Forum Index Witch [3.8] Enki's Arc Witch - a beginner & SSF-friendly Lightning Caster - All Content & Mapmods

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@Enki

I rolled this ring today, and was thinking all mods are good to keep, or should I try to remove the cold damage affix?

Also, should I just try to replicate the mods on your crafted ring, or what mods would you choose assuming you had access to all? For example, life or life and mana regen?

Pandemonium Loop
Diamond Ring
Click to expand
  • 29% increased Global Critical Strike Chance
  • Adds 20 to 42 Cold Damage to Spells and Attacks
  • +68 to maximum Mana
  • Curse Enemies with Level 12 Assassin's Mark on Hit
  • BlueBZS
    Sep 17, 2019 01:17:41 AM

    @webas
    Storm Brand.

    @ycpoe
    Controlled Destruction. Both have their own downsides, CD has the crit penalty, Hypo requires you to chill first.

    @Iliyena
    HoT can be good early on when your base damage isnt that high yet. Wrath gets better later on.

    @xsmilingbanditx
    ES doesn't actually help that much, as Mind over Matter only works with damage explicitely taken to life. You'd be better off with a Life + Mana rare chest until you get an Inpulsa's.

    @BlueBZS
    Looks good to me. With multimod you can only add one more prefix and suffix, i'd just add the highest available life and any resistance(s) you need.

    Enki91
    Sep 17, 2019 10:20:05 AM

    @Enki91: I agree, but it's a comfortable safety-net having 1k ES :-) Saved me more often than I can count it.Of course, I am always looking for a better chest.
    Currently the witch is more or less the farmer for my LA Deadeye.

    xsmilingbanditx
    Sep 17, 2019 14:07:30 PM

    love the way u made this post, clear and beginner friendly

    alexshirayuki2
    Sep 17, 2019 14:41:45 PM

    Best freaking guide ever written, just one question, If I start off with Doryani's catalyst as my weapon, what shield should I used in the offhand?

    bobmcbob124
    Sep 17, 2019 23:38:38 PM

    Hi everyone!

    I really like this build! Having a good time playing with my Witch. I just have some concerns...

    I'm level 95 at the moment, 4.8k hp, 400ES, 2k mana, all elemental resistences capped and chaos resistence at -13%. but I'm still getting 1 hit kill with some staff such as Minotour Maze's boss (can't handle 10 seg with this boss, even using the warp-arc-warp-arc style), Hall of Master's Boss, volatile dead (when I miss on warp right before it explodes) and some others.

    Don't know if it is normal, this is my first character. Don't know if I'm missing something. Here is my setup, if you want to see: https://pastebin.com/gKzDzmy4

    I would love to hear your advices! Thank you =D

    (Sorry my bad english x.x)

    hugomaestrelo
    Sep 18, 2019 02:10:30 AM

    "
    hugomaestrelo wrote:
    snip


    Spoiler
    Overall I think your character looks fine, although 4.8k is on the lower end of how much life we should have at lvl 90+, I guess. But I know how you feel. I never managed to get 6-7k+ effective life pool either, like some people here.

    Since the build isn't meant to facetank, it all comes down to movement, evading attacks/proper positioning (which can be quite hard), so when you're in a boss fight like Minotaur, you have to know the mechanics (his attacks, what the boss is doing, when he is doing it etc). And of course you should definitly avoid certain map mods at all cost, because they're just too deadly.

    Having that knowledge is priceless and worth more than thousands of hitpoints, so to speak. And it's simply something that comes with experience.

    Look up some videos on the Minotaur fight and try to memorize the pattern. Watch out for his special attacks. Do not take the slam. Do not stand in the falling rocks. Do not stand in the lightning walls. Do not get hit by the burrow strike he does when you leave melee range. If you stay in the same spot until he unburrows, he's going to oneshot you, even if you had more life. So even 1000 hitpoints more probably won't solve the problem here.

    Some bosses in this game deal 5,6,7,8,9k damage with a single blow or in a single second. So for builds like this it means, it's all about not getting hit by that attack.

    Regarding Hall of Grandmasters: I assume it's impossible with this build. I tried it once and yeah... I got completely obliterated. Hall of Grandmasters enemies are player-created characters and if I remember correctly, normal game mechanics don't apply there. It has PvP mechanics enabled. So if you want to beat that map, your best bet is a build that is centered around PvP.

    Cendrake
    Sep 18, 2019 06:51:10 AM

    checked out the updated videos for elder you posted on youtube.

    Not able to figure out where you are getting
    "Enemies Ignited by you during Flask Effect take 40% increased Damage" on your statstick jewel from

    also, i see the gear is multimoded and worth 10+ Exalted (and the watcher's eye too)
    i do plan on getting cinderswallow eventually, but finding it difficult to afford the rest of the high end gear.

    how close to this investment is needed to be able to do highest maps and content comfortably?

    PS: i am currently level 86 (Character name: DeathByElementalist_ ) in BSC on your lovely build, but having around 20% of your damage on a 5 link impulsa and rest basic gear

    Alwayswannalie
    Sep 18, 2019 13:47:09 PM

    @bobmcbob124
    Any other weapon except for wands or a shield with life and preferably some damage and spellcrit.

    @hugomaestrelo
    Besides what Cendrake already mentioned, i've noticed that you're not using any mana flask nor have any other ways to sustain your mana. So, replace the Quartz (or Diamond if you get consistent crits without) with an Eternal Mana Flask with the Enduring prefix. Also upgrade Pantheon if you haven't yet and use the 3x red socket recipe to use the full Immortal Call setup. The rest comes down to learning the specific fights.

    @Alwayswannalie
    As it's mentioned right on the jewel and in the PoB section of this guide, that's the shock from Beacon of Ruin since PoB can't calculate it itself. That char has 167% shock effect, 15*(1+1.67) = 40.05.

    Also remember that multimodded doesn't necessarily means it's better in any way. In case of my ring and helmet it just assures me to put on the resistances I need after GGG forcefully changes yet another thing with major patches.

    Don't be too fixated on PoB. I've done all content with this build for the past 4 leagues with just budget early-league gear, 400-500k Shaper DPS with shock calculated will easily get you there. As for high tier maps, damage is barely needed there to begin with.

    Can't take a look at your char because the character tab is private.

    Enki91
    Sep 18, 2019 16:04:37 PM

    Thank you very much Cendrake and Enki! =D

    I will follow your tips ;D

    About the pantheon, i fully upgraded it yesterday =D
    About the mana sustain, I already have my Mana Flask in stash, i'm not using it yet because, till now, it was not completelly necessary, but it is in my radar =P

    Have a good day!

    hugomaestrelo
    Sep 18, 2019 20:05:06 PM
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