Im lovin it arc + elemancer + primordials + golems.
90% tree same as Enki build
-Paragon of calmity to Elemancer
-wands to Agnerod north 2h unique staff 6L(for carrion golem+suports)
-jewels : primordials
-arc support : inc. critical to -> innervate
-lightning warp -> flame dash
-dropped culling strike(orb of storms support) due to no room for herald of thunder
Added golems : 4x carrion+flame+stone+ice+lightning.
Elemancer ascendency node gives u each golems buff effect boost(25% boost per summoned golem) - useful for arc and surviability.With 7 golems its easy and you don have to dash around to survive + they also provide dmg.U still av fun strikin arc at em from behind golems back ;)
Only tested to T13 maps and lvl 87 - theres a lot left to do but i ant got time.Anyone else playing summat similar?Am thinking of dropping acrobatics node... but thall be when i get to last maps or deeper in mine ;)
|Sep 15, 2019 04:56:47 AM|
Yeah, thought so :/
Again, ty for the build, im rly enjoing it! :)
|Sep 15, 2019 09:29:15 AM|
What is the least laggiest spell to cast blind on with? I dont like armagedon brand at all along with wave of conviction. Thanks
Second question: can there be too much damage penetration? For scenarion by wrath penetration and by zealotry penetration - watchers eye. Is this too much? And with damage penetration in divine judgement oinkment amulet.
|Sep 15, 2019 19:52:45 PM|
All excess damage penetration percents are treated like its MORE damage modifier.
For example - 50 lightning penetration
1) mob has 75% resist, after penetration applies he has only 25% resist
2) Mob has 40 resist, after penetration applies he has -10% resist. It does mean that mob will take 10% more damage.
So there are no such thing as "too much penetration".
BUT. Resistance reduction and resistance penetration are two different things. And you can't just add their numbers to determine final effective penetration.
Sadly, my English knowledge is not good enough to correctly explain how they work together.
P.S. But how exactly you plan to use both Wrath and Zealotry? It's 100% mana reserved.
You'll need to invest some points in reductions on tree or some affixes on gear. And THIS situation needs to be checked in POB - how much damage/survivability you'll lose, if you want to run both of those auras. I highly doubt that its worth it to get those extra 10% penetration.
Same goes for amulet. You'll get more DPS by taking suggested by Enki Static Blows.
|Sep 16, 2019 07:51:35 AM|
So I have a 6L inpulsa but currently is 5B1G. What should I drop to add hypo? Or should I just try for 6B?
|Sep 16, 2019 11:33:53 AM|
Is the dps by HoT's lightning attacks really better than using Wrath in place of it? Levling both, keeping Wrath for now for higher dps on my Arc.
|Sep 16, 2019 12:30:47 PM|
"wrote:Don't worry, didn't take your comment in a negative way and hope you didn't with mine aswell, was just trying to get you into the right direction.
The difficulty is partially intended and partially down to the current game balance. Elementalist is currently the worst Ascendancy in comparison, and we already take all other available defensive layers that can be reliable gained/stacked. And for the intended aspect, I just think people learn more about the game mechanics when they actually have to encounter and play around them.
Gearing may seem tricky and intimidating, but once you understand the basics it gets easy. It's laid out in my Gear Section and the Gear Buying Tutorial, but to give another small hint - Crafting Bench. You can save a lot by buying gear and craft a missing stat instead of having all of them on there already, and it's a useful skill to be able to identify if something has an open slot for affig open
Phew then, OK :-) No Probs, I'm fine and was in no way offended. I did read your Tutorials. To be honest, I know how crafting works but the Details are still beyond me. I usually try to get a decent item and put another good prefix/suffix on it because crafting can be really expensive.
The build is actually going way smoother now that I optimized it a little and got the "Worm".
Although my armor increases damage taken by 5% I still think it is worth it because of the huge Energy Shield it provides (and other nice stuff). It just was there, it's what I got and better uniques would have been way more expensive than a few orbs to 5L it. With the 30% damage taken from mana I should be At roughly 6K HP while Dodging 40/30% increses the eHP to (statistically) 10k/8.5k without further damage reduction and resistances.
It easily lets me facetank most bosses and rares up to T6/T7 now so I'm quite confident I can improve it even more.
Transitioning was a bit tricky but with the ascendancy now done I'm really happy with the build. Some defensive Curses and Links still open to do but that's an easy one.
|Sep 16, 2019 14:20:25 PM|
I rolled this ring today, and was thinking all mods are good to keep, or should I try to remove the cold damage affix?
Also, should I just try to replicate the mods on your crafted ring, or what mods would you choose assuming you had access to all? For example, life or life and mana regen?
|Sep 17, 2019 01:17:41 AM|
|Sep 17, 2019 10:20:05 AM|
@Enki91: I agree, but it's a comfortable safety-net having 1k ES :-) Saved me more often than I can count it.Of course, I am always looking for a better chest.
Currently the witch is more or less the farmer for my LA Deadeye.
|Sep 17, 2019 14:07:30 PM|