently (20% health) vs a stronger benefit that activates less frequently (33% health).

    As a new player, I'd say split the difference and go for a ~25% max health trigger.


    Q: What Blight Oils do you suggest?
    A: Click here for the Answer

    ...to be continued

    If you have any questions about your Gear, please be sure to unhide your character tab:
    Spoiler







    What should i pick?

    Zerker:
    Imho the better lab farmer because of the following...
    ...Warcry Heal 25% life and mana, wich means no reg maps arent realy a problem (and you can constant heal against traps in the Labyrinth)
    since 3.7 you only need normal/cruel/merc lab. uber lab is optional

    Chieftain:
    Totems leech life for you
    Totems are immune to Fire, wich means with Avatar of Fire they are full reflect immune (perfect for maps)
    maybe need a mana flask


    So if you just want to map i suggest to pick the chieftain (if you hate mana you can also do the Blood Magic version of it)

    And if you just want to farm the Labyrinth i suggest the Berserker.

    But keep in mind, these are just my personal preferences. Feel free to do what ever you want :D



    Table of Contents
    1. Videos
    2. Pro & Contra
    3. Ascendancy
    4. Bandits
    5. Gear
    --> 5.1 Beginner Budget
    --> 5.2 Blood Magic Budget
    6. Skilltree
    --> 6.1 Beginner Budged
    --> 6.2 Blood Magic Budged
    7. Alternative Versions
    --> 7.1 Bringer of Rain
    8. The Pantheon
    9. Enchantments
    10. Leveling Guide
    11. My other Builds

    12. Berserker Version
    13. Hardcore Changes
    13. League Specific Items
    14. Community Feedback
    15. Critical Berserker









    Pro & Contra

    over 5k Life
    ~1000 life/s with enduring cry and all charges (over 15% life reg)
    ~60% phys reduction (hideout) ~85% with flasks
    hard to die because you stay behind your Totems
    can do all map mods (no reg only with a mana flask on the Beginner version)
    at lvl 16+ (facebreakers) all content ezpz
    perfect for hard bosses like Ulab/Uatziri/guardians/Shaper/Elder
    Totems leech life for us
    Contra:
    clear speed is average
    Totem playstyle is not for everyone
    (the low budget version maybe need a mana flask)




    Ascendancy




    Chieftain

    First we go to Tukohama, War's Herald because this will be our main heal through our totems
    Than we go to Ngamahu, Flame's Advance because here we get 50% Phys to fire and some nice Extra Fire dmg every 6 seconds
    Our third will be Arohongui, Moon's Presence because this makes our Totems immune to fire so we can do reflect maps without any problems and also get some nice defense & offence bonus from this node
    And last we take Hinekora, Death's Fury because the 20% chance of "Covers in Ash on hit" works like a 20% more multiplier




    Bandits
    Help Oak - He gives us all we need: Phys dmg/reduction and life reg




    Gear


    Beginner

    Overwiev

    Facebreaker
    Strapped Mitts
    Click to expand
  • Curse Enemies with Level 11 Elemental Weakness on Hit
  • +30% to Global Critical Strike Multiplier
  • 10% reduced Enemy Stun Threshold
  • 778% more Physical Damage with Unarmed Attacks
  • Extra gore
  • Fly like a Storm Crow, crush like a Rhoa

    Death's Door
    Crusader Boots
    Click to expand
  • +39 to Strength
  • 200% increased Armour and Energy Shield
  • +12% to all Elemental Resistances
  • 25% increased Movement Speed
  • +1 to Maximum Endurance Charges
  • 50% increased Elemental Ailment Duration on you
  • Bleeding cannot be inflicted on you
  • To extend your life as long as possible

    is to extend all the maladies that come with it.

    Abyssus
    Ezomyte Burgonet
    Click to expand
  • +25 to all Attributes
  • Adds 40 to 60 Physical Damage to Attacks
  • +103% to Melee Critical Strike Multiplier
  • 117% increased Armour
  • 41% increased Physical Damage taken
  • When you have slain all of your enemies,

    what is left to fear?

    Loreweave
    Elegant Ringmail
    Click to expand
  • Has 6 Sockets
  • +20 to all Attributes
  • Adds 10 to 32 Physical Damage to Attacks
  • 60% increased Global Critical Strike Chance
  • +25 to maximum Energy Shield
  • +36 to maximum Life
  • +29 to maximum Mana
  • 22% increased Rarity of Items found
  • 30% increased Elemental Damage
  • Your Maximum Resistances are 78%
  • When it comes to finding a use for surplus,

    a rich man has within himself

    boundless creativity.

    Great Old One's Ward
    Corrugated Buckler
    Click to expand
  • 3% increased Movement Speed
  • 11% Chance to Block Spell Damage
  • Adds 12 to 17 Physical Damage to Attacks
  • 9% increased Attack Speed
  • +51 to maximum Life
  • The horrors we've encountered are nothing

    compared to the horrors we haven't.

    Darkness Enthroned
    Stygian Vise
    Click to expand
  • Has 1 Abyssal Socket
  • Has 1 Abyssal Socket
  • 50% increased Effect of Socketed Jewels
  • Hold in your hand the darkness

    and never will the light blind you.

    Sol Knot
    Steel Ring
    Click to expand
  • Adds 4 to 13 Physical Damage to Attacks
  • Adds 9 to 15 Physical Damage to Attacks
  • +45% to Fire Resistance
  • +45% to Cold Resistance
  • +44% to Lightning Resistance
  • +44 to maximum Life
  • Phoenix Eye
    Steel Ring
    Click to expand
  • Adds 4 to 14 Physical Damage to Attacks
  • Adds 9 to 13 Physical Damage to Attacks
  • +41% to Fire Resistance
  • +46% to Cold Resistance
  • +44% to Lightning Resistance
  • +42 to maximum Life
  • Dusk Rosary
    Turquoise Amulet
    Click to expand
  • +23 to Dexterity and Intelligence
  • Adds 9 to 22 Physical Damage to Attacks
  • +15% to all Elemental Resistances
  • +48% to Cold Resistance
  • Gain 20% of Physical Damage as Extra Cold Damage
  • Damage Penetrates 6% Elemental Resistances
  • +12% to Fire and Lightning Resistances
  • Perpetual Sulphur Flask of Warding
    -
    Click to expand
  • Creates Consecrated Ground on Use
  • 21% increased Charge Recovery
  • Immune to Curses during Flask effect Removes Curses on use
  • Chemist's Silver Flask of Heat
    -
    Click to expand
  • 25% reduced Charges used
  • Immunity to Freeze and Chill during Flask effect Removes Freeze and Chill on use
  • Lion's Roar
    Granite Flask
    Click to expand
  • Adds Knockback to Melee Attacks during Flask effect
  • Knocks Back Enemies in an Area when you use a Flask
  • 75% chance to cause Enemies to Flee on use
  • 24% more Melee Physical Damage during effect
  • A sprinkle of hunger, a spoonful of menace

    and three generous cups of Might.

    The Wise Oak
    Bismuth Flask
    Click to expand
  • During Flask Effect, 10% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest
  • During Flask Effect, Damage Penetrates 15% Resistance of each Element for which your Uncapped Elemental Resistance is highest
  • The summer sun dries the soil and burns the leaves.

    The autumn rain extinguishes the flames.

    The spring bloom shades the wet earth.

    Nature is an eternal tug of war.

    Catalysed Divine Life Flask of Staunching
    -
    Click to expand
  • 50% increased Recovery rate
  • Immunity to Bleeding during Flask effect Removes Bleeding on use


  • Detailed & Gem Links

    Abyssus gives us the most adds # - # physical dmg to attacks ingame. If you are scared about the Phys dmg taken malus, you can also take the Deidbell (or better the upgraded Version Deidbellow, which you can get by doing the "Dying Cry" Prophecy).

    Gems: Shield Charge -> Faster Attacks -> Fortify -> Blood Magic
    Abyssus
    Ezomyte Burgonet
    Click to expand
  • +25 to all Attributes
  • Adds 40 to 60 Physical Damage to Attacks
  • +103% to Melee Critical Strike Multiplier
  • 117% increased Armour
  • 41% increased Physical Damage taken
  • When you have slain all of your enemies,

    what is left to fear?

    Deidbell
    Gilded Sallet
    Click to expand
  • +26 to Strength
  • +21 to Dexterity
  • Adds 10 to 20 Physical Damage to Attacks
  • +203 to Armour
  • 20% increased Melee Damage
  • Cannot Leech when on Low Life
  • May you never hear it toll.




    The Great Old One's Ward is the best Physical attack dmg Shield. The Vix Lunaris is a good Quality of Life tradeoff with the "Cannot be Frozen" and with the right corruption you can go up to a lvl 25er Herald of Purity & Ash. Your dmg will be nearly the same. The other slot is open for your choice. e.g. a Vaal Haste, or a Portal gem etc. Another very good alternative can be the new Master Craft "+1 Totems" on a very well crafted Shield.
    The XXX means you can pick a Skill Gem you like. I prefer a Portal Gem or Flame Dash as additional Movement skill for things like gaps especially in the Labyrinth
    Level 25 Herald of Purity


    Gems: Herald of Ashe -> Herald of Purity -> XXX
    Great Old One's Ward
    Corrugated Buckler
    Click to expand
  • 3% increased Movement Speed
  • 11% Chance to Block Spell Damage
  • Adds 12 to 17 Physical Damage to Attacks
  • 9% increased Attack Speed
  • +51 to maximum Life
  • The horrors we've encountered are nothing

    compared to the horrors we haven't.

    Vix Lunaris
    Cardinal Round Shield
    Click to expand
  • +1 to Level of Socketed Gems
  • +2 to Level of Socketed Gems
  • Triggers Level 20 Cold Aegis when Equipped
  • 230% increased Armour and Evasion
  • +67 to maximum Life
  • Cannot be Frozen
  • Silent, silent night,

    Quench the holy light.

    Portal
    -
    Click to expand
  • Level 1 (Max)
  • Quality +20%
  • 60% increased Cast Speed



  • The best and cheapest Armour for us is the Loreweave. This armour gives us a huge dps boost, some life and raises the max resistances up to 78% [they nerfed it down from 80% to 78% in 3.6] (and they are fix, wich means they cant go higher through flasks, but also cant go lower from map mods like -12% max res). The Belly of the Beast is good alternative with around ~ +700 life. Try to get a Vaal Ancestral Warchief, or switch to it as soon as possible from a normal Ancestral Warchief because if gives us a HUGE dmg boost when using the Vaal Skill. Perfect for fast killing bosses and easier mapping because the vaal totems jump to the next target by themself.

    Gems: (Vaal) Ancestral Warchief -> Melee Physical Damage -> Elemental Damage with Attacks -> Multiple Totems Support -> Pulverize -> Elemental Focus

    Loreweave
    Elegant Ringmail
    Click to expand
  • Has 6 Sockets
  • +20 to all Attributes
  • Adds 10 to 32 Physical Damage to Attacks
  • 60% increased Global Critical Strike Chance
  • +25 to maximum Energy Shield
  • +36 to maximum Life
  • +29 to maximum Mana
  • 22% increased Rarity of Items found
  • 30% increased Elemental Damage
  • Your Maximum Resistances are 78%
  • When it comes to finding a use for surplus,

    a rich man has within himself

    boundless creativity.

    Belly of the Beast
    Full Wyrmscale
    Click to expand
  • 166% increased Armour
  • 36% increased maximum Life
  • +15% to all Elemental Resistances
  • 50% increased Flask Life Recovery rate
  • Extra gore
  • There is no safer place

    Than the Belly of the Beast


    Is Multiple Totems Support realy better than Melee Physical DMG?

    Yes! You can do the Math in a Calculator if you dont trust me ;)



    The Facebreaker should be clear - if you can, get some with a Curse on hit corruption, Temporal Chains for defense or Elemental Weakness for offence. Instead of Vaal Cold Snap (for a good and free Frenzy Charge generation) you can also use a Vaal Lightning Trap (for some additional dmg by shocking the enemys). Additional we take a Vaal Haste (Offence) or Grace (Defense). NOTICE: only use the Vaal Aura (Buff), not the regular Aura.

    Gems: Enduring Cry -> Increased Duration -> Vaal Haste/Grace -> Vaal Lightning Trap(Vaal Cold Snap)
    Facebreaker
    Strapped Mitts
    Click to expand
  • Curse Enemies with Level 11 Elemental Weakness on Hit
  • +30% to Global Critical Strike Multiplier
  • 10% reduced Enemy Stun Threshold
  • 778% more Physical Damage with Unarmed Attacks
  • Extra gore
  • Fly like a Storm Crow, crush like a Rhoa

    Vaal Lightning Trap
    -
    Click to expand
  • Level 19
  • Quality +20%
  • Deals 425 to 1275 Lightning Damage
  • Trap lasts 4 seconds
  • 20% increased Lightning Damage
  • Fires 8 additional Projectiles
  • 20% chance to Shock enemies
  • 116% increased Critical Strike Chance against Shocked Enemies
  • 28% increased Effect of Shock



  • The Meginord is the best starter belt. The Darkness Enthroned is a great upgrade from the Meginord (with the right jewels ofc). The Headhunter is best for Mapping as always (you get the Mods when your Totems kill a Rare). The Darkness Entroned really become to shine together with 2 Abyss Jewels with Taunt & Blind on hit in it.

    Meginord's Girdle
    Heavy Belt
    Click to expand
  • +25 to Strength
  • +25 to Strength
  • Adds 5 to 15 Physical Damage to Attacks
  • 10% increased maximum Life
  • +15% to Cold Resistance
  • 25% increased Flask Life Recovery rate
  • Kaom's strength was rivaled only by

    the great Meginord of the north.

    Darkness Enthroned
    Stygian Vise
    Click to expand
  • Has 1 Abyssal Socket
  • Has 1 Abyssal Socket
  • 50% increased Effect of Socketed Jewels
  • Hold in your hand the darkness

    and never will the light blind you.




    The Death's Door are expensive but give good Quality of Life bonus with "Cannot be inflicted with Bleeding". The Atziri's Steps are a good alternative for Spell Dodge & Life. You can also take the Redblade Tramplers which gives additional Physical Dmg or some rares with resistance, life and movementspeed (e.g. if you use the Bloodgrip Amulet).
    Here we put in our Cast When Damage Taken Setup. If you have a good Endurance Charge generation trough your Enduring Cry you can use the Immortal Call. If you have the feeling that you dont come to much Endurance Charges i suggest to switch to Steelskin.

    Gems: CWDT -> Immortal Call -> Stone Golem -> Enfeeble
    Death's Door
    Crusader Boots
    Click to expand
  • +39 to Strength
  • 200% increased Armour and Energy Shield
  • +12% to all Elemental Resistances
  • 25% increased Movement Speed
  • +1 to Maximum Endurance Charges
  • 50% increased Elemental Ailment Duration on you
  • Bleeding cannot be inflicted on you
  • To extend your life as long as possible

    is to extend all the maladies that come with it.

    Redblade Tramplers
    Ancient Greaves
    Click to expand
  • Adds 5 to 8 Physical Damage to Attacks
  • 9% reduced Enemy Stun Threshold
  • 171% increased Armour
  • +65 to maximum Life
  • +21% to Fire Resistance
  • 25% increased Movement Speed
  • Unaffected by Burning Ground
  • Our home was swallowed beneath

    the great mountain for our complacency.

    Now we must prove our value to the Molten One

    by sating his hunger for life.

    Atziri's Step
    Slink Boots
    Click to expand
  • 180% increased Evasion Rating
  • +70 to maximum Life
  • 30% increased Movement Speed
  • 16% chance to Dodge Spell Hits
  • "Those who dance are considered insane

    by those who cannot hear the music."

    - Atziri, Queen of the Vaal

    Golem Span
    Sorcerer Boots
    Click to expand
  • 72% increased Energy Shield
  • +68 to maximum Mana
  • +24% to Fire Resistance
  • +21% to Cold Resistance
  • +22% to Lightning Resistance
  • 25% increased Movement Speed



  • Rings and Amulet with high adds # - # Physical damage to Attacks and all Resistance you need, because its the way for us to cap our Res (Steel Rings are ofc the BIS). Another good Amulet is the Bloodgrip, wich provides nearly bleed immunity (good for the Labyrinth), ~100 life reg, good life roll and average phys dmg. Best in slot would be a Shaper/Elder Amulet with additional dmg mods.
    Golem Gyre
    Two-Stone Ring
    Click to expand
  • +12% to Fire and Cold Resistances
  • Adds 8 to 15 Physical Damage to Attacks
  • +81 to Evasion Rating
  • +31 to maximum Life
  • +30% to Fire Resistance
  • +30% to Cold Resistance
  • +35% to Lightning Resistance
  • Morbid Circle
    Iron Ring
    Click to expand
  • Adds 1 to 4 Physical Damage to Attacks
  • Adds 8 to 13 Physical Damage to Attacks
  • +76 to Evasion Rating
  • +34 to maximum Energy Shield
  • +33% to Fire Resistance
  • +42% to Cold Resistance
  • +45% to Lightning Resistance
  • Eagle Scarab
    Coral Amulet
    Click to expand
  • Regenerate 3.8 Life per second
  • Adds 12 to 23 Physical Damage to Attacks
  • +41 to maximum Mana
  • +42% to Fire Resistance
  • +45% to Cold Resistance
  • +42% to Lightning Resistance
  • +43 to maximum Life
  • Sol Knot
    Steel Ring
    Click to expand
  • Adds 4 to 13 Physical Damage to Attacks
  • Adds 9 to 15 Physical Damage to Attacks
  • +45% to Fire Resistance
  • +45% to Cold Resistance
  • +44% to Lightning Resistance
  • +44 to maximum Life
  • Phoenix Eye
    Steel Ring
    Click to expand
  • Adds 4 to 14 Physical Damage to Attacks
  • Adds 9 to 13 Physical Damage to Attacks
  • +41% to Fire Resistance
  • +46% to Cold Resistance
  • +44% to Lightning Resistance
  • +42 to maximum Life
  • Dusk Rosary
    Turquoise Amulet
    Click to expand
  • +23 to Dexterity and Intelligence
  • Adds 9 to 22 Physical Damage to Attacks
  • +15% to all Elemental Resistances
  • +48% to Cold Resistance
  • Gain 20% of Physical Damage as Extra Cold Damage
  • Damage Penetrates 6% Elemental Resistances
  • +12% to Fire and Lightning Resistances
  • Bloodgrip
    Marble Amulet
    Click to expand
  • Regenerate 1.58% of Life per second
  • Adds 10 to 20 Physical Damage to Attacks
  • +63 to maximum Life
  • Regenerate 11.8 Life per second
  • 100% increased Life Recovery from Flasks
  • Moving while Bleeding doesn't cause you to take extra Damage
  • Combat is simple.

    Keep your blood in.

    Take theirs out.




    The normal Jewels you need should have these Stats: %Max life -> Phys dmg -> Add phys dmg while holding a shield, Melee dmg, Increased dmg, Area dmg and Totem dmg are all at the same dmg level. You can also take some with Attack speed if you feel the need.
    Your Abyss Jewels should have the highest Flat Physical Dmg roll as possible (max is 5-8) together with a good life roll (i prefer 31+). After that you have 1 open Prefix and 1 open Suffix on them for your prefered bonus.
    Note: try to get at least one Abyss jewel with #% Chance to Blind Enemys on Hit with Attacks, this gives a HUGE defense Boost. And if you want you can also take one Abyss jewel with #% Chance to Taunt Enemys on Hit with Attacks so your totems additional taunt the enemys. The best option you have is to put these 2 jewels into the Darkness Enthroned Belt.

    Here are some examples:
    Luminous Joy
    Crimson Jewel
    Click to expand
  • +12 to Strength
  • 13% increased Attack Damage while holding a Shield
  • 7% increased maximum Life
  • 12% increased Area Damage
  • Maelström Ember
    Crimson Jewel
    Click to expand
  • 8% increased Damage
  • 14% increased Attack Damage while holding a Shield
  • 7% increased maximum Life
  • Pandemonium Solace
    Crimson Jewel
    Click to expand
  • 15% increased Global Physical Damage
  • 7% increased maximum Life
  • 10% increased Area Damage
  • +8 to Strength and Dexterity
  • Eagle Solace
    Viridian Jewel
    Click to expand
  • 14% increased Global Physical Damage
  • 7% increased maximum Life
  • +12% to Cold Resistance
  • 12% increased Melee Damage
  • Ancient Siege
    Searching Eye Jewel
    Click to expand
  • Adds 5 to 7 Physical Damage to Attacks
  • +34 to maximum Life
  • Adds 7 to 16 Cold Damage to Bow Attacks
  • Regenerate 0.8% of Life per second while moving
  • Whispering Barrage
    Searching Eye Jewel
    Click to expand
  • Adds 5 to 7 Physical Damage to Attacks
  • +31 to maximum Life
  • Adds 16 to 27 Cold Damage to Bow Attacks
  • Whispering Glare
    Murderous Eye Jewel
    Click to expand
  • Adds 4 to 7 Physical Damage to Attacks
  • +45 to maximum Life
  • Adds 6 to 8 Physical Damage to Axe Attacks
  • Regenerate 0.8% of Life per second while moving
  • Ancient Prism
    Murderous Eye Jewel
    Click to expand
  • Adds 5 to 8 Physical Damage to Attacks
  • +33 to maximum Life
  • Adds 18 to 35 Fire Damage to Staff Attacks
  • Regenerate 0.9% of Life per second while moving
  • Pandemonium Delirium
    Viridian Jewel
    Click to expand
  • 9% increased Damage
  • 14% increased Attack Damage while holding a Shield
  • 7% increased maximum Life
  • 11% increased Area Damage
  • Vivid Splinter
    Viridian Jewel
    Click to expand
  • 9% increased Damage
  • 14% increased Attack Damage while holding a Shield
  • 6% increased maximum Life
  • 11% increased Area Damage



  • The first Flasks we need are a Bleed immunity, if u dont use the Bloodgrip Amulet or the Death's Door Boots (I prefer a Life Flask for it). Now we need a Freeze Immunity one (i prefer a Silver Flask, if you dont feel the need you can also pick a Basalt Flask for Defense) and a Curse Immunity one (i prefer a Sulphur Flask). After that try to get the Lion's Roar (best dmg flask) and Wise Oak.
    Ample Silver Flask of Warding
    -
    Click to expand
  • +19 to Maximum Charges
  • Immune to Curses during Flask effect Removes Curses on use
  • Ample Sulphur Flask of Heat
    -
    Click to expand
  • Creates Consecrated Ground on Use
  • +13 to Maximum Charges
  • Immunity to Freeze and Chill during Flask effect Removes Freeze and Chill on use
  • Lion's Roar
    Granite Flask
    Click to expand
  • Adds Knockback to Melee Attacks during Flask effect
  • Knocks Back Enemies in an Area when you use a Flask
  • 75% chance to cause Enemies to Flee on use
  • 25% more Melee Physical Damage during effect
  • A sprinkle of hunger, a spoonful of menace

    and three generous cups of Might.

    The Wise Oak
    Bismuth Flask
    Click to expand
  • During Flask Effect, 10% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest
  • During Flask Effect, Damage Penetrates 15% Resistance of each Element for which your Uncapped Elemental Resistance is highest
  • The summer sun dries the soil and burns the leaves.

    The autumn rain extinguishes the flames.

    The spring bloom shades the wet earth.

    Nature is an eternal tug of war.

    Chemist's Divine Life Flask of Staunching
    -
    Click to expand
  • 25% reduced Charges used
  • Immunity to Bleeding during Flask effect Removes Bleeding on use






  • Blood Magic

    "
    So, if you ask me:

    Is Tukohama's upgrade from Great Old One's?
    No. But if offers a different playstyle with the Blood Magic Key Note.

    Is it worth XXX chaos?
    Depends if you want to play with the Shield or not ;).

    Do I need it to clear ALL content?
    No. You can clear everything with Great Old Ones.

    Why the hell should I buy Tukohama's then?
    e.g. No Mana Problems.

    Overwiev

    Facebreaker
    Strapped Mitts
    Click to expand
  • +90% to Global Critical Strike Multiplier
  • 10% reduced Enemy Stun Threshold
  • 762% more Physical Damage with Unarmed Attacks
  • Extra gore
  • Fly like a Storm Crow, crush like a Rhoa

    Death's Door
    Crusader Boots
    Click to expand
  • +39 to Strength
  • 200% increased Armour and Energy Shield
  • +12% to all Elemental Resistances
  • 25% increased Movement Speed
  • +1 to Maximum Endurance Charges
  • 50% increased Elemental Ailment Duration on you
  • Bleeding cannot be inflicted on you
  • To extend your life as long as possible

    is to extend all the maladies that come with it.

    Abyssus
    Ezomyte Burgonet
    Click to expand
  • +25 to all Attributes
  • Adds 40 to 60 Physical Damage to Attacks
  • +103% to Melee Critical Strike Multiplier
  • 117% increased Armour
  • 41% increased Physical Damage taken
  • When you have slain all of your enemies,

    what is left to fear?

    Loreweave
    Elegant Ringmail
    Click to expand
  • Has 6 Sockets
  • +20 to all Attributes
  • Adds 10 to 32 Physical Damage to Attacks
  • 60% increased Global Critical Strike Chance
  • +25 to maximum Energy Shield
  • +36 to maximum Life
  • +29 to maximum Mana
  • 22% increased Rarity of Items found
  • 30% increased Elemental Damage
  • Your Maximum Resistances are 78%
  • When it comes to finding a use for surplus,

    a rich man has within himself

    boundless creativity.

    Darkness Enthroned
    Stygian Vise
    Click to expand
  • Has 1 Abyssal Socket
  • Has 1 Abyssal Socket
  • 50% increased Effect of Socketed Jewels
  • Hold in your hand the darkness

    and never will the light blind you.

    Sol Knot
    Steel Ring
    Click to expand
  • Adds 4 to 13 Physical Damage to Attacks
  • Adds 9 to 15 Physical Damage to Attacks
  • +45% to Fire Resistance
  • +45% to Cold Resistance
  • +44% to Lightning Resistance
  • +44 to maximum Life
  • Phoenix Eye
    Steel Ring
    Click to expand
  • Adds 4 to 14 Physical Damage to Attacks
  • Adds 9 to 13 Physical Damage to Attacks
  • +41% to Fire Resistance
  • +46% to Cold Resistance
  • +44% to Lightning Resistance
  • +42 to maximum Life
  • Dusk Rosary
    Turquoise Amulet
    Click to expand
  • +23 to Dexterity and Intelligence
  • Adds 9 to 22 Physical Damage to Attacks
  • +15% to all Elemental Resistances
  • +48% to Cold Resistance
  • Gain 20% of Physical Damage as Extra Cold Damage
  • Damage Penetrates 6% Elemental Resistances
  • +12% to Fire and Lightning Resistances
  • Ample Silver Flask of Warding
    -
    Click to expand
  • +19 to Maximum Charges
  • Immune to Curses during Flask effect Removes Curses on use
  • Ample Sulphur Flask of Heat
    -
    Click to expand
  • Creates Consecrated Ground on Use
  • +13 to Maximum Charges
  • Immunity to Freeze and Chill during Flask effect Removes Freeze and Chill on use
  • Lion's Roar
    Granite Flask
    Click to expand
  • Adds Knockback to Melee Attacks during Flask effect
  • Knocks Back Enemies in an Area when you use a Flask
  • 75% chance to cause Enemies to Flee on use
  • 25% more Melee Physical Damage during effect
  • A sprinkle of hunger, a spoonful of menace

    and three generous cups of Might.

    The Wise Oak
    Bismuth Flask
    Click to expand
  • During Flask Effect, 10% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest
  • During Flask Effect, Damage Penetrates 14% Resistance of each Element for which your Uncapped Elemental Resistance is highest
  • The summer sun dries the soil and burns the leaves.

    The autumn rain extinguishes the flames.

    The spring bloom shades the wet earth.

    Nature is an eternal tug of war.

    Chemist's Divine Life Flask of Staunching
    -
    Click to expand
  • 25% reduced Charges used
  • Immunity to Bleeding during Flask effect Removes Bleeding on use


  • Detailed & Gem Links

    Abyssus gives us the most adds # - # physical dmg to attacks ingame. If you are scared about the Phys dmg taken malus, you can also take the Deidbell (or better the upgraded Version Deidbellow, which you can get by doing the "Dying Cry" Prophecy.
    Here we put in our Cast When Damage Taken Setup. If you have a good Endurance Charge generation trough your Enduring Cry you can use the Immortal Call. If you have the feeling that you dont come to much Endurance Charges i suggest to switch to Steelskin.

    Gems: CWDT -> Immortal Call -> Summon Stone Golem -> Enfeeble
    Abyssus
    Ezomyte Burgonet
    Click to expand
  • +25 to all Attributes
  • Adds 40 to 60 Physical Damage to Attacks
  • +103% to Melee Critical Strike Multiplier
  • 117% increased Armour
  • 41% increased Physical Damage taken
  • When you have slain all of your enemies,

    what is left to fear?

    Deidbell
    Gilded Sallet
    Click to expand
  • +26 to Strength
  • +21 to Dexterity
  • Adds 10 to 20 Physical Damage to Attacks
  • +203 to Armour
  • 20% increased Melee Damage
  • Cannot Leech when on Low Life
  • May you never hear it toll.




    The Tukohama's Fortress provides us Totem DMG, +1 Totems(!!) and Blood Magic + Mortal Conviction, which allows us to take one Aura for free (in our Boots Setup).

    Gems: Shield Charge -> Faster Attacks -> Fortify



    The best and cheapest Armour for us is the Loreweave. This armour gives us a huge dps boost, some life and raises the max resistances up to 78% [they nerfed it down from 80% to 78% in 3.6] (and they are fix, wich means they cant go higher through flasks, but also cant go lower from map mods like -12% max res). The Belly of the Beast is good alternative with around ~ +700 life. Try to get a Vaal Ancestral Warchief, or switch to it as soon as possible from a normal Ancestral Warchief because if gives us a HUGE dmg boost when using the Vaal Skill. Perfect for fast killing bosses and easier mapping because the vaal totems jump to the next target by themself.

    Gems: (Vaal) Ancestral Warchief -> Melee Physical Damage -> Elemental Damage with Attacks -> Damage on Full Life -> Pulverize -> Elemental Focus

    Loreweave
    Elegant Ringmail
    Click to expand
  • Has 6 Sockets
  • +20 to all Attributes
  • Adds 10 to 32 Physical Damage to Attacks
  • 60% increased Global Critical Strike Chance
  • +25 to maximum Energy Shield
  • +36 to maximum Life
  • +29 to maximum Mana
  • 22% increased Rarity of Items found
  • 30% increased Elemental Damage
  • Your Maximum Resistances are 78%
  • When it comes to finding a use for surplus,

    a rich man has within himself

    boundless creativity.

    Belly of the Beast
    Full Wyrmscale
    Click to expand
  • 166% increased Armour
  • 36% increased maximum Life
  • +15% to all Elemental Resistances
  • 50% increased Flask Life Recovery rate
  • Extra gore
  • There is no safer place

    Than the Belly of the Beast


    Is DMG on Full Life better with Tokuhama than Mutiple Totems Support

    Yes! You can do the Math in a Calculator if you dont trust me ;)



    The Facebreaker should be clear - if you can, get some with a Curse on hit corruption, Temporal Chains for defense or Elemental Weakness for offence. We use a CWDT Cold Snap setup here, for a very nice and easy frenzy Charge generation. Let the CWDT and Cold Snap on lvl 1. Important: Dont link the Portal Gem into the CWDT-Setup.

    CWDT -> Cold Snap -> Increased Area of Effect -> Portal
    Facebreaker
    Strapped Mitts
    Click to expand
  • +90% to Global Critical Strike Multiplier
  • 10% reduced Enemy Stun Threshold
  • 800% more Physical Damage with Unarmed Attacks
  • Extra gore
  • Fly like a Storm Crow, crush like a Rhoa




    The Meginord is the best starter belt. The Darkness Enthroned is a great upgrade from the Meginord (with the right jewels ofc). The Headhunter is best for Mapping as always (you get the Mods when your Totems kill a Rare). The Darkness Entroned really become to shine together with 2 Abyss Jewels with Taunt & Blind on hit in it.

    Meginord's Girdle
    Heavy Belt
    Click to expand
  • +25 to Strength
  • +25 to Strength
  • Adds 5 to 15 Physical Damage to Attacks
  • 10% increased maximum Life
  • +15% to Cold Resistance
  • 25% increased Flask Life Recovery rate
  • Kaom's strength was rivaled only by

    the great Meginord of the north.

    Darkness Enthroned
    Stygian Vise
    Click to expand
  • Has 1 Abyssal Socket
  • Has 1 Abyssal Socket
  • 50% increased Effect of Socketed Jewels
  • Hold in your hand the darkness

    and never will the light blind you.




    The Death's Door are expensive but give good Quality of Life bonus with "Cannot be inflicted with Bleeding". The Atziri's Steps are a good alternative for Spell Dodge & Life. You can also take the Redblade Tramplers which gives additional Physical Dmg or some rares with resistance, life and movementspeed (e.g. if you use the Bloodgrip Amulet).

    I recommend to choose the Sand Stance for Flesh and Stone as it gives us alot additional defense

    Gems: Enduring Cry -> Flame Dash -> Flesh and Stone -> Increased Area
    Death's Door
    Crusader Boots
    Click to expand
  • +39 to Strength
  • 200% increased Armour and Energy Shield
  • +12% to all Elemental Resistances
  • 25% increased Movement Speed
  • +1 to Maximum Endurance Charges
  • 50% increased Elemental Ailment Duration on you
  • Bleeding cannot be inflicted on you
  • To extend your life as long as possible

    is to extend all the maladies that come with it.

    Redblade Tramplers
    Ancient Greaves
    Click to expand
  • Adds 5 to 8 Physical Damage to Attacks
  • 9% reduced Enemy Stun Threshold
  • 171% increased Armour
  • +65 to maximum Life
  • +21% to Fire Resistance
  • 25% increased Movement Speed
  • Unaffected by Burning Ground
  • Our home was swallowed beneath

    the great mountain for our complacency.

    Now we must prove our value to the Molten One

    by sating his hunger for life.

    Atziri's Step
    Slink Boots
    Click to expand
  • 180% increased Evasion Rating
  • +70 to maximum Life
  • 30% increased Movement Speed
  • 16% chance to Dodge Spell Hits
  • "Those who dance are considered insane

    by those who cannot hear the music."

    - Atziri, Queen of the Vaal

    Golem Span
    Sorcerer Boots
    Click to expand
  • 72% increased Energy Shield
  • +68 to maximum Mana
  • +24% to Fire Resistance
  • +21% to Cold Resistance
  • +22% to Lightning Resistance
  • 25% increased Movement Speed



  • Rings and Amulet with high adds # - # Physical damage to Attacks and all Resistance you need, because its the way for us to cap our Res (Steel Rings are ofc the BIS). Another good Amulet is the Bloodgrip, wich provides nearly bleed immunity (good for the Labyrinth), ~100 life reg, good life roll and average phys dmg. Best in slot would be a Shaper/Elder Amulet with additional dmg mods.
    Golem Gyre
    Two-Stone Ring
    Click to expand
  • +12% to Fire and Cold Resistances
  • Adds 8 to 15 Physical Damage to Attacks
  • +81 to Evasion Rating
  • +31 to maximum Life
  • +30% to Fire Resistance
  • +30% to Cold Resistance
  • +35% to Lightning Resistance
  • Morbid Circle
    Iron Ring
    Click to expand
  • Adds 1 to 4 Physical Damage to Attacks
  • Adds 8 to 13 Physical Damage to Attacks
  • +76 to Evasion Rating
  • +34 to maximum Energy Shield
  • +33% to Fire Resistance
  • +42% to Cold Resistance
  • +45% to Lightning Resistance
  • Eagle Scarab
    Coral Amulet
    Click to expand
  • Regenerate 3.8 Life per second
  • Adds 12 to 23 Physical Damage to Attacks
  • +41 to maximum Mana
  • +42% to Fire Resistance
  • +45% to Cold Resistance
  • +42% to Lightning Resistance
  • +43 to maximum Life
  • Sol Knot
    Steel Ring
    Click to expand
  • Adds 4 to 13 Physical Damage to Attacks
  • Adds 9 to 15 Physical Damage to Attacks
  • +45% to Fire Resistance
  • +45% to Cold Resistance
  • +44% to Lightning Resistance
  • +44 to maximum Life
  • Phoenix Eye
    Steel Ring
    Click to expand
  • Adds 4 to 14 Physical Damage to Attacks
  • Adds 9 to 13 Physical Damage to Attacks
  • +41% to Fire Resistance
  • +46% to Cold Resistance
  • +44% to Lightning Resistance
  • +42 to maximum Life
  • Dusk Rosary
    Turquoise Amulet
    Click to expand
  • +23 to Dexterity and Intelligence
  • Adds 9 to 22 Physical Damage to Attacks
  • +15% to all Elemental Resistances
  • +48% to Cold Resistance
  • Gain 20% of Physical Damage as Extra Cold Damage
  • Damage Penetrates 6% Elemental Resistances
  • +12% to Fire and Lightning Resistances
  • Bloodgrip
    Marble Amulet
    Click to expand
  • Regenerate 1.58% of Life per second
  • Adds 10 to 20 Physical Damage to Attacks
  • +63 to maximum Life
  • Regenerate 11.8 Life per second
  • 100% increased Life Recovery from Flasks
  • Moving while Bleeding doesn't cause you to take extra Damage
  • Combat is simple.

    Keep your blood in.

    Take theirs out.




    The normal Jewels you need should have these Stats: %Max life -> Phys dmg -> Add phys dmg while holding a shield, Melee dmg, Increased dmg, Area dmg and Totem dmg are all at the same dmg level. You can also take some with Attack speed if you feel the need.
    Your Abyss Jewels should have the highest Flat Physical Dmg roll as possible (max is 5-8) together with a good life roll (i prefer 31+). After that you have 1 open Prefix and 1 open Suffix on them for your prefered bonus.
    Note: try to get at least one Abyss jewel with #% Chance to Blind Enemys on Hit with Attacks, this gives a HUGE defense Boost. And if you want you can also take one Abyss jewel with #% Chance to Taunt Enemys on Hit with Attacks so your totems additional taunt the enemys. The best option you have is to put these 2 jewels into the Darkness Enthroned Belt.

    Here are some examples:
    Luminous Joy
    Crimson Jewel
    Click to expand
  • +12 to Strength
  • 13% increased Attack Damage while holding a Shield
  • 7% increased maximum Life
  • 12% increased Area Damage
  • Maelström Ember
    Crimson Jewel
    Click to expand
  • 8% increased Damage
  • 14% increased Attack Damage while holding a Shield
  • 7% increased maximum Life
  • Pandemonium Solace
    Crimson Jewel
    Click to expand
  • 15% increased Global Physical Damage
  • 7% increased maximum Life
  • 10% increased Area Damage
  • +8 to Strength and Dexterity
  • Eagle Solace
    Viridian Jewel
    Click to expand
  • 14% increased Global Physical Damage
  • 7% increased maximum Life
  • +12% to Cold Resistance
  • 12% increased Melee Damage
  • Ancient Siege
    Searching Eye Jewel
    Click to expand
  • Adds 5 to 7 Physical Damage to Attacks
  • +34 to maximum Life
  • Adds 7 to 16 Cold Damage to Bow Attacks
  • Regenerate 0.8% of Life per second while moving
  • Whispering Barrage
    Searching Eye Jewel
    Click to expand
  • Adds 5 to 7 Physical Damage to Attacks
  • +31 to maximum Life
  • Adds 16 to 27 Cold Damage to Bow Attacks
  • Whispering Glare
    Murderous Eye Jewel
    Click to expand
  • Adds 4 to 7 Physical Damage to Attacks
  • +45 to maximum Life
  • Adds 6 to 8 Physical Damage to Axe Attacks
  • Regenerate 0.8% of Life per second while moving
  • Ancient Prism
    Murderous Eye Jewel
    Click to expand
  • Adds 5 to 8 Physical Damage to Attacks
  • +33 to maximum Life
  • Adds 18 to 35 Fire Damage to Staff Attacks
  • Regenerate 0.9% of Life per second while moving
  • Pandemonium Delirium
    Viridian Jewel
    Click to expand
  • 9% increased Damage
  • 14% increased Attack Damage while holding a Shield
  • 7% increased maximum Life
  • 11% increased Area Damage
  • Vivid Splinter
    Viridian Jewel
    Click to expand
  • 9% increased Damage
  • 14% increased Attack Damage while holding a Shield
  • 6% increased maximum Life
  • 11% increased Area Damage



  • The first Flasks we need are a Bleed immunity, if u dont use the Bloodgrip Amulet or the Death's Door Boots (I prefer a Life Flask for it). Now we need a Freeze Immunity one (i prefer a Silver Flask, if you dont feel the need you can also pick a Basalt Flask for Defense) and a Curse Immunity one (i prefer a Sulphur Flask). After that try to get the Lion's Roar (best dmg flask) and Wise Oak.
    Ample Silver Flask of Warding
    -
    Click to expand
  • +19 to Maximum Charges
  • Immune to Curses during Flask effect Removes Curses on use
  • Ample Sulphur Flask of Heat
    -
    Click to expand
  • Creates Consecrated Ground on Use
  • +13 to Maximum Charges
  • Immunity to Freeze and Chill during Flask effect Removes Freeze and Chill on use
  • Lion's Roar
    Granite Flask
    Click to expand
  • Adds Knockback to Melee Attacks during Flask effect
  • Knocks Back Enemies in an Area when you use a Flask
  • 75% chance to cause Enemies to Flee on use
  • 25% more Melee Physical Damage during effect
  • A sprinkle of hunger, a spoonful of menace

    and three generous cups of Might.

    The Wise Oak
    Bismuth Flask
    Click to expand
  • During Flask Effect, 10% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest
  • During Flask Effect, Damage Penetrates 14% Resistance of each Element for which your Uncapped Elemental Resistance is highest
  • The summer sun dries the soil and burns the leaves.

    The autumn rain extinguishes the flames.

    The spring bloom shades the wet earth.

    Nature is an eternal tug of war.

    Chemist's Divine Life Flask of Staunching
    -
    Click to expand
  • 25% reduced Charges used
  • Immunity to Bleeding during Flask effect Removes Bleeding on use








  • What is Path of Building
    Path of Building is a great offline build planner for Path of Exile. Just download the latest version and dont forget to hit the update button for the newest version. After that you can import the Link i posted:
    Import


    Beginner Tree lvl 94

    Path of Building pastebin Link

    PoE Planner Skilltree - Level 94

    the most important thing is Resolute Technique. After that we pick Ancestral Bond and as soons as we got our second Labyrinth we pick up Avatar of Fire

    Note: Take the +30 Dex/Int notes only if you need them ;) e.g. you can roll these stats on the rings if you can handle the resistance

    Skill Tree Parts level 1 - 93


    Note: These Parts are only for showing you they way through the Tree. Dont look at the Ascendancy or Bandits in here, they might be wrong/different from the main Build!

    Part 1

    Part 2

    Part 3

    Part 4

    Part 5

    Part 6



    Blood Magic Tree lvl 94

    Path of Building pastebin Link

    PoE Planner Skilltree - Level 94

    the most important thing is Resolute Technique. After that we pick Ancestral Bond and as soons as we got our second Labyrinth we pick up Avatar of Fire

    Note: Take the +30 Dex/Int notes only if you need them ;) e.g. you can roll these stats on the rings if you can handle the resistance





    Alternative Versions

    Bringer of Rain

    For the Bringer of Rain version check out corosou Build. He has done a great job on this ;)

    [3.7] - "Rainchief" - Bringer of Rain A. Warchief (Cheap, Simple, League Starter)








    The Pantheon

    Major Pantheon

    I prefer the Soul of Brine King wich provides us 50% reduced Effect of Chill on You if your captured Nassar, Lion of the Seas in the Reef Map. This is very helpfull because chill can be very dangerous for a Totem player if you dont have ur anti Freeze flask up.

    The Soul of Arakaali is a good alternative with 5% reduced Damage taken from Damage Over Time. You can upgrade this Soul with some nice additional effects like 30% reduced Effect of Shock & Shock duration and 25% Chaos Resistance against Damage Over Time.

    The Soul of Lunaris gives us up to 8% physical reduction against groups of enemys. The upgrades from this Soul arent realy helpfull at all.

    The Soul of Solaris gives us up to 6& physical reduction against single enemys. You can upgrade this Soul with some nice additional effects like Take no Extra Damage from Critical Strikes if you have taken a Critical Strike Recently


    Minor Pantheon

    I prefer the Soul of Abberath because i like to be Unaffected by Burning Ground.

    The Soul of Gruthkul is a good alternative wich provides us up to 5% additional physical dmg reduction.

    The Soul of Ralakesh is a good alternative too with 25% chance to avoid Bleeding and 25% reduced Physical Damage over Time Damage taken while moving if you dont use the Death's Door Boots.

    The Soul of Ryslatha can help you in the Labyrinth with Life Flasks gain 3 Charges every 3 seconds if you haven't used a Life Flask Recently.

    The Soul of Shakari is also a good Chaos reduction choice with works very well together with the Major Soul of Arakaali. It provides 5% reduced chaos damage taken & 25% reduced chaos damage over time taken while in a caustic cloud and makes you immune to poison after Capturing Terror of the Infinite Drifts in the Desert Spring Map.





    Enchantments

    Helmet

    For DMG:
    40% increased Ancestral Warchief Totem Damage
    Ancestral Warchief Totem grants 30% increased Melee Damage while Active
    For Defense:
    30% increased Enduring Cry Cooldown Recovery Speed
    36% increased Enduring Cry Buff Effect
    150% increased Effect of the Buff granted by your Stone Golems
    For Others:
    12% increased Ancestral Warchief Totem Radius

    Boots

    For DMG:
    Damage Penetrates 10% of Enemy Elemental Resistances if you haven't Killed Recently
    For Defense:
    Regenerate 2.0% of Life and Mana per second if you were Hit Recently
    8% chance to Dodge Spell Damage if you've taken Spell Damage Recently
    10% Chance to Dodge if you've taken a Critical Strike Recently
    For Others:
    10% increased Movement Speed if you haven't been Hit Recently

    Gloves

    Remember: The best we can get is an on hit corruption (Temporal Chains for defense, Elemental Weakness for Offence).

    But the best Enchantment would be Cast Commandment of Reflection when Hit (because the clone takes some dmg for us)





    Leveling Guide

    Skill Tree Parts level 1 - 93


    Note: These Parts are only for showing you they way through the Tree. Dont look at the Ascendancy or Bandits in here, they might be wrong/different from the main Build!

    Part 1

    Part 2

    Part 3

    Part 4

    Part 5

    Part 6



    OUTDATED i uploaded 2 video guides for the Skilltrees, wich you can find at the Skilltree section

    Take "Facebreakers" asap ;)

    They go up to 800%, but for lvling u can also use 600% one and you will not notice a real difference


    This is the Gem Order for 1-6 Links

    (Vaal) Ancestral Warchief -> Melee Physical Damage -> Elemental Damage with Attacks -> Multiple Totems Support -> Increased Aoe (Concentrated Effect) -> Elemental Focus



    At lvl 1 take Ground Slam/Cleave/Molten Strike
    At lvl 8 take Additional Accuracy until u get the "Resolute Technique" Note
    At lvl 10 take Shield Charge for Movement (wich is also nice for lvling if you have some Facebreaker)
    At lvl 12 Take Molten Strike + Ancestral Call is a good option until you have the Warchief Totem (note: you cant use sunder with facebreaker)
    At lvl 16 take the Facebreaker. If you dont have some, pick a Rare/Unique 2Hand weapon with high physical Dmg (With Facebreaker i prefer lvling with Infernal Blow + Melee Splash/Ancestral Call and Shield Charge).
    At lvl 18 take Faster Attacks, Melee Physical Damage, Melee Damage on Full Life and Concentrated Effect
    At lvl 28 take Ancestral Warchief
    At lvl 38 take increased Area of Effect

    I prefer these Items for Lvling ;)

    Goldrim is nice for Resistance problems, but should be switch to Deidbell at lvl 33


    The Tabula Rasa is as always BIS Body Armor for lvling because of the free 6L. All other Rare armor is also good ;)


    The Seven League Step are Perandus League exclusive Boots but can maybe obtain through Zana's map device. Easier to get are the Wanderlust Boots wich you can take until the endgame (or better Rares)


    Good Shields for Lvling are The Deep One's Hide, Crest of Perandus and Trolltimber Spire







    guggelhupf
    Jun 30, 2016 02:32:03 AM


    Berserker




    Pro & Contra

    Pro:
    ~5,5k Life
    ~1000 life/s with enduring cry and all charges (over 15% life reg)
    ~60% phys reduction (hideout) ~85% with flasks
    hard to die because you stay behind your Totems
    can do all map mods (reflect is a bit meh because your totems will kill themself on hit)
    at lvl 16+ (facebreakers) all content ezpz
    perfect for hard bosses like Ulab/Uatziri/guardians/Shaper/Elder
    Only really need 3 Labyrinth Trials
    Our Totems leech life for themself (maybe they live longer)
    Contra:
    clear speed is average
    Totem playstyle is not for everyone





    Ascendancy



    First we go to War Bringer because this will be our main heal skill
    After that we take the Aspect of Carnage for a Huge dmg boost
    And with the next 2 points from the Merc Lab we take Pain Reaver this let our Totems leech life for themself and gives us a 25% increased Attack Speed bonus after we got hit for 4sec.
    Now we have nothing interesting left in the Zerker Ascendancy and so we pick two minor nodes :/





    Bandits
    Help Oak - He gives us all we need: Phys dmg/reduction and life reg





    Gear




    Beginner

    Overwiev

    Abyssus
    Ezomyte Burgonet
    Click to expand
  • +25 to all Attributes
  • Adds 40 to 60 Physical Damage to Attacks
  • +103% to Melee Critical Strike Multiplier
  • 117% increased Armour
  • 41% increased Physical Damage taken
  • When you have slain all of your enemies,

    what is left to fear?

    Facebreaker
    Strapped Mitts
    Click to expand
  • Curse Enemies with Level 11 Elemental Weakness on Hit
  • +30% to Global Critical Strike Multiplier
  • 10% reduced Enemy Stun Threshold
  • 778% more Physical Damage with Unarmed Attacks
  • Extra gore
  • Fly like a Storm Crow, crush like a Rhoa

    Death's Door
    Crusader Boots
    Click to expand
  • +39 to Strength
  • 200% increased Armour and Energy Shield
  • +12% to all Elemental Resistances
  • 25% increased Movement Speed
  • +1 to Maximum Endurance Charges
  • 50% increased Elemental Ailment Duration on you
  • Bleeding cannot be inflicted on you
  • To extend your life as long as possible

    is to extend all the maladies that come with it.

    Loreweave
    Elegant Ringmail
    Click to expand
  • Has 6 Sockets
  • +20 to all Attributes
  • Adds 10 to 32 Physical Damage to Attacks
  • 60% increased Global Critical Strike Chance
  • +25 to maximum Energy Shield
  • +36 to maximum Life
  • +29 to maximum Mana
  • 22% increased Rarity of Items found
  • 30% increased Elemental Damage
  • Your Maximum Resistances are 78%
  • When it comes to finding a use for surplus,

    a rich man has within himself

    boundless creativity.

    Great Old One's Ward
    Corrugated Buckler
    Click to expand
  • 3% increased Movement Speed
  • 11% Chance to Block Spell Damage
  • Adds 12 to 17 Physical Damage to Attacks
  • 9% increased Attack Speed
  • +51 to maximum Life
  • The horrors we've encountered are nothing

    compared to the horrors we haven't.

    Darkness Enthroned
    Stygian Vise
    Click to expand
  • Has 1 Abyssal Socket
  • Has 1 Abyssal Socket
  • 50% increased Effect of Socketed Jewels
  • Hold in your hand the darkness

    and never will the light blind you.

    Sol Knot
    Steel Ring
    Click to expand
  • Adds 4 to 13 Physical Damage to Attacks
  • Adds 9 to 15 Physical Damage to Attacks
  • +45% to Fire Resistance
  • +45% to Cold Resistance
  • +44% to Lightning Resistance
  • +44 to maximum Life
  • Phoenix Eye
    Steel Ring
    Click to expand
  • Adds 4 to 14 Physical Damage to Attacks
  • Adds 9 to 13 Physical Damage to Attacks
  • +41% to Fire Resistance
  • +46% to Cold Resistance
  • +44% to Lightning Resistance
  • +42 to maximum Life
  • Dusk Rosary
    Turquoise Amulet
    Click to expand
  • +23 to Dexterity and Intelligence
  • Adds 9 to 22 Physical Damage to Attacks
  • +15% to all Elemental Resistances
  • +48% to Cold Resistance
  • Gain 20% of Physical Damage as Extra Cold Damage
  • Damage Penetrates 6% Elemental Resistances
  • +12% to Fire and Lightning Resistances
  • Ample Silver Flask of Warding
    -
    Click to expand
  • +19 to Maximum Charges
  • Immune to Curses during Flask effect Removes Curses on use
  • Taste of Hate
    Sapphire Flask
    Click to expand
  • 20% of Physical Damage from Hits taken as Cold Damage during Flask effect
  • Gain 20% of Physical Damage as Extra Cold Damage during effect
  • 30% chance to Avoid being Chilled during Flask effect
  • 30% chance to Avoid being Frozen during Flask effect
  • A sip will freeze your lips,

    A swig will chill your heart,

    A glass will still your soul.

    Atziri's Promise
    Amethyst Flask
    Click to expand
  • 2% of Chaos Damage Leeched as Life during Flask effect
  • Gain 17% of Physical Damage as Extra Chaos Damage during effect
  • Gain 14% of Elemental Damage as Extra Chaos Damage during effect
  • "Death needs not your understanding. It needs only your loyalty."

    - Atziri, Queen of the Vaal

    Lion's Roar
    Granite Flask
    Click to expand
  • Adds Knockback to Melee Attacks during Flask effect
  • Knocks Back Enemies in an Area when you use a Flask
  • 75% chance to cause Enemies to Flee on use
  • 25% more Melee Physical Damage during effect
  • A sprinkle of hunger, a spoonful of menace

    and three generous cups of Might.

    Ample Sulphur Flask of Heat
    -
    Click to expand
  • Creates Consecrated Ground on Use
  • +13 to Maximum Charges
  • Immunity to Freeze and Chill during Flask effect Removes Freeze and Chill on use


  • Detailed & Gem Links

    Abyssus gives us the most adds # - # physical dmg to attacks ingame. If you are scared about the Phys dmg taken malus, you can also take the Deidbell (or better the upgraded Version Deidbellow, which you can get by doing the "Dying Cry" Prophecy.

    Gems: Shield Charge -> Faster Attacks -> Fortify -> Blood Magic
    Abyssus
    Ezomyte Burgonet
    Click to expand
  • +25 to all Attributes
  • Adds 40 to 60 Physical Damage to Attacks
  • +103% to Melee Critical Strike Multiplier
  • 117% increased Armour
  • 41% increased Physical Damage taken
  • When you have slain all of your enemies,

    what is left to fear?

    Deidbell
    Gilded Sallet
    Click to expand
  • +26 to Strength
  • +21 to Dexterity
  • Adds 10 to 20 Physical Damage to Attacks
  • +203 to Armour
  • 20% increased Melee Damage
  • Cannot Leech when on Low Life
  • May you never hear it toll.




    The Great Old One's Ward is the best Physical attack dmg Shield. The Vix Lunaris is a good Quality of Life tradeoff with the "Cannot be Frozen" and with the right corruption you can go up to a lvl 25er Herald of Purity and you dmg will be nearly the same. Another very good alternative can be the new Master Craft "+1 Totems" on a very well crafted Shield. We take Hatred and the Herald of Purity.
    The XXX means you can pick a Skill Gem you like. I prefer a Portal Gem or Flame Dash as additional Movement skill for things like gaps especially in the Labyrinth
    Level 25 Herald of Purity

    Gems: Herald of Purity -> Hatred -> XXX
    Great Old One's Ward
    Corrugated Buckler
    Click to expand
  • 3% increased Movement Speed
  • 11% Chance to Block Spell Damage
  • Adds 12 to 17 Physical Damage to Attacks
  • 9% increased Attack Speed
  • +51 to maximum Life
  • The horrors we've encountered are nothing

    compared to the horrors we haven't.

    Vix Lunaris
    Cardinal Round Shield
    Click to expand
  • +1 to Level of Socketed Gems
  • +2 to Level of Socketed Gems
  • Triggers Level 20 Cold Aegis when Equipped
  • 230% increased Armour and Evasion
  • +67 to maximum Life
  • Cannot be Frozen
  • Silent, silent night,

    Quench the holy light.

    Portal
    -
    Click to expand
  • Level 1 (Max)
  • Quality +20%
  • 60% increased Cast Speed



  • The best and cheapest Armour for us is the Loreweave. This armour gives us a huge dps boost, some life and raises the max resistances up to 78% [they nerfed it down from 80% to 78% in 3.6] (and they are fix, wich means they cant go higher through flasks, but also cant go lower from map mods like -12% max res). The Belly of the Beast is good alternative with around ~ +700 life.
    Try to get a Vaal Ancestral Warchief, or switch to it as soon as possible from a normal Ancestral Warchief because if gives us a HUGE dmg boost when using the Vaal Skill. Perfect for fast killing bosses and easier mapping because the vaal totems jump to the next target by themself.

    Gems: (Vaal) Ancestral Warchief, -> Melee Damage, -> Multiple Totems, -> Pulverize -> Maim -> Ruthless

    Loreweave
    Elegant Ringmail
    Click to expand
  • Has 6 Sockets
  • +20 to all Attributes
  • Adds 10 to 32 Physical Damage to Attacks
  • 60% increased Global Critical Strike Chance
  • +25 to maximum Energy Shield
  • +36 to maximum Life
  • +29 to maximum Mana
  • 22% increased Rarity of Items found
  • 30% increased Elemental Damage
  • Your Maximum Resistances are 78%
  • When it comes to finding a use for surplus,

    a rich man has within himself

    boundless creativity.

    Belly of the Beast
    Full Wyrmscale
    Click to expand
  • 166% increased Armour
  • 36% increased maximum Life
  • +15% to all Elemental Resistances
  • 50% increased Flask Life Recovery rate
  • Extra gore
  • There is no safer place

    Than the Belly of the Beast


    Is Multiple Totems Support realy better than DMG on Full Life?

    Yes! You can do the Math in a Calculator if you dont trust me ;)



    The Facebreaker should be clear - if you can, get some with a Curse on hit corruption, Temporal Chains for defense or Vulnerability/Elemental Weakness for offence. Instead of Vaal Cold Snap (for a good and free Frenzy Charge generation) you can also use a Vaal Lightning Trap (for some additional dmg by shocking the enemys). Additional we take a Vaal Haste (Offence) or Grace (Defense). NOTICE: only use the Vaal Aura (Buff), not the regular Aura.

    Gems: Enduring Cry -> Increased Duration -> Vaal Haste/Grace -> Vaal Lightning Trap(Vaal Cold Snap)
    Facebreaker
    Strapped Mitts
    Click to expand
  • Curse Enemies with Level 11 Elemental Weakness on Hit
  • +30% to Global Critical Strike Multiplier
  • 10% reduced Enemy Stun Threshold
  • 778% more Physical Damage with Unarmed Attacks
  • Extra gore
  • Fly like a Storm Crow, crush like a Rhoa

    Vaal Lightning Trap
    -
    Click to expand
  • Level 19
  • Quality +20%
  • Deals 425 to 1275 Lightning Damage
  • Trap lasts 4 seconds
  • 20% increased Lightning Damage
  • Fires 8 additional Projectiles
  • 20% chance to Shock enemies
  • 116% increased Critical Strike Chance against Shocked Enemies
  • 28% increased Effect of Shock



  • The Meginord is the best starter belt. The Darkness Enthroned is a great upgrade from the Meginord (with the right jewels ofc). The Headhunter is best for Mapping as always (you get the Mods when your Totems kill a Rare). The Darkness Entroned really become to shine together with 2 Abyss Jewels with Taunt & Blind on hit in it.
    Meginord's Girdle
    Heavy Belt
    Click to expand
  • +25 to Strength
  • +25 to Strength
  • Adds 5 to 15 Physical Damage to Attacks
  • 10% increased maximum Life
  • +15% to Cold Resistance
  • 25% increased Flask Life Recovery rate
  • Kaom's strength was rivaled only by

    the great Meginord of the north.

    Darkness Enthroned
    Stygian Vise
    Click to expand
  • Has 1 Abyssal Socket
  • Has 1 Abyssal Socket
  • 50% increased Effect of Socketed Jewels
  • Hold in your hand the darkness

    and never will the light blind you.




    The Death's Door are expensive but give good Quality of Life bonus with "Cannot be inflicted with Bleeding". The Atziri's Steps are a good alternative for Spell Dodge & Life. You can also take the Redblade Tramplers which gives additional Physical Dmg or some rares with resistance, life and movementspeed (e.g. if you use the Bloodgrip Amulet).

    Gems: CWDT -> Immortal Call -> Stone Golem -> Enfeeble
    Death's Door
    Crusader Boots
    Click to expand
  • +39 to Strength
  • 200% increased Armour and Energy Shield
  • +12% to all Elemental Resistances
  • 25% increased Movement Speed
  • +1 to Maximum Endurance Charges
  • 50% increased Elemental Ailment Duration on you
  • Bleeding cannot be inflicted on you
  • To extend your life as long as possible

    is to extend all the maladies that come with it.

    Golem Span
    Sorcerer Boots
    Click to expand
  • 72% increased Energy Shield
  • +68 to maximum Mana
  • +24% to Fire Resistance
  • +21% to Cold Resistance
  • +22% to Lightning Resistance
  • 25% increased Movement Speed
  • Atziri's Step
    Slink Boots
    Click to expand
  • 180% increased Evasion Rating
  • +70 to maximum Life
  • 30% increased Movement Speed
  • 16% chance to Dodge Spell Hits
  • "Those who dance are considered insane

    by those who cannot hear the music."

    - Atziri, Queen of the Vaal

    Redblade Tramplers
    Ancient Greaves
    Click to expand
  • Adds 5 to 8 Physical Damage to Attacks
  • 9% reduced Enemy Stun Threshold
  • 171% increased Armour
  • +65 to maximum Life
  • +21% to Fire Resistance
  • 25% increased Movement Speed
  • Unaffected by Burning Ground
  • Our home was swallowed beneath

    the great mountain for our complacency.

    Now we must prove our value to the Molten One

    by sating his hunger for life.




    Rings and Amulet with high adds # - # Physical damage to Attacks and all Resistance you need, because its the way for us to cap our Res (Steel Rings are ofc the BIS). Another good Amulet is the Bloodgrip, wich provides nearly bleed immunity (good for the Labyrinth), ~100 life reg, good life roll and average phys dmg. Best in slot would be a Shaper/Elder Amulet with additional dmg mods.
    Golem Gyre
    Two-Stone Ring
    Click to expand
  • +12% to Fire and Cold Resistances
  • Adds 8 to 15 Physical Damage to Attacks
  • +81 to Evasion Rating
  • +31 to maximum Life
  • +30% to Fire Resistance
  • +30% to Cold Resistance
  • +35% to Lightning Resistance
  • Morbid Circle
    Iron Ring
    Click to expand
  • Adds 1 to 4 Physical Damage to Attacks
  • Adds 8 to 13 Physical Damage to Attacks
  • +76 to Evasion Rating
  • +34 to maximum Energy Shield
  • +33% to Fire Resistance
  • +42% to Cold Resistance
  • +45% to Lightning Resistance
  • Eagle Scarab
    Coral Amulet
    Click to expand
  • Regenerate 3.8 Life per second
  • Adds 12 to 23 Physical Damage to Attacks
  • +41 to maximum Mana
  • +42% to Fire Resistance
  • +45% to Cold Resistance
  • +42% to Lightning Resistance
  • +43 to maximum Life
  • Sol Knot
    Steel Ring
    Click to expand
  • Adds 4 to 13 Physical Damage to Attacks
  • Adds 9 to 15 Physical Damage to Attacks
  • +45% to Fire Resistance
  • +45% to Cold Resistance
  • +44% to Lightning Resistance
  • +44 to maximum Life
  • Phoenix Eye
    Steel Ring
    Click to expand
  • Adds 4 to 14 Physical Damage to Attacks
  • Adds 9 to 13 Physical Damage to Attacks
  • +41% to Fire Resistance
  • +46% to Cold Resistance
  • +44% to Lightning Resistance
  • +42 to maximum Life
  • Dusk Rosary
    Turquoise Amulet
    Click to expand
  • +23 to Dexterity and Intelligence
  • Adds 9 to 22 Physical Damage to Attacks
  • +15% to all Elemental Resistances
  • +48% to Cold Resistance
  • Gain 20% of Physical Damage as Extra Cold Damage
  • Damage Penetrates 6% Elemental Resistances
  • +12% to Fire and Lightning Resistances
  • Bloodgrip
    Marble Amulet
    Click to expand
  • Regenerate 1.58% of Life per second
  • Adds 10 to 20 Physical Damage to Attacks
  • +63 to maximum Life
  • Regenerate 11.8 Life per second
  • 100% increased Life Recovery from Flasks
  • Moving while Bleeding doesn't cause you to take extra Damage
  • Combat is simple.

    Keep your blood in.

    Take theirs out.




    The normal Jewels you need should have these Stats: %Max life -> Phys dmg -> Add phys dmg while holding a shield, Melee dmg, Increased dmg, Area dmg and Totem dmg are all at the same dmg level. You can also take some with Attack speed if you feel the need.
    Your Abyss Jewels should have the highest Flat Physical Dmg roll as possible (max is 5-8) together with a good life roll (i prefer 31+). After that you have 1 open Prefix and 1 open Suffix on them for your prefered bonus.
    Note: try to get at least one Abyss jewel with #% Chance to Blind Enemys on Hit with Attacks, this gives a HUGE defense Boost. And if you want you can also take one Abyss jewel with #% Chance to Taunt Enemys on Hit with Attacks so your totems additional taunt the enemys. The best option you have is to put these 2 jewels into the Darkness Enthroned Belt.

    Here are some examples:
    Luminous Joy
    Crimson Jewel
    Click to expand
  • +12 to Strength
  • 13% increased Attack Damage while holding a Shield
  • 7% increased maximum Life
  • 12% increased Area Damage
  • Maelström Ember
    Crimson Jewel
    Click to expand
  • 8% increased Damage
  • 14% increased Attack Damage while holding a Shield
  • 7% increased maximum Life
  • Pandemonium Solace
    Crimson Jewel
    Click to expand
  • 15% increased Global Physical Damage
  • 7% increased maximum Life
  • 10% increased Area Damage
  • +8 to Strength and Dexterity
  • Eagle Solace
    Viridian Jewel
    Click to expand
  • 14% increased Global Physical Damage
  • 7% increased maximum Life
  • +12% to Cold Resistance
  • 12% increased Melee Damage
  • Ancient Siege
    Searching Eye Jewel
    Click to expand
  • Adds 5 to 7 Physical Damage to Attacks
  • +34 to maximum Life
  • Adds 7 to 16 Cold Damage to Bow Attacks
  • Regenerate 0.8% of Life per second while moving
  • Whispering Barrage
    Searching Eye Jewel
    Click to expand
  • Adds 5 to 7 Physical Damage to Attacks
  • +31 to maximum Life
  • Adds 16 to 27 Cold Damage to Bow Attacks
  • Whispering Glare
    Murderous Eye Jewel
    Click to expand
  • Adds 4 to 7 Physical Damage to Attacks
  • +45 to maximum Life
  • Adds 6 to 8 Physical Damage to Axe Attacks
  • Regenerate 0.8% of Life per second while moving
  • Ancient Prism
    Murderous Eye Jewel
    Click to expand
  • Adds 5 to 8 Physical Damage to Attacks
  • +33 to maximum Life
  • Adds 18 to 35 Fire Damage to Staff Attacks
  • Regenerate 0.9% of Life per second while moving
  • Pandemonium Delirium
    Viridian Jewel
    Click to expand
  • 9% increased Damage
  • 14% increased Attack Damage while holding a Shield
  • 7% increased maximum Life
  • 11% increased Area Damage
  • Vivid Splinter
    Viridian Jewel
    Click to expand
  • 9% increased Damage
  • 14% increased Attack Damage while holding a Shield
  • 6% increased maximum Life
  • 11% increased Area Damage



  • The first Flasks we need are a Bleed immunity, if u dont use the Bloodgrip Amulet or the Death's Door Boots (I prefer a Life Flask for it). Now we need a Freeze Immunity one (i prefer a Silver Flask, if you dont feel the need you can also pick a Basalt Flask for Defense) and a Curse Immunity one (i prefer a Sulphur Flask). After that try to get the Lion's Roar (best dmg flask), Taste of Hate (good defense and offence) and The Atziri's Promise (Good dmg and nice 35% additional chaos res).
    Ample Silver Flask of Warding
    -
    Click to expand
  • +19 to Maximum Charges
  • Immune to Curses during Flask effect Removes Curses on use
  • Taste of Hate
    Sapphire Flask
    Click to expand
  • 20% of Physical Damage from Hits taken as Cold Damage during Flask effect
  • Gain 20% of Physical Damage as Extra Cold Damage during effect
  • 30% chance to Avoid being Chilled during Flask effect
  • 30% chance to Avoid being Frozen during Flask effect
  • A sip will freeze your lips,

    A swig will chill your heart,

    A glass will still your soul.

    Atziri's Promise
    Amethyst Flask
    Click to expand
  • 2% of Chaos Damage Leeched as Life during Flask effect
  • Gain 17% of Physical Damage as Extra Chaos Damage during effect
  • Gain 14% of Elemental Damage as Extra Chaos Damage during effect
  • "Death needs not your understanding. It needs only your loyalty."

    - Atziri, Queen of the Vaal

    Lion's Roar
    Granite Flask
    Click to expand
  • Adds Knockback to Melee Attacks during Flask effect
  • Knocks Back Enemies in an Area when you use a Flask
  • 75% chance to cause Enemies to Flee on use
  • 25% more Melee Physical Damage during effect
  • A sprinkle of hunger, a spoonful of menace

    and three generous cups of Might.

    Ample Sulphur Flask of Heat
    -
    Click to expand
  • Creates Consecrated Ground on Use
  • +13 to Maximum Charges
  • Immunity to Freeze and Chill during Flask effect Removes Freeze and Chill on use
  • Chemist's Divine Life Flask of Staunching
    -
    Click to expand
  • 25% reduced Charges used
  • Immunity to Bleeding during Flask effect Removes Bleeding on use






  • Blood Magic

    "
    So, if you ask me:

    Is Tukohama's upgrade from Great Old One's?
    No. But if offers a different playstyle with the Blood Magic Key Note.

    Is it worth XXX chaos?
    Depends if you want to play with the Shield or not ;).

    Do I need it to clear ALL content?
    No. You can clear everything with Great Old Ones.

    Why the hell should I buy Tukohama's then?
    e.g. No Mana Problems.

    Overwiev

    Facebreaker
    Strapped Mitts
    Click to expand
  • +90% to Global Critical Strike Multiplier
  • 10% reduced Enemy Stun Threshold
  • 762% more Physical Damage with Unarmed Attacks
  • Extra gore
  • Fly like a Storm Crow, crush like a Rhoa

    Death's Door
    Crusader Boots
    Click to expand
  • +39 to Strength
  • 200% increased Armour and Energy Shield
  • +12% to all Elemental Resistances
  • 25% increased Movement Speed
  • +1 to Maximum Endurance Charges
  • 50% increased Elemental Ailment Duration on you
  • Bleeding cannot be inflicted on you
  • To extend your life as long as possible

    is to extend all the maladies that come with it.

    Abyssus
    Ezomyte Burgonet
    Click to expand
  • +25 to all Attributes
  • Adds 40 to 60 Physical Damage to Attacks
  • +103% to Melee Critical Strike Multiplier
  • 117% increased Armour
  • 41% increased Physical Damage taken
  • When you have slain all of your enemies,

    what is left to fear?

    Loreweave
    Elegant Ringmail
    Click to expand
  • Has 6 Sockets
  • +20 to all Attributes
  • Adds 10 to 32 Physical Damage to Attacks
  • 60% increased Global Critical Strike Chance
  • +25 to maximum Energy Shield
  • +36 to maximum Life
  • +29 to maximum Mana
  • 22% increased Rarity of Items found
  • 30% increased Elemental Damage
  • Your Maximum Resistances are 78%
  • When it comes to finding a use for surplus,

    a rich man has within himself

    boundless creativity.

    Darkness Enthroned
    Stygian Vise
    Click to expand
  • Has 1 Abyssal Socket
  • Has 1 Abyssal Socket
  • 50% increased Effect of Socketed Jewels
  • Hold in your hand the darkness

    and never will the light blind you.

    Sol Knot
    Steel Ring
    Click to expand
  • Adds 4 to 13 Physical Damage to Attacks
  • Adds 9 to 15 Physical Damage to Attacks
  • +45% to Fire Resistance
  • +45% to Cold Resistance
  • +44% to Lightning Resistance
  • +44 to maximum Life
  • Phoenix Eye
    Steel Ring
    Click to expand
  • Adds 4 to 14 Physical Damage to Attacks
  • Adds 9 to 13 Physical Damage to Attacks
  • +41% to Fire Resistance
  • +46% to Cold Resistance
  • +44% to Lightning Resistance
  • +42 to maximum Life
  • Dusk Rosary
    Turquoise Amulet
    Click to expand
  • +23 to Dexterity and Intelligence
  • Adds 9 to 22 Physical Damage to Attacks
  • +15% to all Elemental Resistances
  • +48% to Cold Resistance
  • Gain 20% of Physical Damage as Extra Cold Damage
  • Damage Penetrates 6% Elemental Resistances
  • +12% to Fire and Lightning Resistances
  • Ample Silver Flask of Warding
    -
    Click to expand
  • +19 to Maximum Charges
  • Immune to Curses during Flask effect Removes Curses on use
  • Taste of Hate
    Sapphire Flask
    Click to expand
  • 20% of Physical Damage from Hits taken as Cold Damage during Flask effect
  • Gain 20% of Physical Damage as Extra Cold Damage during effect
  • 30% chance to Avoid being Chilled during Flask effect
  • 30% chance to Avoid being Frozen during Flask effect
  • A sip will freeze your lips,

    A swig will chill your heart,

    A glass will still your soul.

    Atziri's Promise
    Amethyst Flask
    Click to expand
  • 2% of Chaos Damage Leeched as Life during Flask effect
  • Gain 17% of Physical Damage as Extra Chaos Damage during effect
  • Gain 14% of Elemental Damage as Extra Chaos Damage during effect
  • "Death needs not your understanding. It needs only your loyalty."

    - Atziri, Queen of the Vaal

    Lion's Roar
    Granite Flask
    Click to expand
  • Adds Knockback to Melee Attacks during Flask effect
  • Knocks Back Enemies in an Area when you use a Flask
  • 75% chance to cause Enemies to Flee on use
  • 25% more Melee Physical Damage during effect
  • A sprinkle of hunger, a spoonful of menace

    and three generous cups of Might.

    Ample Sulphur Flask of Heat
    -
    Click to expand
  • Creates Consecrated Ground on Use
  • +13 to Maximum Charges
  • Immunity to Freeze and Chill during Flask effect Removes Freeze and Chill on use


  • Detailed & Gem Links

    Abyssus gives us the most adds # - # physical dmg to attacks ingame. If you are scared about the Phys dmg taken malus, you can also take the Deidbell (or better the upgraded Version Deidbellow, which you can get by doing the "Dying Cry" Prophecy

    Gems: CWDT -> Immortal Call -> Stone Golem -> Enfeeble
    Abyssus
    Ezomyte Burgonet
    Click to expand
  • +25 to all Attributes
  • Adds 40 to 60 Physical Damage to Attacks
  • +103% to Melee Critical Strike Multiplier
  • 117% increased Armour
  • 41% increased Physical Damage taken
  • When you have slain all of your enemies,

    what is left to fear?

    Deidbell
    Gilded Sallet
    Click to expand
  • +26 to Strength
  • +21 to Dexterity
  • Adds 10 to 20 Physical Damage to Attacks
  • +203 to Armour
  • 20% increased Melee Damage
  • Cannot Leech when on Low Life
  • May you never hear it toll.




    The Tukohama's Fortress provides us Totem DMG, +1 Totems(!!) and Blood Magic + Mortal Conviction, which allows us to take one Aura for free (in our Boots Setup).

    Gems: Shield Charge -> Faster Attacks -> Fortify



    The best and cheapest Armour for us is the Loreweave. This armour gives us a huge dps boost, some life and raises the max resistances up to 78% [they nerfed it down from 80% to 78% in 3.6] (and they are fix, wich means they cant go higher through flasks, but also cant go lower from map mods like -12% max res). The Belly of the Beast is good alternative with around ~ +700 life. Try to get a Vaal Ancestral Warchief, or switch to it as soon as possible from a normal Ancestral Warchief because if gives us a HUGE dmg boost when using the Vaal Skill. Perfect for fast killing bosses and easier mapping because the vaal totems jump to the next target by themself.

    Gems: (Vaal) Ancestral Warchief, -> Melee Damage, -> Damage on Full Life, -> Pulverize -> Maim -> Ruthless

    Loreweave
    Elegant Ringmail
    Click to expand
  • Has 6 Sockets
  • +20 to all Attributes
  • Adds 10 to 32 Physical Damage to Attacks
  • 60% increased Global Critical Strike Chance
  • +25 to maximum Energy Shield
  • +36 to maximum Life
  • +29 to maximum Mana
  • 22% increased Rarity of Items found
  • 30% increased Elemental Damage
  • Your Maximum Resistances are 78%
  • When it comes to finding a use for surplus,

    a rich man has within himself

    boundless creativity.

    Belly of the Beast
    Full Wyrmscale
    Click to expand
  • 166% increased Armour
  • 36% increased maximum Life
  • +15% to all Elemental Resistances
  • 50% increased Flask Life Recovery rate
  • Extra gore
  • There is no safer place

    Than the Belly of the Beast


    Is DMG on Full Life better with Tokuhama than Mutiple Totems Support

    Yes! You can do the Math in a Calculator if you dont trust me ;)



    The Facebreaker should be clear - if you can, get some with a Curse on hit corruption, Temporal Chains for defense or Elemental Weakness for offence. We use a CWDT Cold Snap setup here, for a very nice and easy frenzy Charge generation. Let the CWDT and Cold Snap on lvl 1. Important: Dont link the Portal Gem into the CWDT-Setup.

    CWDT -> Cold Snap -> Increased Area of Effect -> Portal
    Facebreaker
    Strapped Mitts
    Click to expand
  • +90% to Global Critical Strike Multiplier
  • 10% reduced Enemy Stun Threshold
  • 800% more Physical Damage with Unarmed Attacks
  • Extra gore
  • Fly like a Storm Crow, crush like a Rhoa




    The Meginord is BIS. The Darkness Enthroned is a good upgrade from the Meginord (with the right jewels ofc). The Headhunter is best for Mapping as always (you get the Mods when your Totems kill a Rare). The Darkness Entroned really become to shine together with 2 Abyss Jewels with Taunt & Blind on hit in it.
    Meginord's Girdle
    Heavy Belt
    Click to expand
  • +25 to Strength
  • +25 to Strength
  • Adds 5 to 15 Physical Damage to Attacks
  • 10% increased maximum Life
  • +15% to Cold Resistance
  • 25% increased Flask Life Recovery rate
  • Kaom's strength was rivaled only by

    the great Meginord of the north.

    Darkness Enthroned
    Stygian Vise
    Click to expand
  • Has 1 Abyssal Socket
  • Has 1 Abyssal Socket
  • 50% increased Effect of Socketed Jewels
  • Hold in your hand the darkness

    and never will the light blind you.




    The Death's Door are expensive but give good Quality of Life bonus with "Cannot be inflicted with Bleeding". The Atziri's Steps are a good alternative for Spell Dodge & Life. You can also take the Redblade Tramplers which gives additional Physical Dmg or some rares with resistance, life and movementspeed (e.g. if you use the Bloodgrip Amulet).

    I recommend to choose the Sand Stance for Flesh and Stone as it gives us alot additional defense

    Gems: Enduring Cry -> Flame Dash -> Flesh and Stone -> Increased Area
    Death's Door
    Crusader Boots
    Click to expand
  • +39 to Strength
  • 200% increased Armour and Energy Shield
  • +12% to all Elemental Resistances
  • 25% increased Movement Speed
  • +1 to Maximum Endurance Charges
  • 50% increased Elemental Ailment Duration on you
  • Bleeding cannot be inflicted on you
  • To extend your life as long as possible

    is to extend all the maladies that come with it.

    Golem Span
    Sorcerer Boots
    Click to expand
  • 72% increased Energy Shield
  • +68 to maximum Mana
  • +24% to Fire Resistance
  • +21% to Cold Resistance
  • +22% to Lightning Resistance
  • 25% increased Movement Speed
  • Atziri's Step
    Slink Boots
    Click to expand
  • 180% increased Evasion Rating
  • +70 to maximum Life
  • 30% increased Movement Speed
  • 16% chance to Dodge Spell Hits
  • "Those who dance are considered insane

    by those who cannot hear the music."

    - Atziri, Queen of the Vaal

    Redblade Tramplers
    Ancient Greaves
    Click to expand
  • Adds 5 to 8 Physical Damage to Attacks
  • 9% reduced Enemy Stun Threshold
  • 171% increased Armour
  • +65 to maximum Life
  • +21% to Fire Resistance
  • 25% increased Movement Speed
  • Unaffected by Burning Ground
  • Our home was swallowed beneath

    the great mountain for our complacency.

    Now we must prove our value to the Molten One

    by sating his hunger for life.




    Rings and Amulet with high adds # - # Physical damage to Attacks and all Resistance you need, because its the way for us to cap our Res (Steel Rings are ofc the BIS). Another good Amulet is the Bloodgrip, wich provides nearly bleed immunity (good for the Labyrinth), ~100 life reg, good life roll and average phys dmg. Best in slot would be a Shaper/Elder Amulet with additional dmg mods.
    Golem Gyre
    Two-Stone Ring
    Click to expand
  • +12% to Fire and Cold Resistances
  • Adds 8 to 15 Physical Damage to Attacks
  • +81 to Evasion Rating
  • +31 to maximum Life
  • +30% to Fire Resistance
  • +30% to Cold Resistance
  • +35% to Lightning Resistance
  • Morbid Circle
    Iron Ring
    Click to expand
  • Adds 1 to 4 Physical Damage to Attacks
  • Adds 8 to 13 Physical Damage to Attacks
  • +76 to Evasion Rating
  • +34 to maximum Energy Shield
  • +33% to Fire Resistance
  • +42% to Cold Resistance
  • +45% to Lightning Resistance
  • Eagle Scarab
    Coral Amulet
    Click to expand
  • Regenerate 3.8 Life per second
  • Adds 12 to 23 Physical Damage to Attacks
  • +41 to maximum Mana
  • +42% to Fire Resistance
  • +45% to Cold Resistance
  • +42% to Lightning Resistance
  • +43 to maximum Life
  • Sol Knot
    Steel Ring
    Click to expand
  • Adds 4 to 13 Physical Damage to Attacks
  • Adds 9 to 15 Physical Damage to Attacks
  • +45% to Fire Resistance
  • +45% to Cold Resistance
  • +44% to Lightning Resistance
  • +44 to maximum Life
  • Phoenix Eye
    Steel Ring
    Click to expand
  • Adds 4 to 14 Physical Damage to Attacks
  • Adds 9 to 13 Physical Damage to Attacks
  • +41% to Fire Resistance
  • +46% to Cold Resistance
  • +44% to Lightning Resistance
  • +42 to maximum Life
  • Dusk Rosary
    Turquoise Amulet
    Click to expand
  • +23 to Dexterity and Intelligence
  • Adds 9 to 22 Physical Damage to Attacks
  • +15% to all Elemental Resistances
  • +48% to Cold Resistance
  • Gain 20% of Physical Damage as Extra Cold Damage
  • Damage Penetrates 6% Elemental Resistances
  • +12% to Fire and Lightning Resistances
  • Bloodgrip
    Marble Amulet
    Click to expand
  • Regenerate 1.58% of Life per second
  • Adds 10 to 20 Physical Damage to Attacks
  • +63 to maximum Life
  • Regenerate 11.8 Life per second
  • 100% increased Life Recovery from Flasks
  • Moving while Bleeding doesn't cause you to take extra Damage
  • Combat is simple.

    Keep your blood in.

    Take theirs out.




    The normal Jewels you need should have these Stats: %Max life -> Phys dmg -> Add phys dmg while holding a shield, Melee dmg, Increased dmg, Area dmg and Totem dmg are all at the same dmg level. You can also take some with Attack speed if you feel the need.
    Your Abyss Jewels should have the highest Flat Physical Dmg roll as possible (max is 5-8) together with a good life roll (i prefer 31+). After that you have 1 open Prefix and 1 open Suffix on them for your prefered bonus.
    Note: try to get at least one Abyss jewel with #% Chance to Blind Enemys on Hit with Attacks, this gives a HUGE defense Boost. And if you want you can also take one Abyss jewel with #% Chance to Taunt Enemys on Hit with Attacks so your totems additional taunt the enemys. The best option you have is to put these 2 jewels into the Darkness Enthroned Belt.

    Here are some examples:
    Luminous Joy
    Crimson Jewel
    Click to expand
  • +12 to Strength
  • 13% increased Attack Damage while holding a Shield
  • 7% increased maximum Life
  • 12% increased Area Damage
  • Maelström Ember
    Crimson Jewel
    Click to expand
  • 8% increased Damage
  • 14% increased Attack Damage while holding a Shield
  • 7% increased maximum Life
  • Pandemonium Solace
    Crimson Jewel
    Click to expand
  • 15% increased Global Physical Damage
  • 7% increased maximum Life
  • 10% increased Area Damage
  • +8 to Strength and Dexterity
  • Eagle Solace
    Viridian Jewel
    Click to expand
  • 14% increased Global Physical Damage
  • 7% increased maximum Life
  • +12% to Cold Resistance
  • 12% increased Melee Damage
  • Ancient Siege
    Searching Eye Jewel
    Click to expand
  • Adds 5 to 7 Physical Damage to Attacks
  • +34 to maximum Life
  • Adds 7 to 16 Cold Damage to Bow Attacks
  • Regenerate 0.8% of Life per second while moving
  • Whispering Barrage
    Searching Eye Jewel
    Click to expand
  • Adds 5 to 7 Physical Damage to Attacks
  • +31 to maximum Life
  • Adds 16 to 27 Cold Damage to Bow Attacks
  • Whispering Glare
    Murderous Eye Jewel
    Click to expand
  • Adds 4 to 7 Physical Damage to Attacks
  • +45 to maximum Life
  • Adds 6 to 8 Physical Damage to Axe Attacks
  • Regenerate 0.8% of Life per second while moving
  • Ancient Prism
    Murderous Eye Jewel
    Click to expand
  • Adds 5 to 8 Physical Damage to Attacks
  • +33 to maximum Life
  • Adds 18 to 35 Fire Damage to Staff Attacks
  • Regenerate 0.9% of Life per second while moving
  • Pandemonium Delirium
    Viridian Jewel
    Click to expand
  • 9% increased Damage
  • 14% increased Attack Damage while holding a Shield
  • 7% increased maximum Life
  • 11% increased Area Damage
  • Vivid Splinter
    Viridian Jewel
    Click to expand
  • 9% increased Damage
  • 14% increased Attack Damage while holding a Shield
  • 6% increased maximum Life
  • 11% increased Area Damage



  • The first Flasks we need are a Bleed immunity, if u dont use the Bloodgrip Amulet or the Death's Door Boots (I prefer a Life Flask for it). Now we need a Freeze Immunity one (i prefer a Silver Flask, if you dont feel the need you can also pick a Basalt Flask for Defense) and a Curse Immunity one (i prefer a Sulphur Flask). After that try to get the Lion's Roar (best dmg flask), Taste of Hate (good defense and offence) and The Atziri's Promise (Good dmg and nice 35% additional chaos res).
    Ample Silver Flask of Warding
    -
    Click to expand
  • +19 to Maximum Charges
  • Immune to Curses during Flask effect Removes Curses on use
  • Taste of Hate
    Sapphire Flask
    Click to expand
  • 20% of Physical Damage from Hits taken as Cold Damage during Flask effect
  • Gain 20% of Physical Damage as Extra Cold Damage during effect
  • 30% chance to Avoid being Chilled during Flask effect
  • 30% chance to Avoid being Frozen during Flask effect
  • A sip will freeze your lips,

    A swig will chill your heart,

    A glass will still your soul.

    Atziri's Promise
    Amethyst Flask
    Click to expand
  • 2% of Chaos Damage Leeched as Life during Flask effect
  • Gain 17% of Physical Damage as Extra Chaos Damage during effect
  • Gain 14% of Elemental Damage as Extra Chaos Damage during effect
  • "Death needs not your understanding. It needs only your loyalty."

    - Atziri, Queen of the Vaal

    Lion's Roar
    Granite Flask
    Click to expand
  • Adds Knockback to Melee Attacks during Flask effect
  • Knocks Back Enemies in an Area when you use a Flask
  • 75% chance to cause Enemies to Flee on use
  • 25% more Melee Physical Damage during effect
  • A sprinkle of hunger, a spoonful of menace

    and three generous cups of Might.

    Ample Sulphur Flask of Heat
    -
    Click to expand
  • Creates Consecrated Ground on Use
  • +13 to Maximum Charges
  • Immunity to Freeze and Chill during Flask effect Removes Freeze and Chill on use
  • Chemist's Divine Life Flask of Staunching
    -
    Click to expand
  • 25% reduced Charges used
  • Immunity to Bleeding during Flask effect Removes Bleeding on use








  • What is Path of Building
    Path of Building is a great offline build planner for Path of Exile. Just download the latest version and dont forget to hit the update button for the newest version. After that you can import the Link i posted:
    Import


    Beginner Tree lvl 94

    Path of Building pastebin Link

    PoE Planner Skill Tree

    OUTDATED Video


    the most important thing is Resolute Technique. You can decide to pick Ancestral Bond as fast as you want. I picked the Jewel slots at the very end, BUT you can pick them asap if you get some juicy jewels you want put in

    Note: Take the +30 Dex/Int notes only if you need them ;) e.g. you can roll these stats on the rings if you can handle the resistance

    Skill Tree Parts level 1 - 93


    Note: These Parts are only for showing you they way through the Tree. Dont look at the Ascendancy or Bandits in here, they might be wrong/different from the main Build!


    Part 1

    Part 2

    Part 3

    Part 4

    Part 5

    Part 6



    Blood Magic Tree lvl 93

    Path of Building pastebin Link

    PoE Planner Skill Tree

    the most important thing is Resolute Technique. You can decide to pick Ancestral Bond as fast as you want. I picked the Jewel slots at the very end, BUT you can pick them asap if you get some juicy jewels you want put in

    Note: Take the +30 Dex/Int notes only if you need them ;) e.g. you can roll these stats on the rings if you can handle the resistance





    The Pantheon

    Major Pantheon

    I prefer the Soul of Brine King wich provides us 50% reduced Effect of Chill on You if your captured Nassar, Lion of the Seas in the Reef Map. This is very helpfull because chill can be very dangerous for a Totem player if you dont have ur anti Freeze flask up.

    The Soul of Arakaali is a good alternative with 5% reduced Damage taken from Damage Over Time. You can upgrade this Soul with some nice additional effects like 30% reduced Effect of Shock & Shock duration and 25% Chaos Resistance against Damage Over Time.

    The Soul of Lunaris gives us up to 8% physical reduction against groups of enemys. The upgrades from this Soul arent realy helpfull at all.

    The Soul of Solaris gives us up to 6& physical reduction against single enemys. You can upgrade this Soul with some nice additional effects like Take no Extra Damage from Critical Strikes if you have taken a Critical Strike Recently


    Minor Pantheon

    I prefer the Soul of Abberath because i like to be Unaffected by Burning Ground.

    The Soul of Gruthkul is a good alternative wich provides us up to 5% additional physical dmg reduction.

    The Soul of Ralakesh is a good alternative too with 25% chance to avoid Bleeding and 25% reduced Physical Damage over Time Damage taken while moving if you dont use the Death's Door Boots.

    The Soul of Ryslatha can help you in the Labyrinth with Life Flasks gain 3 Charges every 3 seconds if you haven't used a Life Flask Recently.

    The Soul of Shakari is also a good Chaos reduction choice with works very well together with the Major Soul of Arakaali. It provides 5% reduced chaos damage taken & 25% reduced chaos damage over time taken while in a caustic cloud and makes you immune to poison after Capturing Terror of the Infinite Drifts in the Desert Spring Map.




    Enchantments

    Helmet

    For DMG:
    40% increased Ancestral Warchief Totem Damage
    Ancestral Warchief Totem grants 30% increased Melee Damage while Active
    For Defense:
    30% increased Enduring Cry Cooldown Recovery Speed
    36% increased Enduring Cry Buff Effect
    150% increased Effect of the Buff granted by your Stone Golems
    For Others:
    12% increased Ancestral Warchief Totem Radius

    Boots

    For DMG:
    10% chance to Freeze, Shock and Ignite if you haven't Crit Recently
    Damage Penetrates 10% of Enemy Elemental Resistances if you haven't Killed Recently
    For Defense:
    Regenerate 2.0% of Life and Mana per second if you were Hit Recently
    8% chance to Dodge Spell Damage if you've taken Spell Damage Recently
    10% Chance to Dodge if you've taken a Critical Strike Recently
    For Others:
    10% increased Movement Speed if you haven't been Hit Recently

    Gloves

    Remember: The best we can get is an on hit corruption (Temporal Chains for defense, Elemental Weakness and Vulnerability for Offence).

    But the best Enchantment would be Cast Commandment of Reflection when Hit (because the clone takes some dmg for us)






    Hardcore Changes


    IMPORTANT: This may be OUTDATED because its some leagues ago and some things have changed

    All credits go to eraaa245 wich is playing my Build in HC. here is his Twitch Channel and his zerker at lvl 87 in Path of Building. At his twitch Channel you can also watch some Uberlab runs. If you have any questions please ask HIM and NOT ME ;)


    For Hardcore we highly recommend some changes while farming Uberlab

    First of all we should realy change our Abyssus with Deidbell and even better the fated Deidbellow while we go through the traps and change back to Abyssus in the Izaro fight (we could also still use the other helmet if we are to scared ;))

    Gem Setup: Shield Charge -> Faster Attacks -> Fortify -> Blood Magic


    We also use a Brightbeak in a weapon swap or just put it in our main hand while traveling through the traps. In this weapon we use a Leap Slam setup for faster and saver running

    Gems Setup: Leap Slam -> Faster Attacks -> Blood Magic


    We can also decide to play with our Stone Golem out of our CWDT setup, so we cast it ourself and have a 100% uptime

    Gem Setup: CWDT -> Immortal Call -> Increased Duration | Stone Golem



    The recommend Pantheons are Soul of Solaris & Soul of Gruthkul for overall better defense





    Here i will list some item suggestions for each league. I will only put them into the core build if parts of the league will be a part of the core game later.




    "
    parruONE wrote:
    Thanks for great build! I have been rockin first on berserker marauders on world on ps4 and started few weeks back. This build is the bomb!

    "
    frawrst wrote:
    been playing this in SSF flashback, got super lucky with a 732 FB drop, then got the deidbellow prophecy.

    currently cruising through yellows with not a care. super budget gear (SSF... but probably less than 20c) and i have about 380k dps per totem (only rocking 2, havent rolled a good +1 totem yet)

    i skip multi totem and go for brutality. run haste and HoP instead of HoA and Hatred

    very strong build and very detailed guide. a+ would recommend for anyone who is looking for an uber killer on a budget

    "
    Maldrogs wrote:
    hello, i just wanted to stop by and say thank you for making this build guide:) i'm currently leveling up and having lots of fun:)

    "
    saucefar2 wrote:
    Fantastic guide and build, i prefer not to use build guides, but all the hard work you put into this one, it would be a insult not to try it.

    Once you pick up infernal blow this build really starts to pick up.

    "
    frawrst wrote:
    can state this builds is absolutely bonkers on a budget for league starts.

    serker 40% more and warcry heal will carry you to reds on low rolled facebreakers, with lab running be a very easy and very good way to make currency

    only negative is the totem playstyle isnt for everyone

    "
    Ryzykun wrote:
    I am currently doing this build as my starter and am currently at level 59 - Act 8. This build is obliterating everything that comes across it :D

    Many thanks for the fun build!

    "
    Baldr0 wrote:
    Ok, get Uber elder on my second attempt with 2 portal left. Didnt know the fight so was a bit messy but my damage carried me very hard.

    "
    BoostedJp wrote:
    My character reached level 89 with hard core.
    This character is the second character of the league, but it began with almost no asset.
    Stack rage in the room in front of Izaro, even deidbellow is enough dps so it is safe to make labyrinth farm.

    Thank you for a nice build!

    guggelhupf
    Jun 30, 2016 03:32:52 AM

    Hi pls update your tree.Thx

    romanczech
    Jun 30, 2016 09:11:18 AM

    Looks really interesting!
    Mind taking screenshots with non legacy facebreakers as well so people playing prophecy can see the full dmg. potential there? :)

    Cheers, Zahkriisos!

    Zahkriisos1337
    Jun 30, 2016 11:46:13 AM





    IMPORTANT: The Critical Berserker version comes with the highest dmg possible (up to 10m shaper dps). This is not viable as a league starter because it needs some items which are really hard to get at beginning of a new league. Besides that it offers a different playstyle because you have to charge into the enemys to proc the "Flawless Savegery" Passive so you are standing mostly all the time in the packs between your totems. For high risk comes high reward i guess.




    Pro & Contra

    Pro:
    ~5,5k life
    ~1000 life/s with enduring cry and all charges (over 15% life reg)
    ~60% phys reduction (hideout) ~85% with flasks
    can do all map mods (reflect is a bit meh because your totems will kill themself on hit)
    perfect for hard bosses like Ulab/Uatziri/guardians/Shaper/Elder
    Our Totems leech life for themself (maybe they live longer)
    shatter enemys (freeze)
    highest dps of all versions
    Contra:
    clear speed is average
    Totem playstyle is not for everyone
    not league starter viable
    standing in the middle of the action can be a bit scary





    Ascendancy



    First we go to War Bringer because this will be our main heal skill

    After that we take the Aspect of Carnage for a Huge dmg boost

    And with the next 2 points from the Merc Lab we take Flawless Savegery because you get some nice additional critical strike chance AND the possibility to get addtional 20-30 flat physical dmg, which scales very well with our facebreakers. But you need to hit and crit the enemys first. So you need to charge into a pack every 4 seconds to proc the effect (yes you still can crit even if you dont do dmg because of "Ancestral Bond")

    At last we take Pain Reaver this let our Totems leech life for themself and gives us a 25% increased Attack Speed bonus after we got hit for 4sec.





    Bandits

    Here you can decide between Alira and Oak

    Help Alira - Mana reg, Crit Multi and 15% all res
    or
    Help Oak - Phys dmg/reduction and life reg




    Gear

    Overwiev

    Facebreaker
    Strapped Mitts
    Click to expand
  • Curse Enemies with Level 11 Elemental Weakness on Hit
  • +30% to Global Critical Strike Multiplier
  • 10% reduced Enemy Stun Threshold
  • 778% more Physical Damage with Unarmed Attacks
  • Extra gore
  • Fly like a Storm Crow, crush like a Rhoa

    Loreweave
    Elegant Ringmail
    Click to expand
  • Has 6 Sockets
  • +23 to all Attributes
  • Adds 7 to 36 Physical Damage to Attacks
  • 25% increased Global Critical Strike Chance
  • +37 to maximum Energy Shield
  • +21 to maximum Life
  • +49 to maximum Mana
  • 9% increased Rarity of Items found
  • 26% increased Elemental Damage
  • Your Maximum Resistances are 80%
  • When it comes to finding a use for surplus,

    a rich man has within himself

    boundless creativity.

    Death's Door
    Crusader Boots
    Click to expand
  • +28 to Strength
  • 200% increased Armour and Energy Shield
  • +15% to all Elemental Resistances
  • 25% increased Movement Speed
  • +1 to Maximum Endurance Charges
  • 50% increased Elemental Ailment Duration on you
  • Bleeding cannot be inflicted on you
  • To extend your life as long as possible

    is to extend all the maladies that come with it.

    Abyssus
    Ezomyte Burgonet
    Click to expand
  • +25 to all Attributes
  • Adds 40 to 60 Physical Damage to Attacks
  • +120% to Melee Critical Strike Multiplier
  • 113% increased Armour
  • 42% increased Physical Damage taken
  • When you have slain all of your enemies,

    what is left to fear?

    Lycosidae
    Rawhide Tower Shield
    Click to expand
  • +17 to maximum Life
  • +136 to Armour
  • +40 to maximum Life
  • Your hits can't be Evaded
  • +3% Chance to Block
  • Adds 250 to 300 Cold Damage to Counterattacks
  • A true predator does not chase; It waits.

    The Taming
    Prismatic Ring
    Click to expand
  • +10% to all Elemental Resistances
  • 20% increased Damage with Hits and Ailments per Freeze, Shock and Ignite on Enemy
  • +30% to all Elemental Resistances
  • 30% increased Elemental Damage
  • 10% chance to Freeze, Shock and Ignite
  • 30% increased Elemental Damage with Attack Skills
  • "Moon after moon did Berek make fools

    Of the great and Untamed Three

    Until malice for a Brother

    Slew the hatred of the Other

    And Berek did hunt

    Alone and free."

    - Berek and the Untamed

    The Taming
    Prismatic Ring
    Click to expand
  • +10% to all Elemental Resistances
  • 20% increased Damage with Hits and Ailments per Freeze, Shock and Ignite on Enemy
  • +30% to all Elemental Resistances
  • 30% increased Elemental Damage
  • 10% chance to Freeze, Shock and Ignite
  • 30% increased Elemental Damage with Attack Skills
  • "Moon after moon did Berek make fools

    Of the great and Untamed Three

    Until malice for a Brother

    Slew the hatred of the Other

    And Berek did hunt

    Alone and free."

    - Berek and the Untamed

    Rigwald's Curse
    Wereclaw Talisman
    Click to expand
  • +36% to Global Critical Strike Multiplier
  • +7% to Unarmed Attack Critical Strike Chance
  • Modifiers to Claw Damage also apply to Unarmed Attack Damage
  • Modifiers to Claw Attack Speed also apply to Unarmed Attack Speed
  • Modifiers to Claw Critical Strike Chance also apply to Unarmed Attack Critical Strike Chance
  • I once thought the First Ones were just

    stories made to scare children.

    But I've seen what they can do. I've felt it.

    And now I must live with that terrible knowledge.

    Vengeance Tether
    Stygian Vise
    Click to expand
  • Has 1 Abyssal Socket
  • +90 to maximum Life
  • +11% to Cold Resistance
  • 35% increased Stun Duration on Enemies
  • 12% increased Flask Effect Duration
  • 30% increased Elemental Damage with Attack Skills
  • Taste of Hate
    Sapphire Flask
    Click to expand
  • 20% of Physical Damage from Hits taken as Cold Damage during Flask effect
  • Gain 20% of Physical Damage as Extra Cold Damage during effect
  • 30% chance to Avoid being Chilled during Flask effect
  • 30% chance to Avoid being Frozen during Flask effect
  • A sip will freeze your lips,

    A swig will chill your heart,

    A glass will still your soul.

    Ample Diamond Flask of Heat
    -
    Click to expand
  • +19 to Maximum Charges
  • Immunity to Freeze and Chill during Flask effect Removes Freeze and Chill on use
  • Surgeon's Silver Flask of Warding
    -
    Click to expand
  • 20% chance to gain a Flask Charge when you deal a Critical Strike
  • Immune to Curses during Flask effect Removes Curses on use
  • Lion's Roar
    Granite Flask
    Click to expand
  • Adds Knockback to Melee Attacks during Flask effect
  • Knocks Back Enemies in an Area when you use a Flask
  • 75% chance to cause Enemies to Flee on use
  • 24% more Melee Physical Damage during effect
  • A sprinkle of hunger, a spoonful of menace

    and three generous cups of Might.

    Atziri's Promise
    Amethyst Flask
    Click to expand
  • 2% of Chaos Damage Leeched as Life during Flask effect
  • Gain 19% of Physical Damage as Extra Chaos Damage during effect
  • Gain 15% of Elemental Damage as Extra Chaos Damage during effect
  • "Death needs not your understanding. It needs only your loyalty."

    - Atziri, Queen of the Vaal

    Concentrated Effect Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills deal 54% more Area Damage
  • Supported Skills have 30% less Area of Effect
  • Supported Skills deal 10% increased Area Damage
  • Watcher's Eye
    Prismatic Jewel
    Click to expand
  • 5% increased maximum Energy Shield
  • 6% increased maximum Life
  • 4% increased maximum Mana
  • +1.8% to Critical Strike Chance while affected by Hatred
  • 31% of Physical Damage Converted to Fire Damage while affected by Anger
  • 60% increased Lightning Damage while affected by Wrath
  • One by one, they stood their ground against a creature

    they had no hope of understanding, let alone defeating,

    and one by one, they became a part of it.



    Detailed & Gem Links

    The Abyssus is a must have item for this build, no exceptions. It offers 40-60 flat physical dmg and up to 125% Crit Multi. This is a HUGE dmg bonus you dont want to miss.

    Gems: Shield Charge -> Faster Attacks -> Fortify -> Blood Magic
    Abyssus
    Ezomyte Burgonet
    Click to expand
  • +25 to all Attributes
  • Adds 40 to 60 Physical Damage to Attacks
  • +120% to Melee Critical Strike Multiplier
  • 113% increased Armour
  • 42% increased Physical Damage taken
  • When you have slain all of your enemies,

    what is left to fear?




    The Lycosidae is the only option for this build because it gives us a 100% chance to hit. If you can try to get one with a Duration Gem Corruption (this will boost the Herald of Purity).
    The XXX means you can pick a Skill Gem you like. I prefer a Portal Gem or Flame Dash as additional Movement skill for things like gaps especially in the Labyrinth

    Gems: Herald of Purity -> Hatred -> XXX
    Lycosidae
    Rawhide Tower Shield
    Click to expand
  • +17 to maximum Life
  • +136 to Armour
  • +40 to maximum Life
  • Your hits can't be Evaded
  • +3% Chance to Block
  • Adds 250 to 300 Cold Damage to Counterattacks
  • A true predator does not chase; It waits.




    The best and cheapest Armour for us is the Loreweave. This armour gives us a huge dps boost, some life and raises the max resistances up to 78% [they nerfed it down from 80% to 78% in 3.6] (and they are fix, wich means they cant go higher through flasks, but also cant go lower from map mods like -12% max res).

    Try to get a Vaal Ancestral Warchief, or switch to it as soon as possible from a normal Ancestral Warchief because if gives us a HUGE dmg boost when using the Vaal Skill. Perfect for fast killing bosses and easier mapping because the vaal totems jump to the next target by themself.

    Try to get the highest Physical roll as possible. Together with a high Critical Strike Chance & Elemental Damage roll.
    If you can get a Watchers Eye jewel with this mod "+1.8% to Critical Strike Chance while affected by Hatred", you can take out the Critical Strike Chance gem and put in Concentrated Effect for even more Damage.

    If you check the PoB it may seems that you get higher dps if you take out the Physical to Lightning gem, but keep in mind that this gem offers us the possibility to shock our enemys. And i didnt took Ruthless over Elemental Damage with Attacks because ruthless only gives our third hit a high damage boost and Elemental Damage has consistently high damage. So overall this IS the best setup ;)

    Gems: (Vaal) Ancestral Warchief -> Melee Physical Damage -> Increased Critical Strike Chance (Concentrated Effect) -> Multiple Totems -> Physical to Lightning -> Elemental Damage with Attacks
    Loreweave
    Elegant Ringmail
    Click to expand
  • Has 6 Sockets
  • +23 to all Attributes
  • Adds 7 to 36 Physical Damage to Attacks
  • 25% increased Global Critical Strike Chance
  • +37 to maximum Energy Shield
  • +21 to maximum Life
  • +49 to maximum Mana
  • 9% increased Rarity of Items found
  • 26% increased Elemental Damage
  • Your Maximum Resistances are 80%
  • When it comes to finding a use for surplus,

    a rich man has within himself

    boundless creativity.

    Concentrated Effect Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills deal 54% more Area Damage
  • Supported Skills have 30% less Area of Effect
  • Supported Skills deal 10% increased Area Damage
  • Watcher's Eye
    Prismatic Jewel
    Click to expand
  • 5% increased maximum Energy Shield
  • 6% increased maximum Life
  • 4% increased maximum Mana
  • +1.8% to Critical Strike Chance while affected by Hatred
  • 31% of Physical Damage Converted to Fire Damage while affected by Anger
  • 60% increased Lightning Damage while affected by Wrath
  • One by one, they stood their ground against a creature

    they had no hope of understanding, let alone defeating,

    and one by one, they became a part of it.




    The Facebreaker should be clear - if you can, get some with a Curse on hit corruption, Temporal Chains for defense or Elemental Weakness for offence.
    We put it our Enduring Cry and additional we take a Vaal Haste (Offence) and Vaal Grace (Defense). NOTICE: only use the Vaal Aura (Buff), not the regular Aura.

    Gems: Enduring Cry -> Increased Duration -> Vaal Haste -> Vaal Grace
    Facebreaker
    Strapped Mitts
    Click to expand
  • Curse Enemies with Level 11 Elemental Weakness on Hit
  • +30% to Global Critical Strike Multiplier
  • 10% reduced Enemy Stun Threshold
  • 778% more Physical Damage with Unarmed Attacks
  • Extra gore
  • Fly like a Storm Crow, crush like a Rhoa




    The Meginord is good Belt at beginning, but it would try to get a Stygian Vise together with an Abyss Jewel with Blind on hit, dmg and life in it. The Stygian Belt should have as much Life and Elemental Dmg as possible.

    Meginord's Girdle
    Heavy Belt
    Click to expand
  • +27 to Strength
  • +25 to Strength
  • Adds 5 to 15 Physical Damage to Attacks
  • 10% increased maximum Life
  • +11% to Cold Resistance
  • 25% increased Flask Life Recovery rate
  • Kaom's strength was rivaled only by

    the great Meginord of the north.

    Vengeance Tether
    Stygian Vise
    Click to expand
  • Has 1 Abyssal Socket
  • +90 to maximum Life
  • +11% to Cold Resistance
  • 35% increased Stun Duration on Enemies
  • 12% increased Flask Effect Duration
  • 30% increased Elemental Damage with Attack Skills



  • The Death's Door are expensive but give good Quality of Life bonus with "Cannot be inflicted with Bleeding". The Atziri's Steps are a good alternative for Spell Dodge & Life. You can also take the Redblade Tramplers which gives additional Physical Dmg or some rares with resistance, life and movementspeed.
    Gems: CWDT -> Immortal Call -> Stone Golem -> Vaal Cold Snap
    Death's Door
    Crusader Boots
    Click to expand
  • +28 to Strength
  • 200% increased Armour and Energy Shield
  • +15% to all Elemental Resistances
  • 25% increased Movement Speed
  • +1 to Maximum Endurance Charges
  • 50% increased Elemental Ailment Duration on you
  • Bleeding cannot be inflicted on you
  • To extend your life as long as possible

    is to extend all the maladies that come with it.

    Atziri's Step
    Slink Boots
    Click to expand
  • 180% increased Evasion Rating
  • +70 to maximum Life
  • 30% increased Movement Speed
  • 16% chance to Dodge Spell Hits
  • "Those who dance are considered insane

    by those who cannot hear the music."

    - Atziri, Queen of the Vaal

    Redblade Tramplers
    Ancient Greaves
    Click to expand
  • Adds 5 to 8 Physical Damage to Attacks
  • 9% reduced Enemy Stun Threshold
  • 171% increased Armour
  • +65 to maximum Life
  • +21% to Fire Resistance
  • 25% increased Movement Speed
  • Unaffected by Burning Ground
  • Our home was swallowed beneath

    the great mountain for our complacency.

    Now we must prove our value to the Molten One

    by sating his hunger for life.

    Golem Span
    Sorcerer Boots
    Click to expand
  • 72% increased Energy Shield
  • +68 to maximum Mana
  • +24% to Fire Resistance
  • +21% to Cold Resistance
  • +22% to Lightning Resistance
  • 25% increased Movement Speed



  • Our Amulet is the Rigwald's Curse. Its the only Amulet which gives Unarmed the possibility of crit. And our Rings are 2x The Taming. These offers of to 120% elemental dmg and 40% all res.
    The Taming
    Prismatic Ring
    Click to expand
  • +10% to all Elemental Resistances
  • 20% increased Damage with Hits and Ailments per Freeze, Shock and Ignite on Enemy
  • +30% to all Elemental Resistances
  • 30% increased Elemental Damage
  • 10% chance to Freeze, Shock and Ignite
  • 30% increased Elemental Damage with Attack Skills
  • "Moon after moon did Berek make fools

    Of the great and Untamed Three

    Until malice for a Brother

    Slew the hatred of the Other

    And Berek did hunt

    Alone and free."

    - Berek and the Untamed

    The Taming
    Prismatic Ring
    Click to expand
  • +10% to all Elemental Resistances
  • 20% increased Damage with Hits and Ailments per Freeze, Shock and Ignite on Enemy
  • +30% to all Elemental Resistances
  • 30% increased Elemental Damage
  • 10% chance to Freeze, Shock and Ignite
  • 30% increased Elemental Damage with Attack Skills
  • "Moon after moon did Berek make fools

    Of the great and Untamed Three

    Until malice for a Brother

    Slew the hatred of the Other

    And Berek did hunt

    Alone and free."

    - Berek and the Untamed

    Rigwald's Curse
    Wereclaw Talisman
    Click to expand
  • +36% to Global Critical Strike Multiplier
  • +7% to Unarmed Attack Critical Strike Chance
  • Modifiers to Claw Damage also apply to Unarmed Attack Damage
  • Modifiers to Claw Attack Speed also apply to Unarmed Attack Speed
  • Modifiers to Claw Critical Strike Chance also apply to Unarmed Attack Critical Strike Chance
  • I once thought the First Ones were just

    stories made to scare children.

    But I've seen what they can do. I've felt it.

    And now I must live with that terrible knowledge.




    Our Jewels will be with an Attack Speed mod, %Life and Crit Multi.
    If you can get a Watchers Eye jewel with this mod "+1.8% to Critical Strike Chance while affected by Hatred", you can take out the Critical Strike Chance gem in you Body Armour and put in Concentrated Effect for even more Damage.
    Foe Blood
    Crimson Jewel
    Click to expand
  • 6% increased Attack Speed while holding a Shield
  • +13% to Melee Critical Strike Multiplier
  • 6% increased maximum Life
  • Oblivion Wound
    Crimson Jewel
    Click to expand
  • 6% increased Attack Speed while holding a Shield
  • +14% to Melee Critical Strike Multiplier
  • 7% increased maximum Life
  • +2 Life gained for each Enemy hit by your Attacks
  • Sol Splinter
    Viridian Jewel
    Click to expand
  • 6% increased Attack Speed while holding a Shield
  • 9% increased Global Critical Strike Chance
  • +13% to Melee Critical Strike Multiplier
  • 5% increased maximum Life
  • Maelström Ruin
    Crimson Jewel
    Click to expand
  • +13 to Strength
  • 13% increased Totem Damage
  • 6% increased maximum Life
  • 12% increased Melee Damage
  • Sol Star
    Crimson Jewel
    Click to expand
  • 4% increased Attack Speed while holding a Shield
  • +12% to Melee Critical Strike Multiplier
  • 7% increased maximum Life
  • 18% increased Damage with Bleeding
  • Apocalypse Wound
    Viridian Jewel
    Click to expand
  • 4% increased Attack Speed while holding a Shield
  • +15% to Melee Critical Strike Multiplier
  • 5% increased maximum Life
  • Watcher's Eye
    Prismatic Jewel
    Click to expand
  • 5% increased maximum Energy Shield
  • 6% increased maximum Life
  • 4% increased maximum Mana
  • +1.8% to Critical Strike Chance while affected by Hatred
  • 31% of Physical Damage Converted to Fire Damage while affected by Anger
  • 60% increased Lightning Damage while affected by Wrath
  • One by one, they stood their ground against a creature

    they had no hope of understanding, let alone defeating,

    and one by one, they became a part of it.




    The first Flasks we need are a Bleed immunity, if u dont use the Death's Door Boots (I prefer a Life Flask for it). Now we need a Freeze Immunity one (i prefer a Silver Flask, if you dont feel the need you can also pick a Basalt Flask for Defense) and a Curse Immunity one (in our case a Diamond Flask, which is btw a must have for this build). After that try to get the Lion's Roar (best dmg flask), Taste of Hate (good defense and offence) and The Atziri's Promise (Good dmg and nice 35% additional chaos res).
    Taste of Hate
    Sapphire Flask
    Click to expand
  • 20% of Physical Damage from Hits taken as Cold Damage during Flask effect
  • Gain 20% of Physical Damage as Extra Cold Damage during effect
  • 30% chance to Avoid being Chilled during Flask effect
  • 30% chance to Avoid being Frozen during Flask effect
  • A sip will freeze your lips,

    A swig will chill your heart,

    A glass will still your soul.

    Ample Diamond Flask of Heat
    -
    Click to expand
  • +19 to Maximum Charges
  • Immunity to Freeze and Chill during Flask effect Removes Freeze and Chill on use
  • Surgeon's Silver Flask of Warding
    -
    Click to expand
  • 20% chance to gain a Flask Charge when you deal a Critical Strike
  • Immune to Curses during Flask effect Removes Curses on use
  • Lion's Roar
    Granite Flask
    Click to expand
  • Adds Knockback to Melee Attacks during Flask effect
  • Knocks Back Enemies in an Area when you use a Flask
  • 75% chance to cause Enemies to Flee on use
  • 24% more Melee Physical Damage during effect
  • A sprinkle of hunger, a spoonful of menace

    and three generous cups of Might.

    Atziri's Promise
    Amethyst Flask
    Click to expand
  • 2% of Chaos Damage Leeched as Life during Flask effect
  • Gain 19% of Physical Damage as Extra Chaos Damage during effect
  • Gain 15% of Elemental Damage as Extra Chaos Damage during effect
  • "Death needs not your understanding. It needs only your loyalty."

    - Atziri, Queen of the Vaal








    What is Path of Building
    Path of Building is a great offline build planner for Path of Exile. Just download the latest version and dont forget to hit the update button for the newest version. After that you can import the Link i posted:
    Import


    If you check the PoB it may seems that you get higher dps if you take out the Physical to Lightning gem, but keep in mind that this gem offers us the possibility to shock our enemys. And i didnt took Ruthless over Elemental Damage with Attacks because ruthless only gives our third hit a high damage boost and Elemental Damage has consistently high damage. So overall this IS the best setup ;)

    Path of Building pastebin Link

    PoE Planner Skill Tree - lvl 93




    The Pantheon

    Major Pantheon

    I prefer the Soul of Brine King wich provides us 50% reduced Effect of Chill on You if your captured Nassar, Lion of the Seas in the Reef Map. This is very helpfull because chill can be very dangerous for a Totem player if you dont have ur anti Freeze flask up.

    The Soul of Arakaali is a good alternative with 5% reduced Damage taken from Damage Over Time. You can upgrade this Soul with some nice additional effects like 30% reduced Effect of Shock & Shock duration and 25% Chaos Resistance against Damage Over Time.

    The Soul of Lunaris gives us up to 8% physical reduction against groups of enemys. The upgrades from this Soul arent realy helpfull at all.

    The Soul of Solaris gives us up to 6& physical reduction against single enemys. You can upgrade this Soul with some nice additional effects like Take no Extra Damage from Critical Strikes if you have taken a Critical Strike Recently


    Minor Pantheon

    I prefer the Soul of Abberath because i like to be Unaffected by Burning Ground.

    The Soul of Gruthkul is a good alternative wich provides us up to 5% additional physical dmg reduction.

    The Soul of Ralakesh is a good alternative too with 25% chance to avoid Bleeding and 25% reduced Physical Damage over Time Damage taken while moving if you dont use the Death's Door Boots.

    The Soul of Ryslatha can help you in the Labyrinth with Life Flasks gain 3 Charges every 3 seconds if you haven't used a Life Flask Recently.

    The Soul of Shakari is also a good Chaos reduction choice with works very well together with the Major Soul of Arakaali. It provides 5% reduced chaos damage taken & 25% reduced chaos damage over time taken while in a caustic cloud and makes you immune to poison after Capturing Terror of the Infinite Drifts in the Desert Spring Map.




    Enchantments

    Helmet

    For DMG:
    40% increased Ancestral Warchief Totem Damage
    Ancestral Warchief Totem grants 30% increased Melee Damage while Active
    For Defense:
    30% increased Enduring Cry Cooldown Recovery Speed
    36% increased Enduring Cry Buff Effect
    150% increased Effect of the Buff granted by your Stone Golems
    For Others:
    12% increased Ancestral Warchief Totem Radius

    Boots

    For DMG:
    Damage Penetrates 10% of Enemy Elemental Resistances if you haven't Killed Recently
    For Defense:
    Regenerate 2.0% of Life and Mana per second if you were Hit Recently
    8% chance to Dodge Spell Damage if you've taken Spell Damage Recently
    10% Chance to Dodge if you've taken a Critical Strike Recently
    For Others:
    10% increased Movement Speed if you haven't been Hit Recently

    Gloves

    Remember: The best we can get is an on hit corruption (Temporal Chains for defense, Elemental Weakness for Offence).

    But the best Enchantment would be Cast Commandment of Reflection when Hit (because the clone takes some dmg for us)

    guggelhupf
    Jun 30, 2016 13:32:19 PM

    "
    guggelhupf wrote:
    The Tree works fine, u just need to click 3 times (or CTRL+A) because the spoiler hide the rest of the line. but i will add it from another site to see it better ;)

    And i added Screenshots with non legacy ones ;)


    damn thats still a ton of dmg, with non legacy facebreakers, thx for posting! :)

    Zahkriisos1337
    Jun 30, 2016 14:54:59 PM

    added a short 4 min Atziri Run video

    guggelhupf
    Jun 30, 2016 15:10:47 PM

    added a full Uber Lab run Video with Argus

    guggelhupf
    Jul 01, 2016 12:18:30 PM

    As much as I appreciate both of your vids (which are great!) why this annoying song?!

    Just my opinion tho...

    Zahkriisos1337
    Jul 01, 2016 12:33:35 PM

    because in germany there is a GEMA company wich block most of all videos with random music in it, so i had to take a song, where im sure it will not be blocked :D for the next videos i try to find another song :D

    atm i try to make a new video. uber atziri with a friend who plays the same build ^^

    guggelhupf
    Jul 01, 2016 12:36:39 PM
  • 1
  • 2
  • 3
  • 423
  • 424
  • Next