Forum Index Witch [3.9] Enki's Arc Witch - a beginner & SSF-friendly Lightning Caster

History

Welcome to my Arc guide!

With this guide I want to provide a simple & balanced caster build for beginners and veterans
that is fun and easy to play, scales well into endgame and has as few restrictions as possible.
It's not the strongest caster build out there, but it perfectly fits the niche I want it to be in.

Instead of just showcasing a build, this guide is made to be a comprehensive learning experience.
There's many indepth explanations and links to various wiki pages for new players to understand.
I've tried to keep it short, but some things just can't be explained properly with only a few words.

Questions and Discussion about the current build version start at Page 1259.
If you have a question, please check from that page onwards first if someone already asked it!
For questions about your setup, please make your character tab public - it's hidden by default!


Updated for 3.9! I'll keep an eye on early map progression and improve if needed.

The gear section will very likely see some additions once we know all the new influence modifiers, and maybe they even enable some stuff like a Mastermind of Discord setup.

Check this link if you still need the 3.8 version.



Art done by sk_gunoo!
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Contents

"
  • Videos
  • Path of Building
  • About this Build
  • Leveling this Build
  • Passive Tree, Ascendancy & Pantheon
  • Gem Setup
  • Gear & Flasks
  • Mapping & Bossfights
  • Changelog

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Videos

>>> can't record any 3.9 Gameplay yet, obviously <<<

Going to start SSFHC Metamorph league with this build live on my stream!

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Path of Building

Spoiler

https://pastebin.com/r3EEZjCa (read the Notes Tab!)
Path of Building Github Page
Browser Version
How to import builds

You need to install LocalIdentity's PoB Fork to make this work properly!

I know that some people jump straight to the PoB without ever reading the guide, which often leads to failure and is then blamed on the build. Don't be that person!
I've invested lots of time into this guide and find it very rude when people just disregard that
and ask about things that are already well explained. This unfortunately keeps happening.

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About this Build

Pros/Cons

+ cheap & fully SSF-capable
+ smooth gameplay & progression
+ fully immune to reflected damage
+ capable to do all bossfights & mapmods
- not as high DPS potential as some other builds
- Lightning has inconsistent damage output
- not a deep-delving (depth 1k+) build


Main Mechanics in this Build

Chaining: Arc is a lightning-based spell with the ability to chain from monsters and destroyable objects, even around corners and out of your line of sight! Each time it chains, it will also split to
a second nearby enemy from where it can't chain further. The amount of times Arc can chain depends on its gem level and can be increased by enchantments.

Crit: An effective way to increase damage which consists of two parts, Critical Strike Chance and Critical Strike Multiplier. The former decides if your hit crits or not, the latter decides by how much its damage is amplified. Crits also have a 100% chance to apply Elemental Status Ailments if all other conditions are met.

Freeze: An Elemental Status Ailment which prevents enemies from moving or using skills and makes them shatter on death, which disables most on-death effects. Freeze Duration is based on the amount of Cold Damage dealt in a single hit relative to the enemies Ailment Treshold.
For this build we use an item that enables our Lightning Damage to freeze instead.

Block: A defensive layer which can prevent all damage caused by hits, but may stun you.
Block comes in two forms, Chance to Block Attack Damage and Chance to Block Spell Damage, each being capped at 75% by default.

Hybrid Hitpool: In context of hitpools, Hybrid refers to combining Life and Energy Shield.
This allows us to reach a respectable hitpool while staying in the upper part of the passive tree and layer the stun resilience of Life with Energy Shields inherent 50% chance to avoid stuns.


Why it's not the strongest Arc Build

Even though many veterans including myself enjoy this build, the main focus is still on providing new players an approachable build without many restrictions, and that comes with a compromise.

So with all that said, please stop rating Selfcast Arcs viability based on this build when it's not even meant to be the most minmaxed highend Selfcast Arc build to begin with.

Besides, I don't think it's healthy for the game to force the most broken meta upon new players. All that does is creating a false sense of this game and lots of disappointment about other builds.


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Leveling this Build

Before you start

Here's a small collection of generic advice for newer players:

Information: Knowledge is a strong skill in Path of Exile, and it helps to know where to find it. First there's the ingame Help Panel, which you can reach through its icon next to your skillbar.
The Path of Exile Wiki should be your first stop for further information, poedb for plain data.
Lastly, Engineering Eternity is a youtube channel with lots of informative videos.

Lootfilter: You will soon realize that there's lots of redundant loot in this game, a good Lootfilter reduces screen clutter and highlights potentially valuable or important drops. Neversink's Filter is always a good start and you can further customize it at Filterblade.

Flasks: Unlike most ARPG's, this game is directly balanced around using all your flasks.
This goes beyond the typical life & mana flasks that you're probably used to from other games, during your act progression you'll gain access to various utility flasks which grant powerful buffs. Flasks can also be crafted, but it's not needed until maps so i've kept it for their own flask section. For now, focus on keeping your life & mana flasks updated, get all utility flasks from quests when mentioned and try to get a feeling for your flask usage.

Crafting: Gear can be enhanced in various ways through crafting and recipes, while the latter can also create currency used for crafting. You outlevel gear pretty quickly during act progression, so it's not advised to invest too much at this point. Limit it to Orbs of Transmutation, Orbs of Augmentation, Orbs of Alteration, Chromatic Orbs and various Essences you can find for now,
use Jeweller's Orbs and Orbs of Fusing only on useful gear you've looted. Try to focus on intelligence-based gear for additional defense and an easier time to get the right colors.

Crafting Bench: After unlocking your first hideout, you'll gain access to the Crafting Bench.
This can be used to craft a targeted affix on gear, if it isn't already there and has a slot available. Use it to craft any damage affixes, Life, Attributes or Elemental Resistances missing on your gear.
Recipes need to be found first, the Crafting Bench tells you all undiscovered recipe locations.

Trading: You can freely trade with other players if you have a Lv25+ char and aren't in SSF. Path of Exile's own trading site is good for buying gear, currency.poe.trade and poemap are convenient for bulk currency- and map trades. If you want to sell something, you either need premium stash tabs, set up a shop in the trade subforums or use Acquisition. For pricechecks, look for similar stuff on the trade site, check poe.ninja or use the trade macro (ctrl + alt + d).

Stash Tabs: The default stash space is pretty limited, if you like the game and are able to, consider buying more stash tabs. Getting a Currency- and Map Tab is highly recommended, Premium Tabs make trading easier and if you want, a Quad Tab makes a good dump tab.
Purchased tabs are account-wide, you won't lose them when temporary leagues end.
There's also a stash tab sale weekend each month, wait for that if you're not in a rush.


Full Leveling Section

Your journey through the ten acts can be seen as an extensive tutorial, slowly confronting you with the majority of game mechanics and increasingly more difficult enemies to learn to counter.

This section will help you while playing through the ten acts and shows the recommended
passive tree progression, gem setups, quest progression and exp farming zone for each act.
Keep in mind that it may also include some major storyline spoilers, if you care about that.

If you want to explore zones or do quests not mentioned here, or even want to level with
a completely different skill then do that, this section is just an aid.

The passive tree goals are just a pointer, it's not a big deal if you're over- or underleveled.

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Act 1


‣ Kill the Zombie, pick up Fireball and switch left-click to move-only
‣ Get Arcane Surge (keep it Lv1!) from Large Chest and kill Hillock
‣ Buy Frostbolt from Nessa, link it with Arcane Surge and throw away Fireball
‣ Start looking out for any 3-linked, all blue socket item
‣ Get the Coast Waypoint, kill Hailrake on Tidal Island and get Quicksilver Flask in town
‣ Finish your quest in Mud Flats and Enter Submerged Passage
‣ Get the Waypoint, look for Flooded Depths and kill the Dweller of the Deep
‣ Get Orb of Storms, Frostblink and Passive Skillpoint in town
‣ Set Orb of Storms to "attack without moving" (left-click icon in skillbar)
‣ Enter Prison, get Added Lightning Damage and link it to Frostbolt + Arcane Surge
‣ Start looking out for 2x Sapphire Rings
‣ If needed, the recipe for Sapphire Rings is Iron Ring + Blue Skill Gem
‣ Complete Trial of Ascendancy in Lower Prison
‣ Kill Brutus, then get Clarity and Flame Dash in town
‣ Replace Frostblink with Flame Dash and set it to "attack without moving"
‣ Progress to Ship Graveyard and get the Waypoint
‣ Look for Ship Graveyard Cave, get Allflame then get Cavern of Wrath Waypoint
‣ Travel to Ship Graveyard Waypoint and kill Fairgraves
‣ Go to town to get Passive Skillpoint and Arc
‣ Replace Frostbolt with Arc and set it to "attack without moving"
‣ Get Increased Critical Strikes and optionally 4x Arc gems for your secondary weapon slots
Gems in secondary weapon slots get experience. Increased Critical Strike is for endgame,
the Arc gems are for corrupting once they hit Lv20. The last slot is empty for now on purpose.

‣ Equip Sapphire Rings and kill Merveil

Passive Tree Goal

Exp Farming Zone: The Ledge


Act 2

‣ Once in town, enter the Old Fields first
‣ Start looking out for 2x Topaz Rings
‣ If needed, the recipe for Topaz Rings is Iron Ring + Green Skill Gem
‣ Look for the Den, kill Great White Beast and get second Quicksilver in town
‣ Continue to Crossroads and get Waypoint
‣ Enter Chamber of Sins, complete Trial of Ascendancy on Level 2 and kill Fidelitas
‣ Get Herald of Thunder and Herald of Ice in town
‣ Use the former, put the latter in your secondary weapon slots, we need it later
‣ Equip a Jade Amulet if you lack Dexterity
‣ Go back to Crossroads, enter Broken Bridge and kill Kraityn
‣ Back to Crossroads once more, enter Fellshrine Ruins and Crypt
‣ Complete Trial of Ascendancy in Crypt
‣ Back to town, enter Riverways and get the Waypoint
‣ Follow the path opposite of Riverways Waypoint until you reach Wetlands
‣ Kill Oak, get Wetlands Waypoint and go back to Riverways
‣ Go to Western Forest, get Waypoint, Help Alira and kill Captain Arteri
‣ Look for Weaver's Chambers and kill Weaver
‣ Enter Lioneye's Watch and get Passive Skillpoint
‣ Make your way to the Ancient Pyramid, equip Topaz Rings and kill Vaal Oversoul

Passive Tree Goal

Exp Farming Zone: The Northern Forest


Act 3

‣ Start looking out for 4-linked Intelligence-based gear and a Staff
‣ Focus on having 75% Cold-, Fire- and Lightning Resistance from now on
‣ Kill the Blackguards in City of Sarn and enter town
‣ Go to Slums, enter Crematorium, finish Trial of Ascendancy and kill Piety
‣ Get Sewer Key and Zealotry in town
‣ Go back to Slums, enter Sewers, get Waypoint, find three busts and get skillpoint in town
‣ Get Marketplace Waypoint and finish Trial of Ascendancy in Catacombs
‣ Enter Battlefront, get Waypoint and kill Captain Aurelianus
‣ Go to Docks and get Thaumetic Sulphite
‣ Back to Battlefront, enter Solaris Temple and talk to Lady Dialla
‣ Destroy the Undying Blockade in Sewers
‣ Enter Ebony Barracks, get Waypoint and kill General Gravicius
‣ Enter Lunaris Temple, kill Piety and get Skillpoint in town
‣ Get Imperial Gardens Waypoint and finish Trial of Ascendancy
‣ Go to Library and finish Siosa's quest
‣ You can now buy all unlocked gems at Siosa (currency needs to be in bag!)
‣ Get Lightning Penetration & Energy Leech, take off Arcane Surge and link them to Arc
‣ Get Steelskin & Increased Duration and link Arcane Surge with them
‣ Get Leap Slam & Faster Attacks and replace Flame Dash
Leap Slam is still slow at this point, don't worry it gets better with more Attack Speed!
‣ Get Onslaught and link it to Orb of Storms
‣ Enter the Sceptre of God and kill Dominus

Passive Tree Goal

Exp Farming Zone: The Docks


Act 4

‣ Enter the Dried Lake, kill Voll and enter the Mines
‣ Free Deshret's Spirit in Mines Level 2, progress to Crystal Veins and get Waypoint
‣ Get Passive Skillpoint, Summon Lightning Golem and Summon Flame Golem in town
‣ Go back to Act 3, get Meat Shield and link it to your golems
‣ Complete the first Labyrinth, you can enter it through the Sarn Encampment
‣ Read up on the Lord's Labyrinth and Izaro to get an idea what's going on
‣ After finishing the Labyrinth, ascend to Elementalist and get Liege of the Primordial
‣ Go back to Crystal Veins, enter Kaom's Dream and kill Kaom
‣ Now enter Daresso's Dream and kill Daresso
‣ Get Spell Echo in town and replace Added Lightning Damage in your Arc Setup with it
‣ If you don't have a 4L for your Arc Setup yet, focus on this before continuing
‣ Kill Piety in Belly of the Beast, and finally Malachai in the Harvest

Passive Tree Goal

Exp Farming Zone: The Dried Lake


Act 5

‣ Kill Overseer Krow and enter town
‣ Find the Miasmeter in Control Blocks and kill Justicar Casticus
‣ Get Silver Flask and Skillpoint in town
‣ Replace a Life Flask with Silver Flask and try to roll of Staunching on it
‣ Make your way to Templar Courts, kill Avarius and get any unique jewel in town
‣ Get Ruined Square Waypoint and optionally kill Utula
‣ Finish the quest in Reliquary and get Skillpoint in town
‣ Look for the Sign of Purity in Ossuary
‣ Kill Kitava on Cathedral Rooftop
‣ You will suffer a permanent -30% resistance penalty after this fight

Passive Tree Goal

Exp Farming Zone: The Chamber of Innocence


Act 6

‣ Clear the Twilight Strand to unlock Lilly as Skillgem Vendor
‣ Get to Mud Flats and kill the Dishonored Queen
‣ Enter Karui Fortress, kill Tukohama and get Skillpoint in town
‣ Use Soul of Tukohama for now
‣ Finish Trial of Ascendancy in Prison and kill Shavronne
‣ Enter Prisoner's Gate, kill Abberath and get Skillpoint in town
‣ Get Riverways Waypoint
‣ Enter Wetlands, kill Puppet Mistress and get Skillpoint in town
‣ Light the Beacon and kill the Brine King
‣ Use Soul of the Brine King for now

Passive Tree Goal

Exp Farming Zone: The Southern Forest


Act 7

‣ Find the Silver Locket in Broken Bridge and get Diamond Flask in town
‣ Replace a Quicksilver Flask with Diamond Flask
‣ Enter Crossroads, get Waypoint then enter Crypt through Fellshrine Ruins
‣ Finish Trial of Ascendancy and find Maligaro's Map
‣ Go back to Crossroads and enter Chamber of Sins
‣ Kill Maligaro in Maligaro's Sanctum
‣ Finish Trial of Ascendancy in Chamber of Sins Level 2 and enter the Den
‣ Make your way to Ashen Fields and kill Greust, then get Skillpoint in town
‣ Get Northern Forest Waypoint and enter Dread Thicket
‣ Collect all Fireflies and kill Gruthkul, then get Skillpoint in town
‣ Use Soul of Gruthkul
‣ Find Kishara's Star in Causeway and get Skillpoint in town
‣ Get the Vaal City Waypoint, enter Temple of Decay and go back to town
‣ Finish the second Labyrinth and get Elemancer
‣ Go to Act 4 and get Summon Chaos Golems, then link it to your golems
‣ Get back to the Temple of Decay and kill Arakaali

Passive Tree Goal

Exp Farming Zone: The Northern Forest


Act 8

‣ Enter the Toxic Conduits and kill Doedre
‣ Go for Quay first, find Ankh of Eternity, kill Tolman and get Skillpoint in town
‣ Kill the Gemling Legionnaires in Grain Gate and get Skillpoint in town
‣ Enter Solaris Temple, get Sun Orb then enter Solaris Concourse and get Waypoint
‣ Go back to Doedre's Cesspool and go for the Grand Promenade now
‣ Get Bath House Waypoint and finish Trial of Ascendancy
‣ Enter High Gardens, kill Yugul and get Skillpoint in town
‣ Enter Lunaris Temple through Lunaris Concourse and get Moon Orb
‣ Go to Harbour Bridge and kill Solaris & Lunaris
‣ Use Soul of Lunaris

Passive Tree Goal

Exp Farming Zone: The Harbour Bridge


Act 9

‣ Find the Storm Blade in Vastiri Desert and speak to Petarus & Vanja in town
‣ Look for a blocked entrance in Vastiri Desert
‣ Go to town, talk to Sin and then to Petarus & Vanja
‣ Kill Shakari and get Skillpoint in town
‣ Get Foothills Waypoint, enter Boiling Lake and get Basilisk Acid
‣ Enter the Tunnel and finish Trial of Ascendancy
‣ Get Quarry Waypoint, enter Refinery and get Trarthan Powder
‣ Go back to Quarry and kill Garukhan and get Sekhema Feather
‣ Go to town and give the feather to either Tasuni or Irasha, get Skillpoint
‣ Enter Belly of the Beast and kill the Depraved Trinity

Passive Tree Goal

Exp Farming Zone: The Blood Aqueduct


Act 10

‣ Go left on Cathedral Rooftop and kill Plaguewing
‣ Now go right, enter the Ravaged Square and go south
‣ Enter the Control Blocks, kill Vilenta and get Skillpoint in town
‣ Optionally find the Teardrop in Reliquary
‣ Go back to Ravaged Square and get its Waypoint in the upper part
‣ Enter Ossuary, complete Trial of Ascendancy and get Elixir of Allure
‣ Get to Desecrated Chamber through Torched Courts and kill Avarius
‣ Finish the third Labyrinth and get Paragon of Calamity, if this is too hard keep it for later
‣ Enter the Canals and make your way to the final bossfight
‣ You will suffer another permanent -30% resistance penalty after this fight

Passive Tree Goal

Exp Farming Zone: The Desecrated Chambers


Epilogue

‣ Talk to Lani for two Skillpoints and find Zana
‣ That's it, you've reached maps! Now gear up and switch to the endgame gem setup
‣ If you lack currency, run Currency Delve nodes and/or start doing the Chaos Orb recipe


tl;dr: Leveling Section

Frostbolt -> Arc
+ Arcane Surge (Lv1) -> Energy Leech
+ Added Lightning Damage -> Spell Echo
+ Lightning Penetration

Frostblink -> Flame Dash -> Leap Slam
+ Faster Attacks

Orb of Storms
+ Onslaught

Steelskin
+ Increased Duration
+ Arcane Surge (Lv1)

Summon Lightning Golem
+ Meat Shield
+ Summon Flame Golem
+ Summon Chaos Golem

Clarity

Herald of Thunder

Zealotry

For secondary weapon slots:
4x Arc
Increased Critical Strikes
Herald of Ice

Life Flask
Life Flask -> Silver Flask
Mana Flask
Quicksilver Flask -> Diamond Flask
Quicksilver Flask

Kill Kraityn - Kill Oak - Help Alira

Act 1 Passives
Act 2 Passives
Act 3 Passives
Act 4 Passives
Act 5 Passives
Act 6 Passives
Act 7 Passives
Act 8 Passives
Act 9 Passives
Act 10 Passives


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Guide continues below! Everything down there is only relevant once you've reached maps!

Enki91
Dec 25, 2014 15:41:27 PM

Can you dual wield fishing rods? Do you think you could get the fastest cast speed lightning warp with two fishing rods or with a +3 lightning 22% cast staff?

MatrixFactor
Dec 25, 2014 16:14:26 PM

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
GGG please remove that comment, it's not relevant anymore and the player publicly quit years ago. It's so old, there's not even a report button to get some attention to this!


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Passive Tree, Ascendancy & Pantheon

Spoiler

Passives

Lv80 Passives
Lv90 Passives
Lv100 Passives

Ignore any warnings, all passive trees are updated for 3.9.

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Ascendancy

Liege of the Primordial (Normal): Enables us to summon another Golem, raises our damage and Golem Buff Effect and makes our golems immune to elemental damage.

Elemancer (Cruel): Gives us yet another golem and Golem Buff Effect, and makes us immune to elemental ailments with atleast 3x golems summoned.

Paragon of Calamity (Merciless): This is our source of life leech and enough to reach leech cap. Also provides a small defensive boost, some offense and protects us from Damage Reflection.

Pendulum of Destruction (Eternal): Pretty unreliable buff that switches between AoE and Elemental Damage, but still better than the other choice.

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Pantheon

Soul of Solaris (Major): Lots of damage reductions when upgraded, use this as main.

Soul of Arakaali (Major): Use this for Uber Elder, only first upgrade is needed.

Soul of Gruthkul (Minor): Additional physical mitigation is always good to have.

Soul of Shakari (Minor): Additional chaos damage mitigation, upgrade saves a flask suffix.

Soul of Ryslatha (Minor): Use this for Uber Elder, upgrade is needed.

You can have 1x major and 1x minor Pantheon node active at once.


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Gem Setup

Spoiler

Non-corrupted Lv20 Gems can be upgraded to Lv1 20% by vendoring them together with a Gemcutters Prism. Do this with all gems that are marked with a *

Vaal Arc
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Click to expand
  • Level 21 (Max)
  • Deals 145 to 824 Lightning Damage
  • Chains +8 Times
  • 10% chance to Shock enemies
  • 15% more Damage for each remaining Chain
  • 30% increased Effect of Shock
  • Spell Echo Support
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • Supported Skills deal 10% less Damage
  • Supported Skills Repeat an additional time
  • Supported Skills have 71% more Cast Speed
  • Supported Skills deal 10% increased Spell Damage
  • Lightning Penetration Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +23%
  • Supported Skills Penetrate 37% Lightning Resistance
  • Supported Skills deal 11% increased Lightning Damage
  • Energy Leech Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +12%
  • Supported Skills deal 6% increased Damage while Leeching Energy Shield
  • Supported Skills have 1.9% of Damage Leeched as Energy Shield
  • Supported Skills deal 24% more Damage while on Full Energy Shield
  • Supported Skills deal 39% more Damage while Leeching Energy Shield
  • Inspiration Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +23%
  • Supported Skills have 34% reduced Mana Cost
  • Gain an Inspiration Charge when you Spend Mana for Supported Skills
  • Supported Skills have 23% increased Inspiration Charge Duration
  • Lose all Inspiration Charges after Spending a total of 800 Mana with Supported Skills
  • Supported Skills deal 8% more Elemental Damage per Inspiration Charge
  • Supported Skills have 10% increased Critical Strike Chance per Inspiration Charge
  • Added Lightning Damage Support
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • Supported Skills have 23 to 445 added Lightning Damage
  • Supported Skills deal 10% increased Lightning Damage

  • Spoiler
    Arc is our main skill - it has high base damage, decent cast time and a more damage modifier for each remaining chain. This simply means that if for example your Arc can chain 7x and there's nothing to chain to, it will get a 105% (7*15%) more damage multiplier for that hit.

    We can also use Vaal Arc, which grants both the regular Arc skill and a buffed up Vaal Arc that grants us the Lucky Buff. This buff counters our high lightning damage range by rolling each damage roll twice and taking the higher one. However, it can still happen that it rolls two low values and you end up getting a few small hits.

    Spell Echo* substantially boosts our cast speed and repeats each skill use without consuming mana for the repeated cast, all at the cost of a minimal damage penalty.
    Lightning Penetration* is a hidden damage increase - it doesn't affect our tooltip damage, but rather acts as a dynamic more multiplier by reducing the enemies lightning resistance during damage calculations, and can even drop it into negative values.
    Energy Leech* lets us sustain our Energy Shield pool while also giving a huge more damage multiplier while leeching, and a smaller more damage multiplier when it's full.

    5th Link: Inspiration* reduces our Arcs mana cost and gives an Inspiration Charge per cast, up to 5 total, with each giving a more damage multiplier and increased crit chance.

    6th Link: Added Lightning Damage* adds lots of lightning damage to our base damage,
    at 80% of its listed value due to Arcs damage effectiveness.

    In a staff with +2 to Level of Socketed Support Gems, use a Lv3/4 Empower instead.

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    Summon Lightning Golem
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • Maximum 1 Summoned Golem
  • Minions deal 20% increased Damage
  • 90% increased Minion Maximum Life
  • Golems grant 10% increased Attack and Cast Speed
  • Summon Flame Golem
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • Maximum 1 Summoned Golem
  • Minions deal 20% increased Damage
  • 90% increased Minion Maximum Life
  • Golems Grant 20% increased Damage
  • Summon Chaos Golem
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Maximum 1 Summoned Golem
  • Minions deal 20% increased Damage
  • 88% increased Minion Maximum Life
  • Golems grant 4% additional Physical Damage Reduction
  • Meat Shield Support
    -
    Click to expand
  • Level 19
  • Quality +20%
  • Minions from Supported Skills have 5% additional Physical Damage Reduction
  • Minions from Supported Skills have 20% chance to Taunt on Hit
  • Supported Skills have 28% increased Minion Movement Speed
  • Minions from Supported Skills deal 29% more Damage to Enemies that are Near you
  • Minions from Supported Skills take 24% less Damage
  • Minions from Supported Skills are Defensive
  • Summon Ice Golem
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Maximum 1 Summoned Golem
  • Minions deal 20% increased Damage
  • 88% increased Minion Maximum Life
  • Golems Grant 30% increased Critical Strike Chance
  • Golems Grant 30% increased Accuracy
  • Minion Life Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills have 15% increased Minion maximum Life
  • Supported Skills have 49% more Minion maximum Life

  • Spoiler

    Our little golem army. We don't care about their damage, we only want their buffs :)

    Summon Lightning Golem* gives us attack & cast speed.
    Summon Flame Golem* gives us a generic increased damage multiplier.
    Summon Chaos Golem* gives us physical damage reduction.
    Meat Shield* makes them tankier and enables them to taunt enemies, which temporarily takes attention from us.

    5th Link: Summon Ice Golem* gives us global crit chance.

    6th Link: Minion Life* or Empower. Both raise their life, but the latter also slightly strengthens their buffs.

    ______________________________________________________________________

    Leap Slam
    -
    Click to expand
  • Level 18
  • 37% increased Stun Duration against Enemies that are on Full Life
  • Deals 117.9% of Base Damage
  • +0.55 seconds to Attack Time
  • Damaging Hits always Stun Enemies that are on Full Life
  • Faster Attacks Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Supported Skills have 54% increased Attack Speed
  • Fortify Support
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • Supported Skills deal 10% increased Attack Damage
  • Supported Skills grant Fortify on Melee hit
  • Supported Skills have 35% increased Fortify duration
  • Supported Skills deal 35% more Damage with Ailments caused by Melee Hits
  • Supported Skills deal 35% more Melee Damage
  • Onslaught Support
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • 5% increased Attack and Cast Speed
  • Supported Skills have 10% chance to grant Onslaught for 3 seconds when you Hit a Unique Enemy
  • Supported Skills have 44% chance to grant Onslaught for 8 seconds on dealing a Killing Blow

  • Spoiler

    Leap Slam* is our movement skill. It's spammable, has no cooldown and can pass gaps.
    It's also the reason why we get some attack speed, despite that not doing anything for spells.
    Faster Attacks* adds a good amount of said attack speed.
    Fortify* gives us a buff on hit, that reduces the damage we receive from hits by 20%.
    Onslaught* vs. Culling Strike*. Basically, we use either just for their attack speed bonus from gem quality, but each also has a little perk. Onslaught can grant its namesake buff if you should run out of your Silver Flask during longer fights, while Culling Strike will instantly kill an enemy with less than 10% life on hit.

    ______________________________________________________________________

    Steelskin
    -
    Click to expand
  • Level 20 (Max)
  • Quality +20%
  • Base duration is 1.50 seconds
  • 10% increased Cooldown Recovery Speed
  • This Skill's Cooldown does not recover during its effect
  • 70% of Damage from Hits is taken from the Buff before Life or Energy Shield Buff can take 2209 Damage
  • Arcane Surge Support
    -
    Click to expand
  • Level 6
  • Quality +20%
  • Gain Arcane Surge after Spending a total of 26 Mana with Supported Skills
  • Arcane Surge grants 13% more Spell Damage Arcane Surge grants 12% increased Cast Speed Arcane Surge grants 0.6% of Mana Regenerated per second
  • Arcane Surge lasts 4 seconds
  • Supported Skills deal 10% increased Spell Damage
  • Supported Skills deal 12% more Spell Damage while you have Arcane Surge
  • Increased Duration Support
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • Supported Skills have 75% increased Skill Effect Duration
  • Efficacy Support
    -
    Click to expand
  • Level 20 (Max)
  • Supported Skills deal 20% more Spell Damage
  • Supported Skills deal 24% more Damage over Time
  • Supported Skills have 16% increased Skill Effect Duration

  • Spoiler

    Steelskin* temporarily extends our hitpool with a short cooldown afterwards, great to soak up some incoming damage from projectiles and such.
    Arcane Surge grants a buff giving a damage multiplier, cast speed & mana regeneration. Keep the gem level low enough to instantly gain Arcane Surge upon casting Steelskin once,
    in most cases that's Lv6/7.
    Increased Duration* and Efficacy increase both buffs duration.

    ______________________________________________________________________

    Zealotry
    -
    Click to expand
  • Level 19
  • +18 to radius
  • You and nearby allies have a 10% chance to create Consecrated Ground on Hitting a Rare or Unique Enemy, lasting 8 seconds
  • You and nearby allies have 38% increased Spell Critical Strike Chance
  • You and nearby allies deal 15% more Spell Damage
  • Clarity
    -
    Click to expand
  • Level 21 (Max)
  • +20 to radius
  • You and nearby Allies Regenerate 34 Mana per second
  • Herald of Ice
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • Deals 337 to 505 Cold Damage
  • Damage cannot be Reflected
  • Adds 40 to 61 Cold Damage to Spells
  • 15% increased Cold Damage
  • Adds 40 to 61 Cold Damage to Attacks
  • Increased Critical Strikes Support
    -
    Click to expand
  • Level 21 (Max)
  • Quality +20%
  • Supported Skills have 110% increased Critical Strike Chance
  • Supported Skills have +2% to Critical Strike Chance

  • Spoiler

    Zealotry vs. Wrath. Both are great auras for this build, unfortunately we can only fit in one without investing too much. Zealotry is a little bit weaker, but also gives some crit chance and the ability to proc Consecrated Ground on top of a damage multiplier.
    Clarity helps our mana sustain. Unlike most other auras, it reserves a flat amount of mana that increases with its level. Keep it at a level where you still have enough mana left for atleast 2-3 casts of Arc.
    Herald of Ice* gives us lots of clearspeed in combination with the Three Dragons helmet. Shattering enemies explode in a cold damage AoE, which scale with all our generic & elemental damage modifiers.
    Increased Critical Strike* slightly raises the Heralds reservation cost, but also enables the AoE explosions to crit and benefit from our crit multiplier. With all buffs up while clearing we can easily hit 30-40% crit chance here.


    _________________________________________________________________________

    Gear & Flasks

    Gear

    Gearing in Path of Exile is all about opportunity cost - sure, that unique item may look good,
    but is it better than all other options? Can you make up the loss of vital stats somewhere else?

    In this section I want to give you a quick rundown on what to look out for in each slot.
    It's structured into three sections for different budgets or as crafting goals in SSF.

    Before I go into more detail, here's some important basics about gear and this section:

    Spoiler

    ‣ Rare items can have up to six affixes, split into three prefixes and three suffixes

    Item level decides which affixes can roll, and up to which tier

    ‣ Socket color probability is tied to attribute requirements: Strength, Dexterity, Intelligence

    ‣ Quality increases the probability to hit the maximum number of sockets and links

    ‣ Corrupted Items can't be modified outside of socket amount, -links and -colors

    ‣ Affixes saying "attacks" don't affect Spells, flat damage on weapons only if it's "to Spells"

    ‣ Unique Items aren't best in slot unless mentioned otherwise

    ‣ Each Unique that's not listed here is either too weak to compete with better choices,
    too expensive for too little gain or simply doesn't synergize at all with this build

    ‣ The Crafting Bench can add powerful affixes for cheap, which is especially helpful to create
    Life + ES gear and weapons. Use poedb to figure out open affix slots

    If you want to learn how to look for gear, check out my (currently outdated) Gear Buying Tutorial!

    ______________________________________________________________________

    Low Budget

    This isn't meant to carry you, just giving you a pleasant start to farm for more stuff. The gear is mostly temporary, so there's no focus on enchantments or anointments.

    Blood Beam
    Quarterstaff
    Click to expand
  • +18% Chance to Block Attack Damage while wielding a Staff
  • 43% increased Spell Damage
  • 42% increased Critical Strike Chance for Spells
  • +22% to Global Critical Strike Multiplier
  • +51 to maximum Mana
  • 81% increased Spell Damage
  • Agnerod West
    Imperial Staff
    Click to expand
  • +18% Chance to Block Attack Damage while wielding a Staff
  • 40% increased Strength Requirement
  • +111 to Intelligence
  • 39% increased Lightning Damage
  • Adds 13 to 139 Lightning Damage to Spells
  • +2 to Level of all Lightning Spell Skill Gems
  • Damage Penetrates 20% Lightning Resistance
  • One for each corner of the great Vinktar Square.


    This build uses staves for their accessibility. A basic 5L staff is enough to get started and can be farmed through The Flora's Gift, then crafted with Essences, Fossils or Alterations.
    Agnerod West is a really good starter staff, slap on a Jeweller's Touch for an easy 5L.

    Warstaves can't roll caster affixes. Make sure it's a Staff before crafting!

    Affixes to look out for

    +x to Level of (Lightning) Spell Gems
    80%+ increased Spell/Lightning Damage
    Socketed Spells deal 20% more Damage
    Adds 1 to 60+ Lightning Damage to Spells
    Gain 10%+ of Lightning Damage as extra Chaos Damage
    50%+ increased Critical Strike Chance for Spells
    20%+ to Global Critical Strike Multiplier
    15%+ increased Cast Speed


    Damnation Shelter
    Vaal Regalia
    Click to expand
  • +76 to maximum Energy Shield
  • 20% increased Energy Shield
  • +15% to Fire Resistance
  • +21% to Cold Resistance
  • 9% increased Stun and Block Recovery
  • +85 to maximum Life

  • Body Armours are our main source of Life and Energy Shield (=ES), focus on that and any resistances you may need. Ignore the 6L, a 5L is more than enough.

    Affixes to look out for

    80+ to maximum Life
    # to- / #% increased Energy Shield
    #% increased Cold/Fire/Lightning Resistance


    The Three Dragons
    Golden Mask
    Click to expand
  • +30% to all Elemental Resistances
  • Your Fire Damage can Shock but not Ignite
  • Your Cold Damage can Ignite but not Freeze or Chill
  • Your Lightning Damage can Freeze but not Shock
  • "The ice seared his naked feet

    As the lightning stilled his heart,

    But it was the flames upon his lover's face

    That roused him to vengeance."

    - From 'The Three Dragons' by Victario of Sarn


    This build revolves around Three Dragons to freeze with Arc, giving another defensive layer and enabling Herald of Ice's explosions. There's no way around this unique, fortunately it's also very common and thus cheap. Try to chance this first in SSF, and use some more Cold Damage to Spells to shatter in the meantime.


    Behemoth Mitts
    Assassin's Mitts
    Click to expand
  • 15% increased Attack Speed
  • +79 to maximum Life
  • +45% to Fire Resistance
  • +42% to Cold Resistance
  • +30 to maximum Energy Shield
  • Dragon Caress
    Fingerless Silk Gloves
    Click to expand
  • 16% increased Spell Damage
  • +41 to maximum Energy Shield
  • +79 to maximum Life
  • +10% to Fire Resistance
  • +32% to Cold Resistance
  • 10% increased Attack Speed

  • Attack Speed for Leap Slam, other than that just Life, ES and resistances. Fingerless Silk Gloves give some extra damage with their implicit, it's nice to have but don't overpay for it!

    Affixes to look out for

    #% increased Attack Speed
    60+ to maximum Life
    # to- / #% increased Energy Shield
    #% increased Cold/Fire/Lightning Resistance


    Dire Road
    Legion Boots
    Click to expand
  • +88 to maximum Life
  • +53 to maximum Mana
  • +20% to Fire Resistance
  • 30% increased Movement Speed
  • +31% to Lightning Resistance

  • Some Movement Speed is good for manual repositioning, otherwise just the usual.

    Affixes to look out for

    #% increased Movement Speed
    60+ to maximum Life
    # to- / #% increased Energy Shield
    #% increased Cold/Fire/Lightning Resistance


    Hypnotic Medallion
    Agate Amulet
    Click to expand
  • +24 to Strength and Intelligence
  • +15 to all Attributes
  • +32% to Global Critical Strike Multiplier
  • +88 to maximum Life
  • 20% increased maximum Energy Shield

  • Amulets have much potential, keep it basic for now with just Crit Multi next to Life and ES. Crit Chance can also help if you struggle with that.

    Affixes to look out for

    20%+ to Global Critical Strike Multiplier
    50+ to maximum Life
    # to- / #% increased Maximum Energy Shield
    #% increased Global Critical Strike Chance


    Mark of Submission
    Unset Ring
    Click to expand
  • Has 1 Socket
  • Curse Enemies with Socketed Curse Gem on Hit
  • So great was the thaumaturgy of a bloodpriest's mark,

    that sacrifices soon welcomed their death.

    Gloom Eye
    Topaz Ring
    Click to expand
  • +30% to Lightning Resistance
  • +52 to maximum Life
  • +13% to all Elemental Resistances
  • +28% to Cold Resistance
  • +37% to Lightning Resistance
  • +40 to maximum Mana
  • Regenerate 4 Mana per second

  • Mark of Submission is a cheap way to curse enemies with Assassin's Mark socketed.
    The other ring should focus on resistances with some Life and Mana + Mana Regeneration.

    Affixes to look out for

    50+ to maximum Life
    #% increased Mana Regeneration
    #% increased Cold/Fire/Lightning/Elemental Resistance
    (crafted) # to maximum Mana + # Regenerate # Mana per Second


    Sorrow Bind
    Leather Belt
    Click to expand
  • +40 to maximum Life
  • +32 to maximum Energy Shield
  • +95 to maximum Life
  • +22% to Cold Resistance
  • +40% to Lightning Resistance
  • +23% to Fire Resistance

  • A cheap Leather Belt with Life and some resistances will do for now.

    Affixes to look out for

    80+ to maximum Life
    # to maximum Energy Shield
    #% increased Cold/Fire/Lightning Resistance


    Eagle Shard
    Cobalt Jewel
    Click to expand
  • 5% increased Cast Speed with Lightning Skills
  • 5% increased maximum Life
  • 2% increased Attack and Cast Speed
  • Dusk Vessel
    Cobalt Jewel
    Click to expand
  • +1% Chance to Block Attack Damage while wielding a Staff
  • 12% increased Spell Damage
  • 7% increased maximum Life
  • 4% increased Attack and Cast Speed

  • Depending on how long you play with the Low Budget Tier, you may reach jewel sockets.
    Priority on jewels should always be Life, DO NOT USE ANY JEWELS WITHOUT LIFE ON THEM! Attack and Cast Speed is nice as it boosts both our Leap Slam and spellcasting, otherwise just get either or some damage.

    Affixes to look out for

    #% increased Maximum Life
    #% increased Lightning/Spell Damage (-while wielding a Staff)
    #% increased Attack and Cast Speed
    #% increased Attack Speed (-while wielding a Staff)
    #% increased Cast Speed (-while wielding a Staff)


    Medium Budget

    This is what most will end up with, reasonable strength for reasonable investment.

    Agnerod West
    Imperial Staff
    Click to expand
  • +18% Chance to Block Attack Damage while wielding a Staff
  • 40% increased Strength Requirement
  • +113 to Intelligence
  • 31% increased Lightning Damage
  • Adds 12 to 125 Lightning Damage to Spells
  • +2 to Level of all Lightning Spell Skill Gems
  • Damage Penetrates 20% Lightning Resistance
  • One for each corner of the great Vinktar Square.

    Duskdawn
    Maelström Staff
    Click to expand
  • +20% Chance to Block Attack Damage while wielding a Staff
  • +10% Chance to Block Attack Damage while wielding a Staff
  • 62% increased Critical Strike Chance for Spells
  • Gain 20% of Elemental Damage as Extra Chaos Damage
  • +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
  • +60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
  • 128% increased Spell Damage if you've dealt a Critical Strike Recently
  • "The world is not simply black and white,

    it is not divided into good and evil.

    But black and white, good and evil, do exist,

    and we must know how to recognize them."

    - Archbishop Geofri

    Pledge of Hands
    Judgement Staff
    Click to expand
  • +18% Chance to Block Attack Damage while wielding a Staff
  • Socketed Gems are Supported by Level 30 Greater Spell Echo
  • 157% increased Spell Damage
  • 100% increased maximum Mana
  • "To shake a hand is to double your power."

    - Jaetai, Queen's Advisor

    Armageddon Mast
    Quarterstaff
    Click to expand
  • +18% Chance to Block Attack Damage while wielding a Staff
  • +2 to Level of all Lightning Spell Skill Gems
  • Damage Penetrates 19% Lightning Resistance
  • Can have multiple Crafted Modifiers
  • 10% chance to deal Double Damage
  • 30% chance to deal Double Damage while Focussed

  • Agnerod West remains a solid choice, good damage plus ES and Mana through Intelligence. Duskdawn is another great unique staff with lots of damage mods and even extra attack block chance. It can only be obtainted through a recipe.
    Pledge of Hands is just a generally good staff for most spellcasters, including this one. Greater Spell Echo adds two repeats and 35% more damage per repeat, and works together with Spell Echo. It can only drop from Legion content or be farmed through The Pact.

    Another option is a regular rare staff, a 6L can be fairly easily farmed through The Dark Mage. If you hit two or three good prefixes without a suffix, it's worth to multimod and add both veiled Double Damage affixes, otherwise just use Double Damage while Focussed.

    Warstaves can't roll caster affixes. Make sure it's a Staff before crafting!

    Affixes to look out for

    +x to Level of (Lightning) Spell Gems
    80%+ increased Spell/Lightning Damage
    Socketed Spells deal 20% more Damage
    Adds 1 to 60+ Lightning Damage to Spells
    Gain 10%+ of Lightning Damage as extra Chaos Damage
    50%+ increased Critical Strike Chance for Spells
    20%+ to Global Critical Strike Multiplier
    15%+ increased Cast Speed
    (crafted) #% chance to deal Double Damage
    (crafted) #% chance to deal Double Damage while Focussed


    The Queen's Hunger
    Vaal Regalia
    Click to expand
  • Trigger Level 20 Bone Offering, Flesh Offering or Spirit Offering every 5 seconds Offering Skills Triggered this way also affect you
  • 9% increased Cast Speed
  • 109% increased Energy Shield
  • 10% increased maximum Life
  • 29% chance to Avoid Elemental Ailments
  • 34% chance to Avoid being Stunned
  • 80% increased Effect of Fortify on you while Focussed
  • In their crimson nightmare, the Vaal are still sacrificing themselves to her glory and beauty.

    They stab their own hearts and cry out in ecstasy, only to rise again.

    Loreweave
    Elegant Ringmail
    Click to expand
  • Has 6 Sockets
  • +15 to all Attributes
  • Adds 9 to 25 Physical Damage to Attacks
  • 53% increased Global Critical Strike Chance
  • +24 to maximum Energy Shield
  • +48 to maximum Life
  • +49 to maximum Mana
  • 6% increased Rarity of Items found
  • 44% increased Elemental Damage
  • Your Maximum Resistances are 78%
  • When it comes to finding a use for surplus,

    a rich man has within himself

    boundless creativity.


    The Queen's Hunger is a really good chest for this build, coming with high ES, Life, Cast Speed and two veiled modifiers. The Offerings occasionally grant attack- & spellblock chance, attack- & cast speed or ES. It can only drop from Catarina, Master of Undeath.
    Loreweave is another good choice with just overall solid stats and raises our maximum resistances to up to 78%, which results in 12% less elemental damage taken!
    It can only be obtained by vendoring any 60x identified unique rings together.

    If you prefer a rare, get something with Spells have +#% to Critical Strike Chance with ES & Life and add the veiled Gain #% of maximum Life as extra maximum Energy Shield.

    Affixes to look out for

    Spells have #% to Critical Strike Chance
    80+ to maximum Life
    # to- / #% increased Energy Shield
    #% increased Cold/Fire/Lightning Resistance
    (crafted) Gain #% of maximum Life as extra maximum Energy Shield


    The Three Dragons
    Golden Mask
    Click to expand
  • +30% to all Elemental Resistances
  • Your Fire Damage can Shock but not Ignite
  • Your Cold Damage can Ignite but not Freeze or Chill
  • Your Lightning Damage can Freeze but not Shock
  • "The ice seared his naked feet

    As the lightning stilled his heart,

    But it was the flames upon his lover's face

    That roused him to vengeance."

    - From 'The Three Dragons' by Victario of Sarn


    No change, it's this builds core unique.

    Enchantments

    Arc Chains an additional time
    #% increased Effect of the Buff granted by your Ice Golems
    #% increased Effect of the Buff granted by your Lightning Golems
    #% increased Effect of the Buff granted by your Flame Golems
    #% increased Effect of the Buff granted by your Chaos Golems
    Steelskin Buff can take #% increased amount of Damage


    Brood Fingers
    Ambush Mitts
    Click to expand
  • 5% Chance to Block Attack Damage
  • +77 to maximum Life
  • +26 to maximum Mana
  • +35% to Fire Resistance

  • Some extra attack block chance, otherwise the same as always.

    Affixes to look out for

    #% chance to Block Attack Damage
    #% increased Attack Speed
    60+ to maximum Life
    # to- / #% increased Energy Shield
    #% increased Cold/Fire/Lightning Resistance


    Doryani's Delusion
    Sorcerer Boots
    Click to expand
  • Grants Level 25 Purity of Lightning Skill
  • Adds 2 to 68 Lightning Damage to Spells and Attacks
  • 218% increased Energy Shield
  • +70 to maximum Life
  • 30% increased Movement Speed
  • "Every day we choose safety or knowledge.

    Live and stagnate, or risk death for truth.

    I would rather see the end of the Vaal

    than help it tread water."

    - Doryani, Queen's Thaumaturgist


    Doryani's Delusion are insanely good, just make sure they're Sorcerer Boots base and have the added lightning damage, and of course don't use the purity aura. It can only be obtained (and configured) in Doryani's Machinarium.

    Enchantments

    Damage Penetrates #% of Enemy Elemental Resistances if you haven't Killed Recently
    Adds # to # Lightning Damage if you haven't Killed Recently
    % increased Attack and Cast Speed if you've Killed Recently
    % increased Critical Strike Chance if you haven't Crit Recently
    #% increased Mana Regeneration Rate if you've cast a Spell Recently


    Storm Pendant
    Agate Amulet
    Click to expand
  • +24 to Strength and Intelligence
  • 21% increased Spell Damage
  • +163 to Accuracy Rating
  • 22% increased Global Critical Strike Chance
  • +32% to Global Critical Strike Multiplier
  • +38 to maximum Energy Shield
  • +72 to maximum Life

  • Focus here is still on Crit Multi with Life and ES, but now with some other damage affixes. Veiled Mana + Mana regenerated per Second helps with sustain, if needed.

    Affixes to look out for

    20%+ to Global Critical Strike Multiplier
    50+ to maximum Life
    # to- / #% increased Maximum Energy Shield
    #% increased Global Critical Strike Chance
    20%+ increased Spell/Lightning Damage
    (crafted) # to maximum Mana + # Regenerate # Mana per Second

    Anointments

    Throatseeker / Heartseeker
    Divine Judgement
    Written in Blood


    Eagle Nail
    Sapphire Ring
    Click to expand
  • +29% to Cold Resistance
  • +41 to maximum Mana
  • +48% to Cold Resistance
  • Curse Enemies with Level 8 Assassin's Mark on Hit
  • +40 to maximum Life
  • Regenerate 4 Mana per second
  • Torment Coil
    Topaz Ring
    Click to expand
  • +30% to Lightning Resistance
  • +67 to maximum Life
  • +21 to maximum Mana
  • +43% to Fire Resistance
  • +44% to Cold Resistance
  • Shock nearby Enemies for 4 Seconds when you Focus

  • One ring should have Curse Enemies with Level # Assassin's Mark on Hit, the other should have the veiled craft Shock nearby Enemies for # Seconds when you Focus. The latter will enable us to shock enemies for 15% damage increase when we focus, despite wearing Three Dragons. Other than these two affixes we need nothing fancy here, just Life, ES, resistances and maybe Mana if needed

    Affixes to look out for

    Curse Enemies with Level # Assassin's Mark on Hit
    50+ to maximum Life
    # to maximum Energy Shield
    # to maximum Mana
    #% increased Mana Regeneration
    #% increased Cold/Fire/Lightning/Elemental Resistance
    (crafted) Shock nearby Enemies for # Seconds when you Focus


    Soul Tether
    Cloth Belt
    Click to expand
  • 16% increased Stun and Block Recovery
  • +39 to Intelligence
  • Your Energy Shield starts at zero
  • You cannot Recharge Energy Shield
  • You cannot Regenerate Energy Shield
  • You lose 5% of Energy Shield per second
  • Life Leech effects are not removed at Full Life Life Leech effects Recover Energy Shield instead while on Full Life
  • Gain 6% of Maximum Life as Extra Maximum Energy Shield
  • Vaal bloodpriests were among the earliest intellectuals on record.

    It was they who found that a newly freed soul would

    desperately cling to any other source of life.


    Soul Tether is an actually really good belt. Its downside is pretty much negated as long as we hit enemies, and then it turns our leech into insanely good sustain. And it adds lots of ES.


    Blight Heart
    Crimson Jewel
    Click to expand
  • 10% increased Damage
  • +10% to Global Critical Strike Multiplier
  • 5% increased maximum Life
  • Loath Desire
    Cobalt Jewel
    Click to expand
  • 16% increased Lightning Damage
  • 7% increased maximum Life
  • 3% increased Attack and Cast Speed
  • +12% to Fire and Lightning Resistances

  • Jewels are a great source of Crit Multi and basically extended Life nodes, so try to get both. Attack and Cast Speed is always nice for mobility, and you can also get some resistances if you should lack them on gear.

    Affixes to look out for

    #% increased Maximum Life
    #% to Global Critical Strike Multiplier
    #% to Critical Strike Multiplier with Spells/Lightning-/Elemental Skills
    #% increased Lightning/Spell Damage (-while wielding a Staff)
    #% increased Attack and Cast Speed
    #% increased Attack Speed (-while wielding a Staff)
    #% increased Cast Speed (-while wielding a Staff)
    #% increased Cold/Fire/Lightning Resistance


    High Budget

    For all those who like the build enough to go all out on it.

    Armageddon Mast
    Quarterstaff
    Click to expand
  • +18% Chance to Block Attack Damage while wielding a Staff
  • +2 to Level of all Lightning Spell Skill Gems
  • Damage Penetrates 19% Lightning Resistance
  • Can have multiple Crafted Modifiers
  • 10% chance to deal Double Damage
  • 30% chance to deal Double Damage while Focussed

  • We want a rare staff with three high-tier damage prefixes and both veiled Double Damage crafts, or alternatively two high-tier damage prefixes, Attack Speed + Double Damage hybrid suffix and veiled Double Damage while Focussed and +2 to Level of Socketed Support Gems.

    Warstaves can't roll caster affixes. Make sure it's a Staff before crafting!

    Affixes to look out for

    +x to Level of (Lightning) Spell Gems
    100%+ increased Spell/Lightning Damage
    Socketed Spells deal 20% more Damage
    Adds 1 to 100+ Lightning Damage to Spells
    Gain 20%+ of Lightning Damage as extra Chaos Damage
    #% increased Attack Speed + #% chance to deal Double Damage
    (crafted) #% chance to deal Double Damage
    (crafted) #% chance to deal Double Damage while Focussed
    (crafted) +2 to Level of Socketed Support Gems


    Spirit Mantle
    Vaal Regalia
    Click to expand
  • +119 to maximum Life
  • Spells have +1.5% to Critical Strike Chance
  • Can have multiple Crafted Modifiers
  • 5% Chance to Block Attack Damage
  • +25 to Dexterity
  • +15% to Quality
  • Gain 10% of Maximum Life as Extra Maximum Energy Shield

  • High Life, Spells have +# to Critical Strike Chance and the veiled #% Chance to Block Attack Damage and Gain #% of maximum Life as extra maximum Energy Shield crafts.

    Affixes to look out for

    Spells have #% to Critical Strike Chance
    100+ to maximum Life
    (crafted) #% Chance to Block Attack Damage
    (crafted) Gain #% of maximum Life as extra maximum Energy Shield


    The Three Dragons
    Golden Mask
    Click to expand
  • +30% to all Elemental Resistances
  • Your Fire Damage can Shock but not Ignite
  • Your Cold Damage can Ignite but not Freeze or Chill
  • Your Lightning Damage can Freeze but not Shock
  • "The ice seared his naked feet

    As the lightning stilled his heart,

    But it was the flames upon his lover's face

    That roused him to vengeance."

    - From 'The Three Dragons' by Victario of Sarn


    Bet you're surprised, we still use Three Dragons.

    Enchantments

    Arc Chains an additional time
    #% increased Effect of the Buff granted by your Ice Golems
    #% increased Effect of the Buff granted by your Lightning Golems
    #% increased Effect of the Buff granted by your Flame Golems
    #% increased Effect of the Buff granted by your Chaos Golems
    Steelskin Buff can take #% increased amount of Damage


    Phoenix Knuckle
    Legion Gloves
    Click to expand
  • 4% Chance to Block Attack Damage
  • +53 to maximum Life
  • +47% to Lightning Resistance
  • 12% increased Attack and Cast Speed
  • 43% increased Damage while Leeching

  • Attack and Cast Speed, Chance to Block Attack Damage and Life are mandatory, any ES and resistances won't hurt either.

    Affixes to look out for

    #% increased Attack and Cast Speed
    #% chance to Block Attack Damage
    60+ to maximum Life
    # to- / #% increased Energy Shield
    #% increased Cold/Fire/Lightning Resistance


    Doryani's Delusion
    Sorcerer Boots
    Click to expand
  • Grants Level 25 Purity of Lightning Skill
  • Adds 2 to 68 Lightning Damage to Spells and Attacks
  • 218% increased Energy Shield
  • +70 to maximum Life
  • 30% increased Movement Speed
  • "Every day we choose safety or knowledge.

    Live and stagnate, or risk death for truth.

    I would rather see the end of the Vaal

    than help it tread water."

    - Doryani, Queen's Thaumaturgist


    Doryani's Delusion as Sorcerer Boots with Lightning Damage are still good and they still can only be obtainted through Doryani's Machinarium.

    Enchantments

    Damage Penetrates #% of Enemy Elemental Resistances if you haven't Killed Recently
    Adds # to # Lightning Damage if you haven't Killed Recently
    % increased Attack and Cast Speed if you've Killed Recently
    % increased Critical Strike Chance if you haven't Crit Recently
    #% increased Mana Regeneration Rate if you've cast a Spell Recently


    Dragon Medallion
    Gold Amulet
    Click to expand
  • 18% increased Rarity of Items found
  • 5% Chance to Block Spell Damage
  • 21% increased Spell Damage
  • +26% to Global Critical Strike Multiplier
  • +66 to maximum Life
  • 9% increased Attributes
  • 20% increased maximum Energy Shield
  • Torment Beads
    Onyx Amulet
    Click to expand
  • +16 to all Attributes
  • 7% Chance to Block Spell Damage
  • 23% increased Global Critical Strike Chance
  • +36% to Global Critical Strike Multiplier
  • +28 to maximum Energy Shield
  • +76 to maximum Mana
  • +40 to maximum Life
  • Regenerate 4 Mana per second

  • Chance to Block Spell Damage is hard to get, so we want all that we can get. Couple it with Crit Multi, Life, ES and some other damage affix and you got an insane amulet there.

    Affixes to look out for

    #% chance to Block Spell Damage
    20%+ to Global Critical Strike Multiplier
    50+ to maximum Life
    # to- / #% increased Maximum Energy Shield
    Damage Penetrates #% Elemental Resistances
    20%+ increased Spell/Lightning Damage
    (crafted) # to maximum Mana + # Regenerate # Mana per Second

    Anointments

    Throatseeker / Heartseeker
    Divine Judgement
    Written in Blood


    Eagle Grip
    Diamond Ring
    Click to expand
  • 30% increased Global Critical Strike Chance
  • Curse Enemies with Level 12 Assassin's Mark on Hit
  • Can have multiple Crafted Modifiers
  • 19% increased Damage
  • +53 to maximum Life
  • +37 to maximum Mana
  • Regenerate 4 Mana per second
  • +12% to all Elemental Resistances
  • Cataclysm Gyre
    Vermillion Ring
    Click to expand
  • 7% increased maximum Life
  • +66 to maximum Life
  • +53 to maximum Mana
  • 42% increased Mana Regeneration Rate
  • +33% to Fire Resistance
  • +15% to Cold Resistance
  • +30 to maximum Energy Shield
  • Soul Knuckle
    Opal Ring
    Click to expand
  • 25% increased Elemental Damage
  • 23% increased Lightning Damage
  • +59 to maximum Life
  • +50 to maximum Mana
  • +36% to Lightning Resistance
  • Shock nearby Enemies for 4 Seconds when you Focus

  • Basically the same Assassin's Mark on Hit + Shock on Focus combo again, but in better. Diamond Rings can minmax crit while Vermillion Rings add a good amount of Life, something this build lacks a bit. Shoutout to Opal Rings with their Elemental Damage implicit aswell.
    Try to get as much Life, ES, Mana and resistances as you can here.

    Affixes to look out for

    Curse Enemies with Level # Assassin's Mark on Hit
    50+ to maximum Life
    # to maximum Energy Shield
    # to maximum Mana
    #% increased Mana Regeneration
    #% increased Cold/Fire/Lightning/Elemental Resistance
    Adds # to # Lightning Damage to Spells and Attacks
    (crafted) Shock nearby Enemies for # Seconds when you Focus


    Soul Tether
    Cloth Belt
    Click to expand
  • 6% increased maximum Life
  • +34 to Intelligence
  • Your Energy Shield starts at zero
  • You cannot Recharge Energy Shield
  • You cannot Regenerate Energy Shield
  • You lose 5% of Energy Shield per second
  • Life Leech effects are not removed at Full Life Life Leech effects Recover Energy Shield instead while on Full Life
  • Gain 6% of Maximum Life as Extra Maximum Energy Shield
  • Vaal bloodpriests were among the earliest intellectuals on record.

    It was they who found that a newly freed soul would

    desperately cling to any other source of life.


    Soul Tether once again, it's too good for this build to pass. Go all out and get one with #% increased maximum Life corruption.


    Armageddon Wisdom
    Cobalt Jewel
    Click to expand
  • +11% to Global Critical Strike Multiplier
  • +18% to Critical Strike Multiplier with Lightning Skills
  • 5% increased maximum Life
  • +10 to Strength and Dexterity
  • Pandemonium Joy
    Cobalt Jewel
    Click to expand
  • +15% to Critical Strike Multiplier for Spells
  • 7% increased maximum Life
  • 8% increased maximum Mana
  • 4% increased Attack and Cast Speed

  • Focus on Crit Multi, Life and Attack and Cast Speed and nothing else.

    Affixes to look out for

    #% increased Maximum Life
    #% to Global Critical Strike Multiplier
    #% to Critical Strike Multiplier with Spells/Lightning-/Elemental Skills
    #% increased Attack and Cast Speed


    Watcher's Eye
    Prismatic Jewel
    Click to expand
  • 6% increased maximum Energy Shield
  • 5% increased maximum Life
  • 4% increased maximum Mana
  • 99% increased Critical Strike Chance while affected by Wrath
  • 19% of Damage taken gained as Mana over 4 seconds when Hit while affected by Clarity
  • 54% increased Lightning Damage while affected by Wrath
  • One by one, they stood their ground against a creature

    they had no hope of understanding, let alone defeating,

    and one by one, they became a part of it.


    A good Watcher's Eye is the final piece to your character. This also pretty much decides if you gotta use Zealotry or Wrath, depending on what you get your hands on. Good affixes are:

    Gain #% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity
    #% increased Mana Recovery Rate while affected by Clarity
    #% increased Critical Strike Chance while affected by Wrath
    #% increased Lightning Damage while affected by Wrath
    Damage Penetrates #% Lightning Resistance while affected by Wrath
    Critical Strikes Penetrate #% of Enemy Elemental Resistances while affected by Zealotry
    Consecrated Ground you create while affected by Zealotry causes enemies to take #% increased Damage


    They can only drop from the Elder (2-mod) or Uber Elder (3-mod).



    Flasks

    Crafting Advice: Start by scouring all flasks and put 4x Glassblower Baubles on each, which can be bought for 8x Blacksmith's Whetstones each at the gear vendor in town. Transmute and use Orbs of Alteration until you hit one of the listed prefixes without a suffix, and add one of the listed suffixes through Einhar's Beastcrafting in the Menagerie. If you hit a listed prefix already together with a listed suffix, you should of course keep that.

    ______________________________________________________________________

    Catalysed Eternal Life Flask of Staunching
    -
    Click to expand
  • 50% increased Recovery rate
  • Immunity to Bleeding during Flask effect Removes Bleeding on use

  • Provides fast life recovery on demand, which gets scaled by Flask Effect, Flask Duration and Life Recovery (-from Flasks). Eternal Life Flask is the best base for that.
    Prefixes: Catalysed
    Suffixes: of Staunching


    Experimenter's Diamond Flask of Warding
    -
    Click to expand
  • Immune to Curses during Flask effect Removes Curses on use
  • 31% increased Duration

  • Makes our Crit Chance lucky, which provides lots of effective Crit Chance.
    Prefixes: Experimenter's
    Suffixes: of Warding


    Chemist's Silver Flask of Warding
    -
    Click to expand
  • 25% reduced Charges used
  • Immune to Curses during Flask effect Removes Curses on use
  • Cinderswallow Urn
    Silver Flask
    Click to expand
  • Recharges 1 Charge when you Consume an Ignited corpse
  • Enemies Ignited by you during Flask Effect take 10% increased Damage
  • Recover 3% of Life when you Kill an Enemy during Flask Effect
  • Recover 3% of Mana when you Kill an Enemy during Flask Effect
  • Recover 2% of Energy Shield when you Kill an Enemy during Flask Effect
  • 75% increased Critical Strike Chance during Flask Effect
  • A controlled burn is sometimes necessary for new life.


    Grants us Onslaught for some extra speed and DPS.
    Cinderswallow Urn is an amazing flask that adds lots of damage and sustain. Herald of Ice + Three Dragons assures that we get the damage buff aswell. Increased Critical Strike Chance during Flask Effect is the best veiled mod choice. Can only drop from Catarina, Master of Undeath.
    Prefixes: Chemist's
    Suffixes: of Curing


    Chemist's Basalt Flask of Staunching
    -
    Click to expand
  • 25% reduced Charges used
  • Immunity to Bleeding during Flask effect Removes Bleeding on use
  • Rumi's Concoction
    Granite Flask
    Click to expand
  • +14% Chance to Block Attack Damage during Flask effect
  • +10% Chance to Block Spell Damage during Flask effect
  • "Yesterday I was clever, so I wanted to change the world.

    Today I am wise, so I am changing myself."

    -Rumi of the Vaal


    Gives some extra Physical Damage Reduction.
    Rumi's Concoction gives additional chance to Block Attack & Spell Damage and can be somewhat reliably farmed through Earth Drinker.
    Prefixes: Chemist's
    Suffixes: of Curing


    Enduring Eternal Mana Flask of Heat
    -
    Click to expand
  • Immunity to Freeze and Chill during Flask effect Removes Freeze and Chill on use
  • 25% reduced Duration
  • Flask Effect is not removed at Full Mana
  • Atziri's Promise
    Amethyst Flask
    Click to expand
  • 2% of Chaos Damage Leeched as Life during Flask effect
  • Gain 20% of Physical Damage as Extra Chaos Damage during effect
  • Gain 15% of Elemental Damage as Extra Chaos Damage during effect
  • "Death needs not your understanding. It needs only your loyalty."

    - Atziri, Queen of the Vaal


    Our mana sustain for No Regeneration maps. Eternal Mana Flask is the best base for this that.
    Atziri's Promise provides extra Damage, some Leech and lots of Chaos Resistance.
    Can only drop from Atziri in the Apex of Sacrifice or Temple of Atzoatl.
    Prefixes: Enduring
    Suffixes: of Efficiency

    _________________________________________________________________________

    Mapping & Bossfights

    Spoiler

    Mapping

    Before you start mapping, make sure that you have:

    "
    ‣ atleast 3.5k Life and 1k Energy Shield

    ‣ Fire, Cold and Lightning Resistance capped at 75%

    ‣ Arc and Leap Slam set to "attack without moving"

    ‣ the correct Pantheon powers activated (unlock extra powers as you map)

    ‣ a proper Flask setup (check the Flask section above)


    Your first maps shouldn't be an issue with this, just keep on progressing through the Atlas. Two things you should read up on are monster mods and map mods to understand what everything does and how they may affect enemies or yourself.

    Your character will naturally progress while mapping - your gems level up, which is especially important for the Arc gem itself, your character levels up and you will build up currency for upgrades, even if you just do Chaos Recipe. Don't focus on "what DPS should I have at this level?" or such, as long as you play and follow what the guide says, you can't do anything wrong.

    Try to find a good rhytm between Arc, Leap Slam and flask usage. All enemies give you some cues and time to react. Very often, their skills also lock target on the position you're at during their animation start, so in that case simply move to avoid all damage. Sometimes you can also use the environment as defense and last but not least, don't forget that Arc is a ranged skill. If you sense lots of incoming damage and can't get out of the way, cast Steelskin and use defensive flasks to mitigate as much as possible.

    ______________________________________________________________________

    Bossfights

    The same logic pretty much applies to bossfights - they're all mechanical, so your focus should be on learning how to play around them.

    Usually a good strategy is circling them while casting Arc between each Leap Slam. If the boss gives you enough time to damage for a few seconds straight, buff up and spam Arc.

    POELab has a section with guides & GIFs for all Endgame Bosses.

    For highest tier bossfights, I recommend atleast:

    "
    ‣ 4.5k Life and 2k Energy Shield

    ‣ 500k sustained Shaper DPS

    ‣ (surprise) 75% Elemental Resistances

    ‣ some additional Attack- and/or Spell Block

    ‣ upgraded Pantheon powers

    ‣ a good Flask setup


    ______________________________________________________________________

    Mapmods

    While we can run all mapmods, decide for yourself if it's a good idea in that combination or against that boss. Things that are usually harmless can really start to hurt with the wrong mods!

    The following mods require special attention:

    "
    all Curses: Counter them with your Warding Flask

    Projectiles chain: Can be completely ignored with Soul of Lunaris upgrade

    Chance to avoid Elemental Ailments: Worst one for us, huge damage & safety loss

    Elemental Equilibrium/Resistance/Hexproof/reduced Damage from Crits: Damage loss

    Less Recovery Rate: Lowers our recovery from Leech, Regeneration and Flasks

    No Regeneration: Disable Clarity and equip Enduring Mana Flask

    No Leech: Requires more Life Flask usage, play cautiously

    Reduced Chance to Block: Safety loss, play cautiously


    _________________________________________________________________________

    Changelog*

    "
    ‣ 12th December 2019: added Enchantments and Anointments

    Only showing the newest change, you can find the full changelog here!

    _________________________________________________________________________

    Special thanks to everyone who helped improving the guide or supported it in any other way,
    and to GGG for this awesome game and their exceptional support!

    Hope you enjoy the build and have a nice day!

    Enki91
    Dec 25, 2014 16:46:19 PM

    Hi, i came back after some time to try the game again, and i somehow stumbled into your thread.

    I like the concept of Arc. It reminds of the old days in another game :)
    After reading your guide i have some questions.

    Is it possible to play this as EB + CoD build? (im sure its possible, but do you think its worth it? With all auras running, my mana pool would be reduced by a lot...)
    Im not very rich and CoD is probably the only good item i have, thats why im asking :P

    I would have to safe currency for a long time to buy both, catalyst and invitation. Thats why i hope i can use a rare belt to gain some extra life, mana and res + a wand with 1% leech from catharina.

    Is 1% leech enough with and without Vaal Pact? Can Vaalpact really safe me vs reflect mobs? (i never used this node, so i have no idea)

    Would be nice to get some feedback.

    Merry Christmas

    Zentr0x
    Dec 25, 2014 17:54:46 PM

    "
    Zentr0x wrote:
    Hi, i came back after some time to try the game again, and i somehow stumbled into your thread.

    I like the concept of Arc. It reminds of the old days in another game :)
    After reading your guide i have some questions.

    Is it possible to play this as EB + CoD build? (im sure its possible, but do you think its worth it? With all auras running, my mana pool would be reduced by a lot...)
    Im not very rich and CoD is probably the only good item i have, thats why im asking :P

    I would have to safe currency for a long time to buy both, catalyst and invitation. Thats why i hope i can use a rare belt to gain some extra life, mana and res + a wand with 1% leech from catharina.

    Is 1% leech enough with and without Vaal Pact? Can Vaalpact really safe me vs reflect mobs? (i never used this node, so i have no idea)

    Would be nice to get some feedback.

    Merry Christmas

    Hi, and Merry Christmas!

    CoD will be possible, but you'll have to drop one aura, either PoL or HoI, i'd recommend dropping the ladder.

    VP does save you against reflect, especially when combined with the maxres of PoL and popping your Topaz flask. With only 1% leech it gets kinda funky though, i would in the meantime replace Empower with Life Leech until you can afford the Catalyst/Invitation setup.

    Enki91
    Dec 25, 2014 17:59:35 PM

    Thx for the fast reply,
    i will go with the LL Gem, should make it much easier to find a cheap Wand with decent stats.
    When i drop HoI, i can replace it with Arctic Armor and i wont need an unset ring for know. Gives me more choices for this slot.
    Suddenly this build is affordable, for me ;)

    thx again!

    Zentr0x
    Dec 25, 2014 18:07:12 PM

    Nice guide!

    I want to ask you a question: what's your opinion on apep's rage?

    Chrispherto
    Dec 25, 2014 18:28:47 PM

    "
    Chrispherto wrote:
    Nice guide!

    I want to ask you a question: what's your opinion on apep's rage?

    Apeps is great, but not for this build. The mana cost jumps to 170 mana/cast which is simply unsustainable. DPS is at 38.5k fully charged and it's bit less exposure to reflect, but yeah, the mana cost.

    Enki91
    Dec 25, 2014 18:42:26 PM

    You tried with Pledge? If so how much dps you got? Nice Build btw!

    funkeherkules
    Dec 27, 2014 03:54:56 AM

    "
    funkeherkules wrote:
    You tried with Pledge? If so how much dps you got? Nice Build btw!

    Thanks! Unfortunately i do not have a Pledge of Hands to hand, so i can't test it, but it's most likely beaten out by dual Catalyst.

    Enki91
    Dec 27, 2014 12:24:33 PM
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