How are we supposed to know what SRS damage is anymore? We have values for 1.1.5, we know these have been made 20% less in 1.2 and 8% less in 1.3. We don't know what the values are any more, and we don't know what the scaling past L20 is.
It's not practical for you to keep posting spreadsheets, just include this stuff into the gem description.
Note this post was originally posted in December 2014. On February 19, 2016 I posted this on reddit and got the following response from Chris:
but still we don't know anything about minion damage values...
|Dec 12, 2014 21:08:42 PM|
So obvious I can't even think of a single reason why it hasn't been done yet.
Imagine if you picked up a fireball gem and it said 'Does we have no idea what amount of damage.' Or you picked up a sword and it said 'Does ? to ? damage per hit with ? average DPS.' Doesn't that sound dumb for a game based on number crunching?
|Dec 12, 2014 21:33:40 PM|
Come on GGG. So what are the base damage values in 2.0? Same as 1.3? Higher than 1.1.5?
The scaling past 20 makes many differences for our builds. We need to know. Come on...
|Aug 02, 2015 06:24:19 AM|
I'd really like to know what my zombies and golems are doing, DPS-wise. And the glitchy "damage" added by heralds onto my tooltip for non-damaging spells is not what I mean.
|Aug 02, 2015 08:01:26 AM|
It really is offputting that GGG won't provide all the stats for every skill at all levels up to 30. What's holding the devs back from showing it with the gem itself like how fireball gets its damage shown? If they think it's information overload or something similar then they're not giving people enough credit for parsing stuff.
|Aug 02, 2015 09:26:26 AM|
I support this!
|Aug 02, 2015 10:15:54 AM|
|Aug 03, 2015 02:44:20 AM|
I agree and support this idea. so a bump!
|Aug 03, 2015 04:21:53 AM|
The problem is that the spell doesn't do any damage. It summons. GGG is very literal in the language they use in the game, so if they were to include the damage done by SRS it would be 0.
|Aug 03, 2015 04:27:31 AM|
"wrote:The problem is that the spell doesn't do any damage. It summons. GGG is very literal in the language they use in the game, so if they were to include the damage done by SRS it would be 0.
Blah blah blah. Many bigger issues than a semantic "bug" that you're describing. The current state is annoying and doesn't let us theorycraft correctly.
|Aug 03, 2015 05:59:14 AM|